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Roland SC-D70 Manual

The document provides a list of authorized Roland/EDIROL service centers and distributors across various countries for repair services. It includes contact information for each location, ensuring customers can easily find assistance. Additionally, it contains important safety instructions and compliance information for the product.

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mrrodriguezmigi
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© © All Rights Reserved
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0% found this document useful (0 votes)
59 views84 pages

Roland SC-D70 Manual

The document provides a list of authorized Roland/EDIROL service centers and distributors across various countries for repair services. It includes contact information for each location, ensuring customers can easily find assistance. Additionally, it contains important safety instructions and compliance information for the product.

Uploaded by

mrrodriguezmigi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Information

When you need repair service, call your nearest Roland/EDIROL Service Center or authorized Roland/EDIROL distributor
in your country as shown below.

SINGAPORE ROMANIA QATAR


AFRICA CRISTOFORI MUSIC PTE EUROPE FBS LINES Badie Studio & Stores
LTD Plata Libertatii 1. P.O. Box 62,
EGYPT Blk 3014, Bedok Industrial Park E,
AUSTRIA
RO-4200 Cheorgheni DOHA QATAR
#02-2148, SINGAPORE 489980 TEL: (066) 164-609 TEL: 423554
Al Fanny Trading Office
P.O. Box 2904, TEL: 243 9555 Roland Austria GES.M.B.H.
El Horrieh Heliopolos, Cairo, Siemensstrasse 4, P.O. Box 74,
RUSSIA SAUDI ARABIA
EGYPT
TAIWAN A-6063 RUM, AUSTRIA aDawliah Universal
TEL: (0512) 26 44 260 Slami Music Company
TEL: (02) 4185531 ROLAND TAIWAN Sadojava-Triumfalnaja st., 16 Electronics APL
ENTERPRISE CO., LTD. 103006 Moscow, RUSSIA P.O. Box 2154 ALKHOBAR 31952,
REUNION Room 5, 9fl. No. 112 Chung Shan BELGIUM/HOLLAND/ TEL: 095 209 2193 SAUDI ARABIA
Maison FO - YAM Marcel
N.Road Sec.2, Taipei, TAIWAN, LUXEMBOURG TEL: (03) 898 2081
R.O.C. SPAIN
25 Rue Jules Merman, ZL Roland Benelux N. V.
Chaudron - BP79 97491
TEL: (02) 2561 3339
Houtstraat 3, B-2260, Oevel Roland Electronics SYRIA
Ste Clotilde REUNION (Westerlo) BELGIUM de España, S. A. Technical Light & Sound
TEL: 28 29 16

SOUTH AFRICA
THAILAND
Theera Music Co. , Ltd.
330 Verng NakornKasem, Soi 2,
Bangkok 10100, THAILAND
TEL: (014) 575811

DENMARK
Calle Bolivia 239, 08020
Barcelona, SPAIN
TEL: (93) 308 1000
Center
Khaled Ibn Al Walid St.
P.O. Box 13520
Damascus - SYRIA
Owner’s Manual
That Other Music Shop TEL: (02) 2248821 Roland Scandinavia A/S TEL: (011) 2235 384
(PTY) Ltd. Nordhavnsvej 7, Postbox 880, SWEDEN
11 Melle Street (Cnr Melle and Roland Scandinavia A/S
Juta Street)
VIETNAM DK-2100 Copenhagen TURKEY
DENMARK SWEDISH SALES OFFICE
Braamfontein, 2001, Saigon Music Danvik Center 28, 2 tr. Barkat Muzik aletleri ithalat
138 Tran Quang Khai St., TEL: (039)16 6200
Republic of SOUTH AFRICA S-131 30 Nacka SWEDEN ve ihracat Ltd Sti
TEL: (011) 403 4105 District 1 Siraselviler cad.Guney is hani 84-
Ho Chi Minh City FRANCE TEL: (08) 702 0020
86/6, Taksim. Istanbul. TURKEY Thank you for purchasing the Roland Sound Canvas Digital SC-D70.
Paul Bothner (PTY) Ltd. VIETNAM Roland France SA TEL: (0212) 2499324
TEL: (08) 844-4068 4, Rue Paul Henri SPAAK, SWITZERLAND
17 Werdmuller Centre Claremont
7700 Parc de l'Esplanade, F 77 462 St. Roland (Switzerland) AG
Thibault, Lagny Cedex FRANCE Musitronic AG U.A.E.
Republic of SOUTH AFRICA
AUSTRALIA/ TEL: 01 600 73 500 Gerberstrasse 5, CH-4410 Liestal, Zak Electronics & Musical
SWITZERLAND Instruments Co. L.L.C.
P.O. Box 23032
Claremont, Cape Town
NEW ZEALAND FINLAND TEL: (061) 921 1615 Zabeel Road, Al Sherooq Bldg.,
SOUTH AFRICA, 7735 No. 14, Grand Floor DUBAI 201b
Roland Scandinavia As,
TEL: (021) 64 4030 UKRAINE U.A.E.
NEW ZEALAND Filial Finland
TIC-TAC TEL: (04) 3360715 Before using this unit, carefully read the sections entitled: “IMPORTANT
Lauttasaarentie 54 B
Roland Corporation (NZ) Ltd. Fin-00201 Helsinki, FINLAND Mira Str. 19/108 SAFETY INSTRUCTIONS” (Owner’s manual p. 3), “USING THE UNIT
ASIA 97 Mt. Eden Road, Mt. Eden,
Auckland 3, NEW ZEALAND
TEL: (9) 682 4020 P.O. Box 180
295400 Munkachevo, UKRAINE
SAFELY” (Owner’s manual p. 4), and “IMPORTANT NOTES” (Owner’s
TEL: (09) 3098 715
GERMANY
TEL: (03131) 414-40 manual p. 6). These sections provide important information concerning
CHINA
Beijing Xinghai Musical Roland Elektronische UNITED KINGDOM the proper operation of the unit. Additionally, in order to feel assured that
Instruments Co., Ltd. CENTRAL/LATIN Musikinstrumente HmbH. Roland (U.K.) Ltd. you have gained a good grasp of every feature provided by your new unit,
AUSTRALIA
6 Huangmuchang Chao Yang AMERICA Oststrasse 96, 22844 Norderstedt,
GERMANY
Atlantic Close, Swansea
EDIROL Australia Pty. Ltd. Start-up manual and Owner’s manual should be read in its entirety. The
District, Beijing, CHINA Enterprise Park, SWANSEA
TEL: (010) 6774 7491 TEL: (040) 52 60090 72 Central Avenue manual should be saved and kept on hand as a convenient reference.
SA7 9FJ,
ARGENTINA UNITED KINGDOM Oak Flats NSW 2529
HONG KONG GREECE TEL: (01792) 700139 AUSTRALIA
Instrumentos Musicales S.A.
Tom Lee Music Co., Ltd. Florida 656 2nd Floor
STOLLAS S.A. TEL: (02) 4258 9040
Service Division Office Number 206A Music Sound Light
22-32 Pun Shan Street, Tsuen Buenos Aires 155, New National Road
MIDDLE EAST U. S. A. / CANADA
Wan, New Territories, ARGENTINA, CP1005 26422 Patras, GREECE EDIROL Corporation North
HONG KONG TEL: (54-11) 4- 393-6057 TEL: 061-435400
America
TEL: 2415 0911 BAHRAIN 808 Harrison Ave., Suite 2010
BRAZIL HUNGARY Moon Stores P.O. Box 4919
INDIA Roland Brasil Ltda. Intermusica Ltd. Bab Al Bahrain Road, Blaine, WA 98231
Rivera Digitec (India) Pvt. Ltd. R. Coronel Octaviano da Silveira Warehouse Area ‘DEPO’ Pf.83 P.O. Box 20077 U. S. A.
409, Nirman Kendra Mahalaxmi 203 05522-010 H-2046 Torokbalint, HUNGARY State of BAHRAIN TEL: (360) 332-4211
Flats Compound Off. Dr. Edwin Sao Paulo BRAZIL TEL: (23) 511011 TEL: 211 005
Moses Road, Mumbai-400011, TEL: (011) 3743 9377 EUROPE
INDIA IRELAND EDIROL (Europe) Ltd.
TEL: (022) 498 3079 MEXICO Roland Ireland CYPRUS
Studio 3.4 114 Power Road
Casa Veerkamp, s.a. de c.v. Audio House, Belmont Court, Radex Sound Equipment Ltd.
London W4 5PY
INDONESIA Av. Toluca No. 323, Col. Olivar Donnybrook, Dublin 4. 17 Diagorou St., P.O. Box 2046,
U. K.
de los Padres 01780 Mexico D.F. Republic of IRELAND Nicosia CYPRUS
PT Citra IntiRama TEL: +44 (0)20 8747 5949
MEXICO TEL: (01) 2603501 TEL: (02) 453 426
J1. Cideng Timur No. 15J-150 FAX:+44 (0)20 8747 5948
Jakarta Pusat TEL: (525) 668 04 80
INDONESIA ITALY ISRAEL
La Casa Wagner de Germany
TEL: (021) 6324170 Roland Italy S. p. A. Halilit P. Greenspoon &
Guadalajara s.a. de c.v. Viale delle Industrie 8, TEL: 0700 33 47 65 20
Sons Ltd. France
KOREA Av. Corona No. 202 S.J. 20020 Arese, Milano, ITALY 8 Retzif Fa'aliya Hashnya St.
Guadalajara, Jalisco Mexico TEL: (02) 937-78300 TEL: 0810 000 371
Cosmos Corporation C.P.44100 MEXICO
Tel-Aviv-Yaho ISRAEL
Italy
1461-9, Seocho-Dong, TEL: (03) 6823666
Seocho Ku, Seoul, KOREA
TEL: (3) 613 1414 NORWAY TEL: 02 93778329
TEL: (02) 3486-8855 PANAMA Roland Scandinavia Avd. JORDAN * GS ( ) is a registered trademark of Roland Corporation.
Kontor Norge AMMAN Trading Agency
SUPRO MUNDIAL, S.A. * All product names mentioned in this document are trademarks or registered trademarks of
MALAYSIA Boulevard Andrews, Albrook,
Lilleakerveien 2 Postboks 95 Prince Mohammed St. P.O. Box
Bentley Music SDN BHD Lilleaker N-0216 Oslo 825 Amman 11118 JORDAN
Panama City,
NORWAY TEL: (06) 4641200
their respective owners.
140 & 142, Jalan Bukit Bintang REP. DE PANAMA
55100 Kuala Lumpur,MALAYSIA TEL: 273 0074
TEL: (507) 315-0101
TEL: (03) 2443333
POLAND KUWAIT
URUGUAY Easa Husain Al-Yousifi
PHILIPPINES Todo Musica S.A. P. P. H. Brzostowicz
UL. Gibraltarska 4. Abdullah Salem Street,
G.A. Yupangco & Co. Inc. Cuareim 1844, Montevideo,
PL-03664 Warszawa POLAND Safat KUWAIT
339 Gil J. Puyat Avenue URUGUAY TEL: 5719499
TEL: (022) 679 44 19
Makati, Metro Manila 1200, TEL: 5982-924-2335
PHILIPPINES LEBANON
TEL: (02) 899 9801 VENEZUELA PORTUGAL A. Chahine & Fils
Musicland Digital C.A. Tecnologias Musica e Audio, P.O. Box 16-5857 Gergi Zeidan St.
Av. Francisco de Miranda, Roland Portugal, S.A. Chahine Building, Achrafieh
Centro Parque de Cristal, Nivel RUA DE SANTA CARARINA Beirut, LEBANON
C2 Local 20 Caracas 131 - 4000 Porto -PORTUGAL TEL: (01) 335799
VENEZUELA TEL: (02) 208 44 56
TEL: (02) 285 9218
As of October 2, 2000 (EDIROL)

Copyright © 2000 ROLAND CORPORATION


02454767 ’00-10-B3-11N All rights reserved. No part of this publication may be reproduced in any form without the
written permission of ROLAND CORPORATION.
For EU Countries

This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.

For the USA

FEDERAL COMMUNICATIONS COMMISSION


RADIO FREQUENCY INTERFERENCE STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
– Consult the dealer or an experienced radio/TV technician for help.

Unauthorized changes or modification to this system can void the users authority to operate this equipment.
This equipment requires shielded interface cables in order to meet FCC class B Limit.

For Canada

NOTICE
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.

AVIS
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.
The lightning flash with arrowhead symbol, within an
CAUTION
equilateral triangle, is intended to alert the user to the
RISK OF ELECTRIC SHOCK
DO NOT OPEN presence of uninsulated “dangerous voltage” within the
product’s enclosure that may be of sufficient magnitude to
ATTENTION: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR constitute a risk of electric shock to persons.

CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, The exclamation point within an equilateral triangle is
DO NOT REMOVE COVER (OR BACK). intended to alert the user to the presence of important
NO USER-SERVICEABLE PARTS INSIDE. operating and maintenance (servicing) instructions in the
literature accompanying the product.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.

INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS.

IMPORTANT SAFETY INSTRUCTIONS


SAVE THESE INSTRUCTIONS
WARNING - When using electric products, basic precautions should always be followed, including the following:

1. Read these instructions. 10. Protect the power cord from being walked on or pinched
2. Keep these instructions. particularly at plugs, convenience receptacles, and the
3. Heed all warnings. point where they exit from the apparatus.
4. Follow all instructions. 11. Only use attachments/accessories specified by the
5. Do not use this apparatus near water. manufacturer.
6. Clean only with a damp cloth. 12. Never use with a cart, stand, tripod, bracket,
7. Do not block any of the ventilation openings. Install in or table except as specified by the
accordance with the manufacturers instructions. manufacturer, or sold with the apparatus.
8. Do not install near any heat sources such as radiators, When a cart is used, use caution when
heat registers, stoves, or other apparatus (including moving the cart/apparatus combination to
amplifiers) that produce heat. avoid injury from tip-over.
9. Do not defeat the safety purpose of the polarized or 13. Unplug this apparatus during lightning storms or when
grounding-type plug. A polarized plug has two blades with unused for long periods of time.
one wider than the other. A grounding type plug has two 14. Refer all servicing to qualified service personnel. Servicing
blades and a third grounding prong. The wide blade or the is required when the apparatus has been damaged in any
third prong are provided for your safety. When the provided way, such as power-supply cord or plug is damaged, liquid
plug does not fit into your outlet, consult an electrician for has been spilled or objects have fallen into the apparatus,
replacement of the obsolete outlet. the apparatus has been exposed to rain or moisture, does
not operate normally, or has been dropped.

For the U.K.


IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.

BLUE: NEUTRAL
BROWN: LIVE

As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying
the terminals in your plug, proceed as follows:
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.

3
USING THE UNIT SAFELY

Used for instructions intended to alert The symbol alerts the user to important instructions
the user to the risk of death or severe or warnings.The specific meaning of the symbol is
injury should the unit be used determined by the design contained within the
improperly. triangle. In the case of the symbol at left, it is used for
general cautions, warnings, or alerts to danger.
Used for instructions intended to alert
the user to the risk of injury or material The symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
damage should the unit be used
must not be done is indicated by the design contained
improperly. within the circle. In the case of the symbol at left, it
* Material damage refers to damage or means that the unit must never be disassembled.
other adverse effects caused with The ● symbol alerts the user to things that must be
respect to the home and all its carried out. The specific thing that must be done is
furnishings, as well to domestic indicated by the design contained within the circle. In
animals or pets. the case of the symbol at left, it means that the power-
cord plug must be unplugged from the outlet.

001 009
• Before using this unit, make sure to read the • Do not excessively twist or bend the power cord,
instructions below, and the Owner’s Manual. nor place heavy objects on it. Doing so can
damage the cord, producing severed elements and
.......................................................................................................... short circuits. Damaged cords are fire and shock
002a
• Do not open or perform any internal modifica- hazards!
tions on the unit. ..........................................................................................................
010
.......................................................................................................... • This unit, either alone or in combination with an
003 amplifier and headphones or speakers, may be
• Do not attempt to repair the unit, or replace parts capable of producing sound levels that could
within it (except when this manual provides cause permanent hearing loss. Do not operate for
specific instructions directing you to do so). Refer a long period of time at a high volume level, or at
all servicing to your retailer, the nearest Roland a level that is uncomfortable. If you experience
Service Center, or an authorized Roland any hearing loss or ringing in the ears, you should
distributor, as listed on the "Information" page. immediately stop using the unit, and consult an
.......................................................................................................... audiologist.
004 ..........................................................................................................
• Never use or store the unit in places that are: 011
• Subject to temperature extremes (e.g., direct • Do not allow any objects (e.g., flammable material,
sunlight in an enclosed vehicle, near a heating coins, pins); or liquids of any kind (water, soft
duct, on top of heat-generating equipment); or drinks, etc.) to penetrate the unit.
are
• Damp (e.g., baths, washrooms, on wet floors);
..........................................................................................................
or are 013
• Humid; or are • In households with small children, an adult
should provide supervision until the child is
• Exposed to rain; or are
capable of following all the rules essential for the
• Dusty; or are safe operation of the unit.
• Subject to high levels of vibration. ..........................................................................................................
.......................................................................................................... 014
007
• Protect the unit from strong impact.
• Make sure you always have the unit placed so it is (Do not drop it!)
level and sure to remain stable. Never place it on
..........................................................................................................
stands that could wobble, or on inclined surfaces. 015
.......................................................................................................... • Do not force the unit’s power-supply cord to share
008a an outlet with an unreasonable number of other
• The unit should be connected to a power supply
devices. Be especially careful when using
only of the type described in the operating instruc-
extension cords—the total power used by all
tions, or as marked on the unit.
devices you have connected to the extension
cord’s outlet must never exceed the power rating
(watts/amperes) for the extension cord. Excessive
loads can cause the insulation on the cord to heat
up and eventually melt through.

4
016
• Before using the unit in a foreign country, consult
with your retailer, the nearest Roland Service
Center, or an authorized Roland distributor, as
listed on the "Information" page.
..........................................................................................................
023
• DO NOT play a CD-ROM disc on a conventional
audio CD player. The resulting sound may be of a
level that could cause permanent hearing loss.
Damage to speakers or other system components
may result.
..........................................................................................................

101a
• The unit should be located so that its location or
position does not interfere with its proper venti-
lation.
..........................................................................................................
102b
• Always grasp only the plug on the power-supply
cord when plugging into, or unplugging from, an
outlet or this unit.
..........................................................................................................
104
• Try to prevent cords and cables from becoming
entangled. Also, all cords and cables should be
placed so they are out of the reach of children.
..........................................................................................................
106
• Never climb on top of, nor place heavy objects on
the unit.

..........................................................................................................
107b
• Never handle the power cord or its plugs with wet
hands when plugging into, or unplugging from,
an outlet or this unit.
..........................................................................................................
108a
• Before moving the unit, disconnect the power
plug from the outlet, and pull out all cords from
external devices.
..........................................................................................................
109a
• Before cleaning the unit, turn off the power and
unplug the power cord from the outlet.

..........................................................................................................
110a
• Whenever you suspect the possibility of lightning
in your area, pull the plug on the power cord out
of the outlet.
..........................................................................................................
118
• Should you remove the optical connector caps,
make sure to put them in a safe place out of
children's reach, so there is no chance of them
being swallowed accidentally.

5
IMPORTANT NOTES
291b
554
In addition to the items listed under “IMPORTANT • Never strike or apply strong pressure to the display.
SAFETY INSTRUCTIONS” and “USING THE UNIT
SAFELY” on pages 2 and 3, please read and observe the 556
following: • When connecting / disconnecting all cables, grasp the
connector itself—never pull on the cable. This way you
will avoid causing shorts, or damage to the cable’s
Power Supply internal elements.
557
• A small amount of heat will radiate from the unit during
Power Supply: Use of normal operation.
Batteries 558a
• To avoid disturbing your neighbors, try to keep the unit’s
301
• Do not use this unit on the same power circuit with any volume at reasonable levels. You may prefer to use
device that will generate line noise (such as an electric headphones, so you do not need to be concerned about
motor or variable lighting system). those around you (especially when it is late at night).
559a
307
• Before connecting this unit to other devices, turn off the • When you need to transport the unit, package it in the box
power to all units. This will help prevent malfunctions (including padding) that it came in, if possible. Otherwise,
and/or damage to speakers or other devices. you will need to use equivalent packaging materials.
562
• Use a cable from Roland to make the connection. If using
Placement some other make of connection cable, please note the
351 following precautions.
• Using the unit near power amplifiers (or other equipment • Some connection cables contain resistors. Do not use
containing large power transformers) may induce hum. cables that incorporate resistors for connecting to this
To alleviate the problem, change the orientation of this unit. The use of such cables can cause the sound level
unit; or move it farther away from the source of inter- to be extremely low, or impossible to hear. For infor-
ference. mation on cable specifications, contact the manufac-
352 turer of the cable.
• This device may interfere with radio and television
reception. Do not use this device in the vicinity of such
receivers.
Handling CD-ROMs
354a 801
• Do not expose the unit to direct sunlight, place it near • Avoid touching or scratching the shiny underside
devices that radiate heat, leave it inside an enclosed (encoded surface) of the disc. Damaged or dirty CD-ROM
vehicle, or otherwise subject it to temperature extremes. discs may not be read properly. Keep your discs clean
Excessive heat can deform or discolor the unit. using a commercially available CD cleaner.
355
• To avoid possible breakdown, do not use the unit in a wet
area, such as an area exposed to rain or other moisture.

Maintenance
401a
• For everyday cleaning wipe the unit with a soft, dry cloth
or one that has been slightly dampened with water. To
remove stubborn dirt, use a cloth impregnated with a
mild, non-abrasive detergent. Afterwards, be sure to wipe
the unit thoroughly with a soft, dry cloth.
402
• Never use benzine, thinners, alcohol or solvents of any
kind, to avoid the possibility of discoloration and/or
deformation.

Additional Precautions
553
• Use a reasonable amount of care when using the unit’s
buttons, sliders, or other controls; and when using its jacks
and connectors. Rough handling can lead to malfunctions.

6
Contents

USING THE UNIT SAFELY......................................................................4


IMPORTANT NOTES ...............................................................................6
Contents ..................................................................................................7
Main Features..........................................................................................8
Names and Functions...........................................................................10
Front Panel................................................................................................................................................. 10
Rear Panel .................................................................................................................................................. 13

Recording ..............................................................................................15
Connecting a microphone/guitar .......................................................................................................... 16
Connecting audio equipment ................................................................................................................. 18
Selecting the recording source................................................................................................................ 21
Adjusting the recording level ................................................................................................................. 22
The structure of the internal mixer............................................................................................. 22
About the level indicators............................................................................................................ 23
Recording audio data............................................................................................................................... 24
Monitoring the backing while you record new parts ......................................................................... 25
Mixdown the sound of the sound generator........................................................................................ 26
Recording the completed song to digital recorder .............................................................................. 27
Connecting your digital recorder ............................................................................................... 27
Digital recording ........................................................................................................................... 28
About the Copyright bit when using digital connections....................................................... 28
Recording MIDI data on audio tracks ................................................................................................... 29

Playing the Internal Sound Generator ................................................31


About the internal sound generator ...................................................................................................... 31
Parts and sounds ...................................................................................................................................... 31
Different types of parts................................................................................................................. 31
Which part receives the MIDI IN data? ..................................................................................... 31
Selecting a part .............................................................................................................................. 31
Selecting basic sounds (normal parts)........................................................................................ 32
Selecting a variation sound (normal part) ................................................................................. 32
Using MIDI messages to switch sounds from another device or sequencer software ....... 34
Selecting a drum set (drum part) ................................................................................................ 35
Using MIDI messages to switch drum sets from another device or sequencer software... 37
Setting the SC-D70 to the same sounds as the SC-88Pro/SC-88/SC-55 ............................... 37
About legato sounds..................................................................................................................... 38
How polyphony and voices are related ................................................................................................ 38
USB mode and MIDI mode..................................................................................................................... 39

Appendix................................................................................................41
Troubleshooting........................................................................................................................................ 41
About MIDI ............................................................................................................................................... 46
What is MIDI?................................................................................................................................ 46
What is GM 2?................................................................................................................................ 48
Major types of MIDI message used by the SC-D70.................................................................. 50
Instrument List.......................................................................................................................................... 58
Drum Set List ............................................................................................................................................ 64
MIDI Implimentation Chart.................................................................................................................... 78

Specifications........................................................................................79
Index.......................................................................................................80

7
Main Features

Both a MIDI sound generator and an audio interface


The SC-D70 provides a complete platform for desktop music production with MIDI
and audio. It allows you to create sequence data that combines MIDI and audio, and
allows MIDI → audio conversion by looping back the output of the sound
generator—all by connecting a single USB cable.

24-bit/48 kHz USB audio interface


An original Roland driver and custom IC are used to support 24-bit/48 kHz USB
audio. ASIO 1.0 is also supported, allowing songs with audio tracks to be created
using numerous sequencer programs.

Digital audio I/O


The SC-D70 provides digital audio I/O. By connecting it with external digital audio
devices such as CD or MD, the output of the song you create can be converted into
digital form. Both optical and coaxial connectors are provided.

GM (General MIDI)/GM 2 (General MIDI 2)/GS format support


The SC-D70 supports the GM, GM2, and GS formats. Music data conforming to the
GM/GM2/GS formats can be played by a computer or sequencer on the SC-D70.

32-part/64-voice sound generator


The SC-D70 contains a 32-part, 64-voice multitimbral sound generator. You can
enjoy ensemble performance using just a single SC-D70.
* Only when the USB connector is used. When the MIDI connectors are used, a maximum of
16 parts are available.

Versatile and high-quality sounds


The SC-D70 provides a versatile and high-quality selection of 1,608 sounds and 63
drum sets. These include the same sounds as the SC-55/55mkII, SC-88, SC-88Pro,
and SC-8820, allowing you to enjoy your existing music data or commercially
available music data. (*1)
Furthermore, the sounds that are available on the SC-8820 tone map are organized
in a manner that is compatible with the top-of-the-line SC-8850. This means that
music data that was produced for the SC-8850 can be played back using essentially
the same instrumentation (*2).
*1 The performance may differ slightly depending on the data.
*2 Although the arrangement of sounds in the SC-8850 map and the SC-8820 map are
identical, differences in the waveform data that is used, the number of voices used by each
sound, and the maximum polyphony of each device may mean that the reproduction may
not be perfect.

A full complement of effects


The SC-D70 provides 64 different insertion effects, 8 kinds of reverb, 8 kinds of
chorus, 10 kinds of delay, and a two-band equalizer. In addition, you can adjust the
parameter settings of each effect for total control over your sound.

8
Main Features

GM (General MIDI)
fig.GM logo

General MIDI is a set of recommendations which seeks to provide a way to go


beyond the limitations of proprietary designs, and standardize the MIDI capabilities
of sound generating devices. Sound generating devices and music files that meet the
General MIDI standard bear the General MIDI logo ( ).
Music files bearing the General MIDI logo can be played back using any General
MIDI sound generating unit to produce essentially the same musical performance.

GM2 (General MIDI 2)


fig.GM2 logo

The upwardly compatible General MIDI 2 ( ) recommendations pick up where


the original General MIDI left off, offering enhanced expressive capabilities, and
even greater compatibility.
Issues that were not covered by the original General MIDI recommendations, such
as how sounds are to be edited, and how effects should be handled, have now been
precisely defined. Moreover, the available sounds have been expanded.
General MIDI 2 compliant sound generators are capable of reliably playing back
music files that carry either the General MIDI or General MIDI 2 logo.
In some cases, the conventional form of General MIDI, which does not include the
new enhancements, is referred to as “General MIDI 1” as a way of distinguishing it
from General MIDI 2.

GS Format
fig.GS logo

The GS Format ( ) is Roland’s set of specifications for standardizing the


performance of sound generating devices. In addition to including support for
everything defined by the General MIDI, the highly compatible GS Format
additionally offers an expanded number of sounds, provides for the editing of
sounds, and spells out many details for a wide range of extra features, including
effects such as reverb and chorus.
Designed with the future in mind, the GS Format can readily include new sounds
and support new hardware features when they arrive.

9
Names and Functions

Front Panel
fig.21-01.e

4 2 3 5 16 17 15

1 6 7 8 9 10 11 12 13 14
1. POWER Switch
This turns the power on/off.
2. PART Button
Press this when you wish to change the Part number. When you press
[PART], the display window will show the currently selected part
number.
3. INST (Instrument) Button
Press this when you wish to change the Instrument number. When
you press [INST], the display window will show the currently
selected instrument number.
4. DEC (Decrement) Button
When you press [DEC], the value shown in the display window will
decrease.
5. INC (Increment) Button
When you press [INC], the value shown in the display window will
increase.
* If INST is lit for the sound generator indicator, simultaneously pressing
[DEC] and [INC] will make the display window show the currently selected
variation number. Use this operation if you wish to change the variation number.
6. Mic/Guitar Input Jack
A microphone or guitar can be connected to this jack.
7. Mic/Guitar Gain Select Switch
Selects whether a microphone or a guitar is connected to the Mic/
guitar input jack. MIC is selected when this switch is pressed in, and
GUITAR is selected when the switch is in the outward position.
8. Recording Source Select Button
Selects the recording source. The source selected here will be output
via USB to the PC. For details refer to the Selecting the recording
source (p. 21).
9. Audio Input Gain Knob
This adjusts the input gain of the audio signal that is input from the
[audio input jacks] and the mic/guitar input jack.

