Chapter 3: Memory Management
Background
Swapping
Contiguous Memory Allocation
Segmentation
Paging
Structure of the Page Table
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Background
Program must be brought (from disk) into memory and
placed within a process for it to be run
Main memory and registers are only storage CPU can
access directly
Memory unit only sees a stream of addresses + read
requests, or address + data and write requests
Register access in one CPU clock (or less)
Main memory can take many cycles, causing a stall
Cache sits between main memory and CPU registers
Protection of memory required to ensure correct
operation
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Base and Limit Registers
A pair of base and limit registers define the logical
address space
CPU must check every memory access generated in user
mode to be sure it is between base and limit for that user
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Address Binding
Programs on disk, ready to be brought into memory to execute form an
input queue
Without support, must be loaded into address 0000
Inconvenient to have first user process physical address always at 0000
How can it not be?
Further, addresses represented in different ways at different stages of
a program’s life
Source code addresses usually symbolic
Compiled code addresses bind to relocatable addresses
i.e. “14 bytes from beginning of this module”
Linker or loader will bind relocatable addresses to absolute
addresses
i.e. 74014
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Each binding maps one address space to another
Binding of Instructions and Data to Memory
Address binding of instructions and data to
memory addresses can happen at three different
stages
Compile time: If memory location known a priori,
absolute code can be generated; must recompile code
if starting location changes
Loadtime: Must generate relocatable code if
memory location is not known at compile time
Execution time: Binding delayed until run time if the
process can be moved during its execution from one
memory segment to another
Need hardware support for address maps (e.g., base and limit
registers)
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Logical vs. Physical Address Space
The concept of a logical address space that is bound to a
separate physical address space is central to proper
memory management
Logical address – generated by the CPU; also referred to as virtual
address
Physical address – address seen by the memory unit
Logical and physical addresses are the same in compile-
time and load-time address-binding schemes; logical
(virtual) and physical addresses differ in execution-time
address-binding scheme
Logical address space is the set of all logical addresses
generated by a program
Physical address space is the set of all physical addresses
generated by a program 6
Memory-Management Unit (MMU)
Hardware device that at run time maps virtual to physical
address
Many methods possible, covered in the rest of this
chapter
To start, consider simple scheme where the value in the
relocation register is added to every address generated
by a user process at the time it is sent to memory
Base register now called relocation register
MS-DOS on Intel 80x86 used 4 relocation registers
The user program deals with logical addresses; it never
sees the real physical addresses
Execution-time binding occurs when reference is made to location
in memory
Logical address bound to physical addresses 7
Dynamic Linking
Static linking – system libraries and program code combined
by the loader into the binary program image
Dynamic linking –linking postponed until execution time
Small piece of code, stub, used to locate the appropriate
memory-resident library routine
Stub replaces itself with the address of the routine, and
executes the routine
Operating system checks if routine is in processes’ memory
address
If not in address space, add to address space
Dynamic linking is particularly useful for libraries
System also known as shared libraries
Consider applicability to patching system libraries
Versioning may be needed 8
Swapping
A process can be swapped temporarily out of memory to
a backing store, and then brought back into memory for
continued execution
Total physical memory space of processes can exceed physical
memory
Backing store – fast disk large enough to accommodate
copies of all memory images for all users; must provide
direct access to these memory images
Roll out, roll in – swapping variant used for priority-
based scheduling algorithms; lower-priority process is
swapped out so higher-priority process can be loaded and
executed
Major part of swap time is transfer time; total transfer
time is directly proportional to the amount of memory
swapped
System maintains a ready queue of ready-to-run 9
processes which have memory images on disk
Swapping (Cont.)
Does the swapped out process need to swap back
in to same physical addresses?
Depends on address binding method
Plusconsider pending I/O to / from process memory
space
Modified versions of swapping are found on many
systems (i.e., UNIX, Linux, and Windows)
Swapping normally disabled
Started if more than threshold amount of memory
allocated
Disabled again once memory demand reduced below
threshold
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Context Switch Time including Swapping
If next processes to be put on CPU is not in memory,
need to swap out a process and swap in target process
Context switch time can then be very high
100MB process swapping to hard disk with transfer rate
of 50MB/sec
Swap out time of 2000 ms
Plus swap in of same sized process
Total context switch swapping component time of 4000ms (4
seconds)
Can reduce if reduce size of memory swapped – by
knowing how much memory really being used
System calls to inform OS of memory use via
request_memory() and release_memory()
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Context Switch Time and Swapping (Cont.)
