Microsoft Visual C 2010 An Introduction to Object Oriented Programming 4th Edition Joyce Farrell pdf download
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FOURTH EDITION
MICROSOFT®
VISUAL C#® 2010
AN INTRODUCTION TO OBJECT-ORIENTED PROGRAMMING
J O Y C E FA R R E L L
Australia • Brazil • Japan • Korea • Mexico • Singapore • Spain • United Kingdom • United States
Microsoft® Visual C#® 2010: An © 2011 Course Technology, Cengage Learning
Introduction to Object-Oriented
ALL RIGHTS RESERVED. No part of this work covered by the copyright
Programming, Fourth Edition
herein may be reproduced, transmitted, stored, or used in any form or by
Joyce Farrell any means—graphic, electronic, or mechanical, including but not limited
to photocopying, recording, scanning, digitizing, taping, Web distribution,
Publisher: Nicole Pinard
information networks, or information storage and retrieval systems, except
Executive Editor: Marie Lee as permitted under Section 107 or 108 of the 1976 United States Copyright
Acquisitions Editor: Amy Jollymore Act—without the prior written permission of the publisher.
Pref ace . . . . . . . . . . . . . . . . . xv
CH AP TER 1 A F ir s t Prog ram Usi ng C# . . . . . . . . . 1
CH AP TER 2 U s in g Dat a . . . . . . . . . . . . . . . . 49
CH AP TER 3 U s in g GU I Obj ec ts and the V i sual
St u dio IDE . . . . . . . . . . . . . . . 103
CH AP TER 4 M ak in g Deci si o ns . . . . . . . . . . . . 142
CH AP TER 5 Lo o pin g . . . . . . . . . . . . . . . . 194
CH AP TER 6 U s in g Ar r a y s . . . . . . . . . . . . . . 232
CH AP TER 7 UApago
s in g M ethoPDF
ds . Enhancer
. . . . . . . . . . . . 273
CH AP TER 8 Advan ced Met ho d Concepts . . . . . . . . 315
CH AP TER 9 U s in g Clas ses a nd Obj ects . . . . . . . . 354
CH AP TER 10 In t ro du ct io n t o I nheri tance . . . . . . . . 427
CH AP TER 11 Except io n Hand l i ng . . . . . . . . . . . 490
CH AP TER 12 U s in g Co n t ro l s . . . . . . . . . . . . . 540
CH AP TER 13 H an dlin g E v ent s . . . . . . . . . . . . . 606
CH AP TER 14 F iles an d St ream s . . . . . . . . . . . . 656
CH AP TER 15 U s in g LINQ t o A ccess Data i n C#
Pro g r am s . . . . . . . . . . . . . . . . 708
BRIEF CONTENTS
AP PEN DIX A Oper at o r Pre cede nce And Associ ati v i ty . . . 764
AP PEN DIX B U n der s t an ding Numberi ng Sy stems
an d Co m pu t er Co des . . . . . . . . . . . 766
AP PEN DIX C U s in g T h e IDE E d i tor . . . . . . . . . . . 775
iv
Glo s s ar y . . . . . . . . . . . . . . . . 779
In dex . . . . . . . . . . . . . . . . . 799
Pref ace . . . . . . . . . . . . . . . . . xv
C HAP TER 8
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Advan ced Met ho d Concepts . . . . . . . . 315
Understanding Parameter Types. . . . . . . . . . . . . . 316
Using Mandatory Value Parameters . . . . . . . . . . . 316
Using Reference and Output Parameters . . . . . . . . . 318
Using Parameter Arrays . . . . . . . . . . . . . . . . 321
Overloading Methods. . . . . . . . . . . . . . . . . . . 323
Understanding Overload Resolution . . . . . . . . . . . 329
Understanding Built-In Overloaded Methods . . . . . . . . 330
Avoiding Ambiguous Methods . . . . . . . . . . . . . . . 332
Using Optional Parameters . . . . . . . . . . . . . . . . 334
Leaving Out Unnamed Arguments . . . . . . . . . . . . 336
Using Named Arguments . . . . . . . . . . . . . . . . 337
Overload Resolution with Named
and Optional Arguments . . . . . . . . . . . . . . . . 338
You Do It . . . . . . . . . . . . . . . . . . . . . . . . 339
Using Reference Parameters . . . . . . . . . . . . . . 339
Overloading Methods . . . . . . . . . . . . . . . . . . 341
Chapter Summary . . . . . . . . . . . . . . . . . . . . 342
Key Terms . . . . . . . . . . . . . . . . . . . . . . . 343
