Sph 101 Mechanics Lectures
Sph 101 Mechanics Lectures
Course Assessment
Examination - 70%
CATs - 30%
Total - 100% -
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COURSE CONTENT 3.2 Newton’s laws of motion and their
1.0 Introduction application.
1.1. Units and Dimensions 3.3 Linear momentum and its conservation.
1.1.1. Definitions 3.4 Free body diagrams and analysis
1.1.2. Basic units and dimensions 3.5 Moments, Couples, Torque and
1.1.3. Dimensional analysis Applications.
1.1.4. Examples 3.6 Center of gravity.
1.2. Scalar and Vectors 3.7 Work, Energy, Power, Principle of
1.2.1. Definition conservation of energy.
1.2.2. Vector notation and 3.8 Elastic and inelastic collision
representation 3.9 Circular motion: Angular velocity,
1.2.3. Position vectors angular acceleration, rotation with
1.2.4. Unit vectors constant angular acceleration.
1.2.5. Vector operations 3.10 Rotational motion of a rigid body about
1.3. Composition and resolution of coplanar a fixed axis and Moments of inertia.
vector 3.11 Angular momentums and its
conservation. Rotational kinetic energy.
2.0 Part II: Motion in 1-D and 2-D 3.12 Hydrostatics
2.1 Introduction 3.12.1 Pressure in a fluid.
2.2 Rectilinear motion 3.12.2 Pressure gauges
2.2.1 Distance and displacement 3.12.3 Archimedes Principle.
2.2.2 Speed and velocity 3.13 Hydrodynamics
2.2.3 Position-time graphs 3.13.1 Equation of continuity
2.2.4 Velocity-time graphs 3.13.2 Bernouille’s Principle
2.2.5 Acceleration 3.13.3 Applications (Fluid flow, Pitot
2.2.6 Relative velocity tube, sprays)
2.3 Kinematic equations
2.4 Free fall
2.5 Projectile motion
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AN OVERVIEW: INTRODUCTION k-kilogram
Definition of physics s-second
Physics is defined as the study of the laws that whereby four quantities are added to the mks
determine the structure of the universe with the system to produce the standard reference
reference to matter and energy of which it system.
consists. The table below compares the first 3 basic
quantities in four stems
Definition of mechanics
Quantity System
It is due study of the interactions between matter SI mks scg Imperial
MASS kg kg g Poud (lb)
and the forces acting on matter.
LENGTH m m cm Foot (ft)
There are three broad classes of mechanics TIME s s s second (s)
dealing with solid bodies.
Kinematics- the study of motion of bodies Measurements and Quantities
without reference to the forces causing the In physics we usually deal with measurable
motion quantities, for these reasons unless dealing with
Dynamics- the study of motion concerned with counting of parameters you will be dealing with
the action of forces resulting in a change in quantities.
momentum. A QUANTITY = A NUMBER + UNIT
Statics- the study concerned with actional Under the SI system of units, the following are
forces where there is the change in momentum. the seven basic quantities measures
i.e. when a body is in equilibrium.
Quantity SI Unit Abbre
Physics and Units 1 Mass Kilogramme kg
It is a systematic study of the laws. It is very 2 Length Metre m
closely connected to measurements 3 Time Second s
For accurate reproducible measurements, a 4 Electric current Ampere A
frame of reference is needed i.e. agreed upon by 5 Thermodynamic Kelvin K
every one. temperature
These standard reference points are called units. 6 Luminous intensity Candela cd
International standard system currently in use is 7 Amount of mole mol
the SI Units system. It is an adaptation of the substance
earlier mks system
m-metre
3
Derived Quantities When we express the derived quantities, we
Any other quantities which could be express them (usually) in terms of M, L & T all
encountered can be derived from the basic SI Mass = M 1 L0T 0
units. They are hence referred to as derived together e.g. Length = M 0 L1T 0
quantities and have derived units. Time = M 0 L0T 1
These abbreviations can also be used to
Basic Units and Dimensions represent the general unit of the quantity in
The term dimension can be used in two senses; question.
In the first sense, it refers to the basic SI Hence M kg , g , lb
quantities; mass, length, time, ….. etc.
