The Olde Reikland NPCs Shadow, 50% Swim 45, Outdoor (1 AP), Rowing
Skills already have include Characteristics Marksmanship (not Survival 30 Boat, 3/6
values. added) Talents:
Artisan’s Apprentice Brass 2 Fisherman
M WS BS S T I Agi De Int WP Fel W
x Coachman Silver 2
4 31 29 35 30 35 30 39 29 29 29 11 M WS BS S T I Agi De Int WP Fel W Gambler Brass 3
x M WS BS S T I Agi De Int WP Fel W
Skills: Trappings: 4 31 42 30 35 40 30 29 29 35 29 12 x
Drive 35, Endurance Knife (+4), 4 31 35 30 30 40 30 45 35 25 40 11
35,Trade (any) 44 Hand Weapon (+7), Skills: Trappings:
Talents: Tools of the Trade Animal Care 34, Coach horn, Skills: Trappings:
Strong Back or Very Drive 40, Ranged Blunderbuss (+8), Charm 45, Gamble Sword (+7),
Strong (not added) (Blackpowder) 47, Hand Weapon 45, Sleight of Hand 55 Leather Jack (1
Ride (horse) 35, (+7), Talents: AP), Pack of cards,
Beggar Brass 0 Perception 45 Leather Jack (1 Card Sharp, Diceman, with spare aces,
M WS BS S T I Agi De Int WP Fel W Talents: AP) Luck Pairs of dice and
x Seasoned Traveller loaded dice
4 31 35 30 40 30 35 29 29 29 29 13 (always roll 6)
Cook (human) Brass 3
Skills: Trappings:
Charm 34, Endurance Begging Bowl,
M WS BS S T I Agi De Int WP Fel W Grave Robber
x
45, Stealth (Urban) 40 Knife (+4), Stick (+5), 4 31 25 30 30 29 30 29 29 35 29 12
Brass 2
Talents: Tattered Clothes, M WS BS S T I Agi De Int WP Fel W
Panhandle Fleas Skills: Trappings: x
Trade (Cook) 34 Kitchen Knife(+5), 4 31 31 35 30 30 30 29 29 29 25 11
Boatman Silver 1 other at GM Skills: Trappings:
M WS BS S T I Agi De Int WP Fel W discretion
x
Cool 34, Black cloak,
4 31 35 30 30 30 35 29 29 29 29 11 Cook (halfling) Perception 40, Sword (+7),
Intuition 40, Stealth Lantern, Large
Skills: Trappings: Silver 1
M WS BS S T I Agi De Int WP Fel W
(Rural) 40, Stealth sack, Spade
Consume Alcohol 35, Hand Weapon (+7), (Urban) 40
x
Row 35, Sail 40, Leather Jack (1 AP)
Swim 35, Lore 3 25 35 20 30 29 30 39 29 35 29 9 Herbalist Brass 2
(Riverways) 34 Skills: Trappings: M WS BS S T I Agi De Int WP Fel W
Talents: Trade (Cook) 49 Kitchen Knife(+5), x
Fisherman or Very Talents: other at GM 4 30 25 30 30 30 30 29 29 29 29 11
Strong (not added) Acute Sense (Taste), discretion Skills: Trappings:
Small, Night Vision Lore (Herbs) 39, Pestle & mortar,
Boatman Captain Silver 3 Trade (Herbalist) 39, Bag of dried
M WS BS S T I Agi De Int WP Fel W Dwarven Engineer Silver 2
x M WS BS S T I Agi De Int WP Fel W
Heal 34 herbs, Knife (+4)
4 31 35 35 40 30 35 30 30 30 30 14 x Talents:
Skills: Trappings: 3 45 35 30 40 20 20 39 35 49 29 9
Consume Alcohol 50, Sword (+7), Skills: Trappings: Hunter Brass 2
