C# & C++: 5 Books in 1 - The #1 Coding Course from Beginner to Advanced (2023) Mark Reed instant download
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MARK REED
C++
Introduction
Chapter 1: Setting up a C++ Development Environment
Chapter 2: Basics of C++, Principles of Programming
Overview of the C++ Syntax
Chapter 3: Variables and Data Types
Chapter 4: Operations in C++
Chapter 5: Decision Making in C++
Chapter 6: Creating Functions
Conclusion and Final Notes
Index
References
BOOK 2
C++
The Ultimate Beginners Guide to Effectively Design,
Develop & Implement a Robust Program Step-by-Step
Introduction
Chapter One: Getting Started With C++ Programming
Chapter Two: Basic Concepts in Object Oriented Programming
Chapter Three: Working with Classes and Objects
Chapter Four: Extending Classes via Inheritance
Chapter Five: Polymorphism
Chapter Six: Constructors and Destructors
Chapter Seven: Templates
Chapter Eight: C++ Input and Output Streams
Chapter Nine: Exception Handling
Final Words
References
BOOK 3
C#
The Ultimate Beginners Guide to Learn C# Programming Step-by-Step
Introduction
Chapter 1: C# An Overview
C# and The .NET Platform
Chapter 2: Types and Variables
Data Types
Variables, Value and Reference Types
Literals
Chapter 3: Operators and Expressions
Operators
Type Conversion
Expressions
Chapter 4: Console Input and Output
Understanding the Console
Console.WriteLine() vs Console.Write()
String Concatenation
Console.ReadLine() vs. Console.Read()
Chapter 5: Conditional Statements
Role of Comparison Operators in Conditional Statements
“if “and “if-else”
Chapter 6: Loops
While Loops
Do-While Loops
For Loops
Nested Loops
Chapter 7: Arrays
Array Declaration
Elements of an Array
Chapter 8: Numeral Systems
Non-Positional Numeral Systems
Number Conversion
Binary Numeral Operations
Chapter 9: C# Methods
Declaring Methods
Method Implementation
Chapter 10: Recursion
Recursive Calculations
Recursion vs. Iteration
Chapter 11: Exception Handling
Hierarchy of Exceptions
Chapter 12: Strings and Text Processing
String Operations
Chapter 13: Defining Classes
Elements of a Class
Implementing Classes and Objects
Using Namespaces in Classes
Modifiers and Visibility
Chapter 14: Working with Text Files
Streaming Basics
Types of Streams
Working with Text Streams
Chapter 15: Data Structures
Working with Lists
ArrayList Class
Conclusion
References
BOOK 4
C#
The Ultimate Intermediate Guide To Learn C# Programming Step-By-Step
Introduction
Chapter 1: Advanced C# Language Features
Indexer Methods
Operator Overloading
Extension Methods
Anonymous Types
Pointer Types
Summary
Chapter 2: Building Class Libraries
Defining Custom Namespaces
Nested Namespaces
The Purpose of .NET Assemblies
Summary
Chapter 3: Type Reflection and Late Binding
Type Metadata
Reflection
Late Binding
Summary
Chapter 4: Attribute-Based Programming
Attribute Consumers
Attributes in Action
Attributes at the Assembly Level
Reflection, Late Binding and Custom Attributes
Summary
Chapter 5: CIL and Dynamic Assemblies
Why Bother with CIL?
CIL Directives, Attributes and Opcodes
Round Trip Engineering
Dynamic Assemblies
Summary
Chapter 6: Windows Presentation Foundation
Purpose
WPF Assemblies
WPF for Graphics Rendering
Summary
Chapter 7: ASP .NET
The MVC Pattern
Summary
Chapter 8: NET Core
The Purpose of NET Core
Components
Summary
Conclusion
References
INTRODUCTION
This book is fit for beginners and for coders who are interested in getting
into backend programming. Although C++ is sometimes portrayed as a
specter of days past, the language is still with us and it continues to be
behind some of the biggest technologies we use today–not mentioning its
big imprint in the gaming world. Its power and versatility continue to make
it one of the most important languages of our time. It is not going anywhere
and learning it will expand your horizons.
