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The document details the initialization and loading process of the game 'Shotgun King - The Final Checkmate' by PUNKCAKE Delicieux. It includes the successful loading of various assets, sound effects, and music files, as well as the initialization of systems such as graphics, audio, and input. The game is running on Windows with SDL and LuaJIT technologies.

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ledavis141004
Copyright
© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views

log

The document details the initialization and loading process of the game 'Shotgun King - The Final Checkmate' by PUNKCAKE Delicieux. It includes the successful loading of various assets, sound effects, and music files, as well as the initialization of systems such as graphics, audio, and input. The game is running on Windows with SDL and LuaJIT technologies.

Uploaded by

ledavis141004
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 15

. Starting log.

. Writing to log.txt
. Successfully loaded data.sgr.
. Shotgun King - The Final Checkmate :: by PUNKCAKE Delicieux
. Found 229 files: assets/sfx/replace_card.wav, assets/sfx/trampoline.wav,
assets/sfx/head_bump.wav, assets/sfx/vampire_eat.wav,
assets/music/boss_riders_A.mp3, assets/music/boss_queen_B.mp3,
assets/music/boss_queen_A.mp3, assets/sfx/shoot_silencer.wav,
assets/sfx/king_talk.wav, assets/sfx/fall.wav, assets/sfx/apo_sing_2.wav,
assets/sfx/apo_sing_0.wav, assets/sfx/apo_sit.wav, assets/sfx/abort_mission.wav,
assets/music/final_countdown.mp3, assets/sfx/cloak_in.wav,
assets/sfx/crown_fly.wav, assets/sfx/holo_vanish.wav, assets/sfx/reverse_karma.wav,
assets/sfx/glue.wav, assets/sfx/recycle_new.wav, assets/sfx/recycle_cards.wav,
assets/sfx/seer.wav, assets/music/title_B.mp3, assets/music/title_A.mp3,
assets/sfx/boulder_launch.wav, assets/music/level_up_A.mp3,
assets/music/ingame.mp3, assets/music/ending_A.mp3, assets/music/chase.mp3,
assets/music/boss_A.mp3, assets/sfx/shoot_3.wav, assets/sfx/apo_sing_3.wav,
assets/sfx/shoot_2.wav, assets/sfx/shoot_1.wav, assets/sfx/mission.wav,
assets/sfx/hypnosys.wav, assets/music/gameover.mp3, assets/sfx/blade.wav,
assets/sfx/water_poison.wav, assets/sfx/retire.wav,
assets/sfx/execute_disruption.wav, assets/sfx/sel_disruption.wav,
assets/sfx/penta_reset.wav, assets/sfx/penta_full.wav, assets/sfx/rat.wav,
assets/sfx/plague.wav, assets/sfx/tear_up.wav, assets/sfx/jester.wav,
assets/sfx/codex_unsel.wav, assets/sfx/throw_impact.wav, assets/sfx/soul.wav,
assets/sfx/land.wav, assets/sfx/boost.wav, assets/sfx/raise.wav,
assets/sfx/scope.wav, assets/sfx/tic.wav, assets/sfx/sel_opt.wav,
assets/gfx/logo_hd.png, code/data.lua, assets/sfx/healing.wav,
assets/sfx/execute.wav, assets/gfx/codex.png, ../../punkcake/punkcake.wav,
assets/gfx/console_PS4.png, assets/sfx/book_float.wav, ../../libs/ents.lua,
assets/sfx/arrow.wav, assets/sfx/hurt_boss.wav, assets/sfx/inc_countdown.wav,
assets/sfx/apo_jump.wav, assets/gfx/weapons.png, assets/sfx/vampire_suck.wav,
assets/sfx/disrupt.wav, assets/sfx/detected.wav, assets/fonts/galvanic.ttf,
assets/gfx/console_PC.png, assets/gfx/console_Xbox.png, code/modes/throne.lua,
assets/music/codex.mp3, assets/stretch.shader, assets/gfx/crumble.png,
assets/sfx/codex_cycle_item.wav, assets/gfx/gfx.png, assets/sfx/reap_soul.wav,
assets/gfx/pico_font.png, code/grid.lua, assets/sfx/start.wav,
assets/music/boss_riders_B.mp3, assets/sfx/grab_cancel.wav, code/modes/chase.lua,
assets/sfx/use_card.wav, code, assets/sfx/level_up_zoom.wav,
assets/music/endless.mp3, assets/gfx/chinese_font.png, assets/sfx/throw.wav,
code/mods.lua, assets/sfx/swap.wav, assets/sfx/grab_done.wav,
assets/sfx/black_mist.wav, ../../punkcake/punkcake_intro.lua, code/gameplay.lua,
assets/sfx/twinkle.wav, ../../punkcake/delicieux.wav, assets/sfx/jump.wav,
assets/sfx/legacy.wav, code/lang.lua, assets/gfx/intro.png, code/menu.lua,
assets/sfx/level_up_sel.wav, assets/sfx/card_land.wav, assets/gfx/tutorial.png,
assets/sfx/help.wav, assets/music/gameover_w_fx.mp3, assets/sfx/menu_in.wav,
assets/sfx/boulder_xpl.wav, code/codex.lua, assets/sfx/spawn_final.wav,
code/achievements.lua, assets/sfx/hero_light.wav, assets/fonts/Terminus.ttf,
assets/sfx/next_vig_2.wav, assets/sfx/charge.wav, assets/sfx/shoot_0.wav,
assets/fonts/Determination.ttf, assets/fonts/Galmuri11.ttf, ../../libs/hdtext.lua,
