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GM Screen

The document contains various tables and statistics related to gameplay mechanics, including attack rolls, weapon statistics, saving throws, and racial modifiers. It provides detailed information on different character classes, weapon types, and their respective damage and range. Additionally, it outlines experience points awards for combat and ship engagements, as well as equipment lists with costs and weights.

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Joe Smith
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0% found this document useful (0 votes)
54 views6 pages

GM Screen

The document contains various tables and statistics related to gameplay mechanics, including attack rolls, weapon statistics, saving throws, and racial modifiers. It provides detailed information on different character classes, weapon types, and their respective damage and range. Additionally, it outlines experience points awards for combat and ship engagements, as well as equipment lists with costs and weights.

Uploaded by

Joe Smith
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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Reference Screen: Tables and Statistics Table 20: THACO (To Hit Armor Class Zero) Level or Hit Dice of Attacker OU o 7G vO OM 8 bie ib Oo 2 Warriors, Scouts, Creatures using d10 for Hit Dice 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 43 2 1 Rocketjocks, Rogues, Creatures using d8 for Hit Dice 20 20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 1D Medics, Engineers, Creatures using d6 for Hit Dice 20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 8 8 Table 23: Melee Weapons Table 25: Thrown Weapons and Heavy Weapons Range Rate Max. Rate {feet} Damage of Fire Range Damage of Fire Knife 3 103 1 Dart special 1d Dagger 3 14 1 Brick, bottle, etc. special. «1d Club, bottle, etc. 3 14 1 Grenade special special = Mono Knife 3 1d6 1 Grenade Launcher 200 special 1/2 Cutlass 6 146 1 Plasma Thrower 400 4d10 12 Sword 6 108 1 Rocket Launcher 1000 SdI0._—sI2 Polearm 9 1410 1 Mono Sword 6 1410 1 Kryptx 6 var. 1 Table 26: Blast Radius (In feet) Explosive grenade 10 . stun grenade 15 Cee ear Dazzle grenade 15 Max. Dam- Rate Gas grenade ....... 20 Range age of Fire Shots Rocket launcher shell 7 20 Needle Gun 300 143 320 Plasma thrower canister 25 Bolt Gun 400 166 2 (10 DesertRunner 200 «1d 110 Crossbow or 148 Table 19: Movement Rates Kryptx 400 166 1 10 areca : Laser Pistol 800 168 32 «7 ane we Human 600 150 3000 — Rocket Pistol 400 1410 2° 5 e inker 480 120 2400 — MicrowaveGun 400 Id10 2 10 Worker 360-90 180 Laser Rifle 3000 1d12 «114 Terrine 720 180 3600 = Heat Gun 60 26 #1 7 5 ph 480 120 600 — Rocket Rifle 2000 248 41 10 nant liao (aac) Sonic Stunner 40 special 1 14 Lowa = Runner 840-210 4200 — Stormrider 360-90 1801200 Spacer 600 150 300 © 600 Table 21 HACO (To Hit Armor Class Zero) Level or Hit Dice of Attacker 1 92 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Warriors, Scouts, Creatures using d10 for Hit Dice Coto ieee te et Rocketjocks, Rogues, Creatures using d8 for Hit Dice 20°20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 OW Medics, Engineers, Creatures using dé for Hit Dice 20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 8 8 Table 27: Basic Saving Throws Table 29: Falling Damage ——— Damage ee a Location per10feet — Maximum xplosion/Plasma Fireball co 4 eae Waa Aone Electrical Shock Goes 13 Neate iat fae Paralysis/Stun/Fall . 15 hee fae the Toxic Atmosphere/Gas/Poison 14 Mercury 104 Bd4 Suffocation........... . 16 Luna’ 142 Baz Radiation . 