Kinematics of Particle
Kinematics of Particle
Kinematics of Particles
Introduction
• Dynamics includes:
- Kinematics: study of the geometry of motion. Kinematics is used to
relate displacement, velocity, acceleration, and time without reference to
the cause of motion.
- Kinetics: study of the relations existing between the forces acting on a
body, the mass of the body, and the motion of the body. Kinetics is used
to predict the motion caused by given forces or to determine the forces
required to produce a given motion.
• at t = 0, x = 0, v = 0, a = 12 m/s2
• at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0
m m
v(t ) = 10 − 9.81 2 t
s s
dy
= v = 10 − 9.81t
dt
y (t ) t
dy = (10 − 9.81t )dt y (t ) − y0 = 10t − 12 9.81t 2
y0 0
m m
y (t ) = 20 m + 10 t − 4.905 2 t 2
s s
• Solve for t at which velocity equals zero and evaluate
corresponding altitude.
m m
v(t ) = 10 − 9.81 2 t = 0
s s
t = 1.019 s
m m 2
( )
y t = 20 m + 10 t − 4.905 2 t
s s
m m
y = 20 m + 10 (1.019 s ) − 4.905 2 (1.019 s )2
s s
y = 25.1 m
• Solve for t at which altitude equals zero and
evaluate corresponding velocity.
m m
y (t ) = 20 m + 10 t − 4.905 2 t 2 = 0
s s
t = −1.243 s (meaningles s )
t = 3.28 s
m m
v(t ) = 10 − 9.81 2 t
s s
m m
v(3.28 s ) = 10 − 9.81 2 (3.28 s )
s s
m
v = −22.2
s
SOLUTION:
v(t ) = v0 e −kt
x(t ) =
v0
k
(
1 − e − kt )
• Integrate a = v dv/dx = -kv to find v(x).
v x
dv
a = v = − kv dv = − k dx dv = −k dx
dx v0 0
v − v0 = − kx
v = v0 − kx
• Alternatively,
with x(t ) =
v0
k
(
1 − e − kt )
v(t )
and v(t ) = v0 e − kt or e − kt =
v0
v v(t )
then x(t ) = 0 1 −
k v0
v = v0 − kx
Uniform Rectilinear Motion
For particle in uniform rectilinear motion, the acceleration is zero and
the velocity is constant.
dx
= v = constant
dt
x t
dx = v dt
x0 0
x − x0 = vt
x = x0 + vt
Uniformly Accelerated Rectilinear Motion
For particle in uniformly accelerated rectilinear motion, the acceleration of
the particle is constant.
v t
dv
= a = constant dv = a dt v − v0 = at
dt v0 0
v = v0 + at
x t
dx
dt
= v0 + at dx = (v0 + at )dt x − x0 = v0t + 12 at 2
x0 0
x = x0 + v0t + 12 at 2
(v 2 − v02 ) = a(x − x0 )
v x
dv
v = a = constant v dv = a dx 1
2
dx v0 x0
v 2 = v02 + 2a( x − x0 )
Motion of Several Particles: Relative Motion
• For particles moving along the same line, time
should be recorded from the same starting
instant and displacements should be measured
from the same origin in the same direction.
x B A = x B − x A = relative position of B
with respect to A
xB = x A + xB A
a B A = a B − a A = relative acceleration of B
with respect to A
aB = a A + aB A
SOLUTION:
• Substitute initial position and velocity
and constant acceleration of ball into
general equations for uniformly
accelerated rectilinear motion.
yB E ( )
= 12 + 18t − 4.905t 2 − (5 + 2t ) = 0
t = −0.39 s (meaningles s )
t = 3.65 s
v B E = (18 − 9.81t ) − 2
= 16 − 9.81(3.65)
m
vB E = −19.81
s
Motion of Several Particles: Dependent Motion
• Position of a particle may depend on position of one or more other particles
• Position of block B depends on position of block A. Since rope is of constant length, it follows that sum
of lengths of segments must be constant.
x A + 2 x B = constant (one degree of freedom)
H
2 - 25
Motion of Several Particles: Dependent Motion
• Positions of three blocks are dependent.
