parser (1)
parser (1)
● Clone and Explore: Start by cloning the 8-bit CPU repository from GitHub. Spend time
understanding the CPU’s architecture, especially the instruction set, which will be crucial
for translating high-level code to assembly.
● Run Examples: Run the provided assembly code examples to familiarize yourself with
how the CPU executes instructions. This will help you understand what kind of assembly
code your compiler needs to generate.
● Instruction Set: Focus on the instruction set first. Map each SimpleLang construct (like
variable declarations, assignments, and conditionals) to corresponding CPU instructions.
For example, you’ll need to understand how to implement arithmetic operations and
conditionals using the CPU’s instruction set.
● Key Files in Verilog: Review the Verilog code, particularly files like machine.v, to
understand how the CPU handles various instructions. This insight will guide your
assembly code generation.
Design SimpleLang
● Syntax and Semantics: Clearly define the syntax and semantics of your language.
Keep it simple, as the project suggests, focusing on basic constructs like variable
declarations, assignments, arithmetic operations, and conditionals.
● Documentation: Document the language with examples. This will serve as a reference
when writing your lexer, parser, and code generator.
Create a Lexer
Develop a Parser
● AST Generation: Implement a parser that takes the tokens from your lexer and
generates an Abstract Syntax Tree (AST). The AST represents the syntactic structure of
the SimpleLang program.
● Syntax Error Handling: Your parser should detect and report syntax errors, such as
missing semicolons or unmatched braces, gracefully.
Generate Assembly Code
● Mapping to Assembly: Traverse the AST and generate corresponding assembly code
for the 8-bit CPU. Each node in the AST should correspond to one or more assembly
instructions.
● Optimizations: Though the language is simple, consider basic optimizations, such as
minimizing the number of instructions or reusing CPU registers efficiently.
SimpleLang-Compiler/
├── src/
│ ├── lexer/
│ │ ├── lexer.h
│ │ ├── lexer.c
│ ├── parser/
│ │ ├── parser.h
│ │ ├── parser.c
│ ├── codegen/
│ │ ├── codegen.h
│ │ ├── codegen.c
│ ├── ast/
│ │ ├── ast.h
│ │ ├── ast.c
│ ├── main.c
│ └── utils/
│ ├── utils.h
│ ├── utils.c
├── include/
│ ├── tokens.h
│ ├── syntax.h
│ └── errors.h
├── tests/
│ ├── test_cases.sl
│ └── test_runner.c
├── Makefile
└── README.md
Component Breakdown
● lexer.h: Header file declaring functions and data structures used by the lexer.
○ Function prototypes: tokenize(), getNextToken(), etc.
○ Data structures: Token, TokenType.
● lexer.c: Source file implementing the lexer.
○ tokenize(): Reads the SimpleLang source code and produces a list of tokens.
○ getNextToken(): Retrieves the next token from the source code.
● parser.h: Header file declaring the parser functions and data structures.
○ Function prototypes: parse(), parseStatement(), parseExpression(),
etc.
○ Data structures: ASTNode, ParserState.
● parser.c: Source file implementing the parser.
○ parse(): Converts tokens into an AST.
○ parseStatement(), parseExpression(): Handles specific parsing tasks
like parsing a statement or an expression.
Implementation Strategy
1. Start with the Lexer: Implement and test the lexer first, as it's the foundation for
parsing.
2. Move to the Parser: Once the lexer is stable, develop the parser to generate the AST.
3. AST and Codegen: Implement the AST representation and the code generation
module.
4. Integrate and Test: Combine the components and run test cases from the tests/
directory.
5. Iterative Development: Build the compiler incrementally, testing each stage before
moving on.
An Abstract Syntax Tree (AST) is a tree representation of the syntactic structure of source code.
Each node in the tree represents a construct occurring in the source code. The AST abstracts
away the details of syntax, focusing instead on the hierarchical and structural aspects of the
code.
c
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a = b + c;
scss
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AssignmentNode
├── IdentifierNode(a)
└── BinaryOpNode(+)
├── IdentifierNode(b)
└── IdentifierNode(c)
Node Structure:
cpp
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// Base class for AST nodes
class ASTNode {
public:
virtual ~ASTNode() {}
virtual void print() const = 0; // Function to print the node
};
// Identifier Node
class IdentifierNode : public ASTNode {
public:
std::string name;
IdentifierNode(const std::string &name) : name(name) {}
void print() const override { std::cout << "Identifier: " << name
<< std::endl; }
};
// Assignment Node
class AssignmentNode : public ASTNode {
public:
ASTNode* lhs;
ASTNode* rhs;
AssignmentNode(ASTNode* lhs, ASTNode* rhs) : lhs(lhs), rhs(rhs) {}
void print() const override {
std::cout << "Assignment:" << std::endl;
lhs->print();
rhs->print();
}
};
cpp
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int main() {
// Example: a = b + c;
ASTNode* lhs = new IdentifierNode("a");
ASTNode* rhs = new BinaryOpNode("+", new IdentifierNode("b"), new
IdentifierNode("c"));
ASTNode* assignment = new AssignmentNode(lhs, rhs);
// Clean up
delete assignment;
delete rhs;
delete lhs;
return 0;
}
Once you have an AST, you need to traverse it to generate corresponding assembly code. The
key idea is to map high-level constructs (like arithmetic expressions and assignments) to
low-level CPU instructions.
Given the AST for a = b + c;, the assembly generation would involve:
cpp
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class CodeGenerator {
public:
void generateCode(ASTNode* node) {
if (dynamic_cast<AssignmentNode*>(node)) {
generateAssignment(dynamic_cast<AssignmentNode*>(node));
}
// Add more cases for other node types...
}
private:
void generateAssignment(AssignmentNode* node) {
generateExpression(node->rhs);
std::cout << "STORE " <<
dynamic_cast<IdentifierNode*>(node->lhs)->name << std::endl;
}
cpp
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int main() {
// Example: a = b + c;
ASTNode* lhs = new IdentifierNode("a");
ASTNode* rhs = new BinaryOpNode("+", new IdentifierNode("b"), new
IdentifierNode("c"));
ASTNode* assignment = new AssignmentNode(lhs, rhs);
CodeGenerator codeGen;
codeGen.generateCode(assignment);
// Clean up
delete assignment;
delete rhs;
delete lhs;
return 0;
}