Row 40, Sail 45, Crossbow (+9) and 10 Drive 25, Trade Hand Weapon M WS BS S T I Agi De Int WP Fel W
(Engineer) 49, Trade (+7), Leather Jack x
Swim 35, Lore bolts, Leather Jack (1
(Riverways) 40, AP), 25/17 (Carpentry) 44, Lore (1 AP), Tool bag 4 30 40 40 30 30 30 29 29 29 29 12
Melee (Basic) 36, (Engineer) 40, Lore with assorted Skills: Trappings:
Trade (Boatbuilding) (Metallurgy) 40, tools, Ring with Outdoor Survival 39, Bow (+8) or
35 Language (Guilder) hidden guild Ranged (Bow) 50, Crossbow (+9)
Talents: 40 symbol, , 12/7 Secret Signs (Hunters) with 10
Fisherman. Dirty Talents: 34, Stealth (Rural) 40, ammunition,
Fighting, Very Strong, Read/Write, Magic Track 35 Sword or Axe
Waterman Resistance, Night Talents: (+7), Leather
Vision Rover Jerkin (1 AP),
Bodyguard Silver 1 2D10 pelts worth
M WS BS S T I Agi De Int WP Fel W Exciseman (tax collector)
D6 Shillings each
x Silver 5
4 40 35 30 30 35 40 29 29 29 29 12 An exciseman will usually be accompanied by Judicial Champion Gold 1
Skills: Talents: an armed escort: D6 Roadwardens, Marines or M WS BS S T I Agi De Int WP Fel W
Melee (Basic) 45, Strike to Stun Mercenaries. x
Intuition 40, Trappings: M WS BS S T I Agi De Int WP Fel W 4 50 31 45 40 50 50 29 29 35 29 15
Perception 40, Melee Leather Jerkin (1 x Skills: Trappings:
(Brawling) 45 AP), 4 40 31 30 30 40 30 29 29 29 25 11 Athletics 60, Shield (2 AP), Mail
Knuckledusters Skills: Trappings: Endurance 55, Dodge Shirt (2 AP),
(+5) or Club (+7) Cool 34, Gossip 30, Sword (+7), 70, Melee (All!) 70, Sword (+7),
Haggle 30, Leadership Leather Jack (1 Talents: Rapier and Main
Bounty Hunter Feint, Disarm Gauche, Flail,
30, Lore (Law) 34 AP), Writing
Silver 3 Talents: equipment, Light Warhorse,
M WS BS S T I Agi De Int WP Fel W Rope (10 yards),
Read/Write, Abacus, 25/12
x
Numismatics, 25% Net, 20% chance
4 40 35 30 30 35 40 30 30 30 30 12
chance of Embezzle of Two-handed
Skills: Trappings: Sword, 25/10
Melee (Basic) 50, Hand Weapon (+7), Fisherman Brass 2
Intuition 40, Mail shirt (2 AP), M WS BS S T I Agi De Int WP Fel W Labourer Brass 1
x M WS BS S T I Agi De Int WP Fel W
Perception 40, Ranged Crossbow (+9)
4 31 31 35 30 30 30 45 25 30 30 12 x
(Crossbow) 40, and 10 bolts,
Skills: Trappings: 4 31 31 30 40 30 30 29 29 29 29 11
Ranged (Entangling) Leather Skullcap
40, Track 40 (1 AP), Manacles, Endurance 35, Sword or Axe Skills: Talents:
Talents: Net, 20/- Row 45, Sailing 50, (+7), Leather Jack Athletics 35, Climb 50% chance of
35, 75% chance of Strong Back
Consume Alcohol 35, Trappings:
75% chance of Club (+7), Leather
Entertain(Singing) 34, Jerkin (1 AP), Sling
50% chance of Trade bag with packed
(Carpentry) 34, 50% lunch, Flask of
chance of Drive Cart herbal tea, 25d.
