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Module 4

The document provides an overview of registers and counters in digital electronics, explaining the structure and operation of registers, including parallel load and shift registers. It details synchronous and asynchronous counters, their design, and various types such as up/down and Gray code counters. Additionally, it covers the principles of ripple counters and their function as frequency dividers.

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0% found this document useful (0 votes)
1 views

Module 4

The document provides an overview of registers and counters in digital electronics, explaining the structure and operation of registers, including parallel load and shift registers. It details synchronous and asynchronous counters, their design, and various types such as up/down and Gray code counters. Additionally, it covers the principles of ripple counters and their function as frequency dividers.

Uploaded by

dev.upadhyay2728
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Module -IV

Registers
• A register is a group of flip‐flops, each one of which shares a
common clock and is capable of storing one bit of
information.
• An n ‐bit register consists of a group of n flip-flops capable of
storing n bits of binary information.
• In its broadest definition, a register consists of a group of
flip-flops together with gates that affect their operation.
• The flip-flops hold the binary information, and the gates
determine how the information is transferred into the
register.
Register with Parallel Load
• The transfer of new information into a register is
referred to as loading or updating the register. If all
the bits of the register are loaded simultaneously
with a common clock pulse, we say that the loading
is done in parallel.
• A four-bit data-storage register with a load control
input that is directed through gates and into the D
inputs of the flip‐flops is shown in Fig .
• The load input to the register
determines the action to be taken
with each clock pulse.
• When the load input is 1, the data at
the four external inputs are
transferred into the register with the
next positive edge of the clock.
• When the load input is 0, the outputs
of the flip-flops are connected to their
respective inputs.
• The feedback connection from output
to input is necessary because a D
flip‐flop does not have a “no change”
condition. With each clock edge, the D
input determines the next state of the
register.
• To leave the output unchanged, it is
necessary to make the D input equal
to the present value of the output
SHIFT REGISTERS
• A register capable of shifting the binary information held in
each cell to its neighboring cell, in a selected direction, is
called a shift register.
• The logical configuration of a shift register consists of a chain
of flip-flops in cascade, with the output of one flip-flop
connected to the input of the next flip-flop.
• All flip-flops receive common clock pulses, which activate the
shift of data from one stage to the next.
• The simplest possible shift register is one that uses only
flip-flops. The output of a given flip-flop is connected to the D
input of the flip‐flop at its right.
• This shift register is unidirectional (left-to-right). Each clock
pulse shifts the contents of the register one bit position to the
right.
Sequential Logic
Counters and Registers

 Synchronous (Parallel) Counters


 Up/Down Synchronous Counters
 Designing Synchronous Counters
 Decoding A Counter
 Counters with Parallel Load
Sequential Logic
Counters and Registers
Counters
 Introduction: Counters
 Asynchronous (Ripple) Counters
 Asynchronous Counters with MOD number <
n
2
 Asynchronous Down Counters
Sequential Logic
Counters and Registers
Registers
 Introduction: Registers
 Simple Registers
 Registers with Parallel Load
 Using Registers to implement Sequential Circuits
 Shift Registers
 Serial In/Serial Out Shift Registers
 Serial In/Parallel Out Shift Registers
 Parallel In/Serial Out Shift Registers
 Parallel In/Parallel Out Shift Registers
Sequential Logic
Counters and Registers

 Bidirectional Shift Registers


 Shift Register Counters
Ring Counters
Johnson Counters

 Random-Access Memory (RAM)


Introduction: Counters
 Counters are circuits that cycle through a specified
number of states.
 Two types of counters:
 synchronous (parallel) counters
 asynchronous (ripple) counters
 Ripple counters allow some flip-flop outputs to be
used as a source of clock for other flip-flops.
 Synchronous counters apply the same clock to all
flip-flops.
Synchronous (Parallel) Counters
 Synchronous (parallel) counters: the flip-flops are
clocked at the same time by a common clock pulse.
 We can design these counters using the sequential
logic design process .
 Example: 2-bit synchronous binary counter (using T
flip-flops, or JK flip-flops with identical J,K inputs).

