Element
Element
C o p y r i g h t © 2 0 1 1 E le c tr o n i c T h e a t r e C o n t r o l s , I n c .
All Rights reserved.
P r o d u c t in f o r m a t i on a n d s p e c i f i c a t i o n s s u bj e c t t o c h a n g e .
Part Number:4330M1210-1.9.8 Rev A
R e le a s ed : 2 0 1 1 - 1 1
E T C p e r m i ts t h e r e p r o d u c t i o n o f m a t e r i a l s i n t h i s m a n u a l o n l y f o r n o n - c o m me r c i a l p u r p o s e s .
A l l o t h e r r i g ht s a r e r e s e r v e d b y E T C .
E T C i n t e n d s t hi s d o c u m e n t , w h e t h e r p r i n te d o r el e c t r o n i c , t o b e p r o v i d e d i n i t s e n t i r e ty .
Chapter 5 Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Opening Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Desk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Chapter 6 Patch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
About Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Patching Conventional Fixtures . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Patching By Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Patching By Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
iii
vii
ix
Introduction 1
Note: Notes are helpful hints and information that is supplemental to the main text.
WARNING: A Warning statement indicates situations where damage may occur, people may
be harmed, or there are serious or dangerous consequences of an action.
Introduction 3
Asia Germany
Electronic Theatre Controls Asia, Ltd. Electronic Theatre Controls GmbH
Technical Services Department Technical Services Department
Room 1801, 18/F Ohmstrasse 3
Tower 1, Phase 1 Enterprise Square 83607 Holzkirchen, Germany
9 Sheung Yuet Road +49 (80 24) 47 00-0
Kowloon Bay, Kowloon, Hong Kong [email protected]
+852 2799 1220
[email protected]
Help System
A help system is also contained within your Element console. To access help, press and hold [Help]
and press any key to see:
• the name of the key
• a description of what the key enables you to do
• syntax examples for using the key (if applicable)
Note: Help is included on most tangible action buttons on your Element console. This
includes most softkeys and clickable buttons as well as the traditional keys on the
keypad.
As with hard keys, the “press and hold [Help]” action can be also used with
softkeys and clickable buttons.
Quick Start
To quickly get started with Element, please See “Quick Start” on page 7. For more in depth
information about Element, please continue reading this User Manual.
Introduction 5
1 Quick Start 7
Hardware
Power button
Blackout and
Level Grandmaster
wheel
Control
keypad
P o w e r D o w n th e C o n s o l e
Step 1: In the browser menu select File>Power Off Console. A dialogue box opens asking
you to confirm.
Step 2: Confirm this command by pressing [Select] or clicking with a mouse the {OK} button
in the dialog box. The console will power down.
Note: For additional information on setting up Element’s hardware, please see the
Element Setup Guide.
Note: Use the Fader Position Switch to change the channels the faders will control. The
first 120 channels can be controlled via the faders. Channel 121 and above must
be controlled from the keypad.
Note: [Enter] must be used at the end of the command to terminate the command line.
Levels will not be set until the command line has been terminated.
1 Quick Start 9
Recording a Submaster
For more information about submasters, see Storing and Using Submasters, page 87.
Step 1: Set the channel levels that you want in your look using the channel faders and/or
keypad.
Step 2: Switch the Fader Position Switch to Submaster mode.
Note: If you have an Element 60 console, the third bank of faders are always in
submaster mode.
Step 3: Press [Record] then the bump button of the submaster you wish to record. This
action will terminate the command line so there is no need to hit [Enter]. You can also
record a submaster using the following syntax, [Record] [Sub] [#] [Enter], in case
you don’t want to jump to submaster mode on the faders.
Step 4: You can either leave that look up and build upon it or use [Sneak] [Enter] to fade out
the manual levels.
If you would like to record looks to be able to play them back using Element’s [Go] button, please
see Basic Cueing, page 98.
1 Element Overview 11
Power button
USB port
Blackout and
Level Grandmaster
Playback
wheel
controls Control
keypad
Remote
IEC receptacle MIDI Out and In trigger
port
Phone
remote
port
DMX ports
1 and 2
Hard power switch DVI Ethernet
VGA port video USB
ports port
ports
Note: Element can support up to 2 monitors, either 2 DVI monitors or 1 VGA and 1 DVI.
For monitor configuration, please See “External Monitor Arrangement” on
page 213.
Display
ll
Softkeys
Special
function
controls
Navigation
Shift
1 Element Overview 13
WARNING: Before servicing the Element control console, you must switch off the
power from the rear of the console and disconnect the power cord
completely.
US B Ports
One USB port is provided on the front of the console to connect any USB storage device. Additional
USB ports on the rear panel of the console can be used to connect peripherals such as an
alphanumeric keyboard, pointing device, or touchscreen control for external monitors.
CAUTION: It is not recommended that the USB ports be used for charging devices like cell
phones.
Level Wheel
Proportionally adjusts intensity for selected channels. It also provides scrolling and zoom functions
in various modes.
Littlites®
You may connect a Littlite to the side of your Element console.
1 Chassis Ground
2 Dimming Leg
3 +12 Vdc
2 1
3
Connect the Littlite
between pins 2 and 3.
Cleaning Element
Should the exterior of your Element require cleaning, you may gently wipe it with a dampened (not
dripping), non-abrasive paper towel or soft cloth.
If this does not clean the console sufficiently, you may apply some window cleaner (containing
ammonia is fine) to the cloth and repeat the process until clean.
1 Element Overview 15
Channel Counts
• 250 or 500 Channels
Record Targets
• 1,000 Groups
• 1,000 x 4 Palettes (Intensity, Focus, Color and Beam)
• 1,000 Curves
• 1,000 Effects
• 1,000 Macros
Faders
• 1 Grandmaster with Blackout
• 1 Master Playback, with Go and Stop/Back
• 40 or 60 Faders with bump buttons
• a maximum of 300 configurable submasters
• 120 channel faders
2 System Basics 17
Command Line Command Line Prompt Browser Double arrows CIA lock
CIA show/hide (shown
unlocked)
Softkeys
Browser
The browser is the interface for numerous functions including saving a show, opening a show,
changing settings, viewing record target lists, opening displays and many other functions. Press
[Browser] to display.
2 System Basics 19
Menu arrows
Opened menu
Selection bar Scroll bar
Sub menus
• Use the page arrow keys to move the selection bar up and down the list. You can also use the
level wheel to scroll through the list.
• When the bar highlights the desired menu, press [Page ] to open the menu.
• Continue pressing [Page ] to open submenus.
• Scroll to the item you wish to open using [Page ] or [Page ] and then press [Select]. You
may also click the item you wish to open and then press [Select]. You can also use the level
wheel to scroll in the browser.
• If you wish to close a submenu scroll to that item and press [Page ].
• To draw focus to the browser at any time, press the [Browser] key.
Closing Displays
To close any display:
• Press the [Browser] key again to open a different display.
• Press [Escape] to close the active display. The screen will return to live or blind.
• Press [Live] or [Blind] to replace the display with the live/blind view.
To close a display in the CIA, press the [Browser] key and the browser will reappear.
Swap Displays
When using two monitors, you can swap displays between monitors by pressing the [Swap] key.
Press it again to return to the original configuration.
2 System Basics 21
Expanding Displays
[Expand] allows a display to be viewed across multiple monitors.
To expand a display, such as live or patch, press [Expand]. To collapse an expanded view, press
[Expand] again.
[Data] Key
Pressing and holding [Data] allows you to view the values behind any referenced or marked data.
[Data] exposes the next lower reference level. So if you view a palette reference and press [Data],
the absolute data will be displayed instead.
[Data] can also be used to change the address views in patch. See “Using EDMX vs Port/Offset” on
page 49.
[Label] Key
Element allows for labeling of cues, channels, submasters, and more. Below are some examples of
labeling syntax:
View Channels
You may select specific channels to appear in another flexichannel state called “View Channels”.
This state does not exist until you select channels to view. After view channels is activated, it will
appear in the rotation of flexichannel states when [Flexi] is pressed.
2 System Basics 23
Table View
Table view is available in live or blind. If devices other than dimmers are patched, table view
displays the fixture type associated with channels and details about each channel’s category and
parameter levels.
In live, table view displays all active channel data being output from Element. In blind, it will display
all data for a single record target (cue, palette).
In the table view, a slight space is provided between fixture types, giving a clear delineation
between them. The name of the fixture type is displayed at the top of the section for that fixture.
Parameter data
Fixture type
Z o o m i ng D i s p l a y s
You may zoom the table and summary view to display more or less channels. To do this, press and
hold the [Format] button and scroll the Level Wheel to alter the number of channels visible.
Scrolling the wheel up zooms in. Scrolling the wheel down zooms out. Zooming this display when
it is in 100 channel mode is not supported. A mouse can also be used to control zooming by holding
down the left button while using the scroll wheel.
2 System Basics 25
Element provides you with multiple locations to retrieve an Element show file (.esf) including:
• Show File Archive - This is the default storage location for show files when a show file is
created and saved. Older versions of the show file will be listed under the most current
version. This allows you the ability to open the latest version or an earlier version of a show
file if desired.
• File server - if one is connected. When there is no file server connected, it will not display in
the browser. See “Network Drives” on page 221.
• USB storage device - When a USB device is connected and an Element show file (.esf) is
available on the device, you will notice the USB device’s name and drive letter are displayed
in white text and expandable. When the USB device is connected and no Element show file
is loaded on the device, you will notice the USB device’s name and drive letter will be
displayed in a grey color and is not selectable.
From this screen you can select which components of the show file you wish to load. The buttons
at the center of the CIA represent all of the show components that you can choose to load. By
default all components are selected (gray) and will be loaded. To withhold any show components
from loading, simply deselect them in the CIA by clicking the respective button.
CAUTION: On a partial show open, if any record targets are not opened, any existing data of
that type will be cleared from the console.To merge show data, merge should be
used. See “Merging Show Files” on page 31.
To reselect all show components, click the {Reset} button and all buttons will return to gray
(selected). To stop the show load process, click the {Cancel} button.