Thus Area = Length
2
it is said, area has three dimensions in length. The dimensions of a physical quantity are the
We have a special type of notation with units powers which the basic units must be raised to
4
The Dimension of Equation (Dimensional represents speed, a acceleration, and t a
analysis) time interval.
This is the relation stating the units or 1
2. Given that the equation y = x + k x 3 is
dimensions of a derived quantity in terms of the 2
basic units or dimensions. The dimension of dimensionally correct and that y and x
equation of a quantity is found by expressing it have the dimensions of length, determine
is in terms of other physical quantities whose the dimensions of k .
dimensions are known.e.g. 3. Hooke’s law states that the force, F, in a
dis tan ce , d spring extended by a length x is given
Velocity , v =
time , t d by F = −k x . From Newton’s second
or v =
t
law F = ma , where m is the mass and
So, the dimensions of v ,
a is the acceleration, calculate the
v = d = L = LT −1
t T dimension of the spring constant k .
4. The coefficient of thermal expansion,
of a metal bar of length l whose length
velocity , v
acceleration , a =
time , t v expands by l when its temperature
or a =
t
increases by T is given by
So, the dimensions of a ,
l = l T . What are the dimensions of
a = v = LT = LT −2
−1
?
t T
5. Suppose we are told that the acceleration
In the SI system L m , T s . So, in terms of
a of a particle moving with uniform
basic units
speed v in a circle of radius r is
v = ms −1
proportional to some power of r, say rn,
a = ms −2 and some power of v, say vm. How can
In this way we can determine the units of ant we determine the values of n and m?
quantity which can be expressed by a
mathematical relation. Exercise .
Determine whether the following equations are
Example dimensionally correct.
1. Show that the expression v = at is (a) The volume of a cylinder of radius r and
dimensionally correct, where v length h., V = r 2 h .
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(b) v = u + a t for an object with initial speed u,
(constant) acceleration a and final speed v after Mathematical Notation of Vectors
a time t. A vector being a quantity with magnitude and
(c) E = m c 2 where E is energy, m is mass and c direction, it can be denoted in two ways
Graphically – using diagrams
is the speed of light.
Symbolically – using notation
(d) c = f , where c is the speed of light, is
Since a vector also includes direction, it is
the wavelength and f is the frequency
important to note that direction can only be
given with respect to a system of reference.
NB: Dimensional analysis is a way of checking
This system is commonly referred to as the
that equations might be true. It does not prove
coordinate system.
that they are definitely correct.
NB: (i) vector notation
A vector may be denoted by a variable. There
are special ways of writing these variables. A
SCALARS AND VECTORS →
6
In graphical method, a vector is represented by a It is a orthogonal system i.e. all the axes are at
line with an arrow at one end. The line is right angles to each other.
usually proportional to the magnitude of the We can measure length along any of the axis as
vector and the arrow points in the direction in long as we know what units we are using. The
which the vector is acting. E.g. if we have a direction of the vector is specified by the use of
displacement of 1 m due north, then certain free vectors called unit vectors. It is
diagrammatically the can be written as; called a unit vector because it has a unit
magnitude i.e. they all have magnitudes of one,
1. These are vector of unit magnitude along
N
Length ∝ 1 m each of the axes.
z
W
E
k̂
S
Distance between consecutive
divisions ≡ 1 unit of length
There are two types of vectors x
î
Free vector – These are non-localised vectors
which are the same wherever they are. They can ĵ
y
be moved around in a given coordinate system.
There are three unit vectors in the
Bound vectors – (Also called localised
x , y , z system i.e.
vectors). They are vectors which are measured
î - unit vector along the + ve x-axis direction
from a particular reference point e.g. from the
origin of the coordinate system.
ĵ - unit vector along the + ve y-axis direction
(b) Graphic Vectors II
The x , y , z coordinate system is as shown k̂ - unit vector along the + ve z-axis direction
below.
z Note: The negative (− ve ) unit vectors denote
unit vectors along − ve direction of the
y
respective axis.