Present Next Flip-flop


state state inputs
00 01 A1 A0 A1+ A0+ TA1 TA0
0 0 0 1 0 1
11 10 0 1 1 0 1 1
1 0 1 1 0 1
1 1 0 0 1 1
Synchronous (Parallel) Counters
 Example: 2-bit synchronous binary counter (using T
flip-flops, or JK flip-flops with identical J,K inputs).
Present Next Flip-flop
state state inputs
A1 A0 A1+ A0+ TA1 TA0 TA1 = A0
0 0 0 1 0 1
0 1 1 0 1 1 TA0 = 1
1 0 1 1 0 1
1 1 0 0 1 1

A0 J A1
J Q Q
C C
Q' K Q'
K

CLK
Synchronous (Parallel) Counters
 Example: 3-bit synchronous binary counter (using T
flip-flops, or JK flip-flops with identical J, K inputs).
Present Next Flip-flop
state state inputs
A2 A1 A0 A2+ A1+ A0+ TA2 TA1 TA0
0 0 0 0 0 1 0 0 1
0 0 1 0 1 0 0 1 1
0 1 0 0 1 1 0 0 1
0 1 1 1 0 0 1 1 1
1 0 0 1 0 1 0 0 1
1 0 1 1 1 0 0 1 1
1 1 0 1 1 1 0 0 1
1 1 1 0 0 0 1 1 1
A1 A1 A1
1 1 1 1 1 1 1
A2 1 A2 1 1 A2 1 1 1 1

A0 A0 A0
TA2 = A1.A0 TA1 = A0 TA0 = 1
Synchronous (Parallel) Counters
 Example: 3-bit synchronous binary counter (cont’d).
TA2 = A1.A0 TA1 = A0 TA0 = 1

A2 A1 A0

Q Q Q
J K J K J K
CP
1
Synchronous (Parallel) Counters
 Example: 4-bit synchronous binary counter.
TA3 = A2 . A1 . A0
TA2 = A1 . A0
TA1 = A0
TA0 = 1

1 A1.A0 A2.A1.A0

A0 J A1 J A2 J A3
J Q Q Q Q
C C C C
Q' K Q' K Q' K Q'
K

CLK
Synchronous (Parallel) Counters
 Example: Synchronous decade/BCD counter.
Clock pulse Q3 Q2 Q1 Q0
Initially 0 0 0 0
1 0 0 0 1 T0 = 1
2 0 0 1 0
3 0 0 1 1 T1 = Q3'.Q0
4 0 1 0 0
5 0 1 0 1 T2 = Q1.Q0
6 0 1 1 0
7 0 1 1 1 T3 = Q2.Q1.Q0 + Q3.Q0
8 1 0 0 0
9 1 0 0 1
10 (recycle) 0 0 0 0
Synchronous (Parallel) Counters
 Example: Synchronous decade/BCD counter
(cont’d).
T0 = 1
T1 = Q3'.Q0
T2 = Q1.Q0
T3 = Q2.Q1.Q0 + Q3.Q0

Q0

1 T T Q1 T Q2 T Q3
Q Q Q Q
C C C C
Q' Q' Q' Q'

CLK
Up/Down Synchronous Counters
 Up/down synchronous counter: a
bidirectional counter that is capable of
counting either up or down.
 An input (control) line Up/Down (or simply
Up) specifies the direction of counting.
 Up/Down = 1  Count upward
 Up/Down = 0  Count downward
Up/Down Synchronous Counters
 Example: A 3-bit up/down synchronous
binary counter.
Clock pulse Up Q2 Q1 Q0 Down
0 0 0 0
1 0 0 1
2 0 1 0
3 0 1 1
4 1 0 0
5 1 0 1
6 1 1 0
7 1 1 1

TQ0 = 1 Up counter Down counter


TQ1 = (Q0.Up) + (Q0'.Up' ) TQ0 = 1 TQ0 = 1
TQ2 = ( Q0.Q1.Up ) + (Q0'. Q1'. Up' ) TQ1 = Q0 TQ1 = Q0’
TQ2 = Q0.Q1 TQ2 = Q0’.Q1’
Up/Down Synchronous Counters
 Example: A 3-bit up/down synchronous
binary counter (cont’d).
TQ0 = 1
TQ1 = (Q0.Up) + (Q0'.Up' )
TQ2 = ( Q0.Q1.Up ) + (Q0'. Q1'. Up' )

Q0 Q1

1 T T T Q2
Q Q Q
Up C C C
Q' Q' Q'

CLK
Designing Synchronous Counters
 Example: A 3-bit Gray 100
000
001
code counter (using JK 101 011
flip-flops).
111 010
110
Present Next Flip-flop
state state inputs
Q2 Q1 Q0 Q2+ Q1+ Q0+ JQ2 KQ2 JQ1 KQ1 JQ0 KQ0
0 0 0 0 0 1 0 X 0 X 1 X
0 0 1 0 1 1 0 X 1 X X 0
0 1 0 1 1 0 1 X X 0 0 X
0 1 1 0 1 0 0 X X 0 X 1
1 0 0 0 0 0 X 1 0 X 0 X
1 0 1 1 0 0 X 0 0 X X 1
1 1 0 1 1 1 X 0 X 0 1 X
1 1 1 1 0 1 X 0 X 1 X 0
Designing Synchronous Counters
 3-bit Gray code counter: flip-flop inputs.

