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Lecture Note PSH308

Blender is an open-source 3D graphics application that provides a cross-platform suite of tools for 3D creation, including design, animation, and game development. It features a variety of functionalities such as modeling, texturing, animation, and rendering, along with advanced features like Python scripting and an integrated game engine. Blender is available for free on Windows, Linux, and MacOS, and offers customizable workspaces tailored to different aspects of the CG development process.

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0% found this document useful (0 votes)
3 views

Lecture Note PSH308

Blender is an open-source 3D graphics application that provides a cross-platform suite of tools for 3D creation, including design, animation, and game development. It features a variety of functionalities such as modeling, texturing, animation, and rendering, along with advanced features like Python scripting and an integrated game engine. Blender is available for free on Windows, Linux, and MacOS, and offers customizable workspaces tailored to different aspects of the CG development process.

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2023882072
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Introduction to Blender

P SH 308 : TI ME B ASE D MEDI A & T ECHNIQU E (3D MO DELLING)


Blender

TinkerCAD
Top
Sculpting Fusion360
Software
Bentuk

Sculptris

3DS Max
What is
Blender ?
Blender is an Open Source 3D
graphics application. It is a cross
platform suite of tools for 3D
creation (3D design, Animations
and developing 3D Games).

Blender is freely available for


Windows, Linux and MacOS
Why Blender ?

Blender is an Open
Source 3D graphics Export for more Creating scripts
Free extensions (python)
application.

It is a cross platform
suite of tools for 3D Blender is freely
45:60 MB run 70:90 MB on hard disk creation (3D design, available for Windows,
Animations and Linux and MacOS
developing 3D Games).
History of Blender
First version by NeoGeo

1998 – Not a Number (NaN) wasfounded

2002 – NaN went bankrupt


The main Features of
Blender are:

Modeling Texturing

Animation Rendering
Advanced Features
▪LogicBricks ▪Python Scripting ▪Integrated Game – Engine
Modeling
▪Wide range of default meshs

▪Mesh modeling based on


vertex, edge and/or face
selection

▪Multiresolution sculpting
Texturing
PAI NT ING A 3D O BJE CT
Animation
▪Skeleton creation mode

▪Non – linear animation for mixing

▪Vertex key framing


Basic Tools
interface
Blender Interface
: Windows
Blender 3D editor
Blender 3D editor

On the header of any editor, you will find the Editor Type selector that lets you switch
between editors.

Changing editors
User preferences: Add-ons

The Blender Add-ons


menu allows you to
include helpful plugins.
Some add-ons come
pre-installed in Blender
and only need to be
enabled by clicking on the
checkbox. Other add-ons
need to be downloaded.
Toolbars and Controls
On the left of the 3D viewport, we have a toolbar where the options of Select, Cursor, and Move are present. It can be hidden or shown by
pressing T. We will discuss these options in detail.
•The first icon is the Select tool, we use it to select the objects in the 3D scene.
•The second icon is the Cursor tool, we can move the 3D cursor away from its original position to place 3D objects at different points of origin
•The third icon, the Move tool gives a selection point on any object that you select and gives you the option to move it in 3 different axes- X, Y and Z.

Navigation Shortcuts
We also need to navigate our way around in the Blender 3D workspace, for those
operations we have the following shortcuts:
•Zoom: To zoom in or out, use the mouse wheel. Pan around the 3D space
holding Shift and the Middle Mouse Button and drag around the mouse.
•Orbit: For orbiting around the object, hold the Middle Mouse Button and drag the
mouse.
To alternate between the various shading modes offered by the Blender, we have the
following and shortcuts:
•Material Mode: This mode is particularly suited for previewing materials and texture
painting and the shortcut for it is Z+2.
•Wireframe Mode: This mode shows the full scene by only displaying the edges of the
objects and the shortcut for it is Z+4.
•Solid Mode: This mode shows the full scene in a solid but a single dull white colour
with no materials or textures visible and the shortcut for it is Z+6.
•Render Mode: This mode is used to view the rendered version of your entire scene and
the shortcut for it is Z+8.
Blender workspaces

In Blender, workspaces are just predefined window layouts. Blender comes with ten handy workspaces for your
project development. The Layout workspace is selected by default. Each workspace is different and caters to a
specific part of the CG development process. If you wish, you may also create your own workspaces by pressing
the plus icon near the Scripting tab.

The ten predefined workspaces in Blender are:

• Layout workspace: For previewing and working on your project.


• Modeling workspace: For modifying geometry with modeling tools.
• Sculpting workspace: For modifying geometry with sculpting tools.
• UV Editing workspace: For mapping image textures to 3D objects.
• Texture Painting workspace: For coloring image textures in 3D.
• Shading workspace: For applying color or nodes and shades in 3D.
• Animation workspace: For creating and applying animation effects to objects.
• Rendering workspace: For rendering the final image or video of your project.
• Compositing workspace: For post-processing in 3D.
• Scripting workspace: For editing and adding Python code.
Thank You

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