13 ea i io Extremes of Heat or Cold, 13 bashed Table 28: Racial Modifiers to Saving Throws Explosion! Electrical Paralysis! ToxiciGas! Suffo- Race Plasma Shock Stun/Fall_ Poison cation Radiation Heat Cold Terran ° ° +1 ° o ° ° ° Martian ° ° -1 ° +1 +1 -1 41 Lunarian ° 0 ° -1 +2 +2 -1 -1 Venusian ° +1 +1 +3 -2 +1 +3 -2 Mercurian ° 0 +1 ° + +3 +4 -3 Tinker -3 -2 ° -1 ° ° 0 ° Worker ° 0 43 ° ° ° 0 ° Terrine +4 +3 +3 +3 +1 +2 +2 42 Delph +2 +1 3 +1 +4 +1 -4 #2 Lowlander +2 +3 42 +4 -4 +1 +6 -6 Desert Runner +1 +1 #2 ° 42 +2 -3 +4 Stormrider -2 +2 ° +4 -4 +1 ° +3 Spacer 0 +3 +5 +4 ” +4 +5 +5 Immune [8UcK ROGERS a2 ed used Snes Hom The Oe Famty Yu 1090 Te ie Farty Tut A igh Reson ‘ane Dengn-w000 TOR ne A Pigs Paco, Table 4: Racial Modifiers str Dex Con Int wis Cha Tech Terran ° ° +1 ° +1 0 ° Martian “1 +1 -1 ° “1 + ° Lunarian -2 +1 “1 +2 ° ° ° Venusian ° = + 0 +1 “1 o Mercurian “1 +1 + ° ° ° 0 Tinker -2 +3 -2 ° ° ° +3 Worker +3 ° +3 -2 “1 -3 “1 Terrine +2 +2 +2 -2 “1 -3 ° Delph +2 o + ° ° +1 -2 Lowlander +3 o + ° ° -3 + Desert Runner #2 +2 + ° ° “1 ° Stormrider +2 -2 +2 ° ° ° -2 Spacer 0 +1 42 ° ° “1 +2 Table 18: Initiative Modifiers Table 14: Career Skills Lists Dexterity 15 1 Encumbered +2 Rocketjock Engineer Dexterity 16 =2 Kneedeep water +2 Drive Jetcar Jury Rig Dexterity 17-18 -3 Slippery ground. +2_—_—Drive Groundcar Maneuver in Zero G Dexterity 19-20 -4 Chestdeep water. +4 © ManeuverinZeroG Notice Dexterity 21-22 -5 Climbing, swimming, Notice Repair Electrical ‘Weapon out and entangled, other- Pilot Fixed Wing Repair Life Support ready to use -2 wise hindered +3—_—Pilot Rocket Repair Mechanical Alien environment +6 Pilot Rotorwing Craft Repair Nuclear Engine Use Rocket Belt Repair Rocket Hull Table 16: Gravity and Encumbrance Medic Rogue Gravity (% of Weight bres Bypass Security Planet Earth normal) Multiplier Pee eee eee eae ae a Treat Critical Wounds Fast TalkiConvince Mere aoe an Treat Disease Hide in Shadows Earth 100% x1 Treat Light Wounds Move Silently pen Ges te Treat Poisoning Notice nee Bed ae Treat Serious Wounds Open Lock Treat StuniParalysis Pick Pocket Warrior Scout Table 12: XP Awards for Combat Battle Tactics ‘Animal Riding Level 1 15 Level 7....... 450 Demolitions Befriend Animal Level2..0..0.. 40 Level 8 625, Leadership Climb Level 3 75 Level 9 850 Maneuver in ZeroG Move Silently Level 4.000...125 Level 10... 1,150 Move Silently Notice Level 5.2... 200 Level 11 1,500 Notice Planetary Survival Level 6 300 Level 12... 2,000 Repair Weapon Pianetology Use Rocket Belt Tracking Table 13: XP Awards for Ship-vs.-Ship Combat Losing snip —________ Winning Ship Krait Starfire Scout Med.Cr. Trans. Hvy.Cr. Liner Battler Krait fighter 200 "150 540, 4,580 6,180 14,180 11,880 157,180 Starfire fighter 390 © 300-730-4770 370 14,370 12,070 157,370 Scout cruiser (Rogue) 260 «-*170«S «600 «4.640 «240 14,240 11,940 157,240 Med. cruiser (Argyre) 100 *150.-—*300-—— 3,000 4,600 12,600 10,300 155,600 Transport +100 150 -360-«4,400 6,000 14,000 11.700 157,000 Hyy. cruiser (Chryse) *100-«*150.-=—««-*300-—=«*1,500*3,000 10,000 7,700 153,000 Space Liner *100 150 +300 3,700 5,300 13,300 11,000 156,300, Battler (Tharsis 100 150 *300-*1,500 *3,000 *5,000 *5,500 100,000 * = Minimum award Table 33: Ship Weapons Range Weapon Hit Reload —_Reload Type (hexes) Spaces Shots Damage Bonus Cost (er) Welght {Ibs} Beam Laser 6 1 uni 10 +1 ° O° Pumped Laser 4 2 uni 20 ° ° ° Gyrocannon 4 1 50 10 +1 100 400 Missile Mount 6 1 4 40 ° 300 400 Heavy Missile Mount 6 2 4 60 -1 900 1200 K-Cannon 4 5 6 100 -3 1500 4000 Light Acceleration Gun 2 1 15 20 -1 200 1500, Heavy AccelerationGun 2 2 10 30 -2 400 3000 Table 34: Ship Hit Locations Table 35: Called Shots 1412 Roll Ship Section Hit Penalty Ship Section Targeted 1 SensorsiCommo =6 SensorsiCommo 2 Controls -6 — Controls 3 Life Support 4 Life Support 45 Fuel -3 Fuel -7 Engine -3 Engine 8 Weapon -6 — Specitic weapon 9-12 Hull =) Hull Table 30: Standard Tonnages Table 31: Speed and Maneuverability Ship Type Tonnage Reaction AC Defense Fighter . 