Fundamentals of PhysicsLecturer: Naghi Gasimov
Lecture 1. Introduction to Physics. Kinematics in One Dimension.
Content
Chapter 1. Introduction, Measurement, Estimating
1 1 How Science Works
1 2 Models, Theories, and Laws
Chapter 2. Describing Motion: Kinematics in One Dimension
2 1 Reference Frames and Displacement
2 2 Average Velocity
2 3 Instantaneous Velocity
2 4 Acceleration
2 5 Motion at Constant Acceleration
What is Physics?
Physics, the most fundamental physical science, is concerned with the fundamental principles of the
Universe.
Physics is the foundation of other sciences - astronomy, biology, chemistry, geology and others.
Physics has the simplicity of its fundamental principles.
Physics divided into 6 major areas:
classical mechanics, concerning the motion of objects that are large relative to atoms and move at
speeds much slower than the speed of light;
relativity, a theory describing objects moving at any speed, even speeds approaching the speed of
light;
thermodynamics, dealing with heat, work, temperature, and the statistical behavior of systems with
large numbers of particles;
electromagnetism, concerned with electricity, magnetism, and electromagnetic fields;
optics, the study of the behavior of light and its interaction with materials;
quantum mechanics, a collection of theories connecting the behavior of matter at the
submicroscopic level to macroscopic observations.
Objectives of Physics
To find the limited number of fundamental laws that govern natural phenomena.
To use these laws to develop theories that can predict the results of future experiments.
Express the laws in the language of mathematics
Mathematics provides the bridge between theory and experiment.
Model. Theory. Law. Principle.
A model is a kind of picture or analogy that helps to describe the phenomena in terms of something
we already know about.
A theory, often developed from a model, is usually deeper and more complex than a simple model.
A scientific law is a concise statement, often expressed in the form of an equation, which
quantitatively describes a wide range of phenomena.
To be called a law, a statement must be found experimentally valid over a wide range of observed
phenomena. For less general statements, the term principle is often used (such as Archimedes
principle).
Fundamental Quantities of SI (Systeme International) and Their Units
Mechanics
The study of the motion of objects, and the related concepts of force and energy, form the field
called mechanics.
Mechanics is customarily divided into two parts:
kinematics, which is the description of how objects move.
dynamics, which deals with force and why objects move as they do.
Kinematics
Describes the motion of object while ignoring the external agents that might have caused or
modified the motion.
Motion of an object represents a continuous change in the object s position.
Types of Motion:
Translational
An example is a car traveling on a highway.
Rotational
An example is the Earth s spin on its axis.
Vibrational
An example is the back-and-forth movement of a pendulum.
Particle Model
We will use the particle model:
a particle is a point-like object; has mass but infinitesimal size.
A body whose size may be neglected in considering its motion is called a particle, and is a
fundamental object of study in mechanics.
Example: Sun and Earth
Reference Frames
Any measurement of position, distance, or speed must be made with respect to a reference frame.
A person walks toward the front of a train at 5 km/h. The train is moving at 80 km/h with respect to
the ground, so the walking person s speed, relative to the ground, is 85 km/h.
In physics, we often draw a set of coordinate axes, to represent a frame of reference.
Motion in one dimension. Position
The motion of a particle is completely known if the particle s position in space is known at all times.
A particle s position is the location of the particle with respect to a chosen reference point that we
can consider to be the origin of a coordinate system.
Pictorial representation
Graphical representation
Position-Time Graph
Displacement, distance, trajectory
The displacement of particle is x2 - x1 , and is represented by the arrow pointing to the right. It is
convenient to write
Average Velocity and Speed
The average velocity vx, ave of a particle is defined as the particle s displacement x divided by the
time interval t during which that displacement occurs:
The average speed vavg of a particle, a scalar quantity, is defined as the total distance traveled
divided by the total time interval required to travel that distance:
Instantaneous Velocity
Often we need to know the velocity of a particle at a particular instant in time rather than the
average velocity over a finite time interval.