10
Names and Functions

10. Sound Generator Level Knob/Preview Switch


This knob adjusts the level of the SC-D70’s internal sound generator.
By pressing this switch, you can also preview the sound of the
currently selected instrument.
If you press in this switch while you turn on the power, the SC-D70
will start up in MIDI mode (p. 39).
11. USB Audio Level Knob
This knob adjusts the input level of the audio signal that is sent via the
USB connector from the computer.
12. Sampling Frequency Select Switch
This switch selects the sampling frequency of the digital audio signal.
The sampling frequency is determined by the position of this switch
at the time the power is turned on. The sampling frequency will not
change if you operate this switch while the SC-D70 is running.
13. Audio Input Monitor Level Knob
While recording on the computer, this knob adjusts the level at which
the audio signal from the audio input jacks will be monitored through
headphones or the like.
This knob will not affect the audio signal that is sent to the PC via USB
(i.e., the audio signal that is actually recorded).
14. Headphone Jack
A pair of headphones can be connected to this jack. The output from
this jack is the same as from the audio output 1 jacks.
fig.21-02.e_70
Stereo Headphones

15. VOLUME Knob


This knob adjusts the output level of the audio signal that is output
from the headphone jack and the rear panel audio output 1 jacks.
16. Recording Source Indicators
These indicate the currently selected recording source. If two or more
are lit, all of them will be mixed and output to the computer. For
details refer to the The structure of the internal mixer (p. 22).
17. Sound Generator Indicators
The indicator that is lit shows what is currently displayed in the
display window.
PART lit: Part number
INST lit: Instrument number
INST blinking: Variation number
The GS and GM indicators show whether the internal sound
generator is operating in GS mode or GM mode.

11
Names and Functions

18 19 20 21 22

18. Display Window


This shows the current part number, instrument number, or variation
number.
19. USB Connection Indicator
In USB mode (p. 39), this will light when the SC-D70 is connected to
the computer via USB.
20. MIDI Indicator
This will light when the SC-D70 receives MIDI messages.
21. USB Recording Level Indicator
This shows the output level of the audio signals sent from the USB
connector to the computer.
22. OUTPUT Level Indicator
This shows the output level of the audio signal that is output from the
rear panel audio output jacks and digital output connectors.

12
Names and Functions

Rear Panel
fig.21-03.e

3 2 1

1. AC Inlet
Connect the supplied AC cable here.
2. Audio Input Jacks
Connect to these jacks when you wish to input audio signals from
another MIDI sound generator, or an audio device (LINE OUT) such
as a CD player.
3. Audio Output 1 Jacks
Connect to these jacks when you wish to output audio signals to an
audio device or amplifier speakers. These jacks will always output
DIGITAL and INST+WAVE, regardless of the recording source
selection. The output level of these jack is adjusted by the VOLUME
knob.
fig.21-04.e_70

SC-D70

Left

INPUT Right LINE IN


Powered Speaker etc. Stereo set etc.

13
Names and Functions

12 11 10

9 8 7 6 5 4

4. Audio Output 2 Jacks


As with the audio output 1 jacks, these jacks always output
DIGITAL and INST+WAVE regardless of the recording source
selection. The output level of these jacks is not affected by the
VOLUME knob.
5. Digital Input Connector (Optical)
Connect an optical cable here if you wish to input a digital audio
signal from an audio device such as CD/MD/DAT.
6. Digital Output Connector (Optical)
Connect an optical cable here if you wish to output a digital audio
signal to a digital recorder such as an MD or DAT.
7. Digital Input/Output Select Switch
When using the digital input/output connectors, this switch selects
whether to use optical or coaxial. It is not possible to use optical and
coaxial simultaneously.
8. Digital Input Connector (Coaxial)
Connect a coaxial cable here if you wish to input a digital audio signal
from an audio device such as CD/MD/DAT.
9. Digital Output Connector (Coaxial)
Connect a coaxial cable here if you wish to output a digital audio
signal to a digital recorder such as an MD or DAT.
10. USB Connector
The SC-D70 can be connected to your computer via a USB cable to
transfer audio data and MIDI data. This connector will function when
the SC-D70 is in USB mode.
11. MIDI IN Connector
MIDI messages received from another MIDI device will be sent to the
computer in USB mode, or to the internal sound generator in MIDI
mode. For details refer to USB mode and MIDI mode (p. 39).
12. MIDI OUT Connector
This connector transmits MIDI messages to other MIDI devices.

14
Recording
Simply by using a single USB cable to connect the SC-D70 to your computer, you will
be able to play back, record, and mix MIDI data and audio data.

By using the SC-D70, you can listen to the backing (accompaniment) of MIDI data or
audio data digitally loaded from a CD, and sing into a microphone or play your
guitar to add the melody. Your performance can also be digitally recorded on your
computer or on a digital audio device such as an MD. And you can even create an
original CD by using CD-R.

The explanation in this chapter assumes that you are using a sequencing program
that has MIDI/audio recording functionality. Before you continue, install your
For details on installing,
sequencing program and make the necessary settings.
setting up, and operating
your sequencer software,
refer to the manual for your
sequencer software.
About copyright

Recording, distribution, sale, lending, public performance, or broadcast in part or in


whole of material (musical compositions, film, broadcasts, performances, etc.)
created by a third party is forbidden by law unless permission is obtained from the
copyright holder.
Do not use this device for purposes that may infringe the copyrights of a third party.
Roland Corporation accepts no responsibility for any copyright infringements that
you may perform while using this device.

Use of the song data supplied with this product for any purpose other than private,
personal enjoyment without the permission of the copyright holder is prohibited by
law. Additionally, this data must not be copied, nor used in a secondary copyrighted
work without the permission of the copyright holder.

15
Recording

Connecting a microphone/guitar
The SC-D70 has an input jack that lets you connect a microphone for recording
vocals or acoustic instruments, or connect an electric guitar. Here we will explain
how to connect a microphone or guitar to the SC-D70, and record it on your
sequencer software.

Connecting a microphone
fig.22-01.e

If the mic/guitar gain


2 select switch is in the
3 Lower position 1
GUITAR position when
MIC you are inputting from a
Microphone microphone, the sound will
be input at too low a level,
since this setting is for the
1. Before you connect a microphone to the SC-D70, lower the level of the
relatively louder input
audio input gain knob. If your microphone has a switch, turn the switch from a guitar.
off.

2. Press the mic/guitar gain select switch inward to select the MIC position.

3. Connect your microphone to the SC-D70’s mic/guitar input jack.

Howling could be produced depending on the location of microphones relative to


speakers. This can be remedied by:
1. Changing the orientation of the microphone(s).
2. Relocating microphone(s) at a greater distance from speakers.
3. Lowering volume levels.

Your microphone is now connected. To connect your audio equipment, proceed to


Connecting audio equipment (p. 18). To begin recording, proceed to Selecting the
recording source (p. 21).

16
Recording

Connecting a guitar
fig.22-02.e

2
3 Upper position 1
GUITAR

Electric Guitar

1. Before you connect a guitar to the SC-D70, lower the level of the audio
input gain knob.

2. Put the mic/guitar gain select switch in the outward position to select
GUITAR.

3. Connect your guitar to the mic/guitar input jack of the SC-D70.

Your guitar is now connected. If you wish to connect audio equipment, proceed to
Connecting audio equipment (p. 18). If you wish to begin recording, proceed to
Selecting the recording source (p. 21).

17
Recording

Connecting audio equipment


Using the SC-D70, not only microphone or guitar, but also the output from a MIDI
sound generator or audio device can be recorded via the audio input jacks or digital
input connector into your computer.

Here we will record stereo audio data (e.g., from the output of an audio device) into
your sequencer software.

Making connections to the audio input jacks


fig.22-03.e

1
1. Before you connect an audio device to the SC-D70, lower the level of the
audio input gain knob.

2. Connect the audio input jacks of the SC-D70 to the audio outputs of
another audio device (e.g., stereo set or CD player).
fig.22-04.e

SC-D70
Audio (Stereo set, CD player etc)

OUTPUT INPUT
R

18
Recording

Making connections to the digital input connectors


1. Before you connect an audio device to the SC-D70, lower the level of the
VOLUME knob.

2. As appropriate for the digital input connector that you wish to use, set the
digital input/output select switch to COAXIAL or OPTICAL.
fig.22-05.e_50

3. Connect the SC-D70’s digital input connector to the digital output


connector of the other audio device.

When using the OPTICAL connector


fig.22-06.e
SC-D70
Audio (Stereo set, CD player etc)

DIGITAL OUT DIGITAL IN


Right position

OPTICAL

When using the COAXIAL connector


fig.22-07.e

SC-D70
Audio (Stereo set, CD player etc)

DIGITAL OUT DIGITAL IN


Left position

COAXIAL

19
Recording

Watch out for loop connections

fig.22-08.e

SC-D70 SC-D70
MD/DAT/CD-R MD/DAT/CD-R

OUTPUT INPUT LINE IN LINE OUT OUTPUT INPUT INPUT OUTPUT

Example of an Analog Loop Connection Example of a Digital Loop Connection


If you connect the SC-D70 as shown in the above diagram with another device that
passes the input audio back to the output (e.g., a MD/DAT/CD-R in recording
mode), the sound will loop between the SC-D70 and the other device, causing
oscillation and producing an unexpected high volume. Be aware that such
connections can cause malfunctions or damage your speakers. Aside from the
situation shown in the above diagram, make sure that the connections are not
causing one of the following situations.
• Is there a loop between analog and digital?
• Has a loop connection resulted from signals passing through a mixer or
other device?

Turning on the Power

Once the connections have been completed (p. 18), turn on power to your various
devices in the order specified. By turning on devices in the wrong order, you risk
causing malfunction and/or damage to speakers and other devices.

1. Confirm that the power to all connected devices is turned off.

2. Turn down the volume on the SC-D70 and connected devices.

3. Press the SC-D70’s POWER switch to turn on the power.


This unit is equipped with a
4. Turn on the power of the connected devices. protection circuit. A brief
5. Adjust the volume of the SC-D70 and connected devices to appropriate interval (a few seconds) after
levels. power up is required before
the unit will operate normally.

20
Recording

Selecting the recording source


In order to record audio data on your sequencer software, you must select the data
(recording source) that is sent from the SC-D70 via USB to your computer.

To select the recording source, use the following procedure.


fig.22-09.e

3
The audio output jacks,
digital output connectors,
and headphone jack will
always output DIGITAL
and INST+WAVE,
regardless of the recording
source selection.

2 1
1. Before you select the recording source, lower the levels of the audio input
gain knob, sound generator level knob, and USB audio level knob. If an
audio device is digitally connected, stop playback on that audio device.

2. When you press the recording source select button, the recording source
indicators will light in the following combinations. Pressing the button
eight times will take you through all of the possible combinations.
fig.22-10.e

The SC-D70 lets you


simultaneously select up to
two recording sources.

Refer to the table on the following page for the correspondence between the
indicators that light and the input jacks.
It is not possible to select
3. Press the recording source select button enough times to get the desired
INPUT and MIC/GUITAR
recording source indicators to light.
simultaneously.

21
Recording

Adjusting the recording level


Before you actually record, you must adjust the recording level from each recording
source.

■ The structure of the internal mixer


The internal mixer structure of the SC-D70 is as shown below.
fig.22-11.e_70

Computer : Input/Output Jacks

: Recording Level adjustment knob

||||||| : Level indicator


USB

Mixer 1

REC Source Select


Internal 3
Sound Generator
2 |||||||
DIGITAL IN
USB

INPUT Mixer 2
DIGITAL OUT
1
MIC/GUITAR |||||||
Headphones
OUTPUT OUTPUT 1
5
4 OUTPUT 2

USB OUTPUT
5
It is not possible to adjust
1 2 3 4
the input level of the digital
input connectors.

The recording level of the input source and the knob that adjusts it are related as
follows.

Input source Recording level adjustment knob Sound generator indicator that lights
when source is selected
SC-D70 internal sound generator 2: Sound generator level knob INST+WAVE
Audio data from computer (USB) 3: USB audio level knob INST+WAVE
Audio input jacks 1: Audio input gain knob INPUT
Digital input connector - DIGITAL
Mic/guitar input jack 1: Audio input gain knob MIC/GUITAR

22
Recording

While actually sounding the recording source (i.e., talking or singing into the
If you use the output from
microphone, or playing your guitar), operate the appropriate knob to adjust the
the headphones or audio
recording level.
output jacks to adjust the
If the USB recording level indicator lights all the way to the red segment, the input recording level, it may be
level is too high. Use the appropriate knob to adjust the level so that the USB different than the level
recording level indicator goes as high as possible but without causing the red actually recorded on your
segment to light. PC, depending on the
position of the audio input
monitor level knob.
■ About the level indicators
The SC-D70 has two level indicators: the USB recording level indicator and the
OUTPUT level indicator.
fig.22-12.e

USB Recording OUTPUT


Level Indicator Level Indicator

USB recording level indicator The output level of the


This shows the output level of the audio signal that is output via USB to the audio signal from the audio
computer. This is the level at which the selected recording source is mixed. When output 1 jacks and
recording on your computer, watch this indicator as you adjust the recording level. headphone jack is adjusted
by the VOLUME knob.

OUTPUT level indicator


This shows the output level of the audio signal that is output from the audio output
2 jacks and the digital output connectors. Regardless of the recording source
selection, this will be the combined level of all recording sources. When recording on
an external audio device such as a stereo set or MD, watch this indicator as you
adjust the recording level.

23
Recording

Recording audio data


Here we will explain how to use your sequencer software (e.g., Cakewalk) to record
audio data from various recording sources into your computer.
The audio data that is input to the SC-D70 will be sent via USB to your computer.
The level of this signal can be monitored in the USB recording level indicator.

1. Start up your sequencer software, and open (create) a new song.


If you are unable to select
2. In your sequencer software, select Roland SC-D70 Wave as the port for the Roland SC-D70 Wave as
track to be recorded. the port for the track to be
3. On your sequencer software, select the track to be recorded. recorded, the SC-D70 has
not been specified correctly
4. Press the SC-D70’s recording source select button to select the source as the audio device for
that you wish to record. (p. 21) your sequencer software.
For details on making
5. As described in Adjusting the recording level (p. 22), adjust the recording
audio device settings, refer
level.
to the manual of your
6. Rewind to the beginning of the song, and start recording. When you finish sequencer software.
recording, stop. Rewind to the beginning of the song, and listen to the data
that was recorded.

If you are using sequencer software such as Cakewalk, and have selected the track
source as Left 1:Roland SC-D70 Wave (or Right 1:Roland SC-D70 Wave), the sound
will play back panned to far left (or right). To place the sound in the center, make
adjustments on your sequencer software to move the track pan to the center. If you
are using Cakewalk, click the pan field and enter “64.”

24
Recording

Monitoring the backing while you record new parts


Since the SC-D70 lets you connect a microphone or guitar, and also contains a MIDI
sound generator, it is possible to input sounds from many types of instruments into
your computer. This section will explain how you can successively record audio
tracks into your sequencer software.

Here we will explain how to monitor the existing sequence data as the backing If you are unable to select
(accompaniment) while you record new material onto other audio tracks. Roland SC-D70 Wave as
the port for the playback or
1. Start up your sequencer software, and open the sequence data that you
recording tracks, the SC-
wish to play as backing.
D70 has not been specified
2. On your sequencer software, set the audio port for playback to Roland SC- correctly as the audio
D70 Wave, and set the audio port for recording to Roland SC-D70 Wave. device for the sequencer
software. For details on
3. On the sequencer software, select the track that you wish to record. how to make audio device
4. Press the SC-D70’s recording source select button to select the source settings, refer to the
that you wish to record. (p. 21) manual for your sequencer
software.
5. Adjust the recording level as described in Adjusting the recording level
(p. 22).

6. You can monitor the backing by listening to the output from the audio
output jacks, digital output connectors, or headphone jack. The audio input monitor
If the recording source is INPUT or MIC/GUITAR, and you wish to raise the backing level knob adjusts only the
monitor volume so that it is louder than the source monitor volume, turn the audio INPUT and MIC/GUITAR
input monitor level knob toward the left to decrease the monitor volume of the recording sources.
recording source.

7. Rewind to the beginning of the song, and start recording. When you are
finished recording, stop. Rewind to the beginning of the song, and play The audio input monitor
back to hear the data that you recorded. level knob only adjusts the
monitor volume, and does
not affect the level that is
actually recorded on your
computer.

25
Recording

Mixdown the sound of the sound generator


Here’s how to use your MIDI/audio sequencer software to mixdown MIDI tracks
and audio tracks.

What is mixdown?

Mixdown is the process by which vocals, guitar, and backing that were recorded on
separate tracks are combined into a single stream of audio data. During the
mixdown, you can adjust the volume and pan (left/right balance) of each track, and
record the resulting audio data on unused tracks. The included CD-ROM
contains demo songs that
are examples of sequence
1. Start up your sequencer software, and open the sequence data that contains data with MIDI data and
the MIDI data and audio data that you wish to mixdown. audio data.

2. In your sequencer software, select Roland SC-D70 PART A as the port for
the MIDI that you wish to play back. If the MIDI data exceeds 16
parts, set the other ports to
3. In your sequencer software, select Roland SC-D70 Wave as the port for the Roland SC-D70 PART B.

audio that you wish to play.

4. As desired, set your sequencer software to mute any tracks that you do not
wish to play back. If you are unable to select
Roland SC-D70 Wave as
5. In your sequencer software, select Roland SC-D70 Wave as the port for the the port for the recording
track(s) to be recorded. track(s), the SC-D70 has not
6. In your sequencer software, select the track(s) that you wish to record. been specified correctly as
an audio device for the
7. Press the SC-D70’s recording source select button to specify sequencer software. For
INST+WAVE as the recording source. (p. 21) details on how to make
audio device settings, refer
8. Adjust the recording level as described in Adjusting the recording level
to the manual of your
(p. 22).
sequencer software.
9. Rewind to the beginning of the song, and start recording. When you finish
recording, stop. Rewind to the beginning of the song, and play back to hear
the recorded data.

26
Recording

Recording the completed song to digital recorder


Here’s how the song (audio data) that you completed in the preceding section can be
passed through the SC-D70 and recorded on a digital recorder such as an MD or
DAT.

■ Connecting your digital recorder


Connect your digital recorder (e.g., MD or DAT) to the SC-D70 as shown below.
fig.22-13.e

SC-D70

DIGITAL IN DIGITAL IN
Digital Recorder Stereo set If the sampling frequency
of the output and input are
When you make digital connections with a digital recorder, you must set the SC- different, the audio quality
D70’s sampling frequency to match the sampling frequency of the connected will be affected. In
recorder. After setting the sampling frequency select switch to the desired addition, an excessive
sampling frequency, turn on the power of the SC-D70. burden will be placed on
the computer, possibly
causing its operation to
fig.22-14.e
become unstable.

The sampling frequency


will not change if you
operate the sampling
frequency select switch
while the power of the SC-
Sampling Frequency Select Switch D70 is turned on.

The sampling frequency for


MD is 44.1 kHz, and for
DAT is 48 kHz.

27
Recording

■ Digital recording
1. Start up your sequencer software, and open the song that you wish to
record.

2. In your sequencer software, select Roland SC-D70 as the port for the audio
that you wish to play back.

3. In your sequencer software, rewind to the beginning of the song, and


prepare for playback. Start recording on your recorder, and then play back
the song on your sequencer software.

4. When the song ends, stop recording on your recorder. Rewind to the
beginning of the song, and listen to the recorded data.

■ About the Copyright bit when using digital connections The copyright bit is data
that prohibits or permits
The copyright bit of the data sent from the digital output connector of the SC-D70
second-generation and
will be the same as the copyright bit that is received at the digital input connector.
subsequent recording over
When data that you created on the your computer using the SC-D70 is digitally a digital connection to a
recorded to a digital device such as an MD, it will normally be recorded as copy device that implements
permitted (data that can be copied one or more times). However, if a device is SCMS.
connected to the digital input connector, the copyright bit will be set according to the
copyright bit of the digital audio signal being input from the digital input connector.
For this reason, you should not connect anything to the digital input connector
unless necessary, or turn off the power of the connected device.

The SC-D70 allows you to record without being restricted by SCMS (Serial Copy
Management System) when transferring audio signals with an external device via a Even if playback is stopped
digital connection. The SC-D70 is designed solely for music production in which the on a device such as a CD
created work does not infringe on the copyrights of another party, and is therefore player, the copyright bit
designed so that it is not limited by SCMS. Do not use the SC-D70 for any purpose may be detected as copy
that may infringe the copyrights of a third party. Roland Corporation will accept no prohibit.
responsibility for any copyright infringement that you may perform using this
device.

Even for purposes of personal enjoyment (private use), circumventing a technical


protective measure such as SCMS to create an unauthorized copy of a copyrighted
work belonging to a third party is an infringement of the copyright of that party, and
is forbidden by law.

About SCMS

“SCMS (Serial Copy Management System)” is a function on consumer digital audio


devices such as DAT recorders or MD recorders that protects the rights of the
producer by prohibiting second-generation and subsequent copying over a digital
connection. When recording via a digital connection to a digital recorder that has this
function, SCMS data is recorded along with the digital audio data. Digital audio data
that contains this data cannot be recorded again via a digital connection.

28
Recording

Recording MIDI data on audio tracks


Here’s how MIDI data from your computer can be played using the internal sound
generator of the SC-D70, and recorded on your computer as audio data.

By recording MIDI data as audio data, you can convert it into MP3 format, or record
it on CD-R and listen to it on a CD player.
The “Appendix” of the
Normally, only a single insertion effect can be used for all tracks of the internal
included CD-ROM
sound generator, but by recording each track individually as audio data and
contains a list of the
applying a different insertion effect to each, you can effectively use multiple
insertion effects.
insertion effects to produce a richer and more complex song.

fig.22-15.e

Creation of audio data with one insertion effect applied to all tracks

MIDI CH 1
MIDI CH 2 Final audio
data
Effector
MIDI CH 10

One type of insertion effect


MIDI CH 16 applied to all tracks

Creation of audio data with one insertion effect applied to one track

MIDI CH 1 Effector 1

Repeat creation of audio data with a different insertion effect applied


to another track.

MIDI CH 2 Effector 2

When applying effects to


Afterwards sending all the audio data
the sound of the internal
that was made to MIX
sound generator, it is
1
convenient to use the “GS
2 Final audio
data Advanced Editor” which is
contained in the included
10
CD-ROM.
Applying insertion effects to
16 individual tracks

29
Recording

1. Start up your sequencer software, and open the MIDI data that you wish to
play.

2. In your sequencer software, select Roland SC-D70 PART A as the port for
the MIDI data you wish to play back.
If there are more than 16
3. As desired, mute tracks of your sequencer software that you do not wish to parts of MIDI data, you can
also select Roland SC-D70
play back.
PART B.
4. In your sequencer software, select Roland SC-D70 as the port for the track
to be recorded.

5. In your sequencer software, select the track that you wish to record.

6. Press the SC-D70’s recording source select button to specify the If you are unable to select
recording source as INST+WAVE. (p. 21) Roland SC-D70 Wave as
the port for the recorded
7. Adjust the recording level as described in Adjusting the recording level track, the SC-D70 has not
(p. 22). been specified correctly as
8. Rewind to the beginning of the song, and start recording. When you finish an audio device for the
sequencer software. For
recording, stop. Rewind to the beginning of the song, then play it back to
details on how to make
hear the recorded data.
audio device settings, refer
to the manual of your
sequencer software.

30
Playing the Internal Sound Generator

About the internal sound generator


The SC-D70 contains a GS/GM2 compatible sound generator equivalent to that of
the SC-8820, providing a diverse and high-quality array of 1608 sounds and 63 drum
sets. It also has four sound maps, which provide the same sounds as the SC-8820, SC-
88 and SC-88Pro, and SC-55/55mkII. This allows the SC-D70 to meet a wide range
of your sound needs for song creation, and allows it to play back music data created
for earlier models.
It also provides a rich assortment of effects processing capability: 64 different
insertion effects, 8 kinds of reverb, 8 kinds of chorus, 10 kinds of delay, and a two-
band equalizer.

Parts and sounds


The SC-D70 is able to play 32 different sounds simultaneously. (However, only when
connected via USB.) A sound generator such as the SC-D70 that is able to play
multiple sound simultaneously is referred to as a multitimbral sound generator.
The term “timbre” means “sound” or “tone.” Since 32 different sounds can be
produced simultaneously, this means that (if we use the analogy of an orchestra), the
SC-D70 can play an ensemble of 32 musical parts. The sound played by each part of
the SC-D70 is called an instrument (An instrument list is provided on p. 58.) You can
create an ensemble by assigning the desired sound to each of the 32 parts.

■ Different types of parts


The SC-D70 has 32 parts, A01–A16 and B01–B16, organized into groups A and B with
a number from 01 to 16. Each part can be set either as a normal part or as a drum You can change the part
part. Normal parts are used to play melody or bass. Drum parts are used to play mode of each part. For
percussive instruments. The distinction between these two types is called the part details refer to Part Mode
mode. (“Appendix” on the
By default, the parts are set to the following part modes. accompanying CD-ROM).
Normal part: A01–A09, A11–A16, B01–B09, B11–B16
Drum part: A10, B10

■ Which part receives the MIDI IN data?


In MIDI mode (p. 39) when using the MIDI connector to play the SC-D70, group A To change the
is assigned to MIDI IN. In other words, the MIDI messages received at MIDI IN are correspondence between
sent to group A parts. For example, a MIDI message received at MIDI IN on channel parts and MIDI channels,
5 will play group A part 5 (A05) (at the default settings). When using the MIDI IN send the Rx. CHANNEL
connector to play the SC-D70, it is not possible to play group B parts. System Exclusive message
via MIDI. (Refer to
“Appendix” on the
■ Selecting a part accompanying CD-ROM.)
First select a part, and then select the sound for that part.

1. Make sure that the PART sound generator indicator is lit.


If it is not lit, press [PART].
In this state, the display window will show the part number.

2. Press [INC] or [DEC] to select the part.


The part indication in the display window will change in the range of A01–A16 and
B01–B16.

31
Playing the Internal Sound Generator

■ Selecting basic sounds (normal parts)


On the SC-D70, the sounds for a normal part are specified using two numbers: the
instrument number and the variation number. The 128 sounds whose variation
number is 000 are the basic sounds (capital sounds).

1. Make sure that the PART sound generator indicator is lit.


If it is not lit, press [PART].

2. Press [INC] or [DEC] to select a normal part (a part that is not a drum part).

By default, A10 and B10 are


3. Press [INST], getting the INST sound generator indicator to light. drum parts.

Now the display window will show the instrument number.

4. Press [DEC] or [INC] to select a sound. Pressing [DEC] will decrement the
instrument number, while pressing [INC] will increment the instrument
number. You can select an instrument number in the range of 001–128. Refer to the Instrument list
(p. 58) to see the sound to
which each instrument
number corresponds.

Some of the sounds in the


SC-D70 may not sound
above or below a certain
pitch. This is because the
sounds have been created
■ Selecting a variation sound (normal part) with the ranges of actual
Normal parts of the SC-D70 can play the basic capital sounds, and variation instruments in mind.
sounds that have a somewhat differing character from the capital sounds. Here’s
how to select variation sounds.

1. Make sure that the PART sound generator indicator is lit.


If it is not lit, press [PART].

2. Press [INC] or [DEC] to select a normal part (a part other than a drum part).
When you press [INST] to
3. Press [INST], getting the INST sound generator indicator to light. change the instrument
number, the variation
4. Press [DEC] or [INC] to select the instrument number of the desired
sound for that number will
variation sound.
be selected.
Until this point, the procedure has been the same as for selecting basic sounds
(capital sounds).

5. Simultaneously press [DEC] and [INC]. The INST sound generator


To return to the capital
indicator will blink.
sound from the state where
In this state, the display window will show the variation number. the INST sound generator
6. Press [DEC] or [INC] to select a variation sound. indicator is blinking, go
back to variation number
000 and then press [INST]
to select the sound.

32
Playing the Internal Sound Generator

How to read the Instrument List


The sounds (instruments) in the SC-D70 are listed in the Instrument list (p. 58).
When you specify a sound, two numbers are used: the instrument number and the
A detailed instrument list is
variation number. Sounds with a variation number of 000 are capital sounds, and
provided in the
those with a number other than 000 are variation sounds.
“Appendix” on the
The Instrument list shows the instrument number, the variation number, and the
accompanying CD-ROM.
name of the sound.

< Example >


fig.23-01.e

CC00 PC SC-8820 Map Voices SC-88Pro Map Voices SC-88 Map Voices SC-55 Map Voices
000 093 Bowed Glass 2 [Pro] Bowed Glass 2 [88] Bowed Glass 2 [55] Bowed Glass 2
001 SoftBellPad 2 [Pro] SoftBellPad 2 ----- 2 -----
002 JP8 Sqr Pad 2 [Pro] JP8 Sqr Pad 2 ----- 2 -----
003 7thBelPad 2 [Pro] 7thBelPad 2 ----- 2 -----
004 Steel Glass 2 ----- ----- -----
005 Bottle Stack 2 ----- ----- -----

CC00 column Variation number (value of controller number 0)


Capital sounds with variation number 000 are in boldface.
PC column Instrument number (program number)
SC-8820 Map SC-8820 map sounds (see p. 58)
SC-88Pro Map SC-88Pro map sounds
(see “Appendix” of accompanying CD-ROM”)
SC-88 Map SC-88 map sounds
(see “Appendix” of accompanying CD-ROM)
SC-55 Map SC-55 map sounds
(see “Appendix” of accompanying CD-ROM)
—– No sound exists for this variation number.
Voices Number of voices used by this instrument
Symbol following the sound name
: Legato sound
[Pro] Same sound as SC-88Pro map For details on legato
[88] Same sound as SC-88 map sounds, refer to About
[55] Same sound as SC-55 map legato sounds (p. 38).
+ Percussion sounds or sound effects, not playable as
pitches

For details on voices, refer


to How polyphony and
voices are related (p. 38).