10-20 Tonnage Speed Bonus Bonus Asterover peeeeennns 70430) 5155 -2 4 Scout Cruiser... 20-50 2045 4 -1 -2 Light Freighter |. 2..2.1....1. 30-50 50-1003 o 0 Heavy Freighter ............. 55-80 105-2002 o + Medium Cruiser 55-200 205-5001 +H +2 Light Transport 2.12... ..180-200 505andup +2 +3 or more Heavy Transport 205-350 Large Cruiser + 205-500 Space Liner ......2...... 500-800 Battler 1000-5000 Table 22: AC Modifiers Target Is or has: ‘AC modified by: 25% hidden by cover -2 . 50% hidden by cover -.......0cssscssss 4 Table 32: Ship Replacement Parts Jou bau creer 4 SensoriCommo Unit 4000-6000 30% hidden by cover “ eaeeune ey 25% hidden by concealment -1 pei een 50% hidden by conceaiment -2 feiss peooeiana 75% hidden by concealment... -3 Rees Eee eee cone tascad 90% hidden by concealment -4 Weapons and # of spaces required): eee = Beam Laser (I)... 1000 See era eS Pumped Laser (2) 1500 Dexterity | 7 nee ie 1500 Dexterity 18-20. -4 Missile Mount (1) 2000 poset 2laz = In dim illumination... ; -2 Light Acceleration Gun (1)... 2500 Paraiba Ee Heavy Missile Mount (2) 3000 Beene ae Heavy Acceleration Gun (2)... 5000 oe ee 3000 Dexterity 3.1... on Dexterity 4 43 Dexterity 5 +2 Dexterity 6 +1 Table 17: Equipment List Cost Weight (credits) (pounds) Information/Description ‘Weapons Club, bottle, rock ......00, O25 Free for the grabbing in many locations Knife 10 1 4” blade, also usable as a tool Dagger cot eeideeee rsa 15 1 Larger than a knife, not designed for tool use Dart je rasiciecidin, 15 'b Can be retrieved after being thrown Grenade 50 1 Various types; see Combat chapter for details CUNSS eee 100 Lighter and less lethal than a sword Desert Runner Crossbow 1004 Reload cost & weight: Scr, 2 Ibs. (bolts) 10cr, 4 Ibs. (shells) Polearm 120 0 4 Long shaft, not usable in close quarters SWOD eee 10 6 ‘The best blade for ana-to-nand combat Mono Knife 2001 No need to recharge in normal use Needle Gun 200 3 Reload cost & weight: 10cr, 1 Ib. BoltGun oo... eeceseee 25000 2 Reload cost & weight: 10cr, 2 Ibs. Laser Pistol .............. 300 1 Reload cost & weight: 25cr, 's Ib. Sonic Stunner .........0.- 300 2 ‘Must be recharged after 14 shots Microwave Gun .......... 3502 ‘Must be recharged after 10 shots Heat Gun .. 4002 Reload cost & weight: 80cr, 1 Ib. Rocket Pistol 4003 Reload cost & weight: 50cr, 1 Ib. Grenade Launcher ........ 500 3 Increases range of thrown grenades Rocket Rifle 6... cece, 500 6 Reload cost & weight: 100cr, 2 Ibs. Laser Rifle 6005 Reload cost & weight: 50cr, "2 Ib, Plasma Thrower .. +. 80035 Reload cost & weight: 80cr, 4 Ibs. Rocket Launcher . +. 1000 30 Reload cost & weight: 100cr, 2 Ibs. ‘Mono Sword 2000 «1 No need to recharge in normal use Armor Spacesuit ........ 20025 More expensive versions available Light Body Armor see 2500015 Pieces may be purchased separately Smart Clothes 1000-30 See The Technology Book for accessories Heavy Body Armor........ 150035 Pieces may be purchased separately Battie Armor 250075 Airtight, very durable “suit” of armor Battle Armor wiFields 3000 80 Extra built-in features Gear Canteen 1 3 Holds 1 quart of water Flashlight 2 "ep Range 100 feet; power pack lasts 20 hours Protective Goggles 2 "be Protects against bright light, dust, acid Water jug 2 6 Holds 5 gallons Messkit 5 1 Cooking pot. frying pan, bowl, cup. knite, fork, spoon Shovel 5 1 Lightweight plastic shovel for digging Carryall 10 1 Small 1’ 2' backpackicarrybag Personal radio 10 'b Higher cost, lower weight for better models Telephone 10 Basic unit; others cost more Iceaxe 20 1 Lightweight plastic axe for climbing Rope 25 1 300 ft. coil, "l” diameter, supports 1,000 Ibs. ‘Camplight 30" Powerful electric light on pole; illuminates 200 ft. radius Ration Pack 30 2 1 week's food for one human’ Snowshoes 30 2 Lightweight plastic shoes for travel on show or sand Breather Helmet 40 1 For Runners, Lowlanders, Stormriders Replacement tank for Lowiander helmet costs 20cr Spacer Translator 40 1 Electronic voicebox for Spacers ‘Aerosol Mist Grenade ...... 