0% found this document useful (0 votes)
1 views

CSA UNIT 2

The document outlines the organization and design of a basic computer processor, detailing its components such as registers, instruction codes, and addressing modes. It explains how instructions are fetched, decoded, and executed, along with the role of the control unit in managing these processes. Additionally, it covers input/output operations and the timing control necessary for executing instructions in a systematic manner.

Uploaded by

sreedhar_vk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
1 views

CSA UNIT 2

The document outlines the organization and design of a basic computer processor, detailing its components such as registers, instruction codes, and addressing modes. It explains how instructions are fetched, decoded, and executed, along with the role of the control unit in managing these processes. Additionally, it covers input/output operations and the timing control necessary for executing instructions in a systematic manner.

Uploaded by

sreedhar_vk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 18

UNIT-III

BASIC PROCESSOR ORGANIZATION AND


DESIGN
Instruction Codes
Modern processor is a very complex device. It contains:
- Many registers
-Multiple arithmetic units, for both integer and floating point calculations
- The ability to pipeline several consecutive instructions to speed execution Etc.
Every different processor type has its own design
M. Morris Mano introduced a simple processor model ,called the Basic Computer.
Program: A set of instructions that specifies operation, operands, and sequence of processing
has to occur.
The instructions of a program, along with any needed data are stored in memory.
The CPU reads the next instruction from memory and places it in an Instruction
Register(IR).
Control circuitry in control unit then translates the instruction into the sequence of micro-
operations necessary to implement it .
Computer Instruction: A binary code that specifies a sequence of micro-operations for the
computer.
Every computer has its own unique instruction set.
Instruction code: A group of bits instructing the computer to perform a specific operation.
It is divided into parts, each with particular meaning.
Operation code: This is the most important part of instruction code .
It defines the type operation like add, subtract, multiply, shift, and complement.
Stored Program Organization
The Basic Computer has two components, a processor and memory
-The memory has 4096 words in it
4096 = 2**12, so it takes 12 bits to select a word in memory
- Each word is 16 bits long

A computer instruction is often divided into two parts


An op-code (Operation Code) that specifies the operation for that instruction
An address that specifies the registers and/or locations in memory to use for that
operation

In the Basic Computer, since the memory contains 4096 (= 2**12) words, so 12 bits specify
which memory address this instruction will use .
In the Basic Computer, bit 15 of the instruction specifies the addressing mode (0: direct
addressing, 1: indirect addressing)
Since the memory words, and hence the instructions, are 16 bits long, that leaves 3 bits for
the instruction’s op-code .
Addressing Modes
three addressing modes
1. Immediate operand: when the second part of the instruction code specifies an operand.
2. Direct address: when the second part of the instruction code specifies the address of the
operand.
3. Indirect address: when this part specifies an address in a memory where we can find the
true address of the operand.

The (I) bit of the instruction code specifies direct addressing If I=0 or Indirect addressing if
I=1.
Accumulator Register (AC): exist in single register processors (AC) and all operations are
performed with memory operand and this register.
Effective Address (EA):
The address that can be directly used without modification to access an operand for a
computation-type instruction, or as the target address for a branch-type instruction

The previous figure shows an example of addressing mode. In location 22 there is an ADD
instruction that adds the AC with operand in location 457 as an indication for direct
addressing mode as I=0.
On the other hand, the second part of the figure shows in location 35 and ADD instruction
between AC and the address of operand found in location 300. Location 300 contains the
operand address of 1350. In 1350 the operand will be read and added to the AC register, as
I=1 shows.