Q1Q0 Q1Q0 Q1Q0


Q2 Q2 00 01 11 10 Q2 00 01 11 10
00 01 11 10
0 0 1 X X 0 1 X X
1
1 X X X X 1 X X 1 X X 1

JQ2 = Q1.Q0' JQ1 = Q2'.Q0 JQ0 = Q2.Q1 + Q2'.Q1'


= (Q2  Q1)'
Q1Q0 Q1Q0 Q1Q0
Q2 00 01 11 10 Q2 00 01 11 10 Q2 00 01 11 10
0 X X X X 0 X X 0 X 1 X
1 1 1 X X 1 1 X 1 X
KQ2 = Q1'.Q0' KQ1 = Q2.Q0 KQ0 = Q2.Q1' + Q2'.Q1
= Q2  Q1
Designing Synchronous Counters
 3-bit Gray code counter: logic diagram.
JQ2 = Q1.Q0' JQ1 = Q2'.Q0 JQ0 = (Q2  Q1)'
KQ2 = Q1'.Q0' KQ1 = Q2.Q0 KQ0 = Q2  Q1

Q0 Q1 Q2
J Q J Q J Q
C C C
Q1 Q2
K Q' K Q' ' K Q' '
Q0
'
CLK
Asynchronous (Ripple) Counters
 Asynchronous counters: the flip-flops do not
change states at exactly the same time as they do
not have a common clock pulse.
 Also known as ripple counters, as the input clock
pulse “ripples” through the counter – cumulative
delay is a drawback.
n
 n flip-flops  a MOD (modulus) 2 counter.
(Note: A MOD-x counter cycles through x states.)
 Output of the last flip-flop (MSB) divides the
input clock frequency by the MOD number of the
counter, hence a counter is also a frequency
divider.
• To understand the operation of the four-bit binary ripple counter, refer to
the first nine binary numbers listed in Table

• The count starts with binary 0 and increments by 1 with each count pulse
input. After the count of 15, the counter goes back to 0 to repeat the
count.
• The least significant bit, A0, is complemented with each count pulse
input. Every time that A0 goes from 1 to 0, it complements A1. Every time
that A1 goes from 1 to 0, it complements A2. Every time that A2 goes
from 1 to 0, it complements A3, and so on for any other higher order bits
of a ripple counter.
4 bit binary ripple counter
Asynchronous (Ripple) Counters
 Example: 4-bit ripple binary counter (negative-
edge triggered).
HIGH
Q0 Q1 Q2 Q3
J J J J
CLK C C C C
K K K K
FF0 FF1 FF2 FF3

CLK
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Q0

Q1

Q2

Q3
Asynchronous (Ripple) Counters
 Example: 2-bit ripple binary counter.
 Output of one flip-flop is connected to the clock
input of the next more-significant flip-flop.
HIGH

J Q0 J Q1
CLK C C
Q0
K K

FF0 FF1

CLK 1 2 3 4

Q0 Timing diagram
Q0 0 1 0 1 0 00  01  10  11  00 ...
Q1 0 0 1 1 0
Asynchronous (Ripple) Counters
 Example: 3-bit ripple binary counter.
HIGH

J Q0 J Q1 J Q2
CLK C Q0 C Q1 C
K K K
FF0 FF1 FF2

CLK 1 2 3 4 5 6 7 8

Q0 0 1 0 1 0 1 0 1 0

Q1 0 0 1 1 0 0 1 1 0

Q2 0 0 0 0 1 1 1 1 0

Recycles back to 0
Asynchronous (Ripple) Counters
 Propagation delays in an asynchronous (ripple-
clocked) binary counter.
 If the accumulated delay is greater than the clock
pulse, some counter states may be misrepresented!