Other constraints as well on swapping
Pending I/O – can’t swap out as I/O would occur to
wrong process
Or always transfer I/O to kernel space, then to I/O
device
Known as double buffering, adds overhead
Standard swapping not used in modern operating
systems
But modified version common
Swap only when free memory extremely low
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Swapping on Mobile Systems
Not typically supported
Flash memory based
Small amount of space
Limited number of write cycles
Poor throughput between flash memory and CPU on mobile platform
Instead use other methods to free memory if low
iOS asks apps to voluntarily relinquish (to withdraw) allocated
memory
Read-only data thrown out and reloaded from flash if needed
Failure to free can result in termination
Android terminates apps if low free memory, but first writes
application state to flash for fast restart
Both OSes support paging as discussed below 13
Contiguous Allocation
Main memory must support both OS and user processes
Limited resource, must allocate efficiently
Contiguous allocation is one early method
Main memory usually into two partitions:
Resident operating system, usually held in low memory with
interrupt vector
User processes then held in high memory
Each process contained in single contiguous section of memory
Relocation registers used to protect user processes from each
other, and from changing operating-system code and data
Base register contains value of smallest physical address
Limit register contains range of logical addresses – each logical
address must be less than the limit register
MMU maps logical address dynamically
Can then allow actions such as kernel code being transient and
kernel changing size 14
Dynamic Storage-Allocation Problem
How to satisfy a request of size n from a list of free holes?
First-fit: Allocate the first hole that is big enough
Best-fit: Allocate the smallest hole that is big enough;
must search entire list, unless ordered by size
Produces the smallest leftover hole
Worst-fit: Allocate the largest hole; must also search
entire list
Produces the largest leftover hole
First-fit and best-fit better than worst-fit in terms of speed
and storage utilization
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Fragmentation
External Fragmentation – total memory space exists to satisfy a
request, but it is not contiguous
Internal Fragmentation – allocated memory may be slightly larger
than requested memory; this size difference is memory internal to a
partition, but not being used
First fit analysis reveals that given N blocks allocated, 0.5 N blocks
lost to fragmentation
1/3 may be unusable -> 50-percent rule
Reduce external fragmentation by compaction
Shuffle memory contents to place all free memory together in one large
block
Compaction is possible only if relocation is dynamic, and is done at
execution time
I/O problem
Latch job in memory while it is involved in I/O
Do I/O only into OS buffers
Now consider that backing store has same fragmentation
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problems
Segmentation
Memory-management scheme that supports user view
of memory
A program is a collection of segments
A segment is a logical unit such as:
o main program
o procedure
o Function
o Method
o Object
o local variables, global variables
o common block
o Stack
o symbol table
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o arrays
Segmentation Architecture
Logical address consists of a two tuple:
<segment-number, offset>,
Segment table – maps two-dimensional physical
addresses; each table entry has:
base – contains the starting physical address where the segments
reside in memory. It is the base address of the segment
limit – specifies the length of the segment
Segment-table base register (STBR) points to the
segment table’s location in memory
Segment-table length register (STLR) indicates number
of segments used by a program;
segment number s is legal if s < STLR
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Segmentation Architecture (Cont.)
Protection
With each entry in segment table associate:
validation bit = 0 illegal segment
read/write/execute privileges
Protection bits associated with segments; code sharing
occurs at segment level
Since segments vary in length, memory allocation is a
dynamic storage-allocation problem
A segmentation example is shown in the following
diagram
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Paging
Physical address space of a process can be noncontiguous;
process is allocated physical memory whenever the latter is
available
Avoids external fragmentation
Avoids problem of varying sized memory chunks
Divide physical memory into fixed-sized blocks called frames
Size is power of 2, between 512 bytes and 16 Mbytes
Divide logical memory into blocks of same size called pages
Keep track of all free frames
To run a program of size N pages, need to find N free frames
and load program
Set up a page table to translate logical to physical addresses
Backing store likewise split into pages
Still have Internal fragmentation 20
Address Translation Scheme
Address generated by CPU is divided into:
Page number (p) – used as an index into a page table which
contains base address of each page in physical memory
Page offset (d) – combined with base address to define the
physical memory address that is sent to the memory unit
page number page offset
p d
m -n n
For given logical address space 2m and page size 2n
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Paging Model of Logical
and
Physical Memory
Paging Example
n=2 and m=4 32-byte memory
and 4-byte pages
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Paging (Cont.)
Calculating internal fragmentation
Page size = 2,048 bytes
Process size = 72,766 bytes
35 pages + 1,086 bytes
Internal fragmentation of 2,048 - 1,086 = 962 bytes
Worst case fragmentation = 1 frame – 1 byte
On average fragmentation = 1 / 2 frame size
So small frame sizes desirable?