→
x
1cm O origin (c) Position Vector r
y
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There is a localised position vector which is the
vector or a point in space P measured with Symbolic Analysis
respect to the x , y , z coordinate system from Components of a Vector.
the origin O (0 , 0 , 0) . Let P have the coordinates Still refering to the same diagram of OP, we can
→ the y - components of r = y1
OP . OP denotes the line segment from O to P
→
while the arrow gives the direction. From the the z - components of r = z1
diagram we can go from O to P if we follow the so that we can also describe the component in
→ → → → the following i.e. by using a subscript. e.g.
path OA+ AB + BC = OP
→
We can also say that in terms of the unit vectors the x - components of r = rx
→
î , ĵ and k̂ : the y - components of r = r y
→
OA = x1iˆ →
the z - components of r = rz
→
AB = y1 ĵ →
so that it is also possible to write r as
→
BC = z1 k̂ →
r = rx î + r y ĵ + rz k̂
→
OP = x1 î + y1 ĵ + z1 k̂
Consider in 2-dimensions where P has
The position vector is generally denoted (in coordinates P ( x1 , y1 )
→
→
most books as r ) r = x1 î + y1 ĵ + z1 k̂
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→ → →
In 2-dimension, if OP makes an angle with
OP = OA+ AP
the x-axis, then from trigonometry, it should be
= x1 î + y1 ĵ
apparent that,
→ → →
But OP = r so, r = x1 î + y1 ĵ ry y1 r
Sin = Sin = Cos = x
r or r and r or
Magnitude of Vectors x1
Cos =
r
We have looked at the magnitude of the part of
From which we get if we make the coordinate
a position vector. These are the x1 , y1 and z1 .
variable the subject, x1 = r Cos and
We can now define the magnitude of the total
y1 = r Sin
position vector. The magnitude of OP is simply
the distance travelled from O to P. i.e. It is So in 2-dimension we can further describe the
→ →
denoted by OP = OP modulus of a vector position vector r in terms of as;
→ → →
r = rx î + r y ĵ
→ →
As OP = r , then OP = OP or r = r
→
Using Pythagoras theorem, we can find the
r = r Cos iˆ + r Sin ˆj
→
( )
magnitude of r in both 3- and 2-dimensions. →
r = r Cos iˆ + Sin ˆj
In 3-dimensions
→ → → →
OP = OA+ AB + BC Unit Vectors
→ 1
OP = x12 + y12 + z12 2 Vector quantities often are expressed in terms of
unit vectors. A unit vector is a dimensionless
r= x + y +z
2
1
2
1
2
1 1
2
vector having a magnitude of exactly 1. Unit
vectors are used to specify a given direction and
In 2-dimensions have no other physical significance. They are
1
→ → 2 → 2 → 2 2 used solely as a convenience in describing a
OP = OA + AB + BC
direction in space. It is usually denoted by a hat
→
→
OP = r
( ) or caret. E.g. the unit vector A = Â . If a
But
→ →
→ vector has a unit A i.e A = 1 , then it is also a
OA = x1
→
unit vector.
AP = y1
and
so,
r = x12 + y12 1
2
9
→
Grouping similar components and operating on
e.g. if r = rx î + ry ĵ , then the unit vector r̂ is
them accordingly
→
r gives
defined as r̂ = →
A+ B = ( Ax + B x )î + (A y + B y ) ĵ + ( Az + B z )k̂ S
→ →
r
→
r =r ubstituting into both LHS and RHS of
so as
→
components in terms of component gives
C x î + C y ĵ + C z k̂ = ( A x + B x )î + (A y + B y ) ĵ + ( Az + B z )
r
r̂ =
then r
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Note: subtraction of a vector is the addition of a C z = Az
negative vector
→ → →
So we can rewrite as C = A + − B Dot product (scalar product)
The dot product between two vectors
The negative of a vector has the same
magnitude as the +ve vector only that it acts on A and B is denoted as A • B and is defined in
the opposite direction. i.e. the unit vectors are – the following ways;
ve. In component form,
( )
→ → Definition 1
A − B = A x î + A y ĵ + Az k̂ − B x î + B y ĵ + B z k̂
A • B = AB Cos
Grouping similar components on RHS gives
AB - the scalar and magnitude of vector A and
A − B = ( A x − B x )î + (A y − B y ) ĵ + ( Az − B z )k̂
→ →
B
Substituting into (2) in component form gives
A - the magnitude of vector A
C x î + C y ĵ + C z k̂ = ( A x − B x )î + (A y − B y ) ĵ + ( Az − B z )k̂
B - the magnitude of vector B
C y = Ay − B y iˆ .iˆ = iˆ iˆ cos
magnitude.
