UNIT 3 Microcontrollers
UNIT 3 Microcontrollers
Question 1:
(a) Draw a detailed block diagram of the 8051 microcontroller architecture and explain the function of
each major block.
(b) Briefly describe the significance of the Program Counter (PC) and the Data Pointer (DPTR) registers
in the 8051.
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|
+-----------------+ +-----------------+ +-----------------+ +-------
----------+
| I/O Ports |<---->| Timer/Counters|----->| Serial Port |<---->|
Interrupt Control|
|(P0, P1, P2, P3)| |(T0, T1) | | (UART) | |
|
+-----------------+ +-----------------+ +-----------------+ +-------
----------+
^
| Control/Timing
|
+-------------------------+
| Oscillator and Timing Unit|
|(External Crystal) |
+-------------------------+
CPU (Central Processing Unit): The brain of the microcontroller. It fetches instructions from
the program memory, decodes them, and executes the corresponding operations. It consists of the
Arithmetic Logic Unit (ALU), control unit, registers, and timing and control circuits.
Program Memory (ROM/EPROM): Stores the program instructions that the microcontroller
will execute. The 8051 can address up to 64KB of external program memory. Some variants
have internal ROM/EPROM.
Data Memory (RAM): Used for temporary storage of data, variables, and intermediate results
during program execution. The 8051 has 128 bytes of internal RAM, which can be expanded
externally up to 64KB.
Special Function Registers (SFRs): A block of memory locations within the internal RAM
address space (above 80H) that control and monitor the various peripheral functions of the
microcontroller, such as timers, serial port, and I/O ports.
I/O Ports (P0-P3): Four 8-bit bidirectional ports used for interfacing with external devices. Each
port has different characteristics and alternate functions.
Timer/Counters (T0, T1): Two 16-bit timers/counters that can be used for generating time
delays, counting external events, or generating baud rates for serial communication.
Serial Port: Enables serial communication with other devices using protocols like UART. It
includes transmit and receive circuitry.
Interrupt Control: Manages the interrupt system, allowing the microcontroller to respond to
external or internal events asynchronously. It prioritizes and handles interrupt requests.
Oscillator and Timing Unit: Generates the clock signals that synchronize the internal
operations of the microcontroller. An external crystal oscillator is typically connected to this
unit.
Internal Bus: Consists of address bus, data bus, and control bus, which facilitate the transfer of
data and control signals between the different internal blocks.
(b)
Program Counter (PC): A 16-bit register that holds the address of the next instruction to be
fetched from the program memory. It is automatically incremented after each instruction is
fetched, ensuring sequential execution of the program. Jump and branch instructions modify the
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PC to alter the program flow. The PC is crucial for program execution as it dictates the order in
which instructions are executed.
Data Pointer (DPTR): A 16-bit register used to hold the address of external data memory. It is
often used in conjunction with indirect addressing modes to access data stored in external RAM
or ROM. The DPTR can be manipulated as two 8-bit registers (DPH and DPL) for easier
manipulation of the higher and lower byte of the address. It provides a way to access a larger
range of memory than what is directly addressable by other instructions.
Question 2:
(a) Draw the pin diagram of a standard 40-pin 8051 microcontroller and label all the pins.
(b) Explain the primary function of the following pins: * EA (External Access) * ALE (Address Latch
Enable) * RST (Reset) * XTAL1 and XTAL2
Answer (a)
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(b)
EA (External Access) - Pin 31: This is an active-low input pin that determines whether the
microcontroller fetches program code from internal ROM or external memory.
o When EA is connected to V$_{CC}$ (+5V), the 8051 fetches program instructions from
its internal ROM (if present). If the address exceeds the internal ROM capacity, it
automatically switches to external memory.
o When EA is connected to GND (0V), the 8051 fetches all program instructions from
external memory, starting from address 0000H. This is essential when the program code
is larger than the internal ROM or when the variant doesn't have internal ROM. For
devices without internal ROM, this pin must be tied to GND.
ALE (Address Latch Enable) / PROG - Pin 30: This pin has two functions:
o ALE (Address Latch Enable): During normal operation, ALE is an output pin that
emits a pulse at one-sixth of the oscillator frequency. This pulse is used to demultiplex
the address and data lines of Port 0 (AD0-AD7) when accessing external memory. The
lower byte of the memory address is available on P0 during the ALE high pulse and is
latched into an external latch on the falling edge of ALE.
o PROG (Program Pulse Input): During EPROM programming, this pin serves as the
program pulse input.
RST (Reset) - Pin 9: This is an active-high input pin that resets the microcontroller to its initial
state. When RST is held high for at least two machine cycles, the 8051 initializes its internal
registers and program counter to 0000H, effectively restarting the program execution from the
beginning. It is typically used at power-up or when a system reset is required.
XTAL1 and XTAL2 - Pins 19 and 18: These pins are connected to an external crystal oscillator
or a TTL clock source to provide the main clock signal for the microcontroller. The frequency of
the oscillator determines the speed of the microcontroller's operations.
o XTAL1: Input to the inverting oscillator amplifier.
o XTAL2: Output from the inverting oscillator amplifier. A crystal is typically connected
across these two pins along with appropriate load capacitors to ground to form a stable
oscillator circuit.
