1. Adsk Inventor 2011 GetStart
1. Adsk Inventor 2011 GetStart
Getting Started
January 2010
© 2010 Autodesk, Inc. All Rights Reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be
reproduced in any form, by any method, for any purpose.
Certain materials included in this publication are reprinted with the permission of the copyright holder.
Trademarks
The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries:
3DEC (design/logo), 3December, 3December.com, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo),
ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface,
Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap,
AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cleaner, Cleaner Central, ClearScale,
Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Dancing Baby (image), DesignCenter, Design
Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG
Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flare,
Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, HumanIK, IDEA Server, i-drop, ImageModeler, iMOUT,
Incinerator, Inferno, Inventor, Inventor LT, Kaydara, Kaydara (design/logo), Kynapse, Kynogon, LandXplorer, Lustre, MatchMover, Maya,
Mechanical Desktop, Moldflow, Moonbox, MotionBuilder, Movimento, MPA, MPA (design/logo), Moldflow Plastics Advisers, MPI, Moldflow
Plastics Insight, MPX, MPX (design/logo), Moldflow Plastics Xpert, Mudbox, Multi-Master Editing, Navisworks, ObjectARX, ObjectDBX, Open
Reality, Opticore, Opticore Opus, Pipeplus, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint, ProMaterials,
RasterDWG, RealDWG, Real-time Roto, Recognize, Render Queue, Retimer,Reveal, Revit, Showcase, ShowMotion, SketchBook, Smoke, Softimage,
Softimage|XSI (design/logo), Sparks, SteeringWheels, Stitcher, Stone, StudioTools, ToolClip, Topobase, Toxik, TrustedDWG, ViewCube, Visual,
Visual LISP, Volo, Vtour, Wire, Wiretap, WiretapCentral, XSI, and XSI (design/logo).
All other brand names, product names or trademarks belong to their respective holders.
Disclaimer
THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS
ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR
FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.
Published by:
Autodesk, Inc.
111 McInnis Parkway
San Rafael, CA 94903, USA
Contents
iii
Sketch Constraints . . . . . . . . . . . . . . . . . . . . . . 25
2D AutoCAD Data in Sketches . . . . . . . . . . . . . . . . 26
Placed Features . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
iFeatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Assembly Features . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Work Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Edit Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Assemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Place Components . . . . . . . . . . . . . . . . . . . . . . . . . 30
Drag Components into Assemblies . . . . . . . . . . . . . . 31
Assembly Constraints . . . . . . . . . . . . . . . . . . . . . . . . 32
Degrees of Freedom . . . . . . . . . . . . . . . . . . . . . . 32
Top-down Design . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Create Subassemblies In-place . . . . . . . . . . . . . . . . . . . 34
Design Accelerator Components . . . . . . . . . . . . . . . . . . 35
Design Mechanisms . . . . . . . . . . . . . . . . . . . . . . . . . 35
Check for Interference . . . . . . . . . . . . . . . . . . . . . . . 37
iAssemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
iv | Contents
AutoCAD Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Import Files from Other CAD Systems . . . . . . . . . . . . . . . 63
Export Files to Other CAD System Formats . . . . . . . . . . . . . 64
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Contents | v
vi
Digital Prototypes in
Autodesk Inventor 1
Autodesk® Inventor® provides a comprehensive set of 3D mechanical CAD tools for producing,
validating, and documenting complete digital prototypes. The Inventor model is a 3D digital
prototype. The prototype helps you visualize, simulate, and analyze how a product or part
works under real-world conditions before it is built. Manufacturers get to market faster with
fewer physical prototypes and more innovative products.
Inventor provides an intuitive 3D design environment for creating parts and assemblies.
Engineers can focus on the function of a design to drive the automatic creation of intelligent
components, such as steel frames, rotating machinery, tube and pipe runs, electrical cables,
and wire harnesses.
Tightly integrated motion simulation and stress analysis in Inventor are easy to use. They
make it possible for engineers to optimize and validate the digital prototype.
Generating manufacturing documentation from a validated 3D digital prototype reduces
errors and associated engineering change orders (ECOs) before manufacturing. Inventor offers
rapid and accurate output of production-ready drawings directly from the 3D model.
Inventor is tightly integrated with Autodesk® data management applications. This integration
enables the efficient and secure exchange of digital design data and promotes earlier
collaboration between design and manufacturing workgroups. Different workgroups can
manage and track all components of a digital prototype with Autodesk® Design Review
software. This software is the all-digital way to review, measure, mark up, and track changes
to designs. You can better reuse crucial design data, manage bills of materials (BOMs), and
collaborate with other teams and partners.
1
workflow, you design your components in the context of other components.
This method can greatly reduce errors in form, fit, and function.
Some examples of a top-down workflow are:
■ Create multiple solid bodies in a part file and then save the individual
bodies as unique parts.
■ Can this part be used as a part factory (iPart) to generate multiple parts?
