log
log
. Writing to log.txt
. Successfully loaded data.sgr.
. Shotgun King - The Final Checkmate :: by PUNKCAKE Delicieux
. Found 229 files: assets/sfx/replace_card.wav, assets/sfx/trampoline.wav,
assets/sfx/head_bump.wav, assets/sfx/vampire_eat.wav,
assets/music/boss_riders_A.mp3, assets/music/boss_queen_B.mp3,
assets/music/boss_queen_A.mp3, assets/sfx/shoot_silencer.wav,
assets/sfx/king_talk.wav, assets/sfx/fall.wav, assets/sfx/apo_sing_2.wav,
assets/sfx/apo_sing_0.wav, assets/sfx/apo_sit.wav, assets/sfx/abort_mission.wav,
assets/music/final_countdown.mp3, assets/sfx/cloak_in.wav,
assets/sfx/crown_fly.wav, assets/sfx/holo_vanish.wav, assets/sfx/reverse_karma.wav,
assets/sfx/glue.wav, assets/sfx/recycle_new.wav, assets/sfx/recycle_cards.wav,
assets/sfx/seer.wav, assets/music/title_B.mp3, assets/music/title_A.mp3,
assets/sfx/boulder_launch.wav, assets/music/level_up_A.mp3,
assets/music/ingame.mp3, assets/music/ending_A.mp3, assets/music/chase.mp3,
assets/music/boss_A.mp3, assets/sfx/shoot_3.wav, assets/sfx/apo_sing_3.wav,
assets/sfx/shoot_2.wav, assets/sfx/shoot_1.wav, assets/sfx/mission.wav,
assets/sfx/hypnosys.wav, assets/music/gameover.mp3, assets/sfx/blade.wav,
assets/sfx/water_poison.wav, assets/sfx/retire.wav,
assets/sfx/execute_disruption.wav, assets/sfx/sel_disruption.wav,
assets/sfx/penta_reset.wav, assets/sfx/penta_full.wav, assets/sfx/rat.wav,
assets/sfx/plague.wav, assets/sfx/tear_up.wav, assets/sfx/jester.wav,
assets/sfx/codex_unsel.wav, assets/sfx/throw_impact.wav, assets/sfx/soul.wav,
assets/sfx/land.wav, assets/sfx/boost.wav, assets/sfx/raise.wav,
assets/sfx/scope.wav, assets/sfx/tic.wav, assets/sfx/sel_opt.wav,
assets/gfx/logo_hd.png, code/data.lua, assets/sfx/healing.wav,
assets/sfx/execute.wav, assets/gfx/codex.png, ../../punkcake/punkcake.wav,
assets/gfx/console_PS4.png, assets/sfx/book_float.wav, ../../libs/ents.lua,
assets/sfx/arrow.wav, assets/sfx/hurt_boss.wav, assets/sfx/inc_countdown.wav,
assets/sfx/apo_jump.wav, assets/gfx/weapons.png, assets/sfx/vampire_suck.wav,
assets/sfx/disrupt.wav, assets/sfx/detected.wav, assets/fonts/galvanic.ttf,
assets/gfx/console_PC.png, assets/gfx/console_Xbox.png, code/modes/throne.lua,
assets/music/codex.mp3, assets/stretch.shader, assets/gfx/crumble.png,
assets/sfx/codex_cycle_item.wav, assets/gfx/gfx.png, assets/sfx/reap_soul.wav,
assets/gfx/pico_font.png, code/grid.lua, assets/sfx/start.wav,
assets/music/boss_riders_B.mp3, assets/sfx/grab_cancel.wav, code/modes/chase.lua,
assets/sfx/use_card.wav, code, assets/sfx/level_up_zoom.wav,
assets/music/endless.mp3, assets/gfx/chinese_font.png, assets/sfx/throw.wav,
code/mods.lua, assets/sfx/swap.wav, assets/sfx/grab_done.wav,
assets/sfx/black_mist.wav, ../../punkcake/punkcake_intro.lua, code/gameplay.lua,
assets/sfx/twinkle.wav, ../../punkcake/delicieux.wav, assets/sfx/jump.wav,
assets/sfx/legacy.wav, code/lang.lua, assets/gfx/intro.png, code/menu.lua,
assets/sfx/level_up_sel.wav, assets/sfx/card_land.wav, assets/gfx/tutorial.png,
assets/sfx/help.wav, assets/music/gameover_w_fx.mp3, assets/sfx/menu_in.wav,
assets/sfx/boulder_xpl.wav, code/codex.lua, assets/sfx/spawn_final.wav,
code/achievements.lua, assets/sfx/hero_light.wav, assets/fonts/Terminus.ttf,
assets/sfx/next_vig_2.wav, assets/sfx/charge.wav, assets/sfx/shoot_0.wav,
assets/fonts/Determination.ttf, assets/fonts/Galmuri11.ttf, ../../libs/hdtext.lua,
assets/sfx/wand.wav, assets/gfx/title.png, assets/sfx/apo_talk.wav,
assets/sfx/soul_wand.wav, code/modes/tutorial.lua, ../../libs/autosnaps.lua,
assets/sfx/hippocracy.wav, assets/fonts/indienovaBC.ttf,
assets/gfx/console_PS5.png, ../../libs/dirload.lua, code/serializer.lua,
../../punkcake/slap.wav, ../../libs/remy_systems.lua, assets/gfx/cards.png,
assets/sfx/disarm.wav, ../../libs/gifkey.lua, lang/safe_english.txt,
assets/crt_calmos.shader, assets/sfx/grenade_beep.wav,
assets/sfx/backup_call.wav, ../../punkcake/chomp.wav, ../../libs/toolkit.lua,