Question 3:
(a) Describe the structure and functionality of the four I/O ports (P0, P1, P2, P3) of the 8051
microcontroller. Highlight their alternate functions.
(b) Explain the concept of bit-addressable I/O and identify which of the 8051 ports (or parts thereof) are
bit-addressable. Provide an example of how a single bit of an I/O port can be manipulated in 8051
assembly language.
Answer :
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(a)
The 8051 microcontroller has four 8-bit bidirectional I/O ports: P0, P1, P2, and P3. Each port consists
conceptually of a latch, an output driver, and an input buffer.
(b)
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Bit-Addressable I/O:
Bit-addressable I/O refers to the ability to access and manipulate individual bits within certain memory
locations, rather than having to deal with the entire byte. This is particularly useful for controlling
individual devices or reading the status of single sensors connected to the I/O ports.
Bit-Addressable Ports/Areas:
Port 0 (P0): Each of the 8 bits (P0.0 to P0.7) can be individually addressed.
Port 1 (P1): Each of the 8 bits (P1.0 to P1.7) can be individually addressed.
Port 2 (P2): Each of the 8 bits (P2.0 to P2.7) can be individually addressed.
Port 3 (P3): Each of the 8 bits (P3.0 to P3.7) can be individually addressed.
Special Function Registers (SFRs): A specific range of SFRs (those whose addresses are
multiples of 8, i.e., end in 000B) are also bit-addressable. This includes control registers for
peripherals like timers, serial port, and interrupts.
Internal RAM (Bytes 20H to 2FH): A 16-byte area of the internal data RAM (addresses 20H to
2FH) is specifically designated as bit-addressable. This provides 128 individual bits that can be
set, cleared, complemented, etc.
Let's assume we want to set the third bit of Port 1 (P1.2) to high (logic 1).
Code snippet
SETB P1.2 ; Set bit 2 of Port 1
Similarly, to clear the fifth bit of Port 3 (P3.4, which is also Timer 0 input):
Code snippet
CLR P3.4 ; Clear bit 4 of Port 3
Code snippet
CPL P0.0 ; Complement bit 0 of Port 0
These instructions directly target and modify a single bit within the specified bit-addressable I/O port or
SFR, without affecting the other bits of the same byte.
Question 4: Explain the different addressing modes of the 8051 microcontroller with suitable
examples for each.
Answer:
Addressing modes refer to the way in which the operand (the data to be operated upon) is specified in an
assembly language instruction. The 8051 microcontroller offers several addressing modes that provide
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flexibility in accessing data stored in different memory locations (internal RAM, SFRs, external
RAM/ROM). Understanding these modes is crucial for efficient programming.
1. Immediate Addressing:
Description: The operand itself is directly included in the instruction as an 8-bit or 16-bit value.
It is preceded by the '#' symbol.
Location of Operand: Within the instruction itself (program memory).
Example:
Code snippet
MOV A, #50H ; Move the immediate value 50H into the Accumulator (A)
MOV DPTR, #1234H ; Load the Data Pointer (DPTR) with the immediate value
1234H
Explanation: In the first instruction, the value 50H is directly loaded into the Accumulator. In
the second, the 16-bit value 1234H is loaded into the DPTR register.
2. Register Addressing:
Description: The operand is located in one of the 8051's general-purpose registers (R0-R7) of
the currently selected register bank.
Location of Operand: Internal RAM (within the selected register bank).
Example:
Code snippet
Explanation: These instructions access data directly from one of the working registers. The
active register bank is determined by the RS0 and RS1 bits in the Program Status Word (PSW)
register.
3. Direct Addressing:
Description: The operand's address in the internal data RAM (00H to 7FH) or the Special
Function Register (SFR) space (80H to FFH) is directly specified as an 8-bit address within the
instruction.
Location of Operand: Internal RAM (00H-7FH) or SFRs (80H-FFH).
Example:
Code snippet
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MOV A, 30H ; Move the content of internal RAM location 30H into the
Accumulator (A)
MOV P1, A ; Move the content of the Accumulator (A) to Port 1 (SFR
address 90H)
MOV TH1, #0FDH ; Move the immediate value 0FDH to the Timer/Counter 1 High
Byte (TH1, SFR address 8DH)
Explanation: The first instruction directly accesses the data byte at RAM address 30H. The
second instruction writes the value in the Accumulator to the SFR associated with Port 1. The
third instruction directly loads a value into the TH1 SFR.
4. Indirect Addressing:
Description: The instruction specifies a register (R0 or R1 for internal RAM, or DPTR for
external RAM/ROM) that contains the address of the operand. The address register is prefixed
with the '@' symbol.
Location of Operand: Internal RAM (addressed by R0 or R1) or External RAM/ROM
(addressed by DPTR).
Example (Internal RAM):
Code snippet
Code snippet
MOV DPTR, #1000H ; Load DPTR with the external RAM address 1000H
MOVX A, @DPTR ; Move the content of external RAM location 1000H into A
MOVX @DPTR, A ; Move the content of A to external RAM location 1000H
Explanation: Indirect addressing allows for more flexible memory access, especially when
dealing with data structures or when the memory address needs to be calculated or changed
during program execution. The MOVX instruction is used for accessing external data memory.