assets/sfx/wand.wav, assets/gfx/title.png, assets/sfx/apo_talk.wav,
assets/sfx/soul_wand.wav, code/modes/tutorial.lua, ../../libs/autosnaps.lua,
assets/sfx/hippocracy.wav, assets/fonts/indienovaBC.ttf,
assets/gfx/console_PS5.png, ../../libs/dirload.lua, code/serializer.lua,
../../punkcake/slap.wav, ../../libs/remy_systems.lua, assets/gfx/cards.png,
assets/sfx/disarm.wav, ../../libs/gifkey.lua, lang/safe_english.txt,
assets/crt_calmos.shader, assets/sfx/grenade_beep.wav,
assets/sfx/backup_call.wav, ../../punkcake/chomp.wav, ../../libs/toolkit.lua,
code/modes/endless.lua, assets/sfx/xpl.wav, ../../punkcake/punkcake_sheet.png,
assets/sfx/cloak_out.wav, assetsmusicmp3.bnk, assets/sfx/cancel.wav,
assets/sfx/spawn.wav, assets/sfx/codex_sel.wav, assets/sfx/hero_spawn.wav,
assets/sfx/hero_spawn_boom.wav, assets/sfx/trg_in.wav, assets/sfx/conscription.wav,
assets/sfx/tile_out.wav, assets/sfx/show_card.wav, assets/sfx/tile_move.wav,
assets/sfx/lift.wav, assets/gfx/achievements.png, assets/sfx/hurt.wav,
assets/sfx/shell_spark.wav, code/save.lua, assets/sfx/shell_land.wav,
assets/music/boss_B.mp3, assets/sfx/unsoul.wav, code/achievements_data.lua,
assets/sfx/wrong_shield.wav, assets/gfx/console_NX.png, assets/sfx/castle.wav,
assets/sfx/apo_sing_1.wav, assets/music/level_up_B.mp3, assets/sfx/extra_turn.wav,
assets/sfx/lost_king.wav, assets/sfx/turn_card.wav, assets/sfx/promote.wav,
assets/sfx/ammo.wav, assets/sfx/decay_jingle.wav, assets/sfx/show_book.wav,
assets/sfx/wrong.wav, assets/sfx/menu_out.wav, assets/sfx/trg_out.wav,
assets/sfx/missile.wav, assets/sfx/hypno_execute.wav, assets/sfx/ascend.wav,
assets/sfx/splash.wav, assets/sfx/start_detune.wav, assets/sfx/shoot_4.wav,
assets/fonts/LanaPixel.ttf, assets/sfx/refill_wand.wav, assets/sfx/dmg_cap.wav,
assets/sfx/catch.wav, assetssfxwav.bnk, assets/sfx/shell_ground.wav,
assets/sfx/unused_xpl.wav, assets/sfx/eat.wav, assets/music/ending_B.mp3,
assets/sfx/boss_jump.wav, assets/sfx/grenade_fall.wav, assets/sfx/next_vig.wav,
assets/sfx/flash_boss.wav, assets/sfx/boss_crumble.wav, assets/music/fireplace.mp3,
assets/sfx/hero_leave.wav, assets/sfx/shield.wav, assets/sfx/crystal_xpl.wav,
assets/sfx/flip_back.wav, assets/sfx/penta.wav, assets/sfx/gust.wav,
assets/sfx/bishop_resist.wav, assets/sfx/swap_init.wav, assets/sfx/backup_land.wav,
assets/sfx/alleluia.wav, assets/sfx/incantation.wav, assets/sfx/boss_land.wav,
assets/sfx/pause.wav, code/gamepad.lua, assets/sfx/reload.wav,
assets/sfx/shoot.wav, assets/sfx/grenade_bounce.wav, assets/sfx/disguise.wav,
assets/sfx/grenade_xpl.wav
. Initializing SUGAR v0.0.6i.
. C:\Users\ADMIN\Downloads\[tamhongame.com]_SKTFC v1.515E\Shotgun King The Final
Checkmate v1.515E\shotgun_king.exe
. Running from: C:\Users\ADMIN\Downloads\[tamhongame.com]_SKTFC v1.515E\Shotgun
King The Final Checkmate v1.515E\
. Running on Windows.
. Using SDL 2.30.8
. Using LuaJIT 2.1.1692716794
. Using Lua 5.1.4
. OpenGL initialized.
. Created new memory chunk '_sugar_'.
. FreeType library was initialized.
. Using FreeType 2.12.1
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.
. Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.
. The 95 glyphs font 'default' was created.
. GFX system initialized.
. Time system initialized.
. Input system initialized.
. Successfully opened audio device
. Could not get device name.
. Driver: wasapi
. Frequency: 44100
. Format: 0x8010
. Channels: 2
. Samples: 2048
. Audio system initialized.
. All systems initialized.
.
. Running...
. Loading code
. Loading ../../libs/hdtext.lua
. Loading ../../libs/remy_systems.lua
. Loading ../../libs/toolkit.lua
. Loading ../../libs/ents.lua
. Loading ../../libs/dirload.lua
. Loading ../../libs/gifkey.lua
. Loading ../../libs/remy_systems.lua
. Loading code/codex.lua
. Loading code/serializer.lua
. Loading code/menu.lua
. Loading code/mods.lua
. Loading code/grid.lua
. Loading code/data.lua
. Playing Shotgun King v1.515b
. Loading code/save.lua
. Loading code/gameplay.lua
. Loading code/gamepad.lua
. 0 controllers detected.
. Using controller nil
. Loading code/lang.lua
. Loading code/achievements.lua
. Loading code/achievements_data.lua
. Loading ../../punkcake/punkcake_intro.lua
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0385F4 bytes to fit new 'hdtext_srf' req.
. Correctly requested 'hdtext_srf' 0x038400 bytes at 0x01F4 in chunk '_sugar_'.
. Created the 640 x 360 surface 'hdtext'.
. Steam API initialized.