Computer Registers

A processor has many registers to hold instructions after it has been fetched from memory,
addresses of operands need to be accessed data manipulated with accumulator, general
purpose register, and others.
Program Counter (PC): used is to hold the memory address of the next instruction to be
executed. Size: 12 bits. :
The Address Register (AR) is used to keep track of what locations in memory processor is
addressing. Size: 12 bit
This AR register is always connected to address pins of memory unit.
Data Register (DR): When an operand is found, using either direct or indirect addressing, it
is placed in DR.
The processor then uses this value as data for its operation.
DR is connected to data pins of memory unit.
Accumulator (AC):
The Basic Computer has a single general purpose register–the Accumulator (AC)
it can be referred to in instructions.
E.g. load AC with the contents of a specific memory location;
store the contents of AC into a specified memory location.
AC is always one side in any data computation.
Temporary Register (TR):
a scratch register used to store intermediate results or other temporary data.

-For instruction reading, a PC is used to hold address of next instruction to be fetched and
executed.
- First the PC value is copied into AR to start an instruction reading cycle, then the 16 bit
instruction is fetched and placed in Instruction Register (IR).
The Basic Computer uses a very simple model of input/output (I/O) operations.
Input devices are considered to send 8 bits of character data to the processor.
And the processor can send 8 bits of character data to output devices.
The Input Register (INPR): holds an 8 bit character gotten from an input device; the
Output Register (OUTR ) : holds an 8 bit character to be send to an output device.

Common Bus System

A path needed to transfer data between 8 registers beside memory unit and registers.

So a common bus will be the answer for that problem. The next figure shows the answer
consisting of a multiplexer or 3 state buffers with decoder. This gives a savings in circuitry
over complete connections between registers.

Three control lines, S2, S1, and S0 control which register the bus selects as its input and so
the selected register will issue its output to the bus.
The lines from the common bus are connected to the input of each register.
Either one of the registers will have its load signal activated, or the memory will have its read
signal activated.
And this will determine where the data from the bus gets loaded to during next clock
transition.
The memory will put its content to the bus when S2S1S0 =111 and its read control signal is
activated.
In the same manner, the memory will save the content of the bus,when its write control signal
is activated.
AR register is always used to hold address of data accessed from memory.
4 registers of 16-bit each, DR, AC, IR, and TR. Also we have two registers PC and AR are 12
bits each. The 12-bit registers, AR and PC, have 0’s loaded onto the bus in the high order 4
bit positions.

OUTR and INPR are 8-bit each and are connected to the lower 8 bits of the bus.
Five registers have 3 control inputs, LD, INC, CLR; those are AC, AR, TR, PC, and DR.

two registers, OUTR, and IR will only have a LD input.


The data to the AC register comes from ALU unit which accepts operands from AC register,
INPR register, or DR register.

Any and only one source of those register can be selected to apply its content to the bus and
during the same clock cycle the bus content could be directed to one or many destinations of
registers or memory unit. For example we can do the next micro-operation:
DR  AC and AC  DR
S2S1S0 = 100
LD of DR is enabled
Transferring DR through ALU to AC
LD of AC is enabled

Computer Instructions
The Basic Computer has 3 instruction code formats

. Each format has 16 bits.


-The op-code of the instruction contains 3 bits and the meaning of the remaining 13
bits depends on the operation code encountered.
- Memory reference instruction uses 12 bits to specify the operand address and one bit
for indirect address.
- The register reference instruction are recognized by op-code 111 with 0 in left
most bit (Bit 15) of the instruction.
The 12 bits are used to specify the operation done with AC register.
- Input-Output instruction is recognized by op-code 111 and with 1 in bit 15.
The remaining 12 bits are used to specify type of Input-Output instruction
type.

Functional Instructions includes


Only 3 bits of the instruction are used for the operation code, op-code, and since
register reference instructions and IO instructions use the other unneeded 12 bits, so
the total number of instruction coded in this computer is 25.
A computer should have a set of instructions so that the user can construct machine language
programs to evaluate any function that is known to be computable.
Instruction Types will be:

