psy notes
psy notes
Research Methods
(8-10%)
● EXPERIMENT : Adv: researcher controls
variables to establish cause and effect Disadv:
difficult to generalize
oIndependent Variable: manipulated by the
researcher
▪ Experimental Group: received the treatment
(part of the IV)
▪ Control Group: placebo, baseline (part of the
IV)
▪ Placebo Effect: show behaviors associated
with the exp. group when having received
placebo
▪ Double-Blind: Exp. where neither the
participant or the experimenter are aware of
which condition people are assigned to
oDependent Variable: measured variable (is
DEPENDENT on the independent variable)
●Operational Definition: clear, precise, typically quantifiable definition of
your variables – allows replication
●Confound: error/ flaw in study
● Random Assignment: assigns participants to either control or experimental group at
random – minimizes bias, increase chance of equal representation
● Random Sample: method for choosing participants – minimizes bias
● Validity: accurate results
● Reliability: same results every time
● NATURALISTIC OBSERVATION: Adv: real world validity (observe people in their
own setting) Disadv: No cause and effect
● CORRELATION: Adv: identify relationship between two variables Disadv: No cause
and effect (CORRELATION DOES NOT EQUAL CAUSATION)
oPositive Correlation – Variables vary in the same direction
oNegative Correlation – variables vary in opposite directions
oThe stronger the # the stronger the relationship REGARDLESS of the pos/neg sign
● CASE STUDY: Adv. Studies ONE person (usually) in great detail – lots of info Disadv:
No cause and effect
● DESCRIPTIVE STATS:shape of the data
oMeasures of Central Tendency:
▪ Mean: Average (use in normal distribution)
Biological Basis
(8-10%)
● NEURON: Basic cell of the NS
oDendrites: Receive incoming signal
oSoma: Cell body (includes nucleus)
oAxon: AP travels down this
oMyelin Sheath: speeds up signal down
axon
oTerminals: release NTs – send signal onto
next neuron
oSynapse: gap b/w neurons
● Action Potential: movement of sodium and potassium ions across a membrane sends an
electrical charge down the axon
oAll or none law: stimulus must trigger the AP past its threshold, but does not increase
the intensity of the response (flush the toilet)
oRefractory period: neuron must rest and reset before it can send another AP (toilet
resets)
● Sensory neurons – receive signals
● Afferent neurons – Accept signals
▪ Hippocampus: memory (if you saw a hippo on campus you’d remember it!)
oThalamus: relay center
oHypothalamus: Reward/pleasure center, eating behaviors
oBroca’s Area: Inability to produce speech (Broca – Broken speech)
oWernicke’s Area: Inability to comprehend speech (Wernicke’s what?)
oCerebral Cortex: outer portion of the brain – higher order thought processes
▪ Occipital Lobe: located in the back of the head - vision
▪ Temporal Lobe: located on the sides of the head (temples) – hearing and face
recognition
▪ Somatosensory Cortex: map of our sensory receptors –in parietal lobe
▪ Proximity: tendency to group things together that appear near each other
▪ Token Reinforcer: type of secondary- can be exchanged for other stuff (game tokens or
money)
O Generalization: respond to similar stimulus for reward
O Discrimination: stimulus signals when behavior will or will not be reinforced (light on
means response are accepted)
O Extinction / Spontaneous Recovery: same as classical conditioning
O Premack Principle: high probability activities reinforce low probability activities (get
extra min at recess if you everyone turns in their HW)
O Overjustification Effect: reinforcing behaviors that are intrinsically motivating causes
you to stop doing them (give a child 5$ for reading when they already like to read – they
stop reading)
O Shaping: use successive approximations to train behavior (reward desired behaviors to
teach a response – rat basketball)
O Chaining: tie together several behaviors
O Continuous Reinforcement schedule: Receive reward for every response
O Fixed Ratio schedule: Reward every X number of response (every 10 envelopes stuffed
get $$)
O Fixed Interval schedule: Reward every X amount of time passed (every 2 weeks get a
paycheck)
O Variable Ratio schedule: Rewarded after a random number of responses (slot machine
O Variable Interval schedule: Rewarded after a random amount of time has passed
(fishing)
O Variable schedules are most resistant to extinction (how long will keep playing a slot
machine before you think its broken?)
●SOCIAL (OBSERVATIONAL) LEARNING: BANDURA!
