Ict Terms 1, 2 and 3 Module - 094420
Ict Terms 1, 2 and 3 Module - 094420
Ministry of Education
DIRECTORATE OF CURRICULUM DEVELOPMENT
i
COPYRIGHT
All rights reserved. No parts of this publication may be reproduced, stored in a retrieval
system or transmitted by electronic, mechanical, photocopying, recording or other
means, without the prior permission of the Curriculum Development Centre
Mr. Raphael Banda: Principal Curriculum Specialist – Technology and Entrepreneurship (CDC),
Lusaka, who coordinated the team of authors with tireless dedication and also served as the
Lead Author of this module.
Special recognition is also extended to the following authors for their expertise and contributions:
The module is designed to be comprehensive yet accessible, covering key topics such as input and
output devices, digital financial tools, and basic software applications. It aligns with the curriculum's
objectives, emphasizing interactive learning through practical activities, real-world scenarios, and
assessments that foster critical thinking and problem-solving skills.
As a director, I am proud to present this module as a resource that supports educators in delivering
engaging and impactful ICT lessons. It is our hope that this module will inspire learners to explore,
innovate, and contribute to the digital landscape, preparing them for opportunities in their academic,
professional, and personal lives.
I extend my gratitude to all contributors who have dedicated their expertise and effort to produce this
module. Let us continue to champion ICT education as a cornerstone of future-ready learning.
The module serves as a crucial resource in addressing the current gap created by the absence of
approved textbooks tailored to the new curriculum. It aims to support teachers in aligning their
teaching practices with the curriculum’s objectives, while also fostering innovation and creativity in the
classroom.
1. To empower teachers with structured guidance on the delivery of ICT lessons based on the CBC.
2. To provide suggested activities and assessments that are suitable for Form 1 learners, ensuring
a balance between theoretical and practical learning.
3. To encourage teachers to critically evaluate the module and identify gaps that may arise,
supplementing it with their own research and context-specific resources.
Flexibility and Adaptation: While the module offers a comprehensive set of activities and
assessments, teachers are encouraged to adapt its content to suit the unique needs of their learners
and the circumstances of their schools. This flexibility ensures that all learners, regardless of their
context, can benefit from meaningful ICT education.
As a Ministry, we have made every effort to simplify and support teachers’ transition to the
competence-based curriculum. This module is designed to not only ease the burden of navigating a new
curriculum but also to inspire confidence and creativity in the teaching process.
It is hoped that this module will be a valuable companion in your teaching journey, fostering a
generation of learners equipped with critical ICT skills and knowledge. Together, let us work towards
building a robust, technology-enabled education system that meets the demands of our rapidly
changing world.
• Learning how to use software applications like Microsoft Word, Excel, and PowerPoint for
productivity.
• Developing the ability to use the internet for research, communication, and collaboration.
• Understanding digital ethics, cyber safety, and the responsible use of technology.
As ICT focuses on practical skills, teaching should prioritize showing learners how to use digital tools
effectively in real-life scenarios, such as preparing documents, creating presentations, or performing
data analysis.
• Go through each module in advance to identify the main objectives, key concepts, and
suggested activities.
• Plan lessons to include a balance of theory and practice, ensuring learners understand the
purpose of each tool before using it.
• Ensure lessons are aligned with learners’ daily experiences, such as typing assignments or
designing simple projects, to make the content relatable.
• Use computer labs (if available) to conduct live demonstrations of software applications and
tools.
• Give learners tasks such as typing a letter, preparing a budget using Excel, or designing a simple
presentation using PowerPoint.
• Let learners experiment with the tools, offering guidance and support as needed. For instance,
demonstrate how to format a document in Word and then assign learners to replicate it.
• Organize group tasks where learners work together to complete projects, such as designing a
brochure or preparing a group presentation.
• Encourage peer-to-peer learning by assigning students to mentor others during practical
activities.
• Foster discussions about real-world applications of ICT, such as how businesses use
spreadsheets or databases.
5. Focus on Assessment and Feedback
Assessment in ICT should be ongoing and practical. Use the following approaches:
• Assign practical tasks, such as creating a presentation or formatting a Word document, and
grade learners based on accuracy and creativity.
• Design quizzes to test theoretical knowledge, such as identifying the features of different
software.
• Provide feedback promptly, highlighting areas for improvement and offering tips to enhance
learners’ skills.
