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KISS (Keep It Simple Stupid)

The KISS (Keep It Simple Stupid) card counting system is a beginner-friendly method designed to simplify blackjack card counting while providing a statistical edge. It features three variations (KISS I, II, III) that progressively increase in complexity, focusing on a select subset of cards and eliminating the need for true count conversion. By understanding its mechanics and strategic adjustments, players can leverage the KISS system to enhance their blackjack performance.

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0% found this document useful (0 votes)
26 views

KISS (Keep It Simple Stupid)

The KISS (Keep It Simple Stupid) card counting system is a beginner-friendly method designed to simplify blackjack card counting while providing a statistical edge. It features three variations (KISS I, II, III) that progressively increase in complexity, focusing on a select subset of cards and eliminating the need for true count conversion. By understanding its mechanics and strategic adjustments, players can leverage the KISS system to enhance their blackjack performance.

Uploaded by

cjensen03261967
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Understanding the KISS (Keep It Simple Stupid) Card Counting System in

Blackjack
The KISS (Keep It Simple Stupid) card counting system is a beginner-friendly, unbalanced
card counting method designed to simplify the complexities of traditional counting systems
while still providing players with a statistical edge in blackjack. Developed with ease of use
in mind, the KISS system eliminates the need to track every card in the deck, focusing
instead on a select subset of cards. This approach reduces cognitive load and makes it an
excellent choice for novice counters or casual players seeking to improve their gameplay.

The KISS system is available in three variations—KISS I, KISS II, and KISS III—each
progressively increasing in complexity and accuracy. At its core, the system assigns simple
values (+1, 0, -1) to specific cards, enabling players to maintain a running count throughout
the game. Unlike balanced systems such as the Hi-Lo count, the KISS system does not
require converting the running count into a true count, making it easier to implement in
real-time casino settings.

Key Mechanics of the KISS System


1.

Card Tagging Values:


The KISS system assigns values to cards based on their rank and, in some cases, their suit.
For instance:

 In KISS I, cards 4, 5, and 6 are tagged as +1, while 10s and face cards are -1.
Aces and other cards are ignored (value 0).
 KISS II introduces additional complexity by differentiating between red and
black 2s (red 2 = 0, black 2 = +1) and includes 3s and 10s in the count.
 KISS III further refines the system by adding 7s as +1 and counting Aces as -
1, making it suitable for multi-deck games.
Detailed card tagging values for each variation can be found on Blackjack
Gala.

2.

Running Count and True Count Conversion:


The KISS system primarily relies on a running count, which is updated as cards are dealt.
Since it is an unbalanced system, the running count does not need to be converted into a
true count (as required in balanced systems like the Wong Halves). This makes the KISS
system faster and more accessible for beginners.

3.

Betting Strategy Adjustments:


The running count serves as the basis for adjusting bet sizes. For example, players are
advised to increase their bets when the count is high (indicating a favorable deck rich in
high-value cards) and maintain minimum bets when the count is low or negative. A typical
trigger point for increasing bets in KISS systems is when the running count reaches +20 or
higher, as noted in Blackjack Slayer.

4.

Playing Strategy Adjustments:


While the KISS system is primarily a betting strategy tool, it can also influence playing
decisions. For instance, deviations from basic strategy, such as standing on a lower total or
doubling down in specific scenarios, may be recommended based on the running count.
Advanced players can integrate these adjustments with the guidance of resources like
Modern Blackjack.

5.

Optimal Trigger Points:


The KISS system provides clear trigger points for decision-making. For example:

 A high running count signals an opportunity to increase bets and take


advantage of favorable conditions.
 A low or negative count indicates a need to minimize bets and play
conservatively.
These trigger points are particularly effective in single-deck or double-deck
games, as highlighted in My Blackjack Success.

In summary, the KISS system offers a streamlined approach to card counting, balancing
simplicity with effectiveness. Its variations cater to players of different skill levels, making it
a versatile tool for improving blackjack performance. By understanding its mechanics, card
tagging values, and strategic adjustments, players can leverage the KISS system to gain a
measurable edge over the house.