code/modes/endless.lua, assets/sfx/xpl.wav, ../../punkcake/punkcake_sheet.png,
assets/sfx/cloak_out.wav, assetsmusicmp3.bnk, assets/sfx/cancel.wav,
assets/sfx/spawn.wav, assets/sfx/codex_sel.wav, assets/sfx/hero_spawn.wav,
assets/sfx/hero_spawn_boom.wav, assets/sfx/trg_in.wav, assets/sfx/conscription.wav,
assets/sfx/tile_out.wav, assets/sfx/show_card.wav, assets/sfx/tile_move.wav,
assets/sfx/lift.wav, assets/gfx/achievements.png, assets/sfx/hurt.wav,
assets/sfx/shell_spark.wav, code/save.lua, assets/sfx/shell_land.wav,
assets/music/boss_B.mp3, assets/sfx/unsoul.wav, code/achievements_data.lua,
assets/sfx/wrong_shield.wav, assets/gfx/console_NX.png, assets/sfx/castle.wav,
assets/sfx/apo_sing_1.wav, assets/music/level_up_B.mp3, assets/sfx/extra_turn.wav,
assets/sfx/lost_king.wav, assets/sfx/turn_card.wav, assets/sfx/promote.wav,
assets/sfx/ammo.wav, assets/sfx/decay_jingle.wav, assets/sfx/show_book.wav,
assets/sfx/wrong.wav, assets/sfx/menu_out.wav, assets/sfx/trg_out.wav,
assets/sfx/missile.wav, assets/sfx/hypno_execute.wav, assets/sfx/ascend.wav,
assets/sfx/splash.wav, assets/sfx/start_detune.wav, assets/sfx/shoot_4.wav,
assets/fonts/LanaPixel.ttf, assets/sfx/refill_wand.wav, assets/sfx/dmg_cap.wav,
assets/sfx/catch.wav, assetssfxwav.bnk, assets/sfx/shell_ground.wav,
assets/sfx/unused_xpl.wav, assets/sfx/eat.wav, assets/music/ending_B.mp3,
assets/sfx/boss_jump.wav, assets/sfx/grenade_fall.wav, assets/sfx/next_vig.wav,
assets/sfx/flash_boss.wav, assets/sfx/boss_crumble.wav, assets/music/fireplace.mp3,
assets/sfx/hero_leave.wav, assets/sfx/shield.wav, assets/sfx/crystal_xpl.wav,
assets/sfx/flip_back.wav, assets/sfx/penta.wav, assets/sfx/gust.wav,
assets/sfx/bishop_resist.wav, assets/sfx/swap_init.wav, assets/sfx/backup_land.wav,
assets/sfx/alleluia.wav, assets/sfx/incantation.wav, assets/sfx/boss_land.wav,
assets/sfx/pause.wav, code/gamepad.lua, assets/sfx/reload.wav,
assets/sfx/shoot.wav, assets/sfx/grenade_bounce.wav, assets/sfx/disguise.wav,
assets/sfx/grenade_xpl.wav
. Initializing SUGAR v0.0.6i.
. C:\Users\ADMIN\Downloads\[tamhongame.com]_SKTFC v1.515E\Shotgun King The Final
Checkmate v1.515E\shotgun_king.exe
. Running from: C:\Users\ADMIN\Downloads\[tamhongame.com]_SKTFC v1.515E\Shotgun
King The Final Checkmate v1.515E\
. Running on Windows.
. Using SDL 2.30.8
. Using LuaJIT 2.1.1692716794
. Using Lua 5.1.4
. OpenGL initialized.
. Created new memory chunk '_sugar_'.
. FreeType library was initialized.
. Using FreeType 2.12.1
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.
. Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.
. The 95 glyphs font 'default' was created.
. GFX system initialized.
. Time system initialized.
. Input system initialized.
. Successfully opened audio device
. Could not get device name.
. Driver: wasapi
. Frequency: 44100
. Format: 0x8010
. Channels: 2
. Samples: 2048
. Audio system initialized.
. All systems initialized.
.
. Running...
. Loading code
. Loading ../../libs/hdtext.lua
. Loading ../../libs/remy_systems.lua
. Loading ../../libs/toolkit.lua
. Loading ../../libs/ents.lua
. Loading ../../libs/dirload.lua
. Loading ../../libs/gifkey.lua
. Loading ../../libs/remy_systems.lua
. Loading code/codex.lua
. Loading code/serializer.lua
. Loading code/menu.lua
. Loading code/mods.lua
. Loading code/grid.lua
. Loading code/data.lua
. Playing Shotgun King v1.515b
. Loading code/save.lua
. Loading code/gameplay.lua
. Loading code/gamepad.lua
. 0 controllers detected.
. Using controller nil
. Loading code/lang.lua
. Loading code/achievements.lua
. Loading code/achievements_data.lua
. Loading ../../punkcake/punkcake_intro.lua
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0385F4 bytes to fit new 'hdtext_srf' req.
. Correctly requested 'hdtext_srf' 0x038400 bytes at 0x01F4 in chunk '_sugar_'.
. Created the 640 x 360 surface 'hdtext'.
. Steam API initialized.