Digital literacy and safety are integral to ICT education. Teachers should:
• Use the modules to teach learners about online risks such as phishing, malware, and
cyberbullying.
• Demonstrate safe practices, such as using strong passwords, recognizing suspicious emails, and
protecting personal information.
• Discuss ethical use of technology, such as respecting intellectual property rights and avoiding
plagiarism.
Republic of Zambia
Ministry of Education
Directorate of Curriculum Development
The Curriculum Development
Centre
FORM 1 - SECONDARY
General Competence(s)
Learning Environment
Physical
- Access to computer labs with desktops, laptops, Smartphones, tablets, projectors, and
reliable power supply
or
- Shared computer facilities mobile labs, laptops, Smartphones, where available, with
printed guides for reference during limited computer access.
Virtual
or
Technological
Hook
Key Term
Specific Competence(s)
Learner Activities
1. Demonstrating knowledge of the earliest computational tools and their functionality.
Activity: Learners demonstrating knowledge of the earliest computational tools (abacus,
Napier’s bones, slide rule …) and their functionality (Performed basic arithmetic operations:
addition, subtraction, multiplication …).
Content Tips
Impact of microprocessors
Expected Standards
Specific Competence(s)
1.1.2.1 Identify various ICT tools and their purposes.
1.1.2.2 Apply ICT concepts to everyday activities
Learner Activities
1. Discussing ICT
Activity: Learners discussing ICT (Communication, Technology, importance of ICT …)
12. Conducting a class survey on ICT tools used at home, school, business...
Activity: Learners conducting a class survey on ICT tools used at home (smart phone,
WhatsApp …), school (MS Word, projector …), business (MS Excel, printer …).
Content Tips
Importance of ICT
Computer Components
Central Processing Unit (CPU) – Processes instructions; the brain of the computer.
Random Access Memory (RAM) – Temporarily stores data for active tasks and
programs.
Hard Disk Drive (HDD) / Solid State Drive (SSD) – Stores data, software, and the
operating system.
Motherboard – Connects and allows communication between all computer
components.
Hardware Tools
Monitor – Displays output (text, images, videos) from the computer.
Keyboard – Enters text, numbers, and commands into the computer.
Mouse – Moves the pointer and selects items on the screen.
Printer – Produces physical copies of digital documents.
Scanner – Converts physical documents into digital form.
Speakers – Output sound from the computer.
Microphone – Inputs audio into the computer.
Webcam – Captures video and images, often used for video calls.
USB Flash Drive – Portable storage device for transferring files.
Software Tools
Operating System: Manages hardware and software; provides the user interface.
Word Processor: Used to create, edit, and format text documents.
Spreadsheet Software: Organizes data in tables; performs calculations and creates
charts.
Web Browser: Accesses and displays content from the internet.
Email Client (Microsoft Outlook, Gmail …): Sends, receives, and manages emails.
Antivirus Software: Detects and removes viruses and protects against malware.
Media Player: Plays audio and video files.
Expected Standards
Assessment
Formative assessments
Observation during Group Work and Discussions
Quizzes (Digital or Paper-based)
Peer Assessment During Role-Plays
Poster Feedbacks
Reflection Journals
Summative Assessment
Short Written Test
Scenario-Based Written Task
Mini Project
Case study
Key Points
o ICT encompasses a wide range of technologies used for communication and
information processing.
o Hardware and software are the two main categories of ICT tools.
o ICT tools are essential for solving real-life problems and improving efficiency in
various fields.
General Competence(s)
Learning Environment
Physical
- Access to computer labs with desktops, laptops, Smartphones, tablets, projectors, and
reliable power supply
or
- Shared computer facilities mobile labs, laptops, Smartphones, where available, with
printed guides for reference during limited computer access.
Virtual
or
Technological
- Laptops, smartphones, projector
or
Hook:
Provoking Question: "Imagine you are building a robot. What parts would you need to make it
see, hear, think, and move? Just like a robot, a computer has different parts that help it perform
tasks. Let’s explore what these parts are and how they work together!"
Key Terms
Hardware
CPU (Central Processing Unit)
RAM (Random Access Memory)
ROM (Read-Only Memory)
Input Devices
Output Devices
Motherboard
Storage Devices
Operating system
System Software
Application Software
Utility Software
Sub-Topic 1. 2. 1: Hardware
Overview
This section will focus on the physical components of a computer system, their purposes, and
how they function together to enable the computer to perform tasks.
