Redis Cluster
Redis Cluster
All nodes are directly connected with a service channel. TCP baseport+4000, example 6379 -> 10379. Node to Node protocol is binary, optimized for bandwidth and speed. Clients talk to nodes as usually, using ascii protocol, with minor additions. Nodes don't proxy queries.
PING: are you ok dude? I'm master for XYZ hash slots. Config is FF89X1JK Gossip: this are info about other nodes I'm in touch with: A replies to my ping, I think its state is OK. B is idle, I guess it's having problems but I need some ACK.
PONG: Sure I'm ok dude! I'm master for XYZ hash slots. Config is FF89X1JK Gossip: I want to share with you some info about random nodes: C and D are fine and replied in time. But B is idle for me as well! IMHO it's down!.
Hash slots
keyspace is divided into 4096 hash slots. But in this example we'll assume they are just ten, from 0 to 9 ;) Different nodes will hold a subset of hash slots.
Redundancy
In the example there are two replicas per every master node, so up to two random nodes can go down without issues.
Working with two nodes down is guaranteed, but in the best case the cluster will continue to work as long as there is at least one node for every hash slot.
1. 2. 3. 4.
Client => A: GET foo A => Client: -MOVED 8 192.168.5.21:6391 Client => B: GET foo B => Client: "bar"
-MOVED 8 ... this error means that hash slot 8 is located at the specified IP/port, and the client should reissue the query there.
1. 2. 3. 4.
Client => A: CLUSTER HINTS A => Client: ... a map of hash slots -> nodes Client => B: GET foo B => Client: "bar"
Client requests
Dummy, single-connection clients, will work with minimal modifications to existing client code base. Just try a random node among a list, then reissue the query if needed. Smart clients will take persistent connections to many nodes, will cache hashslot -> node info, and will update the table when they receive a -MOVED error. This schema is always horizontally scalable, and low latency if the clients are smart. Especially in large clusters where clients will try to have many persistent connections to multiple nodes, the Redis client object should be shared.
Re-sharding
We are experiencing too much load. Let's add a new server. Node C marks his slot 7 as "MOVING to D" Every time C receives a request about slot 7, if the key is actually in C, it replies, otherwise it replies with -ASK D -ASK is like -MOVED but the difference is that the client should retry against D only this query, not next queries. That means: smart clients should not update internal state.
All the new keys for slot 7 will be created / updated in D. All the old keys in C will be moved to D by redis-trib using the MIGRATE command. MIGRATE is an atomic command, it will transfer a key from C to D, and will remove the key in C when we get the OK from D. So no race is possible. p.s. MIGRATE is an exported command. Have fun... Open problem: ask C the next key in hash slot N, efficiently.
Fault tolerance
All nodes continuously ping other nodes... A node marks another node as possibly failing when there is a timeout longer than N seconds. Every PING and PONG packet contain a gossip section: information about other nodes idle times, from the point of view of the sending node.