33
Playing the Internal Sound Generator

■ Using MIDI messages to switch sounds from another


device or sequencer software The MIDI bank number
By sending MIDI messages from sequencer software that is running on your consists of a “Most
computer, you can specify the sound (instrument) for each of the SC-D70’s parts. Significant Byte” (MSB)
Sounds are specified by variation number and instrument number (p. 33). and a “Least Significant
However, you should be aware that the way in which numbers are displayed may Byte” (LSB). Since each can
differ depending on your software. On the SC-D70, variation numbers begin from 0, have a value of 0–127, a
and instrument numbers begin from 1. total of 128 x 128 = 16384
The variation number corresponds to the MIDI bank number, and the instrument banks can be specified. The
number corresponds to the MIDI program number. most significant byte of the
bank number corresponds
fig.23-02.e to the variation number of
SC-8820 Map the SC-D70. The least
significant byte of the bank
User Tone User Tone User Tone User Tone User Tone
065 number is used to switch
User Tone User Tone User Tone User Tone User Tone
064
Variation sounds between the SC-55 map/
Variation number

008 Upright P w Comp Clav. 004 Eruption SC-88 map/SC-88Pro/SC-


003 Atk Clav.2 003 Explosion 8820 map. (MIDI
002 Mild Piano Atk Clav.1 002 Lasergun
001 UprightPiano Clav. 2 Pop Celesta Machine Gun
Implementation in the
001
000 Piano 1 Clav. Celesta Glockenspiel 000 Gun Shot Capital sounds accompanying CD-ROM
001 008 009 010 128
“Appendix”)
Instrument Number

MIDI messages for actual transmission


If you specify a sound
If you will be entering MIDI messages into sequencer software on your computer
number that does not exist
and transmitting them, send them in the order described below.
on the SC-D70, the sound
[1] Control change 0 value: MIDI bank number upper byte will not change. Please
(variation number) select sounds that are listed
[2] Control change 32 value: MIDI bank number lower byte in the Instrument list (p.
0: use the INST MAP setting, 58).
1: SC-55 map,
2: SC-88 map,
3: SC-88Pro map,
4: SC-8820 map)
* This is explained in detail in the subsequent section About the Bank Select least
significant byte (LSB)
[3] Program change value: MIDI program number
(instrument number -1)

[1] and [2] are the Bank Select messages. Bank Select messages are a type of Control For more about Control
Change message. The processing of a Bank Select message is suspended until a Change messages, refer to
Program Change is received. the “Appendix” on the
accompanying CD-ROM.
For example, if you wish to select the sound of variation number 8 instrument
number 3 (Piano3 w), transmit the following data to the SC-D70. (Listed here in
decimal notation.)
[1] Control change 0 value: 008
(bank number upper byte = variation number: 8)
The data actually
[2] Control change 32 value: 0
[3] Program change value: 002 transmitted as the Program
program number = instrument number -1: 3-1) Change will be one less
than the program number.

34
Playing the Internal Sound Generator

About the Bank Select least significant byte (LSB)


On the SC-D70, the least significant byte (LSB) of the Bank Select message is
processed as follows.

Lower byte (LSB) For more about Bank Select


0 Use the INST MAP setting of the SC-D70. messages, refer to the
1 Select the SC-55 map. “Appendix” on the
2 Select the SC-88 map. accompanying CD-ROM.
3 Select the SC-88Pro map.
4 Select the SC-8820 map.
fig.midi

Here’s how you can switch the sound of a part via MIDI.
< Example > Change the sound of part 2 to 017 Organ1 (variation 000) of the SC-88
map
MIDI CH = 02
CC#00 000 ...select variation number 000
CC#32 002 ...select the SC-88 map
PC# 016 ...select instrument number 017
fig.midi

Here’s how to change the variation of the sound of a part via MIDI.
< Example > Change the sound of part 1 to 005 Dist E.Piano (variation 017) of the
SC-8820 map
MIDI CH = 01
CC#00 017 ...select variation number 017
CC#32 004 ...select the SC-8820 map
PC# 004 ...select instrument number 005
fig.midi

Here’s how to change the map and variation for the sound of a part via MIDI.
< Example > Change the sound of part 3 to 039 Acid Bass (variation 008) of the SC-
88Pro map
MIDI CH = 03
CC#00 008 ...select variation number 008
CC#32 003 ...select the SC-88Pro map
PC# 038 ...select instrument number 039

■ Selecting a drum set (drum part)


Sounds are selected differently on a drum part than on a normal part.
The sounds of a drum set are assigned to individual notes of the keyboard. When
you select a drum part and play the keyboard, a different sound will be heard for
each key. This is because it is not necessary to specify the pitch of a drum sound
when you play it.
Drum sets can be switched in the same way as when switching capital sounds for a
normal part. Variation numbers are not used for a drum part.

1. Make sure that the PART sound generator indicator is lit.


If it is not lit, press [PART].

2. Press [INC] or [DEC] to select a drum part.


By default, part 10 (A10, B10) is a drum part.

3. Press [INST], getting the INST sound generator indicator to light.

35
Playing the Internal Sound Generator

4. Press [DEC] or [INC] to select a drum set. Pressing [DEC] will decrement
the drum set number, while pressing [INC] will increment it.
To see the drum sets that are available, refer to Drum set list (in the “Appendix” of
the accompanying CD-ROM).

How to read the Drum set list


A detailed drum set list is
Drum sounds (drum instruments) are assigned to each key of the drum set.
given in the “Appendix” of
The drum sets of the SC-D70 are listed in the Drum set list (p. 64), with each drum
the accompanying CD-
set given by number and name. Following this, the SC-8820 drum set sounds are
ROM.
listed by number and name.

< Example >


fig.23-03.e

PC1 PC2 PC3


STANDARD 1 STANDARD 2 STANDARD 3
22 MC-500 Beep 1 <- <-
23 MC-500 Beep 2 <- <-
C1 24
Concert SD <- <-
25 Snare Roll <- <-
26 Finger Snap 2 Finger Snap <-
27 High Q <- <-
28 Slap <- <-
Scratch Push [EXC7] <- <-
29
30 Scratch Pull [EXC7] <- <-
31 Sticks <- <-
32 Square Click <- <-
33 Metronome Click <- <-
34 Metronome Bell <- <-
35 Standard 1 Kick 2 * Standard 2 Kick 2 [RND] Standard Kick 2

PC Drum set number (program number)


Keyboard area Note number
<- Same as the standard set 1 (PC1) percussion instrument
sound.
— No percussion instrument sound exists for that note
number.
[Pro] Same as the SC-88Pro percussion instrument sound.
[88] Same as the SC-88 percussion instrument sound.
[55] Same as the SC-55 percussion instrument sound.
[EXC] Will not play simultaneously with another percussion
instrument sound of the same number. (Example: In the
above diagram, 29:Scratch Push and 30:Scratch Pull are
both [EXC7] sounds, and cannot sound simultaneously.)
* Percussion instrument sound that uses two voices

36
Playing the Internal Sound Generator

■ Using MIDI messages to switch drum sets from


another device or sequencer software
In the same way as for instruments, you can transmit MIDI messages from your
sequencer software to select drum sets. The drum set will switch when the Program
Change message is received. Transmit the Program Change message on the same
channel as the MIDI receive channel of the drum part. With the default settings, part
10 is the drum part (MIDI receive channel: 10). On the SC-D70, the drum set number
corresponds to the program number.
Set the note numbers of the rhythm data to be played so that they match the note
numbers of the drum set you are using.

fig.23-04.e

Drum Set name and Drum Set number (Program number)

STANDARD 1 ROOM TR-808 User Set User Set


001 009 026 065 066

fig.midi

Switching the drum set via MIDI


< Example > Setting the sound of part 10 to 031 TR-909 of the SC-8820 map
MIDI CH = 10
CC#00 000 ...select variation number 000
CC#16 4 ...select the SC-8820 map
PC# 030 ...select drum set number 031

■ Setting the SC-D70 to the same sounds as the SC-


88Pro/SC-88/SC-55
The SC-D70 has four sound maps: the SC-8820 sounds are provided by the SC-8820
map, the SC-88Pro sounds by the SC-88Pro map, the SC-88 sounds by the SC-88 map,
and essentially the same sounds as the SC-55/SC-55mkII by the SC-55 map.
To use the same sounds as the SC-88Pro/SC-88/SC-55, you can switch the map via
MIDI.
For details refer to About the Bank Select least significant byte (LSB) (p. 35).

37
Playing the Internal Sound Generator

■ About legato sounds


The SC-D70 contains certain “legato” sounds that are ideal for legato playing,
allowing you to realistically simulate a performance of that instrument. For example,
on a stringed instrument, an attack is heard when the player begins to move the bow,
but the sound will continue smoothly as long as the bow continues to move, and no
new attack is heard. Legato sounds simulate this sense of attack by turning specific
voices within the instrument on/off according to how you play the keyboard.
Try playing one of these instruments.
Press a key, and then press another key without releasing that key. The first note you
played will have a sense of attack, but the second will be connected smoothly
without an attack.
fig.23-05.e

If you wish to produce an attack, release all the keys before playing the next key.
fig.23-06.e

It is not possible to turn the


legato function on/off for
an instrument. You must
select an instrument
appropriate for your
purposes.

How polyphony and voices are related


The sounds of the SC-D70 consist of units called voices. The number of these voices
is limited, and the SC-D70 is able to use 64 voices simultaneously. Some sounds
(instruments) use one voice, and others use two voices (Instrument List p. 58). The If song data created with 64
main reasons for a sound to use two voices are so that tonal changes can be simulated voice polyphony in mind is
appropriately for different velocity values, or to layer multiple sounds to produce a played on a sound
richer tone. generator that has less
When the number of voices used exceeds 64 on the SC-D70, priority is given to the polyphony, notes may drop
later-played notes, and currently sounding notes will be turned off, starting from the out, and the result may be
oldest note. If you use only one-voice sounds, you will be able to play 64 notes not what you expect. The
simultaneously. However, if you use some two-voice sounds, the polyphony will be SC-8850 has 128 voices, the
less than 64. Even after MIDI note-off (“Appendix” on the accompanying CD-ROM) SC-D70, SC-8820, SC-88Pro,
is received, a voice is still being used until the sound has completely disappeared. Be and SC-88 have 64 voices,
aware of this particularly when using sounds with a long release time. the SC-55 has 24 voices,
and the SC-55mkII has 28
voices.

38
Playing the Internal Sound Generator

USB mode and MIDI mode


The SC-D70 has two modes: USB mode and MIDI mode.
Normally, the SC-D70 will start up in USB mode when you turn on the power. If
you wish to start up the SC-D70 in MIDI mode, push and hold in the INST LEVEL/
PREVIEW switch, and turn on the power.
fig.15-02.e

Sound Generator Level Knob / Preview Switch

Depending on the mode, the flow of MIDI data will be as shown in the following
diagram.

In USB mode
MIDI data that is input from MIDI IN will not be passed to the sound generator, but
will be sent through the USB connector to the computer.
fig.15-03.e

THRU function : ON

USB

The number of sound


MIDI OUT generator parts that can be
Part group A controlled via the USB
Part A1 - A16
GM/GS connector will depend on
Sound generator
MIDI IN the software that you use.
Part group B This means that even
Part B1 - B16 though you use the USB
GM/GS
Sound generator
connector, you may not
necessarily be able to play
SC-D70 32 parts. Carefully read the
owner’s manual for your
software.

39
Playing the Internal Sound Generator

About the “Thru function” of your software


For details about how to
In order for data received at MIDI IN to be passed to the sound generator section in turn on the Thru function,
USB mode, the Thru function must be turned On for the software running on the refer to the owner’s manual
computer that is connected to the SC-D70’s USB connector. If the Thru function is for your software.
turned on, data received at MIDI IN will pass through the computer and be sent to
the sound generator section, causing sound to be produced.

In MIDI mode
MIDI data that is input from MIDI IN will be passed directly to the sound generator.
fig.15-04.e

MIDI
interface
adaptor

USB

MIDI OUT

Part group A
Part A1 - A16
GM/GS
MIDI IN Sound generator

Part group B
Part B1 - B16
GM/GS
Sound generator

SC-D70

40
Appendix

Troubleshooting
If the SC-D70 does not function as you expect, check the following points first. If
this does not resolve the problem, contact your dealer or a Roland service station.

Power does not turn on


• Is the power cable of the SC-D70 correctly connected to an outlet and
to the rear panel AC IN?

The volume level of the instrument connected to


Audio output/input jacks is too low
• Could you be using a connection cable that contains a resistor?
Use a connection cable that does not contain a resistor.
• Some audio playback devices are furnished with higi-resistance cables.
If you use this type of cable,the playback volume may be low. Please use cables
without resistors.

A specific part does not sound


• The part level may have been lowered. Part level → “Appendix”
• Does the MIDI receive channel of the part match the MIDI transmit in the accompanying CD-
channel of the connected MIDI device? (p. 47) ROM

Some parts do not sound when you press the preview switch.
• The part level may have been lowered.

Specific pitch ranges do not sound


• You may have made keyboard range settings.
Keyboard range →
“Appendix” in the
Can’t switch to the desired sound accompanying CD-ROM
• You may be transmitting a Program Change number that the SC-D70
does not support
Refer to the “Appendix” in the accompanying CD-ROM for a list of sounds that
the SC-D70 supports.
• You may have specified the SC-55 map, SC-88 map, or SC-88Pro map.
(p. 37)

No sound
Compared with other problems, failure to sound may be due to a wide and
complex range of causes, but in most cases, the cause is an incorrect connection
between devices, or incorrect settings for the driver or software.

41
Appendix

Viewing the flow chart

... Proceed according to the directions inside.

... Answer the questions inside.


fig.flow.e

No Sound

Is the power turned on for your SC-D70?

You hear sound!

YES
Is the MIDI indicator lit?

NO
Check the following.
• Are the SC-D70 and the computer properly connected, and are
you starting up the SC-D70 in the mode appropriate for the way
the SC-D70 is connected? Refer once more to "Connecting to
a Computer" in the Startup Manual and check the connections.
• Is your software's MIDI Thru function set to ON?
• If in MIDI mode, is the volume level on the expression pedal for
the connected MIDI device turned completely down?

You hear sound!

It is also possible that the parameter settings of


the SK-500 have become incorrect.
When installing the software,
To remedy such situation, transmit the GS reset.
did you install the driver?
NO

You hear sound! YES

Check the following points on the software Is the MIDI output destination set correctly?
that you are using. • Read the sections in the Startup Manual on the driver installation and
settings, then make the settings.
• Has the volume been lowered?
• If the correct MIDI driver for the MIDI data output destination is not
• Has the volume been muted (silenced)?
selected, no sounds will be played by the SC-D70.
* For details on the MIDI output settings, refer to the owner's manual of
the software you are using.
You hear sound!

You hear sound!

42
Appendix

Connect a pair of headphones to


the SC-D70's headphones jack.

Can you hear sound through


headphones?
NO YES

Check the following points.


Check the following points.
If you can hear sound through the headphones,
• Is the output jack on the SC-D70 properly
the problem may be that the audio cable transmitting
connected to the audio device input connectors?
the sound to the other devices is broken or incorrectly
connected, or that there is a problem with your mixer/amp/
speaker system. Replace the cable and the connected
devices.

You hear sound!

Contact “Roland Service Center.” (back cover)

No sounds will be played by the SC-D70 unless a driver


is installed. Referring to the Startup Manual, install the
driver suitable for your computing environment.

Contact “Roland Service Center.”


(back cover)

43
Appendix

Sound is distorted
• You may be applying an effect that distorts the sound.
• If a specific sound or part is distorted, lower the part level.
• The USB recording level indicator or the OUTPUT level indicator may
be lit all the way to the red segment.
The input level is excessive. As described in “Adjusting the recording level,” Part level → “Appendix”
lower the input level of each source. in the accompanying CD-
ROM

Pitch is wrong
• Is the pitch of all parts or of a specific part incorrect by a semitone or
more?
Fine tune → “Appendix”
• Fine tune may have been adjusted for a specific part.
on the accompanying CD-
• Received pitch bend messages may have “stuck” at a non-zero value.
ROM

Notes are stuck (continue to sound)


Pitch bend messages →
• Depending on the sequencer software you are using, playing the
“Appendix” on the
keyboard while changing the recording track may cause notes to
accompanying CD-ROM
“stick.”

Something is wrong with the sound


• You may have switched to another sound after editing sound Sound parameters →
parameters (such as for filters). “Appendix” on the
Set all sound parameter values to zero. accompanying CD-ROM
• The parameter settings of the SC-D70 may be incorrect.
Transmit a GS Reset. (p. 54)

Sounds are interrupted Even if you transmit a GS


• Sounds will be interrupted if more than 64 voices are used Reset, the settings of the
simultaneously. (p. 38) system parameters will be
preserved.
Cannot play more than 16 parts.
• The SC-D70 can play 32 parts only if connected via the USB connector
(in USB mode).
A maximum of 16 parts can be played when connected via the MIDI connector.

Exclusive messages are not received


• Does the device ID number of the exclusive data being transmitted
match the device ID number (17) of the SC-D70?
• The checksum may be incorrect.
For more about exclusive
messages, refer to the
SC-D70 does not output MIDI data “Appendix” on the
accompanying CD-ROM.
• In order to output SC-D70 data via the USB connector, the SC-D70 must
be started up in USB mode. (p. 39)
• When the SC-D70 is in MIDI mode, it will not output MIDI data from the
USB connector.

44
Appendix

A MIDI sound generator connected to the SC-D700 cannot be


played from your sequencer software
• Performance data received by the SC-D70’s USB connector will be
transmitted from the MIDI OUT connector if the track output is set to
MIDI OUT.
Make the correct settings in your sequencer software, and for the various drivers.

Can’t apply Delay to a drum part


• By default, the delay send levels are set to 0 for all drum instruments.
Set the delay send level for each instrument.
Since the delay level for the drum part is also 0 by default, you must raise the
delay send level.

When you turn the insertion effect ON, the previously specified
system effects (e.g., reverb) are all initialized.
• When you turn the insertion effect ON, it is no longer possible to use
Insertion effect →
Control Changes to set the send level of the system effects.
“Appendix” in the
For this reason when you turn on the insertion effect, you must use a different
accompanying CD-ROM
route to set the system effect sends.
You can use the EFX SEND LEVEL TO REVERB/CHORUS/DELAY System
Exclusive message to set the send level to the system effects (common to the
signal after the insertion effect) when EFX is ON.
EFX SEND LEVEL TO
REVERB → “Appendix” in
Is there a way to initialize automatically at each startup? the accompanying CD-
ROM
• When the power is turned on, the SC-D70 will start up in a GS Reset
condition.
• By using an exclusive message to send a GS Reset at the beginning of
the song, you can cause a reset to occur at the beginning of the song.

Since a bulk dump involves a large amount of data,


is there a way to transmit only the data for individual parameters
to the PC (sequencer)?
• In addition to bulk dump which transmits a given collection of parameters
together, the SC-D70 is able to transmit individual data for separate
parameters. You can try using this individual data. Bulk dump → “Appendix”
Individual data can be created efficiently, since you do not have to look up in the accompanying CD-
System Exclusive data items one by one. ROM

Individual data →
“Appendix” in the
accompanying CD-ROM

45
Appendix

About MIDI
■ What is MIDI?
MIDI stands for Musical Instrument Digital Interface. By using MIDI you can convey
musical instrument performance data, or sound selections. MIDI is a universally
recognized standard, so MIDI-compatible instruments and devices, regardless of
model or manufacture, can send music data to each other, subject to certain
differences in their capabilities. MIDI uses a form of data called MIDI messages to
convey actions occurring during play of an instrument, such as “a note was played”
or “a pedal was pressed.”
Knowledge of MIDI is not necessarily required in order to play commercially
available music data on the SC-D70, or when playing the SC-D70 from computer
software (such as games). You can simply perform the operations described in the
manual for your music data playback device (MIDI player) or software to play music
on the SC-D70.
The explanations that follow will be helpful when you wish to use MIDI to control
the SC-D70 in greater detail. Read this material as necessary.

How MIDI messages are exchanged


We will begin by explaining how MIDI messages are sent and received.

MIDI connectors
On the SC-D70, MIDI messages are sent and received using the following two types
of connectors. As appropriate for your setup, connect MIDI cables to these
connectors.
fig.25-01.e

MIDI
OUT IN

to another MIDI device from another MIDI device

MIDI IN: Receives messages from another MIDI device. The SC-D70 does not have
MIDI OUT: Transmits messages from the SC-D70. a MIDI THRU connector.

46
Appendix

MIDI channels and multitimbral sound generators


MIDI can send numerous streams of performance data over a single MIDI cable. This
is made possible by MIDI channels. From the large amount of data that it receives,
the receiving device can select and use only the data that is intended for it.
MIDI channels are analogous to the channels on a television. By changing channels
on a television you can view programs from many different broadcast stations. You
can select the program you wish to view by setting the television to match the
channel of the desired broadcast station. In MIDI as well, messages are received
when the receive channel matches the transmit channel.
fig.25-02.e

Station A
The TV is set to the channel
of the station you wish to watch.
Station B

Station C

The cable from the antenna carries the TV signals from many broadcast stations.

There are sixteen MIDI channels, numbered 1–16. Music data is received when the
transmit channel of the transmitting device matches the receive channel of the
receiving device.
If you set MIDI channels as shown below, playing the keyboard will cause only
sound generator B to produce sound; sound generator A will not produce sound.
This is because sound generator B is set to the channel the keyboard is transmitting
on, while sound generator A does not use a matching channel (figure 1). On the other
hand, if you set the transmit channel of the keyboard to match sound generator A,
sound generator A will produce sound (figure 2).
fig.25-03.e
MIDI OUT MIDI IN MIDI THRU

Receive
Transmit Channel: 1 Channel: 2
Sound
Fig. 1 Module A
Receive
Channel: 1 MIDI IN
MIDI Keyboard Sound
Module B

MIDI OUT MIDI IN MIDI THRU

Receive
Transmit Channel: 2 Channel: 2
Sound
Fig. 2 Module A
Receive
Channel: 1 MIDI IN
MIDI Keyboard Sound
Module B

Since the SC-D70 has one MIDI IN, it is able to receive 16 channels of messages. By
using 16 channels you can play a sixteen-part ensemble. (If you wish to use 32 parts
you must use a USB cable.) A sound generator like the SC-D70 that is able to play
many parts simultaneously is called a multitimbral sound generator. The term
“timbre” means “sound” or “tone.”
There are two kinds of parts: normal parts and drum parts (p. 31). Normal parts are
used to play melody or bass. On a GM/GS sound generator, channel 10 is the drum
part channel.

47
Appendix

■ What is GM 2?
GM 2 is a recommended standard that allows a higher level of performance GM (General MIDI) was
expression and compatibility by extending the number of sounds and by defining defined in 1991 as
sound editing and effect operations in greater detail than were defined by GM recommended practice
(General MIDI). within the MIDI standard
to allow the MIDI
functionality of sound
Major differences between GM 2 and the GS format (SC-D70)
generators to be
• Sound generator parameter initialization messages
standardized between
[GS] GS Reset F0 41 10 42 12 40 00 7F 00 41 F7
manufacturers. It defines
[GM2] GM2 System On F0 7E 7F 09 03 F7
the basic functionality of a
• Sound selection
sound generator, such as
[GS] Bank Select MSB and Program Change are used to select sounds.
the number of parts, the
Bank Select LSB is used to switch the sound map.
polyphony, and the sound
00H: INST MAP setting
01H: SC-55 map map.
02H: SC-88 map
03H: SC-88Pro map
04H: SC-8820 map
If a part other than part 10 is to be used as the drum part, this can be specified using
System Exclusive messages. (p. 31)
< Example > Set part 11 as a drum part (ROOM set):
F0 41 10 42 12 40 1A 15 02 0F F7
MIDI ch.= 11
CC#00 000
CC#32 4
PC# 009
[GM2] Use Bank Select LSB and Program Change.
Bank Select MSB is 121. Use 120 to specify a drum part.
< Example > Set part 11 as a drum part (ROOM set):
MIDI CH= 11
CC#00 120
CC#32 0
PC# 009
The GM 2 sound map differs from the GS format. The SC-D70 normally operates
according to the GS format, but if it receives a GM2 On message it will switch to GM2
mode and use the GM2 sound map. In this case, it will not be possible to select the
SC-D70 sounds.

48
Appendix

Items newly defined in GM 2


• Polyphony 32 (GM1 is 24)
• Sounds 256 sounds/9 drum sets (GM1 has 128 sounds/1 drum set)
• Messages that must be recognized (* indicates those specified by GM 2)
Note On/Off
Program Change
Control Changes
Bank Select (Controller Nos. 0, 32)
Modulation Depth (Controller No. 1)
Portamento Time* (Controller No. 5)
Channel Volume (Controller No. 7)
Pan (Controller No. 10)
Expression (Controller No. 11)
Hold 1 (Controller No. 64)
Portamento On/Off* (Controller No. 65)
Sostenuto* (Controller No. 66)
Soft* (Controller No. 67)
Harmonic Content* (Controller No. 71)
Release Time* (Controller No. 72)
Attack Time* (Controller No. 73)
Brightness* (Controller No. 74)
Decay Time* (Controller No. 75)
Vibrato Rate* (Controller No. 76)
Vibrato Depth* (Controller No. 77)
Vibrato Delay* (Controller No. 78)
Reverb Send Level* (Controller No. 91)
Chorus Send Level* (Controller No. 93)
Data Entry (Controller Nos. 6, 38)
RPN LSB/MSB (Controller Nos. 100, 101)
RPN
Pitch Bend Sensitivity
Fine Tune
Coarse Tune
Modulation Sensitivity*
RPN Null
Channel Mode Messages
All Sound Off
Reset All Controllers
All Notes Off
Mono Mode On*
Poly Mode On*
Pitch Bend
Channel Pressure
GM System Messages
GM 2 System On*
GM 1 System On
GM System Off
Universal System Exclusive Messages
Master Volume*
Master Fine Tuning*
Master Coarse Tuning*
Reverb Parameters*
Reverb Type*

49
Appendix

Reverb Time*
Chorus Parameters*
Chorus Type*
Modulation Rate*
Modulation Depth*
Feedback*
Reverb Send Level*
Controller Settings*
Channel Pressure*
Control Change*
Scale/Octave Tuning*
Keyboard Controllers*
Level*
Pan*
Reverb Send Level*
Chorus Send Level*
Active Sensing

■ Major types of MIDI message used by the SC-D70


MIDI uses various types of MIDI message to convey different types of performance
information. For example, information like “such-and-such a note was played, with
this much force” is transmitted as a note message.
The action that a device takes (such as how it produces sound) when it receives each
type of MIDI message will depend on the specifications of that device. This means
that if the receiving device does not have the function requested by the transmitted
message, the desired result will not occur.
The major types of MIDI message that can be received by the SC-D70 are described
below.
* Messages marked by a ✩ symbol are those for which reception is required by the GM System
(level 1).

Note Messages✩
These messages convey keyboard operations. Note messages include the following
information:
Note number: a number assigned to each key
Note-on: transmitted when a key is pressed
Note-off: transmitted when a key is released
Velocity: a value expressing the speed at which the key was pressed
The note number is a value that expresses the location of the note on the keyboard in
the range of 0–127, with middle C (C4) as 60.

Pitch Bend Change✩


These messages convey operations of the pitch bender lever (wheel) provided on
most synthesizers. This allows the pitch to be continuously varied.

Program Change✩
This message is normally used to switch sounds. A program number from 1 to 128
is used to select the desired sound. The SC-D70 can use Program Changes to switch
sounds (instruments). By using Bank Select messages (a type of Control Change
message) in conjunction with Program Changes, you can select from an even wider
range of sounds (p. 34).

50
Appendix

Control Change
These messages control functions such as modulation or pan. A different controller On some MIDI sequencers,
number is used for each function. Control Change messages
located at the same step
Bank Select (controller numbers 0, 32)
(timing) are transmitted in
This message is used in conjunction with Program Changes to select sounds. After
ascending order of their
using Bank Select to switch banks, use Program Change to select a sound.
controller number. If you
Transmitting only the Bank Select message will not cause the sound to change.
are using such a MIDI
sequencer, you must adjust
Modulation (controller number 1)✩ the timing of the Bank
A vibrato effect will be applied when this message is received. Select message so that the
messages are transmitted in
Volume (controller number 7)✩ the order of Bank Select ->
This message conveys the volume of a part. The volume of the part will change when Program Change.
this message is received.

Expression (controller number 11)✩


This message conveys changes in volume. It is used to create expressive changes in
volume during a song.

Using volume and expression


It is convenient to distinguish the use of volume and expression as follows.
Volume: adjust the volume balance between parts The part volume will
Expression: modify the volume during the song change in response to both
(e.g., crescendo, decrescendo) volume messages (Control
The reason for using the two messages in this way is that if you use only Volume Change 7) and expression
messages to vary the loudness during the song, any later adjustment to the balance messages (Control Change
between parts will require you to modify all of the Volume data throughout the 11). If a value of 0 is
entire song. However, if you enter Volume messages only at the beginning of the received for either of these
song and use Expression during the song, you can simply change the Volume values messages, the part volume
to adjust the balance between parts, and continue to use the same Expression data will be 0, and will not
throughout the song. For example, this would be convenient if you wanted to adjust increase even if you
the balance between the piano and bass parts as your song nears completion. attempt to raise the value
of the other message to
Panpot (controller number 10)✩ increase the volume. Please
This message conveys the panning (stereo location) of a part. be aware of this.

Hold (1) (controller number 64)✩


This message conveys movements of the damper pedal when it is pressed or
released to sustain the currently sounding notes. When a Hold On message is
received, the notes will be sustained. Decay-type sounds such as a piano will
continue to decay until Hold Off is received. Sustaining sounds such as an organ will
continue sounding until Hold Off is received.