. Loading assets/gfx/gfx.png
. Loading assetssfxwav.bnk
. Loading assets/sfx/abort_mission.wav
. Loaded sfx 'abort_mission' from file 'assets/sfx/abort_mission.wav'
. Loading assets/sfx/alleluia.wav
. Loaded sfx 'alleluia' from file 'assets/sfx/alleluia.wav'
. Loading assets/sfx/ammo.wav
. Loaded sfx 'ammo' from file 'assets/sfx/ammo.wav'
. Loading assets/sfx/apo_jump.wav
. Loaded sfx 'apo_jump' from file 'assets/sfx/apo_jump.wav'
. Loading assets/sfx/apo_sing_0.wav
. Loaded sfx 'apo_sing_0' from file 'assets/sfx/apo_sing_0.wav'
. Loading assets/sfx/apo_sing_1.wav
. Loaded sfx 'apo_sing_1' from file 'assets/sfx/apo_sing_1.wav'
. Loading assets/sfx/apo_sing_2.wav
. Loaded sfx 'apo_sing_2' from file 'assets/sfx/apo_sing_2.wav'
. Loading assets/sfx/apo_sing_3.wav
. Loaded sfx 'apo_sing_3' from file 'assets/sfx/apo_sing_3.wav'
. Loading assets/sfx/apo_sit.wav
. Loaded sfx 'apo_sit' from file 'assets/sfx/apo_sit.wav'
. Loading assets/sfx/apo_talk.wav
. Loaded sfx 'apo_talk' from file 'assets/sfx/apo_talk.wav'
. Loading assets/sfx/arrow.wav
. Loaded sfx 'arrow' from file 'assets/sfx/arrow.wav'
. Loading assets/sfx/ascend.wav
. Loaded sfx 'ascend' from file 'assets/sfx/ascend.wav'
. Loading assets/sfx/backup_call.wav
. Loaded sfx 'backup_call' from file 'assets/sfx/backup_call.wav'
. Loading assets/sfx/backup_land.wav
. Loaded sfx 'backup_land' from file 'assets/sfx/backup_land.wav'
. Loading assets/sfx/bishop_resist.wav
. Loaded sfx 'bishop_resist' from file 'assets/sfx/bishop_resist.wav'
. Loading assets/sfx/black_mist.wav
. Loaded sfx 'black_mist' from file 'assets/sfx/black_mist.wav'
. Loading assets/sfx/blade.wav
. Loaded sfx 'blade' from file 'assets/sfx/blade.wav'
. Loading assets/sfx/book_float.wav
. Loaded sfx 'book_float' from file 'assets/sfx/book_float.wav'
. Loading assets/sfx/boost.wav
. Loaded sfx 'boost' from file 'assets/sfx/boost.wav'
. Loading assets/sfx/boss_crumble.wav
. Loaded sfx 'boss_crumble' from file 'assets/sfx/boss_crumble.wav'
. Loading assets/sfx/boss_jump.wav
. Loaded sfx 'boss_jump' from file 'assets/sfx/boss_jump.wav'
. Loading assets/sfx/boss_land.wav
. Loaded sfx 'boss_land' from file 'assets/sfx/boss_land.wav'
. Loading assets/sfx/boulder_launch.wav
. Loaded sfx 'boulder_launch' from file 'assets/sfx/boulder_launch.wav'
. Loading assets/sfx/boulder_xpl.wav
. Loaded sfx 'boulder_xpl' from file 'assets/sfx/boulder_xpl.wav'
. Loading assets/sfx/cancel.wav
. Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'
. Loading assets/sfx/card_land.wav
. Loaded sfx 'card_land' from file 'assets/sfx/card_land.wav'
. Loading assets/sfx/castle.wav
. Loaded sfx 'castle' from file 'assets/sfx/castle.wav'
. Loading assets/sfx/catch.wav
. Loaded sfx 'catch' from file 'assets/sfx/catch.wav'
. Loading assets/sfx/charge.wav
. Loaded sfx 'charge' from file 'assets/sfx/charge.wav'
. Loading assets/sfx/cloak_in.wav
. Loaded sfx 'cloak_in' from file 'assets/sfx/cloak_in.wav'
. Loading assets/sfx/cloak_out.wav
. Loaded sfx 'cloak_out' from file 'assets/sfx/cloak_out.wav'
. Loading assets/sfx/codex_cycle_item.wav
. Loaded sfx 'codex_cycle_item' from file 'assets/sfx/codex_cycle_item.wav'
. Loading assets/sfx/codex_sel.wav
. Loaded sfx 'codex_sel' from file 'assets/sfx/codex_sel.wav'
. Loading assets/sfx/codex_unsel.wav
. Loaded sfx 'codex_unsel' from file 'assets/sfx/codex_unsel.wav'
. Loading assets/sfx/conscription.wav
. Loaded sfx 'conscription' from file 'assets/sfx/conscription.wav'
. Loading assets/sfx/crown_fly.wav
. Loaded sfx 'crown_fly' from file 'assets/sfx/crown_fly.wav'
. Loading assets/sfx/crystal_xpl.wav
. Loaded sfx 'crystal_xpl' from file 'assets/sfx/crystal_xpl.wav'
. Loading assets/sfx/decay_jingle.wav
. Loaded sfx 'decay_jingle' from file 'assets/sfx/decay_jingle.wav'
. Loading assets/sfx/detected.wav
. Loaded sfx 'detected' from file 'assets/sfx/detected.wav'
. Loading assets/sfx/disarm.wav
. Loaded sfx 'disarm' from file 'assets/sfx/disarm.wav'
. Loading assets/sfx/disguise.wav
. Loaded sfx 'disguise' from file 'assets/sfx/disguise.wav'
. Loading assets/sfx/disrupt.wav
. Loaded sfx 'disrupt' from file 'assets/sfx/disrupt.wav'
. Loading assets/sfx/dmg_cap.wav
. Loaded sfx 'dmg_cap' from file 'assets/sfx/dmg_cap.wav'
. Loading assets/sfx/eat.wav
. Loaded sfx 'eat' from file 'assets/sfx/eat.wav'
. Loading assets/sfx/execute.wav
. Loaded sfx 'execute' from file 'assets/sfx/execute.wav'
. Loading assets/sfx/execute_disruption.wav
. Loaded sfx 'execute_disruption' from file 'assets/sfx/execute_disruption.wav'
. Loading assets/sfx/extra_turn.wav
. Loaded sfx 'extra_turn' from file 'assets/sfx/extra_turn.wav'
. Loading assets/sfx/fall.wav
. Loaded sfx 'fall' from file 'assets/sfx/fall.wav'
. Loading assets/sfx/flash_boss.wav
. Loaded sfx 'flash_boss' from file 'assets/sfx/flash_boss.wav'
. Loading assets/sfx/flip_back.wav