■ If the part is a common library part, does it exist in the Content Center or
other library?
The following image shows a multi-body part file saved as individual parts in
an assembly. Individual bodies in a multi-body part file can share features
with other bodies such as fillets and holes.
■ Create an animation which shows the step by step assembly order. The
animation can contain view changes and the visibility state of components
at each step in the assembly process. You can save the animation to a .wmv
or .avi file format.
The templates to use as the starting point for your drawings have the standard
drawing file extension (.idw, .dwg).
Parts
A file with an .ipt extension represents a part file. A part is represented on disk
with only one file type. However, there are many different types of part files.
They can be simple to complex. Some of the common types of parts are
explained in the following section. The workflow you use to create the part is
what determines the part type.
9
Single Body Parts
The most basic part type can vary greatly in complexity from just a few features
to a complex design. The distinguishing features are that it is composed of
one material and one solid body, of which the thickness can vary.
iParts
Most designers have parts that differ by size, material, or other variables, but
the same basic design works in many models.
Use the iPart Author to create the part family members in each table row.
When placing the part in an assembly, select a row (member) to generate a
unique part.
Within the Autodesk Inventor design environment, a sheet metal part can be
displayed as a folded model or a flat pattern. With sheet metal commands,
you can unfold features and work on a model in a flattened state, and then
refold the features.
You create sheet metal parts from a template file. The sheet metal template
file incorporates a set of rules. The rules determine some common attributes
Derived Parts | 13
Multi-body Parts
Multi-body parts are used to control complex curves across
multiple parts in plastic part design or organic models.
Shrinkwrap Parts
A shrinkwrap part uses the derived component mechanism to create a
simplified part file from an assembly. The Shrinkwrap command uses rule
based face and component removal and hole patching to simplify an assembly.
A shrinkwrap surface composite (the default setting) uses less memory and
Use the Content Center environment to work with Content Center library
parts in the design process.
■ Open and view a part family, and choose the family member.
■ Replace an existing (also non-Content Center) part with a part from the
Content Center library.
■ Parametric .ipt files which provide models for Content Center library parts.
Parametric .ipt files, description texts, and preview pictures are common for
all members of one family. Sets of parameter values specify particular family
members.
A set of standard Content Center libraries can be installed with Autodesk
Inventor. Standard libraries are read-only and cannot be edited directly. You
must copy parts to the read/write library first.
Use the Content Center Editor to build user libraries and to modify or expand
standard content delivered with the Autodesk Inventor installation.
Features
The building blocks of a part model are called features. There are four basic
types of Features:
■ iFeatures that represent common shapes and are saved in a reusable library.
An iFeature driven by a table can represent different shape configurations.
Tutorial iFeatures
Sketched Features
Most parts start with a sketch. A sketch is the profile of a feature and any
geometry (such as a sweep path or axis of rotation) required to create the
feature. Your first sketch for a part can be a simple shape.
Sketched part features depend on sketch geometry. The first feature of a part,
the base feature, is typically a sketched feature. All sketch geometry is created
and edited in the sketch environment, using Sketch commands on the ribbon.
You can control the sketch grid, and use sketch commands to draw lines,
splines, circles, ellipses, arcs, rectangles, polygons, or points.
You can select a face on an existing part, and sketch on it. The sketch displays
with the Cartesian grid defined. If you want to construct a feature on a curved
surface, or at an angle to a surface, first construct a work plane. Then sketch
on the work plane.
The browser displays the part icon, with its features nested under it. Surface
features and work features are nested or consumed by default. To control
nesting, or consumption of surface and work features for all features, set the
option on the Part tab of the Applications Options dialog box. To override
consumption on a per-feature basis, right-click the feature in the browser, and
then select Consume Inputs.
Sketched Features | 19
The following features are dependent on a sketch you create:
Extrude
Adds depth to a sketch profile along
a straight path.
Revolve
Projects a sketch profile around an ax-
is.
Loft
Constructs features with two or more
profiles.
.
Transitions the model from one shape
to the next.
Coil
Projects a sketch profile along a helical
path.
The models created by these operations are typically solid features or new
bodies that form a closed volume.
Surfaces
You can create surfaces with many of these operations. Surfaces can form an
open or closed volume but contain no mass. Use surfaces to define shapes,
use as a split tool, or sculpt certain aspects of the part body.
Sketched Features | 21
The following features require sketches, but do not create a base feature because
they are dependent on existing geometry.
Rib
Creates a rib or web extrusion from a
2D sketch.
Emboss
Creates a raised (emboss) or recessed
(engrave) feature from a sketch profile.
Sketch Environment
When you create or edit a sketch, you work in the sketch environment. The
sketch environment consists of a sketch and sketch commands. The commands
control the sketch grid and draw lines, splines, circles, ellipses, arcs, rectangles,
polygons, or points.
When you open a new part file, the Sketch tab is active. And the sketch
commands are available, along with a sketch plane on which to sketch. You
can control the initial sketch setup by using template files, or settings in the
Application Options dialog box, Sketch tab.