Sostenuto (controller number 66)


This message conveys movements of the sostenuto pedal, which sustains only those
notes that were already being held down at the instant that the pedal was pressed.
When Sostenuto On is received, only those notes that were in the key-on state at that
moment will be sustained. Decay-type sounds such as a piano will continue to decay
until Sostenuto Off is received. Sustaining sounds such as an organ will continue
sounding until Sostenuto Off is received.

51
Appendix

Soft (controller number 67)


This message conveys movements of the soft pedal, which gives the sound a more
muted tone while the pedal is pressed.
When Soft On is received, the cutoff frequency will be lowered, producing a more
muted tone. When Soft Off is received, the cutoff frequency will return to its
previous value.

Reverb Send Level (controller number 91)


This message applies a reverb effect to the part.

Chorus Send Level (controller number 93)


This message applies a chorus effect to the part.

Delay Send Level (controller number 94)


This message applies a delay effect to the part.

Portamento (controller number 65)

When you apply


Portamento Time (controller number 5) portamento by pressing a
note below the currently
Portamento Control (controller number 84)
pressed note, the range of
Portamento is an effect that smoothly changes the pitch from the previously pressed
the effect may be limited
note to the next-pressed note.
(approximately two
When a Portamento message is received, the portamento effect will be switched on/
octaves).
off. The Portamento Time message specifies the speed of the pitch change.
Portamento Control can be received to specify the source note number (the
previously pressed note).

RPN LSB, MSB (controller numbers 100/101)✩ The values you modify
using RPN will not be
Data Entry (controller numbers 6/38)✩ initialized even if the sound
RPN (Registered Parameter Numbers) are messages whose function is defined by is switched by a Program
the MIDI specification, and can be used even for differing models. Use RPN MSB Change.
and RPN LSB to specify the parameter that you wish to modify, and then use Data
Entry to specify the value of the parameter. RPN messages can be used to set Pitch
Bend Sensitivity, Master Coarse Tune, and Master Fine Tune values. The values you modify
using NRPN will not be
NRPN LSB, MSB (controller numbers 98/99) initialized even if the sound
is switched by a Program
Data Entry (controller numbers 6/38) Change.
By using NRPN (Non-registered Parameter Number) messages, you can modify
sound parameters that are unique to a given device. Use NRPN MSB and NRPN LSB
to specify the parameter that you wish to modify, and then use Data Entry to specify When the SC-D70 receives
the parameter value. a GS Reset, it will be able to
The GS format defines various NRPN messages, which allow you to use GS format recognize NRPN messages.
compatible application software to modify sound parameters. NRPN messages can
be used to set Vibrato, Cutoff Frequency, Resonance, and Envelope values.
For details on using NRPN
messages with a GS sound
generator, refer to Using
NRPN messages with a
GS sound generator (p.
56).

52
Appendix

Aftertouch (channel pressure only ✩)


Aftertouch is a function that lets you modify the currently sounding notes by With the factory settings,
applying pressure to the keyboard after playing a note. receiving aftertouch
There are two types of aftertouch: channel pressure and polyphonic key pressure.
messages will not cause the
Channel pressure applies an effect uniformly to all note numbers of a MIDI channel.
SC-D70 to apply any effect
Polyphonic key pressure applies an effect only to the key (note number) to which
to the sound. To make
pressure was applied.
aftertouch produce an
effect, you must set
All Sound Off aftertouch-related
This message completely silences all currently sounding notes. The corresponding parameters.
channel will be forced into silence.

All Notes Off✩


This message generates a note-off for all notes that are currently on. In the
corresponding channel, all notes that are on will be turned off. However, if Hold 1
or Sostenuto are on, the notes will continue sounding until these messages are
turned off.

Reset All Controllers✩


This message returns controllers to their default values. The following controllers on
the corresponding channel will be reset to their default values.

Controller Default value


Pitch bend change 0 (center)
Polyphonic key pressure 0 (minimum)
Channel pressure 0 (minimum)
Modulation 0(minimum) The value of parameters
Expression 127 (maximum) that were set using RPN or
Hold 0 (off)
NRPN will not change
Portamento 0 (off)
Soft 0 (off) even if Reset All
Sostenuto 0 (off) Controllers is received.
RPN a state in which no number is specified
NRPN a state in which no number is specified

Active Sensing
This message allows the receiving device to detect a broken or disconnected MIDI
cable. The SC-D70 transmits an Active Sensing message from MIDI IN at regular
intervals.
Once an Active Sensing message is received at MIDI IN, the receiving unit will begin
monitoring Active Sensing. If 420 milliseconds elapse without an Active Sensing or
other message being received, the receiving unit will decide that the cable has been
disconnected. It will then stop all sounding notes, perform the same processing as
when a Reset All Controllers message is received, and cease monitoring Active
Sensing.

53
Appendix

System Exclusive Messages


Exclusive messages are used to control functions that are unique to a specific device.
Universal System Exclusive messages can be used even for devices made by
different manufacturers, but most exclusive messages cannot be exchanged between
different models or devices made by different manufacturers.
In order to specify the device for which the data is intended, Roland exclusive
messages contain a manufacturer ID, a device ID, and a model ID.
For the SC-D70, the manufacturer ID is 41H, the device ID is 10H, and the model ID
is 42H.

GM1 System On✩


(Universal system exclusive)
When GM System On message is received, the receiving device will set itself to the
basic GM settings. After a GM System On is received, NRPN messages can no longer
be received. A GM System On message is included at the beginning of song data
bearing the GM logo. This means that when the song data is played from the
beginning, the sound generator will automatically be initialized to the basic settings.

GM2 System On
(Universal system exclusive)
When a GM2 System On message is received, the receiving device will set itself to
the basic GM2 settings. For details refer to p. 48.

GS Reset
(System exclusive common to GS format)
When a GS Reset is received, the receiving device will set itself to the basic GS
settings. Once a GS Reset has been received, the NRPN messages defined by the GS
format can be received. A GS Reset message is included at the beginning of song data
that bears the GS logo. This means that when the song data is played back from the
beginning, the sound generator will automatically be initialized to the basic settings.

Master Volume
(Universal system exclusive)
This is an exclusive message common to all MIDI devices, used to control the master
volume of all parts.

Other exclusive messages


The SC-D70 supports the exclusive messages defined by the GS format as common
to all GS sound generators (model ID 42). By using these exclusive messages, you can
store the internal settings of the SC-D70, or make detailed changes to the parameters.
For an explanation of the exclusive messages transmitted and received by the SC-
D70, refer to the “Appendix” in the accompanying CD-ROM.

54
Appendix

About the MIDI implementation chart


MIDI allows a wide variety of devices to be connected and used together. However,
in some cases, it may not be possible to exchange certain MIDI messages. For
example, even if you attempt to control an effect by sending aftertouch messages
from your keyboard, nothing will happen if the connected sound generator does not
respond to aftertouch. In this way, only messages that are supported by both devices
can be exchanged successfully.
The MIDI specification requires that a MIDI implementation chart (refer to
“Appendix” in the accompanying CD-ROM”) be included in the owner’s manual of
each MIDI device. Compare the Transmit column of the transmitting device’s chart
with the Receive column of the receiving device’s chart. Messages marked by “O” in
both columns can be exchanged. If either column shows a “X,” that message cannot
be exchanged.
The “Appendix” in the accompanying CD-ROM also contains explanations of the
MIDI implementation of the SC-8850, such as the data format for exclusive messages.

55
Appendix

Using NRPN messages with a GS sound generator


There is an extended range of Control Change messages called NRPN (Non-
registered Parameter Number). GS sound generators can use these NRPN messages
to adjust sound parameters such as vibrato, filter, and envelope. This allows you to
use relatively simple and compact Control Change messages to modify the sound,
instead of using complex System Exclusive data (p. 51). The controller number is a
number used to specify the function of these Control Change messages.
The MIDI specification does not define the functions that can be assigned to NRPN.
NRPN is an extended range to which parameters unique to a device or performance
expression parameters can be assigned. In contract, RPN (Registered Parameter
Number) is an extended range of Control Changes whose function is defined by the
MIDI specification (p. 52).
To use NRPN, you first use the combination of NRPN MSB (controller number 99)
and NRPN LSB (controller number 98) to specify a function (sound parameter), and
then transmit a Data Entry (controller number 6) message to modify the value of the
specified sound parameter.
The MIDI implementation gives the combination of NRPN values (for GS sound
generators) in hexadecimal notation, but a table converted into decimal notation is
given below.
NRPN NRPN Value Function
MSB LSB range
1 8 0 - 64 - 127 Vibrato rate *1
1 9 0 - 64 - 127 Vibrato depth *1
1 10 0 - 64 - 127 Vibrato delay *1
1 32 0 - 64 - 127 TVF cutoff frequency *1
1 33 0 - 64 - 127 TVF resonance *1
1 99 0 - 64 - 127 TVF&TVA envelope attack time *1
1 100 0 - 64 - 127 TVF&TVA envelope decay time *1
1 102 0 - 64 - 127 TVF&TVA envelope release time *1
24 rr 0 - 64 - 127 Drum instrument pitch coarse *1
Adjust the pitch for each percussion instrument of the
drum part.
26 rr 0 - 127 Drum instrument TVA level
Adjust the volume for each percussion instrument of the
drum part.
28 rr 0, 1 - 64 - Drum instrument panpot
127 Adjust the pan for each percussion instrument of the
drum part. 0 is random, 1 is far left, 127 is far right.
29 rr 0 - 127 Drum instrument reverb send level
Adjust the reverb depth for each percussion instrument
of the drum part.
30 rr 0 - 127 Drum instrument chorus send level
Adjust the chorus depth for each percussion instrument
of the drum part.
31 rr 0 - 127 Drum instrument delay send level
Adjust the delay depth for each percussion instrument
of the drum part (only for SC-88/SC-88Pro/SC-8850/
SC-8820/SC-D70).
As an example, we will explain how to change the TVF cutoff frequency (one of the
functions listed above). First specify the function to be controlled (TVF cutoff
frequency) by the combination of NRPN MSB and NRPN LSB. NRPN MSB is
controller number 99, and NRPN LSB is controller number 98.
Transmit the following:
Controller number 99, value of 1
Controller number 98, value of 32.
This will specify the TVF cutoff frequency. Next, use the Data Entry Control Change
to specify the value (xx) of the TVF cutoff frequency.
ticks at TPQN=480).
Controller number 6 with a value of xx.
When you transmit this value, the TVF cutoff frequency will change, adjusting the
tone of the instrument selected for that part.

56
Appendix

In order to prevent accidental Data Entry operations, we recommend that you send
the following RPN value.
Controller number 101, value 127
Controller number 100, value 127
This RPN setting is called the Null function. It sets a state in which the NRPN and
RPN numbers have not been specified. In this state, transmitting the Data Entry
Control Change will have no effect on the sound parameters, as long as NRPN has
not been used to once again specify a parameter. This prevents the sound from being Values adjusted using
modified inadvertently. NRPN will not be
For drum instrument-related functions, NRPN LSB:rr is transmitted as the note initialized even if a
number of the percussion instrument in the drum set list (p. 64), to specify the Program Change is
percussion instrument that will be edited. For example, if you wish to apply no received to switch the
reverb to the High Bongo that is assigned to middle C (note number 60) of the
sound. If you wish to
STANDARD Set1 drum set, you would transmit the following MIDI messages in the
initialize the settings that
order shown.
Controller number 99, value 29 were made via NRPN, send
Controller number 98, value 60 a GS Reset.
Controller number 6, value 0
In the table at left, parameters marked by *1 will change relative to the standard
preset value (0). The change will depend on the individual sound, and in some cases
the change may be difficult to notice. The range of change will also differ between
sounds.
For details on entering and transmitting Control Change messages with your
equipment or software, refer to the manual for your equipment or software. For
some devices, only specific controller numbers can be used.
RPN, NRPN and data entry messages must be transmitted in the correct order
described above. In some music software, MIDI messages entered at the identical (or
adjacent) timing may be transmitted in a different order than you intend, so it is a TPQN: Ticks Per Quarter
good idea to space these messages apart (approximately one tick at TPQN=96, or five Note (the number of ticks
ticks at TPQN=480). in one quarter note)

fig.midi

Here’s how to change the cutoff frequency value of a part via MIDI.
Once the SC-D70 has
< Example > Set the part 3 cutoff frequency to -25
received a GS Reset, it will
MIDI CH = 03
CC#99 01 ... Cutoff frequency be able to receive NRPN
CC#98 32 ... Cutoff frequency messages.
CC#06 39 ... 64 is 0, so 64 - 25 = 39
fig.midi

Here’s how to change the pitch of a drum instrument via MIDI


< Example > For note number 48 of the part 10 drum set, raise the pitch +5 from
the original setting
MIDI CH = 10
CC#99 24 ... Drum instrument pitch coarse
CC#98 48 ... Note number
CC#06 69 ... 64 is the original pitch, so use 64 + 5 = 69

57
PC : program number (Instrument number)
CC00 : value of controller number 0
(Bank number, Variation number)
Appendix Voices : number of voices used by the Instrument
: : legato-enabled sounds
+ : a percussive sound which cannot be played melodically.
Use near C4 (note number 60).

Instrument List
* The SC-8820 Map is employed by the SC-D70.

Piano C00 PC SC-8820 Map Voices CC00 PC SC-8820 Map Voices

CC00 PC SC-8820 Map Voices 000 012 Vibraphone 1 000 020 Church Org.1 1
001 Pop Vibe. 2 008 Church Org.2 2
000 001 Piano 1 1 008 Vibraphone w 1 016 Church Org.3 2
001 UprightPiano 1 009 Vibraphones 2 024 Organ Flute 1
002 Mild Piano 1 032 Trem.Flute 2
008 Upright P w 1 000 013 Marimba 1
033 Theater Org. 2
009 Mild Piano w 1 008 Marimba w 1
016 European Pf 1 016 Barafon 1 000 021 Reed Organ 1
024 Piano + Str. 2 017 Barafon 2 1 008 Wind Organ 2
025 Piano + Str2 2 024 Log drum 1 016 Puff Organ 2
026 Piano+Choir1 2
000 014 Xylophone 1 000 022 Accordion Fr 1
027 Piano+Choir2 2
008 Xylophone w 1 008 Accordion It 1
000 002 Piano 2 2 009 Dist. Accord 2
000 015 Tubular-bell 1
001 Pop Piano 2 016 Cho. Accord 2
008 Church Bell 1
002 Rock Piano 2 024 Hard Accord 2
009 Carillon 1
008 Pop Piano w 2 025 Soft Accord 2
010 Church Bell2 2
009 Rock Piano w 2
016 Tubularbellw 1 000 023 Harmonica 1
016 Dance Piano 2
001 Harmonica 2 1
000 016 Santur 1
000 003 Piano 3 2 008 B.Harp Basic 1
001 Santur 2 2
001 EG+Rhodes 1 2 009 B.Harp Suppl 1
002 Santur 3 2
002 EG+Rhodes 2 2
008 Cimbalom 2 000 024 Bandoneon 2
008 Piano 3w 2
016 Zither 1 1 008 Bandoneon 2 2
000 004 Honky-tonk 2 017 Zither 2 2 016 Bandoneon 3 2
008 Honky-tonk 2 2 024 Dulcimer 2

000 005 E.Piano 1 1 Organ Guitar


008 St.Soft EP 2
CC00 PC SC-8820 Map Voices
009 Cho. E.Piano 2 CC00 PC SC-8820 Map Voices
010 SilentRhodes 2 000 017 Organ 1 2 000 025 Nylon-str.Gt 2
016 FM+SA EP 2 001 Organ 101 2 008 Ukulele 1
017 Dist E.Piano 2 002 Ful Organ 1 2 016 Nylon Gt.o 2
024 Wurly 2 003 Ful Organ 2 2 024 Velo Harmnix 1
025 Hard Rhodes 2 004 Ful Organ 3 2 032 Nylon Gt.2 1
026 MellowRhodes 2 005 Ful Organ 4 2 040 Lequint Gt. 1
006 Ful Organ 5 2
000 006 E.Piano 2 2
007 Ful Organ 6 2 000 026 Steel-str.Gt 1
001 E.Piano 3 2
008 Trem. Organ 2 008 12-str.Gt 2
008 Detuned EP 2 2
009 Organ o 2 009 Nylon+Steel 2
009 Detuned EP 3 2
010 Ful Organ 7 2 010 Atk Steel Gt 2
010 EP Legend 2
011 Ful Organ 8 2 016 Mandolin 2
016 St.FM EP 2
012 Ful Organ 9 2 017 Mandolin 2 2
024 Hard FM EP 2
016 60's Organ 1 1 018 MandolinTrem 2
032 EP Phase 2
017 60's Organ 2 1 032 Steel Gt.2 1
000 007 Harpsichord 1 018 60's Organ 3 1 033 Steel + Body 2
001 Harpsichord2 2 019 Farf Organ 1
000 027 Jazz Gt. 1
002 Harpsichord3 2 024 Cheese Organ 1
001 Mellow Gt. 2
008 Coupled Hps. 2 025 D-50 Organ 2
008 Pedal Steel 1
016 Harpsi.w 1 026 JUNO Organ 2
024 Harpsi.o 2 027 Hybrid Organ 2 000 028 Clean Gt. 1
032 Synth Harpsi 2 028 VS Organ 2 001 Clean Half 1
029 Digi Church 2 002 Open Hard 1 2
000 008 Clav. 1
030 JX-8P Organ 2 003 Open Hard 2 1
001 Clav. 2 2
031 FM Organ 2 004 JC Clean Gt. 1
002 Atk Clav.1 2
032 70's E.Organ 2 005 Atk CleanGt. 2
003 Atk Clav.2 2
033 Even Bar 2 008 Chorus Gt. 2
008 Comp Clav. 1
040 Organ Bass1 009 JC Chorus Gt 2
016 Reso Clav. 1
048 5th Organ 2 016 TC FrontPick 1
017 Phase Clav 1
017 TC Rear Pick 1
024 Clav.o 2 000 018 Organ 2 2
018 TC Clean ff 2
032 Analog Clav. 2 001 Jazz Organ 2
019 TC Clean 2: 2
033 JP8 Clav. 1 1 002 E.Organ 16+2 2
020 LP Rear Pick 1
035 JP8 Clav. 2 1 003 Jazz Organ 2 2
021 LP Rear 2 2
036 SynRingClav. 2 004 Jazz Organ 3 2
022 LP RearAtack 2
037 SynDistClav. 1 005 Jazz Organ 4 2
023 Mid Tone GTR 1
038 JP8000 Clav. 1 006 Jazz Organ 5 2
024 Chung Ruan 1
039 Pulse Clav 1 007 Jazz Organ 6 2
025 Chung Ruan 2 2
008 Chorus Or.2 2
009 Octave Organ 2 000 029 Muted Gt. 1
Chromatic percussion 032 Perc. Organ 2 001 Muted Dis.Gt 1
033 Perc.Organ 2 2 002 TC Muted Gt. 2
CC00 PC SC-8820 Map Voices 034 Perc.Organ 3 2 008 Funk Pop 1
000 009 Celesta 1 035 Perc.Organ 4 2 016 Funk Gt.2 1
001 Pop Celesta 2 024 Jazz Man 2
000 019 Organ 3 2
000 010 Glockenspiel 1 008 Rotary Org. 1
016 Rotary Org.S 1
000 011 Music Box 1 017 Rock Organ 1 2
001 Music Box 2 2 018 Rock Organ 2 2
008 St.Music Box 2 024 Rotary Org.F 1

58
Appendix

CCC00 PC SC-8820 Map Voices CC00 PC SC-8820 Map Voices Strings/orchestra


000 030 Overdrive Gt 2 000 039 Synth Bass 1 2 CC00 PC SC-8820 Map Voices
001 Overdrive 2 2 001 SynthBass101 1
002 Overdrive 3 2 002 CS Bass 2 000 041 Violin : 2
003 More Drive 2 003 JP-4 Bass 1 001 Violin Atk: 2
004 Guitar Pinch 1 004 JP-8 Bass 2 008 Slow Violin 1
005 Attack Drive 2 005 P5 Bass 1 000 042 Viola : 2
008 LP OverDrvGt 2 006 JPMG Bass 2 001 Viola Atk.: 2
009 LP OverDrv: 2 008 Acid Bass 1
010 LP Half Drv 2 009 TB303 Bass 1 000 043 Cello : 2
011 LP Half Drv2 2 010 Tekno Bass 2 001 Cello Atk.: 2
012 LP Chorus 2 011 TB303 Bass 2 1
000 044 Contrabass 1
012 Kicked TB303 2
000 031 DistortionGt 2
013 TB303 Saw Bs 1 000 045 Tremolo Str 1
001 Dist. Gt2: 2
014 Rubber303 Bs 1 002 Trem Str.St. 2
002 Dazed Guitar 2
015 Reso 303 Bs 1 008 Slow Tremolo 1
003 Distortion: 2
016 Reso SH Bass 1 009 Suspense Str 2
004 Dist. Fast: 2
017 TB303 Sqr Bs 1 010 SuspenseStr2 2
005 Attack Dist 2
018 TB303 DistBs 1
008 Feedback Gt. 2 000 046 PizzicatoStr 1
019 Clavi Bass 2
009 Feedback Gt2 2 001 Vcs&Cbs Pizz 2
020 Hammer 2
016 Power Guitar 2 002 Chamber Pizz 2
021 Jungle Bass 1
017 Power Gt.2 2 003 St.Pizzicato 2
022 Square Bass 2
018 5th Dist. 2 008 Solo Pizz. 1
023 Square Bass2 2
024 Rock Rhythm 2 016 Solo Spic. 1
024 Arpeggio Bs 1
025 Rock Rhythm2 2 017 StringsSpic. 2
032 Hit&Saw Bass 2
026 Dist Rtm GTR 1
033 Ring Bass 2 000 047 Harp 1
000 032 Gt.Harmonics 1 034 AtkSineBass 2 001 Harp&Strings 2
008 Gt. Feedback 1 035 OB sine Bass 2 002 Harp St. 2
009 Gt.Feedback2 2 036 Auxiliary Bs 2 008 Uillean Harp 2
016 Ac.Gt.Harmnx 1 040 303SqDistBs 1 016 Synth Harp 1
024 E.Bass Harm. 1 041 303SqDistBs2 2 024 Yang Qin 2
042 303SqDistBs3 1 025 Yang Qin 2 2
043 303Sqr.Rev 1 026 SynthYangQin 2
Bass 044 TeeBee 1
000 048 Timpani 1
CC00 PC SC-8820 Map Voices 000 040 Synth Bass 2 2
001 SynthBass201 2
000
001
033 Acoustic Bs.
Rockabilly
1
2
002 Modular Bass 2 Ensemble
003 Seq Bass 2
008 Wild A.Bass 2 004 MG Bass 1 CC00 PC SC-8820 Map Voices
009 Atk A.Bass 2 005 Mg Oct Bass1 2
016 Bass + OHH 2 000 049 Strings : 2
006 MG Oct Bass2 2
001 Bright Str: 1
007 MG Blip Bs: 2
000 034 Fingered Bs. 1 002 ChamberStr: 2
008 Beef FM Bass 2
001 Fingered Bs2 2 003 Cello sect. 1
009 Dly Bass 2
002 Jazz Bass 1 004 Bright Str.2 2
010 X Wire Bass 2
003 Jazz Bass 2 2 005 Bright Str.3 2
011 WireStr Bass 2
004 Rock Bass 2 006 Quad Strings 2
012 Blip Bass: 2
005 Heart Bass 1 007 Mild Strings 2
013 RubberBass 1 2
006 AttackFinger 2 008 Orchestra 2
014 Syn Bell Bs 2
007 Finger Slap 2 009 Orchestra 2 2
015 Odd Bass 2
008 ChorusJazzBs 2 010 Tremolo Orch 2
016 RubberBass 2 2
016 F.Bass/Harm. 1 011 Choir Str. 2
017 SH101 Bass 1 1
012 Strings+Horn 2
000 035 Picked Bass 1 018 SH101 Bass 2 1
013 Str.+Flute 2
001 Picked Bass2 2 019 Smooth Bass 2
014 Choir Str.2 2
002 Picked Bass3 2 020 SH101 Bass 3 1
015 Choir Str.3 2
003 Picked Bass4 2 021 Spike Bass 1
016 St. Strings 2
004 Double Pick 2 022 House Bass: 2
017 St.Strings 2 2
008 Muted PickBs 1 023 KG Bass 2
018 St.Strings 3 2
016 P.Bass/Harm. 1 024 Sync Bass 2
019 Orchestra 3 2
025 MG 5th Bass 2
000 036 Fretless Bs. 1 020 Orchestra 4 2
026 RND Bass 2
001 Fretless Bs2 2 024 Velo Strings 2
027 WowMG Bass 2
002 Fretless Bs3 2 032 Oct Strings1 2
028 Bubble Bass 2
003 Fretless Bs4 2 033 Oct Strings2 2
029 Attack Pulse 1
004 Syn Fretless 2 034 ContraBsSect 2
030 Sync Bass 2 2
005 Mr.Smooth 2 040 60s Strings 2
031 Pulse Mix Bs 2
008 Wood+FlessBs 2 032 MG Dist Bass 2 000 050 Slow Strings 1
000 037 Slap Bass 1 1 033 Seq Bass 2 2 001 SlowStrings2 1
001 Slap Pop 1 034 3rd Bass 2 002 SlowStrings3 2
008 Reso Slap 1 035 MG Oct Bass 2 008 Legato Str. 2
009 Unison Slap 2 036 SlowEnvBass 2 009 Warm Strings 2
037 Mild Bass 2 010 St.Slow Str. 2
000 038 Slap Bass 2 2 038 DistEnvBass 2 011 St.Slow Str2 2
001 Slap Bass 3 2 039 MG LightBass 2 012 S.Str+Choir 2
008 FM Slap 2 040 DistSynBass 2 013 S.Str+Choir2 2
041 Rise Bass 2
042 Cyber Bass 2

59
PC : program number (Instrument number)
CC00 : value of controller number 0
(Bank number, Variation number)
Appendix Voices : number of voices used by the Instrument
: : legato-enabled sounds
+ : a percussive sound which cannot be played melodically.
Use near C4 (note number 60).