2 x A + 2 x B + xC = constant (two degrees of freedom)
v A2 = (v A )0 + 2a A x A − ( x A )0
2
2
mm
= 2a A (200 mm )
mm
300 a A = 225
s s2
v A = (v A )0 + a At
mm mm
300 = 225 2 t t = 1.333 s
s s
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• Pulley D has uniform rectilinear motion. Calculate
change of position at time t.
xD = ( xD )0 + vD t
mm
xD − (xD )0 = 75 (1.333 s ) = 100 mm
s
• Block B motion is dependent on motions of collar
A and pulley D. Write motion relationship and
solve for change of block B position at time t.
Total length of cable remains constant,
x A + 2 xD + xB = (x A )0 + 2( xD )0 + ( xB )0
x A − (x A )0 + 2xD − (xD )0 + xB − (xB )0 = 0
(200mm ) + 2(100 mm ) + xB − (xB )0 = 0
xB − ( xB )0 = −400 mm
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• Differentiate motion relation twice to develop
equations for velocity and acceleration of block B.
x A + 2 xD + xB = constant
v A + 2v D + v B = 0
mm mm
300 + 2 75 + vB = 0 vB = 450
mm
s s s
a A + 2a D + a B = 0
mm
225 2 + vB = 0 aB = −225
mm
s s2
11 - 30
Graphical Solution of Rectilinear-Motion Problems
11 - 31
Graphical Solution of Rectilinear-Motion Problems
11 - 32
Other Graphical Methods
using dv = a dt ,
v1
x1 − x0 = v0t1 + (t1 − t ) a dt
v0
v1
(t1 − t ) a dt = first moment of area under a-t curve
v0 with respect to t = t1 line.
11 - 33
Other Graphical Methods
11 - 34
Curvilinear Motion: Position, Velocity & Acceleration
Dr d r
v = lim =
Dt → 0 D t dt
= instantaneous velocity (vector)
Ds ds
v = lim =
Dt → 0 Dt dt
= instantaneous speed (scalar)
11 - 35
Curvilinear Motion: Position, Velocity & Acceleration
• Consider velocity v of particle at time t and velocity
v at t + Dt,
Dv dv
a = lim =
Dt →0 Dt dt
= instantaneous acceleration (vector)
11 - 36
Derivatives of Vector Functions
• Let P (u ) be a vector function of scalar variable u,
dP DP P(u + Du ) − P(u )
= lim = lim
du Du →0 Du Du →0 Du
• Derivative of vector sum,
d (P + Q ) dP dQ
= +
du du du
• Derivative of product of scalar and vector functions,
d ( f P ) df dP
= P+ f
du du du
• Derivative of scalar product and vector product,
d (P • Q ) dP dQ
= •Q + P•
du du du
d (P Q ) dP dQ
= Q + P
du du du
11 - 37
Rectangular Components of Velocity & Acceleration
11 - 38
Rectangular Components of Velocity & Acceleration
• When position vector of particle P is given by its
rectangular components,
r = xi + y j + zk
• Velocity vector,
dx dy dz
v = i + j + k = xi + y j + zk
dt dt dt
= vx i + v y j + vz k
• Acceleration vector,
d 2 x d 2 y d 2 z
a = 2 i + 2 j + 2 k = xi + y j + zk
dt dt dt
= ax i + a y j + az k
11 - 39
Rectangular Components of Velocity & Acceleration
• Rectangular components particularly effective
when component accelerations can be integrated
independently, e.g., motion of a projectile,
a x = x = 0 a y = y = − g a z = z = 0
with initial conditions,
x0 = y 0 = z 0 = 0 (v x )0 , (v y ) , (v z )0 = 0
0
∆𝒓
𝒓′
Tangential and Normal Components
• With the velocity vector expressed as v = vet
the particle acceleration may be written as
dv dv det dv de t d ds
a= = et + v = et + v
dt dt dt dt d ds dt
but
det ds
= en d = ds =v
d dt
𝒅𝜽 𝟏
=
𝒅𝒔 𝝆
After substituting,
dv v 2 dv v2
a = et + en at = an =
dt dt
• Tangential component of acceleration reflects
change of speed and normal component reflects
change of direction.
