The document provides an overview of fundamental concepts in physics, including units of measurement, physical quantities, and the distinction between scalar and vector quantities. It discusses the importance of significant figures, unit conversion, and Newton's laws of motion, along with various forces and their representations. Additionally, it covers kinematics, projectile motion, and the effects of gravity on objects in motion.
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GEN-PHYSICS-MIDTERM-REVIEWER
The document provides an overview of fundamental concepts in physics, including units of measurement, physical quantities, and the distinction between scalar and vector quantities. It discusses the importance of significant figures, unit conversion, and Newton's laws of motion, along with various forces and their representations. Additionally, it covers kinematics, projectile motion, and the effects of gravity on objects in motion.
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GEN PHYSICS - Units that are made by
mathematically combining the
Units, Physical Quantities, and fundamental units: Measurement DERIVED UNITS - Force PHYSICS - Speed - Comes from a Greek word physis, - Electric Charge meaning “nature”. DERIVED QUANTITIES - It is the science that deals with the - Calculated from two or more study of matter, energy, forces, and measurements. the interaction between them. - Cannot be measured directly, they PHYSICAL QUANTITIES need to be computed - Are expressed in terms of METRIC PREFIXES combinations of seven fundamental - Physical objects or phenomena may physical units vary widely. Seven Fundamental Physical Units Metric system - Length - Includes many prefixes that can be - Mass attached to a unit. - Time - Is convenient because conversion - Electric Current between metric units can be done - Temperature simply by moving the decimal place - Amount Of Substance of a number. - Luminous Intensity. - Used to denote the different various TWO MAJOR SYSTEMS OF UNITS factors of 10 in the metric system. UNIT CONVERSION SI Units - Acronym for the French Le Systѐm Conversion factor International d’unitѐs, also known as - Is a ratio expressing how many of the metric system. one unit are equal to another unit. - Used by most of the countries - Simply a fraction equal to 1 - The standard system agreed upon MEASUREMENT by scientists and mathematicians. - All experimental uncertainty is due to English Units their random errors or systematic - Known as imperial system errors. - Historically used in nations once Random errors ruled by the British empire. - Are statistical fluctuations in the - Today, the United States is the only measured data due to the precision country that still uses English units limitations of the measuring device. extensively. Accuracy FUNDAMENTAL UNITS - It is how close the measurement is - Physical quantities that are to the correct value for that measured in base or physical measurement. fundamental units DERIVED UNITS Precision - Is a physical quantity that has BOTH - It states how well repeated magnitude and direction. measurements of something REPRESENTATION OF VECTOR generate the same or similar results. SYSTEMATIC ERROR Arrow - This error arise because of the - Is the symbol used to denote vector incorrect calibration of the device. quantity 3 Types of Systematic Error Three Major Parts - Instrumental Error - Environmental Error Tail - Observational Error - Indicates the origin of the vector SIGNIFICANT FIGURE Body - It consists of the fewest digits - Denotes the magnitude or the length capable of expressing a measured Arrow head value without losing accuracy. - Point to the direction of the given - “Rounding” numbers is the usual vector method of achieving significant Vector quantities figures. - Can be identified by an arrow above 3 Rules Significant Figures the symbol. - Non-zero digits are always DRAWING VECTORS significant. - Any zeros between two significant SCALING digits are significant. - Assigning scales to represent - A final zero or trailing zeros in the vectors in graphical method is decimal portion only are significant. essential. For addition and subtraction, use the Direction following rules: - Count the numbers of significant Add figures in the decimal portion only of - Two vectors point in the same each number in the problem. direction - Add or subtract in a normal fashion. Subtract - Your final answer may have no more - Two vectors point in the opposite significant figures to the right of the direction decimal than the LEAST number of RESULTANT significant figures in any number in - Refers to the single vector that problem. results from the combination of two VECTORS or more vectors. - It is the vector sum of all the SCALAR individual vectors. - Is a physical quantity that has only a METHOD: HEAD TO TAIL magnitude. - Draw a rough sketch of the situation - Number value with units - Choose a scale and include a VECTOR reference direction. - Choose any of the vectors and draw of objects, without concerning itself it as an arrow in the correct direction with the forces or the causes that and correct length-remember to put produce such motion. an arrow head on the end to denote VARIABLES the direction. - Take the next vector and draw it as Displacement (d) an arrow starting from the arrow - Is a vector with direction pointing head