5. Indexed Addressing:
Description: The actual address of the operand is calculated by adding the content of the Data
Pointer (DPTR) or the Program Counter (PC) to the content of the Accumulator (A). This mode
is primarily used for accessing data tables or look-up tables stored in program memory
(ROM/EPROM).
Location of Operand: Program Memory (ROM/EPROM).
Example (using DPTR):
Code snippet
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MOV DPTR, #TABLE_ADDR ; Load DPTR with the starting address of the table in
ROM
MOV A, #05H ; Assume we want to access the 6th element (index 5)
MOVC A, @A+DPTR ; Move the byte from ROM at address (DPTR + A) into A
; Assume TABLE_ADDR contains the address of a table in ROM
; The instruction reads the byte at (TABLE_ADDR + 5) and loads it into A.
Code snippet
MOV A, #03H
MOVC A, @A+PC ; Move code byte relative to PC to A
; ... (some instructions) ...
ORG $+1 ; Skip the next byte (the table starts after this)
TABLE:
DB 10H, 20H, 30H, 40H, 50H ; Define a table of bytes in ROM
Explanation: Indexed addressing is powerful for accessing fixed data stored in program
memory. The MOVC instruction is specifically used for reading code memory. When using the PC
as the base register, the effective address is relative to the address of the MOVC instruction itself.
The ORG $+1 in the PC-relative example ensures the table starts at the correct offset after the
MOVC instruction.
6. Bit Addressing:
Description: This mode allows direct access and manipulation of individual bits within the bit-
addressable area of the internal RAM (20H-2FH) and certain Special Function Registers (SFRs)
whose addresses are multiples of 8 (e.g., P0, P1, P2, P3, PSW, etc.).
Location of Operand: Bit-addressable area of Internal RAM (20H-2FH) or bit-addressable
SFRs.
Example:
Code snippet
SETB 07H ; Set bit 7 of the bit-addressable RAM (address 27H in byte
addressing) to 1
CLR P1.3 ; Clear the third bit of Port 1 to 0
JNB P3.2, LABEL ; Jump to LABEL if bit 2 of Port 3 is 0 (Not Bit)
MOV C, P3.0 ; Move the value of bit 0 of Port 3 to the Carry flag
Explanation: Bit addressing simplifies the control of individual I/O lines, flags, and other
single-bit entities within the microcontroller. Instructions like SETB (set bit), CLR (clear bit), CPL
(complement bit), JNB (jump if not bit), JB (jump if bit), MOV C, bit, and MOV bit, C are used
for bit manipulation.
Here's a comprehensive explanation of 8051 assembly language programming, covering key aspects
relevant from a B.Tech exam perspective:
The 8051 has a relatively simple yet powerful instruction set. Instructions can be broadly categorized
into the following types:
Data Transfer Instructions: These instructions move data between different memory locations
(internal RAM, SFRs, external RAM/ROM), registers, and the Accumulator. Examples include
MOV, MOVX, MOVC, PUSH, POP.
Arithmetic Instructions: These perform arithmetic operations like addition, subtraction,
multiplication, division, increment, decrement. Examples include ADD, ADDC, SUBB, MUL, DIV,
INC, DEC.
Logical Instructions: These perform bitwise logical operations like AND, OR, XOR,
complement, rotate, shift. Examples include ANL, ORL, XRL, CPL, RR, RL, RRC, RLC.
Boolean (Bit Manipulation) Instructions: These operate on individual bits in the bit-
addressable area and the Carry flag. Examples include SETB, CLR, CPL, JNB, JB, MOV C, bit, MOV
bit, C.
Control Transfer Instructions: These control the flow of program execution by altering the
Program Counter (PC). Examples include JMP, SJMP, LJMP, AJMP, JZ, JNZ, CJNE, DJNZ, CALL,
LCALL, ACALL, RET, RETI.
A typical 8051 assembly language program line has the following structure (not all fields are always
present):
Code snippet
[Label:] Mnemonic [Operand1] [, Operand2] [; Comment]
Label (Optional): A symbolic name assigned to a memory address. It allows you to refer to
locations in the code or data by name instead of absolute addresses, making the code more
readable and maintainable. Labels end with a colon ( :).
Mnemonic (Mandatory): A short abbreviation that represents a specific machine instruction
(e.g., MOV, ADD, JMP).
Operand(s) (Often Mandatory): Specifies the data or memory locations that the instruction
will operate on. The number and type of operands depend on the specific instruction. Addressing
modes are used to specify these operands.
Comment (Optional): Explanatory text that is ignored by the assembler. Comments usually
start with a semicolon (;).
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These are instructions for the assembler itself, not translated into machine code. They control the
assembly process, define data, reserve memory, and organize the program. Common 8051 assembler
directives include:
ORG (Origin): Specifies the starting address in memory where the subsequent code or data will
be placed.
Code snippet
END (End): Marks the end of the assembly source file. The assembler stops processing after
encountering this directive.
Code snippet
END
Code snippet
DW (Define Word): Defines one or more 16-bit word values in memory (LSB first).
Code snippet
Code snippet
Code snippet
SEGMENT and ENDS (For modular programming in some assemblers): Define logical segments
of code or data.
EXTRN (External): Declares symbols that are defined in other assembly modules.
PUBLIC (Public): Declares symbols that can be accessed by other assembly modules.