CLK 1 2 3 4

Q0

Q1

Q2
tPHL (CLK to Q0) tPHL (CLK to Q0)
tPLH (Q0 to Q1) tPHL (Q0 to Q1)
tPLH
(CLK to Q0) tPLH (Q1 to Q2)
n
Asyn. Counters with MOD no. < 2
 States may be skipped resulting in a truncated
sequence.
 Technique: force counter to recycle before going
through all of the states in the binary sequence.
 Example: Given the following circuit, determine the
counting sequence (and hence the modulus no.)

C B A
Q J Q J Q J
All J, K CLK CLK CLK
inputs Q K Q K Q K
CLR CLR CLR
are 1
(HIGH). B
C
n
Asyn. Counters with MOD no. < 2
 Example (cont’d):
C B A
Q J Q J Q J
All J, K CLK CLK CLK
inputs Q K Q K Q K
CLR CLR CLR
are 1
(HIGH). B
C

1 2 3 4 5 6 7 8 9 10 11 12
Clock MOD-6 counter
A produced by
clearing (a MOD-8
B
binary counter)
C when count of six
NAND 1 (110) occurs.
Output 0
n
Asyn. Counters with MOD no. < 2
 Example (cont’d): Counting sequence of
circuit (in CBA order).
1 2 3 4 5 6 7 8 9 10 11 12
Clock
A 0 1 0 1 0 1 0 1
B 0 0 1 1 0 0 0 0
C 0 0 0 0 1 1 0 0
NAND 1
Output 0

111 000
Temporary 001
state
Counter is a MOD-6
110 010 counter.

101 011
100
n
Asyn. Counters with MOD no. < 2
 Exercise: How to construct an asynchronous MOD-
5 counter? MOD-7 counter? MOD-12 counter?
 Question: The following is a MOD-? counter?
F E D C B A
Q J Q J Q J Q J Q J Q J

Q K Q K Q K Q K Q K Q K
CLR CLR CLR CLR CLR CLR

C
D
E All J = K = 1.
F
n
Asyn. Counters with MOD no. < 2
 Decade counters (or BCD counters) are counters
with 10 states (modulus-10) in their sequence.
They are commonly used in daily life (e.g.: utility
meters, odometers, etc.).
 Design an asynchronous decade counter.
(A.C)'

HIGH
D C B A
J Q J Q J Q J Q

CLK C C C C
K K K K
CLR CLR CLR CLR
n
Asyn. Counters with MOD no. < 2
 Asynchronous decade/BCD counter (cont’d).
HIGH D C B A
J Q J Q J Q J Q (A.C)'
CLK C C C C
K K K K
CLR CLR CLR CLR

1 2 3 4 5 6 7 8 9 10 11
Clock
D 0 1 0 1 0 1 0 1 0 1 0
C 0 0 1 1 0 0 1 1 0 0 0
B 0 0 0 0 1 1 1 1 0 0 0
A 0 0 0 0 0 0 0 0 1 1 0
NAND
output
Asynchronous Down Counters
 So far we are dealing with up counters. Down
counters, on the other hand, count downward
from a maximum value to zero, and repeat.
3
 Example: A 3-bit binary (MOD-2 ) down counter.
1
Q0 Q1 Q2
J Q J Q J Q 3-bit binary
CLK C C C up counter
Q' K Q' K Q'
K

1
Q0 Q1 Q2
J Q J Q J Q 3-bit binary
CLK C C C down counter
Q' K Q' K Q'
K
Asynchronous Down Counters
 Example: A 3-bit binary (MOD-8) down counter.
000
001 111
1
Q0 Q1 Q2
J Q J Q J Q 010 110
CLK C C C
Q' K Q' K Q'
K
011 101
100

CLK 1 2 3 4 5 6 7 8

Q0 0 1 0 1 0 1 0 1 0

Q1 0 1 1 0 0 1 1 0 0

Q2 0 1 1 1 1 0 0 0 0
Cascading Asynchronous Counters
 Larger asynchronous (ripple) counter can be
constructed by cascading smaller ripple counters.
 Connect last-stage output of one counter to the
clock input of next counter so as to achieve higher-
modulus operation.
 Example: A modulus-32 ripple counter constructed
from a modulus-4 counter and a modulus-8
counter.
Q0 Q1 Q2 Q3 Q4

J Q J Q J Q J Q J Q
CLK C C C C C
Q' K Q' Q' K Q' K Q'
K K

Modulus-4 counter Modulus-8 counter


Cascading Asynchronous Counters
 Example: A 6-bit binary counter (counts from
0 to 63) constructed from two 3-bit counters.
A0 A1 A2 A3 A4 A5

