Motion in a Plane
Motion in a Plane
Projectile Motion
Scalar and vector quantities VECTORS
General Notation
Type of vectors
Various terms in Vectors
Addition of Vectors
Graphical Method
Analytical Method
Subtraction of Vectors
Resolution of Vectors
Multiplication of Vectors
Scalar Product
Vector Product
SCALAR QUANTITIES VECTOR QUANTITIES
a
aො =
a
where, modulus of a is 1.
a=b
a
1. Their magnitude must be equal.
2. They must be parallel. b
3. They must be acting along the
same direction.
Negative Vectors or Opposite Vectors
a = -b
a
1. Their magnitude must be equal.
2. They must be parallel.
3. They must be acting along
opposite direction.
b
Co- Initial Vectors
The vectors are said to be co-initial if they have the same origin point.
b a
cԦ
Co- linear Vectors
The vectors which either act along the same line along parallel lines.
These vectors may act either in the same direction or in the oppposite
direction.
b a
b a
a a
b b
The vectors are said to be co-planar if they act in the same plane,
cԦ
Null Vector
A vector whose magnitude is zero is called a null vector or a zero
vector.
a−0=a
(ii) The magnitude of a null vector is zero.
0=0
(iii) If a null vector is multiplied by a non-zero real number, then
the resultant is zero or null vector.
λ0 = 0
(iv) When a vector is multiplied by zero, the resultant is a null vector.
0a = 0
PHYSICAL MEANING OF NULL VECTOR
(i) The position and displacement vectors of the origin are null vectors.
R b
a
Addition of Vectors
ANALYTICAL METHOD
α
o x
a
a+b=R
Taking ∆ 0YZ Y
By Pythagoras theorem
hypotenues 2 = perpendicular 2 + base2
R
OY 2 = YZ 2 + OZ 2
b
R2 = YZ 2 + (OX + XZ)2
R2 = YZ 2 + (OX 2 + XZ 2 + 2OX. XZ) α θ
R2 = YZ 2 + OX 2 + XZ 2 + 2OX. XZ o x z
a
Taking ∆ XYZ
XY 2 = YZ 2 + XZ 2
YZ 2 = XY 2 − XZ 2
R2 = XY 2 − XZ 2 + OX 2 + XZ 2 + 2OX. XZ
R2 = XY 2 + OX 2 + 2OX. XZ Taking ∆ XYZ
R2 = b2 + a2 + 2a. XYcosθ XZ
cos θ = → XZ = XY. cosθ
R2 = b2 + a2 + 2a. bcosθ XY
a+b=R
O a X
Taking ∆ 0YZ
By Pythagoras theorem
hypotenues 2 = perpendicular 2 + base2 W Y
OY 2 = YZ 2 + OZ 2
R2 = YZ 2 + (OX + XZ)2
R2 = YZ 2 + (OX 2 + XZ 2 + 2OX. XZ)
b R
R2 = YZ 2 + OX 2 + XZ 2 + 2OX. XZ
Taking ∆ XYZ θ
2 2 2 α θ
XY = YZ + XZ
YZ 2 = XY 2 − XZ 2 O a X Z
R2 = XY 2 − XZ 2 + OX 2 + XZ 2 + 2OX. XZ
R2 = XY 2 + OX 2 + 2OX. XZ Taking ∆ XYZ
R2 = b2 + a2 + 2a. XYcosθ XZ
cos θ = → XZ = XY. cosθ
R2 = b2 + a2 + 2a. bcosθ XY
Taking ∆ 0YZ
W Y
YZ
tan α =
0Z
YZ
tan α =
0X + XZ
b R
XY. sinθ Taking ∆ XYZ
tan α =
0X + XZ YZ θ
sin θ = α θ
bsinθ XY
tan α =
a + bcosθ → YZ = XY. sinθ O a X Z
Taking ∆ XYZ
bsinθ XZ → XZ = XY. cosθ
α= tan−1 cos θ =
a + bcosθ XY
Polygon Law of Vector Addition
d
If number of vectors can be represented
both in magnitude and direction by the cԦ
sides of an open convex polygon taken in
the same order, then the resultant is
represented completely in magnitude and R
direction by closing the side of the b
polygon, taken in opposite order.
a
OA + AB = OB
a + b = OB D d C
cԦ
OB + BC = OC
B
R
(a + b) + cԦ = OC
b
a + b + cԦ = OC
OC + DC = OD O a A
(a + b + cԦ) + d = OD
a + b + cԦ + d = R
PROPERTIES OF VECTOR ADDITION
(i) The addition of vectors obeys the commutative law
a+b=b+a
a + b + cԦ = a + (b +Ԧc)
λ a + b = λa + λb
Subtraction of Vectors
a-b b
3cm
5cm
a
a +(- b) b
3cm R
+ =
a
5cm
a +(- b)= R
Resolution of Vectors
The process of splitting a vector into two or more vectors is called
resolution of a vector.
