Aphelios
Aphelios
Actions
Medium humanoid (human), neutral Moon Weapons. Aphelios attacks using two of the following moon
weapons at random, determined by rolling a d6 twice (reroll
Armor Class 16 (studded leather) duplicates). On a 6, Aphelios can choose which moon weapon he
Hit Points 78 (12d8 + 24)
Speed 30 ft. uses for one attack.
1. Calibrum. Ranged Weapon Attack: +7 to hit, range 90/360 ft., one
STR DEX CON INT WIS CHA target. Hit: 13 (2d8 + 4) radiant damage. If the target is in dim light
12 (+1) 18 (+4) 14 (+2) 13 (+1) 18 (+4) 10 (+0) or darkness, the next attack that hits it before the start of Aphelios’
next turn deals an extra 9 (2d8) radiant damage.
Saving Throws Dex +7, Int +4, Wis +7, Cha +3 2. Crescendum. Melee or Ranged Weapon Attack: +7 to hit, reach
Skills Acrobatics +7, Athletics +4, Perception +7, Religion +4 5 ft. or range 20/60 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Condition Immunities poisoned Aphelios can make another Crescendum attack against the target this
Senses darkvision 60 ft., passive Perception 17 turn (up to three extra attacks).
Languages understands Common and Elvish but can’t speak 3. Gravitum. Ranged Weapon Attack: +7 to hit, range 40/120 ft., one
Challenge 7 (2,900 XP) Proficiency Bonus +3
target. Hit: 15 (2d10 + 4) force damage, and the target’s speed is
reduced by 10 feet until the start of Aphelios’ next turn. Darkness
Alune’s Blessing. Aphelios shares a deep spiritual bond with his twin
fills a 10-foot-radius sphere centered on the target’s space that lasts
sister Alune. Aphelios is always under the effects of the protection
until the start of Aphelios’ next turn.
from evil and good spell, requiring no concentration to maintain.
4. Infernum. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one
Evasion. If Aphelios is subjected to an effect that allows him to make
target. Hit: 17 (2d12 + 4) fire damage, and each other creature
a Dexterity saving throw to take only half damage, Aphelios instead
within 10 feet of the target must make a DC 15 Dexterity saving
takes no damage if he succeeds on the saving throw, and only half
throw, taking 7 (2d6) fire damage on a failed save, or half as much
damage if he fails.
damage on a successful one.
Magic Weapons. Aphelios’ weapon attacks are magical.
5. Severum. Melee Weapon Attack: +7, reach 5 ft., one target. Hit: 6
Poison of the Noctum Flower. While Aphelios is in dim light or (1d4 + 4) slashing damage plus 7 (2d6) necrotic damage, and
darkness, he has resistance to psychic damage and bludgeoning, Aphelios regains hit points equal to the amount of necrotic damage
piercing, and slashing damage from nonmagical attacks. dealt.