Review Questions . . . . . . . . . . . . . . . . . . . . 344
Exercises . . . . . . . . . . . . . . . . . . . . . . . . 349
CONTENTS
You Do It . . . . . . . . . . . . . . . . . . . . . . . . 635
Creating Delegates. . . . . . . . . . . . . . . . . . . 635
Creating a Composed Delegate . . . . . . . . . . . . . 637
Creating a Delegate that Encapsulates Instance
Methods . . . . . . . . . . . . . . . . . . . . . . . 640
Creating an Event Listener . . . . . . . . . . . . . . . 642 xiii
Using TabIndex . . . . . . . . . . . . . . . . . . . 644
Associating One Method with Multiple Events . . . . . . . 645
Chapter Summary . . . . . . . . . . . . . . . . . . . . 646
Key Terms . . . . . . . . . . . . . . . . . . . . . . . 648
Review Questions . . . . . . . . . . . . . . . . . . . . 648
Exercises . . . . . . . . . . . . . . . . . . . . . . . . 653
AP PEN DIX A Oper at o r Pre cede nce And Associ ati v i ty . . . 764
Glo s s ar y . . . . . . . . . . . . . . . . 779
In dex . . . . . . . . . . . . . . . . . 799
Preface
xv
Instructor Resources
xix
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SOLUTION FILES Solutions to all “You Do It” exercises and end-of
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P R E FA C E
Acknowledgments
I would like to thank all of the people who helped to make this book
a reality, especially Dan Seiter, the development editor, who once
again worked against multiple, aggressive deadlines to make this
book into a superior instructional tool. Thanks also to Alyssa Pratt,
xx Senior Product Manager; Amy Jollymore, Acquisitions Editor; and
Lisa Weidenfeld, Content Project Manager. I am grateful to be able to
work with so many fine people who are dedicated to producing good
instructional materials.
I am also grateful to the many reviewers who provided helpful
comments and encouragement during this book’s development,
including Matthew Butcher, Mohave Community College;
Dan Guilmette, Cochise College; and Jorge Vallejos, Columbus
State Community College.
Thanks, too, to my husband, Geoff, for his constant support and
encouragement. Finally, this book is dedicated to Andrea and Forrest,
wishing them a lifetime of happiness together.
Joyce Farrell
To the User
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xxii
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A First Program
CHAPTER 1
Using C#
Three Flowers
My mistress sent me unto thine,
Wi’ three young flowers baith fair and fine—
The Pink, the Rose, and the Gilliflower:
And as they here do stand,
Whilk will ye sink, whilk will ye swim,
And whilk bring hame to land?
A group of lads and lasses being assembled round the fire, two leave
the party and consult apart as to the names of three others, young
men or girls, whom they designate Red Rose, the Pink, and the
Gilliflower. If lads are first pitched upon, the two return to the
fireside circle, and having selected a lass, they say the above verse
to her. The maiden must choose one of the flowers named, on which
she passes some approving epithet, adding, at the same time, a
disapproving rejection of the other two; for instance, I will sink the
Pink, swim the Rose, and bring home the Gilliflower to land. The two
young men then disclose the names of the parties upon whom they
had fixed those appellations respectively, when of course it may
chance that she has slighted the person she is understood to be
most attached to, or chosen him whom she is believed to regard
with aversion; either of which events is sure to throw the company
into a state of outrageous merriment.—Chambers’ Popular Rhymes,
p. 127. Mr. W. Ballantyne has given me a description of this game as
played at Biggar when he was a boy, which is practically the same as
this.
