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The document contains various tables and statistics related to gameplay mechanics, including attack rolls, weapon statistics, saving throws, and racial modifiers. It provides detailed information on different character classes, weapon types, and their respective damage and range. Additionally, it outlines experience points awards for combat and ship engagements, as well as equipment lists with costs and weights.
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Reference
Screen: Tables
and Statistics
Table 20: THACO (To Hit Armor Class Zero)
Level or Hit Dice of Attacker
OU o 7G vO OM 8 bie ib Oo 2
Warriors, Scouts, Creatures using d10 for Hit Dice
20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 43 2 1
Rocketjocks, Rogues, Creatures using d8 for Hit Dice
20 20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 1D
Medics, Engineers, Creatures using d6 for Hit Dice
20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 8 8
Table 23: Melee Weapons Table 25: Thrown Weapons and Heavy Weapons
Range Rate Max. Rate
{feet} Damage of Fire Range Damage of Fire
Knife 3 103 1 Dart special 1d
Dagger 3 14 1 Brick, bottle, etc. special. «1d
Club, bottle, etc. 3 14 1 Grenade special special =
Mono Knife 3 1d6 1 Grenade Launcher 200 special 1/2
Cutlass 6 146 1 Plasma Thrower 400 4d10 12
Sword 6 108 1 Rocket Launcher 1000 SdI0._—sI2
Polearm 9 1410 1
Mono Sword 6 1410 1
Kryptx 6 var. 1 Table 26: Blast Radius (In feet)
Explosive grenade 10
. stun grenade 15
Cee ear Dazzle grenade 15
Max. Dam- Rate Gas grenade ....... 20
Range age of Fire Shots Rocket launcher shell 7 20
Needle Gun 300 143 320 Plasma thrower canister 25
Bolt Gun 400 166 2 (10
DesertRunner 200 «1d 110
Crossbow or 148 Table 19: Movement Rates
Kryptx 400 166 1 10 areca :
Laser Pistol 800 168 32 «7 ane we
Human 600 150 3000 —
Rocket Pistol 400 1410 2° 5 e
inker 480 120 2400 —
MicrowaveGun 400 Id10 2 10
Worker 360-90 180
Laser Rifle 3000 1d12 «114
Terrine 720 180 3600 =
Heat Gun 60 26 #1 7 5
ph 480 120 600 —
Rocket Rifle 2000 248 41 10 nant liao (aac)
Sonic Stunner 40 special 1 14 Lowa =
Runner 840-210 4200 —
Stormrider 360-90 1801200
Spacer 600 150 300 © 600Table 21
HACO (To Hit Armor Class Zero)
Level or Hit Dice of Attacker
1 92 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Warriors, Scouts, Creatures using d10 for Hit Dice
Coto ieee te et
Rocketjocks, Rogues, Creatures using d8 for Hit Dice
20°20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 OW
Medics, Engineers, Creatures using dé for Hit Dice
20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 8 8
Table 27: Basic Saving Throws Table 29: Falling Damage
——— Damage
ee a Location per10feet — Maximum
xplosion/Plasma Fireball co 4 eae Waa Aone
Electrical Shock Goes 13 Neate iat fae
Paralysis/Stun/Fall . 15 hee fae the
Toxic Atmosphere/Gas/Poison 14
Mercury 104 Bd4
Suffocation........... . 16
Luna’ 142 Baz
Radiation . 13 ea i io
Extremes of Heat or Cold, 13 bashed
Table 28: Racial Modifiers to Saving Throws
Explosion! Electrical Paralysis! ToxiciGas! Suffo-
Race Plasma Shock Stun/Fall_ Poison cation Radiation Heat Cold
Terran ° ° +1 ° o ° ° °
Martian ° ° -1 ° +1 +1 -1 41
Lunarian ° 0 ° -1 +2 +2 -1 -1
Venusian ° +1 +1 +3 -2 +1 +3 -2
Mercurian ° 0 +1 ° + +3 +4 -3
Tinker -3 -2 ° -1 ° ° 0 °
Worker ° 0 43 ° ° ° 0 °
Terrine +4 +3 +3 +3 +1 +2 +2 42
Delph +2 +1 3 +1 +4 +1 -4 #2
Lowlander +2 +3 42 +4 -4 +1 +6 -6
Desert Runner +1 +1 #2 ° 42 +2 -3 +4
Stormrider -2 +2 ° +4 -4 +1 ° +3
Spacer 0 +3 +5 +4 ” +4 +5 +5