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4. Program Structure:
Code snippet
; Define the LED port
LED_PIN EQU P1.0
; Main program
ORG 0000H ; Start at program memory address 0
MAIN:
MOV P1, #0FFH ; Initialize Port 1 (all pins high)
LOOP:
CLR LED_PIN ; Turn LED ON (assuming active low)
ACALL DELAY ; Call the delay subroutine
SETB LED_PIN ; Turn LED OFF
ACALL DELAY ; Call the delay subroutine
SJMP LOOP ; Jump back to the beginning of the loop
LED_PIN EQU P1.0: Defines a symbolic name LED_PIN for the first bit of Port 1.
DELAY subroutine: Creates a simple software delay loop using registers R6 and R7.
ORG 0000H: Specifies that the program starts at memory address 0000H, which is the reset
vector.
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MAIN: The label for the main program section.
MOV P1, #0FFH: Initializes all pins of Port 1 to high.
LOOP: The main program loop.
CLR LED_PIN: Clears the LED_PIN (P1.0), turning the LED ON (assuming it's active low).
ACALL DELAY: Calls the DELAY subroutine. ACALL is an absolute call within the same 2KB page.
SETB LED_PIN: Sets the LED_PIN (P1.0) high, turning the LED OFF.
SJMP LOOP: Short jump back to the LOOP label, creating an infinite blinking loop.
END: Marks the end of the assembly program.
Assembler: A program that translates the assembly language source code into machine code
(hexadecimal or binary format) that the 8051 can understand. Popular assemblers include SDCC
(Small Device C Compiler, which also includes an assembler), Keil C51 (which has a powerful
assembler), and various open-source assemblers.
Simulator/Emulator: A software tool that simulates the behavior of the 8051 microcontroller on
your computer. This allows you to test and debug your assembly code without needing physical
hardware. Examples include Keil µVision simulator, Sim8051, and various online simulators.
Some emulators can also interact with hardware programmers.
Hardware Programmer (Optional): If you want to run your code on a physical 8051
microcontroller, you'll need a hardware programmer to transfer the compiled machine code to the
microcontroller's memory (ROM/Flash).
Direct Hardware Control: Provides the most direct control over the 8051's peripherals and
internal resources.
Memory Efficiency: Allows for writing very compact code, which is crucial in memory-
constrained embedded systems.
Speed and Performance: Can result in faster execution times compared to higher-level
languages if optimized carefully.
Understanding the Architecture: Forces a deep understanding of the 8051's architecture and
how it works.
Development Time: Writing and debugging assembly code can be significantly more time-
consuming than using higher-level languages.
Complexity: Assembly code can become complex and difficult to maintain for larger projects.
Portability: Assembly code is specific to the 8051 architecture and is not easily portable to other
microcontrollers.
Conclusion:
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Assembly language programming for the 8051, while less common for large-scale projects today,
remains a valuable skill for embedded systems engineers. It provides a fundamental understanding of the
microcontroller's operation, allows for highly optimized code in specific scenarios, and is essential for
tasks like low-level hardware interfacing and bootloader development. For a B.Tech student, grasping
the concepts of the instruction set, addressing modes, assembler directives, and basic program structure
in 8051 assembly is crucial for a solid foundation in microcontroller systems.
LCD INTERFACING:
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VEE pin is meant for adjusting the contrast of the LCD display and the contrast can be
adjusted by varying the voltage at this pin.
This is done by connecting one end of a POT to the Vcc (5V), other end to the Ground
and connecting the center terminal (wiper) of of the POT to the VEE pin. (Refer Figure 5.2)
RS:
LCD has two built in registers namely data register and command register.
Data register is for placing the data to be displayed, and the command register is to
place the commands.
High logic at the RS pin will select the data register and Low logic at the RS pin will
select the command register.
If we make the RS pin high and the put a data in the 8 bit data line (DB0 to DB7), the
LCD module will recognize it as a data to be displayed.
If we make RS pin low and put a data on the data line, the module will recognize it as a
command.
R/W:
R/W pin is meant for selecting between read and write modes.
High level at this pin enables read mode and low level at this pin enables write mode.
Enable (E):
E pin is for enabling the module.
The enable pin is used by the LCD to latch information presented to its data pins.
When data is supplied to data pins, a high to low pulse must be applied to this pin in
order for the LCD to latch in the data present at the data pins.
This pulse must be a minimum of 450ns wide.
Data Pin:
The 8-bit data pins, DB0 to DB7 are used to send information to the LCD or read the
contents of the LCD’s internal register.
To display letters and numbers, send ASCII codes for the letters A-Z; a-z and numbers
0-9 to these pins while making RS=1.
There are also instruction command codes that can be sent to the LCD to clear the
display or force the cursor to the home position or blink the cursor.
Table 5.2 Lists the instructions command codes.
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0C Display on, cursor off
0E Display on, cursor blinking
0F Display on, cursor blinking
10 Shift cursor position to left
14 Shift cursor position to right
18 Shift the entire display to the left
1C Shift the entire display to the right
80 Force cursor to the beginning of 1st line
C0 Force cursor to the beginning of 2nd line
38 2 lines and 5 x 7 matrix
We also use RS=0 to check the busy flag bit to see if the LCD is ready to receive
information’s.