When you create a sketch, a sketch icon displays in the browser. When you
create a feature from a sketch, a feature icon displays in the browser with the
sketch icon nested under it. When you click a sketch icon in the browser, the
sketch is highlighted in the graphics window.
After you create a model from a sketch, re-enter the sketch environment to
change or start a new sketch for a new feature. In an existing part file, first
activate the sketch in the browser. This action activates the commands in the
sketch environment. You can create geometry for part features. The changes
you make to a sketch are reflected in the model.
Sketched Features | 23
For more information Location
Application options - Part tab
Application options - Sketch tab
Dynamic Input
Dynamic Input in the sketch environment provides a Heads-Up Display (HUD)
interface near the cursor to help you keep your focus in the sketching area.
Dynamic Input is enabled for the Line, Circle, Arc, Rectangle, and Point sketch
commands.
When Dynamic Input is on, value input fields near the cursor display
information that dynamically updates as the cursor moves. You can enter
values in the input boxes, and you can switch between the input fields to
change values.
When you are satisfied with your dimension values for the sketch, they are
automatically applied to the sketch element. The function that automatically
creates and places sketch dimensions in Dynamic Input is called Persistent
Dimensions.
Sketch Blocks
In many assembly designs, rigid shapes are repeated.
You can use sketch blocks to capture such shapes as a
fixed set, and place instances of the set where needed.
Sketch Constraints
Constraints limit changes and define the shape of a sketch. For example, if a
line is horizontally constrained, dragging an endpoint changes the length of
the line or moves it vertically. However, the drag does not affect its slope. You
can place geometric constraints between:
Sketched Features | 25
For more information Location
You can import AutoCAD (DWG) drawings into a part sketch, drawing, or
drawing sketch overlay. The entities from the XY plane of model space are
placed on the sketch. In a drawing, certain entities, such as splines, cannot
be converted. You can choose to import AutoCAD blocks as Autodesk Inventor
sketch blocks.
When you export Autodesk Inventor drawings to AutoCAD, the converter
creates an editable AutoCAD drawing. All data is placed in paper space or
model space in the DWG file. If the Autodesk Inventor drawing has multiple
sheets, each is saved as a separate DWG file. The exported entities become
AutoCAD entities, including dimensions.
You can open a .dwg file and then copy selected AutoCAD data to the clipboard
and paste into a part, assembly, or drawing sketch. The data is imported at
the cursor position.
Chamfer Breaks sharp edges. Removes material from an outside edge and
adds material to an inside edge.
Thread Creates regular and tapered external and internal threads on cylindrical
or conical faces.
Dialog boxes define values for placed features, such as the Hole dialog box.
iFeatures
An iFeature is one or more features that you can save and reuse in other
designs. You can create an iFeature from any sketched feature. Features
dependent on the sketched feature are included in the iFeature. After you
create an iFeature and store it in a catalog, you can drag it from Windows
Explorer and drop it in the part file. You can also use the Insert iFeature
command.
Tutorial iFeatures
Placed Features | 27
Assembly Features
Assembly features are like part features, except that you create them in the
assembly environment. They can affect multiple components in an assembly
file, but the modifications do not alter the included component files. If
assembly features are used, use LOD reps to exclude unnecessary components.
The more participants, the bigger the file size and the longer it takes to
calculate the feature. You usually suppress assembly features before saving.
Assembly features include chamfers, fillets, sweeps, revolved features,
extrusions, holes, move face, rectangular feature pattern, circular feature
pattern, and mirror. They also include the work features and sketches used to
create them. The workflow and dialog boxes are the same as for part features.
However, some operations are not available, such as creating a surface for
extruded and revolved features.
You can edit, add to, suppress, or delete assembly features. You can also roll
back the state of the assembly features and add or remove components that
participate in the feature.
Work Features
Work features are abstract construction geometry that you can use to create
and position new features when other geometry is insufficient. To fix position
and shape, constrain features to work features.
Work features include work planes, work axes, and work points. The proper
orientation and constraint conditions are inferred from the geometry you
select and the order in which you select it.
The work feature commands provide on-screen prompts to help you with
selection and placement. You can:
■ Create and use work features in the part, assembly, sheet metal, and 3D
sketch environments.
Edit Features
In the browser, right-click a feature, and then use one of several options on
the menu to modify the feature:
Show Dimensions Displays the sketch dimensions so you can edit them.
■ Change the dimensions of a feature sketch.
After you modify a part sketch, exit the sketch and the
part updates automatically.
Edit Feature Opens the dialog box for that feature.
■ Choose a different method to terminate the feature.
Edit Features | 29
drag direction. The feature preview shows the expected
results before you commit to the change.
Assemblies
Assembly modeling combines the strategies of placing existing components
in an assembly, and creating other components in place within the context
of the assembly. In a typical modeling process, some component designs are
known and some standard components are used. Create the designs to meet
specific objectives.