. Loaded sfx 'flip_back' from file 'assets/sfx/flip_back.wav'
. Loading assets/sfx/glue.wav
. Loaded sfx 'glue' from file 'assets/sfx/glue.wav'
. Loading assets/sfx/grab_cancel.wav
. Loaded sfx 'grab_cancel' from file 'assets/sfx/grab_cancel.wav'
. Loading assets/sfx/grab_done.wav
. Loaded sfx 'grab_done' from file 'assets/sfx/grab_done.wav'
. Loading assets/sfx/grenade_beep.wav
. Loaded sfx 'grenade_beep' from file 'assets/sfx/grenade_beep.wav'
. Loading assets/sfx/grenade_bounce.wav
. Loaded sfx 'grenade_bounce' from file 'assets/sfx/grenade_bounce.wav'
. Loading assets/sfx/grenade_fall.wav
. Loaded sfx 'grenade_fall' from file 'assets/sfx/grenade_fall.wav'
. Loading assets/sfx/grenade_xpl.wav
. Loaded sfx 'grenade_xpl' from file 'assets/sfx/grenade_xpl.wav'
. Loading assets/sfx/gust.wav
. Loaded sfx 'gust' from file 'assets/sfx/gust.wav'
. Loading assets/sfx/head_bump.wav
. Loaded sfx 'head_bump' from file 'assets/sfx/head_bump.wav'
. Loading assets/sfx/healing.wav
. Loaded sfx 'healing' from file 'assets/sfx/healing.wav'
. Loading assets/sfx/help.wav
. Loaded sfx 'help' from file 'assets/sfx/help.wav'
. Loading assets/sfx/hero_leave.wav
. Loaded sfx 'hero_leave' from file 'assets/sfx/hero_leave.wav'
. Loading assets/sfx/hero_light.wav
. Loaded sfx 'hero_light' from file 'assets/sfx/hero_light.wav'
. Loading assets/sfx/hero_spawn.wav
. Loaded sfx 'hero_spawn' from file 'assets/sfx/hero_spawn.wav'
. Loading assets/sfx/hero_spawn_boom.wav
. Loaded sfx 'hero_spawn_boom' from file 'assets/sfx/hero_spawn_boom.wav'
. Loading assets/sfx/hippocracy.wav
. Loaded sfx 'hippocracy' from file 'assets/sfx/hippocracy.wav'
. Loading assets/sfx/holo_vanish.wav
. Loaded sfx 'holo_vanish' from file 'assets/sfx/holo_vanish.wav'
. Loading assets/sfx/hurt.wav
. Loaded sfx 'hurt' from file 'assets/sfx/hurt.wav'
. Loading assets/sfx/hurt_boss.wav
. Loaded sfx 'hurt_boss' from file 'assets/sfx/hurt_boss.wav'
. Loading assets/sfx/hypnosys.wav
. Loaded sfx 'hypnosys' from file 'assets/sfx/hypnosys.wav'
. Loading assets/sfx/hypno_execute.wav
. Loaded sfx 'hypno_execute' from file 'assets/sfx/hypno_execute.wav'
. Loading assets/sfx/incantation.wav
. Loaded sfx 'incantation' from file 'assets/sfx/incantation.wav'
. Loading assets/sfx/inc_countdown.wav
. Loaded sfx 'inc_countdown' from file 'assets/sfx/inc_countdown.wav'
. Loading assets/sfx/jester.wav
. Loaded sfx 'jester' from file 'assets/sfx/jester.wav'
. Loading assets/sfx/jump.wav
. Loaded sfx 'jump' from file 'assets/sfx/jump.wav'
. Loading assets/sfx/king_talk.wav
. Loaded sfx 'king_talk' from file 'assets/sfx/king_talk.wav'
. Loading assets/sfx/land.wav
. Loaded sfx 'land' from file 'assets/sfx/land.wav'
. Loading assets/sfx/legacy.wav
. Loaded sfx 'legacy' from file 'assets/sfx/legacy.wav'
. Loading assets/sfx/level_up_sel.wav
. Loaded sfx 'level_up_sel' from file 'assets/sfx/level_up_sel.wav'
. Loading assets/sfx/level_up_zoom.wav
. Loaded sfx 'level_up_zoom' from file 'assets/sfx/level_up_zoom.wav'
. Loading assets/sfx/lift.wav
. Loaded sfx 'lift' from file 'assets/sfx/lift.wav'
. Loading assets/sfx/lost_king.wav
. Loaded sfx 'lost_king' from file 'assets/sfx/lost_king.wav'
. Loading assets/sfx/menu_in.wav
. Loaded sfx 'menu_in' from file 'assets/sfx/menu_in.wav'
. Loading assets/sfx/menu_out.wav
. Loaded sfx 'menu_out' from file 'assets/sfx/menu_out.wav'
. Loading assets/sfx/missile.wav
. Loaded sfx 'missile' from file 'assets/sfx/missile.wav'
. Loading assets/sfx/mission.wav
. Loaded sfx 'mission' from file 'assets/sfx/mission.wav'
. Loading assets/sfx/next_vig.wav
. Loaded sfx 'next_vig' from file 'assets/sfx/next_vig.wav'
. Loading assets/sfx/next_vig_2.wav
. Loaded sfx 'next_vig_2' from file 'assets/sfx/next_vig_2.wav'
. Loading assets/sfx/pause.wav
. Loaded sfx 'pause' from file 'assets/sfx/pause.wav'
. Loading assets/sfx/penta.wav
. Loaded sfx 'penta' from file 'assets/sfx/penta.wav'
. Loading assets/sfx/penta_full.wav
. Loaded sfx 'penta_full' from file 'assets/sfx/penta_full.wav'
. Loading assets/sfx/penta_reset.wav
. Loaded sfx 'penta_reset' from file 'assets/sfx/penta_reset.wav'
. Loading assets/sfx/plague.wav
. Loaded sfx 'plague' from file 'assets/sfx/plague.wav'
. Loading assets/sfx/promote.wav
. Loaded sfx 'promote' from file 'assets/sfx/promote.wav'
. Loading assets/sfx/raise.wav
. Loaded sfx 'raise' from file 'assets/sfx/raise.wav'
. Loading assets/sfx/rat.wav
. Loaded sfx 'rat' from file 'assets/sfx/rat.wav'
. Loading assets/sfx/reap_soul.wav
. Loaded sfx 'reap_soul' from file 'assets/sfx/reap_soul.wav'
. Loading assets/sfx/recycle_cards.wav
. Loaded sfx 'recycle_cards' from file 'assets/sfx/recycle_cards.wav'
. Loading assets/sfx/recycle_new.wav
. Loaded sfx 'recycle_new' from file 'assets/sfx/recycle_new.wav'
. Loading assets/sfx/refill_wand.wav
. Loaded sfx 'refill_wand' from file 'assets/sfx/refill_wand.wav'
