Unit 1 - Project Management - www.rgpvnotes.in
Unit 1 - Project Management - www.rgpvnotes.in
Tech
Subject Name: Project Management
Subject Code: CS-604
Semester: 6th
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Department of Computer Science and Engineering
Subject Notes
CS-604 (B) Project Management
Unit -1
Topics to be covered
Evolution of software economics, improving software economics: reducing product size, software processes,
team effectiveness, automation through software environments. Principles of modern software management.
Size:
70% component-based
30% custom
Process:
Managed/measured
Improving Software Economics: Reducing Software product size, improving software processes, improving
team effectiveness, improving automation, Achieving required quality, peer inspections.
The old way and the new: The principles of conventional software Engineering, principles of modern
software management, transitioning to an iterative process.
3. Using more-skilled personnel and better teams (not necessarily the same thing)
These parameters are given in priority order for most software domains. Table 3-1 lists some of the
technology developments, process improvement efforts, and management approaches targeted at improving
the economics of software development and integration.
frameworks). The reduction is defined in terms of human-generated source material. In general, when size-
reducing technologies are used, they reduce the number of human-generated source lines.
LANGUAGES
Universal function points (UFPs) are useful estimators for language-independent, early life-cycle estimates.
The basic units of function points are external user inputs, external outputs, internal logical data groups,
external data interfaces, and external inquiries. SLOC metrics are useful estimators for software after a
candidate solution is formulated and an implementation language is known. Substantial data have been
documented relating SLOC to function points . Some of these results are shown in Table 3-2.
Language Expressiveness
REUSE
Reusing existing components and building reusable components have been natural software engineering
activities since the earliest improvements in programming languages. Software design methods have always
dealt implicitly with reuse in order to minimize development costs while achieving all the other required
attributes of performance, feature set, and quality. Try to treat reuse as a mundane part of achieving a
return on investment.
Most truly reusable components of value are transitioned to commercial products supported by organizations
with the following characteristics:
The cost of developing a reusable component is not trivial. Figure 3-1 examines the economic trade-offs. The
steep initial curve illustrates the economic obstacle to developing reusable components.
Reuse is an important discipline that has an impact on the efficiency of all workflows and the quality of most
artifacts
COMMERCIAL COMPONENTS
A common approach being pursued today in many domains is to maximize integration of commercial
components and off-the-shelf products. While the use of commercial components is certainly desirable as a
means of reducing custom development, it has not proven to be straightforward in practice. Following Table
identifies some of the advantages and disadvantages of using commercial components.
Although these three levels of process overlap somewhat, they have different objectives, audiences, metrics,
concerns, and time scales as shown in Table.
In a perfect software engineering world with an immaculate problem description, an obvious solution
space, a development team of experienced geniuses, adequate resources, and stakeholders with common
goals, we could execute a software development process in one iteration with almost no scrap and rework.
Because we work in an imperfect world, however, we need to manage engineering activities so that scrap
and rework profiles do not have an impact on the win conditions of any stakeholder. This should be the
underlying premise for most process improvement
A poorly architected system will flounder even with an expert team of builders. Boehm five
staffing principles are
Software project managers need many leadership qualities in order to enhance team effectiveness. The following
are some crucial attributes of successful software project managers that deserve much more attention:
Hiring skills. Few decisions are as important as hiring decisions. Placing the right person in the
right job seems obvious but is surprisingly hard to achieve.
Customer-interface skill. Avoiding adversarial relationships among stakeholders is a prerequisite
for success.
Decision-making skill. The jillion books written about management have failed to provide a clear
definition of this attribute. We all know a good leader when we run into one, and decision-
making skill seems obvious despite its intangible definition.
Team-building skill. Teamwork requires that a manager establish trust, motivate progress,
exploit eccentric prima donnas, transition average people into top performers, eliminate misfits,
and consolidate diverse opinions into a team direction.
Selling skill. Successful project managers must sell all stakeholders (including themselves) on
decisions and priorities, sell candidates on job positions, sell changes to the status quo in the face of
resistance, and sell achievements against objectives. In practice, selling requires continuous
negotiation, compromise, and empathy
Automation of the design process provides payback in quality, the ability to estimate costs and
schedules, and overall productivity using a smaller team. Integrated toolsets play an increasingly important
role in incremental/iterative development by allowing the designers to traverse quickly among development
artifacts and keep them up-to-date.
