Chapter 1 - Information and Communications Technology (ICT)-student
Chapter 1 - Information and Communications Technology (ICT)-student
ICT
Information and ECONOMIC DEVELOPMENT EDUCATION BUSINESS/IT
Communications
Technology • Skills and • Architectures
• Mobile Signal
Competencies • Devices
Infrastructure
• Devices/Tools
• Mobile Devices
• Pedagogies
Differentiate
Informations and
Information Communications
Technology (IT) Technology (ICT)
• A computer is an
electronic device that
manipulates information or
data.
• It has the ability to store,
retrieve, and process data.
• It contains both hardware
components and software
Input Devices Output Devices System Unit Storage Devices applications.
DESKTOP COMPUTERS
01 Are computers designed to be placed on a desk, and are
normally made up of few different parts, including the computer
case, CPU, monitor, keyboard, and mouse.
LAPTOP COMPUTERS
-40 02 Are battery-powered computer devices whose portability makes
them possible to use almost anytime, anywhere.
TABLET COMPUTERS
03 Are hand-held computers with touch-sensitive screen for typing
and navigation.
SMARTPHONES and SMART TVs
Are hand-held telephones which can do things that computers
04 can do, including browsing and searching the internet and even
playing console games. / Include applications present in
computers.
WEARABLES
05 Include fitness trackers and smartwatches that can be worn
throughout the day.
DIGITAL AGE, INFORMATION AGE, AND COMPUTER AGE
Introduction to Information and Communications Technology (ICT)
DIGITAL AGE
Used
interchangeably
INFORMATION
AGE
Shift from
traditional industry
to information
technology-based
COMPUTER AGE
Digital industry
creating a
knowledge-base
society
• The MESSAGE: is considered to be the message itself for
MEDIA IN THE DIGITAL those who create and own rights of content.
• The MEDIUM: refers to the tool or tools used in sending a
message from the source to the destination.
AGE • The MESSENGER: is the one who delivers the message.
EVOLUTION OF MEDIA
Discussion
The media has transformed itself based
on two things: (1) and (2).
• Woodcut printing on cloth or on
paper was used in the early 15th
century.
• 1436 when Johannes Gutenberg
started working on a printing press
which used relief printing and a
molding system. 1. How connection is established 1. How information is presented
• Modern printing press delivers
messages in print, such as
newspapers, textbooks, and
magazines.
• 1900s, broadcasting and recorded
media were introduced. Radio and
television were used to send sound
and video to homes and offices
through electromagnetic spectrum or
radio waves.
OVERVIEW OF CURRENT TRENDS
DISCUSSION A trend refers to something hip or popular at a certain point in
time. It can be a particular style in fashion, devices, or
entertainment. A new trend may always come along to
replace the old one.
POSITIVE EFFECTS
Improve access to
education Access to information and Security
communication
New ways of learning such as Individuals and organizations
the use of LMS which Internet is widely used in can solve any security problems.
implements educational communication. Access to it is Examples of security measures:
enhancements such as distance getting better as it has become use of (1) encryption, (2)
learning and online tutorials, available in almost all places passwords, and (3)
virtual reality, and interactive such as commercial development of physical
media. establishments and public security.
spaces.
IMPACT OF ICT ON INDIVIDUALS, ORGANIZATIONS, AND SOCIETY
ICT brings both negative and positive effects to individuals, organizations and society. It improves education,
access to information, and security. However, it limits personal interaction and physical activity and poses
problems in employment and security.
NEGATIVE EFFECTS
Reduced personal
interaction and physical Job loss or increase in Security
activity unemployment ICT brings not only
Virtual communication, ironically, This can be considered as one improvement but also threat to
people are less likely to talk to of the worst effects of ICT. security. Data or files must
or meet each other in person. always be kept secure and
• Multiple workers
Physical activity is reduced safe. The internet connection
• Shipping or freight services
leading to health issues due to must always be safeguarded
• Automation through robots
comfort of working from home
or machines from different attacks.
and the entertainment that
internet offers.
1. PLAGIARISM: an act of
theft in which a person
copies another person’s
ETHICAL ISSUES IN ICT
ideas, words, or writings,
etc. and pass them off as
his or her own.
2. EXPLOITATION: an action
in which one deals with a
person dishonesty,
unethically, and
dishonorably, in order to
take advantage of the
latter’s works and/or
resources.
3. LIBEL: can either be an
insult, slur, or slander.
Either written or spoken or
even through actions, it
may lead to libel if the
accusation is not true and
without any piece of
evidence.
Therefore . .