When you have selected or deselected all of the show components you require, press [Select] or
click {OK}.
Element loads the selected show to the console.
As you specify components, they are added to a table in the CIA. In the table, fields with a dark
background may be edited, fields with a light gray background do not apply to that component. For
each component in the list, you can specify the desired range by clicking in the proper area in the
table and entering numbers from the keypad. The columns in the table are:
• List - The list you are taking data from (such as a cue list).
• List Target - The list you are adding the data to.
• Start - The first in a range of components (such as a range of cues).
• End - The last in a range of components.
• Target - The desired location of the components in the new show file (for ranges, this
will be the location in the new show of the first component in the range, the others will
follow in order).
Note: Merging show files is different from opening show files. When you do a partial
open of show components, untouched record targets are cleared. When you do a
merge, those record targets remain.
You have the option of merging .esf show files from the Show File Archive, a File Server (if
connected), or a USB device.
To merge a show file, navigate within the Browser to: File> Merge>. Navigate to the desired
storage location and press [Select]. When using merge, Element displays only the available files.
Navigate to the specific file and press [Select].
This will open the merge screen in the CIA. From this screen you can choose which aspects of the
show file you want to merge. By default all aspects are unselected (black). Selected show aspects
will appear in gray.
If you select the {Advanced} button in the merge show loading screen, you will have the
opportunity to load partial components from the show file and be able to specify the desired location
of those partial components in the current show file.
For example, you could specify only cues 5-10 and load them as cues 20-25 in the cue list in the
new show. You could also specify only specific palettes, effects, and so on. To see the complete list
of show components, press the {Advanced} key in the merge show loading screen.
As you specify components, they are added to a table in the CIA. In the table, fields with a dark
background may be edited, fields with a light gray background do not apply to that component. For
each component in the list, you can specify the desired range by pressing the proper area in the
table and entering numbers from the keypad. The columns in the table are:
• List - The list you are taking data from (such as a cue list).
• List Target - The list you are adding the data to.
• Start - The first in a range of components (such as a range of cues).
• End - The last in a range of components.
• Target - The desired location of the components in the new show file (for ranges, this
will be the location in the new show of the first component in the range, the others will
follow in order).
This will open the printing screen in the CIA. From this screen you can choose which aspects of the
show file you want to save to PDF. By default all aspects are selected (gray) and will be saved. To
withhold any show aspects from printing, simply deselect them in the CIA by clicking the respective
button. Deselected show aspects will appear in black.
Three buttons that will impact the overall PDF are {Tracked Levels}, {Color Printout}, and
{Summary View}.
As you select aspects, they will be added to the table in the CIA. For each component in the list, you
can specify the desired range by pressing the proper area in the table and entering numbers from
the keypad. The columns in the table are:
• List - The list you are taking data from (such as a cue list).
• Start - The first in a range of components (such as a range of cues).
• End - The last in a range of components.
To deselect all show aspects, press the {Reset} touchbutton and all buttons will return to black
(deselected).
To return to the main print screen, press the {Advanced} button. To stop the show file from being
saved to a PDF file and return to the browser, press the {Cancel} button. If you are ready to save
the file, press the {Ok} button. You will be prompted to name the file.
The PDF will have the show name, date and time it was created, and date and times for when the
show file was last saved. It also gives the Element software version information. If multiple aspects
were selected to save to the file, there will be hyperlinks at the top of the PDF so you can quickly
jump to a section.
Note: When saving a show file for the first time, Element will provide the name “Show
File” and will attach a time/date stamp to the name. To change the name, use a
mouse and the on-screen keyboard, or an attached USB keyboard.
Using Save As
To save an existing Element show file to a different location or with a different name, navigate within
the browser to: File> Save As> and press [Select].
Element provides you with three locations to save an Element show file (.esf) including the Show
File Archive, the File Server (if connected) or a USB device (if connected).
Navigate to the desired storage location and press [Select]. When using “Save As” to save the
show file to a specific location, the alphanumeric keypad will display on the CIA. Name the show file
and press [Enter]. The show file will be saved in the specified location with the show file name you
entered with a time stamp suffix.
Pressing [Label] or [Delete] on the console, or DELETE on an alphanumeric keyboard will remove
the default show label when doing a Save As.
Note: Element supports ASCII show file import from a number of other control consoles,
including the Obsession, Expression, Emphasis, and Congo product lines, as well
as the Strand 300 Series. Please note that all show files must be saved in an
ASCII format prior to importing them into Element.
CAUTION: The way data is stored and used is often different between different consoles.
Imported data may not playback exactly the same between consoles.
You have the option of importing standard USITT ASCII (.asc) or Light Wright data (.txt or .asc) from
the Show File Archive, a File Server (if connected), or a USB device.
To import a show file, navigate within the Browser to: File> Import> (Type of file to import) and
press [Select]. If you are importing an USITT ASCII file, you will have two options, Import as Library
Fixtures or Import As Custom Fixtures. Import as Library Fixtures will allow Element to try to match
the fixtures in the file with fixtures in the Element library. Import as Custom Fixtures will bring the
fixtures in as they are in the file. It is recommended to use Import as Custom Fixtures.
Navigate to the desired storage location and press [Select]. When using import, Element displays
only the available files. Navigate to the specific file and press [Select].
Deleting a File
Element provides you with the ability to delete show files from the Show File Archive and the File
Server from within the browser.
4 Setup 37
Note: To select buttons in the show and desk displays, you can either use a mouse or
the arrow keys on Element along with the {Properties} softkey. {Properties} will
allow you to scroll through the fields and pressing [Select] will choose a field.
Pressing [Select] again will toggle options, such as ‘Enabled’ and ‘Disabled”.
Some fields require data from the keypad and then [Enter]. Selecting
{Properties} again will return the scroll ability to the buttons on the left of the CIA.
Show
When you select the {Show} softkey, the CIA will display the following buttons:
• Show Settings
• Cue Settings
• Show Control
Show Settings
Click {Show Settings} to enter this category.
Seven fields will be available to you: {Num of Channels}, {Dim. Dbl. Offset}, {Allow HS Fades},
{Fader Mode}, {Mark Time}, {Startup Macro}, and {Shutdown Macro}.
{Num of Channels}
You may use this field to set the number of channels in your Element to the number of channels in
your system, up to either 250 or 500 depending on the channel count for your Element. Enter the
number of channels for your system using the keypad. This is useful for controlling paging. This
entry must be confirmed with the [Enter] key.
{Dim. Dbl. Offset}
This allows you to set the address offset for dimmer doubling. The default for this is 20000, to match
the Net2 standard offset, including Sensor+ software.
{Allow HS Fades}
Hue and saturation (HS) color data normally fades in native space. Enabling {Allow HS Fades} will
make HS data fade in HS space.
{Fader Mode}
This field allows you to set the fader mode for the cue list. Options toggle between Proportional
Master, Intensity Master, and Manual Master. For more information on Proportional and Intensity
Masters, See “Proportional vs. Intensity Master” on page 89.For information on Manual Master,
See “Manual Master Option” on page 131.
{Mark Time}
This field allows you to set the time that non-intensity mark instructions will use. When {Mark Time}
is disabled, which is the default, mark instructions will use cue timing.
{Cue Settings}
Click {Cue Settings} to enter this category.
You will be able to set the cue default times for intensity up and down.
{Show Control}
This section allows you to adjust settings for MIDI show control, time code (MIDI or SMPTE),
analog, and serial functions
{SMPTE Time Code Rx}
This touchbutton is used to toggle SMPTE time code between “Enabled” and “Disabled”, thereby
controlling whether Element can receive SMPTE time code. Choosing “Disabled” will disable all
timecode lists that have a SMPTE source. The default for this setting is “Enabled”.
{MIDI Time Code Rx}
As above, but for MIDI instead of SMPTE. The default for this setting is “Enabled”.
{Resync Frames}
This touchbutton allows you to configure how many frames need to be synced before timecode
starts running. Frames can be from 1-30. Default is 2 frames.
{MSC Receive}
This touchbutton toggles the setting for receiving MIDI Show Control from an external source
between “Enabled” and “Disabled”. The default setting is “Disabled”.
{MSC Receive Channel}
Also known as “Device ID” this setting allows you to establish the device ID from which Element will
receive MIDI show control information. Only MSC data with the correct device ID will be received.
A device ID can be from 0-126, or if set to 127 Element will receive MSC data from all IDs (All Call).
For example:
• {MSC Receive Channel} [5] [0] [Enter]
{ACN - MIDI Rx ID(s)}
This setting allows you to specify the MIDI Show Control data that Element will receive when
transmitted over the Advanced Control Network (ACN). When set, Element will receive MSC data
from any gateway that has its “MIDI In Stream ID” set to the same number. ACN_MIDI Receive ID
can be from 1-32. ID ranges may be used. For example:
• {ACN_MIDI Receive ID} [2] [5] [Enter]
{MSC Transmit}
This touchbutton toggles the setting for transmitting MIDI Show Control data between “Enabled”
and “Disabled”. The default setting is “Disabled”.
{MSC Transmit Channel}
Also know as “Device ID” this setting allows you to establish the device ID with which Element will
transmit MIDI show control information. A device ID can be from 0-126. For example:
• {MSC Transmit Channel} [5] [0] [Enter]
4 Setup 39
Desk
When you select the {Desk} softkey, the CIA will display the following buttons:
• Record Defaults
• Manual Control
• Face Panel
• Face Panel Keypad
• Displays
• PDF File Settings
• Brightness Settings
• RFR Settings
• Trackball Settings
{Record Defaults}
This screen enables you to change general record defaults.
Auto Playback
When enabled, this feature automatically plays back cues as they are stored and releases manual
control. This field is a toggle state between “Enabled” and “Disabled”. When auto playback is
“Disabled”, all manual levels are maintained and cues must be loaded and executed on the split
fader. The default is “Enabled”.
Track
This field allows you to switch between tracking and cue only modes (see Tracking vs. Cue Only,
page 206). The default is “Tracking”.
