message (8)
message (8)
FOV = {
Visible = true,
Transparency = 1,
Thickness = 1,
Radius = 150,
Color = Color3.fromRGB(255, 0, 0)
}
}
-- [[ Drawing ]] --
local FOVCircle = Drawing.new("Circle")
FOVCircle.Color = SilentAim.FOV.Color
FOVCircle.Thickness = SilentAim.FOV.Thickness
FOVCircle.Filled = false
FOVCircle.Transparency = SilentAim.FOV.Transparency
FOVCircle.Radius = SilentAim.FOV.Radius
return ClosestPart
end
local ShotData = {
"Shoot",
{
{
{ Instance = TargetHead, Normal = Vector3.new(0.99, 0.1, -0.02),
Position = TargetHead.Position },
{ Instance = TargetHead, Normal = Vector3.new(0.99, 0.1, -0.02),
Position = TargetHead.Position },
{ Instance = TargetHead, Normal = Vector3.new(0.99, 0.1, -0.02),
Position = TargetHead.Position },
{ Instance = TargetHead, Normal = Vector3.new(0.99, 0.1, -0.02),
Position = TargetHead.Position },
{ Instance = TargetHead, Normal = Vector3.new(0.99, 0.1, -0.02),
Position = TargetHead.Position }
},
{
{ ThePart = TargetHead, TheOffset = CFrame.new() },
{ ThePart = TargetHead, TheOffset = CFrame.new() },
{ ThePart = TargetHead, TheOffset = CFrame.new() },
{ ThePart = TargetHead, TheOffset = CFrame.new() },
{ ThePart = TargetHead, TheOffset = CFrame.new() }
},
RootPart.Position,
RootPart.Position,
workspace:GetServerTimeNow()
}
}
RunService.Heartbeat:Connect(function()
if SilentAim.Enabled then
FireShot()
end
end)