Alti 5
Alti 5
4
Barb WM (7) Fighter (2) Outlander Alti
CLASS & LEVEL BACKGROUND PLAYER NAME
Vyre Thorn
Air Genasi CB
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
20 ◆
●
9
9
SAVING THROW
ATHLETICS
18
ARMOR
● INSPIRATION
CLASS
5 CONDITIONS BOONS
Wanderlust and
STRENGTH
3 TEMP HP
45 unpredictable
PERSONALITY TRAITS
3 SAVING THROW INITIATIVE SPEED
16
● 8
3
ACROBATICS
SLEIGHT OF HAND
Current
106 SUCCESSES
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AGE HEIGHT WEIGHT
Vyre Thorn
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Rage: Enter as a bonus action, gain the following if not wearing heavy armor: Advantage on Strength checks and ST. Melee
weapon attack bonus to damage as per table (+2). Resistance to bludgeoning, piercing, and slashing damage. Lasts 1 minute. It
ends early if unconscious or if turn ends and you haven't attacked or taken damage.
4 times a day recharge on a long rest.
Unarmored Defense: While unarmored, AC=10+Dex+Con. You can use a shield and still gain this benefit.
Danger Sense: Advantage on Dex ST against effects that you can see, can't be blinded, deafened, or incapacitated.
Reckless Attack: First attack on your turn, advantage on attack rolls but attack rolls against you have advantage.
Primal Knowledge: Proficiency in one skill from the list of available to barbarians.
Extra Attack
Feral Instinct: Advantage on initiative rolls. If surprised at the beginning of combat and aren't incapacitated, you can act normally
only if you enter your rage before doing anything else on that turn.
Instinctive Pounce: Bonus action when enter your rage, you can move up to half your speed.
Second wind: bonus action regain hit points 1d10 + fighter level. Recharge after short or long rest.
Action Surge: On your turn, you can take one additional action. Recharge on a short or long rest.
Magic Awareness (4/day): action, open awareness to magic. Until end of your next turn, know the location of
any spell or magic item within 60 feet not behind total cover. Spell, known school of magic. Recharge on long
rest.
Wild Surge: When you enter rage, roll on the Wild Magic table.
ST DC=8+prof bonus+Con.
Bolstering Magic: As an action, touch one creature (which can be yourself) benefits:
For 10 minutes, add d3 in attack roll or ability check.
Regains one expended spell slot of 1d3 level. Not repeatable until after a long rest.
You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses
when you finish a long rest.
Great Weapon Master: On a Critical Hit or kill a target with an attack, make another attack as a bonus action.
Attacks with Heavy melee weapons, can deal an additional 10 damage at the cost of a -5 Attack Roll penalty
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wild surge d8 table 16
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY
0 CANTRIPS 3 6
Force explosion in an enemy at 30' Dex ST +1 AC for you and allies at 10'
SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING
1 7
EPAR
SPELL NAME 15' around you becomes diffiicult terrain for enemies
ED
PR
8
d6 radiant at an enemy at 30'.
2
Teleport 30'
5
If attacked, the enemy receive d6 force damage
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.
ARMOR
CLASS
CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
WISDOM CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT MAX WEIGHT
ARMOR
CLASS
CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
EP
PASSIVE WISDOM
(PERCEPTION)
GP