The vectors in which the given vector is resolved are called its
components.
representing rԦ in terms of AB C
rԦ
and AC, parallel to a and b
A B
rԦ = λa + μb
RECTANGULAR COMPONENTS IN
TWO-DIMENSIONS
using triangle law of addition Y
a = ax + ay P R (x,y)
a = a x iƸ + a y j Ƹ
Lets check: ay
ay
OS RS
cos θ = sin θ = Taking ∆ ORS
OR OR
ax ay a2 = a x 2 + a y 2 θ
cos θ = sin θ = O X
a a a2 = (acosθ)2 + (asinθ)2 ax S
ax = acos θ ay = asin θ RS
a2 = a2 [(cosθ)2 + (sinθ)2 ] tan θ =
OS
a2 = a2 a
−1 y
θ = tan
ax
a= ax 2 + ay 2
RECTANGULAR COMPONENTS IN
THREE-DIMENSIONS
a = ax + ay + az
a = ax iƸ + ay jƸ + az k
a= ax 2 + ay 2 + az 2
ax iƸ + ay jƸ +
az k
aො =
ax 2 + ay 2 +az 2
Numerical
Problems
RESOLUTION OF VECTORS
A body simultaneously given two velocities, one 30m/s due east and other 40m/s due north.
Find the resultant velocity.
A particle has a displacement of 12m towards east and 5m towards the north and then 6m
vertically upward. Find the magnitude of the sum of these displacements.
Two forces of 5N and 7N act on a particle with an angle of 60° between them, Find the
resultant force.
Two vectors, both equal in magnitude, have their resultant equal in magnitude of the either.
Find the angle between the two vectors.
Two forces whose magnitude are in the ratio 3:5, give a resultant of 35N. If the angle of
inclination be 60°, calculate the magnitude of each force.
Two forces equal to P and 2P newton act on a particle. If the first be doubled and the second
be increased by 20 newton, the direction of the resultant is unaltered. Find the value of P.
The sum of magnitude of two forces acting at a point is 18N and the magnitude of their
resultant is 12N. If the resultant makes an angle of 90° with the force of smaller magnitude,
what are the magnitudes of the two forces?
Scalar or Dot Product
The scalar product of two vectors is equal to the multiplication of the
magnitude of the two vectors and the cosine of the angle between them.
a. b = abcosθ
𝜃
𝑎Ԧ
The scalar product of two vectors is always a scalar quantity.
b
θ θ
b a
a
Case (ii) Case (iv)
If θ is an obtuse angle If θ = 0⁰
i.e. θ > 90⁰ using, a. b = abcosθ
using, a. b = abcosθ θ a. b = ab
a. b = is negative a (maximum value)
Properties of scalar product
Dot product is commutative.
A. B = B. A (360 − θ)
A. B = ABcosθ θ
B. A = BAcos(360⁰ − θ) a
B. A = BAcos(θ)
B. A = ABcosθ
A. B = B. A
Dot product is distributive over addition of vectors.
A. (B + C) = A. B+ A. C
Dot product of two parallel vectors. a
θ = 0⁰
A. B = ABcos0⁰
b
A. B = AB
θ = 90⁰ b
A. B = ABcos90⁰
A. B = 0
a
Dot product of two anti-parallel vectors.
θ = 180⁰ a b
A. B = ABcos180⁰
A. B = −AB
a = ax iƸ + ay jƸ + az k
b = bx iƸ + by jƸ + bz k
a. b = (ax iƸ + ay jƸ + az k).(b
x iƸ + by jƸ + bz k)
a. b = ax bx + ay by + az bz
Expression for the angle between two vectors 𝐀 𝐚𝐧𝐝 𝐁
A. B = ABcosθ
A. B
cosθ =
AB
Ax Bx + Ay By + Az Bz
cosθ =
Ax 2 + Ay 2 + Az 2 Bx 2 + By 2 + Bz 2
Ax Bx + Ay By + Az Bz
θ= cos −1
Ax 2 + Ay 2 + Az 2 Bx 2 + By 2 + Bz 2
Numerical
Problems
BASED ON SCALAR PRODUCTS
Find the angle between the vectors A = iƸ + 2jƸ − k and B = −iƸ + jƸ − 2k.