The busy flag id D7 and can be read when R/W=1 and RS=0, as follows: if R/W=1,
RS=0.
When D7=1 (busy flag =1), the LCD is busy taking care of internal operations and will
not accept any new information.
LED+ & LED-:
LED+ is the anode of the back light LED and this pin must be connected to Vcc through
a suitable series current limiting resistor.
LED- is the cathode of the back light LED and this pin must be connected to ground.
LCD initialization
The steps that has to be done for initializing the LCD display is given below and these
steps are common for almost all applications.
o Send 38H to the 8 bit data line for initialization
o Send 0FH for making LCD ON, cursor ON and cursor blinking ON.
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o Send 06H for incrementing cursor position.
o Send 80H for displaying the character from 1st row and 1st column in LCD
o Send 01H for clearing the display and return the cursor.
ORG 0
MOV A,#38H ;INIT. LCD 2 LINES, 5X7 MATRIX
ACALL COMNWRT ;call command subroutine
MOV A,#0EH ;display on, cursor on
ACALL COMNWRT ;call command subroutine
MOV A,#01 ;clear LCD
ACALL COMNWRT ;call command subroutine
MOV A,#06H ;shift cursor right
ACALL COMNWRT ;call command subroutine
MOV A,#84H ;cursor at line 1, pos. 4
ACALL COMNWRT ;call command subroutine
MOV A,#’N’ ;display letter N
ACALL DATAWRT ;call display subroutine
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MOV A,#’O’ ;display letter O
ACALL DATAWRT ;call display subroutine
AGAIN: SJMP AGAIN ;stay here
READY:
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MOV DPTR,#MYDATA
D1: CLR A
MOVC A,@A+DPTR
ACALL DATAWRT ;call command subroutine
ACALL DELAY ;give LCD some time
INC DPTR
JZ AGAIN
SJMP D1
AGAIN: SJMP AGAIN
ORG 300H
MYCOM: DB 38H,0EH,01,06,84H,0 ; commands and null
MYDATA: DB “HELLO”,0
END
KEYBOARD INTERFACING:
At the lowest level, keyboards are organized in a matrix of rows and columns.
The CPU accesses both rows and columns through ports; therefore, with two 8-bit ports,
an 8 x 8 matrix of keys can be connected to a microprocessor.
When a key is pressed, a row and a column make a contact; otherwise, there is no
connection between rows and columns
Scanning and identifying the key
Figure 5.3 shows a 4 x4 matrix connected to two ports.
The rows are connected to an output port and the columns are connected to an input
port.
If no key has been pressed, reading the input port will yield 1s for all columns since they
are all connected to high (Vcc).
If all the rows are grounded and a key is pressed, one of the columns will have 0 since
the key pressed provides the path to ground.
It is the function of the microcontroller to scan the keyboard continuously to detect and
identify the key pressed, How it is done is explained next.
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Figure 3 Matrix Keyboard Connection to Ports
Grounding rows and reading the columns
To detect a pressed key, the microcontroller grounds all rows by providing 0 to the
output latch, then it reads the columns.
If the data read from the columns is D3 - D0 =1111, no key has been pressed and the
process continues until a key press is detected.
However, if one of the column bits has a zero, this means that a key press has occurred.
For example, if D3 - D0 = 1101, this means that a key in the D1 column has been
pressed.
After a key press is detected, the microcontroller will go through the process of
identifying the key.
Starting with the top row, the microcontroller grounds it by providing a low to row D0
only; then it reads the columns.
If the data read is all 1s, no key in that row is activated and the process is moved to the
next row.
It grounds the next row, reads the columns, and checks for any zero.
This process continues until the row is identified.
After identification of the row in which the key has been pressed, the next task is to find
out which column the pressed key belongs to.
This should be easy since the microcontroller knows at any time which row and column
are being accessed.
Given keyboard program is the 8051 Assembly language program for detection and
identification of key activation.
In this program, it is assumed that P1 and P2 are initialized as output and input,
respectively.
Program goes through the following four major stages:
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o To make sure that the preceding key has been released, 0s are output to all rows
at once, and the columns are read and checked repeatedly until all the columns
are high. When all columns are found to be high, the program waits for a short
amount of time before it goes to the next stage of waiting for a key to be pressed.
o To see if any key is pressed, the columns are scanned over and over in an infinite
loop until one of them has a 0 on it. Remember that the output latches connected
to rows still have their initial zeros (provided in stage 1), making them grounded.
After the key press detection, the microcontroller waits 20 ms for the bounce and
then scans the columns again. This serves two functions: (a) it ensures that the
first key press detection was not an erroneous one due to a spike noise, and (b)
the 20-ms delay prevents the same key press from being interpreted as a multiple
key press. If after the 20-ms delay the key is still pressed, it goes to the next stage
to detect which row it belongs to; otherwise, it goes back into the loop to detect a
real key press.
o To detect which row the key press belongs to, the microcontroller grounds one row
at a time, reading the columns each time. If it finds that all columns are high, this
means that the key press cannot belong to that row; therefore, it grounds the next
row and continues until it finds the row the key press belongs to. Upon finding the
row that the key press belongs to, it sets up the starting address for the look-up
table holding the scan codes (or the ASCII value) for that row and goes to the next
stage to identify the key.
o To identify the key press, the microcontroller rotates the column bits, one bit at a
time, into the carry flag and checks to see if it is low. Upon finding the zero, it pulls
out the ASCII code for that key from the look-up table; otherwise, it increments the
pointer to point to the next element of the look-up table. Figure
4 flowcharts this process.