{Manual Control}
This desk setting button gives you access to Element’s manual control settings.
Manual Time
In this section you may change the default times for manual changes to occur in live. Times can be
set for Intensity Up and Intensity Down.
Manual Control
This section allows you to specify the values for certain buttons and settings used in manual
control. To change any value, click the appropriate button in the CIA and use the keypad to enter a
new value.
Preserve Blind Cue - This enables the console to recall the last selected cue in blind when
you return to blind. The default is disabled.
Level - This sets the default for Level (which is accessed in Element by double pressing
[At]). Any value between 0-100 may be entered. The default is 100.
Plus% - This sets the level for the +% (which is accessed in Element by pressing [Shift] &
[+]), which will increase the selected channel by the set percentage. Any value between 0-
100 may be entered. The default is 10%.
Minus% - This sets the level for -% (which is accessed by pressing [Shift] & [-]), which will
decrease the selected channel by the set percentage. Any value between 0-100 may be
entered. The default is 10%.
Rem Dim Level - This allows you to set the level for all Remainder Dim commands. The
default is 0.
Default Times
In this section you may change the default times for sneak commands, back time, and go to cue
time. The default for these is 5 seconds, except for back time, which uses a default of 1 second.
{Face Panel}
In this section you may change the sounds settings as well as adjusting the increment and
acceleration effect of the level wheel.
{Displays}
This desk setting button gives you access to the Element display settings.
High Contrast Display
This button toggles the setting between “Enabled” and “Disabled”. When enabled, high-contrast
brightens the cue numbers and channel numbers in displays and also brightens the magenta used
to show tracked values.
The default setting for this is “Disabled”.
4 Setup 41
{Brightness Settings}
This screen allows you to adjust the brightness of attached desk lamps. The {Desk Lamp} fader
has a range of 0% (dimmest level) to 100% (brightest level).
{RFR Settings}
This screen is for allowing RFR connections. The default setting is “Enabled”.
4 Setup 43
5 Patch 45
Depending on your situation, you may need to create a custom patch, which associates certain
addresses with certain channels.
Note: When working with conventional devices, you can patch in either mode easily.
When working with compound channels or multiple parameter devices, it is
recommended to work in patch by channel.
Patching By Address
Patch By Address
[2] [0] [At] [1] [Enter] patches address 20 to channel 1. Pressing [At] will post channel to the
command line while patching by address.
Additional examples of patch by address:
• [5] [At] [1][0][0] [Enter] - patches address 5 to channel 100.
• [2][0][3] [At] [1][2] [Enter] - patches address 203 to channel 12.
Note: An address can not be assigned to multiple channels, but a channel can have
multiple addresses assigned to it.
Note: If, at any point, you try to patch an address that is already in use, Element will post
an advisory to indicate this, preventing you from duplicating addresses in your
patch.
5 Patch 47
Patch By Channel
In patch by channel mode, [2] [0] [At] [1] [Enter] patches channel 20 to address 1. Pressing [At]
will post address to the command line while patching by channel.
Additional examples of patch by address:
• [5] [At] [1][0][0] [Enter] - patches channel 5 to address 100.
• [2][0][3] [At] [1][2] [Enter] - patches channel 203 to address 12.
R a n g e P a tc h i n g
Range patching using the [Thru] key allows you to quickly patch a group of channels.
[1][Thru][2][0] [At] [1] [0] [Enter] patches channels 1 through 20 to addresses 10 through 29.
You can also use the [+] and [-] keys. [1] [+] [4] [+] [8] [At] [1] [Enter] patches channel 1 to
address 1, channel 4 to 2, and channel 8 to 3.
Note: Range patching only works with channels. If you try to range patch addresses,
parts for the channel will be created. See “Creating a compound channel” on
page 49.
Labeling
To label a channel or address, press the [Label] key with the channel or address selected on the
command line. You can use the virtual alphanumeric keyboard or an external keyboard to enter the
desired label text.
[At] [Next]
[At] [Next] [Enter] finds the next available address range large enough to accomodate the
selected device.
Examples of [At] [Next]:
• [At] [2] [/] [Next] [Enter] - finds the next available address range on universe 2.
• [At] [7] [7] [7] [Next] [Enter] - finds the next available address after 777.
• [At] [/] [9] [Enter] - patches address 9 on the same universe that was last used.
Note: As it is possible to patch by either address or port/offset, pressing the [Data] key
will toggle the display to show the alternate output information.
CAUTION: It is recommended that you do not patch more than one multiple parameter device
(such as moving lights) to the same channel. Doing so can cause extreme
difficulty in controlling the devices.
5 Patch 49
To patch a scroller, you will want to first create a part to the channel you will be using. See “Creating
a compound channel” on page 49.
Select the part of the channel you wish to patch the scroller. [3] [Part] [2] [Enter] selects part 2 of
channel 3.
Click the {Type} button in the CIA.
Press {Manfctr} from the CIA to display the fixture library. The two columns on the left are pagable
and show manufacturer names. Use the arrow buttons to scroll the list of manufacturers. Selecting
a manufacturer repaints the device columns with all devices from that manufacturer that are
available for patching.
Scroll through the device list and make your selection. After the selection is made, the fixture or
device type will be placed on the command line after the channel number and displayed in the box
beneath the {Type} button.
Note: Notice the two softkeys {Favorites} and {Manfctr} located beneath the CIA.
{Favorites} provides you with the option of showing only the library of fixtures or
devices that are already patched in the show, your favorites, and Element’s
default devices. {Manfctr} shows all fixtures or devices available in the library
sorted by manufacturer.
Click the {Attributes} softkey, and then click on {Scroller} to assign a scroller.
The Scroller/Wheel picker will display in the CIA. You can either select one of the default scrollers
or you can create your own scroller. See Using the Scroller Editor, page 59 and Calibrating a
Scroller, page 63 for more information.
5 Patch 51
Note: Patching moving lights, LEDs, and accessories require a mouse or touchscreen.
After you have entered the channel number, click {Type}. You will then select a device type from the
fixture library.
Press {Manfctr} from the CIA to display the fixture library. The two columns on the left are pagable
and show manufacturer names. Use the arrow buttons to scroll the list of manufacturers. Selecting
a manufacturer repaints the device columns with all devices from that manufacturer that are
available for patching.
Scroll through the device list and make your selection. After the selection is made, the fixture or
device type will be placed on the command line after the channel number and displayed in the box
beneath the {Type} button.
Note: Notice the two softkeys {Favorites} and {Manfctr} located beneath the CIA.
{Favorites} provides you with the option of showing only the library of fixtures or
devices that are already patched in the show, your favorites, and Element’s
default devices. {Manfctr} shows all fixtures or devices available in the library
sorted by manufacturer.
Press [At] and then enter a starting address for the selected channel or group of channels.
To select a device interface (optional), click {Interface}. See “Protocols” on page 215.
Click the {Attributes} softkey to set detailed moving light attributes. The following buttons may be
available on this page depending on the device selected: {Invert Pan} and {Invert Tilt}, {Swap},
{Scroller}, {Gobo Wheel}, {Color Wheel}, {Preheat}, {Proportion}, and {Curve}. See
“Attributes” on page 56.
If your moving light includes parameters such as a color scroller or gobo wheel and you have
custom gels or non-standard patterns installed, use the Scroller/Wheel Picker and Editor to modify
the device patched. The more specific your patch data (including accurate colors and patterns), the
more detailed programming and operating will be.
5 Patch 53
• {Channel} - In the patch display, all channels are displayed in numerical order. When multiple
devices are patched to the same channel, the channel number is only displayed in the first
row, additional devices are indicated with part extensions (example P2) on the next row of the
table.
• Select the channel number using the control keypad.
• {Type} - Element defaults to patching dimmers. To specify a specific device type for the
selected channel, press the {Type} button from the CIA.
• The two columns on the left side of the CIA are pagable and show manufacturer names.
The four columns to the right of the manufacturer’s list are pagable devices that are
available from the selected manufacturer for patching.
• Selecting a specific manufacturer repaints the display with all devices that are
available from that manufacturer. After you select a device, the device type ap-
pears in the command line, in the {Type} box in the CIA, and in the “Type” field for
that channel in the patch display.
• {Label} - An optional user-defined label. You can use the [Label] key to display the virtual PC
keyboard on the CIA. Pressing {Label} or [Label], after a label has already been assigned,
will display the label on the command line for editing purposes. Pressing [Label] [Label] will
delete the text.
• [1] [At] [5] [Label] <S4 house right> [Enter] - patches channel 1 to address 5 and
labels the channel “S4 house right”.
Note: Element only supports RDM devices that are connected through an external ACN
gateway. Supported gateways are the ETC Net3 4 or 2 port Gateways.
Note: {Device Discovery} will default back to disabled on its own on console reboot.
• {Address} - A required entry field for any device. You may use the [At] key rather than the
{Address} button.
• Use the keypad to define the starting address for the device or a port and offset value.
Note: Press and hold the [Data] key to show the complimentary value. For example if
you have entered address value 514, the complimentary value would be port and
offset 2/2. See “Using EDMX vs Port/Offset” on page 49.
• You may enter a start address without defining an end address. Element will draw this
information from the library data. If you wish to leave a larger output gap than required
by the library, use [Offset]. See Using {Offset} in Patch, page 53.
• If you specify a start address that conflicts with other channels already patched, the
conflicting channels will be unpatched after a confirmation from the user.
• {Interface} - An optional field used to specify what network interfaces should be used for the
output. When the field is left blank, the default data output is used as selected in the
{Network} section of the ECU. For more information about setting defaults, see Protocols,
page 215. The interface options available are Default, ACN, EDMX, ArtNet, Avab UDP, and
DMX, depending on what has been enabled in the {Network} section of the ECU for the
console. If the output is the default, as drawn from the settings in the ECU, this field will be
blank.
• {Flash} - will bring a channel or address to full, and then every other second the level will
move to 15%. That will hold for 1 second, and then the level will return to full. The channel or
address will keep flashing until the command line is cleared.