Prove that the vectors A = iƸ + 2jƸ + 3k and B = 2iƸ − jƸ are perpendicular to each other.
Find the value of λ so that the vectors A = 2iƸ + λjƸ + k and B = 4iƸ − 2jƸ − 2k are
perpendicular to each other.
If the magnitude of two vectors are 3 and 4 and their scalar product is 6, then find the
angle between the two vectors.
A body constrained to move along the z-axis of a co-ordinate system is subject to a
constant force F given by F = −iƸ + 2jƸ + 3k newton where i,Ƹ jƸ and k represent unit vectors
along x, y and z-axis of the system respectively. Calculate the work done by the force in
displacing the body through a distance of 4m along the z-axis.
Vector or Cross Product
The cross product of two vectors is a single vector whose magnitude is
equal to the product of the magnitude of two given vectors multiplied by
the sine of the smaller angle between the two given vectors.
The direction of the vector given by the cross nො
product of the two vectors is perpendicular to the
plane containing the two vectors.
a × b = absinθොn
θ = 90⁰ b
AxB = ABcos90⁰
AxB = AB
a
Cross product between the pairs of unlike unit vectors. Y
iƸ x jƸ = 1 x 1 x sin900 k = k jƸ
iƸ
iƸ x jƸ = k jƸ x iƸ = −k
X
jƸ x k = 1 x 1 x sin900 iƸ = iƸ
k
jƸ x k = iƸ k x jƸ = −iƸ Z
k x iƸ = 1 x 1 x sin900 jƸ = jƸ CLOCKWISE
(-) VALUE
k x iƸ = jƸ iƸ x k = −jƸ jƸ
jƸ
iƸ iƸ
ANTI-CLOCKWISE
(+) VALUE
k k
Cross product of two vectors in terms of their rectangular components.
a = ax iƸ + ay jƸ + az k
b = bx iƸ + by jƸ + bz k
axb = (ax iƸ + ay jƸ + az k)x(b
x iƸ + by jƸ + bz k)
iƸ jƸ k
axb = ax ay az
bx by bz
Magnitude of the cross product of two vectors A and B represents the area
of the parallelogram
Q R
AxB = ABsinθ
AxB = (A)(Bsinθ) B
AxB = (OP)(QN) θ
O N A P
1
Area of triangle ORP and OQP = [AxB]
2
D1 = (A + B)
O A P
D2 = (A − B)
Numerical
Problems
BASED ON VECTOR PRODUCTS
Prove that the vectors A = 2iƸ − 3jƸ − k and B = −6iƸ + 9jƸ + 3k are parallel.
Calculate the area of the parallelogram whose two adjacent sides are formed by the
vectors A = 3iƸ + 4jƸ and B = −3iƸ + 7j.Ƹ
Determine a unit vector perpendicular to both A = 2iƸ + jƸ + k and B = iƸ − jƸ + 2k.
Show that - A − B × A + B = 2(A × B)
For any three vectors, prove that - A B + C + B C + A + C A + B = 0
Lami’s Theorem
If a particle under the simultaneous action of three forces is in equilibrium, then
each force has a constant ratio with the sine of the angle between the other two
forces. Q
P
γ
𝐏 𝐐 𝐑
= =
𝐒𝐢𝐧 𝛂 𝐒𝐢𝐧 𝛃 𝐒𝐢𝐧 𝛄
α
β
R
Relative Velocity
The relative velocity of an object A with respect to object B, when
both are in motion, is the rate of change of position of object A with
respect to object B, if B were at rest.