Multiplication of a vector by a scalar.
→
If C = A............................................................3 In terms of the angle between î and î in this
Where is a scalar case are parallel vectors; such that the angle
In component form we can write (3) as between them is zero (0). i.e = 00 .
(
C x î + C y ĵ + C z k̂ = A x î + A y ĵ + Az k̂ ) So, iˆ .iˆ = 1cos or iˆ .iˆ = 1 (since cos 00 = 1 )
Simplifying the RHS gives iˆ .ˆj = iˆ ˆj cos
C x î + C y ĵ + C z k̂ = A x î + A y ĵ + Az k̂
so, from the sketch, = 900 ,
For this expression to be true, the components ˆˆ
So, i . j = 0 or (since cos 900 = 0 )
on either side must be equal to
ˆ ˆ
It also follows that i .k = 0
C x = A x
C y = A y
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It should be apparent that the dot product of any
two perpendicular unit vector is zero.
Definition 2
A• B = (A X i + A y j + Az k )• (B X i + B y j + B z k )
→ →
= AX i • (BX i + By j + Bz k ) + AY j • (BX i + By j + Bz k )
+ Az k • (BX i + By j + Bz k )
= A X B X (i • i ) + A X B y (i • j ) + A X B z (i • k ) +
AY B X ( j • i ) + A y B y ( j • j ) + Az B z ( j • k ) +
Az B X (k • i ) + Az B y (k • j ) + Az B z (k • k )
= AX BX (i • i ) + Ay By ( j • j ) + Az Bz (k • k )
= AX BX + Ay By + Az Bz
Examples
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Motion in 1-D and 2-D
Introduction Types of motion
A body is said to be in motion if it is • Linear motion: A body is said to be in
continuously changing its position w.r.t the linear motion if it moves in a straight line
surrounding. E.g. a running athlete, earth (rectilinear motion) or along a curved path
rotating round the sun. (curvilinear motion).
In our study of motion, we describe the moving • Rotational motion: Occurs when a body
object as a particle (point mass) regardless of its stays in one place and turns round about a
size. This just means that the object in question fixed axis. e.g. a fan, earth’s rotation.
is small in size compared to the distance that it • Oscillatory: This is when a body moves to
moves for the times of interest. and fro about a mean position e.g. a
The motion of a particle is completely known if pendulum.
the particle’s position in space is known at all
times. Distance and Displacement
A particles position is the location of the particle Distance is a scalar quantity representing the
w.r.t a chosen reference point which is interval between two points. Measured in metre
considered to be the origin of the coordinate
Displacement is a vector quantity and can be
system.
defined as distance between the initial position
We shall describe motion in terms of space and
x i to a final position x f of an object. It must be
time while ignoring the agents that caused that
motion. This portion of classical mechanics is the shortest interval connecting the initial and
called kinematics. final points, which is a straight line.
Motion in one dimension (linear motion) and
Changes in position are given by changes in the
motion in two dimensions (projectile motion)
value of x and written as x .
are the subtitles of kinematics they are also
The change in coordinate x is the
called as 1D and 2D kinematics. Some
mathematical symbols, equations and graphics displacement of the particle and occurs over
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Its displacement is given by x f − xi and written Average velocity for a particle for the ratio of
Positive i.e. when the body moves away from (a) Determine the displacement of the
14
Position
II
IV
(c) Find the instantaneous velocity of the
particle at t = 2.5s III
Time
Case III
For every increase in time t , x is negative
and constant. Therefore the gradient hence
velocity v is constant and negative.
15
This means that the body is moving at a
constant speed, towards the reference
point/origin.
Case IV
For every increase in time t , x cannot be
The average acceleration of the particle is
clearly defined for the whole period of motion.
defined as the ratio of change in velocity v x to
The gradient hence velocity can only be
obtained for a particular instant of time by the time interval t during which the change
Acceleration II
In most occurrences, the velocity of a body
I
changes while the body is moving. When this
occurs with time, the body is said to be IV
accelerating.