5 Patch 55
• {Preheat} -This field allows you to specify an intensity value to preheat incandescent
filaments. When a preheat flag is applied to a cue, any channels that are fading from zero to
an active intensity and have been assigned a preheat value in patch will preheat in the
immediately preceding cue.
• [1] {Preheat} [0] [3] [Enter] - channel 1 is assigned a patched preheat value of 3%.
The preheat flag is applied to a cue as an attribute when the cue is recorded. See “Preheat”
on page 108.
• {Proportion} - An attribute to set a modifier for the intensity of the device. If the patch limit is
set at 90% (for example), the actual output will always be 10% lower than the specified
intensity parameter, as impacted by the various playbacks or submasters. This value is set
numerically in a range of 0% to 200%.
• [1] {Attributes} {Proportion} [1] [2] [5] [Enter] -applies a 125% proportion to channel
1.
• [1] {Attributes} {Proportion} [Enter] - removes the applied proportion from channel 1.
• {Curve} - Used to assign a curve to an address in patch. In patch, curve is applied to intensity
parameters only. For more information on curves, See “Storing and Using Curves” on
page 191.
From channel view:
• [1] {Curve} [4] [Enter] - applies curve 4 to the intensity parameter of channel 1.
• [2] [Part] [3] {Curve} [3] [Enter] - applies curve 3 to the intensity assigned to channel
2, part 3.
From address view:
• [3] {Curve} [3] [Enter] - assigns curve 3 to address 3.
• [3] [/] [2] {Curve} [4] [Enter] - assigned curve 4 to universe 3, address 2.
• {Fan Curve} - Used to assign a curve to the scroller fan parameter, which allows for the output
of the fan to be controlled by the intensity of the channel.
5 Patch 57
Note: Database is used with the query feature, which is not available on Element.
However since show files are compatible between the Eos Family consoles, the
database is available on Element.
The {Database} page provides you with additional fields for entering information. These fields
include {Notes} and {Text 1} through {Text 4}. Clicking on {Text 1} through {Text 4} will open up a
display for selection of keywords. It will display keywords that were already created as well as
showing an option for creating new keywords. Clicking on {New Keyword} will display an
alphanumeric keyboard for entering in a new keyword.
• {Text} - Text fields are used to provide up to four keywords about any channel or group of
channels. These fields can be anything that you think is important about a channel, such as
its location (FOH), an attribute of it (wash, spot) or other characteristics of the channel (such
as gel R80). You may use the virtual PC keyboard in the CIA, or an external keyboard, to
provide up to 30 characters of key words about the device.
• [5] {Database} {Text 1} < FOH right> [Enter] - adds text to channel 5.
• {Notes} - Provides you the ability to attach a text note to a channel or group of channels.
Select the {Notes} button on the CIA to display the virtual PC keyboard. You may type a label
or any length of note regarding your channel in this space.
• [5] {Database} {Notes} <this fixture is a backup to channel 15 for front of house right
/ new lamp installed on 10/4/06> [Enter] - adds a note to channel 5.
Note: Scrollers and wheels can be created before being patched. All attributes will be
available.
The picker displays on the left half of the CIA when you select the specific attribute ({Scroller},
{Color Wheel}, {Gobo Wheel}, or {Effect Wheel}). The picker displayed is specific to the selected
attribute (the scroll picker will display when {Scroller} is clicked, the color wheel picker will display
when {Color Wheel} is clicked, and so on).
5 Patch 59
U s i n g t h e E d i to r
The editor is used to create new or edit copied scrolls and wheels. While in the picker display, you
can create a new scroll or wheel by pressing the {New} softkey or make a copy of an existing scroll
or wheel by selecting the source, then pressing the {Copy} softkey. Press [Label] to name the
scroll or wheel.
The editor does not limit how many frames you can add to the scroll or wheel for the selected
fixtures. Keep in mind that any fixture has its own limitations. For example, a Source Four
Revolution color scroller is limited to 24 frames. If you have created a custom color scroll with 30
frames, the Source Four Revolution will only provide you access to the first 24 frames that you
created. This applies to wheels as well.
When using the editor, the following softkeys are available for use:
• {Insert} - inserts a new frame above the selected frame.
• {Delete} - removes the selected frame.
• {Edit} - changes the selected frame.
• {Done} - completes the editing process.
You can label the new wheel by pressing the [Label] and typing the desired label on the virtual
keyboard and pressing {Enter}.
To select a color or pattern for the specific frame in the scroll or wheel, select the “NEW” text. The
available gel, color, gobo and effect media selections will be displayed.
Manufacturer Manufacturer Cataloged media
list catalog (sorted numerically)
When a manufacturer is selected from the list, the catalog selection changes to display only the
selected manufacturer’s offerings. When a specific catalog is selected, the media will display in the
last three columns of the editor.
When you make a media selection, the display returns to the new wheel frame list where additional
frames can be added to the scroll or wheel (using the {New} frame button) or you can click in the
next frame area to add more frames.
Note: An {Invert} softkey will display when creating or copying a wheel or scroller.
{Invert} is used to reverse the order of frames.
5 Patch 61
To make a change to a frame you must first select the frame then press {Edit} to display the media
selection. Or you can insert a new frame above a selected frame using the {Insert} softkey.
For example, to insert a new frame in between existing frames 2 and 3, select frame 3 and press
the {Insert} key. The media selection will display.
Manufacturer Manufacturer Cataloged media
List catalog (sorted numerically)
When a manufacturer is selected from the list, the catalog selection changes to display only the
selected manufacturer’s offerings. When a specific catalog is selected, the media will display in the
last three columns of the editor.
When you make a media selection, the display returns to the new wheel frame list where additional
frames can be edited in the scroll or wheel.
Note: It is recommended that you calibrate your scroller frames starting with the last
frame and working backward to the first frame. This will help ensure a complete
and accurate calibration.
Calibration may need to be performed when you initially patch a scroller and may
need to be adjusted through the course of operation as spring tension changes in
a color scroller
To calibrate a scroller:
Step 1: In the Live display, select the scroller channel.
Step 2: Use the [ML Controls] key to open the ML Controls display.
• The color category will display automatically with the Hue and Saturation
encoders and a frame picker.
Step 3: To begin calibrating, click on the {Scroller ::} button. The scroller encoder will be
displayed.
Step 4: Use the scroller encoder to adjust the centerpoint of a frame. It is recommended that
you start with the last frame in the scroll.
Step 5: When the frame is centered, click {Calibrate}.
Step 6: Repeat for any remaining frames that need to be calibrated.
Scroller Encoder
Frame Picker
5 Patch 63
Deleting Channels
It is possible to delete channels in patch. Deleting channels is different from unpatching in that
deleted channels cannot be manipulated or have parameter data stored for them. When deleted,
the channel numbers will still be visible in the live/blind display, but the channel outline, containing
the parameters and level information, will be removed from the display.
For Example:
To delete channels from patch by channel in the patch display, press:
• [6] [Thru] [1] [0] [Delete] [Enter] [Enter]
CAUTION: If a channel with programmed data is deleted, the recorded data will be lost.
To clear the patch, select {Clear Patch}. To reset the patch to 1-to-1, select {Reset Patch}. A
confirmation is required before the patch will be cleared or reset.
To exit the clear functions screen without clearing, press the [Browser] key at any time or select a
clear button and then select {Cancel} from the confirmation screen.
5 Patch 65
Add parameters
After naming the fixture, you can specify which parameters the new fixture contains.
5 Patch 67
Step 3: Determine the total number of parameters that your fixture has. Do not count 16-bit
channels as two channels, this will be done in a later step.
Step 4: Click {New} to add parameter slots. Repeat this step until you have as many slots as
are required by the number determined in step 3.
Note: When {New} is clicked, the parameter slot will appear in the list with a default
name in the “Parameter” column. You may disregard these default parameters as
you will redefine the designations in a later step.
Step 5: Use the [Page] keys to navigate to any parameter slots that you wish to alter the
default parameter designations.
Step 6: When you have selected a slot, click {Parameters}. The CIA will display buttons
representing all of the available parameters.
a: Click the {>>} and {<<} buttons to scroll through the available parameters.
The buttons on the left side of the CIA can be used to speed your search. You may click
them to see only parameters that fall into the specific categories of {Intensity}, {Focus},
{Color}, {Image}, {Form}, {Shutter}, or {Control}. {All} returns you to the complete list of
parameters.
b: Use the parameter category buttons on the left of the CIA to expedite
searching for a particular parameter.
CAUTION: Be careful not to duplicate any address in the DMX order of parameters in the new
fixture. Element does not prevent you from duplicating addresses.
5 Patch 69
If you are missing a control slot: at any point you can use the [Page] keys and {Insert},
to insert a slot above the selected one.
If you want to remove a lamp control: you can use the [Page] keys and {Delete}, to
remove a lamp control from the list.
5 Patch 71
Step 3: Determine the total number of steps required for the control.
Step 4: Click {New} to add steps. Repeat this step until you have as many steps as are
required by the number determined in step 3.
Step 5: Use the [Page] keys to select the step.
Step 6: Use the {Hold} or {Time} keys to assign a time to the step. Times are entered in
seconds.
Step 7: Use the {Level} key to assign a level to the step. The levels list will open.
Step 8: Determine the total number of levels required for the step.
Step 9: Click {New} to add levels. Repeat this step until you have the number of levels
required by the number determined in step 8.
Step 10: Assign a DMX number by clicking {DMX Number} or {All Offsets}.
Step 11: Assign a DMX level value by clicking {DMX Level}.
Step 12: Click {Return} when you have finished editing the levels.
Step 13: Click {Return} when you have finished editing the steps.
Copying a Fixture
It is possible to copy an existing fixture and then edit its parameters. In the fixture editor, there is a
{Copy} button. Pressing {Copy} when a library fixture is selected will create a copy of that fixture
and will assign it a new name. This new fixture can then be edited.