Arithmetic, logic, and shift instructions


ADD, CMA, INC, CIR, CIL, AND, CLA
Transfer Instructions
Data transfers between the main memory and the processor registers
LDA, STA
Control Instructions
Program sequencing and control
BUN, BSA, ISZ
Input-Output Instructions
INP, OUT
Timing & Control
The timing for all registers is controlled by a master clock.
The clock pulses generated do not change the state of a register unless it is enabled by a
control signal.
Control unit (CU) of a processor translates machine instructions to the control signals for
the micro-operations that implement them. The control signals are generated in the control
unit and provides control inputs to
All register
Multiplexers
Common bus
micro-operation indicators
Control units are implemented in one of two ways:
Hardwired Control
CU is made up of sequential and combinational circuits to generate the
control signals
Micro-programmed Control
A control memory on the processor contains micro-programs that activate the
necessary control signals
Hardwired control unit of the basic computer:

It consists of 2 decoders, a sequence counter, and a number control logic gates.


The instruction register holds the instruction fetched from memory.
It is divided into 3 parts: I bit, op-code, and 12 bits.
Op-codes is divided by 3 by 8 decoder into 8 different outputs; D0 to D7
Bit 15 is transferred to I flip flop
Bit 0 to Bit 11 (B0 to B11) are applied to control logic gates.

The 4-bit sequence counter is connected to 4 by 16 decoder giving control inputs T0


to T15.
Sequence counter is used to synchronize action with those 16 different time intervals.
Sequence counter can be incremented and cleared synchronously.
Most of the time it is incremented to generate sequence of timing signals
Once in a while it is cleared by specific condition causing next timing sequence to go back to
T0.
Example on Timing Control:
Consider a case where SC is incremented to provide timing sequence T0, T1, T2, T3,
and T4, then T0 again.
At time T4 Sc is cleared based on a condition D3 is true.
Expressed in symbolic RTL form: D3T4: SC  0
The next figure shows its timing diagram.
When D3T4 is true then at first positive clock transition SC is cleared.
If SC is not cleared then it will continue its counting from T5 to T15 then it rolls over to T0
again.
For a memory read operation, it must be clear that between 2 rising edge of the clock,
the data should be read and applied to the bus, so that at next rising edge the data can
be saved in destination register.
T0: AR  PC
That specifies transfer of data from PC to AR register in one clock pulse T0.

The content PC is put on the bus (S2S1S0=010) and LD of AR register is enabled during T0
cycle only.
Instruction Cycle
In Basic Computer, a machine instruction is executed in the following cycle:
□ Fetch an instruction from memory
□ Decode the instruction
□ Read the effective address from memory if the instruction has an indirect address
□ Execute the instruction
After an instruction is executed, the cycle starts again at step 1, for the next instruction
Fetch and Decode:

Initially the PC is loaded with address with first instruction in the program then SC is cleared
giving time instance T0.
After each clock pulse SC is incremented resulting of T1, T2, and so on.
A portion of bus system that shows hardware implementation of micro-operations taking
place during T0 and T1
During T0
S2S1S0=010 which means PC apply its output to the bus
AR register LD = 1 which means what in the bus goes into AR register

During T1
Memory RD=1 which means memory unit will get its data out as AR register
indicates.
S2S1S0=111 which means what is read from memory goes to the bus
IR register LD = 1 which means what on the bus will go into IR register .
PC register INR = 1 which means increment PC register.

Determine the Type of Instruction

During T3 the type of instruction will be decoded in steps.


It shows how control determines the instruction type after the decoding.
If D7=1 then the instruction must be register reference or Input-Output instruction
D7.I’ = Register reference Instruction
D7.I = IO Instruction

If D7=0 then it may be 000 to 110 values = D0 to D6 which specifies memory


reference instructions.
If I=1 then it will be indirect memory reference instruction otherwise if I=0 then it
will be direct memory reference instruction.
D7’.I’ = memory reference direct addressing mode
D7’.I = memory reference Indirect addressing mode
AR  M[AR]
During T3 one of 4 different paths
D7’IT3 = AR M[AR]
D7’I’T3 = Nothing
D7I’T3 = execute register reference instruction
D7IT3 = execute input-output instruction
In timing T4 memory reference instruction will execute
SC is either incremented to enable computer to go to next timing sequence, or set to
zero to indicate the termination of instruction execution and start new instruction fetch
cycle.