. Loading assets/gfx/gfx.png
. Loading assetssfxwav.bnk
. Loading assets/sfx/abort_mission.wav
. Loaded sfx 'abort_mission' from file 'assets/sfx/abort_mission.wav'
. Loading assets/sfx/alleluia.wav
. Loaded sfx 'alleluia' from file 'assets/sfx/alleluia.wav'
. Loading assets/sfx/ammo.wav
. Loaded sfx 'ammo' from file 'assets/sfx/ammo.wav'
. Loading assets/sfx/apo_jump.wav
. Loaded sfx 'apo_jump' from file 'assets/sfx/apo_jump.wav'
. Loading assets/sfx/apo_sing_0.wav
. Loaded sfx 'apo_sing_0' from file 'assets/sfx/apo_sing_0.wav'
. Loading assets/sfx/apo_sing_1.wav
. Loaded sfx 'apo_sing_1' from file 'assets/sfx/apo_sing_1.wav'
. Loading assets/sfx/apo_sing_2.wav
. Loaded sfx 'apo_sing_2' from file 'assets/sfx/apo_sing_2.wav'
. Loading assets/sfx/apo_sing_3.wav
. Loaded sfx 'apo_sing_3' from file 'assets/sfx/apo_sing_3.wav'
. Loading assets/sfx/apo_sit.wav
. Loaded sfx 'apo_sit' from file 'assets/sfx/apo_sit.wav'
. Loading assets/sfx/apo_talk.wav
. Loaded sfx 'apo_talk' from file 'assets/sfx/apo_talk.wav'
. Loading assets/sfx/arrow.wav
. Loaded sfx 'arrow' from file 'assets/sfx/arrow.wav'
. Loading assets/sfx/ascend.wav
. Loaded sfx 'ascend' from file 'assets/sfx/ascend.wav'
. Loading assets/sfx/backup_call.wav
. Loaded sfx 'backup_call' from file 'assets/sfx/backup_call.wav'
. Loading assets/sfx/backup_land.wav
. Loaded sfx 'backup_land' from file 'assets/sfx/backup_land.wav'
. Loading assets/sfx/bishop_resist.wav
. Loaded sfx 'bishop_resist' from file 'assets/sfx/bishop_resist.wav'
. Loading assets/sfx/black_mist.wav
. Loaded sfx 'black_mist' from file 'assets/sfx/black_mist.wav'
. Loading assets/sfx/blade.wav
. Loaded sfx 'blade' from file 'assets/sfx/blade.wav'
. Loading assets/sfx/book_float.wav
. Loaded sfx 'book_float' from file 'assets/sfx/book_float.wav'
. Loading assets/sfx/boost.wav
. Loaded sfx 'boost' from file 'assets/sfx/boost.wav'
. Loading assets/sfx/boss_crumble.wav
. Loaded sfx 'boss_crumble' from file 'assets/sfx/boss_crumble.wav'
. Loading assets/sfx/boss_jump.wav
. Loaded sfx 'boss_jump' from file 'assets/sfx/boss_jump.wav'
. Loading assets/sfx/boss_land.wav
. Loaded sfx 'boss_land' from file 'assets/sfx/boss_land.wav'
. Loading assets/sfx/boulder_launch.wav
. Loaded sfx 'boulder_launch' from file 'assets/sfx/boulder_launch.wav'
. Loading assets/sfx/boulder_xpl.wav
. Loaded sfx 'boulder_xpl' from file 'assets/sfx/boulder_xpl.wav'
. Loading assets/sfx/cancel.wav
. Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'
. Loading assets/sfx/card_land.wav
. Loaded sfx 'card_land' from file 'assets/sfx/card_land.wav'
. Loading assets/sfx/castle.wav
. Loaded sfx 'castle' from file 'assets/sfx/castle.wav'
. Loading assets/sfx/catch.wav
. Loaded sfx 'catch' from file 'assets/sfx/catch.wav'
. Loading assets/sfx/charge.wav
. Loaded sfx 'charge' from file 'assets/sfx/charge.wav'
. Loading assets/sfx/cloak_in.wav
. Loaded sfx 'cloak_in' from file 'assets/sfx/cloak_in.wav'
. Loading assets/sfx/cloak_out.wav
. Loaded sfx 'cloak_out' from file 'assets/sfx/cloak_out.wav'
. Loading assets/sfx/codex_cycle_item.wav
. Loaded sfx 'codex_cycle_item' from file 'assets/sfx/codex_cycle_item.wav'
. Loading assets/sfx/codex_sel.wav
. Loaded sfx 'codex_sel' from file 'assets/sfx/codex_sel.wav'
. Loading assets/sfx/codex_unsel.wav
. Loaded sfx 'codex_unsel' from file 'assets/sfx/codex_unsel.wav'
. Loading assets/sfx/conscription.wav
. Loaded sfx 'conscription' from file 'assets/sfx/conscription.wav'
. Loading assets/sfx/crown_fly.wav
. Loaded sfx 'crown_fly' from file 'assets/sfx/crown_fly.wav'
. Loading assets/sfx/crystal_xpl.wav
. Loaded sfx 'crystal_xpl' from file 'assets/sfx/crystal_xpl.wav'
. Loading assets/sfx/decay_jingle.wav
. Loaded sfx 'decay_jingle' from file 'assets/sfx/decay_jingle.wav'
. Loading assets/sfx/detected.wav
. Loaded sfx 'detected' from file 'assets/sfx/detected.wav'
. Loading assets/sfx/disarm.wav
. Loaded sfx 'disarm' from file 'assets/sfx/disarm.wav'
. Loading assets/sfx/disguise.wav
. Loaded sfx 'disguise' from file 'assets/sfx/disguise.wav'
. Loading assets/sfx/disrupt.wav
. Loaded sfx 'disrupt' from file 'assets/sfx/disrupt.wav'
. Loading assets/sfx/dmg_cap.wav
. Loaded sfx 'dmg_cap' from file 'assets/sfx/dmg_cap.wav'
. Loading assets/sfx/eat.wav
. Loaded sfx 'eat' from file 'assets/sfx/eat.wav'
. Loading assets/sfx/execute.wav
. Loaded sfx 'execute' from file 'assets/sfx/execute.wav'
. Loading assets/sfx/execute_disruption.wav
. Loaded sfx 'execute_disruption' from file 'assets/sfx/execute_disruption.wav'
. Loading assets/sfx/extra_turn.wav
. Loaded sfx 'extra_turn' from file 'assets/sfx/extra_turn.wav'
. Loading assets/sfx/fall.wav
. Loaded sfx 'fall' from file 'assets/sfx/fall.wav'
. Loading assets/sfx/flash_boss.wav
. Loaded sfx 'flash_boss' from file 'assets/sfx/flash_boss.wav'
. Loading assets/sfx/flip_back.wav