Specific Competence(s)
Learner Activities
5. Scavenger hunting where learners search for hardware components (or images) placed
around the room.
Activities: Learners scavenger hunting where each one searches for hardware components
(or images) placed around the room (CPU, RAM, ROM, and input/output devices…).
8. Performing a hands-on activity where learners open a computer and identify internal
components.
Activity: Learners performing a hands-on activity where learners open a computer and
identify internal components (RAM, ROM, CPU …).
Content Tips
Computer Components
Central Processing Unit (CPU) – Processes instructions; the brain of the computer.
Random Access Memory (RAM) – Temporarily stores data for active tasks and
programs.
Hard Disk Drive (HDD) / Solid State Drive (SSD) – Stores data, software, and the
operating system.
Motherboard – Connects and allows communication between all computer
components.
ROM (Read-Only Memory): Permanent memory that stores essential instructions for
the computer to start up.
Processing Devices: The CPU is the brain of the computer, responsible for executing
instructions and performing calculations
Input Devices: Hardware used to send data to the computer (keyboard, mouse …).
Output Devices: Hardware used to receive data from the computer (monitor, printer …).
Motherboard: The main circuit board that connects all hardware components.
Storage Devices: Hardware used to store data permanently (hard drive, SSD …).
Computer Hardware
Expected Standards
Different computer hardware identified correctly.
Understanding of computer hardware functions demonstrated correctly
Assessment
Formative assessments
Observation during Group Work and Discussions
Quizzes (Digital or Paper-based)
Peer Assessment During Role-Plays
Poster Feedbacks
Reflection Journals
Summative Assessment
Short Written Test
Scenario-Based Written Task
Mini Project
Case study
Key Points
Specific Competence(s)
By the end of this topic, learners will be able to:
Learner Activities
8. Creating publications
Activity: Learners creating publications (calendars, business card, poster …)
Content Tips
Types of Software
Microsoft Word
Used to create, edit, format, and print text documents.
Ideal for letters, reports, resumes, essays, and more.
Text editing tools – Editing (Copy, cut, paste, delete text …)
Formatting tools – Change (font style, size, color, alignment ...)
MS Excel
Used to organize, calculate, analyze, and visualize data using spreadsheets.
Ideal for budgets, timetables, marksheets, business records, and charts…
Spreadsheets – Organizes data in rows and columns.
Formulas and Functions – Performs calculations (SUM, AVERAGE).
Charts and Graphs – Visualizes data with (bar, line, pie charts …)
Sorting and Filtering – Arranges data and displays specific information.
MS Power Point
Used to create and deliver slide-based presentations.
Ideal for teaching, business, reports, storytelling, and seminars.
Slides – Each slide holds text, images, and media to present ideas.
Themes & Templates – Ready-made designs for fast, professional-looking slides.
Insert Media – Add pictures, videos, audio, charts, shapes, and tables.
Animations – Make objects appear, move, or disappear in creative ways.
Transitions – Effects between slides (fade, push, wipe …).
Slide Show Mode – Presents slides full-screen with timing and control.
MS Publisher
Used to create professional-looking publications and print materials.
Ideal for brochures, flyers, newsletters, business cards, posters, and invitations.
Templates – Ready-made designs for different types of publications.
Image Tools – Insert, crop, resize, and arrange images easily.
Design Tools – Use color schemes, font styles, and layout guides.
Expected Standards
Assessment
Formative assessments
Observation during Group Work and Discussions
Quizzes (Digital or Paper-based)
Peer Assessment During Role-Plays
Poster Feedbacks
Reflection Journals
Summative Assessment
Short Written Test
Scenario-Based Written Task
Mini Project
Case study
Ministry of Education
Directorate of Curriculum Development
Introduction
Overview:
This topic introduces learners to the basics of file management. It focuses on how to organize,
name, and handle files and folders properly. Knowing how to manage files well makes it easier
to keep your computer neat, work faster, and find your work when you need it.
General Competence(s):
- Demonstrate the ability to organize and manage files and folders efficiently,
- Apply appropriate file naming conventions,
- Practice safe file handling to support digital literacy.
Learning Environment
Physical
- Access to computer labs with desktops, laptops, Smartphones, tablets, projectors, and
reliable power supply
or
- Shared computer facilities mobile labs, laptops, Smartphones, where available, with
printed guides for reference during limited computer access.