Register Reference Instructions

Register reference instruction will be recognized by control unit if

D7= 1 and I = 0

Register Ref. Instr. is specified in b0~ b11of IR,

Bi= IR(i) , i=0,1,2,...,11 is the bit which indicate each instruction.

Its condition will be summarized by r = D7.I’.T3

One in each bit from 0 to 11 specifies a different register reference instruction.

Execution of register reference starts with timing signal T3 and completed here.

Also Sc is cleared to indicate the end of execution and return to fetch new instruction
with T0.

Register Reference Instructions :

the first seven instructions will be carried on accumulator or carry bit, E bit.

the next 4 skip instructions will add one to PC register only if their condition is met.
Those conditions will be
Accumulator is positive, A15=0
Accumulator is negative, A15=1
Accumulator is zero, A0 to A15 are zero.
E is 0, carry bit is zero.

Memory Reference Instructions :


The bits in IR 12 to 14 determines the memory reference instruction type if the bits
were from 000 to 110.

Used here a 3 by 8 decoder is used to decode the 3 bits to 8 lines D0 to D7, although
D7 not used here.

The effective address of the instruction is in AR and was placed there during timing
signal T2 when I = 0, or during timing signal T3when I = 1.

Data from memory must be accessed to processor during T4.

The execution of MR instruction starts with T4. The complete execution of this type
of instructions will require a sequence of micro-operations during T4 and T5 and
likely T6.
List of all memory reference Instructions:
Input Output & Interrupts
□ Computer must communicate with external device to receive and send data with it.
□ Instructions and data must come to computer from external input device.
Computational result must be transmitted to user through an output device.

Input Output Configuration


The terminal sends and receives 8 bit data converted to serial information and
receives serial information and convert it back to parallel 8 bits.

The serial info from the keyboard is received serially and shifted into INPR.

The serial info for the printer is stored in the OUTR and converted to serial and sends
to the printer.

The 1 bit FGI is a control flip flop that sets to 1 when new data is available in input
device and cleared to m0 (by processor) when computer receives it (needed to
synchronize time difference between processor and input device).

When key is pressed in keyboard its code is shifted to serial and shifted to INPR and
FGI is set (by the device). This insures that data in INPR will be untouched by
another key pressed till it’s cleared by the processor.

First the FGO is set to 1 (usually by the device) and processor scans that flag. If FGO
is 1 then it will transfer AC to OUTR and clears FGO to 0. The output device accepts
data in OUTR and sets FGO to 1 indicating it ready for another transfer.

Input Output Instructions


Needed to transfer to and from AC register and output device.
Input Output instructions have op-code of 1111. Recognized when D7=1 and I=1.
how different IO instructions will be excuted when control signal p=D7.I.T3
occurs

INP instruction transfer data from INPR register to AC0 to AC7 and clears FGI=0
OUT instruction transfers AC0 to AC7 to OUTR and clears FGO=0
The next 2 instructions scans flags and skip next instruction if flag=1 (usually
designed for branching to different locations in program based on value of FGI or FGI
flags).
The last 2 instructions sets and clear Interrupt Enable flip flop (see next section).
Interrupt Initiated IO and Interrupt Cycle
Program controlled transfer described earlier keeps scanning flag bits and when set it
initiate data transfer.
Inefficient since keeps processor doing nothing except scanning IO flags. Also.
For slow device transfer it can be considered wasting a lot of time (different data
transfer rate between IO and processor).

The solution will be the device can interrupt and tell processor when it wants to be
served.
The I/O interface, instead of the CPU, monitors the I/O device.
When the interface founds that the I/O device is ready for data transfer, it generates an
interrupt request to the CPU. CPU does not check the flags except when it is
interrupted by the device.
Upon detecting an interrupt, the CPU stops momentarily the task it is doing, branches
to the service routine to process the data transfer, and then returns to the task it was
performing.