. Loading assets/sfx/reload.wav
. Loaded sfx 'reload' from file 'assets/sfx/reload.wav'
. Loading assets/sfx/replace_card.wav
. Loaded sfx 'replace_card' from file 'assets/sfx/replace_card.wav'
. Loading assets/sfx/retire.wav
. Loaded sfx 'retire' from file 'assets/sfx/retire.wav'
. Loading assets/sfx/reverse_karma.wav
. Loaded sfx 'reverse_karma' from file 'assets/sfx/reverse_karma.wav'
. Loading assets/sfx/scope.wav
. Loaded sfx 'scope' from file 'assets/sfx/scope.wav'
. Loading assets/sfx/seer.wav
. Loaded sfx 'seer' from file 'assets/sfx/seer.wav'
. Loading assets/sfx/sel_disruption.wav
. Loaded sfx 'sel_disruption' from file 'assets/sfx/sel_disruption.wav'
. Loading assets/sfx/sel_opt.wav
. Loaded sfx 'sel_opt' from file 'assets/sfx/sel_opt.wav'
. Loading assets/sfx/shell_ground.wav
. Loaded sfx 'shell_ground' from file 'assets/sfx/shell_ground.wav'
. Loading assets/sfx/shell_land.wav
. Loaded sfx 'shell_land' from file 'assets/sfx/shell_land.wav'
. Loading assets/sfx/shell_spark.wav
. Loaded sfx 'shell_spark' from file 'assets/sfx/shell_spark.wav'
. Loading assets/sfx/shield.wav
. Loaded sfx 'shield' from file 'assets/sfx/shield.wav'
. Loading assets/sfx/shoot.wav
. Loaded sfx 'shoot' from file 'assets/sfx/shoot.wav'
. Loading assets/sfx/shoot_0.wav
. Loaded sfx 'shoot_0' from file 'assets/sfx/shoot_0.wav'
. Loading assets/sfx/shoot_1.wav
. Loaded sfx 'shoot_1' from file 'assets/sfx/shoot_1.wav'
. Loading assets/sfx/shoot_2.wav
. Loaded sfx 'shoot_2' from file 'assets/sfx/shoot_2.wav'
. Loading assets/sfx/shoot_3.wav
. Loaded sfx 'shoot_3' from file 'assets/sfx/shoot_3.wav'
. Loading assets/sfx/shoot_4.wav
. Loaded sfx 'shoot_4' from file 'assets/sfx/shoot_4.wav'
. Loading assets/sfx/shoot_silencer.wav
. Loaded sfx 'shoot_silencer' from file 'assets/sfx/shoot_silencer.wav'
. Loading assets/sfx/show_book.wav
. Loaded sfx 'show_book' from file 'assets/sfx/show_book.wav'
. Loading assets/sfx/show_card.wav
. Loaded sfx 'show_card' from file 'assets/sfx/show_card.wav'
. Loading assets/sfx/soul.wav
. Loaded sfx 'soul' from file 'assets/sfx/soul.wav'
. Loading assets/sfx/soul_wand.wav
. Loaded sfx 'soul_wand' from file 'assets/sfx/soul_wand.wav'
. Loading assets/sfx/spawn.wav
. Loaded sfx 'spawn' from file 'assets/sfx/spawn.wav'
. Loading assets/sfx/spawn_final.wav
. Loaded sfx 'spawn_final' from file 'assets/sfx/spawn_final.wav'
. Loading assets/sfx/splash.wav
. Loaded sfx 'splash' from file 'assets/sfx/splash.wav'
. Loading assets/sfx/start.wav
. Loaded sfx 'start' from file 'assets/sfx/start.wav'
. Loading assets/sfx/start_detune.wav
. Loaded sfx 'start_detune' from file 'assets/sfx/start_detune.wav'
. Loading assets/sfx/swap.wav
. Loaded sfx 'swap' from file 'assets/sfx/swap.wav'
. Loading assets/sfx/swap_init.wav
. Loaded sfx 'swap_init' from file 'assets/sfx/swap_init.wav'
. Loading assets/sfx/tear_up.wav
. Loaded sfx 'tear_up' from file 'assets/sfx/tear_up.wav'
. Loading assets/sfx/throw.wav
. Loaded sfx 'throw' from file 'assets/sfx/throw.wav'
. Loading assets/sfx/throw_impact.wav
. Loaded sfx 'throw_impact' from file 'assets/sfx/throw_impact.wav'
. Loading assets/sfx/tic.wav
. Loaded sfx 'tic' from file 'assets/sfx/tic.wav'
. Loading assets/sfx/tile_move.wav
. Loaded sfx 'tile_move' from file 'assets/sfx/tile_move.wav'
. Loading assets/sfx/tile_out.wav
. Loaded sfx 'tile_out' from file 'assets/sfx/tile_out.wav'
. Loading assets/sfx/trampoline.wav
. Loaded sfx 'trampoline' from file 'assets/sfx/trampoline.wav'
. Loading assets/sfx/trg_in.wav
. Loaded sfx 'trg_in' from file 'assets/sfx/trg_in.wav'
. Loading assets/sfx/trg_out.wav
. Loaded sfx 'trg_out' from file 'assets/sfx/trg_out.wav'
. Loading assets/sfx/turn_card.wav
. Loaded sfx 'turn_card' from file 'assets/sfx/turn_card.wav'
. Loading assets/sfx/twinkle.wav
. Loaded sfx 'twinkle' from file 'assets/sfx/twinkle.wav'
. Loading assets/sfx/unsoul.wav
. Loaded sfx 'unsoul' from file 'assets/sfx/unsoul.wav'
. Loading assets/sfx/unused_xpl.wav
. Loaded sfx 'unused_xpl' from file 'assets/sfx/unused_xpl.wav'
. Loading assets/sfx/use_card.wav
. Loaded sfx 'use_card' from file 'assets/sfx/use_card.wav'
. Loading assets/sfx/vampire_eat.wav
. Loaded sfx 'vampire_eat' from file 'assets/sfx/vampire_eat.wav'
. Loading assets/sfx/vampire_suck.wav
. Loaded sfx 'vampire_suck' from file 'assets/sfx/vampire_suck.wav'
. Loading assets/sfx/wand.wav
. Loaded sfx 'wand' from file 'assets/sfx/wand.wav'
. Loading assets/sfx/water_poison.wav
. Loaded sfx 'water_poison' from file 'assets/sfx/water_poison.wav'
. Loading assets/sfx/wrong.wav
. Loaded sfx 'wrong' from file 'assets/sfx/wrong.wav'
. Loading assets/sfx/wrong_shield.wav
. Loaded sfx 'wrong_shield' from file 'assets/sfx/wrong_shield.wav'
. Loading assets/sfx/xpl.wav
. Loaded sfx 'xpl' from file 'assets/sfx/xpl.wav'
. Loading assetsmusicmp3.bnk