Count 3-bit 3-bit


binary counter binary counter
pulse

A5 A4 A3 A2 A1 A0
0 0 0 0 0 0
0 0 0 0 0 1
0 0 0 : : :
0 0 0 1 1 1
0 0 1 0 0 0
0 0 1 0 0 1
: : : : : :
Introduction: Registers
 An n-bit register has a group of n flip-flops and
some logic gates and is capable of storing n bits of
information.
 The flip-flops store the information while the gates
control when and how new information is
transferred into the register.
 Some functions of register:
 retrieve data from register
 store/load new data into register (serial or parallel)
 shift the data within register (left or right)
Simple Registers
 No external gates.
 Example: A 4-bit register. A new 4-bit data is
loaded every clock cycle.
A3 A2 A1 A0

Q Q Q Q
D D D D
CP

I3 I2 I1 I0
Registers With Parallel Load
 Instead of loading the register at every clock pulse,
we may want to control when to load.
 Loading a register: transfer new information into
the register. Requires a load control input.
 Parallel loading: all bits are loaded simultaneously.
Registers With Parallel Load
Load'.A0 + Load. I0
Load
D Q A0
I0

D Q A1
I1

D Q A2
I2

D Q A3
I3

CLK
CLEAR

Link: https://www.youtube.com/watch?v=Jb0IzpT-Nro
Shift Registers
 Another function of a register, besides storage, is to
provide for data movements.
 Each stage (flip-flop) in a shift register represents
one bit of storage, and the shifting capability of a
register permits the movement of data from stage
to stage within the register, or into or out of the
register upon application of clock pulses.
Shift Registers
 Basic data movement in shift registers (four
bits are used for illustration).
Data in Data out Data out Data in

(a) Serial in/shift right/serial out (b) Serial in/shift left/serial out

Data in Data in
Data in

Data out
Data out
(c) Parallel in/serial out (d) Serial in/parallel out
Data out
(e) Parallel in /
parallel out

(f) Rotate right (g) Rotate left


Serial In/Serial Out Shift Registers
 Accepts data serially – one bit at a time – and
also produces output serially.

Serial data Q0 Q1 Q2 Q3 Serial data


D Q D Q D Q D Q
input output
C C C C

CLK

Link: https://www.youtube.com/watch?v=unorn9n-UpE
Serial In/Serial Out Shift Registers
 Application: Serial transfer of data from one
register to another.

SI SO SI SO
Shift register A Shift register B

Clock CP
Shift control

Clock

Shift Wordtime
control

CP
T1 T2 T3 T4
Serial In/Serial Out Shift Registers
 Serial-transfer example.
Timing Pulse Shift register A Shift register B Serial output of B
Initial value 1 0 1 1 0 0 1 0 0
After T1 1 1 0 1 1 0 0 1 1
After T2 1 1 1 0 1 1 0 0 0
After T3 0 1 1 1 0 1 1 0 0
After T4 1 0 1 1 1 0 1 1 1
Serial In/Parallel Out Shift Registers
 Accepts data serially.
 Outputs of all stages are available simultaneously.
Data input D Q D Q D Q D Q
C C C C

CLK

Q0 Q1 Q2 Q3

Data input D SRG 4


CLK C Logic symbol

Q0 Q1 Q 2 Q3
Parallel In/Serial Out Shift Registers
 Bits are entered simultaneously, but output is serial.
Data input

D0 D1 D2 D3
SHIFT/LOAD

Serial
D Q D Q D Q D Q data
Q0 Q1 Q2 Q3 out
C C C C

CLK
SHIFT.Q0 + SHIFT'.D1

Link: https://www.youtube.com/watch?v=7LmBcGiiYwk
Parallel In/Serial Out Shift Registers
 Bits are entered simultaneously, but output is serial.

Data in

D0 D1 D2 D3

SHIFT/LOAD SRG 4
Serial data out
CLK C

Logic symbol

Link: https://www.youtube.com/watch?v=HGFGQ3D3iJ8
Parallel In/Parallel Out Shift Registers
 Simultaneous input and output of all data bits.
Parallel data inputs

D0 D1 D2 D3

D Q D Q D Q D Q
C C C C

CLK

Q0 Q1 Q2 Q3

Parallel data outputs


Bidirectional Shift Registers
Data can be shifted either left or right, using a control line RIGHT/LEFT (or simply RIGHT) to
indicate the direction.