Place Components
In the assembly environment, you can add existing parts and subassemblies
to create assemblies, or you can create parts and subassemblies in-place.
A component (a part or subassembly) can be an unconsumed sketch, a part,
a surface, or any mixture of both.
When you create a component in-place, you can do one of the following:
■ Click in empty space to set the sketch plane to the current camera plane.
When a component is active, the rest of the assembly is shaded in the browser
and graphics window. Only one component can be active at a time.
Choose a fundamental part or subassembly, such as a frame or base plate, to
be the first component in an assembly. Except for the first placed component,
Place Components | 31
dropped components appear at the bottom of the browser in the receiving
assembly.
Assembly Constraints
Assembly constraints establish the orientation of the components in the
assembly and simulate mechanical relationships between components. For
example, you can:
Each time you update the assembly, the assembly constraints are enforced.
Degrees of Freedom
Each unconstrained component in an assembly has six degrees of freedom
(DOF). It can move along or rotate about each of the X, Y, and Z axes. The
ability to move along X, Y, and Z axes is called translational freedom. The
ability to rotate around the axes is called rotational freedom.
Whenever you apply a constraint to a component in an assembly, you remove
one or more degrees of freedom. A component is fully constrained when all
degrees of freedom (DOF) are removed. You are not required to constrain
completely any component in an assembly in Autodesk Inventor.
To verify the DOF of components in an assembly:
■ Select Degrees of Freedom from the Visibility panel of the View tab.
Top-down Design
The top-down design technique (also known
as skeletal modeling) centralizes control of your
design. The technique enables you to update
your design efficiently and with minimal disrup-
tion to your design documents.
Once you are satisfied with the state of your layout, you make components
from the sketch blocks. This process, also known as push-derive, results in
part and assembly files that are associated to the layout sketch blocks. When
you change the sketch block definitions, your component files automatically
reflect the changes.
Experiment with top-down design to experience the power of truly associative
designs.
Top-down Design | 33
For more information Location
■ Click in empty space to set the sketch plane to the current camera plane.
Design Mechanisms
A mechanism is defined as a design with one or more moving parts. Inventor
provides numerous tools to assist you in creating and evaluating a mechanical
design.
Use sketch blocks in a 2D part sketch to create a schematic layout of your
mechanism. Create flexible, nested blocks and apply sketch constraints to
define subassembly kinematics. Derive sketch blocks into component files
and create other features to develop your 3D models. The components remain
associated to their corresponding blocks and update to reflect any changes in
block shape.
Use the following tools to evaluate a mechanism in the 3D environment:
■ Use the Stress Analysis Environment to conduct structural static and modal
stress analysis studies on the digital prototype.
■ 2D drawings
■ 3D CAD files
■ Read-only files, such as DWF or PDF
■ Photo realistic renderings
You can create the documentation at any stage during the process of creating digital prototypes.
Drawings
A drawing consists of one or more sheets that each contain one or more 2D
drawing views and annotations. Drawings are associative to the digital
prototypes. Any change to the model is automatically reflected in the drawing
the next time you open it. You can create a drawing at any point in the design
process, and it always reflects the current state of the digital prototype.
Annotations can include dimensions, symbols, tables, and text.
Start Drawings
Drawings are created from a drawing template file. Autodesk Inventor includes
standard templates (.idw, .dwg) stored in the Autodesk\Inventor (version
39
number)\Templates folder. The available templates are presented in the tabs
of the New File dialog box.
Drawing templates can contain sheet formats, borders, title blocks, and
sketched symbols. Templates also control the default styles and standards used
for the appearance of views and annotations.
When you start a drawing, the title block, border, sheet size, and other elements
come from the template.
Inventor Drawing Tips:
■ The template you select to create a drawing file determines the default
sheet size, title block, border, and so on. You can change the sheet size,
title block, and border after you create the drawing. The template controls
the default styles and standards used for the appearance of views and
annotations.
■ You can create customized templates and save them in the Templates folder.
To set up a drawing template, open a template file from Autodesk\Inventor
(version number)\Templates. Make your changes, and save the file with a
new name in the Templates folder. The new template is available the next
time the New File dialog box displays.
■ You can create different templates for the different sheets sizes you use,
or create multiple sheet formats in a single template.
Tutorial Drawings
The DWG file type is native to AutoCAD®. You can open DWG files in
AutoCAD, Inventor, or DWG TrueView. If you create data using Inventor in
a DWG file, you can modify the data only with Inventor. If you create data
using AutoCAD in a DWG file, you can modify the data only with AutoCAD.
If a downstream consumer of your Inventor data needs a DWG file, consider
using DWG files as the default in Inventor.
Auxiliary View
A view projected perpendicular to a user-selected line or edge. Use
Auxiliary View to document features on inclined faces.
The position of the cursor relative to the parent view determines the
orientation of the auxiliary view. Auxiliary views inherit the scale and
display settings from the parent view.
