cppIMP's
cppIMP's
UNIT I
CH- 1
C++ is a powerful and versatile programming language known for its blend of
high-level features and control over low-level resources. Here are some of its
key features:
These are instructions for the preprocessor, a separate program that runs
before the actual compilation.
#include: Used to include header files containing function and class definitions
from the C++ standard library or your own custom headers. For
instance, <iostream> is included for basic input/output operations.
2. Functions:
Every C++ program must have a main function, which is the entry point where
program execution begins.
Functions can take arguments (inputs) and return values (outputs).
C++ offers various data types to specify the type of data a variable can hold
(e.g., int for integers, double for floating-point numbers, char for single
characters).
Control flow statements determine the order in which statements are executed.
These include:
Conditional statements (e.g., if, else if, switch) for making decisions based on
conditions.
Looping statements (e.g., for, while, do-while) for repeated execution of code
blocks.
CH- 2
In C++, basic data types are the fundamental building blocks for storing
different kinds of data. They represent the simplest data categories a program
can handle. Here's a breakdown of some common basic data types:
1. Integer Types:
Common examples:
Examples:
3. Character Type:
4. Boolean Type:
5. Void Type:
In C++, a variable acts like a named storage location in memory that holds a
value. It allows you to store and manipulate data during program execution.
Here's a quick summary:
3. Data Types: Variables must have a specific data type to determine the kind
of data they can store (integers, floating-point numbers, characters, etc.).
4. Scope: The lifetime and accessibility of a variable depend on its scope
(where it's declared). Variables declared inside a function are local to that
function, while global variables are accessible throughout the program.
Both local variables and static variables are used in C++, but they have
distinct characteristics regarding their scope, lifetime, and behavior:
A. Local Variables:
1. Scope: Local variables are declared within a function, block, or loop. They
are only accessible within that specific code block.
2. Lifetime: Local variables come into existence when the code block they
are declared in starts executing and cease to exist (memory is deallocated)
when the block execution finishes.
B. Static Variables:
1. Scope: Static variables are also declared within functions or blocks, but
they have a static lifetime.
2. Lifetime: A static variable retains its value between function calls. It's
initialized only once when the program starts and persists throughout the
program's execution.
3. Behavior: Because they retain their values, static variables can be used to
track information across multiple function calls.
A. Implicit:
Examples:
B. Explicit:
Examples:
1. Type casting: You can explicitly cast a value from one data type to another
using casting operators (e.g., int x = (int)floatingPointValue;).
CH- 3
if statement:
Syntax:
if (condition) {
// code to be executed if the condition is true
}
if-else statement:
Syntax:
if (condition) {
// code to be executed if the condition is true
} else {
// code to be executed if the condition is false
}
else if statement:
Syntax:
if (condition1) {
// code to be executed if condition1 is true
} else if (condition2) {
// code to be executed if condition1 is false and condition2 is true
} else {
// code to be executed if all conditions are false
}
Example:
Q.4] What is For Loop? Draw flowchart of For loop. Explain with
example.
For Loop
A for loop is a powerful control flow statement in C++ that allows you to
execute a block of code repeatedly a predetermined number of times. It's
particularly useful for iterating through collections of data or performing tasks
a specific number of times.
Flowchart:
Explanation:
3. Body: The code block containing the statements you want to repeat is
executed. This is where your core logic resides.
5. Condition Check: The condition is checked again. If it's still true, the loop
repeats from step 3. If it's false, the loop exits.
Example:
#include <iostream>
int main() {
for (int i = 1; i <= 5; i++) { // Initialization, condition, increment
std::cout << i << " "; // Body: Print the current value of i
}
std::cout << std::endl;
return 0;
}
Q.5] What is While Loop? Draw flowchart of While loop. Explain with
example.
While Loop
A while loop is another essential control flow statement in C++ that allows you
to execute a block of code repeatedly as long as a specified condition remains
true. Unlike for loops, which iterate a predetermined number of times, while
loops continue executing until the condition becomes false.
Flowchart:
Explanation:
2. Body: If the condition is true, the code block containing the statements you
want to repeat is executed. This is where your core logic resides.
