EI-2913
Advanced Play Options Want more Blurt!?
Enjoy hours of challenging Blurt! fun with our popular
Ages 10+
(over a million copies sold) board game version (EI-2917).
Hold That Thought
With 300 cards and 1800 questions, it’s a ton of word-
In this game-play version, you can only blurt once. If you blabbing fun! PLUS, it includes a junior version of the
blurt the wrong answer, you are eliminated until another game for children ages 7 to 9 years old.
clue is read. So blurt fast, but blurt carefully. Anything
blurted by mistake can help opposing players.
Think fast, but think smart, to win this fun,
Name That Word
At the Reader’s discretion, he or she may
fast-paced game of rapid word recall!
announce a “Name That Word” round. This
challenging special round gives players Includes:
an opportunity to guess a word from a •7 5 Double-sided word cards (450 clues)
specified number of words in its clue. with 2 levels of difficulty
eader tells players the number of
1. R • Card holder
words in the clue. For example, there • Scoreboard (printed inside lid)
are 17 words in the clue for elevator. • 4 Magnetic player pieces
• Instructions
layers bid the number of words in which
2. P
they think they can identify the word. Object of the Game
Be the first player or team to reach 12 points. Points are
I can name it I can name it I can name it earned by being first to blurt out the correct word after
in 13 words! in 10 words! in 8 words! hearing its definition or “clue.”
he player or team that bids the lowest number
3. T Setup
of words wins the opportunity to guess the word. 1. P
layers or teams choose a player piece and place
Only that player or team may guess. it on the scoreboard.
4. T he Reader reads only the number of words 2. Choose a player to be the Reader. The Reader’s
in the clue bid by the player or team. (8) responsibility is to read the clue on a Blurt! card and
5. If the player or team blurts the word correctly, they judge which player answered correctly first. There is
move ahead two spaces. If they miss it, they move a new Reader each turn. In team play, the Reader’s
back two spaces.
© Keys Publishing Co., Inc. All rights reserved. teammates DO NOT answer but act as judges along
Blurt! is a registered trademark of Keys Publishing Co., Inc.
Manufactured under license by Educational Insights, Inc., Gardena, CA (U.S.A.). with the Reader.
The Reader may not call a “Name That Word” round All rights reserved. Learning Resources Ltd., Oldmedow Road, King’s Lynn,
on a card with a One-on-One challenge presented on it. Norfolk, PE30 4JX, UK. Please retain this information. Made in China. 3. D
ecide which side of the cards to use. The side
www.educationalinsights.com with the stars has easier questions.
What are those numbers on the cards? ass the card holder clockwise to the next player
4. P One-on-One Challenges
The numbers (1 or 2, 3 or 4, 5 or 6) are used in the or team to become the new Reader. Some clues are special “One-on-One” challenges.
board game version of Blurt! (EI-2917) available from 5. When all three clues on a card have been read, When a Reader sees this designation for a clue, he
Educational Insights. The board version of Blurt! has place the card at the DISCARD end of the or she announces it to the players. The player or team
300 cards and 1800 questions. Travel Blurt cards can card holder. to the left of the Reader then initiates a One-on-One
be used as an add-on pack to the 300 cards included with another player or team. A One-on-One pits
in the game. For more information, see the back of The Winner two players or teams against each other in a race
this guide. to blurt the correct word first. Other players or teams
The first player or team to reach 12 points is the winner.
do not participate, but help to judge the winner.
Playing the Game A One-on-One is worth two points!
he Reader slides a card out
1. T If the challenger blurts correctly first, then he or she
of the DRAW end of the card Who decides who blurted first? moves his or her marker two spaces ahead on the
holder, just until the point value scoreboard. The player who was challenged moves
In individual play, the Reader judges who
of the first word is revealed, his or her marker two spaces back on the scoreboard.
answered correctly first. In team play,
and reads the number of points. If your position on the board does not allow you to
the Reader’s teammates DO NOT answer,
The Reader then continues to move back two spaces after a One-on-One, move back
but help the Reader decide who blurted
slide the card out and reads to the one-point space.
correctly first.
the clue aloud.
If the player who has been challenged blurts correctly
layers blurt out the word
2. P “That’s not fair!” first, then both players remain where they were.
they think the clue defines. When in doubt as to who blurted the correct
Players may blurt multiple answer word first, read another clue! One-on-One Rules
times. There is no penalty •P
layers or teams may only initiate a One-on-One
for wrong answers. What if it’s a tie? with a player or team who is ahead of them in
If two players or teams answered at the same the game.
time, another clue is read ONLY to those
dribble who tied. The Reader or the Reader and • A One-on-One is canceled if the player or team
to the left of the Reader is ahead in the game.
pass shoot teammates judge the winner.
If this occurs, the clue is read, and regular game
“We give up!” play continues. The clue is worth one point.
If no one answers correctly, the card box is • If the Reader is involved in a One-on-One, a neutral
he first player or team to blurt the correct word
3. T passed clockwise to a new Reader who reads Reader must be chosen to read the clue. (Even
moves ahead on the scoreboard the number of a new clue. though a neutral Reader is chosen, the order
points specified on the card. Note: All players in which the next player or team becomes the
start the game with one point. Reader remains the same.)