C++ is often utilized as a backend language for big data because of its little
processing overhead. Companies like Spotify, Adobe, YouTube, and
Amazon power their backend with C++, and you will soon see why.
C++ is also behind powerful gaming engines. Gaming engines allow
programmers to build a game without coding everything from scratch and
to effectively render content. The Unity Game Engine and the Unreal
Engine are examples of gaming engines that run on C++.
C++ is a beautiful, efficient language because of the favorable
power/hardware ratio: it uses little hardware for the amount of power it
gives us. This is why those who learn it love it.
In this book we will cover the following topics:
Programming terminology and principles in programming
Setting up a C++ environment
Getting Started: Syntax, Data Types, and Variables
Power of C++: Operations, Loops, Switches, and Decision
Making
Creating custom functions in C++
You will also find a useful glossary at the end so that you can use the book
as a reference once you get cracking.
CHAPTER 1:
Setting up a C++ Development
Environment
At its most basic, programming is writing a list of instructions in code that
the machine can understand. The code resides in executables files. These
files come with file extensions that tell a compiler what language is in the
file. These extensions are the suffixes you often see at the end of the file,
like “.js”. “.cpp” or “.hpp”.
To write code and save it in an executable file you need the following
things:
1. A text editor: this will allow you to write and edit the code.
2. A language compiler: This program takes the code you have
written and translates it into machine language that your
computer can understand and follow.
All programming languages work like this except HTML, CSS, and
JavaScript - these programs are interpreted and executed by the browser
(“Introduction,” n.d.). This means browser languages like JavaScript are
software-based, while C++ is compiled and then run directly on your
machine, not in a software environment.
This means C++ is an assembly language. Assembly languages are low-
level programming languages that need a compiler so they can run on a
machine (Lithmee, 2018). In this context, the word low-level does not carry
a bad connotation; it is descriptive, meaning that the language is closer to
the machine or just a step away from it.
As you can probably guess, C++ is a general-purpose language that can run
almost anywhere. This means it can be assembled and compiled in several
different ways. This will largely depend on your operating system and the
creation utilities you are using.
Our C++ exercises will be compiled on an online IDE. IDE stands for
Integrated Development Environment and it is used to edit and compile
code. I bet that description sounds familiar. Yes, an IDE is an example of a
text editor, but unlike a plain text editor, it has extra features that are
important to the programming process. An IDE can do things like compile
code, debug code, highlight code, warn you of syntax errors, and more.
When looking for a text editor, you need one with syntax highlighting and
indenting as all programming languages follow their syntax. This is because
you want to be able to read your code easily and you want collaborators to
be able to do so, too. These text editors help by improving readability. This
is especially important because coding is no longer and has never been a
solitary task. There is no one-man genius like in the movies.
Github and Pastebin are code aggregators that have syntax highlighting
add-ons enabled. Github will allow you to host your entire project on their
site, while Pastebin only allows code snippets. On these platforms, you can
save code in a variety of languages.
They are very useful to programmers because they allow programmers to
share code, collaborate, test, and so forth. Learning how to deploy a project
to Github is one of the most important things in programming because it has
become so standardized. So, maintaining a Github profile has also become
important, as it holds all the projects you are working on, have worked on,
and your activity (Peshev, 2017). To a potential employer or collaborator,
this information is invaluable.
C++ Code Syntax Example
This is a screenshot from Paste Bin with syntax highlighting enabled (“C++
Code,” 2015). Syntax highlighting and tabbed spacing help with making the
code more comprehensible. All text editors with syntax highlighting will
use this scheme: libraries in green, and functions, data types, and data in
blue. Strings will show up as red.
When you are working locally you will not have luxuries like these readily
available. The first text editor you will find on your system if you are using
windows is Notepad. Wordpad is another one that has more GUI features.
What you will notice as you open these programs is how plain and boring
they are. They are like Word but worse, because they shouldn’t be simple
word processors if writing efficient, elegant code is important to us. Their
word processor-like aspects make them more suitable for writing words in
them, not code, although you can code in them.
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