Table of Contents
 Card Tagging Values and Mechanics of KISS Systems
 Card Tagging Values in KISS I, II, and III Systems
 KISS I Card Tagging Values
 KISS II Card Tagging Values
 KISS III Card Tagging Values
 Running Count Mechanics in KISS Systems
 Advantages of Using a Running Count
 Running Count Trigger Points
 Betting Strategy Adjustments
 Low Running Count (0 or Negative)
 Moderate Running Count (+5 to +10)
 High Running Count (+15 or Higher)
 Betting Correlation in KISS III
 Playing Strategy Adjustments
 Doubling Down
 Splitting Pairs
 Taking Insurance
 Optimal Trigger Points for Decision-Making
 KISS I Trigger Points
 KISS II Trigger Points
 KISS III Trigger Points
 Running Count to True Count Conversion and Usage in KISS Systems
 True Count Conversion in KISS Systems
 KISS I and True Count Conversion
 KISS II and True Count Simplification
 KISS III and True Count Integration
 Adjusting Betting Strategies Using True Count
 Low True Count (-1 to +1)
 Moderate True Count (+2 to +4)
 High True Count (+5 or Higher)
 Playing Strategy Adjustments Based on True Count
 Doubling Down
 Splitting Pairs
 Taking Insurance
 Optimal Trigger Points for Decision-Making
 Betting Trigger Points
 Playing Trigger Points
 Insurance Trigger Points
 Betting and Playing Strategy Adjustments with Optimal Trigger Points
 Adjusting Betting Strategies Based on Running Count
 Betting at Low Running Counts (Below +5)
 Betting at Moderate Running Counts (+5 to +15)
 Betting at High Running Counts (Above +15)
 Playing Strategy Adjustments Based on Running Count
 Doubling Down Adjustments
 Splitting Pairs Adjustments
 Taking Insurance
 Optimal Trigger Points for Betting and Playing Decisions
 Betting Trigger Points
 Playing Trigger Points
 Risk Management and Betting Spread
 Bankroll Considerations
 Advanced Adjustments for Multi-Deck Games

Card Tagging Values and Mechanics of KISS Systems

Card Tagging Values in KISS I, II, and III Systems


The KISS (Keep It Simple Stupid) card counting systems are designed to simplify the process
of card counting by reducing the number of cards tracked and eliminating complex
calculations. Each version of the KISS system—KISS I, KISS II, and KISS III—uses distinct
card tagging values to maintain a running count. Below is a breakdown of the card tagging
values for each system:

KISS I Card Tagging Values


 +1: 3, 4, 5, 6
 0: 2, 7, 8, 9
 -1: 10, J, Q, K, A

In KISS I, only four cards (3, 4, 5, 6) are assigned a positive value, while high cards (10, J, Q,
K, A) are given a negative value. The 2s, 7s, 8s, and 9s are ignored, simplifying the count
significantly. This makes KISS I ideal for beginners. (Blackjack Gala)

KISS II Card Tagging Values


 +1: 3, 4, 5, 6, Black 2
 0: Red 2, 7, 8, 9
 -1: 10, J, Q, K, A

KISS II introduces suit awareness for the 2s. Black 2s are counted as +1, while red 2s are
ignored. This slight adjustment improves the system's accuracy while maintaining
simplicity. (Blackjack Info)

KISS III Card Tagging Values


 +1: 3, 4, 5, 6, Black 2, 7
 0: Red 2, 8, 9
 -1: 10, J, Q, K, A

KISS III adds the 7s to the count with a value of +1, further increasing the system's betting
correlation. Like KISS II, it requires players to differentiate between black and red 2s. This
version is more accurate but slightly more complex than KISS I and II. (LOL Blackjack)

Running Count Mechanics in KISS Systems


The running count is the foundation of the KISS systems. Players track the count by adding
or subtracting the card values as they are dealt. Unlike balanced systems like Hi-Lo, the KISS
systems are unbalanced, meaning the running count does not need to be converted into a
true count. This eliminates the need to divide the running count by the number of decks
remaining, making the system more accessible to beginners.

Advantages of Using a Running Count


6. Ease of Use: Players only need to focus on the running count without worrying
about deck estimation or division.
7. Faster Decision-Making: The simplicity of the running count allows players to
make quicker betting and playing decisions.
8. Reduced Errors: By avoiding true count conversion, the KISS systems minimize the
risk of calculation errors.