Three Holes
Three holes were made in the ground by the players driving the
heels of their boots into the earth, and then pirouetting. The game
was played with the large marbles (about the size of racket balls)
known as “bouncers,” sometimes as “bucks.” The first boy stood at
“taw,” and bowled his marble along the ground into 1. (It was bad
form to make the holes too large; they were then “wash-hand
basins,” and made the game too easy.) Taking the marble in his
hand, and placing his foot against 1, he bowled the marble into 2.
He was now “going up for his firsts.” Starting at 2, he bowled the
marble into 3, and had now “taken off his firsts,” and was “coming
down for his seconds.” He then bowled the marble back again into 2,
and afterwards into 1. He then “went up for his thirds,” bowling the
marble into 2, and afterwards into 3, and had then won the game.
When he won in this fashion, he was said to have “taken off the
game.” But he didn’t often do this. In going up for his firsts, perhaps
his marble, instead of going into 2, stopped at A; then the second
boy started from taw, and, having sent his marble into 1, bowled at
A; if he hit the marble, he started for 2, from where his marble
stopped; if he missed, or didn’t gain the hole he was making for, or
knocked his antagonist’s marble into a hole, the first boy played
again, hitting the other marble, if it brought him nearer to the hole
he was making for, or else going on. In such a case as I have
supposed, it would be the player’s aim to knock A on to B, or some
place between 2 and 3, so as to enter 2, and then strike again so as
to near 3, enter 3, and strike on his way down for his seconds, and
near 2 again. These were the chances of the game; but if the boy
who started went through the game without his antagonist having a
chance, he was said “to take off the game.”—London (J. P. Emslie).
[Another hiatus.]
The proud little girl, she won’t come out, she won’t come out, to
help us with our dancing;
So fare you well, I’ll come again another day.
[Yes.]
[Or,
[This second one then joins hands with the “lord,” and they dance
round together, saying—]
Go away, Coat-green.
I will come.
My daughter Loo, she is too young, she is too young, she is too
young,
She cannot bear your flattering tongue.
Let her be young, or yet too old, yet too old, yet too old,
But for her beauty she must be sold.
The haughty thing, she won’t come out, she won’t come out, she
won’t come out;
The haughty thing, she won’t come out,
To help us with our dancing.
Now we have got a beautiful maid, a beautiful maid, a beautiful
maid;
Now we have got a beautiful maid,
To help us with our dancing.
—Nairn (Mrs. Jamieson, through Rev. W. Gregor).
The fairest one that I can see is bonny ( ), come with me.
[No!]
The dirty sclipe, she won’t come out, she won’t come out, she
won’t come out;
The dirty sclipe, she won’t come out to dance along with me.
[No!]
The dirty thing, she won’t come out, she won’t come out, she
won’t come out;
The dirty thing, she won’t come out, to help us with the dancing.
[Yes!]
(b) The players stand in two lines, facing one another, three boys on
one side and the girls (any number) on the other. The boys advance
and retire dancing, and saying the first two lines. The girls stand still,
one who personates a mother answers with the next two lines. The
boys then advance and reply. When they are retiring the mother says
the next lines and the boys reply; they then choose a girl and take
her over to their side. The dialogue is generally spoken, not sung.