50 1 Single “defensive” projectile ‘Aerosol Mist Shell 50 2 Pack of 5 “defensive” shells Backpack oo. eeeeceee 50 2 Holds 40 pounds or 6 cu. ft. of gear Chaff Shells 50 2 Pack of 5 “defensive” shells Infrared Goggles .......... 50 1 ‘Allows user to see in darkness TaceriBUg eee SO ‘About the size of a grain of rice: signal range 50 miles Plasmatorch 60 1 Hand-held cutting torch; fuel lasts for 1 hour Table 17: Equipment List (cont) Cost Weight (credits) (pounds) Or 272 ‘Swim fins ane bs Inertial Compass 70 tb Videophone .......... 75 5 Sleeping bag song's MOOK ote Macroglasses wo 1505) elle Tech Tools .... 150-2058 ‘Compdex..... 200 3 Gillmask 200 5 Powerpack Charger Unit 200 «10 Rocket Motor Tools... . 200 8 Scrambler » 20 th Sse teseeeeees 200 5 Pressure Tent free. azo) 5 Bioscanner 400-2 Watchbox .... 400 3 Drug Fabricator = 500 5 Tech Scanner ; 500 2 ‘Atomic Generator . . 600 «10 Fieldfence - 900 8 ‘Autosurgery . 100015 Rocket Belt 1000 10 Space Belt tosee og TOUTES AE Dragonfly . 15000 1000 ‘Skimmer tesse++ 20000 1200 Jetcar sss. 35000 2000 Table 15: Overall Skill List Dexterity Skills Acrobatics Move Silently. Animal Riding PainuDraw Climb Pick Pocket Drive Groundcar Pilot Fixed Wing Craft Drive Heavy Pilot Rocket Ground Vehicle Pilot Rotorwing Craft Drive Jetcar Pilot Ship/Sumbersible Drive Motorcycle Play Instrument Hide in Shadows ‘Swimming Maneuver in ZeroG Use Rocket Belt Tech Skills Bypass Security Repair Electrical ‘Commo Operation Repair Life Support ‘Cook Repair Mechanical Demolitions Repair Nuclear Engine First Aid Repair Rocket Hull Jury Rig Repair Weapon (Open Lock Sensor Operation Repair Computer Medic Skills Diagnose Treat Light Wounds Life Suspension Tech ‘reat Critical Wounds Treat Disease Treat Poisoning ‘Treat Serious Wounds Treat Stun/Paralysis Information/Description Increases swimming movement by 50% Can locate direction and position on any planet Basic personal unit; others cost more Holds 1 man; rated to - 50°F. ‘Advanced binoculars; more expensive versions available Small leather case with basic tools Portable personal computer; printer module costs 5Ocr Allows underwater breathing indefinitely Recharging pack for weapons, tools Large case with vise grips, adjustable wrenches, gloves 2" x 5" x 1"; stops bugs and tracers from operating Light plastic skis plus poles Protects two men; larger sizes available Extra memory modules cost 50cr each Mobile robotic security device Chemical supply pack: 1000cr, 8 Ibs. Diagnoses problems with electrical devices Powers a small ship or building for 72 hours Protects from lasers and smart bullets Mechanical, computerized “doctor” for simple chores Fuel pellet reload: 100cr, 1 Ib. Gas canister reload: 20cr, 1 Ib. (One-passenger vehicle Two-passenger vehicle Three-passenger vehicle Intelligence Skills Astrogation law Astronomy Library Search Battle Tactics Literature Biology Mathematics Botany Memorize Chemistry Metallurgy Composition Mimic Cryptography Navigation Design Engineering Physics Disguise Planetology Economics Programming General Knowledge Ship Lore Geology SpeakiRead Language History Charisma Skills Act Fast Talk/Convince Animal Training Hypnosis Befriend Animal Intimidate Distract, Leadership Etiquette sing Wisdom Skills Notice Shadowing Planetary Survival Tracking Read Lips

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