ten candles flowchart
ten candles flowchart
No The conflict
Yes Reroll all succeeds. If players succeeded in
dice. If players have living their moment, they
Keep most 6s … win narration rights.
brink.
Players win
Set 1s aside. “Do you want to narration rights.
They are lost for Yes embrace your
Describe the result in a
the remainder of brink?” If GM has most
Burn the trait and simple, reasonable,
the scene. 6s (wins ties) …
reroll 1s. interesting way. Add to
the good story.
No
If players burned
a moment
or trait
Seize narration GM wins or brink
narration rights. in the roll, they must
Burn Do players want bring it into the
brink. to darken a storytelling
candle to seize
narration rights?
Lose hope
die.
Yes No
QUESTION
How can two candles be darkened
instead of one when seizing narration?
Before darkening candle …
Page 31 in the rulebook.
Players (or GM) describe the result in a simple,
reasonable, interesting way. Tell a good story.
If players use a moment or trait or brink
in the roll, they must bring it into the storytelling.
Dire conflict
If a “dire” roll fails, players may narrate
the death of their character (and can If a candle goes
give their hope die to another player) out for any
reason ...
Darken a candle.