While the key press detection is standard for all keyboards, the process for determining
which key is pressed varies.
The look-up table method shown in keyboard Program can be modified to work with any
matrix up t0 8 x 8.
Figure 4 provides the flowchart for keyboard interfacing Program for scanning and
identifying the pressed key.
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Figure 4 Flowchart for Programming Keyboard Interfacing
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Program:
;keyboard subroutine. This program sends the ASCII
;code for pressed key to P0.1
;P1.0-P1.3 connected to rows, P2.0-P2.3 to column
MOV P2,#0FFH ;make P2 an input port
K1: MOV P1,#0 ;ground all rows at once
MOV A,P2 ;read all col
;(ensure keys open)
ANL A,00001111B ;masked unused bits
CJNE A,#00001111B,K1 ;till all keys release
K2: ACALL DELAY ;call 20 msec delay
MOV A,P2 ;see if any key is pressed
ANL A,00001111B ;mask unused bits
CJNE A,#00001111B,OVER ;key pressed, find row
SJMP K2 ;check till key pressed
OVER: ACALL DELAY ;wait 20 msec debounce time
MOV A,P2 ;check key closure
ANL A,00001111B ;mask unused bits
CJNE A,#00001111B,OVER1;key pressed, find row
SJMP K2 ;if none, keep polling
OVER1: MOV P1, #11111110B ;ground row 0
MOV A,P2 ;read all columns
ANL A,#00001111B ;mask unused bits
CJNE A,#00001111B,ROW_0 ;key row 0, find col.
MOV P1,#11111101B ;ground row 1
MOV A,P2 ;read all columns
ANL A,#00001111B ;mask unused bits
CJNE A,#00001111B,ROW_1 ;key row 1, find col.
MOV P1,#11111011B ;ground row 2
MOV A,P2 ;read all columns
ANL A,#00001111B ;mask unused bits
CJNE A,#00001111B,ROW_2 ;key row 2, find col.
MOV P1,#11110111B ;ground row 3
MOV A,P2 ;read all columns
ANL A,#00001111B ;mask unused bits
CJNE A,#00001111B,ROW_3 ;key row 3, find col.
LJMP K2 ;if none, false input,
;repeat
ROW_0: MOV DPTR,#KCODE0 ;set DPTR=start of row 0
SJMP FIND ;find col. Key belongs to
ROW_1: MOV DPTR,#KCODE1 ;set DPTR=start of row
SJMP FIND ;find col. Key belongs to
ROW_2: MOV DPTR,#KCODE2 ;set DPTR=start of row 2
SJMP FIND ;find col. Key belongs to
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ROW_3: MOV DPTR,#KCODE3 ;set DPTR=start of row 3
FIND: RRC A ;see if any CY bit low
JNC MATCH ;if zero, get ASCII code
INC DPTR ;point to next col. addr
SJMP FIND ;keep searching
MATCH: CLR A ;set A=0 (match is found)
MOVC A,@A+DPTR ;get ASCII from table
MOV P0,A ;display pressed key
LJMP K1
;ASCII LOOK-UP TABLE FOR EACH ROW
ORG 300H
KCODE0: DB ‘0’,’1’,’2’,’3’ ;ROW 0
KCODE1: DB ‘4’,’5’,’6’,’7’ ;ROW 1
KCODE2: DB ‘8’,’9’,’A’,’B’ ;ROW 2
KCODE3: DB ‘C’,’D’,’E’,’F’ ;ROW 3
END
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ADC804 IC is an 8-bit parallel analog-to-digital converter.
It works with +5 volts and has a resolution of 8bits.
In ADC804 conversion time varies depending on the clocking signals applied to the CLK
R and CLK IN pins, but it cannot be faster than 110μs.
Figure 5.5 Pin out of ADC0804 in free running mode.
The following is the ADC0804 pin description.
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Table 4 Vref/2 Relation to Vin Range (ADC0804)
D0-D7:
D0-D7 are the digital data output pins.
These are tri-state buffered and the converted data is accessed only when CS =0
and RD is forced low.
To calculate the output voltage, use the following formula
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WR:
This is an active low input
It is “start conversion” When WR makes a low-to-high transition, ADC804 starts
converting the analog input value of Vin to an 8-bit digital number.
When the data conversion is complete, the INTR pin is forced low by the ADC0804.
CS:
It is an active low input used to activate ADC804.
Steps to Be followed For Data Conversion:
The following steps must be followed for data conversion by the ADC804 chip:
o Make CS= 0 and send a L-to-H pulse to pin WR to start conversion.
o Monitor the INTR pin, if high keep polling but if low, conversion is complete, go to
next step.
o Make CS= 0 and send a H-to-L pulse to pin RD to get the data out.
Figure 6 shows the timing diagram for ADC process.
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Figure 7 8051 Connection to ADC0804 with Self-Clocking
Figure 8 8051 Connection to ADC0804 with Clock from XTAL2 of the 8051
Example:
Write a program to monitor the INTR pin and bring an analog input into register A. Then call a
hex-to ACSII conversion and data display subroutines. Do this continuously.