CC00 PC SC-8820 Map Voices CC00 PC SC-8820 Map Voices CC00 PC SC-8820 Map Voices

000 051 Syn.Strings1 2 000 056 OrchestraHit 2 000 062 Brass 1 2


001 OB Strings 2 001 Bass Hit 2 001 Brass ff 1
002 StackStrings 2 002 6th Hit 2 002 Bones Sect. 1
003 JP Strings 2 003 Euro Hit 2 003 St. Brass ff 2
004 Chorus Str. 2 008 Impact Hit 2 004 Quad Brass1 2
008 Syn.Strings3 2 009 Philly Hit 2 005 Quad Brass2 2
009 Syn.Strings4 2 010 Double Hit 2 008 Brass 2 2
010 Syn.Strings6 2 011 Perc. Hit 1 009 Brass 3 2
011 Syn.Strings7 2 012 Shock Wave 2 010 Brass sfz 2
012 LoFi Strings 2 013 Bounce Hit 1 012 Brass sfz 2 2
016 High Strings 2 014 Drill Hit 1 014 FatPop Brass 2
017 Hybrid Str. 2 015 Thrill Hit 1 016 Brass Fall 1
024 Tron Strings 2 016 Lo Fi Rave 2 017 Trumpet Fall 1
025 Noiz Strings 2 017 Techno Hit 1 024 Octave Brass 2
018 Dist. Hit 1 025 Brass + Reed 2
000 052 Syn.Strings2 2
019 Bam Hit 1 026 Fat + Reed 2
001 Syn.Strings5 2
020 Bit Hit 1 032 Orch Brass 2
002 JUNO Strings 2
021 Bim Hit 1 033 Orch Brass 2 2
003 FilteredOrch 2
022 Technorg Hit 1 035 St.FatPopBrs 2
004 JP Saw Str. 2
023 Rave Hit 2 036 St.Orch Brs 2
005 Hybrid Str.2 2
024 Strings Hit 2 037 St.Orch Brs2 2
006 DistStrings 2
025 Stack Hit 2 038 St.Orch Brs3 2
007 JUNOFullStr. 2
026 Industry Hit 1
008 Air Strings 2 000 063 Synth Brass1 2
027 Clap Hit 1
009 Atk Syn Str. 2 001 JUNO Brass 2
010 StraightStr. 2 002 Stack Brass 2

000 053 Choir Aahs 1 Brass 003


004
SH-5 Brass
MKS Brass
2
2
008 St.ChoirAahs 2
CC00 PC SC-8820 Map Voices 005 Jump Brass 1
009 Melted Choir 2
008 Pro Brass 2
010 Church Choir 2 000 057 Trumpet 1 009 P5 Brass 2
011 Boys Choir 1 1 001 Trumpet 2 1 010 OrchSynBrass 2
012 Boys Choir 2 2 002 Trumpet: 1 016 Oct SynBrass 2
013 St.BoysChoir 2 003 Dark Trumpet 1 017 Hybrid Brass 2
014 Rich Choir 2 004 Trumpet & Nz 2 018 OctSynBrass2 2
016 Choir Hahs 1 008 Flugel Horn 1 019 BPF Brass 2
024 Chorus Lahs 1 016 4th Trumpets 2
032 Chorus Aahs 2 024 Bright Tp. 2 000 064 Synth Brass2 2
033 Male Aah+Str 2 025 Warm Tp. 2 001 Soft Brass 2
026 Warm Tp.2 2 002 Warm Brass 2
000 054 Voice Oohs 1
027 Twin Tp. 2 003 Synth Brass3 2
001 Chorus Oohs 2
032 Syn. Trumpet 1 004 Sync Brass 2
002 Voice Oohs 2 2
005 Fat SynBrass 2
003 Chorus Oohs2 2 000 058 Trombone 1 006 DeepSynBrass 2
004 OohsCodeMaj7 1 001 Trombone 2 1 008 SynBrass sfz 1
005 OohsCodeSus4 1 002 Twin bones 2 009 OB Brass 2
006 Jazz Scat 1 003 Bones & Tuba 2 010 Reso Brass 2
008 Voice Dahs 1 004 Bright Tb 1 011 DistSqrBrass 2
009 JzVoice Dat 1 008 Bs. Trombone 1 012 JP8000SawBrs 2
010 JzVoice Bap 1 016 Euphonium 2 016 Velo Brass 1 2
011 JzVoice Dow 1
000 059 Tuba 1 017 Transbrass 2
012 JzVoice Thum 1
016 VoiceLah Fem 1 001 Tuba 2 1
017
018
ChorusLahFem
VoiceLuh Fem
2
1
008 Tuba + Horn 2
Reed
000 060 MutedTrumpet 1
019 ChorusLuhFem 2 001 Cup Mute Tp 1 CC00 PC SC-8820 Map Voices
020 VoiceLan Fem 1 002 MuteTrumpet2 1
021 ChorusLanFem 2 000 065 Soprano Sax 1
003 MuteTrumpet3 2
022 VoiceAah Fem 1 008 Soprano Exp. 1
008 Muted Horns 1
023 VoiceUuh Fem 1 000 066 Alto Sax 1
024 Fem Lah&Lan 1 000 061 French Horns 1
008 AltoSax Exp. 1
032 VoiceWah Mal 1 001 Fr.Horn 2 2
009 Grow Sax 1
033 ChorusWahMal 2 002 Horn + Orche 2
016 AltoSax + Tp 2
034 VoiceWoh Mal 1 003 Wide FreHrns 2
017 Sax Section 2
035 ChorusWohMal 2 008 F.Hrn Slow: 1
036 VoiceAah Mal 1 009 Dual Horns 2 000 067 Tenor Sax 2
037 VoiceOoh Mal 1 016 Synth Horn 2 001 Tenor Sax: 2
040 Humming 2 024 F.Horn Rip 1 008 BreathyTn.: 1
009 St.Tenor Sax 2
000 055 SynVox 1
001 SynVox 2 2 000 068 Baritone Sax 2
002 SynVox 3 2 001 Bari. Sax: 2
008 Syn.Voice 2 008 Bari & Tenor 2
009 Silent Night 2
000 069 Oboe 1
010 Syn.Voice 2 2
008 Oboe Exp. 1
016 VP330 Choir 1
016 Multi Reed 1
017 Vinyl Choir 2
018 JX8P Vox 2 000 070 English Horn 1
019 Analog Voice 1
000 071 Bassoon 1

000 072 Clarinet 1


008 Bs Clarinet 1
016 Multi Wind 1
017 Quad Wind 2

60
Appendix

Pipe CC00 PC SC-8820 Map Voices CC00 PC SC-8820 Map Voices

CC00 PC SC-8820 Map Voices 000 082 Saw Wave 2 000 086 Solo Vox 2
001 OB2 Saw 1 001 Solo Vox 2 2
000 073 Piccolo 1 002 Pulse Saw 2 008 Vox Lead 2
001 Piccolo: 1 003 Feline GR 2 009 LFO Vox 2
008 Nay 2 004 Big Lead 2 010 Vox Lead 2 2
009 Nay Tremolo 2 005 Velo Lead 2
016 Di 2 000 087 5th Saw Wave 2
006 GR-300 2
001 Big Fives 2
000 074 Flute 1 007 LA Saw 1
002 5th Lead 2
001 Flute 2: 1 008 Doctor Solo 2
003 5th Ana.Clav 2
002 Flute Exp. 1 009 Fat Saw Lead 2
004 5th Pulse 2
003 Flt Travelso 2 010 JP8000 Saw 1
005 JP 5th Saw 2
008 Flute + Vln 2 011 D-50 Fat Saw 2
006 JP8000 5thFB 2
009 Pipe & Reed 2 012 OB DoubleSaw 2
008 4th Lead 2
016 Tron Flute 1 013 JP DoubleSaw 2
017 Indian Flute 1 014 FatSawLead 2 2 000 088 Bass & Lead 2
015 JP SuperSaw 2 001 Big & Raw 2
000 075 Recorder 1 016 Waspy Synth 2 002 Fat & Perky 2
017 PM Lead 1 003 JUNO Rave 1
000 076 Pan Flute 2
018 CS Saw Lead 1 004 JP8 BsLead 1 1
008 Kawala 2
024 MG Saw 1 1 005 JP8 BsLead 2 2
016 Zampona 2
025 MG Saw 2 1 006 SH-5 Bs.Lead 2
017 Zampona Atk 1
026 OB Saw 1 1 007 Delayed Lead 2
024 Tin Whistle 1
027 OB Saw 2 1
025 TinWhtsle Nm 1
028 D-50 Saw 1
026 TinWhtsle Or 1
029 SH-101 Saw 1 "Synth pad, etc"
000 077 Bottle Blow 2 030 CS Saw 1
031 MG Saw Lead 1 CC00 PC SC-8820 Map Voices
000 078 Shakuhachi 2 032 OB Saw Lead 1
001 Shakuhachi: 2 000 089 Fantasia 2
033 P5 Saw Lead 2
001 Fantasia 2 2
000 079 Whistle 1 034 MG unison 2
002 New Age Pad 2
001 Whistle 2 2 035 Oct Saw Lead 2
003 Bell Heaven 2
036 Natural Lead 2
004 Fantasia 3 2
000 080 Ocarina 1 040 SequenceSaw1 2
005 Fantasia 4 2
041 SequenceSaw2 1
006 After D ! 2
042 Reso Saw 1
Synth lead 043 Cheese Saw 1 1
007 260HarmPad 2

044 Cheese Saw 2 1 000 090 Warm Pad 1


CC00 PC SC-8820 Map Voices
045 Rhythmic Saw 2 001 Thick Matrix 2
000 081 Square Wave 2 046 SequencedSaw 2 002 Horn Pad 2
001 MG Square 1 047 Techno Saw 2 003 Rotary Strng 2
002 Hollow Mini 1 004 OB Soft Pad 2
000 083 Syn.Calliope 2
003 Mellow FM 2 005 Sine Pad 2
001 Vent Synth 2
004 CC Solo 2 006 OB Soft Pad2 2
002 Pure PanLead 2
005 Shmoog 2 008 Octave Pad 2
008 LM Pure Lead 2
006 LM Square 2 009 Stack Pad 2
009 LM Blow Lead 2
007 JP8000 TWM 2 010 Human Pad 2
008 2600 Sine 1 000 084 Chiffer Lead 2 011 Sync Brs.Pad 2
009 Sine Lead 1 001 TB Lead 2 012 Oct.PWM Pad 2
010 KG Lead 1 002 Hybrid Lead 2 013 JP Soft Pad 2
011 Twin Sine 2 003 Unison SqrLd 2
000 091 Polysynth 2
016 P5 Square 1 004 FatSolo Lead 2
001 80's PolySyn 2
017 OB Square 1 005 ForcefulLead 2
002 Polysynth 2 2
018 JP-8 Square 1 006 Oct.UnisonLd 2
003 Poly King 2
019 Dist Square 1 007 Unison SawLd 2
004 Super Poly 2
020 303SquarDst1 1 008 Mad Lead 2
008 Power Stack 2
021 303SquarDst2 1 009 CrowdingLead 2
009 Octave Stack 2
022 303 Mix Sqr 2 010 Double Sqr. 2
010 Reso Stack 1
023 Dual Sqr&Saw 2
000 085 Charang 2 011 Techno Stack 2
024 Pulse Lead 2
001 Wire Lead 2 012 Pulse Stack 2
025 JP8 PulseLd1 2
002 FB.Charang 2 013 TwinOct.Rave 2
026 JP8 PulseLd2 1
003 Fat GR Lead 2 014 Oct.Rave 2
027 MG Reso. Pls 1
004 Windy GR Ld 2 015 Happy Synth 2
028 JP8 PulseLd3 2
005 Mellow GR Ld 2 016 ForwardSweep 2
029 260RingLead 2
006 GR & Pulse 2 017 ReverseSweep 2
030 303DistLead 2
008 Dist.Lead 2 024 Minor Rave 2
031 JP8000DistLd 2
032 HipHop SinLd 1 009 Acid Guitar1 2
000 092 Space Voice 1
033 HipHop SqrLd 1 010 Acid Guitar2 2
001 Heaven II 2
034 HipHop PlsLd 1 011 Dance Dst.Gt 2
002 SC Heaven 2
035 Flux Pulse 2 012 DanceDst.Gt2 2
003 Itopia 2
016 P5 Sync Lead 1
004 Water Space 2
017 Fat SyncLead 2
005 Cold Space 2
018 Rock Lead 2
006 Noise Peaker 1
019 5th DecaSync 2
007 Bamboo Hit 1
020 Dirty Sync 1
008 Cosmic Voice 2
021 DualSyncLead 2
009 Auh Vox 1
022 LA Brass Ld 2
010 AuhAuh 2
024 JUNO Sub Osc 1
011 Vocorderman 2
025 2600 Sub Osc 1
012 Holy Voices 2
026 JP8000Fd Osc 1

61
PC : program number (Instrument number)
CC00 : value of controller number 0
(Bank number, Variation number)
Appendix Voices : number of voices used by the Instrument
: : legato-enabled sounds
+ : a percussive sound which cannot be played melodically.
Use near C4 (note number 60).

CC00 PC SC-8820 Map Voices CC00 PC SC-8820 Map Voices "Ethnic, etc"
000 093 Bowed Glass 2 000 100 Atmosphere 2 CC00 PC SC-8820 Map Voices
001 SoftBellPad 2 001 Warm Atmos 2
002 JP8 Sqr Pad 2 002 Nylon Harp 2 000 105 Sitar 1
003 7thBelPad 2 003 Harpvox 2 001 Sitar 2 2
004 Steel Glass 2 004 HollowReleas 2 002 Detune Sitar 2
005 Bottle Stack 2 005 Nylon+Rhodes 2 003 Sitar 3 2
006 Ambient Pad 2 004 Sitar/Drone 1
000 094 Metal Pad 2 005 Sitar 4 2
007 Invisible 2
001 Tine Pad 2 008 Tambra 1
008 Pulsey Key 2
002 Panner Pad 2 016 Tamboura 2
009 Noise Piano 2
003 Steel Pad 2
010 Heaven Atmos 2 000 106 Banjo 1
004 Special Rave 2
011 Tambra Atmos 2 001 Muted Banjo 1
005 Metal Pad 2 2
000 101 Brightness 2 008 Rabab 2
000 095 Halo Pad 2 009 San Xian 2
001 Shining Star 2
001 Vox Pad 2 016 Gopichant 2
002 OB Stab 1
002 Vox Sweep 2 024 Oud 2
003 Brass Star 2
008 Horror Pad 2 028 Oud+Strings 2
004 Choir Stab 2
009 SynVox Pad 2 032 Pi Pa 1
005 D-50 Retour 2
010 SynVox Pad 2 2
006 SouthernWind 2 000 107 Shamisen 1
011 Breath&Rise 2
007 SymbolicBell 2 001 Tsugaru 2
012 Tears Voices 2
008 Org Bell 2 008 Syn Shamisen 2
000 096 Sweep Pad 1
000 102 Goblin 2 000 108 Koto 2
001 Polar Pad 1
001 Goblinson 2 001 Gu Zheng 2
002 Ambient BPF 2
002 50's Sci-Fi 2 008 Taisho Koto 1
003 Sync Pad 2
003 Abduction 2 016 Kanoon 2
004 Warriors 2
004 Auhbient 2 019 Kanoon+Choir 2
008 Converge 1
005 LFO Pad 2 024 Oct Harp 1
009 Shwimmer 2
006 Random Str 2
010 Celestial Pd 2 000 109 Kalimba 1
007 Random Pad 2
011 Bag Sweep 2 008 Sanza 2
008 LowBirds Pad 2
012 Sweep Pipe 2 009 Bodhran 1
009 Falling Down 2
013 Sweep Stack 2 010 Bodhran Mute 1
010 LFO RAVE 2
014 Deep Sweep 2
011 LFO Horror 2
015 Stray Pad 2 000 110 Bagpipe 1
012 LFO Techno 2
008 Didgeridoo 1
013 Alternative 2
009 Uillean Pipe 1
Synth SFX 014
015
UFO FX
Gargle Man
2
1
010 UillnPipe Nm 1
011 UillnPipe Or 1
CC00 PC SC-8820 Map Voices 016 Sweep FX 1
000 097 Ice Rain 2 017 LM Has Come 2 000 111 Fiddle 1
001 Harmo Rain 2 018 FallinInsect 2 008 Er Hu 1
002 African wood 2 019 LFO Oct.Rave 2 009 Gao Hu 1
003 Anklung Pad 2 020 Just Before 2
021 RND Fl.Chord 2 000 112 Shanai 1
004 Rattle Pad 2
022 RandomEnding 2 001 Shanai 2 1
005 Saw Impulse 2
023 Random Sine 2 008 Pungi 1
006 Strange Str. 2
024 EatingFilter 2 016 Hichiriki 2
007 FastFWD Pad 2
025 Noise&SawHit 2 024 Mizmar 1
008 Clavi Pad 2
026 Pour Magic 2 032 Suona 1 1
009 EP Pad 2
027 DancingDrill 2 033 Suona 2 1
010 Tambra Pad 2
011 CP Pad 2 028 Dirty Stack 2

000 098 Soundtrack 2


029
030
Big Blue
Static Hit
2
2
Percussive
001 Ancestral 2 031 Atl.Mod.FX 2
CC00 PC SC-8820 Map Voices
002 Prologue 2 032 Acid Copter 2
003 Prologue 2 2 000 113 Tinkle Bell 1
004 Hols Strings 2 000 103 Echo Drops 1 008 Bonang 1
005 HistoryWave 2 001 Echo Bell 2 009 Gender 1
008 Rave 2 002 Echo Pan 2 010 Gamelan Gong 1
003 Echo Pan 2 2 011 St.Gamelan 2
000 099 Crystal 2 004 Big Panner 2 012 Jang Gu 2
001 Syn Mallet 1 005 Reso Panner 2 013 Jegogan 2
002 Soft Crystal 2 006 Water Piano 2 014 Jublag 1
003 Round Glock 2 007 Echo SynBass 2 015 Pemade 1
004 Loud Glock 2 008 Pan Sequence 2 016 RAMA Cymbal 1
005 GlockenChime 2 009 Aqua 2 017 Kajar 1
006 Clear Bells 2 010 Panning Lead 2 018 Kelontuk 1
007 ChristmasBel 2 011 PanningBrass 2 019 Kelontuk Mt 1
008 Vibra Bells 2
000 104 Star Theme 2 020 Kelontuk Sid 1
009 Digi Bells 2
001 Star Theme 2 2 021 Kopyak Op 1 +
010 Music Bell 2
002 Star Mind 2 022 Kopyak Mt 1 +
011 Analog Bell 1
003 Star Dust 2 023 Ceng Ceng 2 +
012 Blow Bell 2
004 Rep.Trance 2 024 Reyoung 2
013 Hyper Bell 2
005 Etherality 2 025 Kempur 2
016 Choral Bells 2
006 Mystic Pad 2 032 Jngl Crash 1 +
017 Air Bells 2
008 Dream Pad 2 040 Crash Menu 1
018 Bell Harp 2
009 Silky Pad 2 041 RideCym Menu 1
019 Gamelimba 2
010 Dream Pad 2 2 042 RideBellMenu 1
020 JUNO Bell 2
021 JP Bell 2 011 Silky Pad 2 2
CC00 PC SC-8820 Map Voices
022 Pizz Bell 2 016 New Century 1
023 Bottom Bell 2 017 7th Atmos. 2 000 114 Agogo 1
018 Galaxy Way 2 008 Atarigane 1
019 Rising OSC. 2 016 Tambourine 1 +

62
Appendix

CC00 PC SC-8820 Map Voices SFX CC00 PC SC-8820 Map Voices

000 115 Steel Drums 1 CC00 PC SC-8820 Map Voices 000 125 Telephone 1 1 +
001 Island Mlt 2 001 Telephone 2 1 +
000 121 Gt.FretNoise 1 002 DoorCreaking 1 +
000 116 Woodblock 1 + 001 Gt.Cut Noise 1 + 003 Door 1 +
008 Castanets 1 + 002 String Slap 1 + 004 Scratch 1 +
016 Angklung 1 003 Gt.CutNoise2 1 + 005 Wind Chimes 2 +
017 Angkl Rhythm 2 004 Dist.CutNoiz 1 + 007 Scratch 2 1 +
024 Finger Snaps 1 + 005 Bass Slide 1 + 008 ScratchKey 2 +
032 909 HandClap 1 + 006 Pick Scrape 1 + 009 TapeRewind 1 +
040 HandClapMenu 1 008 Gt. FX Menu 1 010 Phono Noise 1 +
009 Bartok Pizz. 1 011 MC-500 Beep 1
000 117 Taiko 1 +
010 Guitar Slap 1 + 012 Scratch 3 1 +
001 Small Taiko 1 +
011 Chord Stroke 1 013 Scratch 4 1 +
008 Concert BD 1 +
012 Biwa Stroke 1 + 014 Scratch 5 1 +
009 ConcertBD Mt 1 +
013 Biwa Tremolo 1 + 015 Scratch 6 1 +
016 Jungle BD 1 +
016 A.Bs.Nz Menu 1 016 Scratch 7 1 +
017 Techno BD 1 +
017 D.Gt.Nz Menu 1
018 Bounce 1 +
018 E.Gt.NzMenu1 1 000 126 Helicopter 1 +
024 KendangWadon 1 +
019 E.Gt.NzMenu2 1 001 Car-Engine 1 +
025 Bebarongan 1 +
020 G.StrokeMenu 1 002 Car-Stop 1 +
026 Pelegongan 1 +
021 Gt.SlideMenu 1 003 Car-Pass 1 +
027 Dholak 1 1 +
022 A.Bs.Mute Nz 1 + 004 Car-Crash 2 +
028 Dholak 2 1 +
023 A.Bs.TouchNz 1 + 005 Siren 1 +
032 Jngl BD Roll 1 +
024 A.Bs.AtackNz 1 + 006 Train 1 +
040 Kick Menu 1 1
025 TC Up Nz 1 + 007 Jetplane 2 +
041 Kick Menu 2 1
026 TC DownMt.Nz 1 + 008 Starship 2 +
042 Kick Menu 3 1
027 TC UpMt.Nz 1 + 009 Burst Noise 2 +
043 Kick Menu 4 1
028 TC Down Nz 1 + 010 Calculating 2 +
000 118 Melo. Tom 1 1 + 029 DstGT.Up Nz 1 + 011 Perc. Bang 2 +
001 Real Tom 2 + 030 DstGT.DwnNz1 1 + 012 Burner 2 +
002 Real Tom 2 2 + 031 DstGT.DwnNz2 1 + 013 Glass & Glam 1 +
003 Jazz Tom 2 + 032 DstGT.MuteNz 1 + 014 Ice Ring 1 +
004 Brush Tom 2 + 034 Gt.StrokeNz5 1 + 015 Over Blow 2 +
008 Melo. Tom 2 1 + 035 StlGt.SldNz1 1 + 016 Crack Bottle 1 +
009 Rock Tom 2 + 036 StlGt.SldNz2 1 + 017 Pour Bottle 1 +
016 Rash SD 1 + 037 StlGt.SldNz3 1 + 018 Soda 1 +
017 House SD 1 + 038 StlGt.SldNz4 1 + 019 Open CD Tray 1 +
018 Jungle SD 1 + 039 Gt.StrokeNz1 1 + 020 Audio Switch 1 +
019 909 SD 1 + 040 Gt.StrokeNz2 1 + 021 Key Typing 1
024 Jngl SD Roll 1 + 041 Gt.StrokeNz3 1 + 022 SL 1 1 +
040 SD Menu 1 1 042 Gt.StrokeNz4 1 + 023 SL 2 1 +
041 SD Menu 2 1 024 Car Engine 2 1 +
000 122 Breath Noise 1 025 Car Horn 1 +
042 SD Menu 3 1
001 Fl.Key Click 1 + 026 Boeeeen 1 +
043 SD Menu 4 1
002 Brth Nz Menu 1 027 R.Crossing 1 +
044 SD Menu 5 1
003 Fl.Breath 1 1 + 028 Compresser 1 +
000 119 Synth Drum 1 + 004 Fl.Breath 2 1 + 029 Sword Boom! 1 +
008 808 Tom 2 + 005 Fl.Breath 3 1 + 030 Sword Cross 1 +
009 Elec Perc 1 + 006 Vox Breath 1 1 + 031 Stab! 1 1 +
010 Sine Perc. 1 007 Vox Breath 2 1 + 032 Stab! 2 1 +
011 606 Tom 1 + 008 Trombone Nz 1 +
012 909 Tom 1 + 009 Trumpet Nz 1 + 000 127 Applause 2 +
013 606 Dist.Tom 1 + 001 Laughing 1 +
000 123 Seashore 1 + 002 Screaming 1 +
000 120 Reverse Cym. 1 + 001 Rain 1 + 003 Punch 1 +
001 Reverse Cym2 1 + 002 Thunder 1 + 004 Heart Beat 1
002 Reverse Cym3 1 + 003 Wind 1 + 005 Footsteps 1 +
003 Reverse Cym4 2 + 004 Stream 2 + 006 Applause 2 2 +
008 Rev.Snare 1 1 + 005 Bubble 2 + 007 Small Club 2 +
009 Rev.Snare 2 1 + 006 Wind 2 1 + 008 ApplauseWave 2 +
016 Rev.Kick 11 + 007 Cricket 1 + 009 BabyLaughing 1 +
017 Rev.ConBD 1 + 016 Pink Noise 1 016 Voice One 1 +
024 Rev.Tom 1 1 + 017 White Noise 1 017 Voice Two 1 +
025 Rev.Tom 2 1 + 018 Voice Three 1 +
000 124 Bird 2 +
026 Rev.Tom 3 1 + 019 Voice Tah 1 +
001 Dog 1 +
027 Rev.Tom 4 1 + 020 Voice Whey 1 +
002 Horse-Gallop 1 +
040 Rev.SD Menu1 1 022 Voice Kikit 1 +
003 Bird 2 1 +
041 Rev.SD Menu2 1 023 Voice ComeOn 1 +
004 Kitty 1 +
042 Rev.SD Menu3 1 024 Voice Aou 1 +
005 Growl 1 +
043 Rev.BD Menu1 1 025 Voice Oou 1 +
006 Growl 2 1 +
044 Rev.BD Menu2 1 026 Voice Hie 1 +
007 Fancy Animal 1 +
045 Rev.BD Menu3 1
008 Seal 1 + 000 128 Gun Shot 1 +
046 Rev.ClapMenu 1
001 Machine Gun 1 +
002 Lasergun 1 +
003 Explosion 2 +
004 Eruption 1 +
005 Big Shot 2 +
006 Explosion 2 2 +

63
PC : Program Number (Drum Set Number)

Appendix <–
--
: Same as the percussion sound of "STANDARD1"(PC1).
: No sound
[EXC] : Percussion sound of the same number will not be heard at the
same time.
* : Tones which are created using two voices

Drum Set List


The drum sets of this unit are organized as follows.
(The SC-8820 drum sets are employed by the SC-D70.)

PC SC-8820 map
001 STANDARD 1
002 STANDARD 2
003 STANDARD L/R
009 ROOM
010 HIP HOP
011 JUNGLE
012 TECHNO
013 ROOM L/R
014 HOUSE
017 POWER
025 ELECTRONIC
026 TR-808
027 DANCE
028 CR-78
029 TR-606
030 TR-707
031 TR-909
033 JAZZ
034 JAZZ L/R
041 BRUSH
042 BRUSH 2
043 BRUSH 2 L/R
049 ORCHESTRA
050 ETHNIC
051 KICK & SNARE
052 KICK & SNARE 2
053 ASIA
054 CYMBAL&CLAPS
055 GAMELAN 1
056 GAMELAN 2
057 SFX
058 RHYTHM FX
059 RHYTHM FX 2
060 RHYTHM FX 3
061 SFX 2
062 VOICE
063 CYM&CLAPS 2
128 ---

PC : Program Number (Drum Set Number)


* Sounds in such as the drum set of STANDARD L/R and STANDARD 3 etc. that have “RND” appended to their name (such as Kick, Snare,
and Hi-Hat) in the list on the next page are sounds which will change randomly with each note played (these changes affect the timbre and
timing). The purpose of this is to create a more natural sounding performance–even if all note messages for percussive instruments are sent with
absolute precision, subtle fluctuations will be applied so the performance sounds less mechanical. Note, however, that you may not always be
able to obtain the desired effect, depending on the circumstances.

64
Appendix

SC-8820 Drum Set (1)


* About Notes 0–21, and 95–127, refer to p.73.

PC1 PC2 PC3 PC9 PC10


STANDARD 1 STANDARD 2 STANDARD L/R ROOM HIP HOP
22 MC-500 Beep 1 <– <– <– <–
23 MC-500 Beep 2 <– <– <– <–
Concert SD <– <– <– <–
C1 24
25 Snare Roll <– <– <– <–
26 Finger Snap 2 Finger Snap <– Finger Snap <–
27 High Q <– <– <– <–
28 Slap <– <– <– <–
Scratch Push [EXC7] <– <– <– Scratch Push 2 [EXC7]
29
30 Scratch Pull [EXC7] <– <– <– Scratch Pull 2 [EXC7]
31 Sticks <– <– <– <–
32 Square Click <– <– <– <–
33 Metronome Click <– <– <– <–
34 Metronome Bell <– <– <– <–
35 Standard 1 Kick 2 * Standard 2 Kick 2 [RND] Standard Kick 2 Room Kick 2 Hip-Hop Kick 2
Standard 1 Kick 1 * Standard 2 Kick 1 [RND] Standard Kick 1 Room Kick 1 * Hip-Hop Kick 1
C2 36
37 Side Stick <– <– <– TR-808 Rim Shot
38 Standard 1 Snare 1 * Standard 2 Snare 1 [RND] Standard Snare 1 Room Snare 1 LoFi Snare 1
39 TR-909 Hand Clap Hand Clap <– Hand Clap TR-707 Claps
40 Standard 1 Snare 2 Standard 2 Snare 2 [RND] Standard Snare 2 Room Snare 2 LoFi Snare 2
Low Tom 2 <– [RND] Low Tom 2 Room Low Tom 2 * Jazz Low Tom 2
41
42 Closed Hi-Hat 1 [EXC1] Closed Hi-Hat [EXC1] [RND] Closed Hi-Hat [EXC1] Room Closed Hi-Hat 3 [EXC1] Room Closed Hi-Hat [EXC1]
43 Low Tom 1 <– <– Room Low Tom 1 * Jazz Low Tom 1
44 Pedal Hi-Hat [EXC1] Pedal Hi-Hat [EXC1] <– [EXC1] Pedal Hi-Hat [EXC1] Pedal Hi-Hat [EXC1]
45 Mid Tom 2 <– <– Room Mid Tom 2 * Jazz Mid Tom 2
46 Open Hi-Hat 1 [EXC1] Open Hi-Hat [EXC1] [RND] Open Hi-Hat [EXC1] Room Open Hi-Hat 3 [EXC1] Room Open Hi-Hat [EXC1]
47 Mid Tom 1 <– <– Room Mid Tom 1 * Jazz Mid Tom 1
High Tom 2 <– <– Room High Tom 2 * Jazz High Tom 2
C3 48
49 Crash Cymbal 1 * <– [RND] Crash Cymbal Room Crash Cymbal TR-909 Crash Cymbal
50 High Tom 1 <– <– Room High Tom 1 * Jazz High Tom 1
51 Ride Cymbal 1 <– [RND] Ride Cymbal 1 Room Ride Cymbal <–
52 Chinese Cymbal <– <– <– Reverse Cymbal
Ride Bell <– [RND] Ride Bell 1 Room Ride Bell Ride Bell
53
54 Tambourine <– <– <– Shake Tambourine
55 Splash Cymbal <– <– <– <–
56 Cowbell <– <– <– TR-808 Cowbell
57 Crash Cymbal 2 <– <– <– <–
58 Vibra-slap <– <– <– <–
59 Ride Cymbal 2 <– <– <– <–
High Bongo <– <– <– <–
C4 60
61 Low Bongo <– <– <– <–
62 Mute High Conga <– <– <– <–
63 Open High Conga <– <– <– <–
64 Low Conga <– <– <– <–
High Timbale <– <– <– <–
65
66 Low Timbale <– <– <– <–
67 High Agogo <– <– <– <–
68 Low Agogo <– <– <– <–
69 Cabasa <– <– <– <–
70 Maracas <– <– <– TR-808 Maracas
71 Short High Whistle [EXC2] <– <– <– <–
Long Low Whistle [EXC2] <– <– <– <–
C5 72
73 Short Guiro [EXC3] <– <– <– <–
74 Long Guiro [EXC3] <– <– <– CR-78 Guiro [EXC3]
75 Claves <– <– <– TR-808 Claves
76 High Wood Block <– <– <– <–
Low Wood Block <– <– <– <–
77
78 Mute Cuica [EXC4] <– <– <– High Hoo [EXC4]
79 Open Cuica [EXC4] <– <– <– Low Hoo [EXC4]
80 Mute Triangle [EXC5] <– <– <– Electric Mute Triangle [EXC5]
81 Open Triangle [EXC5] <– <– <– Electric Open Triangle [EXC5]
82 Shaker <– <– <– Shaker 2
83 Jingle Bell <– <– <– <–
Bell Tree Bar Chimes <– <– <–
C6 84
85 Castanets <– <– <– <–
86 Mute Surdo [EXC6] <– <– <– <– [EXC6]
87 Open Surdo [EXC6] <– <– <– <– [EXC6]
88 Applause 2 * <– <– <– Small Club 1 *
--- --- --- --- Hip-Hop Snare 2
89
90 --- --- --- --- LoFi Snare Rim
91 --- --- --- --- Hip-Hop Claps
92 --- --- --- --- Stantard 1 Snare 1
93 --- --- --- --- Standard 1 Snare 2
94 --- --- --- --- Room Snare 1
95 Room Snare 1 --- [L] Standard Kick 2 * Standard 1 Snare 1 * Room Snare 2
Room Snare 2 --- [L] Standard Kick 1 * Standard 1 Snare 2 Dance Snare
C7 96

65
PC : Program Number (Drum Set Number)

Appendix <–
--
: Same as the percussion sound of "STANDARD1"(PC1).
: No sound
[EXC] : Percussion sound of the same number will not be heard at the
same time.
* : Tones which are created using two voices

SC-8820 Drum Set (2)


* About Notes 0–21, and 95–127, refer to p.74.