Section View
A view created by sketching a line that defines a plane used to cut
through a part or assembly. You draw the cutting line when you
create the view, or select it from a sketch associated to the parent
view. The cutting line can be a single straight segment or multiple
segments. The cutting line arrowheads on the base view automatically
orient to reflect the position of the section view relative to the base
view.
The crosshatching, section line, and labels are placed automatically.
Detail View
An enlarged view of a specified portion of another drawing view. By
default, the scale of the detail view is double the scale of the parent
view, but you can specify any scale. A detail view is created without
alignment to its parent view.
Autodesk Inventor labels the detail view and the area it is derived
from on its parent view. You can set either a circular or rectangular
fence for the detail.
Draft View
A view created from a 2D sketch in the drawing file. You can place a
draft view and construct a drawing without an associated model. A
draft view can provide detail that is missing in a model.
Break Out
An operation that removes a defined area of material to expose ob-
scured parts or features in an existing drawing view. The parent view
must have an associated sketch that contains the profile defining the
break out boundary.
Slice
An operation that produces a zero-depth section from an existing
drawing view. You perform the Slice operation in a selected target
view. The slice lines are defined in a sketch associated to a different
view.
■ You can remove the association between a parent and a dependent view
by editing the dependent view. Then you can set independent scale, style,
and alignment for the dependent view.
■ You can move a view by clicking and dragging the red border. You can
move multiple views with a crossing selection window.
■ You can delete views that are no longer needed. If you delete a base view,
dependent projected and auxiliary views can be deleted or retained. Section
and detail views require a parent view and cannot be retained.
Tutorial Drawings
Exploded Views
Exploded views are commonly used to describe assemblies by moving
components out from their assembled position. Exploded views are
often used to balloon an assembly using item numbers found in a
parts list or bill of material. Exploded views are created by using a
combination of assembly (.iam), presentation (.ipn), and drawing
(.idw, .dwg) files. A view of the assembly is created in the presentation
file and the components are repositioned in the view. Drawing views
are then generated from the presentation file.
Exploded Views | 45
Types of Drawing Annotations
General Dimensions
You can create general dimensions in orthographic or isometric views.
The geometry you select determines the dimension type and the
options available in the right-click menu.
You can override the dimension text, which does not affect the
model geometry.
You can change the dimension precision and tolerance, edit the
leader and arrowheads, or modify the content of dimension text.
Retrieve Dimensions
Displays all model dimensions, or only dimensions related to selected
parts or features. You select the dimensions to maintain in the drawing
view.
Only model dimensions parallel to the view plane are available.
Model dimensions can be modified to manipulate the part file.
Centerlines
Creates centerlines for selected edges, at the midpoint for lines, or
at the center point of arcs or circles. Creates a circular centerline when
features form a circular pattern.
Autodesk Inventor supports three types of centerlines: bisector,
centered pattern, and axial.
Hole/Thread Notes
Hole or thread notes display the information from hole, thread, and
cylindrical cut extrusion features on a model. The style of the hole
note varies depending on the type of feature selected.
Chamfer Notes
Chamfer notes contain distance and angle measurements for selected
model edges or sketched lines.
You can attach chamfer notes to angled edges in views and sketches.
A chamfer edge and reference edge from different bodies, models,
or sketches, must be part of the same view.
Symbols
Various types of symbols are available: Surface texture, welding, fea-
ture control frame, feature identifier, datum target, and datum iden-
tifier symbols. Symbols are created with or without a leader.
Bend Notes
A bend not adds fabricating information to sheet metal bend, contour
roll, and cosmetic centerlines. Bend notes can be added to flat pattern
views of sheet metal parts.
A bend note is associated with the selected bend centerline. The de-
fault placement of the bend note is above the selected bend center-
line. It constrains the bend text to the midpoint of the centerline and
offsets by the Origin Offset value from the Dimension Style.
Punch Notes
A punch note includes data related to the punch feature: for example
the punch ID, angle, direction, depth, quantity note, and so on.
Punch notes can be added to flat pattern views of sheet metal parts.
Caterpillars
Weld caterpillars are used to denote weld features in 2D views. You
can add weld caterpillars manually using the Caterpillar command.
Add them automatically from weld features using Get Model Annota-
tions > Get Weld Annotations on the right-click menu.
End Fills
End fills are used to represent the filled region indicating the end of
a weld bead. You can add them manually using the End Fill command
or automatically from weldment models using Get Model Annotations
> Get Weld Annotations.
Change end fill appearance through object properties.
Parts lists
Parts lists display data saved in the assembly bill of materials. The
parts list can be modified to include different columns or overriden
values. The bill of material data can be modified from the drawing
file or the assembly file.
Custom parts can be added to the parts list to include items that are
not modeled such as paint or grease.
Tables
You can create a general, configuration, or bend table.