IEN (Interrupt-enable flip-flop) will be introduced here to help in allowing or not


allowing devices to interrupt processor through FGI and FGO flags.
Can be set and cleared by instructions like ION and IOF.
When cleared, the computer cannot be interrupted.


Flowchart of interrupt cycle.

During execute phase of current instruction cycle, IEN is checked.


If IEN=0 means that user switched off the interrupt so it finishes its current
instruction cycle
But if IEN=1 the it will check FGI and FGO; if none of them is set then it will
continue normally with current instruction
But if one of the flags is set then flip flop R=1 is set indicating next cycle will be an
interrupt cycle.

Interrupt Cycle
The interrupt cycle is a HW implementation of a branch and save return address
operation.
The return address is stored in PC and it will be stored in location 0 of
memory (RAM).
PC will be updated to 1 which means it will execute the instruction held at
address = 1 and
Clears both IEN=0 and R=0.
At end of interrupt routine BUN to 0 is inserted with I=1. Means go back to
where it was interrupted from by "indirect BUN 0".
An example of interrupt cycle

MULTIPLE BUS ORGANIZATION


We used the simple single-bus structure to illustrate the basic ideas. The
resulting control sequences are quite long because only one data item can be
transferred over the bus in a clock cycle.
To reduce the number of steps needed, most commercial processors provide
multiple internal paths that enable several transfers to take place in parallel. Figure
depicts a three-bus structure used to connect the registers and the ALU of a
processor.
The register file is said to have three ports. There are two outputs, allowing
the contents of two different registers to be accessed simultaneously and have their
contents placed on buses A and B. The third port allows the data on bus C to be
loaded into a third register during the same clock cycle.

Buses A and B are used to transfer the source operands to the A and B inputs
of the ALU, where an arithmetic or logic operation may be performed. The result is
transferred to the destination over bus C. If needed, the ALU may simply pass one of
its two input operands unmodified to bus C. We will call the ALU control signals for
such an operation R=A or R=B. The three-bus arrangement obviates the need for
registers Y and Z.
A second feature is the introduction of
the Incrementer unit, which is used to increment
the PC by 4. Using the Incrementer eliminates the
need to add 4 to the PC using the main ALU.
The source for the constant 4 at the ALU input
multiplexer is still useful. It can be used to
increment other addresses, such as the memory
addresses in LoadMultiple and StoreMultiple
instructions.
Consider the three-operand instruction
Add R4,R5,R6
The control sequence for executing this
instruction is given as below

Step 1: the contents of the PC are passed


through the ALU, using the R=B control signal,
and loaded into the MAR to start a memory read
operation. At the same time the PC is
incremented by 4. Note that the value loaded into
MAR is the original contents of the PC. The
incremented value is loaded
into the PC at the end of the clock cycle and will not affect the
contents of MAR. Step 2: the processor waits for MFC and
loads the data received into MDR. Step 3: Transfers the data
received in MDR to IR.
Step 4: The execution phase of the instruction requires only one control step to
complete.
By providing more paths for data transfer a significant reduction in the
number of clock cycles needed to execute an instruction is achieved.

Microprogrammed Control Unit


The programming approach is used to implement a microprogrammed control unit. A program made up
of microinstructions is used to carry out a series of micro-operations. The control unit’s control memory
stores a microprogram composed of microinstructions. The creation of a set of control signals is
dependent on the execution of a microinstruction.

The block diagram of this type of organisation is shown below:


Characteristics of Micro-programmed Control Unit
 The microinstruction address is specified in the control memory address register.
 All the control information is saved in the control memory, which is considered to be a ROM.
 The microinstruction received from memory is stored in the control register.
 A control word in the microinstruction specifies one or multiple micro-operations for a data processor.
 The next address is calculated in the circuit of the next address generator and then transferred to the
control address register for reading the next microinstruction when the micro-operations are being
executed.
 Because it determines the sequence of addresses received from control memory, the next address
generator is also known as a microprogram sequencer.

You might also like