Running Count Trigger Points


Each KISS system has specific trigger points for increasing bets based on the running count.
For example:

 In KISS I, a running count of +10 or higher signals a favorable deck, prompting the
player to increase their bet.
 In KISS II and III, the trigger points are adjusted slightly to account for the additional
card values being tracked. For instance, in KISS III, a running count of +20 or more is
often used as a betting signal. (Blackjack Gala)
Betting Strategy Adjustments
The KISS systems use the running count to guide betting decisions. As the count increases,
the deck becomes more favorable for the player, indicating a higher probability of receiving
a blackjack or strong hand. Here’s how betting adjustments are made:

Low Running Count (0 or Negative)


 Bet Minimum: When the running count is low or negative, the deck is unfavorable.
Players should bet the table minimum to minimize losses.

Moderate Running Count (+5 to +10)


 Increase Bet Slightly: A moderate running count suggests a slight player
advantage. Players can increase their bet by 1–2 units, depending on their bankroll
and risk tolerance.

High Running Count (+15 or Higher)


 Maximize Bet: A high running count indicates a strong player advantage. Players
should bet the maximum amount they are comfortable with, as the likelihood of
winning is significantly increased.

Betting Correlation in KISS III


KISS III has a higher betting correlation compared to KISS I and II, making it more effective
for maximizing profits in favorable situations. However, this comes at the cost of slightly
reduced efficiency and insurance correlation. (LOL Blackjack)

Playing Strategy Adjustments


In addition to guiding betting decisions, the KISS systems can also influence playing
strategy. Deviations from basic strategy are made based on the running count, particularly
in situations involving doubling down, splitting, and taking insurance.

Doubling Down
 High Running Count: When the running count is high, players should double down
more aggressively, especially on hands like 10 or 11.
 Low Running Count: Avoid doubling down in unfavorable situations, as the
likelihood of receiving a high card is reduced.

Splitting Pairs
 High Running Count: Splitting pairs like 8s and Aces becomes more advantageous
when the count is high.
 Low Running Count: Avoid splitting pairs unless basic strategy dictates it.

Taking Insurance
 High Running Count: Insurance becomes a viable option when the running count is
significantly positive, as the likelihood of the dealer having a blackjack increases.
 Low Running Count: Never take insurance in unfavorable situations, as it is a losing
bet in the long run.
Optimal Trigger Points for Decision-Making
Trigger points are critical for determining when to adjust bets or deviate from basic
strategy. These points vary depending on the version of the KISS system being used.

KISS I Trigger Points


 Betting: Increase bets when the running count reaches +10 or higher.
 Insurance: Consider taking insurance at a running count of +12 or higher.

KISS II Trigger Points


 Betting: Increase bets at a running count of +15 or higher.
 Insurance: Take insurance at a running count of +18 or higher.

KISS III Trigger Points


 Betting: Increase bets at a running count of +20 or higher.
 Insurance: Take insurance at a running count of +22 or higher.

These trigger points are designed to maximize the player’s advantage while minimizing risk.
Players should adjust their strategy based on the specific rules and conditions of the game
they are playing. (Blackjack Info)

By understanding the card tagging values, running count mechanics, betting and playing
strategy adjustments, and optimal trigger points, players can effectively use the KISS
systems to gain an edge in blackjack.

Running Count to True Count Conversion and Usage in KISS Systems

True Count Conversion in KISS Systems


The KISS (Keep It Simple Stupid) card counting systems are designed to minimize
complexity, making them accessible to beginners. However, one of the key challenges in
blackjack card counting is converting the running count into the true count, particularly in
multi-deck games. True count conversion is essential for accurately assessing the player's
advantage, as it adjusts the running count based on the number of decks remaining in the
shoe. While some advanced systems like Hi-Lo rely heavily on true count conversion, KISS
systems simplify this process or, in some cases, eliminate it entirely.

KISS I and True Count Conversion


KISS I is an unbalanced system, meaning that the running count does not start at zero but at
a pre-determined number based on the number of decks in play. For example, in a six-deck
game, the running count might begin at +10. This eliminates the need for true count
conversion because the unbalanced nature of the system accounts for the deck composition
as cards are dealt. Players using KISS I rely on the running count alone to make betting and
playing decisions, simplifying the process significantly. This makes KISS I particularly
appealing for beginners who want to avoid the complexities of true count calculations.
(Blackjack Age)
KISS II and True Count Simplification
KISS II introduces a slightly more advanced approach by incorporating a suit-aware count
for certain cards (e.g., red twos are counted as 0, while black twos are counted as +1).
Despite this added layer of complexity, KISS II still avoids traditional true count conversion.
Instead, players are advised to start the running count at a negative value, such as -12 for a
six-deck game. This ensures that the count becomes positive only when the deck is
favorable for the player. By doing so, KISS II indirectly adjusts for the number of decks
remaining without requiring explicit true count calculations. (Counting Edge)