. Loaded sfx 'flip_back' from file 'assets/sfx/flip_back.wav'
. Loading assets/sfx/glue.wav
. Loaded sfx 'glue' from file 'assets/sfx/glue.wav'
. Loading assets/sfx/grab_cancel.wav
. Loaded sfx 'grab_cancel' from file 'assets/sfx/grab_cancel.wav'
. Loading assets/sfx/grab_done.wav
. Loaded sfx 'grab_done' from file 'assets/sfx/grab_done.wav'
. Loading assets/sfx/grenade_beep.wav
. Loaded sfx 'grenade_beep' from file 'assets/sfx/grenade_beep.wav'
. Loading assets/sfx/grenade_bounce.wav
. Loaded sfx 'grenade_bounce' from file 'assets/sfx/grenade_bounce.wav'
. Loading assets/sfx/grenade_fall.wav
. Loaded sfx 'grenade_fall' from file 'assets/sfx/grenade_fall.wav'
. Loading assets/sfx/grenade_xpl.wav
. Loaded sfx 'grenade_xpl' from file 'assets/sfx/grenade_xpl.wav'
. Loading assets/sfx/gust.wav
. Loaded sfx 'gust' from file 'assets/sfx/gust.wav'
. Loading assets/sfx/head_bump.wav
. Loaded sfx 'head_bump' from file 'assets/sfx/head_bump.wav'
. Loading assets/sfx/healing.wav
. Loaded sfx 'healing' from file 'assets/sfx/healing.wav'
. Loading assets/sfx/help.wav
. Loaded sfx 'help' from file 'assets/sfx/help.wav'
. Loading assets/sfx/hero_leave.wav
. Loaded sfx 'hero_leave' from file 'assets/sfx/hero_leave.wav'
. Loading assets/sfx/hero_light.wav
. Loaded sfx 'hero_light' from file 'assets/sfx/hero_light.wav'
. Loading assets/sfx/hero_spawn.wav
. Loaded sfx 'hero_spawn' from file 'assets/sfx/hero_spawn.wav'
. Loading assets/sfx/hero_spawn_boom.wav
. Loaded sfx 'hero_spawn_boom' from file 'assets/sfx/hero_spawn_boom.wav'
. Loading assets/sfx/hippocracy.wav
. Loaded sfx 'hippocracy' from file 'assets/sfx/hippocracy.wav'
. Loading assets/sfx/holo_vanish.wav
. Loaded sfx 'holo_vanish' from file 'assets/sfx/holo_vanish.wav'
. Loading assets/sfx/hurt.wav
. Loaded sfx 'hurt' from file 'assets/sfx/hurt.wav'
. Loading assets/sfx/hurt_boss.wav
. Loaded sfx 'hurt_boss' from file 'assets/sfx/hurt_boss.wav'
. Loading assets/sfx/hypnosys.wav
. Loaded sfx 'hypnosys' from file 'assets/sfx/hypnosys.wav'
. Loading assets/sfx/hypno_execute.wav
. Loaded sfx 'hypno_execute' from file 'assets/sfx/hypno_execute.wav'
. Loading assets/sfx/incantation.wav
. Loaded sfx 'incantation' from file 'assets/sfx/incantation.wav'
. Loading assets/sfx/inc_countdown.wav
. Loaded sfx 'inc_countdown' from file 'assets/sfx/inc_countdown.wav'
. Loading assets/sfx/jester.wav
. Loaded sfx 'jester' from file 'assets/sfx/jester.wav'
. Loading assets/sfx/jump.wav
. Loaded sfx 'jump' from file 'assets/sfx/jump.wav'
. Loading assets/sfx/king_talk.wav
. Loaded sfx 'king_talk' from file 'assets/sfx/king_talk.wav'
. Loading assets/sfx/land.wav
. Loaded sfx 'land' from file 'assets/sfx/land.wav'
. Loading assets/sfx/legacy.wav
. Loaded sfx 'legacy' from file 'assets/sfx/legacy.wav'
. Loading assets/sfx/level_up_sel.wav
. Loaded sfx 'level_up_sel' from file 'assets/sfx/level_up_sel.wav'
. Loading assets/sfx/level_up_zoom.wav
. Loaded sfx 'level_up_zoom' from file 'assets/sfx/level_up_zoom.wav'
. Loading assets/sfx/lift.wav
. Loaded sfx 'lift' from file 'assets/sfx/lift.wav'
. Loading assets/sfx/lost_king.wav
. Loaded sfx 'lost_king' from file 'assets/sfx/lost_king.wav'
. Loading assets/sfx/menu_in.wav
. Loaded sfx 'menu_in' from file 'assets/sfx/menu_in.wav'
. Loading assets/sfx/menu_out.wav
. Loaded sfx 'menu_out' from file 'assets/sfx/menu_out.wav'
. Loading assets/sfx/missile.wav
. Loaded sfx 'missile' from file 'assets/sfx/missile.wav'
. Loading assets/sfx/mission.wav
. Loaded sfx 'mission' from file 'assets/sfx/mission.wav'
. Loading assets/sfx/next_vig.wav
. Loaded sfx 'next_vig' from file 'assets/sfx/next_vig.wav'
. Loading assets/sfx/next_vig_2.wav
. Loaded sfx 'next_vig_2' from file 'assets/sfx/next_vig_2.wav'
. Loading assets/sfx/pause.wav
. Loaded sfx 'pause' from file 'assets/sfx/pause.wav'
. Loading assets/sfx/penta.wav
. Loaded sfx 'penta' from file 'assets/sfx/penta.wav'
. Loading assets/sfx/penta_full.wav
. Loaded sfx 'penta_full' from file 'assets/sfx/penta_full.wav'
. Loading assets/sfx/penta_reset.wav
. Loaded sfx 'penta_reset' from file 'assets/sfx/penta_reset.wav'
. Loading assets/sfx/plague.wav
. Loaded sfx 'plague' from file 'assets/sfx/plague.wav'
. Loading assets/sfx/promote.wav
. Loaded sfx 'promote' from file 'assets/sfx/promote.wav'
. Loading assets/sfx/raise.wav
. Loaded sfx 'raise' from file 'assets/sfx/raise.wav'
. Loading assets/sfx/rat.wav
. Loaded sfx 'rat' from file 'assets/sfx/rat.wav'
. Loading assets/sfx/reap_soul.wav
. Loaded sfx 'reap_soul' from file 'assets/sfx/reap_soul.wav'
. Loading assets/sfx/recycle_cards.wav
. Loaded sfx 'recycle_cards' from file 'assets/sfx/recycle_cards.wav'
. Loading assets/sfx/recycle_new.wav
. Loaded sfx 'recycle_new' from file 'assets/sfx/recycle_new.wav'
. Loading assets/sfx/refill_wand.wav
. Loaded sfx 'refill_wand' from file 'assets/sfx/refill_wand.wav'