35
Marine 4 50 30 45 45 40 35 30 30 30 25 11 Smuggler Brass 3
Silver 1 Skills: Trappings: M WS BS S T I Agi De Int WP Fel W
Cool 40, Dodge 45, Knuckle Dusters, x
M WS BS S T I Agi De Int WP Fel W
x Endurance 50, Flail, Sword, 20% 4 31 31 30 30 30 35 29 29 29 29 11
4 40 35 40 30 30 30 25 29 29 29 11 Intimidate 50, Melee chance of Two Skills: Trappings:
Skills: Trappings: (All!) 65 handed weapon, Consume Alcohol 35, Sword, Axe, or
Athletics 40, Sword or Axe Talents: Mail shirt (2 AP), Drive 40, Melee Club +7), Leather
Consume Alcohol 35, (+7), Bow or Dirty Fighter Leather Jack (1 (Basic) 36, Stealth Jack (1 AP), Horse
Cool 34, Dodge 40, Crossbow and AP), Shield (2 AP), (all) 45, Row 40 and cart, Rowing
Language (Battle) 34, ammunition, Mail 5/10 boat, 18/4
Melee (Basic) 50, Shirt (2 AP), Prospector Brass 2 Thug Brass 2
Row 45, Sail 30, Shield (2 AP), M WS BS S T I Agi De Int WP Fel W M WS BS S T I Agi De Int WP Fel W
Swim 45, Lore Grappling hook x x
(Riverways) 34 and 10 yards of 4 30 30 40 40 40 30 25 29 25 30 11 4 30 25 30 30 30 30 29 29 29 29 11
Talents: rope, 4/6 Skills: Trappings: Skills: Trappings:
Waterman Cool 30, Endurance Bow or Crossbow Leather Jerkin (1
Melee (basic) 35
Marine Sergeant 45, Lore (Local) 34, and ammunition, Talents: AP), Club (+7) or
Silver 5 Melee (Two handed) Sword or Axe, 25% Chance of Strike Dagger (+5),
M WS BS S T I Agi De Int WP Fel W 35, Outdoor Survival Leather Jerkin Mighty Blow -/D10
x 30 (1AP), Pack, One-
Talents: man tent, Rod &
Tool keeper Brass 5
4 50 40 40 40 40 30 30 30 30 30 11 M WS BS S T I Agi De Int WP Fel W
Tenacious line, Pick, Shovel,
Skills: Talents: x
Athletics 40, Waterman Pan, 20% chance 4 31 31 30 30 30 30 29 29 29 29 11
Consume Alcohol 45, Trappings: of D10 nuggets,
worth D10 Skills: Trappings:
Cool 45, Dodge 45, Sword or Axe Perception 35, Haggle Crossbow and
Language (Battle) 40, (+7), Bow or shillings each,
12/4 34, Ranged ammunition,
Melee (Basic) 65, Crossbow and (Crossbow) 36 Leather Jack (1
Ranged ammunition, Mail Roadwarden Brass 5 AP), Sword (+7)
(Blackpowder) 50, Shirt (2 AP), M WS BS S T I Agi De Int WP Fel W
Row 55, Sail 45, Shield (2 AP), x Watchmen Brass 5
Swim 50, Lore Helmet (2 AP), 4 31 31 30 30 30 30 29 29 29 29 11 M WS BS S T I Agi De Int WP Fel W
x
(Riverways) 40, Boat, Grappling Skills: Trappings:
Leadership 40 4 31 31 30 30 30 30 29 29 29 29 11
hook and 10 yards Perception 35, Ride Crossbow and
of rope, 4/6 35, Melee (Basic) 40, ammunition, Skills: Trappings:
Ranged (Crossbow) Horse, saddle & Melee (Basic) 40, Leather Jerkin (1
Noble Gold 1 Melee (Polearm) 40, AP), Halberd (+7)
M WS BS S T I Agi De Int WP Fel W 40 harness, Mail Shirt
Talents: (2 AP), Rope (10 Perception 35 or Club (+7),