I m p o r t i n g a C u s t o m F i x tu r e
You can import custom fixtures from an ASCII show file, see Importing Show Files, page 35.
In the [About] channel patch screen, the snap column shows which parameters for that channel
are currently set to snap.
If you wish to disable any of the default snap parameters or enable snap for parameters that are not
by default enabled, you will need to first create a copy of the fixture profile. In the fixture editor for
the copied profile, change the parameter settings via the Snap Enable/Disable column.
Note: You will need to patch your fixtures to their new fixture type if you change which
parameters are to snap or not.
5 Patch 73
Note: If you have an Element 60 console, the third bank of faders are always in
submaster mode.
Note: Channel faders will only control the first 120 channels. Channels 121 and above
must be controlled via the keypad. See “Selecting Channels” on page 77.
Note: You may use [+] and [-] multiple times to add or remove multiple channels from
the selection. [Thru] lists may be entered in ascending or descending order.
Note: [Thru], [Next] and [Last] are affected by the current Flexichannel (use of the
[Flexi] key) state. See “Using Flexichannel” on page 23.
Deselecting Channels
Channels are deselected when any action is taken on the keypad that is unrelated to manual
control, such as recording groups and cues, or updating a record target, etc. You can also press
[Clear] after a terminated command line to clear the channel selection.
Note: Select Last is a fast way to regain your last channel selection.
Any manual control action taken while record or update is on the command line will automatically
reselect your last channel selection.
Select Last
The {Select Last} softkey allows you to reselect the previous channel selection. This includes
multiple channel selections, groups, and so on.
Other select softkeys on Element do the following:
• {Select Active} - selects all active channels.
• {Select Manual} - selects all channels with manual data.
The following examples illustrate some of the various uses for these keys:
• [1] [Thru] [1][0][0] {Select Active} - selects the active channels in the range of 1 through 100.
• [1] [Thru] [5][0] {Select Manual} - selects the manual channels in the range of 1 through 50.
• [1] [Thru] [5][0] {Color} {Select Manual} - selects the channels with manual color data in the
range of 1 through 50.
Channel Intensity
When channels are selected, pressing [Shift] & [+] increments the intensity level by 10 (or by the
value established in setup. Alternatively, you may press [Shift] & [-] to decrement the intensity level
by 10. You may use these keys consecutively to “add to” or “subtract from” the intensity level.
For Example:
Select channels 1 through 10 and set them to an intensity level of 45% from the keypad.
• [1] [Thru] [1] [0] [At] [4] [5] [Enter]
Change the intensity level to 65% using +% which is set to its default value of 10% in the
setup menu.
• [Shift] & [+] [Shift] & [+]
Note: Parked dimmers will not be affected by the channel check feature.
The following examples illustrates the how to use the channel check feature:
• [1] [at] [7] <0> {Channel Check} [Enter] - brings channel 1 to 70% intensity
• [Next] - channel 1 returns to its background state and channel 2 is set to 70% intensity.
• [Next] - channel 2 returns to its background state and channel 3 is set to 70% intensity.
Use [Next] or [Last] to progress through the channel list to complete the channel check. Any other
key press other than [Next] or [Last] will terminate channel check mode.
Note: Only channels visible through the currently active flexi mode will be impacted.
Address at Level
The [Dimmer/Address] hardkey in Live is used to send level information directly to an output
address.
• [Dimmer/Address] [5] [Full] [Enter] - sets output address 5 to full. It will return to its previous
level once the command line changes.
After using the [Dimmer/Address] command, [Next] and [Last] may be used to increment the
address number and set it to the same level. Addresses return to their previous level once the
command line is cleared or [Next] or [Last] is used to increment to the next address.
This feature is useful when you want to perform an address or dimmer check.
Note: This command will use all DMX addresses available in the current flexi mode.
Address Check
Address check allows you to quickly step through all of your patched addresses.
Note: Address check differs from Address at Level because it skips non-intensity
parameters of patched addresses.
• [Dimmer/Address] [1] [at] [Full] {Check} [Enter] - brings address 1 to full intensity.
Use [Next] or [Last] to progress through the address list to complete the address check. Any key
press other than [Next] or [Last] will terminate address check mode.
Recording a Submaster
You can record current stage contents directly to a submaster. To do this, set levels in live as
needed then record them to the submaster. See the following examples:
• [Record] [Sub] [5] [Enter] - records all current values to submaster 5.
• [Record] [Sub] [5] {Mode} [Enter] - as above, and alters mode between inhibitive, effectsub,
or additive. Other submaster properties (HTP/LTP, Exclusive, and so on) can be assigned in
this way as well.
Pressing a submaster’s bump button with [Record] on the command line will record the data to that
submaster.
You can also record selected channel data to submasters as well. See below:
• [Channel List] [Record] [Sub] [5] [Enter] - records all data for the channel list to submaster 5.
Note: If the fader is not at full when recording to a submaster, the contents you have just
stored will remain manual. If the fader is set to full, the content will be released to
the submaster.
Once a submaster has been recorded, it can be raised from either a fader or from the keypad. See
below:
• [Sub] [5] [At] [5] [Enter] - brings submaster 5 to 50% from the keypad.
Submasters can also be recorded using selective storing, which allows you to specify only the
channels that you want stored.
• [6] [Thru] [1][0] [Record] [Sub] [3] [Enter] - records only channels 6 through 10 to
submaster 3.
If a submaster already has data stored to it, selective store will act as a merge function. Using the
above example of channels 6 through 10 stored to submaster 3, if you were to then store channel
5 to submaster 3, that would be added to the current content so that channels 5 through 10 are now
stored.
Submaster Displays
At the bottom of the playback status display, you will see the following when the fader selection
knob is in submaster mode:
• Submaster number
• Submaster label (if any)
• Independent flag (if any)
• I-Master flag (I.M. - if any)
• Current submaster value
A d d i t i v e , I n h i b i t iv e , o r E f f e c t s u b
You may define your submaster as additive (contributes to the live output), inhibitive (limits live
output), or effectsub (controls an effect). Element defaults to submasters being additive.
Proportional submasters
When a submaster is proportional, the fader will control all contents of the submaster (intensity and
non-intensity parameters) when moved from zero. When a proportional sub is returned toward
zero, channels will be returned to their previous levels.
The bump button can be used to bump all values to their recorded levels in the submaster, or, by
assigning timing values, fade the contents of the submaster up or out.
Intensity master
When set to this fader type, the fader will control intensity only. The bump button can be used to
preset (mark) non-intensity parameters stored to the submaster. If the bump is not pressed before
the fader is moved, the fader will also fade the non-intensity parameters to their recorded values.
Once the non-intensity parameters are at their end state, the fader only controls intensity. When
dropped toward zero, controlled intensities will be faded toward zero. When you mark or unmark via
Exclusive Submasters
Submasters can be placed in exclusive mode. This prohibits storing the contribution of the
submaster into any record targets. In essence, this acts as a fixed [-] [Sub] [Record] command.
Independent
You can also set a submaster to independent, allowing submaster values to remain unaffected by
other submasters or playback fader instructions. They will, however, still be impacted by manual
control, grandmaster, blackout, park instructions, or other play faders and submasters also on
independent.
Inhibitive subs can not be set as independent.
To set a submaster to independent, press the {Priority} softkey. {Priority} toggles through three
options, Independent, Shield, and No Priority. No Priority is the default. The priority column of the
submaster list display will be blank if set to No Priority.
Shield
Submasters can be shielded. The content of a shielded submaster is
automatically made exclusive and can't be controlled by anything
other than that submaster and park, including by manual control.
To set a submaster to shielded, press the {Priority} softkey.
{Priority} toggles through three options, Independent, Shield, and
No Priority. No Priority is the default. The priority column of the
submaster list display will be blank if set to No Priority.
Channels stored to shielded submasters will display in yellow with a superscript ‘s’ beside it.
If channel parameters stored to shielded submasters were previously stored to cues or other
submasters, those instructions will be ignored on playback.
If the same channels are assigned to more than one shielded submaster, control of those channels
will be shared on either a LTP or HTP basis depending on the settings for the submasters.
Labeling a Submaster
Submasters can be labeled using the [Label] key.
• [Sub] [6] [Label] [xxxx] [Enter] - labels submaster 6.
Deleting a Submaster
You can delete a submaster using the [Delete] key. When a submaster is deleted, the fader
remains configured as a submaster, but it will be empty.
• [Delete] [Sub] [5] [Enter] [Enter] - deletes the contents of sub 5.
Editing Submasters
If you want to actually edit the contents of the submaster while in the submaster list, you can select
the submaster and click {Edit}. This changes focus to the live/blind display and places you into the
blind edit mode for the specified submaster. You may also press [Blind] and select the required
submaster from the command line.
Any changes made in this screen are automatically stored. A [Record] or [Update] command is not
required. Changes made in blind to active submasters are immediately routed to live output.
Note: The current mode of the console will be displayed in the upper left corner of the
Live or Blind displays. The command line prompts will also provide some guidance
depending on the current mode.
Cue Numbering
Cues can be numbered from .01 - 10,000.
Element provides you with multiple ways to number your cues. The most common methods are
listed below:
• After pressing record, enter a cue number which can be a whole number (1) or a decimal
number (1.1).
• After pressing record, rather than entering a cue number you may press [Next], which will
automatically number the cue with the next sequential number in the cue list. For example, the
current cue is numbered cue 1.1, pressing [Record] [Next] will automatically number the new
cue 1.2.
• Whole numbered cue - [Next] increments the next whole numbered cue.
• Tenths numbered cue (.1) - [Next] increments in tenths.
• Hundredths (.01) numbered cue - [Next] increments in hundredths.
• When recording decimal cues, it is not necessary to specify the leading cue number if a
decimal cue has already been recorded. For example, if the current cue is numbered 5.2,
when you enter the next record command, you can just enter [.] [5] to record cue 5.5.
Using Record
When the [Record] button is pressed, the keypad defaults to cue mode; use of the [Cue] button is
optional. The following are representative examples of recording cues in live. Once the cue record
has been specified, cue attributes such as timing can be combined and entered in any order you
wish.
