Bianca
Bianca
BARDRYN
Bianca, LL 0
Schoolgirl
/9
0
10
10
HULL AGI
4
SYS
+0 ENG
SKILL TRIGGERS
+2 ASSAULT +2 READ A SITUATION +2 SHOW OFF +2 SPOT
1 1 0 0
TA L E N T S
COMBINED ARMS
As long as you’re Engaged, you and any allies adjacent to you count as having soft cover.
DUELIST
Gain +1 Accuracy on the first melee attack you make with a Main Melee weapon on your turn.
LEADER
Gain 3 Leadership Dice, which are d6s, and gain the Issue Order Free Action.
You can’t use Leadership Dice from other characters as long as you have any remaining. If you have none, you regain 1
Leadership Die when you rest or regain all when you perform a Full Repair.
Leadership dice are consumed when expended.
PILOT LOADOUT
LIGHT HARDSUIT / / A R M O R LIGHT A/C / / W E A P O N
A powerful electronic scope that Coming in a variety of sizes, sleeping “Patch” is pilot slang for any kind of
provides high-resolution magnification bags are a field necessity. They’re modern first aid gear, including
up to two miles, and automatically designed to fold out from a hardsuit, fit sprayable medi-gel and instant-acting
adjusts its reticle for wind, gravity, and within a mech’s cockpit, resist fire and medical patches.
pressure. Smart scopes can project changes in temperature, and – when Expend a charge to apply a patch to
their field of vision and all data to the necessary – seal against vacuum. either yourself or an adjacent pilot,
HUD of any networked user. They can You can climb into your sleeping bag, restoring half their maximum HP.
also pair with other thermal, optical, or gaining Immunity to burn, protection Patches have no effect on Down and
simulated-vision devices to further against vacuum, and enough air to last Out pilots.
enhance targeting. an hour; however, while in the sleeping
bag you are Stunned and can’t take
actions other than to exit the bag as a
full action.
GMS EVEREST OVERCHARGE
DWARF +1 +1d3 +1d6 +1d6+4
HULL AGI SYS ENG CORE POWER R E PA I R C A PA C I T Y
1
STRUCTURE
1 0
HP
0
STRESS
/1 /5
H E AT
ATK
/4
TECH ATK
/14
EVASION SENSORS
/6
LTD SYS
+0 +0 10 4 8 9 10 +0
FRAME TRAITS
INITIATIVE REPLACEABLE PARTS
1/scene the Everest may take any quick action as a free While resting, the Everest can be repaired at a rate of 1
action. Repair per 1 structure damage, instead of 2 Repairs.
CORE SYSTEM
HYPERSPEC FUEL INJECTOR
For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a
free action.
PRIMARY / / L O A D O U T
MAIN MOUNT
GMS MAIN RIFLE
ASSAULT RIFLE
Range 10 | 1d6 Kinetic Damage RELIABLE 2
FLEX MOUNT
GMS MAIN MELEE
TACTICAL MELEE WEAPON
Threat 1 | 1d6+2 Kinetic Damage
HEAVY MOUNT
G M S H E AV Y C A N N O N
HEAVY MACHINE GUN
Range 8 | 2d6+4 Kinetic Damage INACCURATE
SYSTEMS
GMS SHIELD
TYPE-3 PROJECTED SHIELD
Project Shield (Protocol)
EFFECT
Nominate a character within line of sight: all ranged or melee attacks that they make against you or that you make against
them gain +2 Difficulty until the start of your next turn.
SHIELD UNIQUE HEAT 1 (SELF) PROTOCOL
GMS AI
COMP/CON-CLASS ASSISTANT UNIT
Your mech has a basic comp/con unit, granting it the AI tag. The comp/con can speak to you and has a personality, but, unlike
an NHP, is not truly capable of independent thought. It is obedient to you alone.
You can give control of your mech to its comp/con as a protocol, allowing your mech to act independently on your turn with its
own set of actions. Unlike other AIs, a mech controlled by a comp/con has no independent initiative and requires direct input.
Your mech will follow basic courses of action (defend this area, attack this enemy, protect me, etc.) to the best of its ability, or
will act to defend itself if its instructions are complete or it receives no further guidance. You can issue new commands at the
start of your turn as long as you are within Range 50 and have the means to communicate with your mech. Comp/con units are
not true NHPs and thus cannot enter cascade.
AI PREVENT CASCADE UNIQUE
GMS SYSTEM
PERSONALIZATIONS
You gain +2 HP and, in consultation with the GM, you may establish a minor modification you have made to your mech.
This mod has no numerical benefit beyond the additional HP it grants, but could provide other useful effects. If the GM agrees
that this mod would help with either a pilot or mech skill check, you gain +1 Accuracy for that check.
UNIQUE