●Modeling Behaviors: Children model (imitate) behaviors. Study used BoBo dolls to
demonstrate the following
O Prosocial – helping behaviors
O Antisocial – mean behaviors
●MISC LEARNING TYPES
O Latent learning (Tolman!) – learning is hidden until useful (rats in maze get reinforced
half way through, performance improved
▪ Cognitive maps – mental representation of an area, allows navigation if blocked
O Insight learning (Kohler!) – some learning is through simple intuition (chimps with
crates to get bananas)
O Learned Helplessness (Seligman!) – no matter what you do you never get a positive
outcome so you just give up (word scrambles)
Cognition
(8 – 10%)
ENCODING: Getting info into memory
●Automatic encoding – requires no effort (what did you have for breakfast?)
●Effortful encoding – requires attention (school work)
●Shallow, intermediate, deep processing: the more emphasis on MEANING the deeper the
processing, and the better remembered
●Imagery – attaching images to information makes it easier to remember (shoe w/ spaghetti
laces)
●Self-referent encoding – we better remember what we’re interested in (you’d remember
someone’s phone number who you found extremely attractive)
●Dual encoding – combining different types of encoding aids in memory
●Chunking – break info into smaller units to aid in memory (like a phone #)
●Mnemonics – shortcuts to help us remember info easier
oAcronyms – using letter to remember something (PEMDAS)
oMethod of loci – using locations to remember a list of items in order
●Context dependent memory – where you learn the info you best remember the info
(scuba divers testing)
●State dependent memory – the physical state you were in when learning is the way you
should be when testing (study high, test high)
STORAGE: Retaining info over time
●Information Processing Model – Sensory memory, short term memory, long term
memory model
●Sensory Memory – stores all incoming stimuli that you receive (first you have to a pay
attention)
oIconic Memory – visual memory, lasts 0.3 seconds
oEchoic Memory – auditory memory, lasts 2-3 seconds
●Short Term Memory – info passes from sensory memory to STM – lasts 30 secs, and
can remember 7 ± 2 items
oRehearsal (repeating the info) resets the clock
●Working Memory Model splits STM into 2 – visual spatial memory (from iconic
mem) and phonological loop (from echoic mem). A “central executive” puts it
together before passing it to LTM
●Long term memory – lasts a life time
oExplicit (Declarative): Conscious recollection
▪ Episodic: events
▪ Semantic: facts
oImplicit (Nondeclarative): unconscious recollection
▪ Classical conditioning
▪ Priming: info that is seen earlier “primes” you to remember something later on
(octopus, assassin, climate, bogeyman)
▪ Procedural: skills
●Memory organization
oHierarchies: memory is stored according to a hierarchy
oSemantic networks: linked memories are stored together
oSchemas: preexisting mental concept of how something should look (like a restaurant)
●Memory storage
oAcetylcholine neurons in the hippocampus for most memories
oCerebellum for procedural memories
HUNGER
●Signals of hunger:
oStomach contractions tell us we’re hungry
oGlucose (sugar) level is maintained by the pancreas
(endocrine system).
oInsulin decreases glucose. Too little glucose makes us
hungry.
oOrexin is released by the hypothalamus – telling us to eat.
oOther chemicals include ghrelin, obestatin, and PPY
oLateral hypothalamus: when stimulated makes you hungry, when lesioned you will
never eat again. (I’m LATE for lunch. I’m hungry. The LATEral hypothalamus makes
you hungry.)
oVentromedial hypothalamus: when stimulated you feel full, when destroyed you eat eat
eat eat (fat woman and cake)
oLeptin: leptin signals the brain to reduce appetite
●Obesity:
oIncreased risk of heart attack, hypertension, atherosclerosis, diabetes
oCan be genetic – adopted children resemble their biological parents
oSet point: there is a control system that dictates how much fat you should carry – every
person is different
●Eating Disorders:
oAnorexia: weight loss of at least 15% ideal weight, distorted body image
▪ Causes: overly critical parents, perfectionist tendencies, societal ideals
oBulimia: usually normal body weight, go through a binge-purge eating pattern (eat
massive amounts, then throw up)
▪ Causes: same as anorexia
SEXUALITY
●Biology of sex:
oHypothalamus: stimulation increases sexual behavior, destruction leads to sexual
inhibition
oPituitary gland: monitors, initiates, and restricts hormones
▪ Males – testosterone
▪ Females - estrogen
oSexual Response Pattern: Excitement phase, plateau, orgasm, refractory period
(resolution phase) (cannot “fire” again until you reset, guys only)
oAlfred Kinsey: 1st researcher to conduct studies in sex, suggested that people were very
promiscuous. Studies lacked a representative sample, created scale of homosexuality
oHomosexuality: biological roots: differences in the brain, identical twins more likely to
both be gay, later sons more likely to be (hormones from mom)
THORIES OF EMOTIONS
●JAMES-LANGE: stimulus →physiological arousal → emotion
●CANNON-BARD: stimulus → physiological arousal & emotion simultaneously
●SCHACTER TWO FACTOR: adds in cognitive labeling (bridge experiment) stimulus →
arousal →interpret external cues → label emotion
●Some stimuli are routed directly to the amygdala bypassing the frontal cortex (gut reaction
to a cockroach)
●Behavioral factors: there are SIX universal emotions (happiness, anger, sadness, surprise,
disgust, feat) seen across ALL cultures
●Non-verbal cues: gestures, duchenne smile (you can tell a real smile from a fake one)
●Facial feedback hypothesis: being forced to smile will make you happier (facial
expressions influence emotion)
STRESS AND HEALTH
●GENERAL ADAPTATION SYNDROME (GAS): three
phases of a stress response (SELYE came up w/ this)
oAlarm: body/you freak out in response to stress
oResistance: body/you are dealing with stress
oExhaustion: body/you cannot take any more, give up
●Type A Personality: rigid, stressful person, perfectionist. At
risk for heart disease
●Type B Personality: laid back, nonstressed.