A general table can have a default number of rows and columns, or
you can customize its size. The general table can reference external
data from .xls, .xlsx, or .csv files, or you can enter any other type of
data you need.
In drawings of iParts and iAssemblies, configuration table rows repres-
ent the members of the factory. You can specify the columns to in-
clude in the configuration table, such as exclusion status and values
that are different among members.
A bend table is created if a sheet metal part is the source of the table.
Bend tables contain bend information such as angle and radius.
Hole Tables
Hole tables show the size and location of the hole features in a model.
When a hole table is added, each individual hole receives a hole tag
and a corresponding row is added to the table.
You can also add center marks, punch features, and cylindrical cut
extrusion to a hole table by editing the table.
Tutorial Drawings
■ You can customize existing styles or create new styles. Copy an existing
style, and make the desired changes to create a style. The style changes are
■ You can store all or some of the style information in a drawing file or
template instead of using the styles library. This method is useful when
you make one-time overrides that you do not want to affect all drawings.
■ Use the Object Defaults list to map drawing annotation objects to styles
and drawing layers.
■ Link a customized style library to a project file (.ipj) to share styles among
designers. All files included in the project then use the same styles for
formatting. Documents are uniformly formatted, and updates are easy.
When you update the main style definition in the library, all documents
that use the style library can update their formatting.
iLogic helps you create rules-based models. The rules are embedded as objects
in your part, assembly, and drawing documents. Use iLogic to drive your
design based on changes to Inventor parameter values.
With iLogic, you can create functions to:
■ Update and drive thread specifications based on hole or rod size changes.
Two new Inventor parameter types allow you to test for true/false conditions
and compare text string variables in your functions.
Tutorial iLogic
Publish Designs
Digital prototype data can be published to various formats in Inventor. This
data can include parts, assemblies, drawings, or a combination of these
depending on the file type selected. To publish, use the Save Copy As command
and select a file type, or use the various Export commands. Supported file
types include:
■ 2D PDF files
DWF files are an Autodesk file type that can contain 3D data, 2D data, and
bill of materials information. You can view DWF files in Autodesk® Design
Review, a free download that contains commands to view, print, and mark
up DWF files.
Print Designs
In addition to printing and plotting your Inventor drawings, you can print
them in 3D. The 3D print service is available directly from within the Autodesk
Inventor software. Select "Print to 3D Service" from the Inventor menu, and
follow the workflow to prepare your model and save to STL format. Before
you print, you can adjust facet settings and other options. A 3D Print Preview
displays an accurate representation of the resulting model so that you can
verify the quality. You choose a 3D print vendor on the AutoCAD 3D Printing
Web page, and place your order directly. The 3D printed model is shipped
directly to you.
Print Designs | 55
56
Manage Data
4
Autodesk® Inventor® provides various means to share files within your internal workgroups,
and with team members outside your organization. You can import and export files from and
into other CAD software, and you can share Inventor files with team members who do not
use CAD software.
57
Design teams use Autodesk Vault for version control and to store and share
all types of engineering files and related data. Files can be Autodesk Inventor,
AutoCAD®, Autodesk® DWF™ (Design Web Format), FEA, CAM, or Microsoft®
Office. They can be any other file used in the design process.
All versions of files that are checked into the vault are retained, along with
any file dependencies, providing a living history of the project. Team members
have access to the files and data stored on the server, and the history of files.
They check out files to prevent more than one member from editing the same
file at the same time. After a file is checked back into the vault, team members
can refresh their local copies.
■ Track the life cycle of designs and materials used to manufacture a product.
■ Access all items and files in the Web Client, including released revisions.
■ View, and print details of items and files in the Web Client.
Vault Manufacturing Help The separate Help in the Vault Manufacturing product.
AutoCAD Files
When you open an AutoCAD file in Autodesk Inventor, you can select the
AutoCAD data to translate:
If you translate 3D solids, each solid becomes a part file containing an ASM
solid body. Blocks are translated as sketched symbols.
You can import AutoCAD (DWG) drawings into a part sketch, a drawing, or
a drawing sketch overlay. The converter takes the entities from the XY plane
of model space and places them on the sketch. In drawings, you cannot convert
certain entities, such as splines. You can choose to import AutoCAD blocks
as Autodesk Inventor sketch blocks.
The options for importing and saving AutoCAD® files in Autodesk Inventor
are:
■ Selection of layers.
The commands and tools for modeling are located on the ribbon below the
QAT, organized by tab and by panels on each tab. The panel display on each
tab is context dependent. In certain situations, a panel can be hidden. To check
for hidden panels, right-click in the ribbon next to the panels. A list of the
panels displays. Panels with no check marks are hidden. Select to add the check
mark and display the hidden panel.
This illustration shows some of the panels on the Sketch tab.
65
The arrows on some of the commands and panel name bars reveal more
options.
The display of commands on the ribbon changes as you open and work in
different types of files. Commands that are not accessible are shown as shaded,
and you cannot select them.