Virtual
Technological:
- Computers with operating systems (Windows, Linux, Android…), file explorer software,
and cloud storage access
or
- Basic computers or shared devices with file management software; offline simulations if
internet is unavailable.
Hook
Thought-provoking question: Imagine walking into your room and seeing papers all over the
place on the bed, the floor, and the desk. Some are homework, some are letters, and others are
important notes. But none of them are labeled, and everything is mixed up. How would you fix
this mess?
Key Terms
- File
- Folder
- Subfolder
- File Naming Convention
- File Extension
- Directory
- File Path
- File Organization
Sub topic
Overview
This sub-topic introduces learners to essential skills needed to manage digital files and folders
effectively. It covers how to create, organize, name, store, and retrieve files in a structured way.
These basics helps users keep their computer systems clean and efficient, avoid losing work, and
save time when accessing documents. Mastering file management is a foundation for good digital
practices in both academic and professional settings.
Specific Competence(s)
1.3.1.1 Use different file naming conventions
1.3.1.2 Demonstrate safe file handling practices
1.3.1.3 Organize and manage files and folders.
Learning Activities
Activity: Learners creating folders and subfolders (creating a main folder and organize files into
subfolders based on topics, subjects, or file types…)
Activity: Learners naming files and folders (practicing using descriptive and consistent names for
files and folders…)
Activity: Learners copying, moving, and deleting Files (Demonstrating how to copy files to a
different location, move files into different locations both internally and externally, and delete
unnecessary files while avoiding accidental deletion of important ones)
Activity: Learners sorting and searching files (name, date, or size …) using different search options
to locate files, folders
5. Backing up
Activity: Learners backing up their files using different storage media (flash disk, Google Drive…).
Activity: Learners discussing the importance of saving files regularly (prevent data loss, protect
data against ransomware, malware…)
7. File restoration
Activity: learners restoring deleted files (recycle bin, cloud storage restoration …)
- Demonstration
- Hands-On Practice
- Paper-Based Alternative
- Group Discussion
- Blended Learning
Content Tips
Expected Standard
Assessment Activities
- Practical Task
- Quiz
- Paper-Based Assessment
- Peer Review
- Portfolio Task
Key Points
- File management involves creating, naming, and organizing files and folders for efficiency.
- Descriptive and consistent file names improve retrieval and reduce confusion.
- Safe file handling includes recognizing file extensions and avoiding accidental deletions.
- Organized folder structures enhance productivity and support digital literacy skills.
1. Introduction
Overview
This topic introduces learners to the basics of the Internet and common online tools. It explains
how the Internet works, its main services, and the tools used for online communication and
teamwork. Learners will also explore how the Internet affects everyday life, especially in areas
like communication, learning, business, and entertainment
General Competence(s):
Identify key Internet services and their uses.
Learning Environment
Physical
OR
Virtual
Online platforms (Tinkercad, Wokwi, supplemented by video tutorials and interactive IoT
courses.
Technological
OR
Hook
Thought-provoking question: "Imagine you want to learn something new, chat with friends, or
buy something online. Chances are, you would use the Internet. But have you ever wondered
how it actually works behind the scenes?
Key Terms
1. Internet
3. Web Browser
4. Search Engine
5. Email
6. URL
7. IP Address
9. Cloud Storage
Specific Competence
Learning Activities
Activity: Learners discussing the uses of the internet in daily lives (Communication, Researching,
Entertainment …)
Activity: Learners identifying and using networking devices (modem, router, Network Interface
Card, Switch …)
Activity: learners discussing web browser (Chrome, Edge, Firefox…) and search engine (Bing,
Yahoo, Google …)
4. Using a web browser to access educational websites
Activity: Learners using a web browser (Chrome, Edge, Firefox…) and search engine (Bing, Yahoo,
Google …) to access educational websites
Activity: Learners discussing the importance of using strong passwords (preventing cyber-
attacks, protecting person information …) and browsing safely (avoiding online scams, avoiding
harmful content …)
Activity: Learners demonstrating basic online safety practices (Multi-Factor Authentication, log
out after use, use strong password …)
Field trips
Content Tips:
The Internet
A Web Browser
A Search Engine
Communication Tools
Learning Tools
Collaboration Tools
E-commerce Tools
Internet Safety
Assessment
Key Points
The Internet is a global network enabling communication, information access, and digital
interaction.