KISS III and True Count Integration


KISS III, the most advanced of the KISS systems, incorporates additional card values into the
count, such as sevens and aces. While it remains an unbalanced system, KISS III benefits
from true count conversion in certain scenarios. Players using KISS III may choose to divide
the running count by the number of decks remaining to obtain the true count, particularly
when making strategic deviations from basic strategy. For instance, doubling down on soft
hands or taking insurance may require a true count threshold, which can be calculated
using this method. However, the system's design minimizes the frequency of such
calculations, maintaining its user-friendly nature. (Blackjack Info Forums)

Adjusting Betting Strategies Using True Count


Betting strategies in blackjack are closely tied to the player's advantage, which is
determined by the true count. In KISS systems, the running count often serves as a proxy for
the true count, but understanding how to adjust bets based on the true count can enhance
profitability.

Low True Count (-1 to +1)


When the true count is low or negative, the deck is unfavorable for the player. In these
situations, the optimal strategy is to bet the table minimum or refrain from playing
altogether. KISS systems simplify this decision by using running count thresholds instead of
true count values. For example, in KISS I, players might bet the minimum when the running
count is below +20 in a six-deck game. (Blackjack Slayer)

Moderate True Count (+2 to +4)


As the true count increases, the player's advantage grows, allowing for larger bets. In KISS
II, a running count of +10 or higher might indicate a favorable deck, prompting the player to
increase their bet size. While true count conversion is not explicitly required, players can
use it to fine-tune their betting spread. For instance, a true count of +2 might justify a 2x bet,
while a true count of +4 could warrant a 4x bet. (Blackjack Gala)

High True Count (+5 or Higher)


At high true counts, the player's advantage is significant, making it the optimal time to place
maximum bets. In KISS III, a running count of +25 or higher in a six-deck game might trigger
a maximum bet. Players who choose to convert to the true count can use it to confirm the
deck's favorability. For example, a true count of +5 in a six-deck game indicates a strong
edge, justifying aggressive betting. (Blackjack Age)

Playing Strategy Adjustments Based on True Count


In addition to betting, the true count influences strategic decisions such as doubling down,
splitting pairs, and taking insurance. While KISS systems primarily rely on the running
count, incorporating true count thresholds can improve decision-making accuracy.

Doubling Down
Doubling down is a powerful move that can maximize profits in favorable situations. In KISS
systems, players might double down on soft hands (e.g., A-6) when the running count
reaches a specific threshold. For example, in KISS II, a running count of +15 might indicate a
favorable scenario for doubling down. Players who convert to the true count can use a
threshold of +3 or higher to make this decision. (Blackjack Info Forums)

Splitting Pairs
Pair splitting decisions are also influenced by the true count. For instance, splitting tens is
generally not recommended, but at a high true count (e.g., +6 or higher), it may become a
profitable play. In KISS III, players might use a running count of +30 or higher as a trigger
for splitting tens, while true count users can rely on a threshold of +5. (Blackjack Bluebook
II)

Taking Insurance
Insurance is a side bet that pays 2:1 if the dealer has blackjack. While basic strategy advises
against taking insurance, a high true count can make it a profitable option. In KISS systems,
players might take insurance when the running count exceeds a specific value, such as +25
in KISS III. True count users can use a threshold of +3 or higher to determine when to take
insurance. (Blackjack Slayer)

Optimal Trigger Points for Decision-Making


Trigger points are predefined thresholds that guide players' betting and playing decisions.
In KISS systems, these trigger points are based on the running count, but they can be
adjusted using the true count for greater precision.