x
yards), Shield (2 Talents: Dagger (+5),
4 31 25 30 30 30 30 29 29 29 35 11
AP), Sword (+7), Strike to Stun Lantern and pole
Skills: Trappings: (night watchman
Melee (Fencing) 41, Expensive Helmet (2 AP)
only; 1 lantern per
Leadership 40, Clothes, Rapier Roadwarden Sergeant 4-man patrol),
Bribery 40 (+), 3D10 GC in Silver 2 Open Helmet (2
Talents: jewellery M WS BS S T I Agi De Int WP Fel W AP)
Luck x
4 41 41 30 40 40 30 29 29 29 29 13
Watchmen Sergeant Silver 2
Pedlar (Strigany Mystic) M WS BS S T I Agi De Int WP Fel W
Brass 1 Skills: Trappings: x
M WS BS S T I Agi De Int WP Fel W Intimidate 35, , Crossbow and 4 41 31 40 30 40 30 29 29 29 39 12
x Leadership 39 ammunition, Skills: Trappings:
4 31 31 30 30 40 30 30 25 29 40 11 Perception 50, Ride Horse, saddle & Melee (Basic) 51, Leather Jack (1
Skills: Trappings: 35, Melee (Basic) 51, harness, Sleeved Perception 50, AP), Breast Plate
Charm 45, Gossip 45, Sword (+7) or Ranged (Crossbow) Mail Shirt (2 AP), Leadership 44 (2 AP), Sword
Haggle 50, Intuition Large Knife (+5), 51 Rope (10 yards), Talents: (+7), Dagger
Talents: Shield (2 AP), Strike to Stun (+5), Open
45, Entertain (Fortune Assorted pots,
Teller) 45, Secret cutlery, and other Cool headed Sword (+7), Helmet (2 AP)
Signs (Strigany) 30 small trade goods, Helmet (2 AP)
Wrecker/Pirate
Talents: 2 GC 2/10 Scholar
Second Sight, Strong Brass 4
Silver 3 M WS BS S T I Agi De Int WP Fel W
Back M WS BS S T I Agi De Int WP Fel W x
Physician Silver 3 x 4 41 31 40 35 40 30 35 29 35 35 13
M WS BS S T I Agi De Int WP Fel W 4 31 31 30 35 40 30 29 60 60 40 11
x
Skills: Trappings:
Skills: Talents: Climb 34, Consume Crowbar (+6),
4 31 25 30 35 30 30 39 49 39 29 11 Language (Classical) Read/Write, Bookish Alcohol 40, Dodge Axe, or Club (+7),
Skills: Talents: 70, Language (GM Trappings: 35, Row 45, Melee Leather Jack (1
Cool 44, Endurance Read/Write, 25% Choice) 70, Lore (as Opinions, Writing (Basic) 51, Outdoor AP), Leather
40, Heal 59, Trade Chance of Surgery needed) 75, Research Kit, D10 books, Survival 34,Swim 45 Gloves,
(Barber) 49. Language Trappings: 70 2GC 5/5 Talents: Weatherproof
(Classical) 54, Trade Bandages,
(Apothecary) 44, Lore Medical
Servant Break and Enter coat, Rope (10
Brass 3 yards), Boat, 2
(Medicine) 54 Instruments, Jar lanterns
with D6 leeches, M WS BS S T I Agi De Int WP Fel W
Healing Draught
x Yokel Brass 2
4 31 25 30 30 30 30 29 29 29 29 11 M WS BS S T I Agi De Int WP Fel W
Pit figther Brass 4 Skills: Trappings: x
M WS BS S T I Agi De Int WP Fel W 4 31 25 30 30 30 30 29 29 29 29 11
Gossip 34, At GM At GM discretion
x
discretion +5
Skills: Trappings:
Animal Care 34, Club (+7) or
Drive 35 Dagger (+5)