Safe and ethical use of the Internet is essential in the digital age.
Republic of Zambia
Ministry of Education
Directorate of Curriculum Development
Overview
This topic introduces learners to the concept of digital literacy. It focuses on identifying, using,
understanding various digital devices, practicing responsible and ethical use of technology.
Through hands-on activities, learners will develop skills for navigating a digital world, exploring
digital tools for communication, learning, and productivity.
General Competences
Learning Environments
• Physical
or
• Virtual
or
• Technological
- Laptops, smartphones, projector
or
Hook
Provocative Question: "Imagine going an entire day without using any digital device. How
would that affect your daily life?"
Key terms
Digital Literacy
Digital Devices
Internet
Communication
Ethics
Smart Phone
Cyberbullying
Overview
This sub-topic introduces learners to digital literacy, guiding them to interact with digital
devices and reflect on how these tools influence communication, productivity, and ethical
behavior online.
Specific Competences
1.5.1.1 Use different types of digital devices
1.5.1.2 Practice ethical use of technology
Learning Activities
Activity: Learners creating virtual spaces for communication. (Google meet, zoom…)
7. Simulating email exchange where learners practice sending, replying to, emails.
Activity: Learners simulating email exchange where learners practice sending, replying to
emails. (Google Workspace) (Writing to a teacher, sharing ideas with a friend…….)
Activity: Learners discussing the importance of online safety and responsible behavior.
(Protects Personal Information, Prevents Cyberbullying, Reduces Risk of Viruses and Hacks…)
Activity: Learners designing posters on safe online practices. (protecting passwords, identifying
scams, and avoiding inappropriate content…)
Activity: Learners exploring responsible and ethical use of technology (Safe, Respectful, Honest,
Legal….)
class discussion
individual work
field trips
Learners create posters
Content Tips
digital literacy means in simple terms: the ability to use digital devices effectively and
responsibly.
texting on a phone, searching Google, or watching educational videos.
Expected standard
Observation.
Poster presentation.
Digital portfolio file
Class participation
Key points
Introduction
Overview
This topic teaches learners how ICT is used in businesses. It shows how tools like computers and
the Internet help with communication, managing money, keeping records, marketing, and
serving customers. Learners also look at real-life examples and talk to business owners to see
how technology helps run and protect a business.
General Competence(s)
Use ICT to identify business opportunities
Learning Environment
• Physical
• Access to a computer lab, multimedia tools (e.g., projector, educational videos), and
opportunities for local business visits.
or
• Virtual
or
• Technological
or
Hook
Thought –provoking question: "Imagine you start a small business selling snacks at school. What
digital tools could help you manage your money, attract more customers, or keep track of your
stock?
Key Terms
ICT tools
Entrepreneurship
Business finance
Digital applications
Overview
This sub-topic introduces learners to how ICT tools and applications are integrated into various
business activities to improve efficiency, financial management, communication, and customer
service. By understanding how businesses use technology, learners can begin to appreciate the
transformative impact ICT has on entrepreneurship, job creation, and economic development.
Specific Competence(s)
Learning Activities
Activity: learners identifying different ICT tools used in businesses and entrepreneurship
Hardware tools: (computers , laptops, tablets, printers, networking devices, servers, and
, projectors …)
Activity: Learners discussing the role of ICT in managing business finances (Budgeting and
Planning, Record Keeping and Transactions, Online Banking and Digital Payments …)
• Activity: Learners discussing how ICT can be used to safeguard businesses (CCTV and
Surveillance Systems, Antivirus and Security Software, Passwords and User Access Control
…)
Activity: Learners analyzing how ICT can positively impact business operations (case study,
interviews, surveys, research …)
Group discussion.
Individual work
Pair work
Brainstorming
Demonstration
Field trips
Interviews
Laptops/tablets/smartphones
Role-play scripts
Projector/video screen
Questionnaires
Cardboard "computers"
Paper "receipts"
calculators
Expected Standard
Content Tip
• Communication
o Send emails, make calls, or hold video meetings.
o Helps business owners talk to customers and workers.
• Managing Money (Financial Management)
o Use of mobile money (e.g., Airtel Money, MTN MoMo).
o Software like Excel to record income and expenses.
• Record-Keeping
o Store business records on a computer or in the cloud.
o Easy to search, update, and protect.
• Marketing
o Use social media (Facebook, WhatsApp) to promote products.
o Reach more customers online.