PC 11 PC 12 PC 13 PC 14 PC 17
JUNGLE TECHNO ROOM L/R HOUSE POWER
22 <– <– <– <– <–
23 <– <– <– <– <–
<– <– <– <– <–
C1 24
25 <– <– <– <– <–
26 <– <– Finger Snap <– <–
27 <– <– <– <– <–
28 <– <– <– <– <–
Scratch Push 2 [EXC7] Scratch Push 2 [EXC7] <– [EXC7] Scratch Push 2 [EXC7] <– [EXC7]
29
30 Scratch Pull 2 [EXC7] Scratch Pull 2 [EXC7] <– [EXC7] Scratch Pull 2 [EXC7] <– [EXC7]
31 <– <– <– <– <–
32 <– <– <– <– <–
33 <– <– <– <– <–
34 <– <– <– <– <–
35 Jungle Kick 2 TR-808 Kick [RND] Room Kick 2 TR-909 Kick 2 Power Kick 2
Jungle Kick 1 TR-909 Kick 1 [RND] Room Kick 1 TR-909 Kick 1 Power Kick 1
C2 36
37 Jungle Snare Rim TR-909 Snare Rim <– House Snare Rim <–
38 HipHop Snare 1 TR-606 Snare 2 [RND] Room Snare 1 House Snare 1 Power Snare 1
39 R&B Claps TR-909 Claps Hand Clap TR-909 Claps Hand Clap
40 Jungle Snare Techno Snare [RND] Room Snare 2 House Snare 2 Power Snare 2
TR-909 Low Tom 2 TR-606 Low Tom 2 Room Low Tom 2 TR-909 Low Tom 2 Power Low Tom 2 *
41
42 TR-606 Closed Hi-Hat [EXC1] TR-707 Closed Hi-Hat [EXC1] [RND] Room Closed Hi-Hat [EXC1] Room Closed Hi-Hat [EXC1] <–
43 TR-909 Low Tom 1 TR-606 Low Tom 1 Room Low Tom 1 TR-909 Low Tom 1 Power Low Tom 1 *
44 Jungle Hi-Hat [EXC1] CR-78 Closed Hi-Hat [EXC1] Pedal Hi-Hat [EXC1] Pedal Hi-Hat [EXC1] <–
45 TR-909 Mid Tom 2 TR-606 Mid Tom 2 Room Mid Tom 2 TR-909 Mid Tom 2 Power Mid Tom 2 *
46 TR-606 Open Hi-Hat [EXC1] TR-909 Open Hi-Hat [EXC1] [RND] Room Open Hi-Hat [EXC1] Room Open Hi-Hat [EXC1] <–
47 TR-909 Mid Tom 1 TR-606 Mid Tom 1 Room Mid Tom 1 TR-909 Mid Tom 1 Power Mid Tom 1 *
TR-909 High Tom 2 TR-606 High Tom 2 Room High Tom 2 TR-909 High Tom 2 Power High Tom 2 *
C3 48
49 Jungle Crash TR-909 Crash Cymbal [RND] Room Crash Cymbal TR-909 Crash Cymbal <–
50 TR-909 High Tom 1 TR-606 High Tom 1 Room High Tom 1 TR-909 High Tom 1 Power High Tom 1 *
51 Ride Cymbal 1 Ride Cymbal 1 [RND] Room Ride Cymbal TR-909 Ride Cymbal <–
52 Reverse Cymbal Reverse Cymbal <– Reverse Cymbal <–
Ride Bell Ride Bell [RND] Room Ride Bell Ride Bell <–
53
54 Shake Tambourine Shake Tambourine <– Shake Tambourine <–
55 <– <– Splash Cymbal <– <–
56 TR-808 Cowbell TR-808 Cowbell <– TR-808 Cowbell <–
57 <– TR-909 Crash Cymbal <– TR-909 Crash Cymbal <–
58 <– <– <– <– <–
59 <– <– <– <– <–
<– CR-78 High Bongo <– CR-78 High Bongo <–
C4 60
61 <– CR-78 Low Bongo <– CR-78 Low Bongo <–
62 <– TR-808 High Conga <– TR-808 High Conga <–
63 <– TR-808 Mute Conga <– TR-808 Mute Conga <–
64 <– TR-808 Low Conga <– TR-808 Low Conga <–
<– <– <– <– <–
65
66 <– <– <– <– <–
67 <– <– <– <– <–
68 <– <– <– <– <–
69 <– <– <– <– <–
70 TR-808 Maracas TR-808 Maracas <– TR-808 Maracas <–
71 <– <– <– <– <–
<– <– <– <– <–
C5 72
73 <– <– <– <– <–
74 CR-78 Guiro [EXC3] CR-78 Guiro [EXC3] <– CR-78 Guiro [EXC3] <–
75 TR-808 Claves TR-808 Claves <– TR-808 Claves <–
76 <– <– <– <– <–
<– <– <– <– <–
77
78 High Hoo [EXC4] High Hoo [EXC4] <– High Hoo [EXC4] <–
79 Low Hoo [EXC4] Low Hoo [EXC4] <– Low Hoo [EXC4] <–
80 Electric Mute Triangle [EXC5] Electric Mute Triangle [EXC5] <– Electric Mute Triangle [EXC5] <–
81 Electric Open Triangle [EXC5] Electric Open Triangle [EXC5] <– Electric Open Triangle [EXC5] <–
82 Jungle Shaker TR-626 Shaker <– TR-626 Shaker <–
83 <– <– <– <– <–
<– <– <– <– <–
C6 84
85 <– <– <– <– <–
86 <– <– <– <– <–
87 <– <– <– <– <–
88 Small Club 1 * <– <– Small Club 1 <–
Jungle Kick Roll Dance Snare --- TR-606 Snare 2 ---
89
90 Jungle Snare Roll House Snare --- Dance Snare ---
91 TR-606 Snare 2 Rock Snare Dry --- Techno Snare ---
92 Dance Snare Jungle Snare --- Rock Snare Dry ---
93 Techno Snare LoFi Snare 1 --- Hip-Hop Snare 1 ---
94 House Snare LoFi Snare 2 --- LoFi Snare 1 ---
95 Rock Snare Dry HipHop Snare 1 [L] Room Kick 2 LoFi Snare 2 ---
LoFi Snare 1 HipHop Snare 2 [L] Room Kick 1 * Jungle Snare ---
C7 96

66
Appendix

SC-8820 Drum Set (3)


* About Notes 0–21, and 95–127, refer to p.74, p.75.

PC 25 PC 26 PC 27 PC 28 PC 29
ELECTRONIC TR-808 DANCE CR-78 TR-606 [Pro]
22 <– <– <– <– <–
23 <– <– <– <– <–
C1 24 <– <– <– <– <–
25 <– <– <– <– <–
26 Finger Snap 2 <– Finger Snap 2 <– <–
27 <– <– <– <– <–
28 <– <– <– <– <–
Scratch Push 2 [EXC7] Scratch Push 2 [EXC7] Scratch Push 2 [EXC7] Scratch Push 2 [EXC7] Scratch Push 2 [EXC7]
29
30 Scratch Pull 2 [EXC7] Scratch Pull 2 [EXC7] Scratch Pull 2 [EXC7] Scratch Pull 2 [EXC7] Scratch Pull 2 [EXC7]
31 <– <– <– <– <–
32 <– <– <– <– <–
33 <– <– <– <– <–
34 <– <– <– <– <–
35 Electric Kick 2 TR-808 Kick 2 Fat Kick CR-78 Kick 2 CR-78 Kick 2
Electric Kick 1 * TR-808 Kick 1 Dance Kick CR-78 Kick 1 TR-606 Kick 1
C2 36
37 <– TR-808 Rim Shot Dance Rim Shot CR-78 Rim Shot CR-78 Rim Shot
38 Electric Snare 1 TR-808 Snare 1 Dance Snare CR-78 Snare 1 TR-606 Snare 1
39 Hand Clap Hand Clap Comp Claps 2 TR-707 Hand Clap TR-707 Hand Clap
40 Electric Snare 2 TR-808 Snare 2 Rock SD Dry CR-78 Snare 2 TR-606 Snare 2
Electric Low Tom 2 * TR-808 Low Tom 2 * Electric Low Tom 2 * CR-78 Low Tom 2 * TR-606 Low Tom 2
41
42 Closed Hi-Hat 2 [EXC1] TR-808 Closed Hi-Hat 2 [EXC1] CR-78 Closed Hi-Hat [EXC1] CR-78 Closed Hi-Hat [EXC1] TR-606 Closed Hi-Hat [EXC1]
43 Electric Low Tom 1 * TR-808 Low Tom 1 * Electric Low Tom 1 * CR-78 Low Tom 1 * TR-606 Low Tom 1
44 Pedal Hi-Hat [EXC1] TR-808 Closed Hi-Hat [EXC1] TR-808 Closed Hi-Hat 2 [EXC1] TR-606 Closed Hi-Hat [EXC1] TR-606 Closed Hi-Hat [EXC1]
45 Electric Mid Tom 2 * TR-808 Mid Tom 2 * Electric Mid Tom 2 * CR-78 Mid Tom 2 * TR-606 Mid Tom 2
46 Open Hi-Hat 2 [EXC1] TR-808 Open Hi-Hat [EXC1] CR-78 Open Hi-Hat [EXC1] CR-78 Open Hi-Hat [EXC1] TR-606 Open Hi-Hat [EXC1]
47 Electric Mid Tom 1 * TR-808 Mid Tom 1 * Electric Mid Tom 1 * CR-78 Mid Tom 1 * TR-606 Mid Tom 1
Electric High Tom 2 * TR-808 High Tom 2 * Electric High Tom 2 * CR-78 High Tom 2 * TR-606 High Tom 2
C3 48
49 <– TR-808 Crash Cymbal TR-808 Crash Cymbal TR-808 Crash Cymbal TR-808 Crash Cymbal
50 Electric High Tom 1 * TR-808 High Tom 1 * Electric High Tom 1 * CR-78 High Tom 1 * TR-606 High Tom 1
51 <– TR-606 Ride Cymbal TR-606 Ride Cymbal TR-606 Ride Cymbal TR-606 Ride Cymbal
52 Reverse Cymbal <– Reverse Cymbal <– <–
<– <– Ride Bell <– <–
53
54 <– CR-78 Tambourine Shake Tambourine CR-78 Tambourine CR-78 Tambourine
55 <– <– <– <– <–
56 <– TR-808 Cowbell TR-808 Cowbell CR-78 Cowbell CR-78 Cowbell
57 <– TR-909 Crash Cymbal <– TR-909 Crash Cymbal TR-909 Crash Cymbal
58 <– <– <– <– <–
59 <– Ride Cymbal 2 <– Ride Cymbal Edge Ride Cymbal Edge
<– CR-78 High Bongo <– CR-78 High Bongo CR-78 High Bongo
C4 60
61 <– CR-78 Low Bongo <– CR-78 Low Bongo CR-78 Low Bongo
62 <– TR-808 High Conga <– TR-808 High Conga TR-808 High Conga
63 <– TR-808 Mute Conga <– TR-808 Mute Conga TR-808 Mute Conga
64 <– TR-808 Low Conga <– TR-808 Low Conga TR-808 Low Conga
<– <– <– <– <–
65
66 <– <– <– <– <–
67 <– <– <– <– <–
68 <– <– <– <– <–
69 <– <– <– <– <–
70 <– TR-808 Maracas <– CR-78 Maracas CR-78 Maracas
71 <– <– <– <– <–
<– <– <– <– <–
C5 72
73 <– <– <– <– <–
74 <– CR-78 Guiro [EXC3] <– CR-78 Guiro [EXC3] CR-78 Guiro [EXC3]
75 <– TR-808 Claves <– CR-78 Claves CR-78 Claves
76 <– <– <– <– <–
<– <– <– <– <–
77
78 <– High Hoo [EXC4] High Hoo [EXC4] High Hoo [EXC4] High Hoo [EXC4]
79 <– Low Hoo [EXC4] Low Hoo [EXC4] Low Hoo [EXC4] Low Hoo [EXC4]
80 <– Electric Mute Triangle Electric Mute Triangle [EXC5] CR-78 Metalic Beat 1 [EXC5] CR-78 Metalic Beat 1 [EXC5]
81 <– Electric Open Triangle Electric Open Triangle [EXC5] CR-78 Metalic Beat 2 [EXC5] CR-78 Metalic Beat 2 [EXC5]
82 <– TR-626 Shaker TR-626 Shaker TR-626 Shaker TR-626 Shaker
83 <– <– <– <– <–
<– <– <– <– <–
C6 84
85 <– <– <– <– <–
86 <– <– <– <– <–
87 <– <– <– <– <–
88 Small Club 1 * Small Club 1 * Small Club 1 * Small Club 1 * Small Club 1 *
--- --- TR-606 Snare 2 --- ---
89
90 --- --- Techno Snare --- ---
91 --- --- House Snare --- ---
92 --- --- Jungle Snare --- ---
93 --- --- LoFi Snare 1 --- ---
94 --- --- LoFi Snare 2 --- ---
95 --- --- HipHop Snare 1 --- ---
--- --- Hip-Hop Snare 2 --- ---
C7 96

67
PC : Program Number (Drum Set Number)

Appendix <–
--
: Same as the percussion sound of "STANDARD1"(PC1).
: No sound
[EXC] : Percussion sound of the same number will not be heard at the
same time.
* : Tones which are created using two voices

SC-8820 Drum Set (4)


* About Notes 0–21, and 95–127, refer to p.75.

PC 30 PC 31 PC 33 PC 34 PC 41
TR-707 TR-909 JAZZ JAZZ L/R BRUSH
22 <– <– <– <– <–
23 <– <– <– <– <–
<– <– <– <– <–
C1 24
25 <– <– <– <– <–
26 <– <– Finger Snap 2 Finger Snap 2 Finger Snap 2
27 <– <– <– <– <–
28 <– <– <– <– <–
Scratch Push 2 [EXC7] Scratch Push 2 [EXC7] <– <– <–
29
30 Scratch Pull 2 [EXC7] Scratch Pull 2 [EXC7] <– <– <–
31 <– <– <– <– <–
32 <– <– <– <– <–
33 <– <– <– <– <–
34 <– <– <– <– <–
35 TR-707 Kick 2 TR-909 Kick 2 Jazz Kick 2 [RND] Jazz Kick 2 Jazz Kick 2
TR-707 Kick 1 TR-909 Kick 1 * Jazz Kick 1 [RND] Jazz Kick 1 Jazz Kick 1
C2 36
37 TR-707 Rim Shot TR-909 Rim <– <– <–
38 TR-707 Snare 1 TR-909 Snare 1 Jazz Snare 1 [RND] Jazz Snare 1 Brush Tap 1
39 TR-707 Hand Clap <– Hand Clap 2 Hand Clap 2 Brush Slap 1
40 TR-707 Snare 2 TR-909 Snare2 Jazz Snare 2 [RND] Jazz Snare 2 Brush Swirl 1
TR-707 Low Tom 2 * TR-909 Low Tom 2 Jazz Low Tom 2 <– Brush Low Tom 2 *
41
42 TR-707 Closed Hi-Hat [EXC1] TR-707 Closed Hi-Hat [EXC1] Closed Hi-Hat 2 [EXC1] [RND] Jazz Closed Hi-Hat [EXC1] Brush Closed Hi-Hat [EXC1]
43 TR-707 Low Tom 1 * TR-909 Low Tom 1 Jazz Low Tom 1 <– Brush Low Tom 1 *
44 TR-707 Closed Hi-Hat [EXC1] TR-707 Closed Hi-Hat [EXC1] Pedal Hi-Hat [EXC1] Pedal Hi-Hat [EXC1] Pedal Hi-Hat [EXC1]
45 TR-707 Mid Tom 2 * TR-909 Mid Tom 2 Jazz Mid Tom 2 <– Brush Mid Tom 2 *
46 TR-707 Open Hi-Hat [EXC1] TR-909 Open Hi-Hat [EXC1] Open Hi-Hat 2 [EXC1] [RND] Jazz Open Hi-Hat [EXC1] Brush Open Hi-Hat [EXC1]
47 TR-707 Mid Tom 1 * TR-909 Mid Tom 1 Jazz Mid Tom 1 <– Brush Mid Tom 1 *
TR-707 High Tom 2 * TR-909 High Tom 2 Jazz High Tom 2 <– Brush High Tom 2 *
C3 48
49 TR-909 Crash Cymbal TR-909 Crash Cymbal Jazz Crash Cymbal [RND] Jazz Crash Cymbal Brush Crash Cymbal
50 TR-707 High Tom 1 * TR-909 High Tom 1 Jazz High Tom 1 <– Brush High Tom 1 *
51 TR-909 Ride Cymbal * TR-909 Ride Cymbal * Jazz Ride Cymbal [RND] JAZZ Ride Cymbal Ride Cymbal Inner
52 <– <– <– <– <–
<– <– Jazz Ride Bell [RND] Jazz Ride Bell Brush Ride Bell
53
54 Tambourine 2 Tambourine 2 <– <– <–
55 <– <– <– <– <–
56 TR-808 Cowbell TR-808 Cowbell <– <– <–
57 <– <– <– <– <–
58 <– <– <– <– <–
59 Ride Cymbal Edge Ride Cymbal Edge Ride Cymbal Edge Ride Cymbal Edge Ride Cymbal Edge
<– <– <– <– <–
C4 60
61 <– <– <– <– <–
62 <– <– <– <– <–
63 <– <– <– <– <–
64 <– <– <– <– <–
<– <– <– <– <–
65
66 <– <– <– <– <–
67 <– <– <– <– <–
68 <– <– <– <– <–
69 <– <– <– <– <–
70 TR-808 Maracas TR-808 Maracas <– <– <–
71 <– <– <– <– <–
<– <– <– <– <–
C5 72
73 <– <– <– <– <–
74 <– CR-78 Guiro [EXC3] <– <– <–
75 <– TR-808 Claves <– <– <–
76 <– <– <– <– <–
<– <– <– <– <–
77
78 High Hoo [EXC4] High Hoo [EXC4] <– <– <–
79 Low Hoo [EXC4] Low Hoo [EXC4] <– <– <–
80 Electric Mute Triangle Electric Mute Triangle <– <– <–
81 Electric Open Triangle Electric Open Triangle <– <– <–
82 TR-626 Shaker TR-626 Shaker <– <– <–
83 <– <– <– <– <–
<– <– <– <– <–
C6 84
85 <– <– <– <– <–
86 <– <– <– <– <–
87 <– <– <– <– <–
88 Small Club 1 * <– Applause * Applause Applause *
--- --- --- --- ---
89
90 --- --- --- --- ---
91 --- --- --- --- ---
92 --- --- --- --- ---
93 --- --- --- --- ---
94 --- --- --- --- ---
95 --- --- --- [L] Jazz Kick 2 ---
--- --- --- [L] Jazz Kick 1 ---
C7 96

68
Appendix

SC-8820 Drum Set (5)


* About Notes 0–21, and 95–127, refer to p.76.

PC 42 PC 43 PC 49 PC 50 PC 51
BRUSH 2 BRUSH 2 L/R ORCHESTRA ETHNIC KICK & SNARE
22 <– <– <– --- ---
23 <– <– <– --- ---
C1 24 <– <– <– --- ---
25 <– <– <– Finger Snap CR-78 Kick 1
26 Finger Snap 2 Finger Snap 2 Finger Snap Tambourine CR-78 Kick 2
27 <– <– Closed Hi-Hat 2 [EXC1] Castanets TR-606 Kick
28 <– <– Pedal Hi-Hat [EXC1] Crash Cymbal 1 TR-707 Kick *
<– <– Open Hi-Hat 2 [EXC1] Snare Roll TR-808 Kick 1
29
30 <– <– Ride Cymbal 1 Concert SD TR-909 Kick 1
31 <– <– <– Concert Cymbal TR-909 Kick 2
32 <– <– <– Concert BD 1 Hip-Hop Kick 2
33 <– <– <– Jingle Bell Hip-Hop Kick 1
34 <– <– <– Bell Tree Jungle Kick 2
35 Brush Kick 2 [RND] Brush Kick 2 Jazz Kick 1 Bar Chimes Jungle Kick 1
Brush Kick 1 * [RND] Brush Kick 1 Concert BD 1 Wadaiko * Techno Kick 2
C2 36
37 <– <– <– Wadaiko Rim * Techno KicK 1
38 Brush Tap 2 [RND] Brush Tap 2 Concert SD Shime Taiko Standard 1 Kick 2
39 Brush Slap 2 [RND] Brush Slap 2 Castanets Atarigane Standard 1 Kick 1
40 Brush Swirl 1 Brush Swirl 1 Concert SD Hyoushigi Standard 1 Kick 1
Brush Low Tom 2 <– Timpani F Ohkawa Standard 1 Kick 2
41
42 Brush Closed Hi-Hat [EXC1] [RND] Brush Closed Hi-Hat [EXC1] Timpani F# High Kotsuzumi Standard 2 Kick 1
43 Brush Low Tom 1 <– Timpani G Low Kotsuzumi Standard 2 Kick 2
44 Pedal Hi-Hat [EXC1] Pedal Hi-Hat [EXC1] Timpani G# Ban Gu Kick Drum1
45 Brush Mid Tom 2 Brush Mid Tom 2 Timpani A Big Gong Kick Drum 2
46 Brush Open Hi-Hat [EXC1] [RND] Brush Open Hi-Hat [EXC1] Timpani A# Small Gong Soft Kick
47 Brush Mid Tom 1 <– Timpani B Bend Gong Jazz Kick 1
Brush High Tom 2 <– Timpani c Thai Gong Jazz Kick 2
C3 48
49 Brush Crash Cymbal [RND] Brush Crash Cymbal Timpani c# Rama Cymbal Concert BD 1
50 Brush High Tom 1 <– Timpani d Gamelan Gong Room Kick 1
51 Brush Ride Cymbal [RND] Brush Ride Cymbal Timpani d# Udo Short [EXC1] Room Kick 2
52 <– <– Timpani e Udo Long [EXC1] Power Kick1 *
Brush Ride Bell [RND] Brush Ride Bell Timpani f Udo Slap Power Kick2
53
54 <– <– <– Bendir Electric Kick 2
55 <– <– <– Req Dum Electric Kick 1
56 <– <– <– Req Tik Electric Kick
57 <– <– Concert Cymbal 2 Tabla Te TR-808 Kick
58 <– <– <– Tabla Na TR-909 Kick
59 Ride Cymbal Edge Ride Cymbal Edge Concert Cymbal 1 Tabla Tun Dance Kick
<– <– <– Tabla Ge Standard 1 Snare 1
C4 60
61 <– <– <– Tabla Ge Hi Standard 1 Snare 2
62 <– <– <– Talking Drum * Standard 2 Snare 1
63 <– <– <– Bend Talking Drum * Standard 2 Snare 2
64 <– <– <– Caxixi Tight Snare
<– <– <– Djembe Concert Snare
65
66 <– <– <– Djembe Rim Jazz Snare 1
67 <– <– <– Timbales Low Jazz Snare 2
68 <– <– <– Timbales Paila Room Snare 1
69 <– <– <– Timbales High Room Snare 2
70 <– <– <– Cowbell Power Snare 1
71 <– <– <– High Bongo Power Snare 2
<– <– <– Low Bongo Gated Snare
C5 72
73 <– <– <– Mute High Conga Dance Snare 1
74 <– <– <– Open High Conga Dance Snare 2 *
75 <– <– <– Mute Low Conga Disco Snare
76 <– <– <– Conga Slap Electric Snare 2 *
<– <– <– Open Low Conga House Snare
77
78 <– <– <– Conga Slide * Electric Snare 1 *
79 <– <– <– Mute Pandiero Electric Snare 3
80 <– <– <– Open Pandiero TR-808 Snare 1
81 <– <– <– Open Surdo [EXC2] TR-808 Snare 2
82 <– <– <– Mute Surdo [EXC2] TR-909 Snare 1
83 <– <– <– Tamborim TR-909 Snare 2
<– <– <– High Agogo Brush Tap 1
C6 84
85 <– <– <– Low Agogo Brush Tap 2
86 <– <– <– Shaker Brush Slap 1
87 <– <– <– High Whistle [EXC3] Brush Slap 2
88 Applause Applause Applause Low Whistle [EXC3] Brush Slap 3
--- --- --- Mute Cuica [EXC4] Brush Swirl 1
89
90 --- --- --- Open Cuica [EXC4] Brush Swirl 2
91 --- --- --- Mute Triangle [EXC5] Brush Long Swirl
92 --- --- --- Open Triangle [EXC5] Standard 1 Snare 1
93 --- --- --- Short Guiro [EXC6] Standard 1 Snare 2
94 --- --- --- Long Guiro [EXC6] Standard 1 Snare 3
95 --- [L] Brush Kick 2 --- Cabasa Up Rap Snare
--- [L] Brush Kick 1 --- Cabasa Down Hip-Hop Snare 2
C7 96

69
PC : Program Number (Drum Set Number)

Appendix <–
--
: Same as the percussion sound of "STANDARD1"(PC1).
: No sound
[EXC] : Percussion sound of the same number will not be heard at the
same time.
* : Tones which are created using two voices

SC-8820 Drum Set (6)


* About Notes 0–21, and 95–127, refer to p.76.