III
Consider a particle moving along the x -axis at
Time
a velocity v xi at time t i and a velocity v xf at
The gradient of a velocity – time graph gives
time t f .
acceleration.
From the above graphs, three cases arise:
16
vx dvx
ax lim =
Case I t →0 t dt
17
velocity v − u x − x0
Acceleration(a ) = = = ………………………. (b)
time t t
v−u v+u
a= Averagevelocity = …………………. (c)
t 2
v = u + at …………………… (i) From equation (b) and equation (c) we get,
x − x0 u + u + at
= …………………...….. (d)
t 2
Multiplying equation (a) and equation (d) we
get,
v 2 = u 2 + 2a(x − x 0 ) …………… (iii)
Second Equation of Motion
total displacement Derivations of Equations of Motion
Average velocity =
totaltime (Graphically)
x − x0 First Equation of Motion
= …….1
t
Average velocity can also be written as
y
v+u
Averagevelocity = …….2 v B
2
From equations (1) and (2)
velocity
x − x0 v + u
= ……3
t 2
The first equation of motion is v = v0 + at u C
A
Substituting the value of v in equation (3), we
get D
x
x − x0 u + u + at O time t
=
t 2
1 2 Consider an object moving with a uniform
x = x 0 + ut + at ……… (ii)
2 velocity in a straight line. Let it be given a
uniform acceleration ‘ a ’ at time t = 0 when its
Third Equation of Motion initial velocity is u . As a result of the
The first equation of motion is v = u + at . acceleration, its velocity increases to v (final
v − u = at . .. .. .. ……………………….…. (a) velocity) in time t . Slope of the v - t graph gives
total displacement the acceleration of the moving object.
Average velocity =
totaltime
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BC v − u displacement' x − x0 ' in time‘t’ is given by the
Thus, acceleration = slope = AB = =
AC t − 0
area enclosed by the v - t graph.
v−u
a=
t
v = u + at ………….. (i)
=
1
(OA + BD )AC
2
=
1
(u + v )t ………… 1
2
But
v−u v−u
a= or t =
t a
Substituting the value of t in equation (1) we
get,
Distance travelled S = area ABDO of the
v 2 = u 2 + 2a(x − x 0 ) …………………… (iii)
trapezium
S = area of rectangle ACDO + area of DABC
1 Examples
= OD OA + BC AC
2 1. A jet lands on an aircraft carrier at 63m/s.
a) What is its acceleration if it stops in 2 secs.
= t u +
1
(v − u ) t
2 b) What is the displacement of the plane while
(v = u + at in equation (i) of motion; v - u = at) it is stopping.
1 2 Solutions
x = x 0 + ut + at ……………………….. (ii)
2
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b) A relative to B
2. A car traveling at a constant speed of 45m/s
passes a trooper hidden behind a billboard. a) Here we find the velocity that B appears to
One second after the speeding car passes be moving at when A is the frame of
the billboard, the trooper sets out from the reference (i.e to someone in A)
billboard to catch it, accelerating at a Car B is in the opposite direction of A
constant rate of 3m/s2. How long does it hence its velocity is negative.
take her to overtake the car? BV A = −V B − V A = −(V A + V B )
b) Here we find the velocity that A appears to
Relative Velocity be moving at when B is the frame of
Relative velocity: Is the velocity of one object reference (i.e to someone in B)
relative to another’s point of view Car B is in the opposite direction of A
Reference Frame: The frame of reference for hence its velocity is negative.
the observer’s point of view - the observer will V = V A − (−V B ) = +(V A + V B )
A B
always be at rest in his/her frame of reference.
