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COMPUTER GRAPHICS
UNIT I – Introduction & Graphics Output Primitives
1. Define computer graphics. Explain the applications.
2. Describe the functional components of a graphics system. 3. Explain raster scan and random scan systems. 4. Write about DDA and Bresenham’s line drawing algorithms. 5. Explain Bresenham’s circle drawing algorithm. 6. Compare vector and raster graphics.
2. Explain matrix representations for transformations. 3. Derive composite transformations with examples. 4. Write about homogeneous coordinates. 5. Explain 2D viewing and window-to-viewport transformation.
UNIT III – 2D Clipping & Filling
1. Explain Cohen–Sutherland line clipping algorithm.
2. Describe Liang–Barsky line clipping algorithm. 3. Explain Sutherland–Hodgman polygon clipping. 4. Describe boundary fill and flood fill algorithms. 5. Explain scan-line polygon filling.
UNIT IV – 3D Transformations & Projections
1. Describe 3D transformation operations.
2. Explain 3D translation, scaling, and rotation with matrices. 3. Write about perspective and parallel projection. 4. Explain the concept of view volume and clipping in 3D. 5. Discuss visible surface detection methods.
UNIT V – Multimedia Basics
1. Define multimedia and list its components.
2. Explain multimedia file formats and standards. 3. Describe the working of MIDI and JPEG. 4. Write a short note on multimedia applications. 5. Explain the architecture of multimedia systems.