PC 52 PC 53 PC 54 PC55 PC56
KICK & SNARE 2 ASIA CYMBAL&CLAPS GAMELAN 1 GAMELAN 2
22 --- --- --- --- ---
23 --- --- --- --- ---
--- --- --- --- ---
C1 24
CR-78 Kick 1 Gamelan Gong 1 --- --- ---
25
26 CR-78 Kick 2 Gamelan Gong 2 --- --- ---
27 TR-606 Kick Gamelan Gong 3 --- --- ---
28 TR-707 Kick Gamelan Gong 4 --- --- ---
TR-808 Kick 1 Gamelan Gong 5 --- --- ---
29 TR-909 Kick 1 Gamelan Gong 6 --- --- ---
30
TR-909 Kick 2 Gamelan Gong 7 --- --- ---
31
32 Hip-Hop Kick 2 Gamelan Gong 8 Reverse Open Hi-Hat --- ---
33 Hip-Hop Kick 1 Gamelan Gong 9 Reverse Closed Hi-Hat 1 --- ---
34 Jungle Kick 2 Gamelan Gong 10 Reverse Closed Hi-Hat 2 --- ---
35 Jungle Kick 1 Gender 1 Jungle Hi-Hat [EXC1] --- ---
Techno Kick 2 Gender 2 Closed Hi-Hat [EXC1] Kendang Wadon Kendang Wadon
C2 36 Techno Kick 1 Gender 3 Closed Hi-Hat 2 [EXC1] Kendang Lanang Kendang Lanang
37
38 Standard 1 Kick 2 Gender 4 Closed Hi-Hat 3 [EXC1] Bebarongan Bebarongan
39 Standard 1 Kick 1 Gender 5 Closed Hi-Hat 4 [EXC1] Pelegongan Pelegongan
40 Standard 1 Kick 2 * Bonang 1 Closed Hi-Hat [EXC1] Kelontuk [EXC1] Kelontuk [EXC1]
Standard 1 Kick 1 * Bonang 2 TR-707 Closed Hi-Hat [EXC1] Kelontuk Mute [EXC1] Kelontuk Mute [EXC1]
41 Brush Kick 2 Bonang 3 TR-606 Closed Hi-Hat [EXC1] Kelontuk Side [EXC1] Kelontuk Side [EXC1]
42
Brush Kick 1 * Bonang 4 TR-808 Closed Hi-Hat [EXC1] Gamelan Gong Wadon Gamelan Gong Wadon
43
44 Jazz Kick 2 Bonang 5 TR-808 Closed Hi-Hat [EXC1] Gamelan Gong Lanang Gamelan Gong Lanang
45 Jazz Kick 1 Rama Cymbal Low CR-78 Closed Hi-Hat [EXC1] Ceng-Ceng * Ceng-Ceng *
46 Hip-Hop Kick 2 Rama Cymbal High Pedal Hi-Hat [EXC1] Kopyak Open [EXC2] Kopyak Open [EXC2]
47 Hip-Hop Kick 1 Sagat Open [EXC7] Pedal Hi-Hat [EXC1] Kopyak Mute [EXC2] Kopyak Mute [EXC2]
Concert BD 1 Mute [EXC1] Sagat Closed [EXC7] Pedal Hi-Hat [EXC1] Kajar Kajar
C3 48 Concert BD 1 [EXC1] Jaws Harp Half-Open Hi-Hat 1 [EXC1] Kempur * Kempur *
49
50 Room Kick 2 Wadaiko * Half-Open Hi-Hat 2 [EXC1] Jegogan * Jegogan *
51 Room Kick 1 * Wadaiko Rim * Open Hi Hat [EXC1] Jegogan * Jegogan *
52 Jungle Kick 2 Small Taiko Open Hi-Hat 2 [EXC1] Jegogan * Jegogan *
Jungle Kick 1 Shimetaiko Open Hi-Hat 3 [EXC1] Jegogan * Jegogan *
53 Jungle Kick Roll Atarigane Open Hi-Hat 2 [EXC1] Jegogan * Jegogan *
54
Fat Kick Hyoushigi TR-909 Open Hi-Hat [EXC1] Jublag Jublag
55
56 Dance Kick Ohkawa TR-707 Open Hi-Hat [EXC1] Jublag Jublag
57 TR-808 Kick High Kotsuzumi TR-606 Open Hi-Hat [EXC1] Jublag Jublag
58 TR-909 Kick 2 Low Kotsuzumi TR-808 Open Hi-Hat [EXC1] Jublag Jublag
59 TR-909 Kick 1 Yyoo Dude TR-808 Open Hi-Hat [EXC1] Jublag Jublag
Standard 1 Snare 1 * Buk CR-78 Open Hi-Hat [EXC1] Penyacah Penyacah
C4 60 Standard 1 Snare 2 Buk Rim Crash Cymbal 1 [EXC3] Penyacah Penyacah
61
62 Standard 2 Snare 1 Gengari p [EXC1] Crash Cymbal 2 [EXC4] Penyacah Penyacah
63 Standard 2 Snare 2 Gengari Mute Low [EXC1] Crash Cymbal 3 Penyacah Penyacah
64 Tight Snare Gengari f [EXC2] Brush Crash Cymbal Penyacah Penyacah
Concert Snare Gengari Mute High [EXC2] Hard Crash Cymbal * Penyacah Penyacah
65 Jazz Snare 1 Gengari Samll TR-909 Crash Cymbal Penyacah Penyacah
66
Jazz Snare 2 Jang-Gu Che TR-808 Crash Cymbal Pemade Pemade
67
68 Room Snare 1 Jang-Gu Kun Mute Crash Cymbal 1 [EXC3] Pemade Pemade
69 Room Snare 2 Jang-Gu Rim Mute Crash Cymbal 2 [EXC4] Pemade Pemade
70 LoFi Snare 1 Jing p [EXC3] Reverse Crash Cymbal 1 Pemade Pemade
71 LoFi Snare 2 Jing f [EXC3] * Reverse Crash Cymbal 2 Pemade Pemade
Gated Snare Jing Mute [EXC3] Reverse Crash Cymbal 3 Pemade Pemade
C5 72 LoFi Snare Rim Asian Gong Reverse TR-909 Crash Cymbal Pemade Pemade
73
74 Dance Snare 2 Big Gong Splash Cymbal Pemade Pemade
75 HipHop Snare 1 Small Gong Splash Cymbal Pemade Pemade
76 HipHop Snare 2 Pai Ban Ride Bell Pemade Pemade
Dance Snare Ban Gu Brush Ride Bell Reyong Reyong
77 TR-606 Snare 2 Tang Gu [EXC4] Ride Cymbal 1 Reyong Reyong
78
Techno Snare Tang Gu Mute [EXC4] Ride Cymbal 2 Reyong Reyong
79
80 House Snare Shou Luo * Brush Ride Cymbal Reyong Reyong
81 Rock Snare Dry Bend Gong Ride Cymbal Low Inner Reyong Reyong
82 Jungle Snare Hu Yin Luo Low * Ride Cymbal Mid Inner Reyong Reyong
83 Jungle Snare Roll Hu Yin Luo Mid [EXC5] Ride Cymbal High Inner Reyong Reyong
Brush Tap 1 Hu Yin Luo Mid 2 [EXC5] Ride Cymbal Low Edge Reyong Reyong
C6 84
Brush Tap 2 Hu Yin Luo High [EXC6] Ride Cymbal Mid Edge Reyong Reyong
85
86 Brush Tap 2 Hu Yin Luo High 2 [EXC6] Ride Cymbal High Edge Reyong Reyong
87 Brush Slap 2 Nao Bo TR-606 Ride Cymbal Reyong Reyong
88 Brush Slap 3 Xiao Bo TR-808 Ride Cymbal Reyong Reyong
Brush Swirl 1 Dholak 1 Chinese Cymbal --- ---
89 Brush Swirl 2 Dholak 2 Chinese Cymbal 2 --- ---
90
Brush Long Swirl --- Hand Clap --- ---
91
92 Standard 1 Snare 1 --- Hand Clap 2 --- ---
93 Standard 1 Snare 2 --- Hand Clap --- ---
94 Standard 1 Snare 3 --- Hand Clap --- ---
95 Rap Snare --- Hand Clap 2 --- ---
Hip-Hop Snare 2 --- TR-707 Hand Clap --- ---
C7 96

70
Appendix

SC-8820 Drum Set (7)


* About Notes 0–21, and 95–127, refer to p.76, p.77.

PC 57 PC 58 PC 59 PC 60
SFX RHYTHM FX RHYTHM FX 2 RHYTHM FX 3
22 MC-500 Beep 2 --- --- Reverse Clean Guitar Mute Up
23 Guitar Slide --- --- Reverse Clean Guitar Mute Down
Guitar Wah --- --- Reverse Distortion Guitar Cut Noise Up
C1 24
25 Guitar Slap --- --- Reverse Distortion Guitar Cut Noise Down
26 Chord Stroke Down --- --- Reverse Distortion Guitar Stroke Noise
27 Chord Stroke Up --- --- Reverse Distortion Guitar Mute Noise
28 Biwa FX * --- --- Reverse Steel Guitar Slide Noise 1
Phonograph Noise --- --- Reverse Steel Guitar Slide Noise 2
29
30 Tape Rewind --- --- Reverse Steel Guitar Slide Noise 3
31 Scratch Push 2 [EXC1] --- --- Reverse Steel Guitar Slide Noise 4
32 Scratch Pull 2 [EXC1] --- --- Reverse Steel Guitar Stroke Noise
33 Cutting Noise 2 Up --- --- Reverse Steel Guitar Stroke Noise Up 1
34 Cutting Noise 2 Down --- --- Reverse Steel Guitar Stroke Noise Down 1
35 Distortion Guitar Cutting Noise Up --- --- Reverse Steel Guitar Stroke Noise Up 2
Distortion Guitar Cutting Noise Down Reverse Kick 1 Reverse TR-707 Kick 1 Reverse Steel Guitar Stroke Noise Down 2
C2 36
37 Bass Slide Reverse Concert Bass Drum Reverse TR-909 Kick 1 Reverse Trombone Noise
38 Pick Scrape Reverse Power Kick1 Reverse Hip-Hop Kick 1 Reverse Trumpet Noise
39 High Q Reverse Electric Kick 1 Reverse Jungle Kick 2 Reverse Standard Kick 2
40 Slap Reverse Snare 1 Reverse Techno Kick 2 Reverse Standard Kick 1
Scratch Push [EXC7] Reverse Snare 2 Reverse TR-606 Snare 2 Reverse Room Kick 2
41
42 Scratch Pull [EXC7] Reverse Standard 1 Snare 1 Reverse CR-78 Snare 1 Reverse Room Kick 1
43 Sticks Reverse Tight Snare Reverse CR-78 Snare 2 Reverse Jazz Kick 2
44 Square Click Reverse Dance Snare Reverse Jungle Snare 2 Reverse Jazz Kick 1
45 Metronome Click Reverse 808 Snare Reverse Techno Snare 2 Reverse Brush Kick 2
46 Metronome Bell Reverse Tom 1 Reverse TR-707 Snare Reverse Brush Kick 1
47 Guitar Fret Noise Reverse Tom 2 Reverse TR-606 Snare 1 Reverse HipHop Kick 2
Guitar Cutting Noise Up Reverse Sticks Reverse TR-909 Snare 1 Reverse HipHop Kick 1
C3 48
49 Guitar Cutting Noise Down Reverse Slap Reverse Hip-Hop Snare 2 Reverse Jungle Kick 2
50 String Slap of Double Bass Reverse Cymbal 1 Reverse Jungle Snare 1 Reverse Jungle Kick 1
51 Flute Key Click Noise Reverse Cymbal 2 Reverse House Snare Reverse TR-808 Kick
52 Laughing Reverse Open Hi-Hat Reverse Closed Hi-Hat Reverse TR-909 Kick 2
Screaming Reverse Ride Cymbal Reverse TR-606 Closed Hi-Hat Reverse TR-909 Kick 1
53
54 Punch Reverse CR-78 Open Hi-Hat Reverse TR-707 Closed Hi-Hat Reverse Fat Kick
55 Heart Beat Reverse Closed Hi-Hat Reverse TR-808 Closed Hi-Hat Reverse Dance Kick
56 Footsteps 1 Reverse Gong Reverse Jungle Hi-Hat Reverse Standard Snare 1
57 Footsteps 2 Reverse Bell Tree Reverse Tambourine 2 Reverse Standard Snare 2
58 Applause * Reverse Guiro Reverse Shake Tambourine Reverse Room Snare 1
59 Door Creaking Reverse Bendir Reverse TR-808 Open Hi-Hat Reverse Room Snare 2
Door Reverse Gun Shot Reverse TR-707 Open Hi-Hat Reverse Jazz Snare 1
C4 60
61 Scratch Reverse Scratch Reverse Open Hi-Hat Reverse Jazz Snare 2
62 Wind Chimes * Reverse Laser Gun Reverse TR-606 Open Hi-Hat Reverse Brush Snare 1
63 Car - Engine Key Click Reverse Hu Yin Luo Reverse Brush Snare 2
64 Car - Stop Techno Thip Reverse TR-707 Crash Cymbal Reverse Lo-Fi Snare 1
Car - Passing Pop Drop Voice One Reverse Lo-Fi Snare 2
65
66 Car - Crash * Woody Slap Reverse Voice One Reverse HipHop Snare 1
67 Siren Distortion Kick * Voice Two Reverse HipHop Snare 2
68 Train Syn. Drops Reverse Voice Two Reverse House Snare 1
69 Jetplane * Reverse Hi Q Voice Three Reverse Jungle Snare
70 Helicopter Pipe Reverse Voice Three Reverse 606 Snare 2
71 Starship * Ice Block Voice Tah Reverse Techno Snare
Gun Shot Digital Tambourine * Reverse Voice Tah Reverse Dance Snare
C5 72
73 Machine Gun Alias Voice Ou Reverse Rock Snare Dry
74 Laser Gun Modulated Bell Voice Au Reverse Lo-Fi Snare Rim
75 Explosion Spark Voice Whey Reverse 909 Snare Rim
76 Dog Metallic Percussion Frog Vpoce Reverse Jungle Snare Rim
Horse-Gallop Velocity Noise FX Reverse Yyoo Dude Reverse Dance Snare Rim
77
78 Birds * Stereo Noise Clap * Douby Reverse House Snare Rim
79 Rain Swish Reverse Douby Reverse Brush Tom 1
80 Thunder Slappy * Baert High Reverse Brush Tom 2
81 Wind Voice Ou Baert Low Reverse Brush Tom 3
82 Seashore Voice Au Bounce Reverse 606 Tom
83 Stream * Hoo Reverse bounce Reverse Jungle Crash Cymbal
Bubble * Tape Stop 1 * Distortion Knock Reverse Standard Closed Hi-Hat
C6 84
85 Kitty Tape Stop 2 * Guitar Slide Reverse Room Closed Hi-Hat
86 Bird 2 Missile * Sub Marine Reverse Jazz Closed Hi-Hat
87 Growl Space Birds Noise Attack Reverse Brush Closed Hi-Hat
88 <– Flying Monster Space Worms Reverse 707 Claps
Telephone 1 --- Emergency ! Reverse 909 Claps
89
90 Telephone 2 --- Calculating... Reverse R&B Claps 1
91 Small Club 1 * --- Saw LFO Saw Reverse HipHop Claps
92 Small Club 2 * --- --- Reverse Comp Claps 2
93 Applause Wave * --- --- Reverse Shaker 2
94 Eruption --- --- Reverse Jungle Shaker
95 Big Shot * --- --- Reverse Clap Hit
Percussion Bang * --- --- Reverse Boeeeen
C7 96

71
PC : Program Number (Drum Set Number)

Appendix <–
--
: Same as the percussion sound of "STANDARD1"(PC1).
: No sound
[EXC] : Percussion sound of the same number will not be heard at the
same time.
* : Tones which are created using two voices

SC-8820 Drum Set (8)

PC 61 PC 62 PC 63
SFX 2 VOICE CYM&CLAPS 2
22 --- --- ---
23 --- --- ---
C1 24 --- --- ---
25 --- --- ---
26 --- --- ---
27 --- --- ---
28 --- --- ---
--- --- ---
29
30 --- --- ---
31 Acoustic Bass Mute Noise --- ---
32 Acoustic Bass Touch Noise --- Reverse Standard Closed Hi-Hat
33 Acoustic Bass Attack Noise --- Reverse Room Closed Hi-Hat
34 Distortion Guitar Mute Noise --- Reverse Jazz Closed Hi-Hat
35 Steel Guitar Slide Noise 1 --- Reverse Brush Closed Hi-Hat
Steel Guitar Slide Noise 2 Reverse Breath Slow Standard 1 Closed Hi-Hat
C2 36
37 Steel Guitar Slide Noise 3 Reverse Breath Short Room Closed Hi-Hat
38 Steel Guitar Slide Noise 4 Reverse Breath Strong Jazz Closed Hi-Hat
39 Guitar Stroke Noise 1 Reverse Woman's Breath Brush Closed Hi-Hat
40 Guitar Stroke Noise 2 Reverse Man's Breath TR-707 Closed Hi-Hat
Guitar Stroke Noise 3 Reverse Voice One TR-606 Closed Hi-Hat
41
42 Guitar Stroke Noise 4 Reverse Voice Two TR-808 Closed Hi-Hat
43 Guitar Stroke Noise 5 Reverse Voice Three CR-78 Closed Hi-Hat
44 Open CD Tray Reverse Voice Tah Pedal Hi-Hat
45 Audio Switch Reverse Voice Come On Pedal Hi-Hat
46 Keyboard Typing 1 Reverse Voice Kikit Pedal Hi-Hat
47 Keyboard Typing 2 Reverse Voice Aou Half-Open Hi-Hat 1
C3 48 Keyboard Typing 3 Reverse Voice Oou Half-Open Hi-Hat 2
49 Keyboard Typing 4 Reverse Voice Hie 2 Standard 1 Open Hi-Hat
50 Keyboard Typing 5 Reverse Baby Laughing Room Open Hi-Hat
51 Keyboard Typing 6 Reverse Yyooh Jazz Open Hi-Hat
52 Baby Laughing Reverse Japanese Female Voice Lan Brush Open Hi-Hat
Clap Hit Reverse Ooue! TR-909 Open Hi-Hat
53
54 Stab! 1 Flute Breath 1 TR-707 Open Hi-Hat
55 Stab! 2 Flute Breath 2 TR-606 Open Hi-Hat
56 Bounce Hit Flute Breath 3 TR-808 Open Hi-Hat
57 Boeeeen Voice Breath 1 CR-78 Open Hi-Hat
58 Glass Stir Voice Breath 2 Standard 1 Crash Cymbal
59 Ice Ring Voice One Room Crash Cymbal
C4 60 Crack Bottle Voice Two Jazz Crash Cymbal
61 Pour Bottle Voice Three Brush Crash Cymbal
62 Soda Voice Tah Hard Crash Cymbal
63 Car Engine 2 Voice ComeOn TR-909 Crash Cymbal
64 Car - Horn Voice Kikit Jungle Crash Cymbal
Railroad Crossing Voice Aou TR-808 Crash Cymbal
65
66 SL 1 Voice Oou Standard 1 Mute Crash Cymbal
67 SL 2 Punch Room Mute Crash Cymbal
68 Over Blow Screaming Jazz Mute Crash Cymbal
69 Sword Boom! Laughing Brush Mute Crash Cymbal
70 Sword Cross Voice Hie Mute Crash Cymbal 1
71 Industry Hit Baby Laughing Mute Crash Cymbal 2
C5 72 Drill Hit Frog Vpoce Reverse Standard 1 Crash Cymbal
73 Compresser Yyooh Dude Reverse Room Crash Cymbal
74 Thrill Hit Voice Ou Reverse Jazz Crash Cymbal
75 Explosion 2 Voice Au Reverse Brush Crash Cymbal
76 Seal Jazz Voice Thum Splash Cymbal
Fancy Animal Jazz Voice Bap Standard Ride Bell
77
78 Cricket Jazz Voice Dat Room Ride Bell
79 Bear Jazz Voice Dow Jazz Ride Bell
80 Frog Vpoce Voice Oohs 2 Brush Ride Bell
81 Wind 2 Voice Oohs Chord Maj7 A Standard Ride Cymbal
82 Scratch 3 Voice Oohs Chord Maj7 B Room Ride Cymbal
83 Scratch 4 Voice Oohs Chord Sus4 A Jazz Ride Cymbal
C6 84 Scratch 5 Voice Oohs Chord Sus4 B Brush Ride Cymbal
85 Scratch 6 Japanese Female Voice Lah TR-606 Ride Cymbal
86 Scratch 7 Japanese Female Voice Lan TR-808 Ride Cymbal
87 Noise Attack Japanese Male Voice Wah Chinese Cymbal
88 Bounce Japanese Male Voice Woh Chinese Cymbal 2
Dist Knock --- TR-707 Claps
89
90 Bound --- Hip-Hop Claps
91 --- --- R&B Claps
92 --- --- TR-909 Claps
93 --- --- Comp Claps 2
94 --- --- Hand Clap
95 --- --- Hand Clap 2
C7 96 --- --- TR-707 Hand Clap

72
Appendix

SC-8820 Drum Set (9)


* Notes 0–21 and 95–127 are as follows.

PC2
STANDARD 2
PC1 PC17 PC3 PC9 PC10
STANDARD 1 POWER STANDARD L/R ROOM HIP HOP
Standard 1 Kick 1 <– --- <– Electric Kick 2
C-1 0 Standard 1 Kick 2 <– --- <– Electric Kick 1 *
1
2 Standard 2 Kick 1 <– --- <– CR-78 Kick 1
3 Standard 2 Kick 2 <– --- <– CR-78 Kick 2
4 Kick Drum 1 <– --- <– TR-606 Kick1
Kick Drum 2 <– --- <– TR-707 Kick 1
5 Jazz Kick 1 <– --- <– TR-808 Kick
6
Jazz Kick 2 <– --- <– TR-808 Kick
7
8 Room Kick 1 <– --- <– TR-808 Kick 2
9 Room Kick 2 <– --- <– TR-909 Kick
10 Power Kick 1 <– --- <– Dance Kick
11 Power Kick 2 <– --- <– Hip-Hop Kick 2
Electric Kick 2 <– --- <– TR-909 Kick 1 *
C0 12
13 Electric Kick 1 * <– --- <– Hip-Hop Kick 3
14 TR-808 Kick <– --- <– Jungle Kick 1
15 TR-909 Kick <– --- <– Techno Kick 1
16 Dance Kick <– --- <– Bounce Kick
Voice One <– <– <– <–
17 Voice Two <– <– <– <–
18
Voice Three <– <– <– <–
19
20 Room Kick 2 --- --- Standard 1 Kick 2 * Jungle Kick 2
21 Room Kick 1 * --- --- Standard 1 Kick 1 * Jungle Kick 1
: : : : :
: : : : :
: : : : :
95 Room Snare 1 --- [L] Standard Kick 2 * Standard 1 Snare 1 * Room Snare 2
96 Room Snare 2 --- [L] Standard Kick 1 * Standard 1 Snare 2 Dance Snare
97 Standard 1 Snare1 <– [L] Standard Crash Cymbal * <– Techno Hit
98 Standard 1 Snare 2 <– [L] Standard Snare 1 * <– Philly Hit *
99 Standard 2 Snare 1 <– [L] Standard Ride Cymbal <– Impact Hit *
100 Standard 2 Snare 2 <– [L] Standard Snare 2 <– Lo-Fi Rave *
Snare Drum 2 <– [L] Standard Low Tom <– Bam Hit
101
102 Standard 1 Snare 1 <– [L] Standard Closed Hi-Hat [EXC8] <– Bim Hit
Standard 1 Snare 2 <– [L] Standard Mid Tom <– Tape Rewind
103
104 Standard 1 Snare 3 <– [L] Standard Ride Bell <– Phonograph Noise
105 Jazz Snare 1 <– [L] Standard High Tom <– Power Snare 1
106 Jazz Snare 2 <– [L] Standard Open Hi-Hat [EXC8] <– Dance Snare 1
107 Room Snare 1 <– [R] Standard Kick 2 <– Dance Snare 2
C8 108 Room Snare 2 <– [R] Standard Kick 1 <– Disco Snare
109 Power Snare 1 <– [R] Standard Crash Cymbal <– Electric Snare 2
110 Power Snare 2 <– [R] Standard Snare 1 <– Electric Snare
111 Gated Snare <– [R] Standard Ride Cymbal <– Electric Snare 3 *
112 Dance Snare 1 <– [R] Standard Snare 2 <– TR-606 Snare 2
Dance Snare 2 <– [R] Standard Low Tom <– TR-707 Snare 1
113
114 Disco Snare <– [R] Standard Closed Hi-Hat [EXC9] <– TR-808 Snare 2
115 Electric Snare 2 <– [R] Standard Mid Tom <– TR-808 Snare 1 *
116 Electric Snare <– [R] Standard Ride Bell <– TR-808 Snare 2
117 Electric Snare 3 * <– [R] Standard High Tom <– TR-909 Snare 1
118 TR-707 Snare 1 <– [R] Standard Open Hi-Hat [EXC9] <– TR-909 Snare 2 *
119 TR-808 Snare 1 <– --- <– TR-909 Snare 1
TR-808 Snare 2 * <– --- <– TR-909 Snare 2
C9 120
121 TR-909 Snare 1 <– --- <– Rap Snare
122 TR-909 Snare 2 * <– --- <– Jungle Snare
123 Rap Snare <– --- <– House Snare 1
124 Jungle Snare 1 <– --- <– House Snare *
House Snare 1 <– --- <– House Snare 2
125
126 House Snare * <– --- <– Voice Tah
127 House Snare 2 <– --- <– Slappy *

73
PC : Program Number (Drum Set Number)

Appendix <–
--
: Same as the percussion sound of "STANDARD1"(PC1).
: No sound
[EXC] : Percussion sound of the same number will not be heard at the
same time.
* : Tones which are created using two voices

SC-8820 Drum Set (10)


* Notes 0–21 and 95–127 are as follows.

PC 25
ELECTRONIC
PC 11 PC 12 PC 13 PC 14 PC 26
JUNGLE TECHNO ROOM L/R HOUSE TR-808
Electric Kick 2 Electric Kick 2 --- Electric Kick 2 Electric Kick 2
C-1 0 Electric Kick 1 * Electric Kick 1 * --- Electric Kick 1 * Electric Kick 1 *
1
2 CR-78 Kick 1 CR-78 Kick 1 --- CR-78 Kick 1 CR-78 Kick 1
3 CR-78 Kick 2 CR-78 Kick 2 --- CR-78 Kick 2 CR-78 Kick 2
4 TR-606 Kick1 TR-606 Kick1 --- TR-606 Kick1 TR-606 Kick1
TR-707 Kick 1 TR-707 Kick 1 --- TR-707 Kick 1 TR-707 Kick 1
5 TR-808 Kick TR-808 Kick --- TR-808 Kick TR-808 Kick
6
TR-808 Kick TR-808 Kick --- TR-808 Kick TR-808 Kick
7
8 TR-808 Kick 2 TR-808 Kick 2 --- TR-808 Kick 2 TR-808 Kick 2
9 TR-909 Kick TR-909 Kick --- TR-909 Kick TR-909 Kick
10 Dance Kick Dance Kick --- Dance Kick Dance Kick
11 Hip-Hop Kick 2 Hip-Hop Kick 2 --- Hip-Hop Kick 2 Hip-Hop Kick 2
TR-909 Kick 1 * TR-909 Kick 1 * --- TR-909 Kick 1 * TR-909 Kick 1 *
C0 12
13 Hip-Hop Kick 3 Hip-Hop Kick 3 --- Hip-Hop Kick 3 Hip-Hop Kick 3
14 Jungle Kick 1 Jungle Kick 1 --- Jungle Kick 1 Jungle Kick 1
15 Techno Kick 1 Techno Kick 1 --- Techno Kick 1 Techno Kick 1
16 Bounce Kick Bounce Kick --- Bounce Kick Bounce Kick
<– <– <– <– <–
17 <– <– <– <– <–
18
<– <– <– <– <–
19
20 HipHop Kick 2 TR-909 Kick 2 --- Fat Kick ---
21 HipHop Kick 1 Fat Kick --- Dance Kick ---
: : : : :
: : : : :
: : : : :
95 Rock Snare Dry HipHop Snare 1 [L] Room Kick 2 LoFi Snare 2 ---
96 LoFi Snare 1 HipHop Snare 2 [L] Room Kick 1 * Jungle Snare ---
97 Techno Hit Techno Hit [L] Room Crash Cymbal Techno Hit Techno Hit
98 Philly Hit * Philly Hit * [L] Room Snare 1 Philly Hit Philly Hit *
99 Impact Hit * Impact Hit * [L] Room Ride Cymbal Impact Hit Impact Hit *
100 Lo-Fi Rave * Lo-Fi Rave * [L] Room Snare 2 Lo-Fi Rave Lo-Fi Rave *
Bam Hit Bam Hit [L] Room Low Tom Bam Hit Bam Hit
101
102 Bim Hit Bim Hit [L] Room Closed Hi-Hat [EXC8] Bim Hit Bim Hit
103 Tape Rewind Tape Rewind [L] Room Mid Tom Tape Rewind Tape Rewind
104 Phonograph Noise Phonograph Noise [L] Room Ride Bell Phonograph Noise Phonograph Noise
105 Power Snare 1 Power Snare 1 [L] Room High Tom Power Snare 1 Power Snare 1
106 Dance Snare 1 Dance Snare 1 [L] Room Open Hi-Hat [EXC8] Dance Snare 1 Dance Snare 1
107 Dance Snare 2 Dance Snare 2 [R] Room Kick 2 Dance Snare 2 Dance Snare 2
C8 108 Disco Snare Disco Snare [R] Room Kick 1 Disco Snare Disco Snare
109 Electric Snare 2 Electric Snare 2 [R] Room Crash Cymbal Electric Snare 2 Electric Snare 2
110 Electric Snare Electric Snare [R] Room Snare 1 Electric Snare Electric Snare
111 Electric Snare 3 * Electric Snare 3 * [R] Room Ride Cymbal Electric Snare 3 Electric Snare 3 *
112 TR-606 Snare 2 TR-606 Snare 2 [R] Room Snare 2 TR-606 Snare 2 TR-606 Snare 2
TR-707 Snare 1 TR-707 Snare 1 [R] Room Low Tom * TR-707 Snare 1 TR-707 Snare 1
113
114 TR-808 Snare 2 TR-808 Snare 2 [R] Room Closed Hi-Hat [EXC9] TR-808 Snare 2 TR-808 Snare 2
115 TR-808 Snare 1 * TR-808 Snare 1 * [R] Room Mid Tom * TR-808 Snare 1 TR-808 Snare 1 *
116 TR-808 Snare 2 TR-808 Snare 2 [R] Room Ride Bell TR-808 Snare 2 TR-808 Snare 2
117 TR-909 Snare 1 TR-909 Snare 1 [R] Room High Tom TR-909 Snare 1 TR-909 Snare 1
118 TR-909 Snare 2 * TR-909 Snare 2 * [R] Room Open Hi-Hat [EXC9] TR-909 Snare 2 TR-909 Snare 2 *
119 TR-909 Snare 1 TR-909 Snare 1 --- TR-909 Snare 1 TR-909 Snare 1
TR-909 Snare 2 TR-909 Snare 2 --- TR-909 Snare 2 TR-909 Snare 2
C9 120
121 Rap Snare Rap Snare --- Rap Snare Rap Snare
122 Jungle Snare Jungle Snare --- Jungle Snare Jungle Snare
123 House Snare 1 House Snare 1 --- House Snare 1 House Snare 1
124 House Snare * House Snare * --- House Snare House Snare *
House Snare 2 House Snare 2 --- House Snare 2 House Snare 2
125
126 Voice Tah Voice Tah --- Voice Tah Voice Tah
127 Slappy * Slappy * --- Slappy Slappy *

74
Appendix

SC-8820 Drum Set (11)


* Notes 0–21 and 95–127 are as follows.