• [Record] <Cue> [5] [Enter] - records all parameters of any channels with non-default data
into the specified cue number 5.
• [Record] <Cue> [5] [Label] [name] [Enter] - records the specified cue and provides an
alphanumeric label. (Requires a touchscreen, mouse, or keyboard.)
Note: When using the console in Tracking mode or when using track editing, it is
important to understand the concept of Blocking. A cue containing a Block flag will
stop edited levels from tracking through that cue. Blocks are often placed on the
cue at the top of an act or scene, or anywhere you want to protect cues from levels
that may track in from upstream cues. Block flags should also be set on cues that
you want to have behave as blackouts.See Block, page 107.
Channels 1 2 3 4 5
Cue 1 00 25 00 FL 30
Cue 2 FL 25 60 FL 25
Cue 3 FL 25 50 FL 50
Cue 4 FL 25 50 FL 30
Cue 5 00 25 50 00 65
When in tracking mode, edits made to an existing cue will track forward through the cue list until a
move instruction is encountered. Changes made to Cue 3 will affect the cue list as shown below in
bold.
Channels 1 2 3 4 5
Cue 1 00 25 00 FL 30
Cue 2 FL 25 60 FL 25
Cue 3 50 75 75 80 65
Cue 4 50 75 75 80 30
Cue 5 00 75 75 00 65
Channels 1 2 3 4 5
Cue 1 00 25 00 FL 30
Cue 2 FL 25 60 FL 25
Cue 3 50 75 75 80 65
Cue 4 FL 25 50 FL 30
Cue 5 00 25 50 00 65
Note: In the following examples, the command [Cue Only] indicates the same key hit of
[Cue Only/Track] which is a single button on the keypad. The system setting
determines the actual context of the button depending on the mode in which the
system is operating.
For clarity, only the contextual function of the button is used in the examples.
Using Trace
{Trace} works just like Tracking mode, except it allows changes to be tracked backwards though
the cue list, until it sees a move instruction. In the example below, the channel levels have been
adjusted while cue 3 is live on stage. Using Trace will take those adjusted levels and update them
into the cues as follows: channel 1's new level is recorded into cue 2, channel 2's level is recorded
into cue 1, and channel 3's level is recorded into cue 3. This is because the move instruction for
those channels are contained in those cues. In the case of channels 1 and 2, their new level will
track into cue 3.Using [Record] <Cue> [3] {Trace} [Enter] would affect the cue list as shown below
in bold.
Channels 1 2 3 4 5
Cue 1 00 75 00 80 30
Cue 2 50 75 60 80 25
Cue 3 50 75 75 80 65
Cue 4 FL 75 50 FL 30
Cue 5 00 75 50 00 65
For information on using [Update] and {Trace}, See “Using Trace” on page 112.
Note: In the following examples, the commands [Track] indicate the same key hit of
[Cue Only/Track] which is a single button on the keypad. The system setting
determines the actual context of the button depending on the mode the system is
operating.
For clarity, only the contextual function of the button is used in the examples.
If you want the time for cue 1 to be in seconds and tenths of a second, like 1.3 seconds,
you will type using a decimal.
• [Cue] [1] [Time] [1][.][3] [Enter]
The command line will show the time as:
Note: [Time] entered on an empty or terminated command line will always post the
selected cue for time modification.
[Time][/]
The [/] key can be used with [Time] to control the intensity upfade and downfade times, and delays.
• [Cue] [n] [Time] [/] [5] [Enter] - places a downfade time of 5 on the cue, while splitting the
upfade, which preserves its current value.
• [Cue] [n] [Time] [/] [Enter] - removes the downfade time and makes the downfade match the
upfade.
Delay Time
Delay is used to delay a move instruction from being executed. The countdown of a delay time
begins the moment the cue is executed (for example, pressing [Go]).
Delay times can be added to any cue or cue part. See “Multipart Cues” on page 187.
Following are some examples of recording with a delay:
• [Record] <Cue> [2] [Delay] [5] [Enter] - stores cue 2 with a 5 second delay on intensity.
• [Record] <Cue> [2] [Time] [9] [Delay] [3] [Enter] - records cue 2 with a 9 second upfade,
delayed from Go by 3 seconds.
• [Record] <Cue> [2] [Time] [7] [Delay] [Enter] [Enter]- records cue 2 with a 7 second upfade,
and removes a delay time on the upfade.
• [Record] <Cue> [2] [Delay] [/] [5] [Enter] - records cue 2 with a 5 second delay on the
downfade.
Follow
A follow time automatically activates the next cue in the sequence when the follow time of the
associated cue has elapsed. The follow time begins counting from the moment the cue is executed.
[Shift] & [Delay] will post follow to the command line, using the currently selected cue.
Following are some examples of use:
• [Record] <Cue> [5] {Follow} [8] [Enter] - records cue 5 and provides a “follow” time of 8
seconds which impacts the start of the next cue in the list. The following cue will automatically
initiate on the same fader when the follow time has elapsed. The follow time will begin
counting down when the associated cue (Cue 5) is executed.
To remove a Follow time:
• [Cue] [x] {Follow} [Enter]
Note: The playback rate override function is useful when you want to speed up or slow
down a cue because it allows you to adjust the speed of the cue without having to
readjust all of the individual times within the cue. To do this, determine the rate at
which you want to play the cue back, and then apply that rate to the cue (as shown
above).
Curve
{Curve} is used to affect the percent completion of a cue or part by applying the curve’s output level
as the percent completion for all fade calculations. See “Storing and Using Curves” on page 191.
Following is an example of how to assign a curve to a cue:
• [Cue] [6] <More SK> {Curve} [5] [Enter] - applies curve 5 to cue 6.
Label
[Label] is used to attach an alphanumeric label to a cue or cue part.
C l e a r i n g C u e A tt r i b u t e s
To clear attributes from a cue:
• [Cue] [n] [Follow] [Enter] - removes the follow time from the specified cue “n”.
• [Cue] [n] [Label] [Label] [Enter] - removes the label from the specified cue “n”.
• [Cue] [n] {Link/Loop} [Enter] - removes the link instruction from the specified cue “n”.
• [Cue] [n] [Thru] [y] {Rate} [Enter] - removes the rate instruction in cues “n” through “y”.
You may combine these to remove multiple attributes at once:
• [Cue] [n] [Follow] {Link/Loop} [Enter] - removes the follow time and link instruction.
Block
Block flags prevent edited levels from tracking into a cue, and force a move instruction on any
tracked value in that cue. For example, if channel 1 is at full in scene 1 and scene 2, and you want
to make sure it stays at full in scene 2 when you edit scene 1, place a block flag on the cue at the
top of scene 2. A block also forces a move instruction on playback (blackout cues typically get
blocked to ensure that they fade any moving levels from the previous cue to zero.)
Note: On other Eos Family consoles, the block command is split into block for editing
and assert for playback.
You can apply a block to a cue, a cue part, to any channel (or group of channels), or parameter (or
group of parameters) within a cue.
At a cue level
A cue level block causes all tracked values in the cue to be treated as move instructions for editing
and playback purposes, which prohibits any data changes from tracking into the cue. Parameters
that are not included in the cue are not impacted by the block instruction.
Blocks do not protect a cue, channel or parameter from being modified by a range edit, nor are they
protected from a trace instruction (see Using Trace, page 112). It is assumed that if you use the
trace instruction, then you really want the initial value to change. A block will stop the trace from
moving any further backwards through the cue list.
Blocks that you have applied will display parameter data in white.
• [Cue] [5] [Block] [Enter] - “B” is displayed in the flags field, indicating a cue level block. When
this cue is recalled, all data that would otherwise appear as a tracked value, will be displayed
in white. Any changes upstream in the cue list will not impact this “blocked” cue data.
Preheat
Preheat can be used to warm filaments in the cue immediately preceding an intensity upfade from
0. Preheat values can be assigned channels individually in patch.
Preheat is assigned on a cue (or cue part) basis using the {Preheat} softkey and, if assigned, any
channel in that cue with a preheat value assigned in patch will fade to that intensity in the cue
immediately preceding the cue with the preheat flag. See “Attributes” on page 56. Cues with a
preheat flag will display an “P” in the preheat flag column (indicated by a “P” at the top of the
column).
When a channel is in a preheat state, a “Ph” is displayed in the intensity field of that channel. When
a preheat is executed, the preheat value is established using the upfade time of the associated cue.
It is possible to hold the [Data] key to see the actual preheat values.
Removing a trigger:
To remove a trigger, access the cue number and click {Execute}, the record target type and press
[Enter].
• [Cue] [5] {Execute} [Macro] [Enter]
Using Record
You may modify a cue by rerecording it entirely. After making changes to channels or parameters:
• [Record] [Enter] [Enter] - will replace any data in the active cue with the current stage
settings.
• [Record] [Cue] [x] [Enter] [Enter] - will replace any data in cue “x” with the current
stage values.
Updating to References
When a cue is active, it is possible that various record targets (palettes) will be played back within
that cue. As changes are made to the data in that cue, as well as to the individual palettes, updating
both the cue and references within that cue is simple. When you have overridden a reference in a
cue, the data is displayed in red with a red “R” in superscript next to the channel’s intensity.
By default, Element updates any referenced data that was included in the cue.
For Example:
Cue 5 is recalled Live. It contains references to color palette 1. You make changes to
intensity and manually adjust the color for channels included in these record targets. To
update both the cue and the palettes, press:
• [Update] [Enter]
This will automatically take the manual color changes and update them to color palette 1.
Therefore cue 5 now references the new intensity values, and the modifications to CP1
have propagated through all of the show data.
If you had made changes to other channels that were not included in the palettes used in
cue 5, those values would also be updated to the cue as absolute data.
[Update] [Thru]
Using [Update] [Thru] allows you to update from a current cue to a destination cue without first
entering the current cue's number.