The boys turn their toes outwards to show their spurs. The number
of players on the girls’ side is generally an uneven one, the odd one
is the mother and says the dialogue. This is the most general way of
playing, but there are interesting variations. Chambers says two
parties play, one representing a dame and her daughters, the other
the suitors. The suitors move backwards and forwards with their
arms entwined. The mother offers her daughters when she says
“Smell my lilies,” and the game ends by some little childish trick, but
unfortunately, he does not describe this. Miss Ellis (Leicester) says if
the number of players suited, probably all the boys, instead of three,
would be on one side and the girls on the other, but there is no hard
and fast line. They turn out their toes to show their spurs: when they
sing or say, “Pass through the kitchen,” &c., the girls stretch out their
arms, still keeping hold of hand, and the boys, forming a long tail,
wind in and out under their arms as they stand. Having previously
decided among themselves which girl they shall seize, they go up
and down the lines several times, until the period of suspense and
expectation is supposed to have lasted long enough. Then the last
boy in the line puts his arms round the chosen girl’s waist and carries
her off. This goes on until there is only one girl left, who
recommences the game on her part by singing the first lines,
choosing first a boy, who then becomes a Spaniard. In the first
version from Belfast, the first girl who is asked to go refuses, and
another is asked, who consents. In the Manchester version (Miss
Dendy), the girl refuses twice, then accepts. The “mother” is seated
in state with her “daughters” round her in the Bexley Heath (Miss
Morris) version. The two “gentlemen” advance to her and turn
haughtily away when refused. Then they choose a girl and take her
over to their side. In the Shropshire (Edgmond) version, two girls,
one from each end of the line of “daughters,” goes over to the
knights’ side, who also “bow” and “bend” when saying the lines, and
the game is repeated saying five, seven, &c., knights. Here, also, the
last player left on the girls’ side takes the knight’s part in the next
game. Miss Burne adds, at other places the knights call only one girl
by name each time. Both lines in the Shropshire game advance and
retire. In the Dublin game (Mrs. Lincoln), three young boys are
chosen for the suitors, one girl is the mother, and any number from
three to six personate the daughters. The first boy only speaks the
lines. At “Return, return, your coat is white,” he, with the other two
“suitors,” takes the girl, brings her back, and says the last verse.
They then sit down, and the second suitor does the same thing, then
the third one. Then the game is begun again [with three other boys]
until all the daughters have been taken. In the version quoted from
Notes and Queries, two children, mother and daughter, stand on one
side, the other players opposite to them, and advance and retire.
The contributor says they chant the words to a pleasing old melody.
The Yorkshire version (Miss E. Cadman) is played in the usual way,
both sides advancing and retiring in turn, and at the end one of the
“knights” tries to catch one of the girls. They cross the room to each
other’s places. In Co. Down, at Ballymiscaw, Miss Patterson says one
player refuses when asked, and another consents, this one and the
“lord” then join hands and dance round together, saying the last
words. The Annaverna version is sung by one on each side—“king
and the mother.” The Berwickshire game was played by six children,
one on one side, five on the other. The first lines are sung on both
sides; then the rest is dialogue until the girl refuses, when the “Jew”
dances round by himself, singing the words; she then consents, and
the two dance round with joined hands as in a reel, singing the last
verse. The dialogue is spoken with animation, and the “Jew steps his
foot” and prances away when saying these words. Twelve children in
the Perth version stand in a row, another stands a little in advance,
who is called “daughter Jane,” another is the “mother.” Three more
stand in front of the twelve and are the “Dukes.” These dance
forwards and backwards before “Jane and her mother,” singing the
first lines. The mother answers. When they sing the last line the
“Dukes” choose one of the twelve, and sing the words over again
until all the twelve are on the “Dukes’” side. Then they try to carry
off “Jane” and the “mother,” and run until they are caught. In the
Clapham school version (Mrs. Herbertson), the “Duke” tries to drag
by force the chosen girl across a handkerchief or other boundary, if
successful she goes on his side. In the Cornwall version the “Dukes”
retire and consult before choosing a girl, then select one. When all
have been taken they bring them back in the same order to the
“mother,” saying the last verse, and the “mother” replies in the last
two lines. In the London version, the “Dukes” take the girl and rob
her, then bring her back. In the Fochabers version (Rev. W. Gregor),
the two “sailors” join hands crosswise, walk backwards and forwards,
and sing the words. The girl crosses over to them when chosen.
When all are chosen the “sailors” bring all the girls before the
mother, singing the last verse. The mother searches the daughters
one after the other, finding neither money nor ring. She then chases
the sailors, and the one caught becomes mother next game.