. Loading assets/sfx/reload.wav
. Loaded sfx 'reload' from file 'assets/sfx/reload.wav'
. Loading assets/sfx/replace_card.wav
. Loaded sfx 'replace_card' from file 'assets/sfx/replace_card.wav'
. Loading assets/sfx/retire.wav
. Loaded sfx 'retire' from file 'assets/sfx/retire.wav'
. Loading assets/sfx/reverse_karma.wav
. Loaded sfx 'reverse_karma' from file 'assets/sfx/reverse_karma.wav'
. Loading assets/sfx/scope.wav
. Loaded sfx 'scope' from file 'assets/sfx/scope.wav'
. Loading assets/sfx/seer.wav
. Loaded sfx 'seer' from file 'assets/sfx/seer.wav'
. Loading assets/sfx/sel_disruption.wav
. Loaded sfx 'sel_disruption' from file 'assets/sfx/sel_disruption.wav'
. Loading assets/sfx/sel_opt.wav
. Loaded sfx 'sel_opt' from file 'assets/sfx/sel_opt.wav'
. Loading assets/sfx/shell_ground.wav
. Loaded sfx 'shell_ground' from file 'assets/sfx/shell_ground.wav'
. Loading assets/sfx/shell_land.wav
. Loaded sfx 'shell_land' from file 'assets/sfx/shell_land.wav'
. Loading assets/sfx/shell_spark.wav
. Loaded sfx 'shell_spark' from file 'assets/sfx/shell_spark.wav'
. Loading assets/sfx/shield.wav
. Loaded sfx 'shield' from file 'assets/sfx/shield.wav'
. Loading assets/sfx/shoot.wav
. Loaded sfx 'shoot' from file 'assets/sfx/shoot.wav'
. Loading assets/sfx/shoot_0.wav
. Loaded sfx 'shoot_0' from file 'assets/sfx/shoot_0.wav'
. Loading assets/sfx/shoot_1.wav
. Loaded sfx 'shoot_1' from file 'assets/sfx/shoot_1.wav'
. Loading assets/sfx/shoot_2.wav
. Loaded sfx 'shoot_2' from file 'assets/sfx/shoot_2.wav'
. Loading assets/sfx/shoot_3.wav
. Loaded sfx 'shoot_3' from file 'assets/sfx/shoot_3.wav'
. Loading assets/sfx/shoot_4.wav
. Loaded sfx 'shoot_4' from file 'assets/sfx/shoot_4.wav'
. Loading assets/sfx/shoot_silencer.wav
. Loaded sfx 'shoot_silencer' from file 'assets/sfx/shoot_silencer.wav'
. Loading assets/sfx/show_book.wav
. Loaded sfx 'show_book' from file 'assets/sfx/show_book.wav'
. Loading assets/sfx/show_card.wav
. Loaded sfx 'show_card' from file 'assets/sfx/show_card.wav'
. Loading assets/sfx/soul.wav
. Loaded sfx 'soul' from file 'assets/sfx/soul.wav'
. Loading assets/sfx/soul_wand.wav
. Loaded sfx 'soul_wand' from file 'assets/sfx/soul_wand.wav'
. Loading assets/sfx/spawn.wav
. Loaded sfx 'spawn' from file 'assets/sfx/spawn.wav'
. Loading assets/sfx/spawn_final.wav
. Loaded sfx 'spawn_final' from file 'assets/sfx/spawn_final.wav'
. Loading assets/sfx/splash.wav
. Loaded sfx 'splash' from file 'assets/sfx/splash.wav'
. Loading assets/sfx/start.wav
. Loaded sfx 'start' from file 'assets/sfx/start.wav'
. Loading assets/sfx/start_detune.wav
. Loaded sfx 'start_detune' from file 'assets/sfx/start_detune.wav'
. Loading assets/sfx/swap.wav
. Loaded sfx 'swap' from file 'assets/sfx/swap.wav'
. Loading assets/sfx/swap_init.wav
. Loaded sfx 'swap_init' from file 'assets/sfx/swap_init.wav'
. Loading assets/sfx/tear_up.wav
. Loaded sfx 'tear_up' from file 'assets/sfx/tear_up.wav'
. Loading assets/sfx/throw.wav
. Loaded sfx 'throw' from file 'assets/sfx/throw.wav'
. Loading assets/sfx/throw_impact.wav
. Loaded sfx 'throw_impact' from file 'assets/sfx/throw_impact.wav'
. Loading assets/sfx/tic.wav
. Loaded sfx 'tic' from file 'assets/sfx/tic.wav'
. Loading assets/sfx/tile_move.wav
. Loaded sfx 'tile_move' from file 'assets/sfx/tile_move.wav'
. Loading assets/sfx/tile_out.wav
. Loaded sfx 'tile_out' from file 'assets/sfx/tile_out.wav'
. Loading assets/sfx/trampoline.wav
. Loaded sfx 'trampoline' from file 'assets/sfx/trampoline.wav'
. Loading assets/sfx/trg_in.wav
. Loaded sfx 'trg_in' from file 'assets/sfx/trg_in.wav'
. Loading assets/sfx/trg_out.wav
. Loaded sfx 'trg_out' from file 'assets/sfx/trg_out.wav'
. Loading assets/sfx/turn_card.wav
. Loaded sfx 'turn_card' from file 'assets/sfx/turn_card.wav'
. Loading assets/sfx/twinkle.wav
. Loaded sfx 'twinkle' from file 'assets/sfx/twinkle.wav'
. Loading assets/sfx/unsoul.wav
. Loaded sfx 'unsoul' from file 'assets/sfx/unsoul.wav'
. Loading assets/sfx/unused_xpl.wav
. Loaded sfx 'unused_xpl' from file 'assets/sfx/unused_xpl.wav'
. Loading assets/sfx/use_card.wav
. Loaded sfx 'use_card' from file 'assets/sfx/use_card.wav'
. Loading assets/sfx/vampire_eat.wav
. Loaded sfx 'vampire_eat' from file 'assets/sfx/vampire_eat.wav'
. Loading assets/sfx/vampire_suck.wav
. Loaded sfx 'vampire_suck' from file 'assets/sfx/vampire_suck.wav'
. Loading assets/sfx/wand.wav
. Loaded sfx 'wand' from file 'assets/sfx/wand.wav'
. Loading assets/sfx/water_poison.wav
. Loaded sfx 'water_poison' from file 'assets/sfx/water_poison.wav'
. Loading assets/sfx/wrong.wav
. Loaded sfx 'wrong' from file 'assets/sfx/wrong.wav'
. Loading assets/sfx/wrong_shield.wav
. Loaded sfx 'wrong_shield' from file 'assets/sfx/wrong_shield.wav'
. Loading assets/sfx/xpl.wav
. Loaded sfx 'xpl' from file 'assets/sfx/xpl.wav'
. Loading assetsmusicmp3.bnk