Betting Trigger Points


In KISS I, players might increase their bets when the running count reaches +20 or higher.
In KISS II, a running count of +10 might serve as the trigger for increasing bets. True count
users can refine these triggers by dividing the running count by the number of decks
remaining. For example, a true count of +2 might correspond to a running count of +12 in a
six-deck game. (Counting Edge)
Playing Trigger Points
Playing decisions, such as doubling down and splitting pairs, also have trigger points. In
KISS III, a running count of +25 might indicate a favorable scenario for doubling down,
while a true count of +3 could serve the same purpose. Similarly, a running count of +30
might trigger pair splitting, corresponding to a true count of +5. (Blackjack Info Forums)

Insurance Trigger Points


Insurance decisions are typically based on high true counts. In KISS systems, a running
count of +25 or higher might trigger insurance, while true count users can rely on a
threshold of +3. This ensures that the player only takes insurance when the odds are in
their favor. (888 Casino)

By understanding and applying true count conversion and usage, players can enhance their
decision-making and maximize their advantage in blackjack.

Betting and Playing Strategy Adjustments with Optimal Trigger Points

Adjusting Betting Strategies Based on Running Count


In the KISS card counting systems, betting adjustments are primarily based on the running
count, which reflects the favorability of the remaining cards in the shoe. Unlike other
systems that require true count conversion, KISS simplifies the process by allowing players
to act directly on the running count. This section explores nuanced betting strategies
tailored to different running count ranges.

Betting at Low Running Counts (Below +5)


At low running counts, the deck is generally unfavorable or neutral for the player. In this
scenario, the optimal strategy is to maintain the table minimum bet. This conservative
approach minimizes losses during unfavorable conditions. The KISS system’s unbalanced
nature ensures that players can quickly identify these situations without complex
calculations.

 Key Adjustment: Maintain minimum bets until the running count exceeds the
threshold for moderate or high counts.
 Example: In a six-deck game using KISS II, keep bets at the table minimum when the
running count is below +5. (Counting Edge)

Betting at Moderate Running Counts (+5 to +15)


A moderate running count indicates a slight player advantage. In this range, players should
begin increasing their bets incrementally. The exact increment depends on the player’s
bankroll and risk tolerance.

 Key Adjustment: Increase bets by 1–2 units for every 5-point increase in the
running count.
 Example: If the running count is +10 in KISS III, a player betting $10 at the table
minimum might increase their bet to $20. (Blackjack Age)
Betting at High Running Counts (Above +15)
High running counts signal a significant player advantage, as the remaining cards are rich in
high-value cards (10s and Aces). In these situations, players should maximize their bets
within their predetermined betting spread.

 Key Adjustment: Bet the maximum allowable units when the running count
exceeds +15.
 Example: In KISS II, a running count of +20 might prompt a player to bet 10 units
(e.g., $100 if the base unit is $10). (Blackjack Slayer)

Playing Strategy Adjustments Based on Running Count


The KISS systems also guide deviations from basic strategy based on the running count.
These deviations are designed to optimize decisions in scenarios where the composition of
the remaining cards significantly impacts the probability of success.

Doubling Down Adjustments


Doubling down is one of the most profitable plays in blackjack when executed under
favorable conditions. In the KISS systems, the running count determines whether doubling
down is advantageous in borderline situations.

 Key Adjustment: Double down on soft hands (e.g., A-7) or hard 9, 10, and 11 when
the running count exceeds specific thresholds.
 Example: In KISS III, a running count of +25 might indicate doubling down on A-7
against a dealer's 3, whereas basic strategy would suggest hitting. (Casino Guardian)

Splitting Pairs Adjustments


Pair splitting decisions are also influenced by the running count. For example, splitting 10s
is generally not recommended in basic strategy but can be advantageous at very high
counts.

 Key Adjustment: Split 10s or other pairs (e.g., 9s) when the running count is
exceptionally high.
 Example: In KISS II, a running count of +30 might justify splitting 10s against a
dealer’s 6. (Blackjack Info)

Taking Insurance
Insurance is typically a poor bet in blackjack, but it becomes profitable when the deck is rich
in 10-value cards. The KISS systems provide specific running count thresholds for taking
insurance.

 Key Adjustment: Take insurance when the running count indicates a high
likelihood of the dealer having a blackjack.
 Example: In KISS II, take insurance at a running count of +18 or higher. (Counting
Edge)
Optimal Trigger Points for Betting and Playing Decisions
Trigger points are predefined thresholds in the running count that signal when to adjust
bets or deviate from basic strategy. These points vary slightly between KISS I, II, and III due
to differences in card tagging values and the complexity of the systems.