Purpose or task drives the environments within Autodesk Inventor. The
components of each environment are consistent in their placement and
organization, including points of access for entry and exit. Unique colors
identify tabs specific to a specialized environment so you can recognize the
environment as you work.
To collapse the ribbon to the Panel name level, or to collapse it entirely, click
the arrow to the right of the tab names.
When you start a file, the ribbon is docked at the top of the screen immediately
below the QAT. View the video available in Help to see how to manipulate
and customize the display of the ribbon.
Application Options
The settings in the Application Options dialog box control the look and feel
of Autodesk Inventor. Various tabs control the color of your display, the
behavior and settings of files, the default file locations, and various
multiple-user functions.
Application options remain in effect until you change them.
Access to Application Options is available at the bottom of the Applications
menu under Options.
Document Settings
The Document Settings dialog box controls the settings in individual files.
Various tabs control settings for the active document. You can specify the
active styles, units of measure, sketch and modeling preferences, bill of
materials, and default tolerance.
Environment Preferences | 67
By default, actions such as creating or modifying styles affect only the current
document. You can choose to save the style to the style library, a master library
that contains definitions for all available styles associated with a drafting
standard. Usually, a CAD administrator manages the style library. This practice
ensures that no one replaces by accident the style definitions, used by all
documents that use the drafting standard, with a custom style.
Style Libraries
Style libraries make it easy to share formatting conventions across projects
because they contain the definitions of formatting objects. You can use a style
library to update a style for all documents. For instance, you can revise the
arrow heads of dimensions by editing the style and saving the revision to the
master style library. All documents that use that drafting standard have access
to the library and any new or changed styles that are added to it.
Views of Models
The View tab contains commands for viewing models.
Templates
Once you activate Autodesk Inventor, you can open an existing file or start a
new file. Templates are available on the Application menu under New. You
can choose from several templates with predefined units. Use the tabs to select
your standard.
Templates | 69
Subdirectories in the Templates directory are displayed as tabs in the Open
New File dialog box. You can create and save custom templates in the Templates
directory..
Projects
A project represents a logical grouping of a complete design project. A project
organizes your data by maintaining information about where design data is
stored, where you can edit files, and maintains valid links between them.
Projects are essential when you work in a team, work on multiple design
projects, and share libraries among several design projects.
Autodesk Inventor supports two types of projects:
■ Single-user Project
A Project Editor is provided for you to create and edit project. In the Project
Editor, you specify the project type, the default workspace, and library names
and locations. Set the remaining project options to suit your design
environment, and then specify project search paths.
Access to the Project Editor is provided:
To use the vault project, Autodesk Vault software must be installed. A different
dialog box opens so that you can create a Vault project. Characteristics of a
vault project include:
■ Each designer uses a project file that defines a personal workspace where
Autodesk Vault copies the vaulted files for viewing and editing.
■ Changes to files made by other designers, and checked back into the vault,
are not visible until you refresh your files to get the latest version in your
workspace.
■ You can set up queries on file properties, track file references, and retrieve
past configurations.
Vault Projects | 71
For a vault project, create a workspace at a path relative to the project file
folder (such as .\ or .\workspace), and no other editable locations.
Default Projects
When you install Autodesk Inventor, it creates a "Default" project and a
"tutorial_files" project automatically. If you do not create a project or specify
a different project, when you start working in Inventor a default project is
automatically active. Your files are saved to the Default project.
The default project does not define an editable location. However, you can
use it to create designs immediately and save files anywhere without regard
to projects and file management. Generally, you use the default project for
experimentation only, not actual design work. It is easier to set up a project
before you start designing. It is more difficult to migrate your files to a project
when the design gets complex.
New Projects
Set up your file structure and understand who can access the file data before
you create a project.
Set the project type when you create or edit a project. The type determines
where files can be edited and saved, who has access to files, and check in and
check out behavior.
The Project Wizard creates a workspace in the same folder as the project file.
If you change that setting, keep the workspace as subfolders of the folder
containing the project file.
This table summarizes recommendations for each project type.
Learning Resources
Many opportunities for learning are available on the Get Started tab of the
ribbon, and on the Help home page in the Autodesk Inventor software
application.
Integrated Help
The Help is a comprehensive and convenient resource for learning about the
Autodesk Inventor software.
In the Help browser, use the tabs to find topics using your favorite method.
On the home page, specify the type of user you are, and link to Help topics,
additional information, resources, and services.
Many Help topics include example graphics and animations of functionality.
Learning Resources | 73
Tutorials
The tutorials you link to from the Help home page and the Get Started tab
are a comprehensive set of hands-on lessons. The tutorial set is organized into
seven categories: New Users, Experienced Users, Mechanical Design, Routed
Systems, Simulation, Data Exchange, and Tooling. You can learn to be
productive quickly, whether you are new to Autodesk Inventor or transitioning
from AutoCAD.
