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Rubiks Algorithms PDF

The document provides a comprehensive guide on Rubik's Cube algorithms, covering various methods such as PLL, OLL, Ortega, and F2L, along with specific algorithms for 2x2 and Pyraminx cubes. It includes detailed notations and a variety of cases for solving different configurations. Additionally, it lists sources for further learning and reference.

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0% found this document useful (0 votes)
508 views102 pages

Rubiks Algorithms PDF

The document provides a comprehensive guide on Rubik's Cube algorithms, covering various methods such as PLL, OLL, Ortega, and F2L, along with specific algorithms for 2x2 and Pyraminx cubes. It includes detailed notations and a variety of cases for solving different configurations. Additionally, it lists sources for further learning and reference.

Uploaded by

ishaandesai21
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rubik’s Cube Algorithms

By Ishaan
PLL

Contents OLL

2-Look PLL

2 Look OLL

Ortega PBL

Ortega OLL

2x2 CLL

Basic F2L

Pyraminx Beginners Method

Notation

Sources
2x2 CLL

RETURN TO BEGINNING
Contents
Antisune #1 Sune #1

Antisune #2 Sune #2

H T #1

L #1 T #2

U #1
L #2
U #2
Adj and Diag

Pi #1

Pi #2

RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
Ortega OLL

RETURN TO BEGINNING
Contents
0 Corners

1 Corner

2 Corners

RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
2-Look PLL

RETURN TO BEGINNING
Contents
Corners

Edges

RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
Full OLL

RETURN TO BEGINNING
Contents
P Shape
Awkward Shape
Small L Shape
Big Lightning Bolt
Small Lightning Bolt
C Shape
Square Shape
Corners Oriented
T Shape
Cross
W Shape
Dot1-4

Dot 4-8

Fish Shape
RETURN TO BEGINNING
I Shape

Knight Move Shape


RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
Basic F2L

RETURN TO BEGINNING
Contents
White Sticker Facing UP

White Sticker Facing Side/Front

White Sticker Facing Side/Front #2

Edge in Correct Slot

Corner in Slot

Both Pieces in Correct Slot

RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
Rubik’s Notation

RETURN TO BEGINNING
There are also the moves with
prime or for eg. M’ so M counter
Clockwise.
Or another way to think about it
is the opposite of what is says
on the chart with an apostrophe
at the end to show prime.

RETURN TO BEGINNING
ORTEGA METHOD PBL
2x2

RETURN TO BEGINNING
Contents
Adj U

Adj/Adj

Adj/Diag RETURN TO BEGINNING

Diag U

Diag/Diag
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
FULL PYRAMINX
BEGINNERS METHOD

RETURN TO BEGINNING
Contents
2FE

CHECKERBOARD CASES RETURN TO BEGINNING

ANNOYING CASES
[L R’ L’ R] [U’ R U R’]

2 FLIPPED EDGES(2FE)
RETURN TO BEGINNING
LEFT: [R U R’ U R U R’ ]
RIGHT: [R U’ R’ U’ R U’ R’]

CHECKERBOARD CASE
RETURN TO BEGINNING
ANNOYING CASES

LEFT: [LU R] [U’ R’ L’]


RIGHT: [R’ U’ L’] [U L R]

RETURN TO BEGINNING
Full PLL

RETURN TO BEGINNING
H

Ja

Jb
Contents
Na
Aa
Nb
Ab
Ra
RETURN TO BEGINNING
E
Rb
F
T
Ga
Ua
Gb
Ub
Gc
V
Gd
Y

Z
Aa Perm
x L2 D2 L' U' L D2 L' U L'

RETURN TO BEGINNING
Ab Perm
x' L2 D2 L U L' D2 L U' L

RETURN TO BEGINNING
E Perm
X’ (R U' R') D (R U R') D' (R U R') D (R U' R') D’

RETURN TO BEGINNING
F Perm
R' U' R U' R' (Jb U') R U R' U R

RETURN TO BEGINNING
Ga Perm
M' U2 M U' (Jb U2) U M' U2 M (block at R)

RETURN TO BEGINNING
Gb Perm
M' U2 M (Jb) M' U2 M (block at L)

RETURN TO BEGINNING
Gc Perm
R2 U' R U' R U R' U R2 U D' R U' R' D
Or
L' M U B' M' B U' M' L (Jb) L' M U B' M B
U' M' L (block at B)

RETURN TO BEGINNING
Gd Perm
(R U R' U') D R2 U' R U' R' U R' U R2 D'
Or
R M U' B M B' U M' R' (Jb U2) R M U' B M' B' U M' R' (block at
R)

RETURN TO BEGINNING
H Perm M2 U M2 U2 M2 U M2

RETURN TO BEGINNING
Ja Perm
B2 R2 (U' Jb) R2 B2

RETURN TO BEGINNING
Jb Perm
R U R' F' R U R' U' R' F R2 U' R'

RETURN TO BEGINNING
Na Perm
R U R' (U Jb U2) U' R U' R'

RETURN TO BEGINNING
Nb Perm
R’ U’ R U B2 R2 U’ [Jb #1] R2 B2 U’
R’ U R

RETURN TO BEGINNING
Ra Perm
S M [Jb #1] M' S'

RETURN TO BEGINNING
Rb Perm
M U2 M' (U' Jb) M U2 M' (block at L)

RETURN TO BEGINNING
T Perm
R U R' U' R' F R2 U' R' U' R U R' F'

RETURN TO BEGINNING
Ua Perm M2 U M U2 M' U M2

RETURN TO BEGINNING
Ub Perm M2 U' M U2 M' U' M2

RETURN TO BEGINNING
V Perm
L D R' D' R (Jb U') R' D R D' L'

RETURN TO BEGINNING
Y Perm
F R U' R' (U' Jb) R U R' F'

RETURN TO BEGINNING
Z Perm M' U M2 U M2 U M' U2 M2

RETURN TO BEGINNING
2 Look OLL

RETURN TO BEGINNING
Contents
Dot Pi

Bar T
RETURN TO BEGINNING

Hook U

Sune H

Antisune L
Dot
F R U R’ U’ F’ f R U R’ U’ f’

RETURN TO BEGINNING
Bar
F R U R’ U’ F’

RETURN TO BEGINNING
Hook
f R U R’ U’ f’

RETURN TO BEGINNING
Sune
R U R’ U R U2 R’

RETURN TO BEGINNING
Antisune
R U2 R’ U’ R U’ R’

RETURN TO BEGINNING
Pi
R U2 R2 U' R2 U' R2 U2 R

RETURN TO BEGINNING
T
r U R’ U’ r’ F R F’

RETURN TO BEGINNING
U
R2 D R' U2 R D' R' U2 R'

RETURN TO BEGINNING
H
R U R' U R U' R' U R U2 R'

RETURN TO BEGINNING
L
F R' F' r U R U' r'

RETURN TO BEGINNING
Sources
Jperm.net

Jperm F2L PDF

Jperm PLL Video

Cubeskills Pll PDF

CubeHead PLL PDF

Z3cubing

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