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Engineering dynamis PDF

The document outlines a course on Engineering Dynamics, covering topics such as kinematics and kinetics of particles and rigid bodies, along with supplemental materials and grading criteria. It includes definitions, equations, and examples related to motion, velocity, and acceleration, as well as projectile motion and its characteristics. The course is structured around a textbook and lecture notes, with a grading system based on quizzes, a midterm, and a final exam.

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Umair Ahmed
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© © All Rights Reserved
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0% found this document useful (0 votes)
2 views

Engineering dynamis PDF

The document outlines a course on Engineering Dynamics, covering topics such as kinematics and kinetics of particles and rigid bodies, along with supplemental materials and grading criteria. It includes definitions, equations, and examples related to motion, velocity, and acceleration, as well as projectile motion and its characteristics. The course is structured around a textbook and lecture notes, with a grading system based on quizzes, a midterm, and a final exam.

Uploaded by

Umair Ahmed
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Engineering Dynamics

Dr. Umair Ahmed Rajput


Engineering Mechanics

Dynamics Statics

Kinematics Kinetics
2 ‫ م‬04:52 16/12/2024
Course Supplemental Materials
Textbook - Engineering Mechanics:
Dynamics, R. C. Hibbeler, 8th Edition,
Pearson Prentice Hall, 1998.

References: Engineering Mechanics:


Dynamics , J . L. Meriam and L. G. Kraige ,
6th Edition, John Wiley & Sons, Inc., 2008.

Lectures Notes prepared by instructors.


Grading System

• 20% Quiz & Presentation


• 20% Midterm Exam
• 60% Final Exam
Course Topics
• Chapter 1: Introduction to dynamics
• Chapter 2: Kinematics of a Particle:
Topic # 1: Particle motion along a straight line
Topic # 2: Particle motion along a curved path
Topic # 3: Dependent motion of connected particles
Topic # 4: Relative motion of two particles
• Chapter 3: Kinetics of a Particle:
Topic # 1: Force and Acceleration
Topic # 2: Work and energy
Topic # 3: Impulse and momentum
Course Topics – Cont.
• Chapter 4: Planer Kinematics of a Rigid
Body.
• Chapter 5: Planar Kinetics of a Rigid
Body: Force and Acceleration.
• Chapter 6: Introduction to Mechanical
Vibration.

6 ‫ م‬04:52 16/12/2024
Chapter 1: Introduction to dynamics

Engineering Mechanics

Dynamics Statics

Kinematics Kinetics
7 ‫ م‬04:52 16/12/2024
Definitions

• Statics: concerned with the


equilibrium of a body that is
either at rest or moves with
constant velocity.
8 ‫ م‬04:52 16/12/2024
Definitions – Cont.
Dynamics
1- Kinematics: study of the motion of
particles/rigid bodies (relate
displacement, velocity, acceleration,
and time, without reference to the
cause of the motion).
• 2- Kinetics: study of the forces acting
on the particles/rigid bodies and the
motions resulting from these forces.
9 ‫ م‬04:52 16/12/2024
Definitions – Cont.

• Rigid Body
• Particle

10 ‫ م‬04:52 16/12/2024
Review of Vectors and Scalars

• A Scalar quantity has magnitude only.

• A Vector quantity has both magnitude and


direction.
• Scalars (e.g) • Vectors (e.g.)
– Distance – Displacement
– Mass – Velocity
– Temperature – Acceleration
– Pure numbers – Force
– Time
– Pressure
– Area
– Volume
Vectors

• Can be represented by an arrow (called the “vector”).

• Length of a vector represents its magnitude.

• Symbols for vectors:

– (e.g. force) F , F , or F (bold type), or F

F 2F
Chapter 2: Kinematics of a
Particle:

Topic # 1: Particle motion along a


straight line (Rectilinear Motion)
Definition

Rectilinear motion: A particle moving


along a horizontal/vertical/inclined straight
line.
Position of the particle (horizontal)
• Since the particle is moving, so the
position is changing with time (t):

