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log

The document provides a detailed log of the initialization process for a Ren'Py application on a Windows 2012 Server. It includes timestamps for various stages of loading and performance tests, indicating the time taken for each step. The log also contains information about the graphics environment, including vendor details and supported extensions.

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0% found this document useful (0 votes)
2 views2 pages

log

The document provides a detailed log of the initialization process for a Ren'Py application on a Windows 2012 Server. It includes timestamps for various stages of loading and performance tests, indicating the time taken for each step. The log also contains information about the graphics environment, including vendor details and supported extensions.

Uploaded by

jayscerys
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Sun Oct 10 11:14:55 2021

Windows-2012Server-6.2.9200
Ren'Py 7.3.5.606

Bootstrap to the start of init.init took 0.08s


Early init took 0.00s
Loader init took 0.13s
Loading error handling took 0.17s
Loading script took 2.06s
Loading save slot metadata. took 0.00s
Loading persistent took 0.00s
Imported steam.
Initialized steam.
Set script version to: (7, 3, 5)
Running init code took 0.26s
Loading analysis data took 0.12s
Analyze and compile ATL took 0.02s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.07s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Cleaning stores took 0.00s
Init translation took 0.02s
Build styles took 0.00s
Load screen analysis took 0.00s
Analyze screens took 0.02s
Save screen analysis took 0.12s
Prepare screens took 0.13s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.08s

primary display bounds: (0, 0, 1920, 1080)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
Vendor: 'Microsoft Corporation'
Renderer: 'GDI Generic'
Version: '1.1.0'
Display Info: None
Fixed-function is blacklisted.
Extensions:
GL_EXT_bgra
GL_EXT_paletted_texture
GL_WIN_swap_hint
Number of texture units: 0
Can't find a workable environment.

primary display bounds: (0, 0, 1920, 1080)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
Vendor: 'Google Inc.'
Renderer: 'ANGLE (Microsoft Basic Render Driver)'
Version: 'OpenGL ES 2.0 (ANGLE 1.0.0.1166)'
Display Info: None
Extensions:
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_occlusion_query_boolean
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_NV_fence
GL_OES_element_index_uint
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using angle renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 4.11800003052s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.025000 seconds.
- Frame drawn at 0.056000 seconds.
- Frame drawn at 0.085000 seconds.
- Frame drawn at 0.116000 seconds.
- 0.116000 seconds to render 5 frames.

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