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(a) Time at which the stone reaches its
If we neglect air resistance and assume that the maximum height,
free-fall acceleration does not vary with altitude (b) Maximum height,
over short vertical distances, then the motion of (c) Time at which the stone returns to the
a freely falling object moving vertically is height from which it was thrown,
equivalent to motion in one dimension under (d) Velocity of the stone at this instant
constant acceleration. The equations of motion
developed for objects moving with constant Solution
acceleration can be applied. a) Initial velocity=20 m/s
Final velocity=0
Down ward To calculate the time t B at which the
motion stone reaches maximum height, we use
equation
i. v = v0 + gt
vB = vo − gt
1 2
ii. y = y 0 + v0 t + gt 20.0
2 tB = = 2.04 s
9.80
iii. v 2 = v02 + 2 g ( y − y 0 ) b)
1 2
y max = y B + v 0 t − gt
Upward motion 2
i. v = v0 − gt
2
(
= (20 2.04) + 9.8 (2.04) = 20.4m
1 2
)
1 2
ii. y = y 0 − v0 t + gt
2 c) When the stone is back at the height
iii. v = v − 2 g ( y − y0 )
2 2
0 from which it was thrown the y
coordinate is again zero.
Examples yst = y A + v0t −
2
1
2
(
gt = (20t ) − 9.8t 2 = 0
1 2
)
1. A stone thrown from the top of a building is
t (20 − 4.9t ) = 0
given an initial velocity of 20.0 m/s straight
This is a quadratic equation and so has
upward. The building is 50.0 m high, and
two solutions One solution is t=0
the stone just misses the edge of the roof on
corresponding to the time the stone
its way down, as shown in Figure below.
starts its motion. The other solution is
Using tA=0 as the time the stone leaves the
t=4.08s which is the solution we are
thrower’s hand at position A, determine the;
after.
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d) Velocity at t=4.08s
v = vo + gt = 20 − (9.8 4.08) = 20.0m / s 5. A stone is dropped from the top of a 95 m
building. A second stone is dropped 0.75 s
v 2 = v02 − 2 g ( y − y0 ) but displacement at
later. How far from the ground is the second
point of throw is zero. Hence
stone when the first stone hits the ground?
v = v0 = 20m / s
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22. Two people are standing on the edge of a between its final position vector rf and its initial
building that is 42 meters high (back on position vector ro:
earth!). One person throws a tennis ball r r f − ro
straight downward at a speed of 16 m/s. At We define the velocity of a particle during the
the same exact time, the other person throws
time interval r as the displacement of the
a tennis ball straight upward at 16 m/s. How
particle divided by that time interval:
long after the first tennis ball lands will the
r
v=
second tennis ball arrive at the ground? t2- t
t1= (4.985 s) – (1.719 s) = 3.27 s Multiplying or dividing a vector quantity by a
scalar quantity changes only the magnitude of
Motion in two dimensions the vector, not its direction. Because
The position, velocity and acceleration vectors displacement is a vector quantity and the time
Let describe the position of a particle by its interval is a scalar quantity, we conclude that
position vector r, drawn from the origin of some the average velocity is a vector quantity directed
coordinate system to the particle located in the along r .
xy plane, as in Figure below. The instantaneous velocity v is defined as the
r
limit of the average velocity as t
t
approaches zero:
r dr
v = lim =
t →0 t dt
That is, the instantaneous velocity equals the
derivative of the position vector with respect to
At time to the particle is at point A, and at some time. The direction of the instantaneous velocity
later time tf it is at point B. The path from A to vector at any point in a particle’s path is along a
B is not necessarily a straight line. As the line tangent to the path at that point and in the
particle moves from A to B in the time interval direction of motion. The magnitude of the
its position vector changes from ro to rf. instantaneous velocity vector is called the speed.
displacement is a vector quantity and the
displacement of the particle is the difference As a particle moves from one point to another
between its final position and its initial position. along some path, its instantaneous velocity
We now formally define the displacement vector changes from vo at time to to v at time tf .
vector r for the particle as being the difference Knowing the velocity at these points allows us
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to determine the average acceleration of the (speed) remains constant, as in curved-
particle. path (two-dimensional) motion.
The average acceleration of a particle as it iii. Both the magnitude and the direction of
moves from one position to another is defined as the velocity vector may change
the change in the instantaneous velocity vector simultaneously.
v divided by the time t during which that
change occurred:
v f − v0 v
a= = Projectile Motion
t f − t0 t
Projectile is a body thrown with an initial
When the average acceleration of a particle velocity in the vertical plane and then it moves
changes during different time intervals, it is in two dimensions under the action of gravity.
useful
Its motion is called projectile motion. The path
to
of a projectile is called its trajectory.
define
its Examples: A golf ball in flight, a bullet fired
instant from a rifle and a jet of water from a hole near
aneous acceleration a. the bottom of a water tank.