Immune
[8UcK ROGERS a2 ed used Snes Hom The Oe Famty Yu 1090 Te ie Farty Tut A igh Reson
‘ane Dengn-w000 TOR ne A Pigs Paco,Table 4: Racial Modifiers
str Dex Con Int wis Cha Tech
Terran ° ° +1 ° +1 0 °
Martian “1 +1 -1 ° “1 + °
Lunarian -2 +1 “1 +2 ° ° °
Venusian ° = + 0 +1 “1 o
Mercurian “1 +1 + ° ° ° 0
Tinker -2 +3 -2 ° ° ° +3
Worker +3 ° +3 -2 “1 -3 “1
Terrine +2 +2 +2 -2 “1 -3 °
Delph +2 o + ° ° +1 -2
Lowlander +3 o + ° ° -3 +
Desert Runner #2 +2 + ° ° “1 °
Stormrider +2 -2 +2 ° ° ° -2
Spacer 0 +1 42 ° ° “1 +2
Table 18: Initiative Modifiers Table 14: Career Skills Lists
Dexterity 15 1 Encumbered +2 Rocketjock Engineer
Dexterity 16 =2 Kneedeep water +2 Drive Jetcar Jury Rig
Dexterity 17-18 -3 Slippery ground. +2_—_—Drive Groundcar Maneuver in Zero G
Dexterity 19-20 -4 Chestdeep water. +4 © ManeuverinZeroG Notice
Dexterity 21-22 -5 Climbing, swimming, Notice Repair Electrical
‘Weapon out and entangled, other- Pilot Fixed Wing Repair Life Support
ready to use -2 wise hindered +3—_—Pilot Rocket Repair Mechanical
Alien environment +6 Pilot Rotorwing Craft Repair Nuclear Engine
Use Rocket Belt Repair Rocket Hull
Table 16: Gravity and Encumbrance Medic Rogue
Gravity (% of Weight bres Bypass Security
Planet Earth normal) Multiplier Pee eee eee
eae ae a Treat Critical Wounds Fast TalkiConvince
Mere aoe an Treat Disease Hide in Shadows
Earth 100% x1 Treat Light Wounds Move Silently
pen Ges te Treat Poisoning Notice
nee Bed ae Treat Serious Wounds Open Lock
Treat StuniParalysis Pick Pocket
Warrior Scout
Table 12: XP Awards for Combat Battle Tactics ‘Animal Riding
Level 1 15 Level 7....... 450 Demolitions Befriend Animal
Level2..0..0.. 40 Level 8 625, Leadership Climb
Level 3 75 Level 9 850 Maneuver in ZeroG Move Silently
Level 4.000...125 Level 10... 1,150 Move Silently Notice
Level 5.2... 200 Level 11 1,500 Notice Planetary Survival
Level 6 300 Level 12... 2,000 Repair Weapon Pianetology
Use Rocket Belt Tracking
Table 13: XP Awards for Ship-vs.-Ship Combat
Losing snip —________
Winning Ship Krait Starfire Scout Med.Cr. Trans. Hvy.Cr. Liner Battler
Krait fighter 200 "150 540, 4,580 6,180 14,180 11,880 157,180
Starfire fighter 390 © 300-730-4770 370 14,370 12,070 157,370
Scout cruiser (Rogue) 260 «-*170«S «600 «4.640 «240 14,240 11,940 157,240
Med. cruiser (Argyre) 100 *150.-—*300-—— 3,000 4,600 12,600 10,300 155,600
Transport +100 150 -360-«4,400 6,000 14,000 11.700 157,000
Hyy. cruiser (Chryse) *100-«*150.-=—««-*300-—=«*1,500*3,000 10,000 7,700 153,000
Space Liner *100 150 +300 3,700 5,300 13,300 11,000 156,300,
Battler (Tharsis 100 150 *300-*1,500 *3,000 *5,000 *5,500 100,000
* = Minimum awardTable 33: Ship Weapons
Range Weapon Hit Reload —_Reload
Type (hexes) Spaces Shots Damage Bonus Cost (er) Welght {Ibs}
Beam Laser 6 1 uni 10 +1 ° O°
Pumped Laser 4 2 uni 20 ° ° °
Gyrocannon 4 1 50 10 +1 100 400
Missile Mount 6 1 4 40 ° 300 400
Heavy Missile Mount 6 2 4 60 -1 900 1200
K-Cannon 4 5 6 100 -3 1500 4000
Light Acceleration Gun 2 1 15 20 -1 200 1500,
Heavy AccelerationGun 2 2 10 30 -2 400 3000
Table 34: Ship Hit Locations Table 35: Called Shots
1412 Roll Ship Section Hit Penalty Ship Section Targeted
1 SensorsiCommo =6 SensorsiCommo
2 Controls -6 — Controls
3 Life Support 4 Life Support
45 Fuel -3 Fuel
-7 Engine -3 Engine
8 Weapon -6 — Specitic weapon
9-12 Hull =) Hull
Table 30: Standard Tonnages Table 31: Speed and Maneuverability
Ship Type Tonnage Reaction AC Defense
Fighter . 10-20 Tonnage Speed Bonus Bonus
Asterover peeeeennns 70430) 5155 -2 4
Scout Cruiser... 20-50 2045 4 -1 -2
