Scratch Activities Resource Pack
Scratch Activities Resource Pack
OBJECTIVES
UNIT ACTIVITY By completing this activity students will:
+ create a program that combines interactive
CLAP
sprites with interesting sounds
+ develop a greater fluency with sequences, events,
and parallelism
SUGGESTED TIME + practice experimenting and iterating in building
!
30 – 45 MINUTES up project creations
START HERE
FEELING
STUCK? ! TRY THESE THIN
GS…
TH AT’ S O K
FINISHED?
q Import or record your own sounds or experiment with the + Add your project to the Boom, Snap, Clap Studio:
Sounds editor. http://scratch.mit.edu/studios/856112
q Try out other in the Looks and Sounds palette. + Challenge yourself to more! Add another
q Try brainstorming with a neighbor! instrument and sound.
+ Help a neighbor!
CLICK-AND-TAG
OBJECTIVES
UNIT ACTIVITY By completing this activity students will:
+ be introduced to the concepts of events (one
thing causing another thing to happen) and
SUGGESTED TIME parallelism (things happening at the same time)
! 45 – 60 MINUTES + be able to explain what events are and how they
work in Scratch
+ develop greater fluency with sequence, loops,
events, and parallelism
q Ask students to reflect back on their + How were actions triggered in your project?
understanding of events and parallelism by + What are the mechanisms that enable parallelism in
responding to the reflection on the right. Scratch?
START HERE
THINGS TO TRY
! 45 – 60 MINUTES and debugging, reusing and remixing,
abstracting and modularizing) by working on a
self-directed game project
q Give students time to start building their games + What was challenging about designing your game?
or let them remix one of the starter projects. + What are you proud of?
q Encourage students to get feedback on their
games-in-progress. Allow students to walk REVIEWING STUDENT WORK
around exploring each other’s projects, asking
questions, and giving feedback. + Do games include conditionals, operators, and
data?
q Ask students to respond to the reflection
prompts on paper or in a group discussion.
This controls the fish – if the shark is near it
THINGS TO TRY swims away.