For Example:
If you are currently in cue 5 and you want to update through cue 10, you would use the
following syntax:
• [Update] [Thru] <Cue> [10] <CueOnly/Track> [Enter]
[Update] [+]
[+] can be used to specify a range of cues for updating. [+] can also be used with [Record].
For Example:
To update only cues 5, 10, and 15:
• [Update] <Cue> [5] [+] <Cue> [1][0] [+] <Cue> [1][5] <CueOnly/Track> [Enter]
To update the current cue and cue 7:
• [Update] [+] <Cue>[7] <CueOnly/Track> [Enter]
Note: In the following examples, the commands [Cue Only] and [Track] indicate the
same key hit of [Cue Only/Track] - a single button on the keypad. The system
setting determines the actual context of the button.
For clarity, only the contextual function of the button is used in the examples.
U p d a t i n g t h e C u r r en t C u e
The current cue is updated by simply pressing [Update] [Enter]. This updates any manual levels
that are not overrides to an active submaster to the current cue.
U p d a t i n g a N o n - A c ti v e C u e
It is possible to use the same update commands illustrated above to update inactive cues (cues not
live onstage). In these situations, if the updated cue is not the source of a channel’s live value,
manual data will remain manual. If the updated cue is the source of the current value, the values will
change to magenta (indicating tracked) when the update is completed.
CAUTION: Edits in blind take effect immediately. [Record] or [Update] commands are not
required in blind.
If changes are made in the blind display to an active cue, these changes will not impact the current
stage state.
Move instructions can be removed from a cue by selecting the channel and pressing [At] [Enter].
This allows all values from the previous cue to track into the current cue. You can also use this
command for specific parameters as well.
For Example:
Suppose you are in blind cue 5 and you make changes to channels 1-5:
• [1] [Thru] [5] [At] [5] <0> {Iris} [3] [5] [Enter]
Intensity goes to 50% and Iris to 35%. You decide to remove the Iris instruction:
• {Iris} [At] [Enter]
The Iris value from the previous cue tracks in. Then you remove the intensity change as
well:
• {Intensity} [At] [Enter]
All values from the previous cue track in.
Instead of using multiple commands, you can, in one command, return the channels to their
values from the previous cue:
• [1] [Thru] [5] [At] [Enter]
The impact of blind edits on subsequent cues is determined by the default setting of Track/Cue Only
mode. Obviously in tracking mode any changes will track forward until the next move instruction,
unless [Cue Only] is pressed. In cue only mode any changes will apply only to the selected cue. If
you want values to track forward, the [Track] button will allow it. The track/cue only instruction must
be applied when a value is entered. {Trace} can also be used to have changes trace back to the
initial move instruction. Such as:
• [1] [Thru] [5] [At] [5] <0> [Cue Only/Track] [Enter]
-or-
• [1] [Thru] [5] [At] [5] <0> [Cue Only/Track] {Trace} [Enter]
Replace With
{Replace With} is used to select channels that have certain specified values and then provide new
instructions for those values.
For Example:
Select a range of cues:
• [Cue] [1] [Thru] [9] [Enter]
Select a range of channels that are used throughout these cues and enter a change
instruction:
• [1] [Thru] [7] <At> {Color Palette} [5] {Replace With} <Color Palette> [3]
[Enter]
This instruction finds all instances of channels 1-7 in cues 1-9 that are in color palette 5 and
replace CP5 with CP3. Be aware of the track/cue only settings when using this command.
Note: [Cue] [1] [Thru] [Enter] will select all stored cues. [Thru] [Enter] can be used
with all record targets.
The range of possibilities of potential {Replace With} commands is virtually endless and can be
applied to single cues or channels, ranges of cues or channels, parameters of any type, or timing
data.
In Track Mode
When the console is in track mode, deleting a cue also removes any move instructions provided by
the cue. For example, assume you have stored cues 1-10 and cue 5 contains move instructions for
channels 1-5. If cue 5 is deleted, the move instructions are deleted as well, and the values from cue
4 will track directly into cue 6 and beyond.
In this instance, if you used the [Cue Only] button in the delete instruction, cue 5 would be deleted,
but the tracked values in cue 6 that originated in cue 5 would remain and be converted to move
instructions.
Note: Groups do not contain intensity levels. See “Recording Intensity Palettes Live” on
page 121.
Ordered Channels
When recording groups, channels are ordered in the group based on their selection order when the
group is stored. This ordering is useful combined with [Next] and [Last] functions and when
applying effects to groups.
For Example:
If you record a group by selecting channels in the following order:
• [1] [+] [3] [+] [5] [Thru] [9] [Record] [Group] [1] [Enter]
and later you select Group 1 and press [Next], the channels will be accessed, one at a time,
in the same order in which they were initially selected.
If new channels are added to an ordered group using an update command, those channels are
added to the end of the channel list from an ordering perspective.
When a group is previewed using the group list, the display defaults to showing the ordered view.
Channels can be reordered as needed from this list. Use the [Format] key to change to a numeric
listing of channels. For another example:
• [1] [0] [Thru] [2] [Record] [Group] [1] [Enter
This will record channels 10 through 2 to Group 1, and then if you select the group you can cycle
through the channels using [Next] starting with 10, then 9, then 8, and so on.
E d i ti n g a n d U p d a t i n g G r o u p s i n L i v e
Existing groups can be updated or rerecorded in Live. If you rerecord an existing group, a
confirmation is required (unless disabled in “Setup”). By rerecording a group, you replace the
contents of the group, you do not add to it. Updating a group does not require a confirmation and
adds channels to the group, rather than replacing them.
Other editing or updating examples are:
• [Group] [x] [Label] [Label] [Enter] - clears the label.
• [Group] [x] [Label] [name] [Enter] - stores a new label.
• [1] [Thru] [5] [Update] [Group] [n] [Enter] - adds channel 1-5 to existing Group n.
• For record examples, please see Recording Groups Live, page 118.
Note: To be able to label groups, you will need a touchscreen, mouse or external
keyboard.
Selecting Groups
Groups may be selected from the control keypad.
To select a group:
• [Group] [1] [Enter] - selects all channels in Group 1
• [Group] [1] [at] [5] <0> [Enter] - selects Group 1 and places all channels within at 50%
If [Next] is used after a group selection, it accesses the first ordered channel in that group. Pressing
it again accesses the second ordered channel in that group, and so on. [Next] - used after the last
channel in the group - accesses the first channel in the group again.
[Last] may be used with group selects similar to [Next].
Deleting Groups
When you delete a group, the group number and all its contents are deleted. Delete commands
require a confirmation by default. This can be altered in the default settings. If you disable
confirmations, the second enter is not required in the following examples:
E d i ti n g G r o u p s f r o m t h e G r o u p L i s t
An existing group can be modified without the need for recording or updating, as follows:
• Select the required group by pressing [Group] [n] [Enter], or using [Next] and [Last] to
navigate through the list.
The selected group is highlighted in gold and above the CIA command line, “BLIND: Group x” is
displayed.
Using {Reorder} with a group selected will reorder the channels to numeric order in the group list.
The following actions are possible:
• [Label] [name] [Enter] - ads or modifies a group label.
• [Copy To] [Group] [7] [Enter] - copies the contents of the selected group to group 7.
• [Group] [2] {Move To} [Group] [1][0] [Enter] - data is removed from group 2 and moved to
group 10. You can also hit [Copy To] [Copy To] to access {Move To}.
• [2] {Insert Before} [9] [Enter] - inserts channel 2 into the group, placing it before channel 9
in the ordered view.
• [2] {Insert After} [5] [Enter] - inserts channel 2 into the group, placing it after channel 5 in the
ordered view.
• [2] [Delete] [Enter] - removes channel 2 from the selected group.
• [+] <Chan> [1][0] [Enter] - adds channel 10 to the selected group.
• [-] <Chan> [5] [Enter] - removes channel 5 from the selected group.
• {Random} [Enter] - rearranges the channels in the group randomly.
• {Reverse} [Enter] - reverses the order of the channels within the group.
• {Reorder} [Enter] - reorders the channels to numeric order in the group selected.
Applying Palettes
Palettes are applied only to selected channels. If a selected channel has no stored value in the
applied palette, it remains in its current state.
Applied palettes will appear as manual data for the specified channels. That data will appear as
abbreviations of the palette type (IP3 = Intensity Palette 3), or as the palette label as defined in
Setup>Desk>Displays>Show Reference Labels. To see the numeric values behind any palette
(or other referenced value), press and hold the [Data] key.
When palettes are applied, channels with stored data in the palette will be recalled according to
manual time settings. Palettes may also be applied using the sneak feature (with default sneak
time) or a time specified using the [Time] key.
For Example:
To apply an intensity palette, you must select the channels and which intensity palette you
want to use.
• [1] [Thru] [5] [Int Palette] [2] [Enter]
As long as channels 1 through 5 were originally recorded as part of intensity palette 2, they
will now be at the intensity level of that palette. If they were not originally part of the palette,
those channels will remain at their current state.
Recalling Palettes
Recalling a palette can be done in two different ways. You can recall a whole palette, so you don't
need to remember which channels are used for what palette.
For Example:
• [Recall From] [Int Palette] [2]
All the channels in intensity palette 2 will be selected and put to the level of the palette. The
data will appear as abbreviations of the palette type (IP3 = Intensity Palette 3), or as the
palette label. To see the numeric values behind any palette (or other referenced value),
press and hold the [Data] key.
• [Intensity Palette] [y] [At] [/] [z] [Enter]
Recalls the intensity palette for selected channels and sets all recalled intensity values to a
proportioned level of their recorded states.
The above example breaks the referenced link to the intensity palette. To maintain the link,
the palette must be recalled without a modified intensity value. Calling back the intensity
palette at full will also break this link.
For more information on using intensity palettes, please see Using Moving Lights and Palettes,
page 133.
Playback Controls
.