• Tangential component may be positive or
negative. Normal component always points
toward center of path curvature.
Tangential and Normal Components
11 - 44
Radial and Transverse Components
• When particle position is given in polar coordinates,
it is convenient to express velocity and acceleration
with components parallel and perpendicular to OP.
𝑎=𝑎
Ԧ 𝑟 𝑒𝑟 + 𝑎ϴ 𝑒ϴ
𝑎𝑟 =
a= 𝑎𝑟2 + 𝑎ϴ2
SOLUTION:
• Calculate tangential and normal
components of acceleration.
an 0.833
= tan −1 = tan −1 = 53 .1
at 0.625
11 - 48
SOLUTION:
• Evaluate time t for = 30o.
• Evaluate radial and angular positions,
and first and second derivatives at
time t.
Rotation of the arm about O is defined • Calculate velocity and acceleration in
by = 0.15t2 where is in radians and t cylindrical coordinates.
in seconds. Collar B slides along the
arm such that r = 0.9 - 0.12t2 where r is • Evaluate acceleration with respect to
in meters. arm.
a B OA = r = −0.240 m s 2
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Projectile Motion:
When a body is thrown in air, not vertically upwards but making an acute angle with horizontal then it
describes a curved path. We shall show that this path is always a parabolic. The body so projected is
called projectile.
Angle of Projection:
The angle which the direction of projection makes with horizontal.
Trajectory:
The curved path described by the body is called its trajectory.
Range of Projectile:
The distance between the point of projection and the point where the path meets any plane through the
point of projection.
Time of flight:
The time taken by the body from point of projection to reach the horizontal plane through the point of
projection.
Greatest Height:
Maximum Height reached by the projectile during its motion is called greatest height.
11 - 53
The Motion of a Projectile and its Trajectory
Let P be the position of a particle after t seconds with coordinates P (x,y)
Horizontal component of velocity = ucosα
Vertical component of velocity = usinα
1
We know, S = ut + 𝑎𝑡 2 ..........................(i)
2
𝒈𝒙𝟐
y= xtanα-
𝟐𝒖𝟐 𝒄𝒐𝒔𝟐 α
This is the required equation of the trajectory. This equation involves a quadratic expression in x.
Hence the path of the projectile is parabola.
Time of Flight (t)
After completing the flight, let the projectile intersects the x-axis at point as shown in figure. At this
point y = 0. Let P(x,y) be the position of projectile at time t. Then,
1
x = (ucosα)t and y =usinαt- 𝑔𝑡 2 .
2
Let T be the time of flight of projectile. Then, the vertical distance moved by it in time T is zero.
1
0=usinαt- 𝑔𝑡 2
2
𝟐𝒖𝒔𝒊𝒏α
t= 𝒈
𝑢2 𝑠𝑖𝑛2α
Or, x = 0 or x = Maximum range of projectile
𝑔
𝑢2 𝑠𝑖𝑛2α
The range is maximum when 𝑠𝑖𝑛2α is maximum, i.e., 𝑠𝑖𝑛2α =1.
So, Range of projectile is x =
𝑔 i.e., at 2α=900 and α =450
𝑢2
So, maximum range is .
𝑔
Maximum Height (H):
At maximum height vertical component of velocity will be zero.
We know, Vy2=uy2+2aysy
Or, 0 =(usinα)2+2(-g)H
Or, H = (u2sin2 α)/(2g)
For maximum height sin2 α = 1
So, Hmax= u2/(2g) at α = 900
Time to reach maximum height:
Vy = uy+ayt
Or, 0 = usinα−gt
Or, t = usinα/g
Or, t = ½ *(time of flight)