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Screenplay

The screenplay 'Dear Hope' depicts a character's anxious journey through various scenes, starting from a cluttered room to riding a bike and encountering memories of friends. The narrative employs a series of close-ups and dynamic camera angles to convey the character's emotional state and interactions with his environment. Key moments include moments of reflection, anxiety, and the discovery of personal items that evoke memories.

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0% found this document useful (0 votes)
6 views

Screenplay

The screenplay 'Dear Hope' depicts a character's anxious journey through various scenes, starting from a cluttered room to riding a bike and encountering memories of friends. The narrative employs a series of close-ups and dynamic camera angles to convey the character's emotional state and interactions with his environment. Key moments include moments of reflection, anxiety, and the discovery of personal items that evoke memories.

Uploaded by

shelkedurgesh7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Screenplay: Dear Hope

Scene 1: Interior - Room

Shot 1:​
Legs are shivering; scattered papers are visible in the room. One paper moves toward the
camera and sticks to it.

●​ Camera Angle: Close-up of the shivering legs, followed by a slow zoom into the paper
as it approaches the lens.

Shot 2:​
A close-up of the character's eyes, the camera moves back, revealing the room. A beer can,
initially out of the frame, falls into view.

●​ Camera Angle: Close-up of the eyes, transitioning to a wide-angle shot of the room.
Focus shifts to the can, using a match cut as it drops.

Shot 3:​
The camera is positioned above the fan, capturing its rotation. The frame does not initially
include the character. The character enters the frame, looks at the camera, and switches off the
fan.

●​ Camera Angle: Overhead shot of the fan, transitioning to a mid-shot as the character
enters the frame.

Shot 4:​
The sound of the fan switch transitions seamlessly to the sound of a bike key turning.

●​ Camera Angle: Match cut between the fan switch and a close-up of the bike's ignition
key turning.

Scene 2: Exterior - JM Road

Shot 1:​
The character starts the bike.

●​ Camera Angle: Close-up of the bike’s key being turned.

Shot 2:​
The character kicks the bike to start it. Cars pass by in the background.

●​ Camera Angle: Wide shot from the side or from the opposite footpath.
Shot 3:​
A following shot of the character riding the bike, moving out of the frame.

●​ Camera Angle: Handheld tracking shot from behind.

Shot 4:​
The character stops at a corner to fix his earphones, discovering voice messages from a close
friend.

●​ Camera Angle: Over-the-shoulder shot of the phone screen, alternating with a close-up
of the character's face.

Shot 5:​
The character moves forward as the camera lingers behind.

●​ Camera Angle: Static mid-shot focusing on the phone and the surrounding area.

Shot 6:​
At the traffic signal, the camera focuses on the bike's tire and the zebra crossing.

●​ Camera Angle: Close-up of the tire and crossing.

Shot 7:​
A close-up of the character’s face from across the signal, showing a drop of sweat rolling down
his forehead.

●​ Camera Angle: Long lens (70-200mm) close-up shot.

Shot 8:​
Over-the-shoulder shot of the character staring at a group of people hanging out.

●​ Camera Angle: OTS shot focused on the group.

Shot 9:​
An auto driver brushes past the character from behind, prompting him to head toward his flat.

●​ Camera Angle: Wide-angle shot capturing the auto driver and the character's reaction.

Scene 3: Exterior - Parking

Shot 1:​
The camera faces the parking gate as the character enters.

●​ Camera Angle: Wide static shot.


Shot 2:​
OTS shot from the character's shoulder, showing another bike parked in his spot.

●​ Camera Angle: OTS medium shot.

Shot 3:​
Close-up of the bike’s stand as he parks it.

●​ Camera Angle: Extreme close-up of the bike stand.

Shot 4:​
OTS shot showing the character walking away from his original parking spot.

●​ Camera Angle: OTS mid-shot.

Shot 5:​
Close-up of the character’s footsteps as he walks toward the lift and stairs.

●​ Camera Angle: Low-angle close-up shot.

Shot 6:​
As the character approaches the lift, its doors close.

●​ Camera Angle: Static close-up on the footsteps, panning upward to the closing lift
doors.

Shot 7:​
The character takes the stairs, passing by a leaking water pipe.

●​ Camera Angle: Mid-shot focusing on the water pipe and the character walking past.

Scene 4: Interior - Room

Shot 1:​
The camera pans to a water filter as footsteps approach. The character enters, picks up an
empty bottle, and attempts to fill it, discovering the jar is nearly empty.

●​ Camera Angle: Slow pan, transitioning to a static mid-shot.

Shot 2:​
The character lies on the bed, staring at the ceiling. He struggles to sleep, blinking frequently,
and finally closes his eyes.

●​ Camera Angle: Overhead close-up shot of the character's face.


Shot 3:​
Flashback to a parking lot scene, where the character chats with friends.

●​ Camera Angle: OTS shot, showing the parking lot activity.

Shot 4:​
Return from the flashback, the character opens his eyes and sits up.

●​ Camera Angle: Close-up of the face, transitioning to a tracking shot as he sits.

Shot 5:​
The camera moves back, revealing the room in a wide shot. The character looks toward the
sofa, recalling a friends’ party. The room is messy, with pizza slices and beer cans scattered.

●​ Camera Angle: Wide-angle tracking shot.

Shot 6:​
The character walks toward a table and finds his wallet empty. He discovers family polaroids
inside.

●​ Camera Angle: Close-up of the wallet and polaroids, following his movements.

Shot 7:​
The character lights a cigarette, appearing anxious. As he ashes the cigarette, the family
polaroid appears in the frame.

●​ Camera Angle: Extreme close-up of the ashtray, focusing on the polaroid as it enters
the frame.

Scene 5: Interior - Room

Shot 1:​
The intensity of the music rises. The first beat highlights his shivering feet, the second shows
his trembling hands, and the third stabilizes the camera in front of his anxious face.

●​ Camera Angle: Close-ups of feet and hands, transitioning to a steady close-up of the
face.

Shot 2:​
The character gets up, and the camera revolves around his head in low-FPS, laggy frames. He
picks up a rope.

●​ Camera Angle: Rotational tracking shot, transitioning to a close-up of his hand holding
the rope.
Shot 3:​
The camera moves from behind to the front, capturing his creepy smile.

●​ Camera Angle: Low-angle shot rising to an extreme close-up of the face.

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