. Loading assets/music/boss_A.mp3
. Loaded music 'boss_A' from file 'assets/music/boss_A.mp3'
. Loading assets/music/boss_B.mp3
. Loaded music 'boss_B' from file 'assets/music/boss_B.mp3'
. Loading assets/music/boss_queen_A.mp3
. Loaded music 'boss_queen_A' from file 'assets/music/boss_queen_A.mp3'
. Loading assets/music/boss_queen_B.mp3
. Loaded music 'boss_queen_B' from file 'assets/music/boss_queen_B.mp3'
. Loading assets/music/boss_riders_A.mp3
. Loaded music 'boss_riders_A' from file 'assets/music/boss_riders_A.mp3'
. Loading assets/music/boss_riders_B.mp3
. Loaded music 'boss_riders_B' from file 'assets/music/boss_riders_B.mp3'
. Loading assets/music/chase.mp3
. Loaded music 'chase' from file 'assets/music/chase.mp3'
. Loading assets/music/codex.mp3
. Loaded music 'codex' from file 'assets/music/codex.mp3'
. Loading assets/music/ending_A.mp3
. Loaded music 'ending_A' from file 'assets/music/ending_A.mp3'
. Loading assets/music/ending_B.mp3
. Loaded music 'ending_B' from file 'assets/music/ending_B.mp3'
. Loading assets/music/endless.mp3
. Loaded music 'endless' from file 'assets/music/endless.mp3'
. Loading assets/music/final_countdown.mp3
. Loaded music 'final_countdown' from file 'assets/music/final_countdown.mp3'
. Loading assets/music/fireplace.mp3
. Loaded music 'fireplace' from file 'assets/music/fireplace.mp3'
. Loading assets/music/gameover.mp3
. Loaded music 'gameover' from file 'assets/music/gameover.mp3'
. Loading assets/music/gameover_w_fx.mp3
. Loaded music 'gameover_w_fx' from file 'assets/music/gameover_w_fx.mp3'
. Loading assets/music/ingame.mp3
. Loaded music 'ingame' from file 'assets/music/ingame.mp3'
. Loading assets/music/level_up_A.mp3
. Loaded music 'level_up_A' from file 'assets/music/level_up_A.mp3'
. Loading assets/music/level_up_B.mp3
. Loaded music 'level_up_B' from file 'assets/music/level_up_B.mp3'
. Loading assets/music/title_A.mp3
. Loaded music 'title_A' from file 'assets/music/title_A.mp3'
. Loading assets/music/title_B.mp3
. Loaded music 'title_B' from file 'assets/music/title_B.mp3'
. Loading assets/gfx/gfx.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0545F4 bytes to fit new 'gfx_srf' req.
. Correctly requested 'gfx_srf' 0x01C000 bytes at 0x0385F4 in chunk '_sugar_'.
. Created the 256 x 448 surface 'gfx'.
. Correctly loaded 'assets/gfx/gfx.png' into 'gfx' surface.
. Loading assets/gfx/console_Xbox.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x055DF4 bytes to fit new 'console_Xbox_srf' req.
. Correctly requested 'console_Xbox_srf' 0x1800 bytes at 0x0545F4 in chunk
'_sugar_'.
. Created the 96 x 64 surface 'console_Xbox'.
. Correctly loaded 'assets/gfx/console_Xbox.png' into 'console_Xbox' surface.
. Loading assets/gfx/console_PS5.png
. Resized '_sugar_' to 0x0575F4 bytes to fit new 'console_PS5_srf' req.
. Correctly requested 'console_PS5_srf' 0x1800 bytes at 0x055DF4 in chunk
'_sugar_'.
. Created the 96 x 64 surface 'console_PS5'.
. Correctly loaded 'assets/gfx/console_PS5.png' into 'console_PS5' surface.
. Loading assets/gfx/console_PS4.png
. Resized '_sugar_' to 0x058DF4 bytes to fit new 'console_PS4_srf' req.
. Correctly requested 'console_PS4_srf' 0x1800 bytes at 0x0575F4 in chunk
'_sugar_'.
. Created the 96 x 64 surface 'console_PS4'.
. Correctly loaded 'assets/gfx/console_PS4.png' into 'console_PS4' surface.
. Loading assets/gfx/console_NX.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x05A5F4 bytes to fit new 'console_NX_srf' req.
. Correctly requested 'console_NX_srf' 0x1800 bytes at 0x058DF4 in chunk
'_sugar_'.
. Created the 96 x 64 surface 'console_NX'.
. Correctly loaded 'assets/gfx/console_NX.png' into 'console_NX' surface.
. Loading assets/gfx/console_PC.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x05BDF4 bytes to fit new 'console_PC_srf' req.
. Correctly requested 'console_PC_srf' 0x1800 bytes at 0x05A5F4 in chunk
'_sugar_'.
. Created the 96 x 64 surface 'console_PC'.
. Correctly loaded 'assets/gfx/console_PC.png' into 'console_PC' surface.
. Loading assets/gfx/cards.png
. Resized '_sugar_' to 0x07CDF4 bytes to fit new 'cards_srf' req.
. Correctly requested 'cards_srf' 0x021000 bytes at 0x05BDF4 in chunk '_sugar_'.
. Created the 264 x 512 surface 'cards'.
. Correctly loaded 'assets/gfx/cards.png' into 'cards' surface.
. Loading assets/gfx/title.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0A8DF4 bytes to fit new 'title_srf' req.
. Correctly requested 'title_srf' 0x02C000 bytes at 0x07CDF4 in chunk '_sugar_'.
. Created the 512 x 352 surface 'title'.
. Correctly loaded 'assets/gfx/title.png' into 'title' surface.
. Loading assets/gfx/intro.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0C8DF4 bytes to fit new 'intro_srf' req.
. Correctly requested 'intro_srf' 0x020000 bytes at 0x0A8DF4 in chunk '_sugar_'.
. Created the 128 x 1024 surface 'intro'.
