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Alti 5

The document outlines the character Vyre Thorn, an Air Genasi Barbarian/Fighter with various abilities and traits, including rage and unarmored defense. It details his stats, skills, equipment, and spellcasting capabilities, as well as his personality traits, ideals, bonds, and flaws. Additionally, it includes information on his combat abilities and features, such as extra attacks and magic awareness.

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rfgr1986
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0% found this document useful (0 votes)
21 views4 pages

Alti 5

The document outlines the character Vyre Thorn, an Air Genasi Barbarian/Fighter with various abilities and traits, including rage and unarmored defense. It details his stats, skills, equipment, and spellcasting capabilities, as well as his personality traits, ideals, bonds, and flaws. Additionally, it includes information on his combat abilities and features, such as extra attacks and magic awareness.

Uploaded by

rfgr1986
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Current Standard CS v1.

4
Barb WM (7) Fighter (2) Outlander Alti
CLASS & LEVEL BACKGROUND PLAYER NAME
Vyre Thorn
Air Genasi CB
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

20 ◆


9
9
SAVING THROW
ATHLETICS
18
ARMOR
● INSPIRATION

CLASS
5 CONDITIONS BOONS

Wanderlust and
STRENGTH

3 TEMP HP
45 unpredictable
PERSONALITY TRAITS
3 SAVING THROW INITIATIVE SPEED
16
● 8
3
ACROBATICS
SLEIGHT OF HAND
Current
106 SUCCESSES

Freedom and survival


3 8 STEALTH d12/d10
CURRENT MAXIMUM
FAILURES

DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES


IDEALS

NAME ATK BONUS DAMAGE/TYPE


8
18 ◆ SAVING THROW
Greataxe x2 1d20+9 1d12+5
The open sky and
companions in arms
4 Hand Axe x2 1d20+9 1d6+5 BONDS
CONSTITUTION
H.A. thrown x2 1d20+9 1d6+5
Impulsive and distrust of
8
-1
-1
SAVING THROW authority
ARCANA
-1 FLAWS
HISTORY
-1 -1
-1
INVESTIGATION
INTELLIGENCE NATURE
Thrown 20' normal/60' long
-1 RELIGION Common and primordial
Skills: Athletics, Acrobatics,
10
0
SAVING THROW 2 x Attacks
0
ANIMAL HANDLING Stealth and Survival
0 INSIGHT
0 All shields, armors, simple
0 MEDICINE Rage:
WISDOM
0
PERCEPTION and martial weapons.
● 4
SURVIVAL
+2 damage
Resist slash, piercing and
0 SAVING THROW PROFICIENCIES & LANGUAGES
10
0 DECEPTION
bludgeoning damage (1/2)
0 INTIMIDATION
0 0
0
PERFORMANCE ATTACKS & SPELLCASTING Darkvision 60 feet.
CHARISMA PERSUASION

Unending Breath. hold breath


4 PROFICIENCY BONUS indefinitely.

10 PASSIVE WISDOM (PERCEPTION) Lightning Resistance.

Mingle with the Wind: You


CURRENT WEIGHT
300 MAX WEIGHT

know Shocking Grasp,


CLASS RESOURCES, AMMO & CHARGES
Feather Fall and Levitate spell
recharge on long rest.
CP Greataxe Backpack
(Con base)
Hand Axe x 2 Bedroll
SP Mess Kit
Tinderbox
EP Torchs x 5
Rations x 10
GP
Waterskin
Hempen Rope
PP

EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Vyre Thorn
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Rage: Enter as a bonus action, gain the following if not wearing heavy armor: Advantage on Strength checks and ST. Melee
weapon attack bonus to damage as per table (+2). Resistance to bludgeoning, piercing, and slashing damage. Lasts 1 minute. It
ends early if unconscious or if turn ends and you haven't attacked or taken damage.
4 times a day recharge on a long rest.

Unarmored Defense: While unarmored, AC=10+Dex+Con. You can use a shield and still gain this benefit.

Danger Sense: Advantage on Dex ST against effects that you can see, can't be blinded, deafened, or incapacitated.

Reckless Attack: First attack on your turn, advantage on attack rolls but attack rolls against you have advantage.

Primal Knowledge: Proficiency in one skill from the list of available to barbarians.

Extra Attack

Fast Movement: speed increases by 10 feet.

Feral Instinct: Advantage on initiative rolls. If surprised at the beginning of combat and aren't incapacitated, you can act normally
only if you enter your rage before doing anything else on that turn.

Instinctive Pounce: Bonus action when enter your rage, you can move up to half your speed.

Second wind: bonus action regain hit points 1d10 + fighter level. Recharge after short or long rest.

Action Surge: On your turn, you can take one additional action. Recharge on a short or long rest.

Defence fighting style +1 AC

ADDITIONAL FEATURES & TRAITS

Magic Awareness (4/day): action, open awareness to magic. Until end of your next turn, know the location of
any spell or magic item within 60 feet not behind total cover. Spell, known school of magic. Recharge on long
rest.

Wild Surge: When you enter rage, roll on the Wild Magic table.
ST DC=8+prof bonus+Con.

Bolstering Magic: As an action, touch one creature (which can be yourself) benefits:
For 10 minutes, add d3 in attack roll or ability check.
Regains one expended spell slot of 1d3 level. Not repeatable until after a long rest.
You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses
when you finish a long rest.

Great Weapon Master: On a Critical Hit or kill a target with an attack, make another attack as a bonus action.
Attacks with Heavy melee weapons, can deal an additional 10 damage at the cost of a -5 Attack Roll penalty

CHARACTER BACKSTORY OTHER

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wild surge d8 table 16
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 6
Force explosion in an enemy at 30' Dex ST +1 AC for you and allies at 10'

Can be repeated as a bonus action while raging

SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING

1 7
EPAR
SPELL NAME 15' around you becomes diffiicult terrain for enemies
ED
PR

All targets 30' Con ST or d12 necrotic

You gain 1d12 temp hit points


4
Weapon gain light and thrown property
SPELLS KNOWN

Infused with force energy (force damage)

Can be thrown 20'/60'

Weapon return to hand at the end of turn

8
d6 radiant at an enemy at 30'.

Can be repeated as a bonus action while raging

2
Teleport 30'

Can be repeated as a bonus action while raging

5
If attacked, the enemy receive d6 force damage
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

CLASS RESOURCES, AMMO & CHARGES


SP

WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

CLASS RESOURCES, AMMO & CHARGES


SP
WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

CURRENT WEIGHT MAX WEIGHT


PP

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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