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log

The document is a log from the Ren'Py game engine version 7.6.3 running on an Android device with specific hardware and software details. It outlines the initialization process, including loading scripts, saving data, and rendering settings, with timestamps for each operation. There are also errors related to shader files and rendering issues noted in the log.

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jose1000con
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0% found this document useful (0 votes)
19 views2 pages

log

The document is a log from the Ren'Py game engine version 7.6.3 running on an Android device with specific hardware and software details. It outlines the initialization process, including loading scripts, saving data, and rendering settings, with timestamps for each operation. There are also errors related to shader files and rendering issues noted in the log.

Uploaded by

jose1000con
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Thu Apr 10 02:38:24 2025

Alternative_Saves_Android_Port
Ren'Py 7.6.3.23091805

Bootstrap to the start of init.init. took 0.00s


Bootstrap to the start of init.init. took 0.00s

Manufacturer vivo Model V2206


Android Version: 14
Device Arch: android-arm64_v8a

Screen diagonal is 5.70292712366 inches.


Version: Ren'Py 7.6.3.23091805
Early init. took 0.59s
Early init. took 0.59s
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Android search paths:
/storage/emulated/0/Android/data/renaibakudan.hotzone18.com/files/../../../../
HotZone/RenPy_Saves/renaibakudan.hotzone18.com/game
/data/user/0/renaibakudan.hotzone18.com/files/game
Loader init. took 0.21s
Loader init. took 0.21s
Loading error handling. took 0.62s
Loading error handling. took 0.62s
Loading script. took 14.51s
Loading script. took 14.51s
Saving to
/storage/emulated/0/Android/data/renaibakudan.hotzone18.com/files/../../../../
Documents/RenPy_Saves/renaibakudan.hotzone18.com
Loading save slot metadata. took 0.23s
Loading save slot metadata. took 0.23s
Loading persistent. took 0.00s
Loading persistent. took 0.00s
Set script version to: (7, 4, 11)
Running init code. took 0.65s
Running init code. took 0.65s
Loading analysis data. took 0.45s
Loading analysis data. took 0.45s
Analyze and compile ATL. took 0.53s
Analyze and compile ATL. took 0.53s
Reloading save slot metadata. took 0.08s
Reloading save slot metadata. took 0.08s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 1.43s
Initial gc. took 1.43s
DPI scale factor: 1.000000
Creating interface object. took 0.00s
Creating interface object. took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 1.41s
Init translation took 1.41s
Build styles took 0.02s
Build styles took 0.02s
Load screen analysis took 0.32s
Load screen analysis took 0.32s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.96s
Prepare screens took 0.96s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start. took 1.86s
Interface start. took 1.86s

Initializing gles2 renderer:


primary display bounds: (0, 0, 720, 1552)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'Qualcomm'
Renderer: 'Adreno (TM) 610'
Version: 'OpenGL ES 3.2 [email protected] (GIT@0a31cc5b53, I80d2918b26, 1695804887)
(Date:09/27/23)'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1568, 720) drawable=(1568, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Total time until interface ready: 24.3763771057s.
Hid presplash.
Screen sizes: virtual=(1920, 1080) physical=(1568, 660) drawable=(1568, 660)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1568, 660) drawable=(1568, 660)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096

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