of the first vector in the correct from the initial to the final position direction and correct length. - Continue until you have drawn each Velocity (v) vector-each time starting from the - Is the displacement of a body per head of the previous vector. In this unit time. ways, the vectors to be added are Acceleration (a) drawn one after the other - Refers to change in velocity with head-to-tail. respect to time. - The resultant is then drawn from the Time (t) tail of the first vector to the head of - Interval over which change occurs the last. It’s magnitude can be AVERAGE VELOCITY determined by the length of its arrow using the scale. Its direction too can Velocity be determined from the scale - Represents the rate of change of diagram. displacement over a given amount of VECTOR COMPONENT time - Two dimensional coordinate system - Is a vector quantity like DETERMINING THE RESULTANT AND displacement; can be positive or DIRECTION OF MULTIPLE VECTOR negative - Draw the vectors in the cartesian - Any instant of time or specific point plane. No need to assign scale along the path. anyway it will be solved Instantaneous velocity mathematically. - The slope of the tangent to the - Compute the x and y components of graph of the position as a function of each vector. Note the sign of each time at that point. component based on the location in ACCELERATION the cartesian plane. - Represent the rate of change in - Add all the x and y components. velocity over time. - Calculate the magnitude of the CONSTANT ACCELERATION resultant vector and direction by - Means that speed is changing using the equations below. uniformly throughout the motion. KINEMATICS: MOTION ALONG A - The velocity increases or decreases STRAIGHT LINE at the same rate throughout the motion. KINEMATICS Negative acceleration can indicate either - A branch of classical mechanics that of two conditions: deals with the description of motion - The object has a decreasing velocity - The velocity is zero at the highest in the positive direction. point of the projectile. - The object has an increasing velocity in the negative direction. FREE FALL - Any movement of an object in which Newton’s Laws of Motion gravity is the only force acting on it Galileo Galilei (1564-1642) ISAAC NEWTON(1643-1727) - Was that heavier objects fall quicker - In the 17th century, his three laws of than lighter objects. motion, provided a comprehensive - Proposed that in the absence of air framework that accurately described or other resistance, objects fall at the the relationship between forces and same acceleration. the motion of objects: KINEMATICS: MOTION IN 2 DIMENSION Force - Is defined as push or pull PROJECTILE MOTION - The interaction of two bodies or a - Motion experience by an object - body and its surroundings. being thrown along the earth’s - Is a vector quantity thus it must have surface following a parabolic path - magnitude and direction Galileo Galilei Two types of forces - Was the first scientist who describe projectile motion through his CONTACT observation and experimentation - When a force is directly involved in and was published in his books in direct contact between two bodies 1590. Examples Trajectory - Normal - A parabolic path - Friction Factors that affect the Projectile Motion - Tension - Gravity - Applied forces - Air Resistance NON-CONTACT - Angle - Forces that act even when bodies - Velocity/Speed are separated by empty space. - Height - Also known as long-range forces. HORIZONTAL MOTION Examples - Projectiles follow a parabolic - Gravitational trajectory - Electric Acceleration - Magnetic forces - Only occurs in the vertical Normal force component - Force that surfaces exert to prevent VERTICAL MOTION solid objects from passing through - The motion of the object that travels each other. along y-axis direction, where in the - Is a contact force. motion changes in the whole travel. Applied Force - Force that is applied to an object by unless acted upon by an unbalanced a person or another object. force.”
Buoyant Force Inertia
- The upward force exerted on an - It is known as the resistance of an object wholly or partly immersed in a object to any change in its state of fluid. motion, or the tendency of a thing to - Also called Upthrust. continue moving once set in motion. Newton’s 2ND Law Friction force - It states that “if a net external force - Opposes relative motion between acts on an object, the object surfaces in contact. accelerates” Weight Newton’s 3RD Law - The gravitational force that the earth - States that “there is an equal and exerts on a body. opposite reaction to every action” Tension Force - The pulling force exerted by a stretch rope or cord on an object to which it’s parallel. Mass - Measurement of an object's amount of matter Free body diagrams (FBD) - Used to represent forces graphically. - Shows the relative magnitude and direction of all forces operating on an object in a given condition. - The length of the arrow indicates the magnitude of the force. - The direction of the arrow indicates the force direction. - Each force arrow is labeled to specify the type of force applied to each object. - The object is usually represented as a box or circle. Newton’s First Law - This law states that “An object at rest remains at rest or an object in motion remains in motion at a constant speed and in a straight line,