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Name each chess piece

The document outlines the names and movements of chess pieces, including the King, Queen, Rook, Bishop, Knight, and Pawn. It explains how to set up a chessboard and describes special moves like castling and en passant, along with the rules governing these moves. Additionally, it details four ways a chess game can end in a draw, including stalemate and the 50-move rule.

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Jasmine Ladrera
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0% found this document useful (0 votes)
3 views2 pages

Name each chess piece

The document outlines the names and movements of chess pieces, including the King, Queen, Rook, Bishop, Knight, and Pawn. It explains how to set up a chessboard and describes special moves like castling and en passant, along with the rules governing these moves. Additionally, it details four ways a chess game can end in a draw, including stalemate and the 50-move rule.

Uploaded by

Jasmine Ladrera
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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 Name each chess piece:

 King
 Queen
 Rook
 Bishop
 Knight
 Pawn

 Set up the chessboard:

 The board should be positioned so that each player has a light square in the bottom-right
corner.
 Place the pieces as follows:
o Back row (closest to the players): Rook, Knight, Bishop, Queen, King, Bishop,
Knight, Rook.
o Front row: Pawns.
o The Queen always goes on her own color (White Queen on a white square, Black
Queen on a black square).

 Demonstrate how each chess piece moves:

 King: One square in any direction.


 Queen: Any number of squares in any direction.
 Rook: Any number of squares horizontally or vertically.
 Bishop: Any number of squares diagonally.
 Knight: Moves in an “L” shape (two squares in one direction and one perpendicular, or
vice versa).
 Pawn: Moves forward one square, but captures diagonally. On its first move, it may
move forward two squares.

 Demonstrate castling and en passant capture:

 Castling: Move the King two squares toward a Rook, then move that Rook to the square
next to the King, on the opposite side. Conditions:
1. The King and Rook involved must not have moved.
2. No pieces can be between them.
3. The King must not move through or into check.
 En passant: A pawn can capture an opponent’s pawn that has moved two squares
forward from its starting position, as if it had moved only one square. This capture must
happen immediately after the opponent's pawn moves.

 Explain the four rules in castling:

1. Neither the King nor the Rook involved can have moved previously.
2. There must be no pieces between the King and the Rook.
3. The King cannot be in check, pass through a square under attack, or land in check.
4. Castling can only be done with the original King and Rook.

 Demonstrate on a chessboard four ways a chess game can end in a draw:

1. Stalemate: A player has no legal moves and their King is not in check.
2. Threefold repetition: The same position occurs three times with the same player to
move.
3. Insufficient material: Neither player has enough pieces to checkmate (e.g., King vs.
King, or King and Bishop vs. King).
4. 50-move rule: If 50 moves have passed without a pawn move or a capture, the game is a
draw.

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