4. Iteration: If the condition remains true, the loop repeats from step 2 (body
execution). If the condition becomes false, the loop exits.
Example:
#include <iostream>
int main() {
int i = 1;
while (i <= 5) {
++i;
return 0;
Arrays are fixed-size in C++. Once declared, you cannot change the size of
the array during program execution.
When declaring an array, you specify the number of elements it can hold
within square brackets [] after the data type and variable name.
Types of Arrays:
One-dimensional Array:
Example:
int numbers[5] = {10, 20, 30, 40, 50}; // Declaring and initializing an array
Example:
int matrix[2][3] = {{1, 2, 3}, {4, 5, 6}}; // Declaring and initializing a 2x3 matrix
Arrays are ideal for storing collections of elements with the same data type.
This can represent various real-world scenarios:
Lists of numbers (e.g., storing student grades, sales figures)
Arrays serve as the foundation for many sorting and searching algorithms in
C++. Common algorithms like:
4. Frequency Counting:
You can use arrays to keep track of how many times a particular value
appears in a dataset. This is useful for:
While C++ offers more advanced data structures like linked lists and vectors,
arrays can be used to simulate simpler linear structures for learning or specific
use cases.
2. Random Access: You can directly access any element in an array using
its index, allowing for efficient retrieval and modification of elements at specific
positions. This is a significant advantage for scenarios where you need to
frequently access elements by their order.
1. Fixed Size: Once declared, the size of an array cannot be changed during
program execution. This can be a limitation if you don't know the exact size of
the data you need to store beforehand.
2. Wasting Memory: Arrays might allocate memory for elements even if they
are not used. This can lead to memory waste if the array is sparsely
populated or if the data size is dynamic.
Null Terminator: The null character (\0) marks the end of the string and is not
considered part of the actual string content.
String Literals: Strings can be defined using double quotes (") or single
quotes ('). The characters within the quotes, excluding the null terminator,
form the string content.
String Functions
C++ provides a rich set of functions in the <string> header file for
manipulating strings. Here are some common ones:
CH- 4
Part of UML: Class diagrams are built using the Unified Modeling Language
(UML), a standard way to design software systems.
Focuses on Classes: The main elements it shows are called classes, which
are basically templates for creating objects. Imagine a class as a cookie cutter
shape - it defines the properties (attributes) and functionalities (methods) that
all similar objects will have.
Relationships Matter: Class diagrams don't just show the individual classes,
they also show the connections between them. These connections represent
how the different parts of the system interact with each other.
Strong Foundation: Class diagrams are the foundation for creating other
UML diagrams, such as component diagrams and deployment diagrams,
providing a comprehensive overview of the entire system.
An object diagram is another type of UML diagram that builds on top of class
diagrams. Here's how they relate:
Focuses on Instances: Object diagrams deal with objects, which are actual
running entities created from class templates. Each object has its own unique
set of attribute values.
Reusability: Once a function is defined, you can call it multiple times from
different parts of your code, eliminating the need to write the same code
repeatedly.
Types of Functions:
There are various ways to categorize functions, but here are some common
types:
Built-in functions: These are functions that come pre-defined with the
programming language you're using. For example, Python has built-in
functions like print() to display output and len() to find the length of a list.
Functions with return values: These functions not only perform actions but
also return a value as output. This allows you to use the function's output in
other parts of your code.
Q.11] Explain the scope and visibility of variable in a function.
Scope:
Visibility:
Local Variables:
Their scope is limited to the function body (everything between the curly
braces {}).
They are only visible within the function and cannot be accessed from outside
the function.
Global Variables:
These variables are declared outside of all functions, usually at the beginning
of the program.
Their scope is global, meaning they can be accessed from anywhere in the
program, including inside functions.
However, their global access can lead to naming conflicts and make code
harder to maintain, so it's generally recommended to use local variables
whenever possible.
Q.12] Short note on Global variable with examples.
void increment_count() {
global_count++;
void print_count() {
int main() {
increment_count();
print_count();
return 0;
CH- 5
Interfaces: C++ doesn't have built-in interfaces like some other languages,
but you can mimic similar behavior using abstract classes with pure virtual
functions. These functions define the operations a class must support without
specifying how they are implemented.