Round-trip engineering is a term used to describe the key capability of environments that support iterative
development. As we have moved into maintaining different information repositories for the engineering
artifacts, we need automation support to ensure efficient and error-free transition of data from one artifact
to another. Forward engineering is the automation of one engineering artifact from another, more
abstract
representation. For example, compilers and linkers have provided automated transition of source code into
executable code. Reverse engineering is the generation or modification of a more abstract representation
from an existing artifact (for example, creating a visual design model from a source code representation).
Economic improvements associated with tools and environments. It is common for tool vendors to make
relatively accurate individual assessments of life-cycle activities to support claims about the potential
economic impact of their tools. For example, it is easy to find statements such as the following from
companies in a particular tool.
Requirements analysis and evolution activities consume 40% of life-cycle costs.
Software design activities have an impact on more than 50% of the resources.
Coding and unit testing activities consume about 50% of software development effort and
schedule.
Test activities can consume as much as 50% of a project's resources.
Configuration control and change management are critical activities that can consume as much
as 25% of resources on a large-scale project.
Documentation activities can consume more than 30% of project engineering resources.
Project management, business administration, and progress assessment can consume as much
as 30% of project budgets.
ACHIEVING REQUIRED QUALITY
Software best practices are derived from the development process and technologies. Table 3-5 summarizes
some dimensions of quality improvement.
Key practices that improve overall software quality include the following:
Focusing on driving requirements and critical use cases early in the life cycle, focusing on
requirements completeness and traceability late in the life cycle, and focusing throughout the life
cycle on a balance between requirements evolution, design evolution, and plan evolution
Using metrics and indicators to measure the progress and quality of an architecture as it evolves
from a high-level prototype into a fully compliant product
Providing integrated life-cycle environments that support early and continuous configuration
control, change management, rigorous design methods, document automation, and regression
test automation
Using visual modelling and higher level languages that support architectural control, abstraction,
reliable programming, reuse, and self-documentation
Early and continuous insight into performance issues through demonstration-based evaluations
Conventional development processes stressed early sizing and timing estimates of computer program
resource utilization. However, the typical chronology of events in performance assessment was as
follows
Project inception. The proposed design was asserted to be low risk with adequate performance
margin.
Initial design review. Optimistic assessments of adequate design margin were based mostly on
paper analysis or rough simulation of the critical threads. In most cases, the actual application
algorithms and database sizes were fairly well understood.
Mid-life-cycle design review. The assessments started whittling away at the margin, as early
benchmarks and initial tests began exposing the optimism inherent in earlier estimates.
Integration and test. Serious performance problems were uncovered, necessitating fundamental
changes in the architecture. The underlying infrastructure was usually the scapegoat, but the real
culprit was immature use of the infrastructure, immature architectural solutions, or poorly
understood early design trade-offs.
9. Put techniques before tools. An undisciplined software engineer with a tool becomes a dangerous,
undisciplined software engineer
10. Get it right before you make it faster. It is far easier to make a working program run faster than it is
to make a fast program work. Don't worry about optimization during initial coding
11. Inspect code. Inspecting the detailed design and code is a much better way to find errors than testing
12. Good management is more important than good technology. Good management motivates people
to do their best, but there are no universal "right" styles of management.
13. People are the key to success. Highly skilled people with appropriate experience, talent, and training
are key.
14. Follow with care. Just because everybody is doing something does not make it right for you. It may be
right, but you must carefully assess its applicability to your environment.
15. Take responsibility. When a bridge collapses we ask, "What did the engineers do wrong?" Even when
software fails, we rarely ask this. The fact is that in any engineering discipline, the best methods can
be used to produce awful designs, and the most antiquated methods to produce elegant designs.
16. Understand the customer's priorities. It is possible the customer would tolerate 90% of the
functionality delivered late if they could have 10% of it on time.
17. The more they see, the more they need. The more functionality (or performance) you provide a user,
the more functionality (or performance) the user wants.
18. Plan to throw one away. One of the most important critical success factors is whether or not a
product is entirely new. Such brand-new applications, architectures, interfaces, or algorithms rarely
work the first time.
19. Design for change. The architectures, components, and specification techniques you use must
accommodate change.
20. Design without documentation is not design. I have often heard software engineers say, "I have
finished the design. All that is left is the documentation. "
21. Use tools, but be realistic. Software tools make their users more efficient.
22. Avoid tricks. Many programmers love to create programs with tricks constructs that perform a
function correctly, but in an obscure way. Show the world how smart you are by avoiding tricky code
23. Encapsulate. Information-hiding is a simple, proven concept that results in software that is easier to
test and much easier to maintain.