Help topics Find the information you need, when you need it
Autodesk Inventor Learning Resources
Skill Builders Web page (internet Link from Help home page
connection required) Ribbon Get Started tab
Skill Builders | 75
76
Index
A commands
editing features 29
add-ins sketching 23
for design applications 58 viewing models 68
for Microsoft Office 59 components
Analyze Interference command 37 checking for interference 37
analyzing interference 37 creating in place 34
animations 53 Design Accelerator 35
annotations in drawing views 45 placing in assemblies 30
Application Options dialog box 67 templates 3
assemblies 30 constraints 32
associative behavior 7 Content Center
components 35 libraries 18
features 28 parts 16
files 4 Content Center Editor dialog box 18
interference, checking 37 copying designs with Vault 59
rendering and animating 53 cropping views 44
subassemblies 35 custom parts 16
associativity 7 Customer Involvement Program 65
AutoCAD files 26, 61
Autodesk Design Review 1, 60
auxiliary views 42 D
data imports and exports 61
B decal features 23
Design Accelerator components 35
balloons 6, 49 design mechanisms 35
base views 41 designs
baseline dimensions 46 assembly components 30
bend notes 48 copying with Vault 59
bend tables 49 design mechanisms 35
bills of material (BOMs) 49 documenting 39, 53
breakout views 43 mark up 60
top-down 33
detail views 42
C dialog boxes
caterpillar annotations 48 Application Options 67
center marks 47 Content Center Editor 18
centerlines 47 Document Settings 67
chamfer notes 47 Edit Feature 29
chamfers 27 Interference Detected 37
coil features 21 iPart Author 11
Index | 77
Open New File 69 F
Project Editor 70
Style and Standard Editor 67 features
digital prototypes 1, 9 assembly 28
publishing 54 coiled 21
workflow 1 decals 23
dimensions in drawings 46 editing 29
Document Settings dialog box 67 embossed 22
documenting designs 39, 53 extruded 20
DOF (degrees of freedom) 32 hole 27
draft views 43 lofted 20
drafting standards 50 parts 18
dragging components 31 placed 27
drawing files 6 revolved 20
drawing views 41 ribs 22
annotations 45 swept 21
tips 44 work 28
types of 41 files
drawings 6, 39 assemblies 4
associative behavior 8 AutoCAD 61
exporting to AutoCAD 62 drawings 6, 39
importing AutoCAD files into 62 IDW and DWG 40
mark up 60 importing 61
tables 49 parts 9
templates 40 presentations 5
views 41 sharing 57
DWG files 40 templates 3
fillets 27
E
G
Edit Feature dialog box 29
emboss features 22 grounded components 31
engrave features 22
envelope parts 15
environments H
assembly 4 hole notes 47
part 9 hole tables 49
rendering and animation 53
shared 57
sketch 23 I
user interface 65
exploding views 45 iAssemblies 38
extruded features 20 IDW files 40
iFeatures 18, 27
iLogic 52
Interference Detected dialog box 37
78 | Index
interference, checking 37 placed features 18
Inventor Studio 53 positional representations, animating 53
iPart Author dialog box 11 presentation files 5
Project Editor dialog box 70
Project Wizard dialog box 72
L projected views 42
leader text in drawings 50 projects 70
libraries of parts 18 default folder location 73
lofted features 20 modes 72
options 70
settings 72
M single-user 70, 72
types of 72
mark up designs and drawings 60 Vault 71
mirror features 27 publishing designs 54
model dimensions in drawings 46 punch notes 48
multi-body parts 14 punch tables 49
N R
New Features Workshop 73 renderings 53
notes in drawings 50 revision tables 50
revolved features 20
O rib features 22
ribbon fundamentals 66
Open New File dialog box 69
ordinate dimensions 46
overlay views 43 S
section views 42
P sharing
files 57
part models 4 sheet metal parts 11
creating 3 shell features 27
modifying 29 shrinkwrap parts 14
templates 69 single body parts 10
parts 9 skeletal modeling 33
assembly substitute 15 sketch blocks 25
derived 13 sketch constraints 25
envelope 15 sketch environment 23
features 18 sketched features 18–19
multi-body 14 sketches, 2D AutoCAD data 26
rendering 53 slicing
sheet metal 11 views 44
shrinkwrap 14 standard parts 16
single body 10 standards, drafting 50
parts lists 6 Style and Standard Editor dialog box 67
Index | 79
subassemblies 34 V
surfaces 21
sweep features 21 Vault 57
symbols in drawings 47 add-in clients 58
copying components 59
projects 71
T Vault Manufacturing 60
table driven parts 10 Vault Manufacturing Web Client 60
templates Video Producer 53
drawing files 40 views
new files 3, 69 annotating 45
thread features 27 exploding 45
thread notes 47 in drawings 41
top-down design 33 modeling 68
translating files 61
W
U weld end fill annotations 48
user interface work features 7, 18, 28
environments 65 work groups 57
80 | Index