Link: https://www.youtube.com/watch?v=zoEeQgQkPLA
Bidirectional Shift Registers
 Data can be shifted either left or right, using a
control line RIGHT/LEFT (or simply RIGHT) to
indicate the direction.

RIGHT/LEFT

Serial
data in

RIGHT.Q0 + D Q D Q D Q D Q Q3
RIGHT'.Q2 Q1 Q2
C C C C

Q0
CLK
Shift Register Counters
 Shift register counter: a shift register with the serial
output connected back to the serial input.
 They are classified as counters because they give a
specified sequence of states.
 Two common types: the Johnson counter and the
Ring counter.
Ring Counters
 One flip-flop (stage) for each state in the sequence.
 The output of the last stage is connected to the D
input of the first stage.
 An n-bit ring counter cycles through n states.
 No decoding gates are required, as there is an
output that corresponds to every state the counter
is in.
Ring Counters
 Example: A 6-bit (MOD-6) ring counter.
PRE
Q0 Q1 Q2 Q3 Q4 Q5
D Q D Q D Q D Q D Q D Q

CLR
CLK

Clock Q0 Q1 Q2 Q3 Q4 Q5 100000
0 1 0 0 0 0 0
000001 010000
1 0 1 0 0 0 0
2 0 0 1 0 0 0
3 0 0 0 1 0 0 000010 001000
4 0 0 0 0 1 0
5 0 0 0 0 0 1 000100
Johnson Counters
 The complement of the output of the last stage is
connected back to the D input of the first stage.
 Also called the twisted‐ring counter.
 Require fewer flip-flops than ring counters but
more flip-flops than binary counters.
 An n-bit Johnson counter cycles through 2n states.
 Require more decoding circuitry than ring counter
but less than binary counters.
Johnson Counters
 Example: A 4-bit (MOD-8) Johnson counter.
Q0 Q1 Q2
D Q D Q D Q D Q
Q'
Q3'
CLR
CLK

Clock Q0 Q1 Q2 Q3 0000
0 0 0 0 0
0001 1000
1 1 0 0 0
2 1 1 0 0
3 1 1 1 0 0011 1100
4 1 1 1 1
5 0 1 1 1 0111 1110
6 0 0 1 1
7 0 0 0 1 1111
Johnson Counters
 Decoding logic for a 4-bit Johnson counter.
Clock A B C D Decoding A'
0 0 0 0 0 A'.D' State 0
D'
1 1 0 0 0 A.B'
2 1 1 0 0 B.C' A
3 1 1 1 0 C.D' State 1
B'
4 1 1 1 1 A.D
5 0 1 1 1 A'.B B
State 2
6 0 0 1 1 B'.C C'
7 0 0 0 1 C'.D
C
State 3
D'
B' A
State 6 State 4
C D
C' A'
State 7 State 5
D B
Moore and Mealy state Machines:

https://www.youtube.com/watch?v=0_OZKWdCixw

https://www.youtube.com/watch?v=vdZKehWMJSM.

https://www.youtube.com/watch?v=HEVWx4irOx4.

https://www.youtube.com/watch?v=rkgbhngdJ5Y.

Sequence detectors:

https://www.youtube.com/watch?v=HXG_YPVNIsM

https://www.youtube.com/watch?v=XNAK-L7NlOM
Using Registers to implement
Sequential Circuits
 A sequential circuit may consist of a register
(memory) and a combinational circuit.
Next-state value

Register Combin-
Clock ational
circuit
Inputs Outputs

 The external inputs and present states of the register


determine the next states of the register and the
external outputs, through the combinational circuit.
 The combinational circuit may be implemented by any
of the methods covered in MSI components and
Programmable Logic Devices.
Using Registers to implement
Sequential Circuits
 Example 1:
A1+ = S m(4,6) = A1.x'
A2+ = S m(1,2,5,6) = A2.x' + A2'.x = A2  x
y = S m(3,7) = A2.x
Present Next
state Input State Output
A1 A2 x A1+ A2+ y
0 0 0 0 0 0 A1.x' A
0 0 1 0 1 0 1

0 1 0 0 1 0 A2x A2
0 1 1 0 0 1
1 0 0 1 0 0
x y
1 0 1 0 1 0
1 1 0 1 1 0
1 1 1 0 0 1

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