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Mixed Reality

Mixed Reality (MR) combines the physical and digital worlds for real-time interaction and immersive experiences, bridging the gap between virtual reality (VR) and augmented reality (AR). Its applications span across various fields including education, healthcare, and entertainment, while offering benefits such as enhanced learning and improved efficiency. However, challenges like technical issues, high costs, and privacy concerns must be addressed as MR technology evolves and integrates into daily life.

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0% found this document useful (0 votes)
4 views

Mixed Reality

Mixed Reality (MR) combines the physical and digital worlds for real-time interaction and immersive experiences, bridging the gap between virtual reality (VR) and augmented reality (AR). Its applications span across various fields including education, healthcare, and entertainment, while offering benefits such as enhanced learning and improved efficiency. However, challenges like technical issues, high costs, and privacy concerns must be addressed as MR technology evolves and integrates into daily life.

Uploaded by

einsteinriyad223
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

Mixed Reality

Where the physical and digital worlds converge to create new realities
Contents of this template
Number | Title | Key Points

1 | Introduction to Mixed Reality | Definition, Overview of Mixed Reality

2 | The Evolution of Mixed Reality | Timeline of key developments, Important milestones

3 | How Mixed Reality Works | Technology behind MR, Diagram of real and virtual interaction

4 | Applications of Mixed Reality | Education, Healthcare, Entertainment, Industry

5 | Benefits of Mixed Reality | Enhances learning and training, Improves efficiency, Immersive

6 | Challenges and Limitations | Technical challenges, High costs, Privacy and security concerns

7 | Future of Mixed Reality | Emerging trends, Impact on industries, Vision for the future

8 | Conclusion | Recap of key points, Final thoughts


MR
What is MR?
Lets go to learn about it----
Introduction
4

Introduction
Mixed reality (MR) merges the real and
virtual worlds to produce new environments
where physical and digital objects co-exist
and interact in real-time.
Key Component : Table of Contents

01 02 5

Real-time interaction Context awareness:


Users interact with both MR adapts to and
physical and digital understands the user's
elements simultaneously. environment.

03 04
Immersive experiences: Real Life Exprence
Merges the best of VR Elabrate real life expence
and AR for engaging,
interactive experiences.
Literature
Review
6

MR bridges the gap between virtual reality (VR) and


augmented reality (AR), allowing users to interact with both
overview physical and digital objects seamlessly.

MR is used in gaming, education, healthcare, design,


training, and remote collaboration, offering new
possibilities for work and entertainment by bridging the Application
physical and digital worlds.
The
Evolution
. of Mixed
Reality
.
Two Theories
8

1 1968: Ivan Sutherland creates the


first head-mounted display system.

1994: Paul Milgram introduces the


Reality-Virtuality Continuum.

2007: The term "Mixed

2 Reality" gains traction with the


development of advanced MR
devices.
Two Columns
9

Milestone Future
Introduction of Microsoft's MR is set to become a
HoloLens in 2016 and mainstream technology,
2020’s industrialization. transforming industries and
daily life.
Two Points
Technology Of MR of View
10

.
Utilizes advanced sensors, cameras,
and software to map the real world
and overlay digital content.

Combines input from various


devices, such as VR headsets, AR
glasses, and motion sensors.
Feedback

USES Process
11

Learning Production
.

Entertainment Advanced Work


Study Objectives
12

Education Industry Entertenment


Virtual classrooms and Virtual prototypes allow Immersive gaming
interactive learning for faster product experiences and virtual
modules enhance student development and remote concerts provide new
engagement and assistance improves field forms of entertainment
understanding. service efficiency
Three
Columns
Benefits : 13

Education Industry Global villege


Enhances Learning and Improves Efficiency and Facilitates Remote
Training Productivity Collaboration
Points of
Discussion

Challenges and Limitations 14

Technical Challenges
Issues like latency, accuracy,
and real-time processing must
be addressed for seamless MR
experiences

High Costs
Development and deployment
of MR solutions can be
expensive, limiting
accessibility

Privacy and Security Concerns


MR devices collect vast
amounts of data, raising
concerns about privacy and
data security.
Event
Timeline
15

Trends Impact on Industries


Providing immersive
Advances in 5G, AI,
and interactive
and edge computing
experiences.

More affordable and


Part of daily life, transforming
user-friendly MR
how we work, learn, and play.
devices
Affordable Vision for the Future
Dissertation
Review
16

Negative Positive

● Enhanced Learning and Training


● Technical Challenges ● Increased Productivity and
● High Costs Efficiency
● Privacy and Security ● Innovative Entertainment
● Accessibility Issues ● Advanced Healthcare
● Health and Safety ● Design and Prototyping

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