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echo knight incomplete

The document outlines a character sheet for a Dwarf Fighter, specifically an Echo Knight subclass, detailing their attributes, skills, and abilities. It includes information on hit points, saving throws, class features like Second Wind, and equipment proficiencies. Additionally, it provides sections for spells, backstory, personality, and languages, along with space for tracking coins and magic item attunement.

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0% found this document useful (0 votes)
12 views2 pages

echo knight incomplete

The document outlines a character sheet for a Dwarf Fighter, specifically an Echo Knight subclass, detailing their attributes, skills, and abilities. It includes information on hit points, saving throws, class features like Second Wind, and equipment proficiencies. Additionally, it provides sections for spells, backstory, personality, and languages, along with space for tracking coins and magic item attunement.

Uploaded by

soullesstaco13
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ARMOR HIT POINTS HIT DICE DEATH

CLASS SAVES
character name
Fighter
level temp spent successes
background class
Dwarf Echo Knight shield
xp current max max failures
species subclass

PROFICIENCY BONUS INTELLIGENCE INITIATIVE SPEED SIZE PASSIVE PERCEPTION

score
modifier
WEAPONS & DAMAGE CANTRIPS
Saving Throw
Name Atk Bonus / DC Damage & Type Notes
STRENGTH
Arcana
History
Investigation
score
modifier Nature
● Saving Throw Religion

● Athletics
WISDOM

DEXTERITY

score CLASS FEATURES


modifier

score Saving Throw Second Wind: You have a limited well


modifier
of physical and mental stamina that you
Saving Throw Animal Handling
can draw on. As a Bonus Action, you
Insight
Acrobatics can use it to regain Hit Points equal to
Medicine
Sleight of Hand 1d10 plus your Fighter level.
Perception
Stealth
Survival You can use this feature twice. You
regain one expended use when you
CONSTITUTION
CHARISMA finish a Short Rest, and you regain all
expended uses when you finish a Long
Rest.
score
modifier score
modifier
● Saving Throw
Saving Throw

Deception
HEROIC
INSPIRATION ● Intimidation
SPECIES TRAITS FEATS
Performance
Persuasion

EQUIPMENT TRAINING & PROFICIENCIES

armor Light ◆ Medium Heavy ◆ Shields


training ◆ ◆

weapons
Simple and martial weapons

tools
APPEARANCE
spellcasting ability
SPELLCASTING
MODIFIER SPELL SLOTS
Total Expended Total Expended Total Expended
SPELL SAVE DC
Level 1 Level 4 Level 7
Level 2 Level 5 Level 8
SPELL ATTACK
BONUS Level 3 Level 6 Level 9
BACKSTORY & PERSONALITY

CANTRIPS & PREPARED SPELLS

Casting Concentration, Ritual


Level Name Time Range & Required Material Notes
C R M

C R M

C R M

C R M

C R M

C R M Alignment

C R M

C R M
LANGUAGES
C R M

C R M

C R M

C R M EQUIPMENT

C R M

C R M

C R M

C R M

C R M

C R M

C R M

C R M

C R M

C R M Magic Item Attunement

C R M

C R M

C R M

C R M
COINS
C R M
CP SP EP GP PP

C R M

C R M

C R M
TM & © 2024 Wizards of the Coast LLC. Permission is granted to photocopy this document
for personal use. Illustrations by Richard Whitters. 670D3898000001 EN

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