PC 28
CR-78
PC 29
TR-606
PC 30
TR-707
PC 27 PC 31 PC 33 PC 34 PC 41
DANCE TR-909 JAZZ JAZZ L/R BRUSH
Electric Kick 2 Electric Kick 2 <– --- <–
C-1 0
1 Electric Kick 1 * Electric Kick 1 * <– --- <–
2 CR-78 Kick 1 CR-78 Kick 1 <– --- <–
3 CR-78 Kick 2 CR-78 Kick 2 <– --- <–
4 TR-606 Kick1 TR-606 Kick1 <– --- <–
TR-707 Kick 1 TR-707 Kick 1 <– --- <–
5
6 TR-808 Kick TR-808 Kick <– --- <–
7 TR-808 Kick TR-808 Kick <– --- <–
8 TR-808 Kick 2 TR-808 Kick 2 <– --- <–
9 TR-909 Kick TR-909 Kick <– --- <–
10 Dance Kick Dance Kick <– --- <–
11 Hip-Hop Kick 2 Hip-Hop Kick 2 <– --- <–
C0 12 TR-909 Kick 1 * TR-909 Kick 1 * <– --- <–
13 Hip-Hop Kick 3 Hip-Hop Kick 3 <– --- <–
14 Jungle Kick 1 Jungle Kick 1 <– --- <–
15 Techno Kick 1 Techno Kick 1 <– --- <–
16 Bounce Kick Bounce Kick <– --- <–
<– <– <– <– <–
17
18 <– <– <– <– <–
19 <– <– <– <– <–
20 TR-909 Kick 2 --- Brush Kick 2 --- ---
21 TR-909 Kick 1 --- Brush Kick 1 * --- ---
: : : : :
: : : : :
: : : : :
95 HipHop Snare 1 --- --- [L] Jazz Kick 2 ---
96 Hip-Hop Snare 2 --- --- [L] Jazz Kick 1 ---
97 Techno Hit Techno Hit --- [L] Jazz Crash Cymbal ---
98 Philly Hit * Philly Hit * Brush Tap 2 [L] Jazz Snare 1 ---
99 Impact Hit * Impact Hit * Brush Slap 2 [L] Jazz Ride Cymbal ---
100 Lo-Fi Rave * Lo-Fi Rave * Brush Tap 1 [L] Jazz Snare 2 Brush Tap 1
101 Bam Hit Bam Hit Brush Tap 2 [L] Jazz Low Tom Brush Tap 2
102 Bim Hit Bim Hit Brush Slap 1 [L] Jazz Closed Hi-Hat [EXC8] Brush Slap 1
103 Tape Rewind Tape Rewind Brush Slap 2 [L] Jazz Mid Tom Brush Slap 2
104 Phonograph Noise Phonograph Noise Brush Slap 3 [L] Jazz Ride Bell Brush Slap 3
105 Power Snare 1 Power Snare 1 Brush Swirl 1 [L] Jazz High Tom Brush Swirl 1
106 Dance Snare 1 Dance Snare 1 Brush Swirl 2 [L] Jazz Open Hi-Hat [EXC8] Brush Swirl 2
107 Dance Snare 2 Dance Snare 2 Brush Long Swirl [R] Jazz Kick 2 Brush Long Swirl
C8 108 Disco Snare Disco Snare Jazz Snare 1 [R] Jazz Kick 1 Jazz Snare 1
109 Electric Snare 2 Electric Snare 2 Jazz Snare 2 [R] Jazz Crash Cymbal Jazz Snare 2
110 Electric Snare Electric Snare Standard 1 Snare1 [R] Jazz Snare 1 Standard 1 Snare1
111 Electric Snare 3 * Electric Snare 3 * Standard 1 Snare2 [R] Jazz Ride Cymbal Standard 1 Snare2
112 TR-606 Snare 2 TR-606 Snare 2 Standard 2 Snare1 [R] Jazz Snare 2 Standard 2 Snare1
113 TR-707 Snare 1 TR-707 Snare 1 Standard 2 Snare2 [R] Jazz Low Tom Standard 2 Snare2
114 TR-808 Snare 2 TR-808 Snare 2 Snare Drum 2 [R] Jazz Closed Hi-Hat [EXC9] Snare Drum 2
115 TR-808 Snare 1 * TR-808 Snare 1 * Standard 1 Snare 1 [R] Jazz Mid Tom Standard 1 Snare 1
116 TR-808 Snare 2 TR-808 Snare 2 Standard 1 Snare 2 [R] Jazz Ride Bell Standard 1 Snare 2
117 TR-909 Snare 1 TR-909 Snare 1 Standard 1 Snare 3 [R] Jazz High Tom Standard 1 Snare 3
118 TR-909 Snare 2 * TR-909 Snare 2 * Room Snare 1 [R] Jazz Open Hi-Hat [EXC9] Room Snare 1
119 TR-909 Snare 1 TR-909 Snare 1 Room Snare 2 --- Room Snare 2
TR-909 Snare 2 TR-909 Snare 2 Power Snare 1 --- Power Snare 1
C9 120
121 Rap Snare Rap Snare Power Snare 2 --- Power Snare 2
122 Jungle Snare Jungle Snare Gated Snare --- Gated Snare
123 House Snare 1 House Snare 1 Dance Snare 1 --- Dance Snare 1
124 House Snare * House Snare * Dance Snare 2 --- Dance Snare 2
125 House Snare 2 House Snare 2 Disco Snare --- Disco Snare
126 Voice Tah Voice Tah Electric Snare 2 --- Electric Snare 2
127 Slappy * Slappy * Electric Snare 3 * --- Electric Snare 3 *

75
PC : Program Number (Drum Set Number)

Appendix <–
--
: Same as the percussion sound of "STANDARD1"(PC1).
: No sound
[EXC] : Percussion sound of the same number will not be heard at the
same time.
* : Tones which are created using two voices

SC-8820 Drum Set (12)


* Notes 0–21 and 95–127 are as follows.

PC 51
KICK & SNARE
PC 42 PC 43 PC 49 PC 50 PC 52
BRUSH 2 BRUSH 2 L/R ORCHESTRA ETHNIC KICK & SNARE 2
<– --- <– --- ---
C-1 0
1 <– --- <– --- ---
2 <– --- <– --- ---
3 <– --- <– --- ---
4 <– --- <– --- ---
<– --- <– --- ---
5
6 <– --- <– --- ---
7 <– --- <– --- ---
8 <– --- <– --- ---
9 <– --- <– --- ---
10 <– --- <– --- ---
11 <– --- <– --- ---
<– --- <– --- ---
C0 12
13 <– --- <– --- ---
14 <– --- <– --- ---
15 <– --- <– --- ---
16 <– --- <– --- ---
<– <– <– --- ---
17
18 <– <– <– --- ---
19 <– <– <– --- ---
20 Jazz Kick 2 --- --- --- ---
21 Jazz Kick 1 --- --- --- ---
: : : : :
: : : : :
: : : : :
95 --- [L] Brush Kick 2 --- Cabasa Up Rap Snare
96 --- [L] Brush Kick 1 * --- Cabasa Down Hip-Hop Snare 2
97 --- [L] Brush Crash Cymbal Applause 2 * Claves Jungle Snare 1
98 Jazz Snare 1 [L] Brush Tap 2 Small Club 1 * High Wood Block Jungle Snare 2
99 Jazz Snare 2 [L] Brush Ride Cymbal Timpani D# Low Wood Block Techno Snare 1
100 Brush Tap 1 [L] Brush Slap 2 Timpani E --- Techno Snare 2
101 Brush Tap 2 [L] Brush Low Tom Timpani F --- House Snare 2
102 Brush Slap 1 [L] Brush Closed Hi-Hat [EXC8] Timpani F# --- CR-78 Snare 1
103 Brush Slap 2 [L] Brush Mid Tom Timpani G --- CR-78 Snare 2
104 Brush Slap 3 [L] Brush Ride Bell Timpani G# --- TR-606 Snare 1
105 Brush Swirl 1 [L] Brush High Tom Timpani A --- TR-606 Snare 2
106 Brush Swirl 2 [L] Brush Open Hi-Hat [EXC8] Timpani A# --- TR-707 Snare 1
107 Brush Long Swirl [R] Brush Kick 2 Timpani B --- TR-707 Snare 2
C8 108 Jazz Snare 1 [R] Brush Kick 1 Timpani c --- Standard 3 Snare 2
109 Jazz Snare 2 [R] Brush Crash Cymbal Timpani c# --- TR-808 Snare 2
110 Standard 1 Snare1 [R] Brush Tap 2 Timpani d --- TR-909 Snare 1
111 Standard 1 Snare2 [R] Brush Ride Cymbal Timpani d# --- TR-909 Snare 2
112 Standard 2 Snare1 [R] Brush Slap 2 Timpani e --- ---
113 Standard 2 Snare2 [R] Brush Low Tom Timpani f --- ---
114 Snare Drum 2 [R] Brush Closed Hi-Hat [EXC9] --- --- ---
115 Standard 1 Snare 1 [R] Brush Mid Tom --- --- ---
116 Standard 1 Snare 2 [R] Brush Ride Bell --- --- ---
117 Standard 1 Snare 3 [R] Brush High Tom --- --- ---
118 Room Snare 1 [R] Brush Open Hi-Hat [EXC9] --- --- ---
119 Room Snare 2 --- --- --- ---
Power Snare 1 --- --- --- ---
C9 120
121 Power Snare 2 --- --- --- ---
122 Gated Snare --- --- --- ---
123 Dance Snare 1 --- --- --- ---
124 Dance Snare 2 --- --- --- ---
125 Disco Snare --- --- --- ---
126 Electric Snare 2 --- --- --- ---
127 Electric Snare 3 * --- --- --- ---

76
Appendix

SC-8820 Drum Set (13)


* Notes 0–21 and 95–127 are as follows.

PC 57 PC 60
SFX RHYTHM FX 3
--- ---
C-1 0
1 --- ---
2 --- ---
3 --- ---
4 --- ---
--- ---
5 --- ---
6
7 --- ---
8 --- ---
9 --- ---
10 --- ---
11 --- ---
--- ---
C0 12
13 --- ---
14 --- ---
15 --- ---
16 --- ---
--- Reverse Bass Mute Noise
17
18 --- Reverse Bass Touch Noise
19 --- Reverse Bass Attack Noise
20 --- Reverse Clean Guitar Cut Noise Up
21 MC-500 Beep 1 Reverse Clean Guitar Cut Noise Down
: :
: :
: :
95 Big Shot * Reverse Clap Hit
96 Percussion Bang * Reverse Boeeeen
97 --- Reverse Bounce
98 --- Reverse CD Tray
99 --- Reverse Drill
100 --- Reverse Glass Stir
--- Reverse Ice Ring
101
102 --- Reverse Industry Hit
103 --- Reverse Scratch 4
104 --- Reverse Scratch 5
105 --- Reverse Scratch 6
106 --- Reverse Scratch 7
107 --- Reverse Seal
C8 108 --- Reverse Stab! 1
109 --- Reverse Stab! 2
110 --- Reverse Sword Boom
111 --- Reverse Sword Cross
112 --- Reverse Thrill Hit
--- Reverse Audio Switch
113
114 --- Reverse Keyboard Typing 1
115 --- Reverse Keyboard Typing 2
116 --- Reverse Keyboard Typing 3
117 --- Reverse Keyboard Typing 4
118 --- Reverse Keyboard Typing 5
119 --- Reverse Keyboard Typing 6
--- ---
C9 120
121 --- ---
122 --- ---
123 --- ---
124 --- ---
125 --- ---
126 --- ---
127 --- ---

77
Appendix

MIDI Implimentation Chart


SOUND Canvas DIGITAL Date : 2000.10
Model SC-D70 MIDI Implementation Chart Version : 1.00
Function... Transmitted Recognized Remarks

Basic Default X 1–16 When the power is off,


Channel Changed X 1–16 it can be memorized.

Default X Mode 3
Mode Messages X Mode 3, 4 (M = 1) *2
Altered ******************************

Note X 0–127
Number : True Voice ****************************** 0–127

Note On X O
Velocity Note Off X X

After Key's X O *1
Touch Channel's X O *1

Pitch Bend X O *1

0, 32 X O *1 Bank select
1 X O *1 Modulation
5 X O *1 Portamento time
6, 38 X O *1 Data entry
7 X O *1 Volume
10 X O *1 Panpot
11 X O *1 Expression
Control 64 X O *1 Hold 1
Change 65 X O *1 Portamento
66 X O *1 Sostenuto
67 X O *1 Soft
84 X O *1 Portamento control
91 X O *1 Effects 1 (Reverb Send Level)
93 X O *1 Effects 3 (Chorus Send Level)
94 X O *1 Effects 4 (Delay Send Level)
98, 99 X X *1 NRPN LSB, MSB
100, 101 X O *1 RPN LSB, MSB

Program X O *1
Change : True Number ****************************** 0–127 Program No. 1–128

System Exclusive O O *1

: Song Position X X
System
: Song Select X X
Common
: Tune Request X X

System : Clock X X
Real Time : Commands X X

: All Sound Off X O (120, 126, 127)


Aux : Reset All Controllers X O
: Local ON/OFF X X
Messages : All Notes Off X O (123–125)
: Active Sensing O O
: System Reset X X

Notes * 1 O X is selectable.
* 2 Recognized as M=1 even if M≠1.

Mode 1 : OMNI ON, POLY Mode 2 : OMNI ON, MONO O : Yes


Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO X : No

78
Specifications
Model: Sound Canvas Digital SC-D70 • Dimensions
(General MIDI System / GS Format) 218 (W) x 238.5 (D) x 69.5 (H) mm
8-9/16 (W) x 9-7/16 (D) x 2-3/4 (H) inches
° Audio Component
• USB Audio IN/OUT channel • Weight
IN: 1 (Stereo) 1.7 kg
OUT: 1 (Stereo) 3 lb. 12 oz.

• Signal Processing • Accessories


AD/DA Conversion: 24 bit USB Cable
PC interface: 16 / 24 bit AC Cable
Start-up manual
• Sampling Rates Installation Guide for Macintosh Users
Digital input/output 44.1 kHz / 48 kHz Owner’s manual
AD/DA Conversion 44.1 kHz / 48 kHz CD-ROM

° Instrument Component * In the interest of product improvement, the


• Number of parts specifications and/or appearance of this unit are
32 subject to change without prior notice.

• Maximum Polyphony
64 (voices)

• Internal Sounds
Sound Maps: 4 (SC-8820, SC-88Pro, SC-88, SC-55)
Preset Sounds: 1608
Drum sound sets: 63

• Effects
Reverb (8 types)
Chorus (8 types)
Delay (10 types)
2 Band Equalizer
Insertion Effect (64 types)

• Display
7 segments 3 digits LED

• Connectors
USB connector
Digital Audio IN/OUT Connector
COAXIAL type (conforms to EIAJ CP-1201)
OPTICAL type (conforms to S/PDIF)
Audio Input jack (Stereo)
Audio Output jack x 2 (Stereo)
Mic/Guitar Input jack
Headphones jack
MIDI connector (IN/OUT)

• Power Supply
AC 120 V, AC 230 V or AC 240 V

• Power Consumption
AC 120 V 10 W
AC 230 V 11 W
AC 240 V 11 W

79
Index

A INST+WAVE .................................................................. 22
AC Inlet ........................................................................... 13 instrument ...................................................................... 31
Active Sensing ............................................................... 53 Instrument List ........................................................ 33, 58
Aftertouch ...................................................................... 53 instrument number ....................................................... 32
All Notes Off .................................................................. 53 internal mixer structure ................................................ 22
All Sound Off ................................................................. 53
Audio input gain knob ................................................. 22 K
audio input jacks ........................................................... 18 Keyboard range ............................................................. 41

B L
backing ............................................................................ 25 legato sounds ................................................................. 38
Bank Select ..................................................................... 51 loop connections ............................................................ 20
Bank Select message ..................................................... 35
M
bulk dump ...................................................................... 45
Master Volume .............................................................. 54
C MIC/GUITAR ................................................................ 22
capital sounds ................................................................ 32 mic/guitar gain select switch ...................................... 16
Chorus Send Level ........................................................ 52 mic/guitar input jack .................................................... 16
COAXIAL ....................................................................... 19 MIDI ................................................................................ 46
Control Change ............................................................. 51 MIDI bank number ....................................................... 34
Copyright bit .................................................................. 28 MIDI channels ................................................................ 47
MIDI implementation chart ......................................... 55
D MIDI IN Connector ....................................................... 14
Data Entry ...................................................................... 52 MIDI Indicator ............................................................... 12
DEC (Decrement) Button ............................................. 10 MIDI mode ..................................................................... 39
Delay Send Level ........................................................... 52 MIDI OUT Connector ................................................... 14
DIGITAL ......................................................................... 22 MIDI program number ................................................. 34
digital input connector ................................................. 19 mixdown ......................................................................... 26
digital input/output select switch .............................. 19 Modulation ..................................................................... 51
digital recorder .............................................................. 27 multitimbral sound generator ..................................... 31
Display Window ........................................................... 12
drum part ....................................................................... 31 N
Drum set list ................................................................... 36 normal part ..................................................................... 31
Note Messages ............................................................... 50
E Note number .................................................................. 50
Expression ...................................................................... 51 Note-off ........................................................................... 50
Note-on ........................................................................... 50
F NRPN .............................................................................. 56
Fine tune ......................................................................... 44 NRPN LSB, MSB ............................................................ 52

G O
GM (General MIDI) ......................................................... 9 OPTICAL ........................................................................ 19
GM1 System On ............................................................. 54 OUTPUT level indicator ............................................... 23
GM2 (General MIDI 2) .................................................... 9
GM2 System On ............................................................. 54 P
GS Format ......................................................................... 9 pan ................................................................................... 24
GS Reset .......................................................................... 54 Panpot ............................................................................. 51
PART Button .................................................................. 10
H Part level ......................................................................... 41
Headphone Jack ............................................................ 11 part mode ....................................................................... 31
Hold ................................................................................. 51 Pitch Bend Change ........................................................ 50
Howling .......................................................................... 16 Pitch bend messages ..................................................... 44
polyphony ...................................................................... 38
I Portamento ..................................................................... 52
INC (Increment) Button ............................................... 10 Portamento Control ...................................................... 52
individual data .............................................................. 45 Portamento Time ........................................................... 52
INPUT ............................................................................. 22 POWER Switch .............................................................. 10
insertion effect ......................................................... 29, 45 Program Change ............................................................ 50
INST (Instrument) Button ............................................ 10

80
Index

R
recording source ............................................................ 21
recording source indicators ......................................... 21
recording source select button .................................... 21
Reset All Controllers ..................................................... 53
Reverb Send Level ......................................................... 52
RPN LSB, MSB ............................................................... 52

S
sampling frequency ...................................................... 27
sampling frequency select switch ............................... 27
SCMS ............................................................................... 28
sequencer software ........................................................ 24
Soft ................................................................................... 52
Sostenuto ........................................................................ 51
Sound Generator Indicators ........................................ 11
Sound generator level knob ......................................... 22
sound maps .................................................................... 37
Sound parameters ......................................................... 44
System Exclusive Messages ......................................... 54

T
Thru function ................................................................. 40
TVF cutoff frequency .................................................... 56
TVF resonance ............................................................... 56
TVF&TVA envelope attack time ................................. 56
TVF&TVA envelope decay time ................................. 56
TVF&TVA envelope release time ............................... 56

U
USB audio level knob ................................................... 22
USB Connection Indicator ............................................ 12
USB Connector ............................................................... 14
USB mode ....................................................................... 39
USB recording level indicator ..................................... 23

V
variation number ........................................................... 32
Velocity ........................................................................... 50
Vibrato delay .................................................................. 56
Vibrato depth ................................................................. 56
Vibrato rate .................................................................... 56
voices ............................................................................... 38
Volume ............................................................................ 51
VOLUME Knob ............................................................. 11

81
MEMO

82
For EU Countries

This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.

For the USA

FEDERAL COMMUNICATIONS COMMISSION


RADIO FREQUENCY INTERFERENCE STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
– Consult the dealer or an experienced radio/TV technician for help.

Unauthorized changes or modification to this system can void the users authority to operate this equipment.
This equipment requires shielded interface cables in order to meet FCC class B Limit.

For Canada

NOTICE
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.

AVIS
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.
Information
When you need repair service, call your nearest Roland/EDIROL Service Center or authorized Roland/EDIROL distributor
in your country as shown below.

SINGAPORE ROMANIA QATAR


AFRICA CRISTOFORI MUSIC PTE EUROPE FBS LINES Badie Studio & Stores
LTD Plata Libertatii 1. P.O. Box 62,
EGYPT Blk 3014, Bedok Industrial Park E,
AUSTRIA
RO-4200 Cheorgheni DOHA QATAR
#02-2148, SINGAPORE 489980 TEL: (066) 164-609 TEL: 423554
Al Fanny Trading Office
P.O. Box 2904, TEL: 243 9555 Roland Austria GES.M.B.H.
El Horrieh Heliopolos, Cairo, Siemensstrasse 4, P.O. Box 74,
RUSSIA SAUDI ARABIA
EGYPT
TAIWAN A-6063 RUM, AUSTRIA aDawliah Universal
TEL: (0512) 26 44 260 Slami Music Company
TEL: (02) 4185531 ROLAND TAIWAN Sadojava-Triumfalnaja st., 16 Electronics APL
ENTERPRISE CO., LTD. 103006 Moscow, RUSSIA P.O. Box 2154 ALKHOBAR 31952,
REUNION Room 5, 9fl. No. 112 Chung Shan BELGIUM/HOLLAND/ TEL: 095 209 2193 SAUDI ARABIA
Maison FO - YAM Marcel
N.Road Sec.2, Taipei, TAIWAN, LUXEMBOURG TEL: (03) 898 2081
R.O.C. SPAIN
25 Rue Jules Merman, ZL Roland Benelux N. V.
Chaudron - BP79 97491
TEL: (02) 2561 3339
Houtstraat 3, B-2260, Oevel Roland Electronics SYRIA
Ste Clotilde REUNION (Westerlo) BELGIUM de España, S. A. Technical Light & Sound
TEL: 28 29 16

SOUTH AFRICA
THAILAND
Theera Music Co. , Ltd.
330 Verng NakornKasem, Soi 2,
Bangkok 10100, THAILAND
TEL: (014) 575811

DENMARK
Calle Bolivia 239, 08020
Barcelona, SPAIN
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Center
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Owner’s Manual
That Other Music Shop TEL: (02) 2248821 Roland Scandinavia A/S TEL: (011) 2235 384
(PTY) Ltd. Nordhavnsvej 7, Postbox 880, SWEDEN
11 Melle Street (Cnr Melle and Roland Scandinavia A/S
Juta Street)
VIETNAM DK-2100 Copenhagen TURKEY
DENMARK SWEDISH SALES OFFICE
Braamfontein, 2001, Saigon Music Danvik Center 28, 2 tr. Barkat Muzik aletleri ithalat
138 Tran Quang Khai St., TEL: (039)16 6200
Republic of SOUTH AFRICA S-131 30 Nacka SWEDEN ve ihracat Ltd Sti
TEL: (011) 403 4105 District 1 Siraselviler cad.Guney is hani 84-
Ho Chi Minh City FRANCE TEL: (08) 702 0020
86/6, Taksim. Istanbul. TURKEY Thank you for purchasing the Roland Sound Canvas Digital SC-D70.
Paul Bothner (PTY) Ltd. VIETNAM Roland France SA TEL: (0212) 2499324
TEL: (08) 844-4068 4, Rue Paul Henri SPAAK, SWITZERLAND
17 Werdmuller Centre Claremont
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Thibault, Lagny Cedex FRANCE Musitronic AG U.A.E.
Republic of SOUTH AFRICA
AUSTRALIA/ TEL: 01 600 73 500 Gerberstrasse 5, CH-4410 Liestal, Zak Electronics & Musical
SWITZERLAND Instruments Co. L.L.C.
P.O. Box 23032
Claremont, Cape Town
NEW ZEALAND FINLAND TEL: (061) 921 1615 Zabeel Road, Al Sherooq Bldg.,
SOUTH AFRICA, 7735 No. 14, Grand Floor DUBAI 201b
Roland Scandinavia As,
TEL: (021) 64 4030 UKRAINE U.A.E.
NEW ZEALAND Filial Finland
TIC-TAC TEL: (04) 3360715 Before using this unit, carefully read the sections entitled: “IMPORTANT
Lauttasaarentie 54 B
Roland Corporation (NZ) Ltd. Fin-00201 Helsinki, FINLAND Mira Str. 19/108 SAFETY INSTRUCTIONS” (Owner’s manual p. 3), “USING THE UNIT
ASIA 97 Mt. Eden Road, Mt. Eden,
Auckland 3, NEW ZEALAND
TEL: (9) 682 4020 P.O. Box 180
295400 Munkachevo, UKRAINE
SAFELY” (Owner’s manual p. 4), and “IMPORTANT NOTES” (Owner’s
TEL: (09) 3098 715
GERMANY
TEL: (03131) 414-40 manual p. 6). These sections provide important information concerning
CHINA
Beijing Xinghai Musical Roland Elektronische UNITED KINGDOM the proper operation of the unit. Additionally, in order to feel assured that
Instruments Co., Ltd. CENTRAL/LATIN Musikinstrumente HmbH. Roland (U.K.) Ltd. you have gained a good grasp of every feature provided by your new unit,
AUSTRALIA
6 Huangmuchang Chao Yang AMERICA Oststrasse 96, 22844 Norderstedt,
GERMANY
Atlantic Close, Swansea
EDIROL Australia Pty. Ltd. Start-up manual and Owner’s manual should be read in its entirety. The
District, Beijing, CHINA Enterprise Park, SWANSEA
TEL: (010) 6774 7491 TEL: (040) 52 60090 72 Central Avenue manual should be saved and kept on hand as a convenient reference.
SA7 9FJ,
ARGENTINA UNITED KINGDOM Oak Flats NSW 2529
HONG KONG GREECE TEL: (01792) 700139 AUSTRALIA
Instrumentos Musicales S.A.
Tom Lee Music Co., Ltd. Florida 656 2nd Floor
STOLLAS S.A. TEL: (02) 4258 9040
Service Division Office Number 206A Music Sound Light
22-32 Pun Shan Street, Tsuen Buenos Aires 155, New National Road
MIDDLE EAST U. S. A. / CANADA
Wan, New Territories, ARGENTINA, CP1005 26422 Patras, GREECE EDIROL Corporation North
HONG KONG TEL: (54-11) 4- 393-6057 TEL: 061-435400
America
TEL: 2415 0911 BAHRAIN 808 Harrison Ave., Suite 2010
BRAZIL HUNGARY Moon Stores P.O. Box 4919
INDIA Roland Brasil Ltda. Intermusica Ltd. Bab Al Bahrain Road, Blaine, WA 98231
Rivera Digitec (India) Pvt. Ltd. R. Coronel Octaviano da Silveira Warehouse Area ‘DEPO’ Pf.83 P.O. Box 20077 U. S. A.
409, Nirman Kendra Mahalaxmi 203 05522-010 H-2046 Torokbalint, HUNGARY State of BAHRAIN TEL: (360) 332-4211
Flats Compound Off. Dr. Edwin Sao Paulo BRAZIL TEL: (23) 511011 TEL: 211 005
Moses Road, Mumbai-400011, TEL: (011) 3743 9377 EUROPE
INDIA IRELAND EDIROL (Europe) Ltd.
TEL: (022) 498 3079 MEXICO Roland Ireland CYPRUS
Studio 3.4 114 Power Road
Casa Veerkamp, s.a. de c.v. Audio House, Belmont Court, Radex Sound Equipment Ltd.
London W4 5PY
INDONESIA Av. Toluca No. 323, Col. Olivar Donnybrook, Dublin 4. 17 Diagorou St., P.O. Box 2046,
U. K.
de los Padres 01780 Mexico D.F. Republic of IRELAND Nicosia CYPRUS
PT Citra IntiRama TEL: +44 (0)20 8747 5949
MEXICO TEL: (01) 2603501 TEL: (02) 453 426
J1. Cideng Timur No. 15J-150 FAX:+44 (0)20 8747 5948
Jakarta Pusat TEL: (525) 668 04 80
INDONESIA ITALY ISRAEL
La Casa Wagner de Germany
TEL: (021) 6324170 Roland Italy S. p. A. Halilit P. Greenspoon &
Guadalajara s.a. de c.v. Viale delle Industrie 8, TEL: 0700 33 47 65 20
Sons Ltd. France
KOREA Av. Corona No. 202 S.J. 20020 Arese, Milano, ITALY 8 Retzif Fa'aliya Hashnya St.
Guadalajara, Jalisco Mexico TEL: (02) 937-78300 TEL: 0810 000 371
Cosmos Corporation C.P.44100 MEXICO
Tel-Aviv-Yaho ISRAEL
Italy
1461-9, Seocho-Dong, TEL: (03) 6823666
Seocho Ku, Seoul, KOREA
TEL: (3) 613 1414 NORWAY TEL: 02 93778329
TEL: (02) 3486-8855 PANAMA Roland Scandinavia Avd. JORDAN * GS ( ) is a registered trademark of Roland Corporation.
Kontor Norge AMMAN Trading Agency
SUPRO MUNDIAL, S.A. * All product names mentioned in this document are trademarks or registered trademarks of
MALAYSIA Boulevard Andrews, Albrook,
Lilleakerveien 2 Postboks 95 Prince Mohammed St. P.O. Box
Bentley Music SDN BHD Lilleaker N-0216 Oslo 825 Amman 11118 JORDAN
Panama City,
NORWAY TEL: (06) 4641200
their respective owners.
140 & 142, Jalan Bukit Bintang REP. DE PANAMA
55100 Kuala Lumpur,MALAYSIA TEL: 273 0074
TEL: (507) 315-0101
TEL: (03) 2443333
POLAND KUWAIT
URUGUAY Easa Husain Al-Yousifi
PHILIPPINES Todo Musica S.A. P. P. H. Brzostowicz
UL. Gibraltarska 4. Abdullah Salem Street,
G.A. Yupangco & Co. Inc. Cuareim 1844, Montevideo,
PL-03664 Warszawa POLAND Safat KUWAIT
339 Gil J. Puyat Avenue URUGUAY TEL: 5719499
TEL: (022) 679 44 19
Makati, Metro Manila 1200, TEL: 5982-924-2335
PHILIPPINES LEBANON
TEL: (02) 899 9801 VENEZUELA PORTUGAL A. Chahine & Fils
Musicland Digital C.A. Tecnologias Musica e Audio, P.O. Box 16-5857 Gergi Zeidan St.
Av. Francisco de Miranda, Roland Portugal, S.A. Chahine Building, Achrafieh
Centro Parque de Cristal, Nivel RUA DE SANTA CARARINA Beirut, LEBANON
C2 Local 20 Caracas 131 - 4000 Porto -PORTUGAL TEL: (01) 335799
VENEZUELA TEL: (02) 208 44 56
TEL: (02) 285 9218
As of October 2, 2000 (EDIROL)

Copyright © 2000 ROLAND CORPORATION


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