(c) This game has been said by previous collectors, and at first sight
may be thought to be merely a variant of “Three Dukes,” but it will
on investigation, I think, prove to be more than this. In the first
place, the obvious borrowing from the “Three Dukes” of a few
words, as in versions Nos. 29, 30, and 31, tells against the theory of
identity of the two games. Then the form of marriage custom is
different, though it is still marriage under primitive conditions of
society. The personal element, entirely absent from the “Three
Dukes,” is here one of the principal characteristics. The marriage is
still one without previous courtship or love between two individuals,
but the parental element is present here, or at any rate that of some
authority, and a sanction is given, although there is no trace of any
actual ceremony. The young men, or suitors, apparently desire a
particular person in marriage, and although there is no wooing of
that person a demand is made for her. These suitors are, I think,
making the demand on the part of another rather than for
themselves. They are the ambassadors or friends of the would-be
bridegrooms, and are soliciting for a marriage in which purchase
money or dowry is to be paid. The mention of “gold and silver” in
many versions, and the line, “she must be sold,” is important.
All these indications of purchase refer to a time when the custom of
offering gold, money, or other valuables for a bride was in vogue.
While, therefore, the game has traces of carrying off the bride, this
carrying off is in strict accord with the conditions prevalent when
marriage by purchase had succeeded to marriage by capture. The
bargaining spirit is not much “en evidence” in this game, not, that is
to say, in the same sense as is shown in “Three Sailors,” p. 282, but
there is sufficient evidence of a mercantile spirit to prove that
women and girls were too valuable to be parted with by their own
tribe or family without something deemed equivalent being given in
return. There is a desire shown to possess the girl for her beauty;
and that a choice of a suitor could or would be made is shown by the
remarks that she is too young and does not know the language and
customs of this suitor.
The mention of the spurs conveys the suggestion that the suitors or
ambassadors are men of quality and renown. To win their spurs was
an object greatly desired by all young men. Their reply to the taunt
that their spurs are “dull” may mean that they are not bright from
use, and may also show the idea that these men have come on a
journey from some distance for a bride or brides, and this only is
responsible for their spurs not being as bright as usual. Again, being
“richly wrought” is probably an indication of wealth or consequence.
Mention must be made of the mead not being made nor the cake yet
baked, which occurs in two versions. If these two versions can be
considered old ones, this would tend to show evidence of the
ceremony of the eating together of particular food, which forms the
most important element in primitive marriage ceremonies.
There occurs in some versions the incident of asking the girl to
come, and the dancing round when she consents, mostly in
connection with the incident of invitation to dance. This may not
therefore belong, and I do not think it does, to the early forms of
this game; but we must remember that dancing formed a part of the
marriage ceremonies down to quite a late date, and it is therefore
not surprising it should be found in many versions.
It has been suggested that this game has for its origin an historical
event in the reign of Edward III., whose daughter Jane married a
prince of Spain. There is some possibility in this, as doubtless the
marriage was conducted by ambassadors first of all with pomp and
ceremonial, but I think the game really dates from a much earlier
period, and if there are any grounds for connecting it with this
particular royal marriage, it may merely have altered and fixed some
of the words, such as “daughter Jane,” “Lords from Spain,” “Spanish
gold,” in people’s minds, and in this way tended to preserve the
game in its modern form.
Mr. Addy, in his Sheffield Glossary, considers that the mention of the
three knights and gifts of gold is a fragment of some old pageant of
the Three Kings of Cologne, who, according to ancient legend,
brought gifts to the infant Jesus, but I can see no evidence of this.
It is somewhat curious that this game is very rarely sung to a tune,
nor have I succeeded in obtaining one. It is usually said to a sort of
sing-song chant, or else it is spoken in dialogue, and that with a
good deal of animation.
Mr. Newell gives versions, as played in America, similar to many here
given, and Mr. Northall (Folk Rhymes, p. 385) gives one from
Gloucestershire and Warwickshire.[Addendum]
[10] Incomplete, there is more of the game, but the maid could not remember it.
[11] Probably once “boy,” pronounced “by” in Essex.
[Play]
—Rimbault’s Nursery Rhymes.
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