Light Freighter |. 2..2.1....1. 30-50 50-1003 o 0
Heavy Freighter ............. 55-80 105-2002 o +
Medium Cruiser 55-200 205-5001 +H +2
Light Transport 2.12... ..180-200 505andup +2 +3 or more
Heavy Transport 205-350
Large Cruiser + 205-500
Space Liner ......2...... 500-800
Battler 1000-5000 Table 22: AC Modifiers
Target Is or has: ‘AC modified by:
25% hidden by cover -2
. 50% hidden by cover -.......0cssscssss 4
Table 32: Ship Replacement Parts Jou bau creer 4
SensoriCommo Unit 4000-6000 30% hidden by cover “
eaeeune ey 25% hidden by concealment -1
pei een 50% hidden by conceaiment -2
feiss peooeiana 75% hidden by concealment... -3
Rees Eee eee cone tascad 90% hidden by concealment -4
Weapons and # of spaces required): eee =
Beam Laser (I)... 1000 See era eS
Pumped Laser (2) 1500 Dexterity | 7
nee ie 1500 Dexterity 18-20. -4
Missile Mount (1) 2000 poset 2laz =
In dim illumination... ; -2
Light Acceleration Gun (1)... 2500 Paraiba Ee
Heavy Missile Mount (2) 3000 Beene ae
Heavy Acceleration Gun (2)... 5000 oe
ee 3000 Dexterity 3.1... on
Dexterity 4 43
Dexterity 5 +2
Dexterity 6 +1Table 17: Equipment List
Cost Weight
(credits) (pounds) Information/Description
‘Weapons
Club, bottle, rock ......00, O25 Free for the grabbing in many locations
Knife 10 1 4” blade, also usable as a tool
Dagger cot eeideeee rsa 15 1 Larger than a knife, not designed for tool use
Dart je rasiciecidin, 15 'b Can be retrieved after being thrown
Grenade 50 1 Various types; see Combat chapter for details
CUNSS eee 100 Lighter and less lethal than a sword
Desert Runner Crossbow 1004 Reload cost & weight: Scr, 2 Ibs. (bolts)
10cr, 4 Ibs. (shells)
Polearm 120 0 4 Long shaft, not usable in close quarters
SWOD eee 10 6 ‘The best blade for ana-to-nand combat
Mono Knife 2001 No need to recharge in normal use
Needle Gun 200 3 Reload cost & weight: 10cr, 1 Ib.
BoltGun oo... eeceseee 25000 2 Reload cost & weight: 10cr, 2 Ibs.
Laser Pistol .............. 300 1 Reload cost & weight: 25cr, 's Ib.
Sonic Stunner .........0.- 300 2 ‘Must be recharged after 14 shots
Microwave Gun .......... 3502 ‘Must be recharged after 10 shots
Heat Gun .. 4002 Reload cost & weight: 80cr, 1 Ib.
Rocket Pistol 4003 Reload cost & weight: 50cr, 1 Ib.
Grenade Launcher ........ 500 3 Increases range of thrown grenades
Rocket Rifle 6... cece, 500 6 Reload cost & weight: 100cr, 2 Ibs.
Laser Rifle 6005 Reload cost & weight: 50cr, "2 Ib,
Plasma Thrower .. +. 80035 Reload cost & weight: 80cr, 4 Ibs.
Rocket Launcher . +. 1000 30 Reload cost & weight: 100cr, 2 Ibs.
‘Mono Sword 2000 «1 No need to recharge in normal use
Armor
Spacesuit ........ 20025 More expensive versions available
Light Body Armor see 2500015 Pieces may be purchased separately
Smart Clothes 1000-30 See The Technology Book for accessories
Heavy Body Armor........ 150035 Pieces may be purchased separately
Battie Armor 250075 Airtight, very durable “suit” of armor
Battle Armor wiFields 3000 80 Extra built-in features
Gear
Canteen 1 3 Holds 1 quart of water
Flashlight 2 "ep Range 100 feet; power pack lasts 20 hours
Protective Goggles 2 "be Protects against bright light, dust, acid
Water jug 2 6 Holds 5 gallons
Messkit 5 1 Cooking pot. frying pan, bowl, cup. knite, fork, spoon
Shovel 5 1 Lightweight plastic shovel for digging
Carryall 10 1 Small 1’ 2' backpackicarrybag
Personal radio 10 'b Higher cost, lower weight for better models
Telephone 10 Basic unit; others cost more
Iceaxe 20 1 Lightweight plastic axe for climbing
Rope 25 1 300 ft. coil, "l” diameter, supports 1,000 Ibs.