• OP = Position = S = S (t)
Displacement of the particle (horizontal)
• Displacement (∆s) : The displacement
of the particle is the change in its
position.
Displacement of the particle (horizontal)
1- ∆S is positive since the particle's final
position is to the right of its initial position,
i.e., s` > s.
2- If the final position to the left of its initial
position, ∆S would be negative.
Velocity of the particle (horizontal)
• Velocity (v) : If the particle displacement ∆s during
time interval ∆t, the average velocity of the
particle during this time interval is (displacement
per unit time)
• The magnitude of the velocity is known as the
speed, and it is generally expressed in units of m/s

s
v av =
t
Velocity of the particle (horizontal)
• Instantaneous velocity :
s
V = lim
t →0 t
ds
v=
dt
• So (v) is a function of time (t):

v = v(t)
Acceleration of the particle (horizontal)
• Acceleration : The rate of
change in velocity {(m/s)/s}
V = V  − V
• Average acceleration :
V
aavg =
t
• Instantaneous acceleration :
v dv d 2 s
a = lim = = 2
t →0 t dt dt
• If v ‘ > v “ Acceleration “
• If v ‘ < v “ Deceleration”
Acceleration of the particle (horizontal)
• Acceleration (a) : is the rate of change of
velocity with respect to time.

2
dv d s
a= = 2
dt dt
Solved Examples
Example 1
• A particle moves along a straight line such that its
position is defined by s = (t3 – 3 t2 + 2 ) m.
Determine the velocity of the particle when t = 4 s.

ds
v= = 3t − 6t
2

dt

At t = 4 s,
the velocity (v) = 3 (4)(4) – 6(4) = 24 m/s
Example 2
• A particle moves along a straight line such that its
position is defined by s = (t3 – 3 t2 + 2 ) m.
Determine the acceleration of the particle when
t = 4 s.
ds
v= = 3t 2 − 6t
dt

dv
a= = 6t − 6
dt

• At t = 4 a(4) = 6(4) - 6 = 18 m/s2


Relation involving s, v, and a
No time t
Position s

ds ds
Velocity v dt =
dt v ds dv
=
dv dv v a
Acceleration a dt =
dt a

a ds = v dv
Motion with uniform/constant
acceleration a

dv
a= dv = a dt
dt
v t

 
dv
vo
= a dt
0
v − v 0 = at
v = v 0 + at
Motion with uniform/constant
acceleration a
ds
v= = v0 + a t
dt
s t

 
ds
so
= (
0
v 0 + a t ) dt

1 2
s − s0 = v 0 t + a t
2
Motion with uniform/constant
acceleration a
v s

v dv = a ds 
v0
v dv = 
s0
a ds

1 2 1 2
v − v 0 = ac ( s − s 0 )
2 2

v = v + 2 a ( s − s0 )
2 2
0
Summary
• Time dependent acceleration • Constant acceleration
s = s (t )
v = v0 + a t
ds
v= 1 2
dt s − s0 = v 0 t + a t
2
2
dv d s
a= = 2 v = v + 2 a ( s − s0 )
2 2
0
dt dt
a ds = v dv
Example 3
• A car moves in a straight line such that for a short time its
velocity is defined by v = (3t^2 + 2t) m/s, where t is in
seconds. Determine its position and acceleration when t =
3 s. (When t = 0, s = o).

When t = 3 s

s = (3) + (3) = 36 m
3 2

a = 6 * (3) + 2 = 20 m s 2
Chapter 2: Kinematics of a
Particle:

Topic # 2: Particle Motion along a


Curved Path
Cartesian (Rectangular) Coordinates
To describe the plane motion of a particle, we use the
Cartesian (Rectangular) Coordinates (x-y).
Y
Path
x
P

r y

X
Y vP Y
Ay aP
vy
Ax
vx P
P path
path

X X
12Projectile Motion

• Projectile: any body that is given an initial


velocity and then follows a path determined by
the effects of gravitational acceleration and air
resistance.

• Trajectory – path followed by a projectile


Cartesian Coordinates of
Projectile Motion

Max. Height
y
V0
V0 sin
g

 V0 cos
o x B X
Range
Horizontal and vertical components of velocity
are independent.
Vertical velocity decreases at a constant rate
due to the influence of gravity.
Cartesian Coordinates of
Projectile Motion
• Assumptions:
(1) free-fall acceleration
(2) neglect air resistance
• Choosing the y direction as positive upward:
ax = 0; ay = - g (a constant)
y
• Take x0= y0 = 0 at t = 0 v0
• Initial velocity v0 makes an 
angle  with the horizontal x

v 0x = v 0cosθ v0y = v 0sinθ


Horizontal Motion of Projectile

• Acceleration in X-direction: ax= 0


• Integrate the acceleration yields:

+
(→) v x = v 0 cosθ = constant

• Integrate the velocity yields:

+
(→) x = v 0 t cosθ
Vertical Motion of Projectile
• ay = ac= -g = -9.81 m/s2
• Integrate the acceleration yields:
(+ ) v = v0 + ac t v y = (v0 ) y − gt

( + ) v y = v 0 sinθ − gt

• Integrate the velocity yields:

gt 2
( + ) y = v 0 t sinθ −
2
• ax = 0; ay = - g (a constant)
• Integration of these acceleration yields
v x = v0 cosθ = constant
v y = v 0 sinθ − g t
x = v 0 t cosθ (1)
y = v 0 t sinθ − g t /2 2
(2)
• Elimination of time t from Eqs. 1 & 2 yields
• Equation of the path of projectile
y = x tan θ − (g x sec θ / 2 v )
2 2 2
o (3)
Maximum Height of Projectile

y Max. Height

V0

o
x X
Maximum Height of Projectile
At the peak of its trajectory, vy = 0.
v y = v 0y + a t = v o sin  − gt = 0
v 0yv 0 sin 
Time t1 to reach the peak t1 = =
g g
1 2
Substituting into: y = v 0 sin  t − gt
2
2
 v 0sinθ  1  v 0 sinθ 
h = y max = v 0sinθ   − g  
 g  2  g 

h = y max =
(v 0sinθ )
2

1 (v 0sinθ )
2

g 2 g
Maximum Height of Projectile

h = y max =
(v 0 sin  )
2

1 (v 0 sin  )
2

g 2 g
(v o sin ) v sin  v
2 2 2 2

h = y max = = = o 0y

2g 2g 2g
v 0 sinθ v 0 sinθ
x = v 0x t = v 0x = v 0 cosθ
g g
2
v sin 2θ
 sinθ cosθ =
sin2θ x = o

2 2g
Maximum Height of Projectile and
the corresponding time and X
v sin 
2 2
h = y max = o
2g
2
v sin 2θ
x = o
2g
v 0 sin 
t1 =
g
The Horizontal Range of Projectile

V0

 V0

o
Range OB B X
The Horizontal Range of Projectile
The range (OB) where y = 0.
1 2
y = v 0 sin  t − gt
2
2 v 0 sin 
Time for the range OB tB =
g
For the rang OB substitute into: x = v 0 t B cosθ
2
2v o v
X = OB = v o cosθ sinθ = o
2 sinθ cosθ
g g
2 2
vo vo
X = OB = sin2(90 - θ) = sin2θ
g g
The Horizontal Range of Projectile

From the Rang equation it is clear that an

angle of firing  with the horizontal gives the

same range OB as an angle of firing (90 - )

with the horizontal or as an angle  of with

vertical.
Maximum Range OB* of Projectile

V0

o
Range OB B B* X

Max. Range OB*


Maximum Range OB* of Projectile
To calculate max. Range (OB*) and its angle

2
v
X = OB = sin2(90 - θ)
o
g
sin2(90 - θ) = 1 = sin(2 )

θ = 45
* o

2
v 
OB = o
g
Projection Angle

• The optimal angle of projection is dependent


on the goal of the activity.

• For maximal height the optimal angle is 90o.

• For maximal horizontal distance the optimal


angle is 45o.
Projection angle = 10 degrees

10 degrees
Projection angle = 45 degrees
10 degrees
30 degrees
40 degrees
45 degrees
Projection angle = 60 degrees
10 degrees
30 degrees
40 degrees
45 degrees
60 degrees
80 degrees
Projection angle = 75 degrees
10 degrees
30 degrees
40 degrees
45 degrees
60 degrees
75 degrees
80 degrees

So angle that maximizes Range


(optimal) = 45 degrees
Example: A ball traveling at 25 m/s drive off of
the edge of a cliff 50 m high. Where do they
land?

25 m/s Horizontally
x = x0 + (v0)x t

Initial Conditions
Vertically
vx = 25 m/
s
v = v0-gt
vy0 = 0 m/s
a =- 9.8 m/ 2 y = y0 + v0t + 1/2gt2 …. -50 = 0+0+1/2(-9.8)t2 … t = 3.19 s
s

t=0 v2 = v02 - 2g(y-y0)….


y0 = 0 m
x = 25 *3.19 = 79.8 m
y =- 50 m
x0 =0 m 79.8 m

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