Example:
#include <iostream>
class Shape {
public:
};
public:
double side;
Square(double s) : side(s) {}
};
int main() {
Square sq(5.0);
Access Specifiers:
Private: Members declared as private are only accessible within the class
itself. This is the default access specifier for members if none is explicitly
mentioned.
Example:
class PiggyBank {
private:
member)
public:
amount += money;
getter)
return amount;
};
int main() {
PiggyBank myBank;
balance
// You can't directly access the amount variable because it's private!
UNIT II
CH- 6
Same name as the class: The constructor shares the same name as the
class it belongs to.
No return type: Constructors don't specify a return type (not even void). They
are responsible for initializing the object internally.
Custom object setup: Allows you to perform any custom actions needed
during object creation, such as allocating memory or validating initial values.
Example:
class Point {
public:
int x;
int y;
// Default constructor (no arguments)
Point() {
x = 0;
y = 0;
}
// Constructor with arguments to initialize x and y
Point(int xVal, int yVal) {
x = xVal;
y = yVal;
}
};
int main() {
// Default constructor is called, initializing x and y to 0
Point point1;
// Constructor with arguments is called, initializing x to 5 and y to 3
Point point2(5, 3);
return 0;
}
Syntax:
class MyClass {
public:
// Constructor (optional)
MyClass() {
// Allocate resources here (if needed)
}
~MyClass() {
// Destructor: Deallocate resources here
}
Explanation:
The destructor has the same name as the class, but prefixed with a tilde (~).
Purpose:
Destructors are crucial for preventing memory leaks and ensuring proper
resource management in your programs.
They help avoid dangling pointers (pointers that point to deallocated memory)
and other potential issues.
CH- 8
In C++, accessor and mutator methods are a fundamental concept for object-
oriented programming. They provide a controlled way to interact with the
private data members of a class, ensuring data encapsulation and promoting
code maintainability.
Purpose: Allow controlled access to the values of private data members within
an object.
They typically:
Have a public return type (often the same as the data member type).
Do not take any arguments (or may take arguments to specify which data
member to access).
They typically:
Have a void return type (as they don't directly return a value).
Update the values of the specified data members within the object.
Occurs at compile time when the compiler decides which function to call
based on the number and/or types of arguments provided.
Involves functions with the same name but different parameter lists.
The compiler selects the most appropriate function definition based on the
arguments used in the function call.
Occurs at runtime when the decision of which function to call is made based
on the actual object type at runtime, even if the function is called through a
base class pointer or reference.
A virtual function is a member function declared with the virtual keyword in the
base class. Derived classes can override the virtual function to provide their
own implementation.
Example:
#include <iostream>
// Function to add two integers
int add(int a, int b) {
return a + b;
}
// Function overloaded to add two doubles
double add(double a, double b) {
return a + b;
}
int main() {
int num1 = 5, num2 = 3;
double dec1 = 2.5, dec2 = 1.7;
std::cout << num1 << " + " << num2 << " = " << add(num1, num2) <<
std::endl;
std::cout << dec1 << " + " << dec2 << " = " << add(dec1, dec2) << std::endl;
return 0;
}
This enables you to use these operators in a natural way with your custom
objects, making your code more intuitive and readable.
UNIT III
CH- 9
Concept of Inheritance:
1. Single Inheritance:
2. Multilevel Inheritance:
A derived class inherits from another derived class, which in turn inherits from
a base class.
3. Multiple Inheritance:
4. Hierarchical Inheritance:
Useful for modeling class hierarchies where derived classes share some
common functionality from the base class but specialize in their own ways.
Advantages:
Code Reusability: Inheritance allows you to reuse existing code from the
base class in derived classes. This saves development time and effort, as you
don't need to rewrite common functionalities.
Disadvantages:
Tight Coupling: Inheritance creates tight coupling between base and derived
classes. Changes in the base class might require modifications in derived
classes, potentially causing ripple effects throughout the codebase.
Base & Derived Classes: Base classes provide a blueprint for derived
classes, which inherit members and can add specializations.
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