• Customer Service
o Respond quickly using email or messaging apps.
o Collect feedback using online forms.
Assessment
Formative assessments
Summative Assessment
Mini Project
Case study
Key points
Communication – Emails, calls, video meetings help staff and customers stay connected.
Financial Management – Tools like mobile money and Excel help manage money and
expenses.
Record-Keeping – Computers store sales, stock, and employee data for easy access.
Marketing – Social media and websites are used to promote products and reach more
people.
Customer Service – Quick replies via email or apps improve service and feedback.
Security – CCTV, passwords, antivirus, and data backups help protect the business
ICT SAMPLE OF LESSON PLAN
MINISTRY OF EDUCATION
MAPUTOSA SECONDARY SCHOOL
LESSON PLAN
SUBJECT: Information and Communication Technology (ICT)
NAME OF TEACHER: John K TIME: 08:20-09:40
LEVEL: Form 1 K DURATION: 80 Minutes
TOPIC: 1.3 File Management NO. OF PUPILS: 50
SUB-TOPIC: 1.3.1 Basics of File Management BOYS: 25 GIRLS: 25
GENERAL COMPETENCES:
Demonstrate the ability to organize and manage files and folders efficiently.
Apply appropriate file naming conventions.
Practice safe file handling to support digital literacy.
SPECIFIC COMPETENCES:
1.3.1.1 Use different file naming conventions.
LESSON GOAL: By the end of this lesson, learners should create folders and subfolders; use
appropriate file naming conventions to organize files meaningfully.
PRIOR KNOWLEDGE:
Learners familiar with categorizing objects.
REFERENCES:
ICT Module 2, Term 2 Page… (2023 Curriculum)
Official ICT Ordinary Level Syllabus (2023)
LEARNING ENVIRONMENT
Physical: Classroom, ICT Laboratory
Virtual: Online platforms
Technological: Laptops, tablets, projector, file explorer software, Smartphones
TEACHING AND LEARNING MATERIALS/RESOURCES
Computers, tablets, Smartphones
Projector or whiteboard
Sample files ( .docx, .pdf)
Printed guides for naming conventions
Folders/files for demonstration
EXPECTED STANDARD:
File naming conventions used appropriately
LESSON PROGRESSION
STAGES TEACHER’S ROLE LEARNERS’ ROLE ASSESSMENT
CRITERIA
INTRODUCTION Present a Hook Participate in the Learners relate the
5 Minutes Question; discussion and analogy to digital file
“Imagine walking into respond to the scenario organization.
your room and seeing
papers all over the
place on the bed, the
floor, and the desk.
Some are homework,
some are letters, and
others are important
notes. But none of
them are labeled, and
everything is mixed
up. How would you
fix this mess?”
LESSON Present key concepts: Listen and take notes. Learners describe
DEVELOPMENT file, folder, directory, Answer clarifying key file
10 minutes naming convention, questions. management terms
file extension
Activity 1: Creating Demonstrate how to Follow along Learners create a
Folders and create practically on devices. structured folder
Subfolders folders/subfolders Create folders e.g. system correctly
“Subjects > ICT >
10 Minutes Homework.’’
Activity 2: Naming Show how to name Learners creating Folders and sub-
Folders and folders and sub- folders and subfolders folders named
Subfolders folders. Guide (creating a main folder correctly.
learners through and organize files into
15 Minutes exercises. subfolders based on
topics, subjects, or file
types…)
EXERCISE Provide a worksheet Complete the task Folders are properly
20 Minutes or practical task (e.g., individually or in organized, named,
organize files into pairs. Peer-review and files correctly
subject-based folders each other’s folder handled
and name them) structure.
CONCLUSION Recap key points of Share what they Learners can
10 Minutes the lesson. Emphasize learned and ask final verbally explain file
the importance of file questions. management
naming and safe benefits and
handling techniques
HOMEWORK Ask learners to Practice at home and Evidence of file
organize files on their prepare to present organization in next
personal flash drive or before the next lesson class.
home PC using folder
naming techniques
learned.
LESSON EVALUATION:
Evaluation criteria: Lesson planning and competencies, teaching strategies, student engagement,
reflection and improvement.
Example:
The majority of learners were able to create and name folders, apply naming conventions, and
perform safe file operations. They participated actively in discussions and demonstrated
understanding through practical tasks. Some learners may need further reinforcement consistent
naming format