Betting Trigger Points


Each KISS system has unique betting trigger points based on the running count:

 KISS I: Increase bets at a running count of +10 or higher. (Blackjack Slayer)


 KISS II: Increase bets at a running count of +15 or higher. (Counting Edge)
 KISS III: Increase bets at a running count of +20 or higher. (Blackjack Info)

Playing Trigger Points


Playing decisions also have specific trigger points:

 Doubling Down: In KISS III, double down on soft 18 (A-7) at a running count of +25
or higher.
 Splitting Pairs: Split 10s at a running count of +30 or higher in KISS II. (Casino
Guardian)
 Insurance: Take insurance at a running count of +18 in KISS II and +22 in KISS III.
(Counting Edge)

Risk Management and Betting Spread


Effective risk management is critical when using the KISS systems. Players should establish
a betting spread that aligns with their bankroll and the game’s table limits.

 Recommended Spread: Use a 1–6 unit spread for double-deck games and a 1–10
unit spread for six-deck games. (888 Casino)

Bankroll Considerations
Players should avoid overextending their bankroll, even at high running counts. A
conservative approach ensures long-term profitability.

 Key Adjustment: Limit maximum bets to 5% of the total bankroll, even in highly
favorable situations.
 Example: A player with a $1,000 bankroll should cap their maximum bet at $50,
regardless of the running count.

Advanced Adjustments for Multi-Deck Games


The KISS systems are particularly effective in single- and double-deck games, but they can
also be adapted for multi-deck games with minor adjustments.

 Key Adjustment: Increase the running count trigger points by 5 for six-deck games
to account for the dilution of high-value cards.
 Example: In KISS II, adjust the betting trigger point from +15 to +20 in a six-deck
game. (Blackjack Age)

By incorporating these advanced adjustments, players can maintain the effectiveness of the
KISS systems in a variety of blackjack formats.
Conclusion
The KISS (Keep It Simple Stupid) card counting systems—KISS I, II, and III—are designed to
simplify blackjack card counting while maintaining effectiveness. Each system uses unique
card tagging values, with KISS I being the simplest and KISS III offering greater accuracy by
incorporating additional cards like 7s and suit-specific 2s. Unlike balanced systems, KISS
systems rely on an unbalanced running count, eliminating the need for true count
conversion in most cases. This makes them accessible to beginners while still providing a
competitive edge. For betting, the systems use predefined running count trigger points,
such as +10 in KISS I or +20 in KISS III, to signal when to increase wagers. Similarly, playing
strategy adjustments, such as doubling down, splitting pairs, and taking insurance, are
guided by these thresholds, ensuring decisions are optimized based on deck composition.

The research highlights that KISS systems prioritize simplicity without sacrificing
profitability, making them ideal for players seeking a balance between ease of use and
effectiveness. KISS III, while slightly more complex, offers higher betting correlation,
making it suitable for advanced players. The systems’ reliance on running count thresholds
instead of true count conversion minimizes errors and accelerates decision-making.
However, players can enhance their strategies by incorporating true count conversion in
multi-deck games or for precise deviations from basic strategy. Moving forward, players
should tailor their use of KISS systems to specific game conditions, such as adjusting trigger
points for multi-deck games, and ensure proper bankroll management to mitigate risk. For
more details on the mechanics and applications of KISS systems, refer to resources like
Blackjack Gala and Counting Edge.

References
 https://www.blackjackinfo.com/community/threads/kiss-count-questions.7431/
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true-count-converted.12936/
 https://www.lolblackjack.com/blackjack/card-counting/systems/kiss-ii/
 https://www.countingedge.com/card-counting/kiss-3/
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 https://www.blackjackage.com/kiss.php
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has_anyone_triedthought_of_this_way_of_counting/
 https://betandbeat.com/blackjack/strategy/card-counting/true-count/
 https://www.reddit.com/r/blackjack/comments/5r4syp/
when_to_bet_and_increase_bets_when_counting/
 https://www.888casino.com/blog/blackjack-strategy-guide/blackjack-card-
counting
 https://www.blackjackinfo.com/community/threads/improving-your-kiss-iii-
count-for-the-6-deck-shoe.17058/
 https://www.bookmob.ca/casino/blackjack/card-counting/kiss/
 https://www.countingedge.com/card-counting/kiss-2/
 https://www.casinoguardian.co.uk/blackjack/kiss-blackjack-systems/
 https://www.blackjackslayer.com/kiss-count/
 https://betandbeat.com/blackjack/strategy/card-counting/systems/

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