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N603 CC211 Object Oriented Programming Unlocked

The CC201 Object Oriented Programming course at the National University of Engineering is a mandatory 4-credit course designed for third-semester students, focusing on solving medium-complexity problems through programming. It covers key concepts such as classification, encapsulation, arrays, inheritance, polymorphism, and multimedia, with practical lab sessions using Java Netbeans. Evaluation includes active participation, mid-term and final exams, and a group application project, with resources provided in a virtual campus.

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0% found this document useful (0 votes)
4 views

N603 CC211 Object Oriented Programming Unlocked

The CC201 Object Oriented Programming course at the National University of Engineering is a mandatory 4-credit course designed for third-semester students, focusing on solving medium-complexity problems through programming. It covers key concepts such as classification, encapsulation, arrays, inheritance, polymorphism, and multimedia, with practical lab sessions using Java Netbeans. Evaluation includes active participation, mid-term and final exams, and a group application project, with resources provided in a virtual campus.

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ventasjrzservice
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© © All Rights Reserved
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NATIONAL UNIVERSITY OF ENGINEERING

COLLEGE OF SCIENCES

COMPUTER SCIENCE PROGRAM

CC201 – OBJECT ORIENTED PROGRAMMING

I. GENERAL INFORMATION

CODE : CC201 Object Oriented programming


SEMESTER : 3
CREDITS : 4
HOURS PER WEEK : 6 (Theory – Practice)
PREREQUISITES : CC112 Computer Programming
CONDITION : Mandatory

II. COURSE DESCRIPTION


At the end of this course, students will be able to solve medium-complexity problems through computer
programs.
This course is made up of six subject units: classification and encapsulation; arrays, Inheritance, interfaces,
polymorphism, multimedia, images, and application project.

III. COURSE OUTCOMES

1. Apply programming characteristics with classes and objects in the programs development.
2. Use the concept of heritance and polymorphism for the code reuse.
3. Implement methods for solving problems using arrays (vectors and matrices).
4. Carry out auto-documented and sorted programs development works.
5. Carry out research on Object-oriented Programming topics.

IV. LEARNING UNITS

1. CLASSIFICATION AND ENCAPSULATION / 18 HOURS


Classification / Classes and objects / Methods / Encapsulation / Access modifier / The reference “this” /
Methods overloading / Instance member / Class members (Static).

2. ARRAYS, STRINGS / 36 HOURS


1-level array: vectors / Definition of vectors / Solution to vector problems: sorting, search and other
problems / 2-level array: matrices / Definition of matrices /Solution to matrices problems / Objects array /
Solution of problems involving object vectors and matrices / Strings / Solution to problems involving strings
/ Use of predefined library for the string work.

3. HERITANCE AND INTERFACES / 27 HOURS


Heritance: Concepts and application / Superclasses / Subclasses, hierarchy of classes / Heritance: Types /
Simple heritance / Interfaces: Introduction to interfaces / Interfaces applications / Interface hierarchies.

4. POLYMORPHISM / 18 HOURS
Static polymorphism: Methods overloading, conductor overloading, methods superimposition / Dynamic
polymorphism from methods superimposition / Interfaces and polymorphism.
5. MULTIMEDIA AND IMAGES / 18 HOURS
Multimedia: basic concepts / Image file formats / Multimedia: produced images creation and show / Images
file show / use of images.

6. INTERMEDIATE-COMPLEXITY APPLICATION PROJECT / 9 HOURS


Execution and introduction of an intermediate-complexity application (team work).

V. LABORATORIES AND PRACTICAL EXPERIENCES:


Lab 1: Classification and encapsulation.
Lab 2: Arrays.
Lab 3: Heritance and interfaces.
Lab 4: Polymorphism.
Lab 5: Multimedia: Images.

VI. METHODOLOGY
The course is carried out in theory, lab and workshop sessions; there is one computer available for each
student, and the instructor has a projector and a computer too. In theory sessions, the instructor introduces
concepts and explains how lab guide problems should be solved. In lab and workshop sessions, Java
Netbeans programming language is used for encoding the proposed solutions in theory sessions. Lab
guides and offprints are published in the virtual campus. At the end of the course, students must hand in
and expose a group application paper of intermediate complexity. In all sessions, feedback is required:
answer to questions and constant reinforcements, encouraging students’ active participation.

VII. EVALUATION FORMULA


The average grade PF is calculated as follows:

PF = 0.1*PA + 0.04*(G1 + G2 + G3 + G4 + G5) + 0.2*TA + 0.25*EP + 0.25*EF

EP: Mid-Term Exam EF: Final Exam TA: Application paper


PA: Active participation G#: Course guides

VIII. BIBLIOGRAPHY

1. BOBADILLA, JESÚS
Java Through Examples (Spanish)
Ra-Ma Editorial, 2006

2. CEBALLOS, FRANCISCO JAVIER


Java 2: Programming Course
Alfaomega Editorial, 2005

3. DEITEL, HARVEY
Programming in Java
Pearson Education, 2005

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