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Chapter-4_Multimedia Hardware Peripherals.

The document discusses multimedia hardware peripherals, categorizing them into input, output, storage, and communication devices, including examples like keyboards, monitors, and modems. It also covers multimedia operating systems, emphasizing the need for real-time processing and resource management for multimedia applications. Key aspects include CPU and memory management, as well as the importance of timing in real-time systems for effective multimedia data handling.

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0% found this document useful (0 votes)
16 views6 pages

Chapter-4_Multimedia Hardware Peripherals.

The document discusses multimedia hardware peripherals, categorizing them into input, output, storage, and communication devices, including examples like keyboards, monitors, and modems. It also covers multimedia operating systems, emphasizing the need for real-time processing and resource management for multimedia applications. Key aspects include CPU and memory management, as well as the importance of timing in real-time systems for effective multimedia data handling.

Uploaded by

aalwabel2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Multimedia

Chapter-4

Multimedia Hardware Peripherals

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Multimedia

Multimedia Hardware Peripherals

 Input devices

 Output devices

 Storage devices

 Communication devices

Input Devices

 Keyboards And Mice

 Scanners And Digital cameras

 MIDI Keyboards

 Touch screens

 Voice recognition systems

 Trackballs

 Tablets

 Infrared remotes

 Video cameras

 Magnetic Card Encoders and Readers

Output Devices

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Multimedia
 Monitors

 Speakers

 VR helmet and VR immersive display

 Video Devices

Storage Devices

 CD-ROM Drives

 Syquest drives

 Magneto-optical drives

 Laserdisc Player

Communication Devices

Communication devices helps computer users to communicate and to exchange items such

as data, instructions with another computer.


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Multimedia
Modems: A modem (modulator-demodulator) is a device that modulates an analog carrier

signal to encode digital information, and also demodulates such a carrier signal to decode

the transmitted information.

Network Interfaces: is a system's (software and/or hardware) interface between two

pieces of equipment or protocol layers in a computer network.

Multimedia Operating Systems

Introduction

 Operating system is the layer between hardware and the applications.

 Operating system provide the environment for executing programs and various services

regarding:

• CPU
• Main Memory
• File system
• Input and output devices
• Networking device

Multimedia OS

• Multimedia applications demand the human perception of the media in a error free way.

• The key to the Multimedia OS is the real-time processing of the continuous data

• An audio application will involve

• I/O devices: microphone, speakerphone

• CPU: processing the data

• Memory: temporarily store the data

• Network: real-time transmission of the data

CPU management: appropriate scheduling is necessary

Memory management: guaranteed timing delay and buffer management

File system: guarantee continuous retrieval of multimedia data to guarantee real-time

processing of the media data, one concept used is resource reservation. The resource is

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Multimedia
reserved prior to the execution of the application. This has to be performed for all

components along the data path of a multimedia application.

Real-Time Multimedia OS

• A real-time process is a process which delivers the results of the processing in a given time

span.

• The system continuously

• Receiving information from the environment

• Processing

• Deliver to the environment

• The correctness of a real-time system:

 The correctness in the results

 The correctness in timing

Example: Video Playback

• Read data from DVD

• Decoding and formatting

• Send it to frame buffer

• Timing is everything

• The latest acceptable time for the presentation of the processing results

• Soft deadline: if violated does not result in unacceptable results

• Hard deadline: should never be violated

Resource management

Multimedia systems with integrate audio and video at the limit of their capacity

Active resources and passive resource

• Active resources: CPU or network adapter that provide service

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Multimedia
• Passive resources: memory, bandwidth, file systems, system capability required by active

resources

Resource Requirements

Processing and transmission requirement of a multimedia (local or distributed) system can


be specified according to the following characteristics
• The throughput – determined by the needed data rate, depending on the size of the data
unit
• Local and global delay
- Local delay – the delay at the resource is the maximum time span for the completion of the
task
- The end-to-end delay is the time span for a data unit to be transmitted from the source to
the destination
• The jitter – determines the maximum allowed variance in the arrival data at the destination
• The reliability – error detection and correction mechanisms used for the transmission and
processing of the multimedia data

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