Engineering dynamis PDF
Engineering dynamis PDF
Dynamics Statics
Kinematics Kinetics
2 م04:52 16/12/2024
Course Supplemental Materials
Textbook - Engineering Mechanics:
Dynamics, R. C. Hibbeler, 8th Edition,
Pearson Prentice Hall, 1998.
6 م04:52 16/12/2024
Chapter 1: Introduction to dynamics
Engineering Mechanics
Dynamics Statics
Kinematics Kinetics
7 م04:52 16/12/2024
Definitions
• Rigid Body
• Particle
10 م04:52 16/12/2024
Review of Vectors and Scalars
F 2F
Chapter 2: Kinematics of a
Particle:
• OP = Position = S = S (t)
Displacement of the particle (horizontal)
• Displacement (∆s) : The displacement
of the particle is the change in its
position.
Displacement of the particle (horizontal)
1- ∆S is positive since the particle's final
position is to the right of its initial position,
i.e., s` > s.
2- If the final position to the left of its initial
position, ∆S would be negative.
Velocity of the particle (horizontal)
• Velocity (v) : If the particle displacement ∆s during
time interval ∆t, the average velocity of the
particle during this time interval is (displacement
per unit time)
• The magnitude of the velocity is known as the
speed, and it is generally expressed in units of m/s
s
v av =
t
Velocity of the particle (horizontal)
• Instantaneous velocity :
s
V = lim
t →0 t
ds
v=
dt
• So (v) is a function of time (t):
v = v(t)
Acceleration of the particle (horizontal)
• Acceleration : The rate of
change in velocity {(m/s)/s}
V = V − V
• Average acceleration :
V
aavg =
t
• Instantaneous acceleration :
v dv d 2 s
a = lim = = 2
t →0 t dt dt
• If v ‘ > v “ Acceleration “
• If v ‘ < v “ Deceleration”
Acceleration of the particle (horizontal)
• Acceleration (a) : is the rate of change of
velocity with respect to time.
2
dv d s
a= = 2
dt dt
Solved Examples
Example 1
• A particle moves along a straight line such that its
position is defined by s = (t3 – 3 t2 + 2 ) m.
Determine the velocity of the particle when t = 4 s.
ds
v= = 3t − 6t
2
dt
At t = 4 s,
the velocity (v) = 3 (4)(4) – 6(4) = 24 m/s
Example 2
• A particle moves along a straight line such that its
position is defined by s = (t3 – 3 t2 + 2 ) m.
Determine the acceleration of the particle when
t = 4 s.
ds
v= = 3t 2 − 6t
dt
dv
a= = 6t − 6
dt
ds ds
Velocity v dt =
dt v ds dv
=
dv dv v a
Acceleration a dt =
dt a
a ds = v dv
Motion with uniform/constant
acceleration a
dv
a= dv = a dt
dt
v t
dv
vo
= a dt
0
v − v 0 = at
v = v 0 + at
Motion with uniform/constant
acceleration a
ds
v= = v0 + a t
dt
s t
ds
so
= (
0
v 0 + a t ) dt
1 2
s − s0 = v 0 t + a t
2
Motion with uniform/constant
acceleration a
v s
v dv = a ds
v0
v dv =
s0
a ds
1 2 1 2
v − v 0 = ac ( s − s 0 )
2 2
v = v + 2 a ( s − s0 )
2 2
0
Summary
• Time dependent acceleration • Constant acceleration
s = s (t )
v = v0 + a t
ds
v= 1 2
dt s − s0 = v 0 t + a t
2
2
dv d s
a= = 2 v = v + 2 a ( s − s0 )
2 2
0
dt dt
a ds = v dv
Example 3
• A car moves in a straight line such that for a short time its
velocity is defined by v = (3t^2 + 2t) m/s, where t is in
seconds. Determine its position and acceleration when t =
3 s. (When t = 0, s = o).
