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Virtual and Augmented final

The document outlines a course on Virtual and Augmented Reality offered by Dayananda Sagar College of Engineering, detailing course outcomes, content units, and assessment marks. Students will learn about Virtual Reality concepts, input-output interactions, visual computation, and the architecture of Augmented Reality, culminating in practical projects using tools like OpenGL and Unity. The course includes a variety of textbooks and resources for further study in the field.

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VAIDEHI M
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0% found this document useful (0 votes)
17 views

Virtual and Augmented final

The document outlines a course on Virtual and Augmented Reality offered by Dayananda Sagar College of Engineering, detailing course outcomes, content units, and assessment marks. Students will learn about Virtual Reality concepts, input-output interactions, visual computation, and the architecture of Augmented Reality, culminating in practical projects using tools like OpenGL and Unity. The course includes a variety of textbooks and resources for further study in the field.

Uploaded by

VAIDEHI M
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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DAYANANDA SAGAR COLLEGE OF ENGINEERING BENGALURU-78

(An Autonomous Institution affiliated to VTU, Belagavi)

DEPARTMENT OF INFORMATION SCIENCE AND ENGINEERING

VIRTUAL & AUGMENTED REALITY

COURSE CODE: Credits: 03


L:P:T:S: 3:0:0:0 CIE Marks:50
Exam Hours: 03 SEE Marks: 5
Total Hours : 40
Course outcomes: At the end of the course the student will be able to:
1. Describe Virtual Reality concepts and its implication.
2. Illustrate the Input-Output interactions in Virtual Reality
3. Interpret the need of Visual Computation and role of Computer Graphics in Virtual reality
4. Illustrate the role of modeling and simulation in Virtual Reality
5. Describe the Architecture of Augmented Reality
6. Demonstrate the tools aiding Virtual Reality Framework

CO1 Analyze the concepts and features of Virtual Reality models


CO2 Understand the Input-Output interactions in Virtual Reality
Analyze the need of Visual Computation and role of Computer Graphics in Virtual reality and the hardware
CO3
required
CO4 Analyze the role of modeling and simulation in Virtual Reality
CO5 Analyze the various Architecture of Augmented Reality
CO6 Create simple AR VR models applying the concepts

Unit Contents of the Unit Hours Cos


Fundamental Concept and Components of Virtual Reality:
Primary Features and Present Development on Virtual Reality. Multiple
Models of Input and Output Interface in Virtual Reality 10
1
Input --Tracker, Sensor, Digital Glove, Movement Capture, Video-based
Input, 3D Menus & 3DScanner etc. Output -- Visual /Auditory / Haptic
Devices.
Visual Computation in Virtual Reality: Fundamentals of Computer
Graphics. Software and Hardware Technology on Stereoscopic Display.
2 07
Advanced Techniques in CG: Management of Large Scale Environments &
Real Time Rendering.

Interactive Techniques in Virtual Reality: Body Track, Hand Gesture, 3D


3 Manus, Object Grasp. Augmented and Mixed Reality, Taxonomy, technology 07
DAYANANDA SAGAR COLLEGE OF ENGINEERING BENGALURU-78
(An Autonomous Institution affiliated to VTU, Belagavi)

DEPARTMENT OF INFORMATION SCIENCE AND ENGINEERING

and features of augmented reality, difference between AR and VR, Challenges


with AR

Development Tools and Frameworks in Virtual Reality: Frameworks of


4 Software Development Tools in VR, Introduction and Overview of OpenGL 08
and Unity Application of VR in Digital Entertainment:

VR Technology in Film & TV Production, Demonstration of Digital


5 Entertainment by VR, Technological Online-Education enhancement by AR 08
and VR A short course project in OpenGL or Unity Total Contact Time

Text Books;
1. Burdea, G. C. & P. Coffet. Virtual Reality Technology, Second Edition. Wiley-IEEE Press,
2003/2006.

2. Alan B. Craig, Understanding Augmented Reality, Concepts & Applications, Morgan


Kaufmann, 2013.

3. Alan Craig, William Sherman and Jeffrey Will, Developing Virtual Reality Applications,
Foundations of Effective Design, Morgan Kaufmann, 2009.

4. LaValle "Virtual Reality", Cambridge University Press, 2016.

5. John Vince, “Virtual Reality Systems “, Pearson Education Asia, 2007.

6. Anand R., “Augmented and Virtual Reality”, Khanna Publishing House, Delhi. 7. Stanford
Course: Virtual Reality ( https://stanford.edu/class/ee267/syllabus

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