. Loading assets/music/boss_A.mp3
. Loaded music 'boss_A' from file 'assets/music/boss_A.mp3'
. Loading assets/music/boss_B.mp3
. Loaded music 'boss_B' from file 'assets/music/boss_B.mp3'
. Loading assets/music/boss_queen_A.mp3
. Loaded music 'boss_queen_A' from file 'assets/music/boss_queen_A.mp3'
. Loading assets/music/boss_queen_B.mp3
. Loaded music 'boss_queen_B' from file 'assets/music/boss_queen_B.mp3'
. Loading assets/music/boss_riders_A.mp3
. Loaded music 'boss_riders_A' from file 'assets/music/boss_riders_A.mp3'
. Loading assets/music/boss_riders_B.mp3
. Loaded music 'boss_riders_B' from file 'assets/music/boss_riders_B.mp3'
. Loading assets/music/chase.mp3
. Loaded music 'chase' from file 'assets/music/chase.mp3'
. Loading assets/music/codex.mp3
. Loaded music 'codex' from file 'assets/music/codex.mp3'
. Loading assets/music/ending_A.mp3
. Loaded music 'ending_A' from file 'assets/music/ending_A.mp3'
. Loading assets/music/ending_B.mp3
. Loaded music 'ending_B' from file 'assets/music/ending_B.mp3'
. Loading assets/music/endless.mp3
. Loaded music 'endless' from file 'assets/music/endless.mp3'
. Loading assets/music/final_countdown.mp3
. Loaded music 'final_countdown' from file 'assets/music/final_countdown.mp3'
. Loading assets/music/fireplace.mp3
. Loaded music 'fireplace' from file 'assets/music/fireplace.mp3'
. Loading assets/music/gameover.mp3
. Loaded music 'gameover' from file 'assets/music/gameover.mp3'
. Loading assets/music/gameover_w_fx.mp3
. Loaded music 'gameover_w_fx' from file 'assets/music/gameover_w_fx.mp3'
. Loading assets/music/ingame.mp3
. Loaded music 'ingame' from file 'assets/music/ingame.mp3'
. Loading assets/music/level_up_A.mp3
. Loaded music 'level_up_A' from file 'assets/music/level_up_A.mp3'
. Loading assets/music/level_up_B.mp3
. Loaded music 'level_up_B' from file 'assets/music/level_up_B.mp3'
. Loading assets/music/title_A.mp3
. Loaded music 'title_A' from file 'assets/music/title_A.mp3'
. Loading assets/music/title_B.mp3
. Loaded music 'title_B' from file 'assets/music/title_B.mp3'
. Loading assets/gfx/gfx.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0545F4 bytes to fit new 'gfx_srf' req.
. Correctly requested 'gfx_srf' 0x01C000 bytes at 0x0385F4 in chunk '_sugar_'.
. Created the 256 x 448 surface 'gfx'.
. Correctly loaded 'assets/gfx/gfx.png' into 'gfx' surface.
. Loading assets/gfx/console_Xbox.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x055DF4 bytes to fit new 'console_Xbox_srf' req.
. Correctly requested 'console_Xbox_srf' 0x1800 bytes at 0x0545F4 in chunk
'_sugar_'.
. Created the 96 x 64 surface 'console_Xbox'.
. Correctly loaded 'assets/gfx/console_Xbox.png' into 'console_Xbox' surface.
. Loading assets/gfx/console_PS5.png
. Resized '_sugar_' to 0x0575F4 bytes to fit new 'console_PS5_srf' req.
. Correctly requested 'console_PS5_srf' 0x1800 bytes at 0x055DF4 in chunk
'_sugar_'.
. Created the 96 x 64 surface 'console_PS5'.
. Correctly loaded 'assets/gfx/console_PS5.png' into 'console_PS5' surface.
. Loading assets/gfx/console_PS4.png
. Resized '_sugar_' to 0x058DF4 bytes to fit new 'console_PS4_srf' req.
. Correctly requested 'console_PS4_srf' 0x1800 bytes at 0x0575F4 in chunk
'_sugar_'.
. Created the 96 x 64 surface 'console_PS4'.
. Correctly loaded 'assets/gfx/console_PS4.png' into 'console_PS4' surface.
. Loading assets/gfx/console_NX.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x05A5F4 bytes to fit new 'console_NX_srf' req.
. Correctly requested 'console_NX_srf' 0x1800 bytes at 0x058DF4 in chunk
'_sugar_'.
. Created the 96 x 64 surface 'console_NX'.
. Correctly loaded 'assets/gfx/console_NX.png' into 'console_NX' surface.
. Loading assets/gfx/console_PC.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x05BDF4 bytes to fit new 'console_PC_srf' req.
. Correctly requested 'console_PC_srf' 0x1800 bytes at 0x05A5F4 in chunk
'_sugar_'.
. Created the 96 x 64 surface 'console_PC'.
. Correctly loaded 'assets/gfx/console_PC.png' into 'console_PC' surface.
. Loading assets/gfx/cards.png
. Resized '_sugar_' to 0x07CDF4 bytes to fit new 'cards_srf' req.
. Correctly requested 'cards_srf' 0x021000 bytes at 0x05BDF4 in chunk '_sugar_'.
. Created the 264 x 512 surface 'cards'.
. Correctly loaded 'assets/gfx/cards.png' into 'cards' surface.
. Loading assets/gfx/title.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0A8DF4 bytes to fit new 'title_srf' req.
. Correctly requested 'title_srf' 0x02C000 bytes at 0x07CDF4 in chunk '_sugar_'.
. Created the 512 x 352 surface 'title'.
. Correctly loaded 'assets/gfx/title.png' into 'title' surface.
. Loading assets/gfx/intro.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0C8DF4 bytes to fit new 'intro_srf' req.
. Correctly requested 'intro_srf' 0x020000 bytes at 0x0A8DF4 in chunk '_sugar_'.
. Created the 128 x 1024 surface 'intro'.