INDUSTRIAL/ORGANIZATIONAL PSYCH
●Industrial / Organizational Psych: psychological of the workplace – focuses on employee
recruitment, placement, training, satisfaction, productivity
●Ergonomics / Human Factors: intersection of engineering and psych – focuses on safety
and efficiency of human-machine interactions
●Hawthorne effect: productivity increases when workers are made to feel important
●Theory X management: manager controls employees, enforces rules. Good for lower level
jobs
●Theory Y management: manger gives employees responsibility, looks for input. Good for
high level jobs
●Employee Commitment:
oAffective: emotional attachment (best type)
oContinuance: stay due to costs of leaving
oNormative: stay due to obligation (they paid for your school)
●Meaning of Work:
oJob – no training, just do it for $$. No happiness
oCareer – work for advancement. Some happiness
oCalling – work because you love it. Lotsa happiness
Development
(7-9%)
●Prenatal Development:
oZygote: 0 – 14 days, cells are dividing
oEmbryo: until about 9 weeks, vital organs being formed
oFetus: 9 wks to birth, overall development
oTeratogens: external agents that can cause abnormal prenatal development (alcohol,
drugs, etc)
▪ Fetal alcohol syndrome (FAS): large amount of alcohol leads to FAS, causes deformities,
mental retardation, death
●Physical Development:
oMaturation: natural course of development, occurs no matter what (walking)
oReflexes: innate responses we’re born with
▪ Rooting, sucking, swallowing, grasping, stepping
oHabituation: after continual exposure you pay less attention – used to test babies
oEyes have the most limited development, takes till 1 year
▪ Visual cliff: babies have to learn depth perception, so they will cross a “cliff”
oOther senses are fairly developed
oBrain development continues for a few years
●JEAN PIAGET’S COGNITIVE DEV.
●Schemas – concepts or frameworks that organize info
●Assimilation: incorporate new info into existing schema (aSSimlation – same stuff)
●Accommodation: adjust existing schemas to incorporate new information (ACcommodation
- All Change)
●Sensorimotor Stage: Birth to 2 years: focused on exploring the world around them
oLack Object Permanence: Objects when removed from field of view are thought to
disappear (peek-a-boo)
oDev. Sense of Self: by 2 yrs can recognize themselves in the mirror
●Individualistic Cultures: give priorities to own goals over group goals. Define your
identify in terms of you (American society)
●Collectivistic Cultures: give priority to the goals of the group, your identity is part of that
group (China)
SOCIAL-COGNITIVE PERSPECTIVE
●Behavior is a complex interaction of inner process and environmental influence – which
influences personality
●Emphasizes conscious awareness, beliefs, expectations, and goals
●BANDURA! Talked about RECIPROCAL DETERMINISM:
interaction of behavior, cognitions, and environment make up you.
Testing &
Individual Differences
(5-7%)
Individual Theories about Intelligence
st
●GALTON: 1 to suggest intelligence was inherited. Intelligence based on muscle strength,
size of head, reaction time, etc.
●CATTELL: 2 clusters of mental abilities
oCrystalized intelligence: reasoning and verbal skills - what you learn in school – the cold
hard (like crystals!) facts
oFluid intelligence: spatial abilities, rote memory, things that come natural to you – can’t
learn in school. Also decrease over time
●SPEARMAN’S G FACTOR: said a general intelligence (g) underlies all mental abilities
(typical IQ of today)
●GARDNER: multiple intelligences (8): linguistic, logical-mathematical, musical, spatial,
bodily-kinesthetic, intrapersonal (self), interpersonal (social), naturalist
Abnormal Behavior
(7 – 9%)
●Defining abnormal behavior:
oMust be deviant, distressful, and dysfunctional
●Historical causes: biology, psychological issues, supernatural issues (demons)
●Medical model: emphasizes treatment of disorders, as they have a biological origin. Came
through the reformation of institutions in U.S. (DORTHEA DIX)
●Biopsychosocial model: currently used model – stress biological, psychological, and social
causes
●Diagnosing abnormal behavior:
oDSM: manual listing all currently accepted psychological disorders. Classifies them based
on criteria – provides no explanation of causes or treatments
ANXIETY DISORDERS
Most common disorders in the U.S.
