Revised_Science8_LessonPlan_MotionGraphs
Revised_Science8_LessonPlan_MotionGraphs
E’s)
Grade Level: EIGHT
Date:
Quarter: FOURTH
I. OBJECTIVES
Content Standard:
The learners will understand how to use graphs to describe motion and acceleration.
Performance Standard:
The learners will be able to construct and interpret distance-time and velocity-time graphs.
Learning Competency:
Construct and annotate distance-time graphs and velocity-time graphs to represent uniform
and non-uniform acceleration.
Learning Objectives:
1. Draw and label distance-time and velocity-time graphs using movement data.
(Psychomotor)
2. Show interest and curiosity in learning how motion works through graphs. (Affective)
3. Explain what motion graphs tell us about how things move. (Cognitive)
ENGAGE
Objective (Affective): Students will express their thoughts and feelings about how objects
move after watching a short video.
Activity:
- Watch a short video of a car stopping and speeding up.
- Ask students how they felt watching the car move.
- Ask:
• Have you ever been in a car that stopped suddenly?
• Did your answer change after watching the video again?
EXPLORE
Objective (Cognitive): Students will show what they learned by answering simple questions
and doing a short matching activity.
Instructions:
1. Give each student/group a set of pre-drawn motion graphs (printed or on screen).
2. Also give short motion stories (e.g., 'The car started fast, then stopped.').
3. Students will match each graph to the correct motion story.
4. Then explain their match in a sentence.
Goal:
This activity checks if they understand how motion looks on a graph without needing to
draw yet.
ELABORATE
Objective (Psychomotor): Students will show what they know by acting out motion and
creating real graphs using their movements.
How to Play:
1. Divide class into small groups.
2. One student in each group acts out a type of motion (e.g., constant speed, speeding up,
stopping suddenly).
3. The rest of the group watches and records how the motion looks.
4. Then, they draw a graph (either distance-time or velocity-time) based on the action.
5. Bonus: The class guesses what kind of graph it is.
GENERALIZATION
Objective (Affective): Students will reflect on what they learned and how it made them feel.
Discussion Questions:
- How did you feel learning about motion with graphs today?
- Was it easier to understand because of the game?
- Where do you think you can use this in real life?