The instantaneous velocity vx equals the limiting value of the ratio x/ t as t approaches zero
Acceleration
The average acceleration ax, ave of the particle is defined as the change in velocity vx divided by
the time interval t during which that change occurs:
The instantaneous acceleration equals the derivative of the velocity with respect to time, which by
definition is the slope of the velocity time graph:
Force is proportional to acceleration
Motion at Constant Acceleration
Let us see how to calculate the position x of an object after a time t when it undergoes constant
acceleration.
The definition of average velocity
Because the velocity increases at a uniform rate, the average velocity, v, will be midway between
the initial and final velocities:
We combine the last two equations with
Kinematic equations
Kinematic Equations for Motion of a Particle Under Constant Acceleration
Motion in two dimensions
This snowboarder flying through the air is an example of motion in two dimensions. In the absence
of air resistance, the path would be a perfect parabola. The gold arrow represents the downward
acceleration of gravity, g.
Galileo analyzed the motion of objects in two dimensions under the action of gravity near the Earth s
surface (now called projectile motion ) by separating its horizontal and vertical components.
Vector and Scalar Quantities
A scalar quantity is completely specified by a single value with an appropriate unit and has no
direction.
examples: temperature, volume, mass, speed, time intervals
A vector quantity is completely specified by a number and appropriate units plus a direction.
examples: displacement, velocity, acceleration, force
Car traveling on a road
Each vector is represented by an arrow.
The arrow is always drawn so that it points in the direction of the vector quantity it represents.
The length of the arrow is drawn proportional to the magnitude of the vector quantity.
Car traveling on a road, slowing down to round the curve. The green arrows represent the velocity
vector at each position.
Tail-to-tip method of adding vectors
The tail-to-tip method of adding vectors can be extended to three or more vectors.
The resultant is drawn from the tail of the first vector to the tip of the last one added.
The difference between two vectors is equal to the sum of the first plus the negative of the second.
Vectors and components
There are two ways to specify a vector in a given coordinate system:
1. We can give its components, Vx and Vy .
2. We can give its magnitude V and the angle it makes with the positive x axis.
We can shift from one description to the other using sin and cos equations and, for the reverse, by
using the theorem of Pythagoras and the definition of tangent.
Unit vectors
Vectors can be conveniently written in terms of unit vectors.
A unit vector is defined to have a magnitude exactly equal to one (1).
It is useful to define unit vectors that point along coordinate axes, and in an x, y, z rectangular
coordinate system these unit vectors are called i, j, and k .
They point, respectively, along the positive x, y, and z axes.
Any vector V can be written in terms of its components as
Displacement vector
Suppose a particle follows a path in the xy plane.
At time t1 , the particle is at point P1 , and at time t2 , it is at point P2.
The vector r1 is the position vector of the particle at time t1.
And r2 is the position vector at time t2 .
In two or three dimensions, the displacement vector is defined as the vector representing change in
position. We call it r, where
This represents the displacement during the time
interval t = t2 - t1 .
Average and instantaneous velocity
Note that the magnitude of the average velocity is not equal to the average speed, which is the
actual distance traveled along the path, l, divided by t.
Acceleration vector
Kinematic Equations for Constant Acceleration in 2 Dimensions
The first two of the equations in Table can be written more formally in vector notation.
Here, r is the position vector at any time, and r0 is the position vector at t=0.
Projectile motion
Projectile motion is the motion of an object in the air near the Earth s surface under the effect of
gravity alone.
It can be analyzed as two separate motions if air resistance can be ignored.
The horizontal component of motion is at constant velocity.
The vertical component is at constant acceleration g, due to gravity.
Although air resistance is often important, in many cases its effect can be ignored.
It could be understood by analyzing the horizontal and vertical components of the motion separately.
Projected object at an upward angle
Because of the downward acceleration of gravity, the upward component of velocity vy gradually
decreases with time until the object reaches the highest point on its path, at which point vy = 0.
The object then moves downward and vy increases in the downward direction (becoming more
negative). vx remains constant.
Kinematic Equations for Projectile Motion
We can simplify equations for the case of projectile motion because we can set ax = 0.
Level Horizontal Range
The total distance the object traveled during projectile motion is called the horizontal range R.
where
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