●Generalized Anxiety Disorder (GAD): person is generally anxious, all the time, for NO
REASON
●Panic Disorder: person is prone to frequent panic attacks (feeling like you’re having a heart
attack). Can come w/ agoraphobia: anxiety about being in places you cannot escape (fear of
public spaces / people)
●Phobias: irrational fear that disrupts your life
●Obsessive-compulsive Disorder (OCD): person if overwhelmed with both:
oObsessions: persistent unwanted thoughts (did I leave the stove on?)
oCompulsions: senseless rituals (hand washing)
●Post-traumatic stress disorder (PTSD): characterized by flashbacks, problems w/
concentration, and anxiety following a traumatic event (war, natural disasters)
CAUSES OF ANXIETY DISORDERS:
●Psychodynamic: repressed thoughts & feelings manifest in anxiety and rituals
●Behaviorist: fear conditioning leads to anxiety, which is then reinforced. Phobias might be
learned through observational learning
●Biological: natural selection favored those with certain phobias (heights). Twins often share
disorders. Often see less GABA in the brain
SOMATOFORM DISORDERS
●Psychological disorders w/ no apparent physical cause
oConversion disorder: loss of feeling or usage of a limb or body part (sight) – absolutely
no physiological cause though
oHypochondriasis: person interprets normal symptoms as a major disease – must disrupt
their life
DISSOCIATIVE DISORDERS
●Dissociative Identity Disorder: formerly multiple personalities – person fractures into
several distinct personalities who normally have no awareness of each other. NOT
SCHIZOPHRENIA!
oUsually caused by traumatic childhood abuse
oLegitimacy is doubted by some, more common in those w/ good health insurance
oTreatment involves integration of the personalities
●Dissociative Fugue: following a traumatic event a person leaves, taking on a whole new life
& personality w/ no memory of the previous one
MOOD DISORDERS
●Major depressive disorder: extreme sadness and despair, apathy towards life, w/ no known
cause
●Dysthymia: milder form of depression, lasts for years (Eeyore!)
●Bipolar disorder: bouts of severe depression & manic episodes
oMania: heightened mood, characterized by risky behaviors, fast talking, flights of ideas
●Seasonal Affective Disorder (SAD): form of depression that occurs typically winter –
found mostly in Northern areas (Alaska, Ireland) UNIQUE TREATMENT = LIGHT
THERAPY
CAUSES OF MOOD DISORDERS
●Biology: lower levels of serotonin & norepinephrine linked to depression, higher levels of
norepinephrine linked to mania. Runs in families suggesting GENES. Twin studies also
support this.
●Cognitive: negative thought patterns leads to depression
SCHIZOPHRENIA
NOT MULTIPLE PERSONALITIES! THEY HAVE ONE PERSONALITY!
●SYMPTOMS
oPositive Symptoms (not good – means something added))
▪ Hallucinations: sensory experiences w/o sensory stimulation (seeing and/or hearing
things)
▪ Delusions: fixed, false beliefs (people are out to get them, grandiose thoughts (I am
God)
▪ Disorganized thinking
▪ Disorganized speech
oNegative Symptoms (something taken away)
▪ Flat affect: lack ability to show emotions
● Approach approach conflict: win – win situation; conflict is which win you have to
choose (you can eat out at ONE of your two favorite restaurants – you can only choose one
though)
● Approach avoidance conflict: win – lose situation; outcome has positive and negative
aspects (marriage)
● Avoidance avoidance conflict : lose – lose; both outcomes are bad but you have to choose
one (clean your room or do your homework)
● Multiple approach avoidance conflict: two (or more) win-lose situations; conflict is
which to choose (College A is good for your major but no scholarship, College B is bad
for your major but has a scholarship)
SOCIAL SELF
●Self-concept bias: what we consider important in ourselves is what we consider important
in others
●False-consensus effect: we overestimate the degree to which everyone else thinks / acts
the way we do
●Self-fulfilling prophecy: a belief that leads to its own fulfillment (I expect you all to pass,
you know this, you study – fulfilling my prophecy)
●Self-serving bias: readiness to perceive ourselves as favorably
●Spotlight effect (self-objectification) : tendency of an individual to overestimate the
extent to which others are paying attention to them.