The instantaneous acceleration a is defined as
r Projectile motion is a case of two-dimensional
the limiting value of the ratio as t
t motion. In dealing with projectile motion two
approaches zero: assumptions are made
v dv
v = lim =
t →0 t dt • The free fall acceleration g is constant over
the range of motion and is directed down
NB: It is important to recognize that various ward
changes can occur when a particle accelerates. • The effect of air resistance is negligible.
v y = u sin − gt
From the definitions of the cosine and sine
u v = v x2 + v y2 ………………………………2
functions we have sin = x and
u
uy vy
cos = therefore, the table below gives a = tan −1 Where is the angle that the
u vx
summary of y and x components of this motion. resultant velocity (v) makes with the horizontal
at any instant?
X axis Y axis
1. Component of 1. Component of initial Time to reach the maximum height
initial velocity along x- velocity along y- Angular Projectile motion is symmetrical about
axis. axis. the highest point. The object will reach the
u x = u cos u y = u sin highest point in time t . At the highest point, the
vertical component of velocity v y becomes equal
2. Velocity component 2. Velocity component
along the x-axis at any along the y-axis at to zero.
instant t. any instant t.
vx = u x + axt vy = u y + ayt
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v y = u sin − gt
At t = t, vy = 0
0 = u sin − gt
u sin
t=
g
u 2 sin 2
2u sin H=
T= ……………………………..3 2g
g
Range R
Range is the total horizontal distance covered
during the time of flight. From equation for
horizontal motion, x = vxt
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2u sin → → →
R = v x T = vu cos If we start from the origin, r = ro + s
g
→ → →
1 2
Proof that the path of a projectile is parabolic Also, y = u sin .t − gt
2
1 2
s = ut + at
2
Substituting for t
s x = ut cos
1 2
s y = ut sin − gt
2
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x 1 x2 Initial vertical velocity, vy = 0 m/s
y = u sin . − g.
u cos 2 (u cos )2 Vertical acceleration, g = -9.8 m/s2
2
1
= sec 2 If the initial height is 44 m, then the vertical
cos
displacement is y = -44 m
x = vx t and y = vy t + ½ gt2
1 x . sec
2 2
y = x. tan − g. or a. y = vyo t + ½ gt2
2 u2
solution
Solution
Known:
Known: Horizontal velocity, vx = +15 m/s
Initial velocity (4.36 m/s, 81 above horizontal
Initial height = 44 m
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Unknowns: t = (vyf – vyi)/g or t = (0 – 4.31 )/g sec
Time of flight (t)
Maximum vertical displacement (y) Then t = 0.44 s
Range (x)
But… That’s only to go to the maximum height.
Always start by resolving the components of the (Up only!)
original velocity of the projectile. (You’ll need
these every time!) For the entire trip:
2 (t) = 2 (.44 s) = 0.88 s
4.36 m/s
vvi b. Calculate the maximum height reached by
81 the ball.
vh
vxi = 4.36 m/s (cos 81) = 0.682 m/s Let’s use an equation for distance and
vyi = 4.36 m/s (sin 81) = 4.31 m/s acceleration. Remember… this is just “up”. So
only use the 0.44 s for the “up” trip.
comes down.
y = vyi t + ½ gt2 = (4.31 m/s)
All we need to calculate is the time for the ball (0.44 s) + ½ (-9.8 m/s2) (0.44 s)2
Let’s see… the ball starts out going “up” at d. Calculate the range (distance the ball goes
It’s vyf = 0 m/s Since the ball has only constant velocity
horizontally, simply use:
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Why 0.88 s this time??? It’s for the entire trip!
Up and Down! v=?
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8. The missile is launched at 150/s at an angle
of 35˚ above the horizon from 250 high.
a) Find the max height of the missile.
b) Find the range if it is a direct hit.
c) Find the velocity with which it strikes
the ship.
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