Process Concept
Process Concept
FIGURE 3.1
1 Stack
The process Stack contains the temporary data such as method/function
parameters, return address and local variables.
2 Heap
This is dynamically allocated memory to a process during its run time.
3 Text
This includes the current activity represented by the value of Program Counter and
the contents of the processor's registers.
4 Data
This section contains the global and static variables.
Program
A program is a piece of code which may be a single line or millions of lines. A computer
program is usually written by a computer programmer in a programming language. For
example, here is a simple program written in C programming language −
#include <stdio.h>
int main() {
printf("Hello, World! \n");
return 0;
}
A computer program is a collection of instructions that performs a specific task when executed
by a computer. When we compare a program with a process, we can conclude that a process is a
dynamic instance of a computer program.
A part of a computer program that performs a well-defined task is known as an algorithm. A
collection of computer programs, libraries and related data are referred to as a software.
FIGURE 3.2
Start
Ready
The process is waiting to be assigned to a processor. Ready processes are waiting to have the
processor allocated to them by the operating system so that they can run. Process may come into
this state after Start state or while running it by but interrupted by the scheduler to assign CPU
to some other process.
Running
Once the process has been assigned to a processor by the OS scheduler, the process state is set
to running and the processor executes its instructions.
Waiting
Process moves into the waiting state if it needs to wait for a resource, such as waiting for user
input, or waiting for a file to become available.
Terminated or Exit
Once the process finishes its execution, or it is terminated by the operating system, it is moved
to the terminated state where it waits to be removed from main memory.
A Process Control Block is a data structure maintained by the Operating System for every
process. The PCB is identified by an integer process ID (PID). A PCB keeps all the information
needed to keep track of a process as listed below in the table −
1 Process State
The current state of the process i.e., whether it is ready, running, waiting,
or whatever.
2 Process privileges
This is required to allow/disallow access to system resources.
3 Process ID
Unique identification for each of the process in the operating system.
4 Pointer
A pointer to parent process.
5 Program Counter
Program Counter is a pointer to the address of the next instruction to be
executed for this process.
6 CPU registers
Various CPU registers where process need to be stored for execution for
running state.
9 Accounting information
This includes the amount of CPU used for process execution, time limits,
execution ID etc.
10 IO status information
This includes a list of I/O devices allocated to the process.
The architecture of a PCB is completely dependent on Operating System and may contain
different information in different operating systems. Here is a simplified diagram of a PCB −
FIGURE 3.3
The PCB is maintained for a process throughout its lifetime, and is deleted once the process
terminates.
FIGURE 3.4
The OS can use different policies to manage each queue (FIFO, Round Robin, Priority, etc.).
The OS scheduler determines how to move processes between the ready and run queues which
can only have one entry per processor core on the system; in the above diagram, it has been
merged with the CPU.
1 Running
When a new process is created, it enters into the system as in the running state.
2 Not Running
Processes that are not running are kept in queue, waiting for their turn to execute.
Each entry in the queue is a pointer to a particular process. Queue is implemented
by using linked list. Use of dispatcher is as follows. When a process is interrupted,
that process is transferred in the waiting queue. If the process has completed or
aborted, the process is discarded. In either case, the dispatcher then selects a
process from the queue to execute.
Schedulers
Schedulers are special system software which handle process scheduling in various ways. Their
main task is to select the jobs to be submitted into the system and to decide which process to
run. Schedulers are of three types −
Long-Term Scheduler
Short-Term Scheduler
Medium-Term Scheduler
2 Speed is lesser than short Speed is fastest among Speed is in between both
term scheduler other two short and long term
scheduler.
Below we have discussed the two major operation Process Creation and Process Termination.
Process Creation
Through appropriate system calls, such as fork or spawn, processes may create other processes.
The process which creates other process, is termed the parent of the other process, while the
created sub-process is termed its child.
Each process is given an integer identifier, termed as process identifier, or PID. The parent PID
(PPID) is also stored for each process.
On a typical UNIX systems the process scheduler is termed as sched, and is given PID 0. The
first thing done by it at system start-up time is to launch init, which gives that process PID 1.
Further Init launches all the system daemons and user logins, and becomes the ultimate parent of
all other processes.
FIGURE 3.5
A child process may receive some amount of shared resources with its parent depending on
system implementation. To prevent runaway children from consuming all of a certain system
resource, child processes may or may not be limited to a subset of the resources originally
allocated to the parent.
There are two options for the parent process after creating the child :
Wait for the child process to terminate before proceeding. Parent process makes a
wait() system call, for either a specific child process or for any particular child process,
which causes the parent process to block until the wait() returns. UNIX shells normally wait
for their children to complete before issuing a new prompt.
Run concurrently with the child, continuing to process without waiting. When a UNIX shell
runs a process as a background task, this is the operation seen. It is also possible for the
parent to run for a while, and then wait for the child later, which might occur in a sort of a
parallel processing operation.
There are also two possibilities in terms of the address space of the new process:
To illustrate these different implementations, let us consider the UNIX operating system. In
UNIX, each process is identified by its process identifier, which is a unique integer. A new
process is created by the fork system call. The new process consists of a copy of the address
space of the original process. This mechanism allows the parent process to communicate easily
with its child process. Both processes (the parent and the child) continue execution at the
instruction after the fork system call, with one difference: The return code for the fork system
call is zero for the new(child) process, whereas the(non zero) process identifier of the child
is returned to the parent.
Typically, the execlp system call is used after the fork system call by one of the two processes to
replace the process memory space with a new program. The execlp system call loads a binary
file into memory - destroying the memory image of the program containing the execlp system
call – and starts its execution. In this manner the two processes are able to communicate, and
then to go their separate ways.
Below is a C program to illustrate forking a separate process using UNIX(made using Ubuntu):
#include<stdio.h>
if(pid < 0)
{
//Error occurred
fprintf(stderr, "Fork Failed");
exit(-1);
}
else if (pid == 0)
{
//Child process
execlp("/bin/ls","ls",NULL);
}
else
{
//Parent process
//Parent will wait for the child to complete
wait(NULL);
printf("Child complete");
exit(0);
}
}
Process Termination
By making the exit(system call), typically returning an int, processes may request their own
termination. This int is passed along to the parent if it is doing a wait(), and is typically zero on
successful completion and some non-zero code in the event of any problem.
Processes may also be terminated by the system for a variety of reasons, including :
An independent process is not affected by the execution of other processes while a co-operating
process can be affected by other executing processes. Though one can think that those processes,
which are running independently, will execute very efficiently but in practical, there are many
situations when co-operative nature can be utilized for increasing computational speed,
convenience and modularity. Inter process communication (IPC) is a mechanism which allows
processes to communicate each other and synchronize their actions. The communication between
these processes can be seen as a method of co-operation between them. Processes can
communicate with each other using these two ways:
1. Shared Memory
2. Message passing
FIGURE 3.6
FIGURE 3.7
Context switches are computationally intensive since register and memory state must be
saved and restored. To avoid the amount of context switching time, some hardware systems
employ two or more sets of processor registers. When the process is switched, the following
information is stored for later use.
Program Counter
Scheduling information
Base and limit register value
Currently used register
Changed State
I/O State information
Accounting information