. Correctly loaded 'assets/gfx/intro.png' into 'intro' surface.
. Loading assets/gfx/crumble.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0D05F4 bytes to fit new 'crumble_srf' req.
. Correctly requested 'crumble_srf' 0x7800 bytes at 0x0C8DF4 in chunk '_sugar_'.
. Created the 320 x 96 surface 'crumble'.
. Correctly loaded 'assets/gfx/crumble.png' into 'crumble' surface.
. Loading assets/gfx/achievements.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1185F4 bytes to fit new 'achievements_srf' req.
. Correctly requested 'achievements_srf' 0x048000 bytes at 0x0D05F4 in chunk
'_sugar_'.
. Created the 1024 x 288 surface 'achievements'.
. Correctly loaded 'assets/gfx/achievements.png' into 'achievements' surface.
. Loading assets/gfx/weapons.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x11F1F4 bytes to fit new 'weapons_srf' req.
. Correctly requested 'weapons_srf' 0x6C00 bytes at 0x1185F4 in chunk '_sugar_'.
. Created the 144 x 192 surface 'weapons'.
. Correctly loaded 'assets/gfx/weapons.png' into 'weapons' surface.
. Loading assets/gfx/codex.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1371F4 bytes to fit new 'codex_srf' req.
. Correctly requested 'codex_srf' 0x018000 bytes at 0x11F1F4 in chunk '_sugar_'.
. Created the 512 x 192 surface 'codex'.
. Correctly loaded 'assets/gfx/codex.png' into 'codex' surface.
. Loading assets/gfx/tutorial.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x14E954 bytes to fit new 'tutorial_srf' req.
. Correctly requested 'tutorial_srf' 0x017760 bytes at 0x1371F4 in chunk
'_sugar_'.
. Created the 528 x 182 surface 'tutorial'.
. Correctly loaded 'assets/gfx/tutorial.png' into 'tutorial' surface.
. Loading assets/gfx/logo_hd.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x15EB24 bytes to fit new 'logo_hd_srf' req.
. Correctly requested 'logo_hd_srf' 0x0101D0 bytes at 0x14E954 in chunk
'_sugar_'.
. Created the 300 x 220 surface 'logo_hd'.
. Correctly loaded 'assets/gfx/logo_hd.png' into 'logo_hd' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1635AC bytes to fit new 'playground_srf' req.
. Correctly requested 'playground_srf' 0x4A88 bytes at 0x15EB24 in chunk
'_sugar_'.
. Created the 106 x 180 surface 'playground'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x18A166 bytes to fit new 'achievements_pane_srf' req.
. Correctly requested 'achievements_pane_srf' 0x026BBA bytes at 0x1635AC in chunk
'_sugar_'.
. Created the 190 x 835 surface 'achievements_pane'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x18B166 bytes to fit new 'big_achievement_srf' req.
. Correctly requested 'big_achievement_srf' 0x1000 bytes at 0x18A166 in chunk
'_sugar_'.
. Created the 64 x 64 surface 'big_achievement'.
. Loading assets/gfx/pico_font.png
. Resized '_sugar_' to 0x18B243 bytes to fit new 'pico_font' req.
. Correctly requested 'pico_font' 0xDD bytes at 0x18B166 in chunk '_sugar_'.
. The 104 glyphs font 'pico' was loaded from assets/gfx/pico_font.png
. Loading assets/fonts/Terminus.ttf
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x18E1EF bytes to fit new 'Terminus_font' req.
. Correctly requested 'Terminus_font' 0x2FAC bytes at 0x18B243 in chunk
'_sugar_'.
. The 1356 glyphs font 'Terminus' was loaded from assets/fonts/Terminus.ttf
. Loading lang/safe_english.txt
. Found 761 keys in lang/safe_english.txt
. Loading save/save.bnk
. Resized '_sugar_' to 0x18E537 bytes to fit new 'save_bnk' req.
. Correctly requested 'save_bnk' 0x0348 bytes at 0x18E1EF in chunk '_sugar_'.
. Loading save/stats.bnk
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x18F1B7 bytes to fit new 'stats_bnk' req.
. Correctly requested 'stats_bnk' 0x0C80 bytes at 0x18E537 in chunk '_sugar_'.
. Loading save/achievements.enc
. Resized '_sugar_' to 0x18F225 bytes to fit new 'achievements_bnk' req.
. Correctly requested 'achievements_bnk' 0x6E bytes at 0x18F1B7 in chunk
'_sugar_'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x19D325 bytes to fit new 'Shotgun King_screen_srf' req.
. Correctly requested 'Shotgun King_screen_srf' 0xE100 bytes at 0x18F225 in chunk
'_sugar_'.
. Loading assets/stretch.shader
. Created OpenGL window with version 3.2.
. Got Core profile as requested.
. Hardware rendering is on.
. Created new window 'Shotgun King'.
. Resized '_sugar_' to 0x19DC25 bytes to fit new '__boot_sheet___srf' req.
. Correctly requested '__boot_sheet___srf' 0x0900 bytes at 0x19D325 in chunk
'_sugar_'.
. Created the 96 x 24 surface '__boot_sheet__'.
!! Couldn't find 'time' uniform in shader.
. Deleted surface '__boot_sheet__'.
!! Setting overlay...
. Set hdtext as overlay surface for Shotgun King
!! Couldn't find 'curve' uniform in shader.
!! Couldn't find 'chroma' uniform in shader.
. Loading assets/stretch.shader
!! Couldn't find 'curve' uniform in shader.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1C7625 bytes to fit new 'Shotgun King_screen_srf' req.
. Correctly requested 'Shotgun King_screen_srf' 0x038400 bytes at 0x18F225 in
chunk '_sugar_'.
!! Couldn't find 'time' uniform in shader.
. Loading ../../punkcake/punkcake_sheet.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1CB625 bytes to fit new 'pcd_sheet_srf' req.
. Correctly requested 'pcd_sheet_srf' 0x4000 bytes at 0x1C7625 in chunk
'_sugar_'.
. Created the 128 x 128 surface 'pcd_sheet'.
. Correctly loaded '../../punkcake/punkcake_sheet.png' into 'pcd_sheet' surface.