24. Use coupling and cohesion. Coupling and cohesion are the best ways to measure software's inherent
maintainability and adaptability.
25. Use the McCabe complexity measure. Although there are many metrics available to report the
inherent complexity of software, none is as intuitive and easy to use as Tom McCabe's.
Top 10 principles of modern software management are. (The first five, which are the main themes of my
definition of an iterative process)
1. Base the process on an architecture-first approach. This requires that a demonstrable balance
be achieved among the driving requirements, the architecturally significant design decisions, and
the life-cycle plans before the resources are committed for full-scale development.
2. Establish an iterative life-cycle process that confronts risk early. With today's sophisticated
software systems, it is not possible to define the entire problem, design the entire solution, build
the software, then test the end product in sequence. Instead, an iterative process that refines the
problem understanding, an effective solution, and an effective plan over several iterations
encourages a balanced treatment of all stakeholder objectives. Major risks must be addressed
early to increase predictability and avoid expensive downstream scrap and rework.
3. Transition design methods to emphasize component-based development. Moving from a line-of-
code mentality to a component-based mentality is necessary to reduce the amount of human-
generated source code and custom development.
4. Establish a change management environment. The dynamics of iterative development, including
concurrent workflows by different teams working on shared artifacts, necessitates objectively
controlled baselines.
5. Enhance change freedom through tools that support round-trip engineering. Round-trip engineering
is the environment support necessary to automate and synchronize engineering information in
different formats (such as requirements specifications, design models, source code, executable code,
test cases).
1. Capture design artifacts in rigorous, model-based notation. A model based approach (such as
UML) supports the evolution of semantically rich graphical and textual design notations.
2. Instrument the process for objective quality control and progress assessment. Life-cycle
assessment of the progress and the quality of all intermediate products must be integrated
into the process.
The economic benefits inherent in transitioning from the conventional waterfall model to an iterative
development process are significant but difficult to quantify. As one benchmark of the expected economic
impact of process improvement, consider the process exponent parameters of the COCOMO II model.
(Appendix B provides more detail on the COCOMO model) This exponent can range from 1.01 (virtually no
diseconomy of scale) to 1.26 (significant diseconomy of scale). The parameters that govern the value of the
process exponent are application precedentedness, process flexibility, architecture risk resolution, team
cohesion, and software process maturity.
The following paragraphs map the process exponent parameters of CO COMO II to my top 10 principles of a
modern process.
Application precedentedness. Domain experience is a critical factor in understanding how to plan and
execute a software development project. For unprecedented systems, one of the key goals is to
confront risks and establish early precedents, even if they are incomplete or experimental. This is one
of the primary reasons that the software industry has moved to an iterative life-cycle process. Early
iterations in the life cycle establish precedents from which the product, the process, and the plans can be
elaborated in evolving levels of detail.
Process flexibility. Development of modern software is characterized by such a broad solution space
and so many interrelated concerns that there is a paramount need for continuous incorporation of
changes. These changes may be inherent in the problem understanding, the solution space, or the
plans. Project artifacts must be supported by efficient change management commensurate with
project needs. A configurable process that allows a common framework to be adapted across a range
of projects is necessary to achieve a software return on investment.
Architecture risk resolution. Architecture-first development is a crucial theme underlying a successful
iterative development process. A project team develops and stabilizes architecture before developing
all the components that make up the entire suite of applications components. An architecture-first and
component-based development approach forces the infrastructure, common mechanisms, and control
mechanisms to be elaborated early in the life cycle and drives all component make/buy decisions into
the architecture process.
Team cohesion. Successful teams are cohesive, and cohesive teams are successful. Successful teams
and cohesive teams share common objectives and priorities. Advances in technology (such as
programming languages, UML, and visual modelling) have enabled more rigorous and understandable
notations for communicating software engineering information, particularly in the requirements and
design artifacts that previously were ad hoc and based completely on paper exchange. These model-
based formats have also enabled the round-trip engineering support needed to establish change
freedom sufficient for evolving design representations.
Software process maturity. The Software Engineering Institute's Capability Maturity Model (CMM) is a
well-accepted benchmark for software process assessment. One of key themes is that truly mature
processes are enabled through an integrated environment that provides the appropriate level of
automation to instrument the process for objective quality control.