When t = 3 s
s = (3) + (3) = 36 m
3 2
a = 6 * (3) + 2 = 20 m s 2
Chapter 2: Kinematics of a
Particle:
r y
X
Y vP Y
Ay aP
vy
Ax
vx P
P path
path
X X
12Projectile Motion
Max. Height
y
V0
V0 sin
g
V0 cos
o x B X
Range
Horizontal and vertical components of velocity
are independent.
Vertical velocity decreases at a constant rate
due to the influence of gravity.
Cartesian Coordinates of
Projectile Motion
• Assumptions:
(1) free-fall acceleration
(2) neglect air resistance
• Choosing the y direction as positive upward:
ax = 0; ay = - g (a constant)
y
• Take x0= y0 = 0 at t = 0 v0
• Initial velocity v0 makes an
angle with the horizontal x
+
(→) v x = v 0 cosθ = constant
+
(→) x = v 0 t cosθ
Vertical Motion of Projectile
• ay = ac= -g = -9.81 m/s2
• Integrate the acceleration yields:
(+ ) v = v0 + ac t v y = (v0 ) y − gt
( + ) v y = v 0 sinθ − gt
gt 2
( + ) y = v 0 t sinθ −
2
• ax = 0; ay = - g (a constant)
• Integration of these acceleration yields
v x = v0 cosθ = constant
v y = v 0 sinθ − g t
x = v 0 t cosθ (1)
y = v 0 t sinθ − g t /2 2
(2)
• Elimination of time t from Eqs. 1 & 2 yields
• Equation of the path of projectile
y = x tan θ − (g x sec θ / 2 v )
2 2 2
o (3)
Maximum Height of Projectile
y Max. Height
V0
o
x X
Maximum Height of Projectile
At the peak of its trajectory, vy = 0.
v y = v 0y + a t = v o sin − gt = 0
v 0yv 0 sin
Time t1 to reach the peak t1 = =
g g
1 2
Substituting into: y = v 0 sin t − gt
2
2
v 0sinθ 1 v 0 sinθ
h = y max = v 0sinθ − g
g 2 g
h = y max =
(v 0sinθ )
2
−
1 (v 0sinθ )
2
g 2 g
Maximum Height of Projectile
h = y max =
(v 0 sin )
2
−
1 (v 0 sin )
2
g 2 g
(v o sin ) v sin v
2 2 2 2
h = y max = = = o 0y
2g 2g 2g
v 0 sinθ v 0 sinθ
x = v 0x t = v 0x = v 0 cosθ
g g
2
v sin 2θ
sinθ cosθ =
sin2θ x = o
2 2g
Maximum Height of Projectile and
the corresponding time and X
v sin
2 2
h = y max = o
2g
2
v sin 2θ
x = o
2g
v 0 sin
t1 =
g
The Horizontal Range of Projectile
V0
V0
o
Range OB B X
The Horizontal Range of Projectile
The range (OB) where y = 0.
1 2
y = v 0 sin t − gt
2
2 v 0 sin
Time for the range OB tB =
g
For the rang OB substitute into: x = v 0 t B cosθ
2
2v o v
X = OB = v o cosθ sinθ = o
2 sinθ cosθ
g g
2 2
vo vo
X = OB = sin2(90 - θ) = sin2θ
g g
The Horizontal Range of Projectile
vertical.
Maximum Range OB* of Projectile
V0
o
Range OB B B* X
2
v
X = OB = sin2(90 - θ)
o
g
sin2(90 - θ) = 1 = sin(2 )
θ = 45
* o
2
v
OB = o
g
Projection Angle
10 degrees
Projection angle = 45 degrees
10 degrees
30 degrees
40 degrees
45 degrees
Projection angle = 60 degrees
10 degrees
30 degrees
40 degrees
45 degrees
60 degrees
80 degrees
Projection angle = 75 degrees
10 degrees
30 degrees
40 degrees
45 degrees
60 degrees
75 degrees
80 degrees
25 m/s Horizontally
x = x0 + (v0)x t
Initial Conditions
Vertically
vx = 25 m/
s
v = v0-gt
vy0 = 0 m/s
a =- 9.8 m/ 2 y = y0 + v0t + 1/2gt2 …. -50 = 0+0+1/2(-9.8)t2 … t = 3.19 s
s