. Loading ../../punkcake/slap.wav
. Loaded sfx 'pcd_slap' from file '../../punkcake/slap.wav'
. Loading ../../punkcake/chomp.wav
. Loaded sfx 'pcd_chomp' from file '../../punkcake/chomp.wav'
. Loading ../../punkcake/punkcake.wav
. Loaded sfx 'pcd_punkcake' from file '../../punkcake/punkcake.wav'
. Loading ../../punkcake/delicieux.wav
. Loaded sfx 'pcd_delicieux' from file '../../punkcake/delicieux.wav'
. Deleted surface 'pcd_sheet'.
. Correctly requested 'Shotgun King_screen_srf' 0xE100 bytes at 0x18F225 in chunk
'_sugar_'.
. Correctly requested 'grenade_srf' 0x6C00 bytes at 0x19D325 in chunk '_sugar_'.
. Created the 576 x 48 surface 'grenade'.
. Correctly requested 'mini_xpl_srf' 0x0C00 bytes at 0x1A3F25 in chunk '_sugar_'.
. Created the 192 x 16 surface 'mini_xpl'.
. Correctly requested 'spiral_srf' 0x1000 bytes at 0x1A4B25 in chunk '_sugar_'.
. Created the 64 x 64 surface 'spiral'.
. Loading lang/vietnamese.txt
. Loading assets/fonts/Determination.ttf
. Correctly requested 'Determination_font' 0x0ACC bytes at 0x1A5B25 in chunk
'_sugar_'.
. The 356 glyphs font 'Determination' was loaded from
assets/fonts/Determination.ttf
. Found 764 keys in lang/vietnamese.txt
. Defined 40 buttons for player 0.
. Loading code/modes/endless.lua
!! make ev_surrender on floor 1 on turn 15
!! apply ev_surrender on floor 1 on turn 16
!! finish floor 1 on turn 16
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 2 on turn 18
!! apply ev_surrender on floor 2 on turn 19
!! finish floor 2 on turn 19
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 3 on turn 22
!! apply ev_surrender on floor 3 on turn 23
!! finish floor 3 on turn 23
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 4 on turn 24
!! apply ev_surrender on floor 4 on turn 25
!! finish floor 4 on turn 25
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! writing file save.bnk
. Successfully wrote 'save/save.bnk'.
. Successfully wrote 'save/save.bnk_bak'.
!! make ev_surrender on floor 1 on turn 11
!! apply ev_surrender on floor 1 on turn 12
!! finish floor 1 on turn 12
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 2 on turn 11
!! apply ev_surrender on floor 2 on turn 12
!! finish floor 2 on turn 12
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 3 on turn 20
!! apply ev_surrender on floor 3 on turn 21
!! finish floor 3 on turn 21
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 4 on turn 24
!! apply ev_surrender on floor 4 on turn 25
!! finish floor 4 on turn 25
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 5 on turn 15
!! apply ev_surrender on floor 5 on turn 16
!! finish floor 5 on turn 16
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 6 on turn 19
!! apply ev_surrender on floor 6 on turn 20
!! finish floor 6 on turn 20
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 7 on turn 20
!! apply ev_surrender on floor 7 on turn 21
!! finish floor 7 on turn 21
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! writing file save.bnk
. Successfully wrote 'save/save.bnk'.
. Successfully wrote 'save/save.bnk_bak'.
!! make ev_surrender on floor 1 on turn 13
!! apply ev_surrender on floor 1 on turn 14
!! finish floor 1 on turn 14
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 2 on turn 12
!! apply ev_surrender on floor 2 on turn 13
!! finish floor 2 on turn 13
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 3 on turn 7
!! apply ev_surrender on floor 3 on turn 8
!! finish floor 3 on turn 8
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 4 on turn 16
!! apply ev_surrender on floor 4 on turn 17
. Setting Steam achievement: MERCIFUL RULER
!! finish floor 4 on turn 17
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 5 on turn 11
!! apply ev_surrender on floor 5 on turn 12
!! finish floor 5 on turn 12
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 6 on turn 5
!! apply ev_surrender on floor 6 on turn 6
. Setting Steam achievement: DELETED
. Setting Steam achievement: SQUARE ALLEGIANCE
!! finish floor 6 on turn 6
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 7 on turn 11
!! apply ev_surrender on floor 7 on turn 12
!! finish floor 7 on turn 12
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 8 on turn 9
!! apply ev_surrender on floor 8 on turn 9
!! finish floor 8 on turn 9
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 9 on turn 10
!! apply ev_surrender on floor 9 on turn 11
!! finish floor 9 on turn 11
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 10 on turn 16
!! apply ev_surrender on floor 10 on turn 17
!! finish floor 10 on turn 17
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
. Setting Steam achievement: FULL_SET
. Setting Steam achievement: FULL_SET
!! writing file save.bnk
. Successfully wrote 'save/save.bnk'.
. Successfully wrote 'save/save.bnk_bak'.
. Deleting window 'Shotgun King'.
. Quitting required.
. Quitting required.
. Quitting required.
. main loop exit
.
. Initiating shutdown.
. Steam API shut down.
. Deleted font 'Determination'.
. Deleted font 'Terminus'.
. Deleted font 'pico'.
. Deleted font 'default'.
. Deleted surface 'spiral'.
. Deleted surface 'mini_xpl'.
. Deleted surface 'big_achievement'.
. Deleted surface 'playground'.
. Deleted surface 'logo_hd'.
. Deleted surface 'codex'.
. Deleted surface 'console_PS5'.
. Deleted surface 'console_Xbox'.
. Deleted surface 'hdtext'.
. Deleted surface 'console_PS4'.
. Deleted surface 'grenade'.
. Deleted surface 'gfx'.
. Deleted surface 'title'.
. Deleted surface 'tutorial'.
. Deleted surface 'achievements'.
. Deleted surface 'achievements_pane'.
. Deleted surface 'cards'.
. Deleted surface 'weapons'.
. Deleted surface 'intro'.
. Deleted surface 'console_PC'.
. Deleted surface 'console_NX'.
. Deleted surface 'crumble'.
. GFX system shut down.
. Input system shut down.
. Audio system shut down.
. Deleted memory chunk '_sugar_'.
. Application ran for 2927.368000 seconds.
. All systems shut down.
. Ending Log.