Schedaoneshothalloween
Schedaoneshothalloween
Dragonborn (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 11 28 --
+2 +0 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
15
• +1 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY
Immunities - Disease FAILURES
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
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Paladin 3 ElFambo
CLASS & LEVEL PLAYER NAME
Dragonborn (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends === DRAGONBORN RACIAL TRAITS ===
* Hit Points • PHB 84 (max 6d8 total).
* Draconic Ancestry • BR 34
* Proficiencies • PHB 84 | Special You gain a breath weapon and damage resistance
with your chosen dragon type.
* Divine Sense • PHB 84 * Divine Health • PHB 85
As an action, you can detect good and evil. Until the You are immune to disease. | Bronze Dragon • BR 34
end of your next turn, you can sense anything affected Lightning
by the hallow spell or know the location of any * Sacred Oath • PHB 85
celestial, fiend, undead within 60 ft. that is not behind * Breath Weapon • BR 34
total cover. You can use this feature 0 times per long | Oath of Devotion Once per short rest as an action, exhale destructive
rest. energy based on your Draconic Ancestry. Each
| Channel Divinity: 1 / Short Rest • 1 Action creature in the area must make a DC 12 saving throw
| 1 / Long Rest • 1 Action (type determined by your ancestry), taking 2d6 ([6th]
* Channel Divinity • PHB 86 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
* Lay on Hands • PHB 84 You gain two Channel Divinity options: damage on a successful one.
You have a pool of healing power that can restore 15
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a | Bronze Dragon • BR 34
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the As an action once per short rest, exhale in a 5 by 30 ft.
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +1 to attack line (DEX DC 12, half damage on success) for 2d6
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
beyond that. You can end the effect as part of any
| Lay on Hands Pool: 15 / Long Rest • 1 Action other action, if you are no longer holding the weapon, | Breath Weapon (Bronze): 1 / Short Rest • 1
or if you fall unconscious. Action
* Fighting Style • PHB 84
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends * Damage Resistance • BR 34
and undead. Each fiend or undead that can see or You have resistance to the damage type associated
| Great Weapon Fighting • PHB hear you within 30 ft. must make a WIS saving throw with your draconic ancestry.
You can reroll a 1 or 2 on damage dice with melee (DC 9). On failure, it is turned for 1 minute or until it
weapons wielded with two hands. takes damage. | Bronze Dragon • BR 34
Lightning Damage
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 9, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+1). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86
You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage
CP 0 Shield 1 6 lb.
SP 0 Warhammer 1 2 lb.
Javelin 5 10 lb.
EP 0 Backpack 1 5 lb.
Blanket 1 3 lb.
GP 0 Candle 10 --
Tinderbox 1 1 lb.
PP 0 Alms Box 1 --
Block of Incense 2 --
WEIGHT CARRIED
91 lb. Censer 1 --
0 lb. Emblem 1 --
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 9 +1
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
P Sanctuary Paladin (Always Prepared) WIS 9 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
SPELLS
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