100 kmph
1700 kmph
rotation of
earth
30 km/s
velocity of
earth around
sun
The relative velocity of the
bus with respect to a person
on rest is 40kmph
40 kmph
The relative velocity of the
bus with respect to a person
inside the bus is 0
0 kmph
40 kmph
Frame of Reference
Inertial Non-Inertial
Frame of Reference Frame of Reference
Follows Newton’s First Law Does not follow Newton’s
of Motion First Law of Motion
Inertial Non-Inertial
Frame of Reference Frame of Reference
Follows Newton’s First Law Does not follow Newton’s
of Motion First Law of Motion
𝐯𝐀
A
𝐯𝐁
B
Case -1
displacement
𝐯𝐁 = 𝐯𝐀
𝐱𝐀
𝐱𝐁
time
Case -2
displacement
𝐯𝐁 > 𝐯𝐀
𝐱𝐀
meeting time
𝐱𝐁
time
Case -3
𝐯𝐁 𝐚𝐧𝐝 𝐯𝐀
𝐢𝐧 𝐨𝐩𝐩𝐨𝐬𝐢𝐭𝐞 𝐝𝐢𝐫𝐞𝐜𝐭𝐢𝐨𝐧𝐬
𝐱𝐁
𝐱𝐀
displacement
meeting time
time
Relative Velocity of bodies inclined to each other
𝐯𝐀
𝐯𝐁
Relative Velocity of bodies inclined to each other
𝐯𝐀 + 𝐯𝐀𝐁 = 𝐯𝐁
𝐯𝐀𝐁 = 𝐯𝐀 𝟐 + 𝐯𝐁 𝟐 − 𝟐𝐯𝐀 𝐯𝐁 𝐜𝐨𝐬𝛉
𝐯𝐀 − 𝐯𝐁 = 𝐯𝐀𝐁 𝐯𝐀
𝐯𝐀𝐁
𝛉
𝐯𝐁
Relative Velocity of bodies inclined to each other
𝐯𝐀𝐁
𝛂 𝐯𝐀
𝛉
−𝐯𝐁 𝐯𝐁 𝐬𝐢𝐧𝛉
−𝟏
𝛂 = 𝐭𝐚𝐧
𝐯𝐀 + 𝐯𝐁 𝐜𝐨𝐬𝛉
Numerical
Problems
RELATIVE VELOCITY
1. A motorboat is racing towards north at
25kmph and the water current in that
region is 10kmph in the direction of 60⁰
east of south. Find the resultant velocity
of the boat.
2. On a certain day, rain was falling
vertically with a speed of 35 m/s. A
wind started blowing after some time
with a speed of 12 m/s in east to
west direction. In which direction
should a boy waiting at a bus stop
holds his umbrella?
3. A river 800m wide flows at the rate of
5kmph. A swimmer who can swim at
10kmph in still water, wishes to cross the
river straight. (i) Along what direction
must he strike? (ii) What should be his
resultant velocity? (iii) How much time he
would take?
4. A boatman can row with a speed of
10kmph in still water. If the river flows
steadily at 5kmph, in which direction
should the boatman row in order to
reach a point on the other bank directly
opposite to the point from where he
started? The width of the river is 2km.
5. A car travelling at a speed of 20m/s due
north along the highway makes a right turn on
a side road that heads due east. It takes 50s
for the car to complete the turn. At the end
of 50 seconds, the car hs a speed of 15 m/s
along the side road. Determine the magnitude
of average acceleration over the 50 second
interval.
Projectile Motion
A projectile is the name given to any body which once thrown into the
space with some initial velocity, moves thereafter under the influence of
gravity alone without being propelled by any engine or fuel. The path
followed by a projectile is called its trajectory.
We will derive -
Trajectory (Path) of the Projectile
Time of Flight
Maximum Height
Horizontal Range
Maximum Horizontal Range
Y-axis Projectile Motion
u
𝐮𝐬𝐢𝐧 𝛉 h = height of flight
R = Range of flight
h
𝛉 𝐮𝐜𝐨𝐬 𝛉
X-axis
R
For all points of the trajectory, the acceleration due to gravity ‘g’ is
constant in magnitude and direction.
Trajectory (Path) of the Projectile
Y-axis
Displacement along horizontal direction
displacement = horizontal velocity x time
𝐮𝐬𝐢𝐧 𝛉
u
x = ux × t
𝐱 𝐱
𝐭= 𝐭=
𝐮𝐱 𝐮𝐜𝐨𝐬 𝛉
Displacement along vertical direction 𝛉 𝐮𝐜𝐨𝐬 𝛉
from second equation of motion
1 2 X-axis
s = ut + at
2
𝐲 ∝ 𝐱𝟐
1
y = uy t + (−g)t 2
2 This represents parabola
𝐱 1 𝐱 Hence, the projectile is
y = 𝐮𝐬𝐢𝐧 𝛉 − g( )2
𝐮𝐜𝐨𝐬 𝛉 2 𝐮𝐜𝐨𝐬 𝛉 parabolic in nature
Flight-time of Projectile
When the object is thrown to maximum height
from first equation of motion
v = u + at
0 = usin θ − gt
usin θ
t=
g
𝟐𝐮𝐬𝐢𝐧 𝛉
𝐓=
𝐠
Height of Projectile
from third equation of motion
v 2 = u2 + 2as
𝐮𝟐 𝐬𝐢𝐧𝟐 𝛉
𝐡=
𝟐𝐠
h
Horizontal Range of Projectile
Displacement along
horizontal direction
2θ = 90°
θ = 45°
𝐮𝟐
𝐑 𝐦𝐚𝐱 =
𝐠
Trajectory (Path) of the Projectile
𝐲 ∝ 𝐱𝟐