‘Camplight 30" Powerful electric light on pole; illuminates 200 ft. radius
Ration Pack 30 2 1 week's food for one human’
Snowshoes 30 2 Lightweight plastic shoes for travel on show or sand
Breather Helmet 40 1 For Runners, Lowlanders, Stormriders
Replacement tank for Lowiander helmet costs 20cr
Spacer Translator 40 1 Electronic voicebox for Spacers
‘Aerosol Mist Grenade ...... 50 1 Single “defensive” projectile
‘Aerosol Mist Shell 50 2 Pack of 5 “defensive” shells
Backpack oo. eeeeceee 50 2 Holds 40 pounds or 6 cu. ft. of gear
Chaff Shells 50 2 Pack of 5 “defensive” shells
Infrared Goggles .......... 50 1 ‘Allows user to see in darkness
TaceriBUg eee SO ‘About the size of a grain of rice: signal range 50 miles
Plasmatorch 60 1 Hand-held cutting torch; fuel lasts for 1 hourTable 17: Equipment List (cont)
Cost Weight
(credits) (pounds)
Or 272
‘Swim fins ane bs
Inertial Compass 70 tb
Videophone .......... 75 5
Sleeping bag song's MOOK ote
Macroglasses wo 1505) elle
Tech Tools .... 150-2058
‘Compdex..... 200 3
Gillmask 200 5
Powerpack Charger Unit 200 «10
Rocket Motor Tools... . 200 8
Scrambler » 20 th
Sse teseeeeees 200 5
Pressure Tent free. azo) 5
Bioscanner 400-2
Watchbox .... 400 3
Drug Fabricator = 500 5
Tech Scanner ; 500 2
‘Atomic Generator . . 600 «10
Fieldfence - 900 8
‘Autosurgery . 100015
Rocket Belt 1000 10
Space Belt tosee og TOUTES AE
Dragonfly . 15000 1000
‘Skimmer tesse++ 20000 1200
Jetcar sss. 35000 2000
Table 15: Overall Skill List
Dexterity Skills
Acrobatics Move Silently.
Animal Riding PainuDraw
Climb Pick Pocket
Drive Groundcar Pilot Fixed Wing Craft
Drive Heavy Pilot Rocket
Ground Vehicle Pilot Rotorwing Craft
Drive Jetcar Pilot Ship/Sumbersible
Drive Motorcycle Play Instrument
Hide in Shadows ‘Swimming
Maneuver in ZeroG Use Rocket Belt
Tech Skills
Bypass Security Repair Electrical
‘Commo Operation Repair Life Support
‘Cook Repair Mechanical
Demolitions Repair Nuclear Engine
First Aid Repair Rocket Hull
Jury Rig Repair Weapon
(Open Lock Sensor Operation
Repair Computer
Medic Skills
Diagnose Treat Light Wounds
Life Suspension Tech
‘reat Critical Wounds
Treat Disease
Treat Poisoning
‘Treat Serious Wounds
Treat Stun/Paralysis
Information/Description
Increases swimming movement by 50%
Can locate direction and position on any planet
Basic personal unit; others cost more
Holds 1 man; rated to - 50°F.
‘Advanced binoculars; more expensive versions available
Small leather case with basic tools
Portable personal computer; printer module costs 5Ocr
Allows underwater breathing indefinitely
Recharging pack for weapons, tools
Large case with vise grips, adjustable wrenches, gloves
2" x 5" x 1"; stops bugs and tracers from operating
Light plastic skis plus poles
Protects two men; larger sizes available
Extra memory modules cost 50cr each
Mobile robotic security device
Chemical supply pack: 1000cr, 8 Ibs.
Diagnoses problems with electrical devices
Powers a small ship or building for 72 hours
Protects from lasers and smart bullets
Mechanical, computerized “doctor” for simple chores
Fuel pellet reload: 100cr, 1 Ib.
Gas canister reload: 20cr, 1 Ib.
(One-passenger vehicle
Two-passenger vehicle
Three-passenger vehicle
Intelligence Skills
Astrogation law
Astronomy Library Search
Battle Tactics Literature
Biology Mathematics
Botany Memorize
Chemistry Metallurgy
Composition Mimic
Cryptography Navigation
Design Engineering Physics
Disguise Planetology
Economics Programming
General Knowledge Ship Lore
Geology SpeakiRead Language
History
Charisma Skills
Act Fast Talk/Convince
Animal Training Hypnosis
Befriend Animal Intimidate
Distract, Leadership
Etiquette sing
Wisdom Skills
Notice Shadowing
Planetary Survival Tracking
Read Lips