. Correctly loaded 'assets/gfx/intro.png' into 'intro' surface.
. Loading assets/gfx/crumble.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0D05F4 bytes to fit new 'crumble_srf' req.
. Correctly requested 'crumble_srf' 0x7800 bytes at 0x0C8DF4 in chunk '_sugar_'.
. Created the 320 x 96 surface 'crumble'.
. Correctly loaded 'assets/gfx/crumble.png' into 'crumble' surface.
. Loading assets/gfx/achievements.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1185F4 bytes to fit new 'achievements_srf' req.
. Correctly requested 'achievements_srf' 0x048000 bytes at 0x0D05F4 in chunk
'_sugar_'.
. Created the 1024 x 288 surface 'achievements'.
. Correctly loaded 'assets/gfx/achievements.png' into 'achievements' surface.
. Loading assets/gfx/weapons.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x11F1F4 bytes to fit new 'weapons_srf' req.
. Correctly requested 'weapons_srf' 0x6C00 bytes at 0x1185F4 in chunk '_sugar_'.
. Created the 144 x 192 surface 'weapons'.
. Correctly loaded 'assets/gfx/weapons.png' into 'weapons' surface.
. Loading assets/gfx/codex.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1371F4 bytes to fit new 'codex_srf' req.
. Correctly requested 'codex_srf' 0x018000 bytes at 0x11F1F4 in chunk '_sugar_'.
. Created the 512 x 192 surface 'codex'.
. Correctly loaded 'assets/gfx/codex.png' into 'codex' surface.
. Loading assets/gfx/tutorial.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x14E954 bytes to fit new 'tutorial_srf' req.
. Correctly requested 'tutorial_srf' 0x017760 bytes at 0x1371F4 in chunk
'_sugar_'.
. Created the 528 x 182 surface 'tutorial'.
. Correctly loaded 'assets/gfx/tutorial.png' into 'tutorial' surface.
. Loading assets/gfx/logo_hd.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x15EB24 bytes to fit new 'logo_hd_srf' req.
. Correctly requested 'logo_hd_srf' 0x0101D0 bytes at 0x14E954 in chunk
'_sugar_'.
. Created the 300 x 220 surface 'logo_hd'.
. Correctly loaded 'assets/gfx/logo_hd.png' into 'logo_hd' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1635AC bytes to fit new 'playground_srf' req.
. Correctly requested 'playground_srf' 0x4A88 bytes at 0x15EB24 in chunk
'_sugar_'.
. Created the 106 x 180 surface 'playground'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x18A166 bytes to fit new 'achievements_pane_srf' req.
. Correctly requested 'achievements_pane_srf' 0x026BBA bytes at 0x1635AC in chunk
'_sugar_'.
. Created the 190 x 835 surface 'achievements_pane'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x18B166 bytes to fit new 'big_achievement_srf' req.
. Correctly requested 'big_achievement_srf' 0x1000 bytes at 0x18A166 in chunk
'_sugar_'.
. Created the 64 x 64 surface 'big_achievement'.
. Loading assets/gfx/pico_font.png
. Resized '_sugar_' to 0x18B243 bytes to fit new 'pico_font' req.
. Correctly requested 'pico_font' 0xDD bytes at 0x18B166 in chunk '_sugar_'.
. The 104 glyphs font 'pico' was loaded from assets/gfx/pico_font.png
. Loading assets/fonts/Terminus.ttf
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x18E1EF bytes to fit new 'Terminus_font' req.
. Correctly requested 'Terminus_font' 0x2FAC bytes at 0x18B243 in chunk
'_sugar_'.
. The 1356 glyphs font 'Terminus' was loaded from assets/fonts/Terminus.ttf
. Loading lang/safe_english.txt
. Found 761 keys in lang/safe_english.txt
. Loading save/save.bnk
. Resized '_sugar_' to 0x18E537 bytes to fit new 'save_bnk' req.
. Correctly requested 'save_bnk' 0x0348 bytes at 0x18E1EF in chunk '_sugar_'.
. Loading save/stats.bnk
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x18F1B7 bytes to fit new 'stats_bnk' req.
. Correctly requested 'stats_bnk' 0x0C80 bytes at 0x18E537 in chunk '_sugar_'.
. Loading save/achievements.enc
. Resized '_sugar_' to 0x18F225 bytes to fit new 'achievements_bnk' req.
. Correctly requested 'achievements_bnk' 0x6E bytes at 0x18F1B7 in chunk
'_sugar_'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x19D325 bytes to fit new 'Shotgun King_screen_srf' req.
. Correctly requested 'Shotgun King_screen_srf' 0xE100 bytes at 0x18F225 in chunk
'_sugar_'.
. Loading assets/stretch.shader
. Created OpenGL window with version 3.2.
. Got Core profile as requested.
. Hardware rendering is on.
. Created new window 'Shotgun King'.
. Resized '_sugar_' to 0x19DC25 bytes to fit new '__boot_sheet___srf' req.
. Correctly requested '__boot_sheet___srf' 0x0900 bytes at 0x19D325 in chunk
'_sugar_'.
. Created the 96 x 24 surface '__boot_sheet__'.
!! Couldn't find 'time' uniform in shader.
. Deleted surface '__boot_sheet__'.
!! Setting overlay...
. Set hdtext as overlay surface for Shotgun King
!! Couldn't find 'curve' uniform in shader.
!! Couldn't find 'chroma' uniform in shader.
. Loading assets/stretch.shader
!! Couldn't find 'curve' uniform in shader.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1C7625 bytes to fit new 'Shotgun King_screen_srf' req.
. Correctly requested 'Shotgun King_screen_srf' 0x038400 bytes at 0x18F225 in
chunk '_sugar_'.
!! Couldn't find 'time' uniform in shader.
. Loading ../../punkcake/punkcake_sheet.png
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x1CB625 bytes to fit new 'pcd_sheet_srf' req.
. Correctly requested 'pcd_sheet_srf' 0x4000 bytes at 0x1C7625 in chunk
'_sugar_'.
. Created the 128 x 128 surface 'pcd_sheet'.
. Correctly loaded '../../punkcake/punkcake_sheet.png' into 'pcd_sheet' surface.
