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Commando (en)

COMMANDO for the Atari 2600 and 7800 is a game developed by Mike Reidel and produced by Activision, where players must annihilate the enemy single-handedly through eight increasingly difficult levels. Players can utilize a rapid-fire machine gun and grenades, with points awarded for defeating enemies and completing objectives. The product comes with a 90-day warranty against defects, and unauthorized duplication is prohibited.

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Otto Von
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0% found this document useful (0 votes)
6 views

Commando (en)

COMMANDO for the Atari 2600 and 7800 is a game developed by Mike Reidel and produced by Activision, where players must annihilate the enemy single-handedly through eight increasingly difficult levels. Players can utilize a rapid-fire machine gun and grenades, with points awarded for defeating enemies and completing objectives. The product comes with a 90-day warranty against defects, and unauthorized duplication is prohibited.

Uploaded by

Otto Von
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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COMMANDO for the Atari 2600 and 7800 was reprogrammed by

Mike Reidel through Imagineering, Inc.


Produced by Sam Nelson and Keith Orr.
Product management by Mike Suarez.
Product testing by Kelly Zmak.
Codebook by Paula Polley.
Graphic production by Micki Cunningham.
Production coordination by Nancy Waisanen.
Editorial management by Steven Young.

For a recorded message about our newest software, call 415 940-6099.
For technical help, call Product Support between 9:30 a.m. and 4:30
p.m. Pacific time Monday through Friday: 415 940-6099.
For information about our products, write to:
Product Suppor.
Aaiivision, Inc.
P.O. Box 7287
Mountain View, CA 94039
For the best service, be sure to note the subject of your inquiry on the
outside of the envelope.
Copying Prohibited
‘This software product is copyrighted and all rights are reserved by
Activision, Inc. The distribution and sale of this product are intended
for the use of the original purchaser only and for use only on the
computer system specified. Copying, duplicating, selling or otherwise
distributing this product without the express written permission of
Activision are violations of U.S. Copyright Law and are hereby
expressly forbidden.
COMMANDO © 1985 Data East USA, Inc. All rights reserved.
‘Manufactured under license from Capcom USA.
‘Atari and Atari 2600 and 7800 are registered trademarks of Atari
‘Corp.
© 1988 Activision, Inc. All rights reserved.
Prepare for Battle
Your assignment? Simple.
Annihilate the enemy.
Diminish their manpower. Destroy their vehicles.
And detonate their mega-fortress.
Sounds tough? Well, just wait. It gets worse.
Because you have to carry out the entire mission
single-handed!

Gearing Up
1. Make sure the power switch on your game system is OFF.
2. Insert the COMMANDO cartridge as described in your
gamesystem manual.
3. Turn the power switch ON.
For 1 player: Press the RESET lever to begin play.
For 2 players: Press the GAME SELECT lever, then the
RESET lever to begin play.
What's What on the Big Screen
Your score is shown at the top of the screen. At the bottom,
from left to right, the screen shows you how many grenades
you have left, how many lives you have left, and the level
you're currently playing.

Your Artillery
You have two weapons: a rapid-fire machine gun
and grenades.
Machine Gun
‘You'll have unlimited firing capacity with this baby.
And you can shoot it in eight different directions.

‘Aim the joystick in the direction you want to shoot,


and press the joystick button.

Grenades
You start out with three, But you can easily pick up
more. Every time you pass over the two grenade
boxes, you'll acquire four more grenades. So don’t pass
those things up without passing over them.
To toss a grenade, hold down the joystick button. The
grenade will always move directly up-screen from
wherever you toss it.

Moving Through Enemy Territory


You can move in eight different directions:
Forward
Upper Left Diagonal Upper Right Diagonal

Lower Leh Dagoa * 45 @ Lower Right Diagonal


Backward

What’s Out There...


‘There are many things to look for out there in enemy ter-
ritory. Some more dangerous than others. And most
worth valuable points.

2
Here are some of the obstacles you’ll find—and some tips
‘on what to do about them:
THE ENEMY Off them
PALM TREES Blast them or use them as cover
BRIDGES Go under them
BARRICADES Go around them
GRENADE BOXES Go over them
FOX HOLES Avoid them

The Mega-Fortress
At the end of each level (there are eight levels in all),
you'll see a giant fortress of a building. After you’ve
killed a given number of fortress guards, you'll be allowed
to enter the building.

Go through the fortress door as quickly as you can. Once


you do, you’ll automatically destroy the fortress and go
on to the next level,

‘Once you’ve completed all eight levels, you'll start back at


level 1. But don’t be fooled. It may look the same. But it
certainly won’t play the same. Because every round gets
tougher, faster, and much more intense.

Lives and More Lives


You start out with three lives. And for every 10,000 points
you earn, you'll receive another life.
Keeping Score
Here’s how you'll eam your points:
Enemy (shot with machine gun) 200 points
Enemy (knocked out with grenade) 500
Blowing up a tree 500
Crossing over grenade boxes 1,000
ACTIVISION LIMITED 90-DAY WARRANTY
Activision, Ine. warrants to the original consumer purchaser of this
‘computer software product that the recording medium on which the
sofiware programs are recorded will be free from defects in the
‘material and workmanship for 90 days from the date of purchase. If
the recording medium is found defective within 90 days of original
purchase, Activision agrees to replace, free of charge, any product
discovered to be defective within such period upon receipt at its
Factory Service Center of the product, postage paid, with proof of
date of purchase.
‘This warranty is limited to the recording medium containing the
software program originally provided by Activision and is not
applicable to normal wear and tear. This warranty shall not be
applicable and shall be void if the defect has arisen through abuse,
‘mistreatment, or neglect. Any implied warranties applicable to this
product are limited to the 90-day period described above. EXCEPT
AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL
OTHERS WARRANTIES, WHETHER ORAL OR WRITTEN,
EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE, AND NO OTHER REPRESENTATION OR CLAIMS
OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE AC-
‘TIVISION. IN NO EVENT WILL ACTIVISION BE LIABLE FOR
SPECIAL, INCIDENTIAL, OR CONSEQUENTIAL DAMAGE
RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF
‘THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY AND,
‘TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR
PERSONAL INJURY, EVEN IF ACTIVISION HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW
LONG AN IMPLIED WARRANTY LASTS AND/OR THE
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSE-
QUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/
‘OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT
APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC
LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS
WHICH VARY FROM STATE TO STATE.
WARNING
Any attempt to duplicate this product may damage it. Such damage is
not covered by the warranty.
RETURNS
UPS. or registered mail is recommended for retums. For the best
service, please be sure to -
1. Send the cartridge and sales receipt.
2. Write the name of the product on the front of the package.
3. Enclose your retum address, typed or printed clearly, inside
the package.
Send to:
WARRANTY REPLACEMENTS
Product Support
Activision, Ine.
2350 Bayshore Parkway
Mountain View, CA 94043
ACTIVISION.
©1988 Activision, Inc. AK-043-03

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