ADC0808:
While the ADC0804 has only one analog input, this chip has 8 of them.
The ADC0808/0809 chip allows us to monitor up to 8 different analog inputs using only a
single chip.
Notice that the ADC0808/0809 has an 8-bit data output just like the ADC804.
The 8 analog input channels are multiplexed and selected according to Table 5 using
three address pins, A, B, and C.
Table 5 Channel Selection in ADC0808
In the ADC0808/0809, Vref (+) and Vref.(-) set the reference voltage.
If Vref(-) = Gnd and Vref (+) = 5 V, the step size is 5 V/256 = 19.53 mV.
Therefore, to get a l0 mV step size we need to set Vref (+) = 2.56 V and Vref.(-) = Gnd.
From Figure 5.9, notice the ALE pin.
We use A, B, and C addresses to select.IN0 - IN7, and activate ALE to latch in the
address.
SC is for start conversion.
SC is the same as the WR pin in other ADC chips.
EOC is for end-of-conversion, and OE is for output enable (READ).
The EOC and OE are the same as the INTR and RD pins respectively.
Table 5.6 shows the step size relation to the Vref voltage.
Notice that there is no Vref/2 in the ADC0808/0809 chip.
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Figure 9 ADC0808/0809
Page 32
SENSOR INTERFACING:
LM35 Temperature sensors:
The LM35 series sensors are precision integrated-circuit temperature sensors whose
output voltage is linearly proportional to the celsius (centigrade) temperature.
The LM35 requires no external calibration since it is internally calibrated.
It outputs 10mV for each degree of centigrade temperature.
Table 7 is the selection guide for the LM35
Table 7 LM35 Temperature Sensor Series Selection Guide
The sensors of the LM34 series are precision integrated-circuit temperature sensors
whose output voltage is linearly proportional to the Fahrenheit temperature.
It also internally calibrated.
It outputs 10mV for each degree Fahrenheit temperature.
Signal Conditioning and Interfacing the LM35 to the 8051
The above figure 10 shows the steps involved in acquiring data from analog world.
Signal conditioning is widely used in the world of data acquisition.
The most common transducers produce an output in the form of voltage, current,
charge, capacitance, and resistance.
However, we need to convert these signals to voltage in order to send input to an A-to-D
converter.
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This conversion (modification) is commonly called signal conditioning.
Signal conditioning can be a current-to-voltage conversion or a signal amplification.
For example, the thermistor changes resistance with temperature.
The change of resistance must be translated into voltages in order to be of any use to an
ADC.
Look at the case of connecting an LM35 to an ADC0848.
Since the ADC0848 has 8-bit resolution with a maximum of 256 (2 8) steps and the LM35
(or LM34) produces l0 mV for every degree of temperature change, we can condition V in
of the ADC0848 to produce a Vout, of 2560 mV (2.56 V) for full-scale output.
Therefore, in order to produce the full-scale Vout of 2.56 V for the ADC0848, we need to
set Vref = 2.56.
This makes Vout, of the ADC0848 correspond directly to the temperature as monitored by
the LM35. Refer the table 8
Table 8 Temperature vs. Vout for ADC0848
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Program:
RD BIT P2.5 ;RD
WR BIT P2.6 ;WR
INTR BIT P2.7 ; END OF CONVERSION
MYDATA EQU P1 ; P1.0-P1.7 = D0-D7 OF THE ADC0848
MOV P1,#0FFH ;make P1 = input
SETB INTR
BACK: CLR WR ;WR = 0
SETB WR ;WR = 1 L-to-H to start conversion
HERE: JB INTR,HERE ;wait for end of conversion
CLR RD ;conversion finished, enable RD
MOV A,MYDATA ;read the data
ACALL CONVERSION ;hex-to-ASCII conversion
ACALL DATA_DISPLAY ;display the data
SETB RD ;make RD=1 for next round
SJMP BACK
CONVERSION:
MOV B,#10
DIV AB
MOV R7,B
MOV B,#10
DIV AB
MOV R6,B
MOV R5,A
RET
DATA_DISPLAY:
MOV P0,R7
ACALL DELAY
MOV P0,R6
ACALL DELAY
MOV P0,R5
ACALL DELAY
RET
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This is one of the fastest conversion methods but suffers from poor accuracy because of
the high precision required for each individual voltage or current.
Such high-precision resistors and current-sources are expensive, so this type of
converter is usually limited to 8-bit resolution or less.
The R-2R ladder DAC, which is a binary weighted DAC that uses a repeating cascaded
structure of resistor values R and 2R.
This improves the precision due to the relative ease of producing equal valued matched
resistors (or current sources).
However, wide converters perform slowly due to increasingly large RC-constants for
each added R-2R link.
The first criterion for judging a DAC is its resolution, which is a function of the number of
binary inputs.
The common ones are 8, 10, and 12 bits.
The number of data bit inputs decides the resolution of the DAC since the number of
analog output levels is equal to 2 n, where n is the number of data bit inputs.
Therefore, an 8-input DAC such as the DAC0808 provides 256 discrete voltage (or
current) levels of output.
Similarly, the 12-bit DAC provides 4096 discrete voltage levels.
There also 16-bit DACs, but they are more expensive.