. Loading ../../punkcake/slap.wav
. Loaded sfx 'pcd_slap' from file '../../punkcake/slap.wav'
. Loading ../../punkcake/chomp.wav
. Loaded sfx 'pcd_chomp' from file '../../punkcake/chomp.wav'
. Loading ../../punkcake/punkcake.wav
. Loaded sfx 'pcd_punkcake' from file '../../punkcake/punkcake.wav'
. Loading ../../punkcake/delicieux.wav
. Loaded sfx 'pcd_delicieux' from file '../../punkcake/delicieux.wav'
. Deleted surface 'pcd_sheet'.
. Correctly requested 'Shotgun King_screen_srf' 0xE100 bytes at 0x18F225 in chunk
'_sugar_'.
. Correctly requested 'grenade_srf' 0x6C00 bytes at 0x19D325 in chunk '_sugar_'.
. Created the 576 x 48 surface 'grenade'.
. Correctly requested 'mini_xpl_srf' 0x0C00 bytes at 0x1A3F25 in chunk '_sugar_'.
. Created the 192 x 16 surface 'mini_xpl'.
. Correctly requested 'spiral_srf' 0x1000 bytes at 0x1A4B25 in chunk '_sugar_'.
. Created the 64 x 64 surface 'spiral'.
. Loading lang/vietnamese.txt
. Loading assets/fonts/Determination.ttf
. Correctly requested 'Determination_font' 0x0ACC bytes at 0x1A5B25 in chunk
'_sugar_'.
. The 356 glyphs font 'Determination' was loaded from
assets/fonts/Determination.ttf
. Found 764 keys in lang/vietnamese.txt
. Defined 40 buttons for player 0.
. Loading code/modes/endless.lua
!! make ev_surrender on floor 1 on turn 15
!! apply ev_surrender on floor 1 on turn 16
!! finish floor 1 on turn 16
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 2 on turn 18
!! apply ev_surrender on floor 2 on turn 19
!! finish floor 2 on turn 19
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 3 on turn 22
!! apply ev_surrender on floor 3 on turn 23
!! finish floor 3 on turn 23
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 4 on turn 24
!! apply ev_surrender on floor 4 on turn 25
!! finish floor 4 on turn 25
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! writing file save.bnk
. Successfully wrote 'save/save.bnk'.
. Successfully wrote 'save/save.bnk_bak'.
!! make ev_surrender on floor 1 on turn 11
!! apply ev_surrender on floor 1 on turn 12
!! finish floor 1 on turn 12
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 2 on turn 11
!! apply ev_surrender on floor 2 on turn 12
!! finish floor 2 on turn 12
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 3 on turn 20
!! apply ev_surrender on floor 3 on turn 21
!! finish floor 3 on turn 21
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 4 on turn 24
!! apply ev_surrender on floor 4 on turn 25
!! finish floor 4 on turn 25
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 5 on turn 15
!! apply ev_surrender on floor 5 on turn 16
!! finish floor 5 on turn 16
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 6 on turn 19
!! apply ev_surrender on floor 6 on turn 20
!! finish floor 6 on turn 20
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 7 on turn 20
!! apply ev_surrender on floor 7 on turn 21
!! finish floor 7 on turn 21
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! writing file save.bnk
. Successfully wrote 'save/save.bnk'.
. Successfully wrote 'save/save.bnk_bak'.
!! make ev_surrender on floor 1 on turn 13
!! apply ev_surrender on floor 1 on turn 14
!! finish floor 1 on turn 14
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 2 on turn 12
!! apply ev_surrender on floor 2 on turn 13
!! finish floor 2 on turn 13
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 3 on turn 7
!! apply ev_surrender on floor 3 on turn 8
!! finish floor 3 on turn 8
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 4 on turn 16
!! apply ev_surrender on floor 4 on turn 17
. Setting Steam achievement: MERCIFUL RULER
!! finish floor 4 on turn 17
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 5 on turn 11
!! apply ev_surrender on floor 5 on turn 12
!! finish floor 5 on turn 12
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 6 on turn 5
!! apply ev_surrender on floor 6 on turn 6
. Setting Steam achievement: DELETED
. Setting Steam achievement: SQUARE ALLEGIANCE
!! finish floor 6 on turn 6
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 7 on turn 11
!! apply ev_surrender on floor 7 on turn 12
!! finish floor 7 on turn 12
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 8 on turn 9
!! apply ev_surrender on floor 8 on turn 9
!! finish floor 8 on turn 9
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 9 on turn 10
!! apply ev_surrender on floor 9 on turn 11
!! finish floor 9 on turn 11
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
!! make ev_surrender on floor 10 on turn 16
!! apply ev_surrender on floor 10 on turn 17
!! finish floor 10 on turn 17
!! writing file stats.bnk
. Successfully wrote 'save/stats.bnk'.
. Successfully wrote 'save/stats.bnk_bak'.
. Setting Steam achievement: FULL_SET
. Setting Steam achievement: FULL_SET
!! writing file save.bnk
. Successfully wrote 'save/save.bnk'.
. Successfully wrote 'save/save.bnk_bak'.
. Deleting window 'Shotgun King'.
. Quitting required.
. Quitting required.
. Quitting required.
. main loop exit
.
. Initiating shutdown.
. Steam API shut down.
. Deleted font 'Determination'.
. Deleted font 'Terminus'.
. Deleted font 'pico'.
. Deleted font 'default'.
. Deleted surface 'spiral'.
. Deleted surface 'mini_xpl'.
. Deleted surface 'big_achievement'.
. Deleted surface 'playground'.
. Deleted surface 'logo_hd'.
. Deleted surface 'codex'.
. Deleted surface 'console_PS5'.
. Deleted surface 'console_Xbox'.
. Deleted surface 'hdtext'.
. Deleted surface 'console_PS4'.
. Deleted surface 'grenade'.
. Deleted surface 'gfx'.
. Deleted surface 'title'.
. Deleted surface 'tutorial'.
. Deleted surface 'achievements'.
. Deleted surface 'achievements_pane'.
. Deleted surface 'cards'.
. Deleted surface 'weapons'.
. Deleted surface 'intro'.
. Deleted surface 'console_PC'.
. Deleted surface 'console_NX'.
. Deleted surface 'crumble'.
. GFX system shut down.
. Input system shut down.
. Audio system shut down.
. Deleted memory chunk '_sugar_'.
. Application ran for 2927.368000 seconds.
. All systems shut down.
. Ending Log.

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