But each page table entry takes memory to track
Page sizes growing over time
Solaris supports two page sizes – 8 KB and 4 MB
Process view and physical memory now very different
By implementation process can only access its own
memory 23
Implementation of Page Table
Page table is kept in main memory
Page-table base register (PTBR) points to the page table
Page-table length register (PTLR) indicates size of the page table
In this scheme every data/instruction access requires two memory accesses
One for the page table and one for the data / instruction
The two memory access problem can be solved by the use of a special fast-
lookup hardware cache called associative memory or translation look-aside
buffers (TLBs)
Some TLBs store address-space identifiers (ASIDs) in each TLB entry –
uniquely identifies each process to provide address-space protection for that
process
Otherwise need to flush at every context switch
TLBs typically small (64 to 1,024 entries)
On a TLB miss, value is loaded into the TLB for faster access next time
Replacement policies must be considered
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Some entries can be wired down for permanent fast access
Effective Access Time
Associative Lookup = time unit
Can be < 10% of memory access time
Hit ratio =
Hit ratio – percentage of times that a page number is found in the
associative registers; ratio related to number of associative registers
Consider = 80%, = 20ns for TLB search, 100ns for memory
access
Effective Access Time (EAT)
EAT = (1 + ) + (2 + )(1 – )
=2+–
Consider = 80%, = 20ns for TLB search, 100ns for memory
access
EAT = 0.80 x 100 + 0.20 x 200 = 120ns
Consider more realistic hit ratio -> = 99%, = 20ns for TLB
search, 100ns for memory access
EAT = 0.99 x 100 + 0.01 x 200 = 101ns 25
Memory Protection
Memory protection implemented by associating
protection bit with each frame to indicate if
read-only or read-write access is allowed
Can also add more bits to indicate page execute-only,
and so on
Valid-invalid bit attached to each entry in the
page table:
“valid” indicates that the associated page is in the
process’ logical address space, and is thus a legal page
“invalid” indicates that the page is not in the process’
logical address space
Or use page-table length register (PTLR)
Any violations result in a trap to the kernel
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Valid (v) or Invalid (i) Bit In A Page Table
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Shared Pages
Shared code Shared Pages Example
One copy of read-only
(reentrant) code shared
among processes (i.e., text
editors, compilers, window
systems)
Similar to multiple threads
sharing the same process
space
Also useful for interprocess
communication if sharing of
read-write pages is allowed
Private code and data
Each process keeps a
separate copy of the code
and data
The pages for the private
code and data can appear
anywhere in the logical
address space
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Structure of the Page Table
Memory structures for paging can get huge using straight-
forward methods
Consider a 32-bit logical address space as on modern computers
Page size of 4 KB (212)
Page table would have 1 million entries (232 / 212)
If each entry is 4 bytes -> 4 MB of physical address space /
memory for page table alone
That amount of memory used to cost a lot
Don’t want to allocate that contiguously in main memory
Hierarchical Paging
Hashed Page Tables
Inverted Page Tables
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Hierarchical Page Tables
Break up the logical address space into multiple page tables
A simple technique is a two-level page table
Two-Level Page-Table Scheme
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Two-Level Paging Example
A logical address (on 32-bit machine with 1K page size) is divided
into:
a page number consisting of 22 bits
a page offset consisting of 10 bits
Since the page table is paged, the page number is further divided
into:
a 12-bit page number
a 10-bit page offset
Thus, a logical address is as follows:
where p1 is an index into the outer page table, and p2 is the
displacement within the page of the inner page table
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Known as forward-mapped page table
64-bit Logical Address Space
Even two-level paging scheme not sufficient
If page size is 4 KB (212)
Then page table has 252 entries
If two level scheme, inner page tables could be 210 4-byte entries
Address would look like
Outer page table has 242 entries or 244 bytes
One solution is to add a 2nd outer page table
But in the following example the 2nd outer page table is still 234
bytes in size
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And possibly 4 memory access to get to one physical memory location
Hashed Page Tables
Common in address spaces > 32 bits
The virtual page number is hashed into a page table
This page table contains a chain of elements hashing to the same
location
Each element contains (1) the virtual page number (2) the
value of the mapped page frame (3) a pointer to the next
element
Virtual page numbers are compared in this chain searching
for a match
If a match is found, the corresponding physical frame is extracted
Variation for 64-bit addresses is clustered page tables
Similar to hashed but each entry refers to several pages (such as
16) rather than 1
Especially useful for sparse address spaces (where memory
references are non-contiguous and scattered) 33
Inverted Page Table
Rather than each process having a page table and keeping
track of all possible logical pages, track all physical pages
One entry for each real page of memory
Entry consists of the virtual address of the page stored in that
real memory location, with information about the process
that owns that page
Decreases memory needed to store each page table, but
increases time needed to search the table when a page
reference occurs
Use hash table to limit the search to one — or at most a few —
page-table entries
TLB can accelerate access
But how to implement shared memory?
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One mapping of a virtual address to the shared physical address
Inverted Page Table Architecture
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Memory management is the functionality of an
operating system which handles or manages
primary memory and moves processes back and
forth between main memory and disk during
execution. Memory management keeps track of
each and every memory location, regardless of
either it is allocated to some process or it is
free.
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