DAC0808:
The digital inputs are converter to current (Iout), and by connecting a resistor to the Iout
pin, we can convert the result to voltage.
The total current provided by the Iout pin is a function of the binary numbers at the D0-D7
inputs of the DAC0808 and the reference current (Iref), and is as follows
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Figure 12 8051 Connection to DAC808
Example 1:
Assuming that R=5K and Iref=2mA, calculate Vout for the following binary inputs:
(a) 10011001B
(b) 11001000B
Solution:
(a) Iout = 2mA(153/256) = 1.195mA and Vout = 1.195mA * 5K =5.975V
(b) Iout = 2mA(200/256) = 1.562mA and Vout = 1.562mA * 5K =7.8125V
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Generating a sine wave
To generate a sine wave, we first need a table whose values represent the magnitude of
the sine of angles between 0 and 360 degrees.
The values for the sine function vary from -1.0 to +1.0 for 0- to 360-degree angles.
Therefore, the table values are integer numbers representing the voltage magnitude for
the sine of theta.
This method ensures that only integer numbers are output to the DAC by the 805l
microcontroller.
Table 9 shows the angles, the sine values, the voltage magnitudes, and the integer
values representing the voltage magnitude for each angle (with 30-degree increments).
To generate Table 9,we assumed the full-scale voltage of 10 V for DAC output (as
designed in Example 4 Figure).
Full-scale output of the DAC is achieved when all the data inputs of the DAc are high.
Therefore, to achieve the full-scale 10 V output, we use the following equation
Vout= 5V(1+sinθ)
Vout of DAC for various angles is calculated and shown in Table 9. See Example 3 for
verification of the calculations
Table 9 Angle Vs Voltage Magnitude for Sine Wave
Example 3:
Verify the values given for the following angles: (a) 30º (b) 60º
Solution:
(a) Vout = 5V+(5V * sin30) =7.5V
DAC input values = 7.5V * 25.6 = 192 (Decimal)
(b) Vout = 5V+(5V * sin60) =9.33V
DAC input values = 9.33V * 25.6 = 238 (Decimal)
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To find the values sent to the DAC for various angles, we simply multiply Vout voltage by
25.6 because there are 256 steps and full scale Vout is 10 volts.
256 steps/10V = 25.6 steps per volt
The following examples 9, 10 and 11 will show the generation of waveforms using
DAC0808.
Example 4:
Write an ALP to generate a sine waveform.
Vout= 5V(1+sinθ)
Solution:
Calculate the decimal values for every 10 degree of the sine wave. These values can be
maintained in a table and simply the values can be sent to port P1. The sine wave can be
observed on the CRO.
Example 5:
Write an ALP to generate a triangular waveform.
Page 39
DC MOTOR INTERFACING:
DC motor is a device that translates electrical pulses into mechanical movement.
The DC motor has + and – leads
Connecting them to a DC voltage source moves the motor in one direction and by
reversing the polarity, the DC motor will move in opposite direction.
Unidirectional Control:
The following figure 13 shows the DC motor rotation for clockwise (CW) and
counterclockwise (CCW) rotations.
Page 40
Figure 14 H-Bridge Motor Configuration
Figure 2 shows the connection of an H-Bridge using simple switches.
All the switches are open, which does not allow the motor to turn.
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Figure 16 H-Bridge Motor Counterclockwise Configuration
Figure 3 shows the switch configuration for turning the motor in the opposite direction
from the configuration of Figure 3
When switches 2 and 3 are closed, current is allowed to pass through the motor.
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Table 10 H-Bridge Logic Configurations
Motor Operation SW1 SW2 SW3 SW4
OFF Open Open Open Open
Clockwise Closed Open Open Closed
Counter Clockwise Open Closed Closed Open
Invalid Closed Closed Closed Closed
H-Bridge control can be created using relays, transistors, or a single IC Solution such as
the L293.
When using relays and transistors, must ensure that invalid configuration do not occur.
Example:
A switch is connected to pin P2.7. Write a program to monitor the status of SW and
perform the following:
(a) If SW=0, the DC motor moves clockwise
(b) If SW=1, the DC motor moves counterclockwise
Solution:
ORG 0H
MAIN: CLR P1.0 ; Switch 1
CLR P1.1 ; Switch 2
CLR P1.2 ; Switch 3
CLR P1.3 ; Switch 4
SETB P2.7
MONITOR: JNB P2.7, CLOCKWISE
SETB P1.0 ; Switch 1
CLR P1.1 ; Switch 2
CLR P1.2 ; Switch 3
SETB P1.3 ; Switch 4
SJMP MONITOR
CLOCKWISE: CLR P1.0 ; Switch 1
SETB P1.1 ; Switch 2
SETB P1.2 ; Switch 3
CLR P1.3 ; Switch 4
SJMP MONITOR
END
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Motor Control Using L293
Page 44
Width Modulation(PWM)
Page 45
By changing (modulating) the width of the pulse applied to the DC motor we
can increase or decrease the amount of power provided to the motor, thereby
increasing or decreasing the motor speed.
Notice that although the voltage has a fixed amplitude, it has a variable duty cycle
That means the wider the pulse, the higher the speed.
PWM is do widely used in DC motor control that some microcontrollers come
with the PWM circuitry embedded in the chip.
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