Master
Load button fader
pair
Stop/Back Grandmaster
Button
Go button
Live / Blind
When working in live, the selected cue is always the last cue you recorded, edited, updated or
played back. When entering blind for cues, the selected cue will be selected and displayed, unless
you have {Preserve Blind Cue} enabled in Setup. Changing the selected cue in blind will cause
the playback status display to change as well, allowing you to see all the attributes of the cues
surrounding the selected cue. When you return to live, the selected cue is synchronized to the last
activated cue in that mode.
When in Live or Blind, if you press [Live] or [Blind] respectively, the selected cue will re-
synchronize to the last executed cue. This cue will appear on the command line.
The attributes of the selected cue (such as timing, attributes, label and external links) are shown at
the bottom of the live/blind display, above the command line.
In Live
To load a new cue to the pending file of the playback fader, press [Cue] [#] [Enter] [Load]. When
the [Go] button is pressed, the activated cue will be the selected cue.
The selected cue is changed by go, record, or update instructions as well as selecting a cue on the
command line. When you execute a cue that has a follow time, the next cue will become the
selected cue when activated.
In Blind
While in blind, changing the selected cue will change the playback status display to show
information surrounding that cue.
CAUTION: When editing in blind, changes to cues are automatically stored, therefore no
update or record command is required.
While working in blind mode, cues can be executed in live using [Go], [Stop/Back], and [Go to
Cue], but this does not change the cue you are working with in blind.
Go To Cue Timing
You can use a [Go To Cue] instruction with different timing options as follows:
• [Go To Cue] [2] [Time] [1] [Enter] - this command would take you to cue 2 in 1 second.
• [Go to Cue] [Next] [Time] [3] [Enter] - this command would take you to the next cue in the
list in three seconds.
• [Go to Cue] [Last] [Time] [2] [Enter] - this command would take you to the previous cue in
the list in two seconds.
• [Go To Cue] [8] [Time] [Enter] - this command would take you to cue 8 using all timing values
stored in cue 8, and all associated follow times.
• [Go To Cue] [3] [Time] {Manual} [Enter] - sets up the selected cue for manual control using
the master fader pair.
U s i n g [Stop/Back]
All fader activity can be instantly stopped mid-transition by pressing the [Stop/Back] button for the
required fader. To resume the cue, press the [Go] button. To fade to the previous cue on that fader,
using default “back” timing, press the [Stop/Back] button again from this state.
When a cue on the playback fader is complete, the first press of [Stop/Back] will go back to the
previous cue. Subsequent presses of [Stop/Back] will step backwards sequentially through the
cue list from that point. [Stop/Back] uses default back time as established in Setup. See “Default
Times” on page 41.Or you can back into the previous cue using specific timing by pressing:
• [Go to Cue] [Last] [Time] [n] [Enter]
[G o T o C u e ] [ 0 ]
You can use the [Go To Cue] [0] [Enter] command to send the cue list to cue 0. This drives all cue
intensities to zero, while leaving non-intensity parameters as currently set but no longer under cue
control.
[G o T o C u e ] [ O u t ]
To reset all parameters to their default states (unless they are controlled by a submaster] and reset
the cue list so that the first cue is pending, press:
• [Go To Cue] [Out] [Enter]
Note: Follow times will be ignored when firing a cue with a manual master fader.
Manual Master is a setup option and can be found at Setup > Show>Show Settings>Fader Mode.
{Fader Mode} will toggle between Proportional Master, Intensity Master, and Manual Master. The
default is Proportional Master. For more information on Proportional and Intensity Masters, See
“Proportional vs. Intensity Master” on page 89.
When manual master has been selected as the fader mode for a cue list, the initials ‘MM’ will
appear above the cue list label field. Initials ‘IM’ will display when set to intensity master mode.
Note: To use the ML Controls, you will need either a mouse or a touchscreen.
ML C o n tr o l
Controls available in this display will change based on the fixture selected.
5 6
1 2 3
7 8 12 10 4 11 9
• 1 . . . . . . . . . . . . . . . . Category button
• 2 . . . . . . . . . . . . . . . . Parameter button (Clicking the button will put the parameter on
the command line.)
• 3 . . . . . . . . . . . . . . . . Home button allows you to home a specific parameter or
attribute of a parameter.
• 4 . . . . . . . . . . . . . . . . Collapses or expands categories.
• 5 . . . . . . . . . . . . . . . . Parameter attributes
• 6 . . . . . . . . . . . . . . . . Arrow to scroll through a fixture’s available categories.
• 7 . . . . . . . . . . . . . . . . Palette button (Clicking the button will put the palette on the
command line.)
• 8 . . . . . . . . . . . . . . . . Palette Select buttons. Will display number or label.
• 9 . . . . . . . . . . . . . . . . Virtual encoder (Click and hold close to the center line for slow
movement, further away for faster movement.)
• 10 . . . . . . . . . . . . . . . Opens the gel picker.
• 11 . . . . . . . . . . . . . . . Toggles the color format from Hue/Saturation to absolute
parameter data and back.
• 12 . . . . . . . . . . . . . . . Gives pan and tilt functionality to a mouse or trackball.
The button {Color Format} is for toggling between native (RGB, CMY, color scroller, or color select)
and hue and saturation. {Gel} is for opening up manufacturer catalogs of gels. To display a specific
manufacturer’s catalog, press the specific manufacturer or catalog and select the desired gel. The
{Bright. to Full} button will only appear if selected channels have a brightness parameter.
When channels are selected and a specific gel is chosen, the color picker will show a dot which
represents the selected fixture(s). The dot is a visual indication of the color each fixture can
accommodate, closest to the gel selected. This tool is most useful when color matching between
different fixture types to maintain an even field of color. You can click in the picker to go to the hue
and saturation values or you can match a specific gel color from the manufacturers’ list on the right.
Selecting a specific gel will also produce the hue and saturation value.
What is Hue and Saturation?
Hue is the actual color. It is measured in angular degrees around the cone
starting and ending at red = 0 or 360 (so yellow = 60, green = 120, etc.).
Saturation is the purity of the color, measured in percent from the center of
the cone (0) to the surface (100). At 0% saturation, hue is meaningless.
Brightness is measured in percent from black (0) to white (100). At 0%
brightness, both hue and saturation are meaningless.
Gel colors can also be manually entered into the command line. [6] {Color} [1] [/] [1050] [Enter]
assigns Apollo gel number 1050 to channel 6. Each of the manufacturers have been assigned a
number, which can be seen beside their name in the Color Picker display.
When channels are selected, a black line may appear in the color picker. This line indicates what
colors can be mixed by the fixture. If a color lies outside of the line, that color is out of the range of
that device. When setting a color outside of the black line, the fixture will get as close as possible to
the desired color. If no black line is visible, the fixture has not yet been calibrated and the color
matching will be approximated.
The gel picker is normalized to 3200 degrees. Therefore, if you are setting Rosco 80 (R80) on a arc
source device, it will appear to be the same color as R80 on an incandescent source.
Color Contr o l
Depending upon the specific device, color can be established manually with the encoders using:
• CMY color-mixing
• Hue and saturation color mixing
• RGB color-mixing
Note: Dual scroller fixtures are addressed as 0-100% instead of by frame numbers. You
may need to update your fixture before this feature will work.
L a m p C o n tr o l s
Lamp controls allow you to execute control functions of selected fixtures such as calibrate, douse
lamp, strike lamp, and reset. Each fixture type has its own set of lamp control options which are
available to you when you select the fixture from live and press the {Lamp Cntrls} softkey. This
information is also available using [About] (see Using About, page 167).
For Example:
• [1] [1] [Enter] {Lamp Cntrls}
-or-
• [1] [1] [Enter] [About] {Lamp Cntrls}
This screen displays any lamp controls associated with the selected channel (this is also the “Lamp
Control” subscreen of About). If the channel is a conventional (intensity-only) fixture, no parameters
will be displayed. When the selected channel is an automated luminaire, options specific to the
fixture type will display for use.
C u e L e v e l Ma r k T i m i n g
Mark instructions will use cue level timing unless overridden by the {Mark Time} setup option.
Located at Setup>Show>Show Settings>Mark Time, all mark instructions will use this time
instead of cue level timing. See {Mark Time}, page 38 for more information.
Palette Types
Intensity Palettes
Intensity palettes can easily be created for use with all channels that have intensity parameter data.
See “Using Groups and Intensity Palettes” on page 117.
Focus Palettes
Focus palettes can be created for all channels that have pan and tilt functions, and positional
functions. X, Y, and Z categories are also in Focus.
Color Palettes
Color palettes can be created for all channels that have any color parameter data. Color palettes
store any combination of color data, including CMY, RGB, and HS settings, color scrollers and color
wheels.
Beam Palettes
Beam palettes can be created for all channels that have any beam parameter data, such as
shutters, iris, zoom, gobos, and strobes.
Note: To be able to record and label palettes, you will need a mouse or touchscreen.
Note: When using a selective store, you must specify the channel list to be included or
excluded, identified by the [+] [-] modifier, as part of the [Record] command.
Otherwise all channels with appropriate non-default data will be stored in the new
palette.
Applying Palettes
Generally, palettes are applied only to selected channels, therefore you must select channels
before applying a palette. If a selected channel has no stored value in the applied palette, it remains
in its current state.
Palette data will appear as manual data for the specified channels. That data will appear as
abbreviations of the palette type (IP3 = Intensity Palette 3, FP8 = Focus Palette 8, and so on), or as
the palette label as defined in the displays settings. To see the numeric values behind any palette
(or other referenced value), press and hold the [Data] key.
When palettes are applied, channels with stored data in the palette will recall that data according to
manual time settings. Palettes may also be applied using the sneak feature (with default sneak
time) or a time specified using the [Time] key.
For Example:
Select channels 1 through 8 at intensity level 45 and sneak into color palette 4 over 40
seconds.
• [1] [Thru] [8] [at] [4] [5] [Frame] [Frame] [4] [Sneak] [40] [Enter]
You will notice channels 1 through 8 intensity and color parameters sneaking to the
required values over a period of 40 seconds.
Note: Pressing [Frame] [Frame] will post Color Palette to the command line.
Rerecord
Rerecording follows the conventions illustrated in the [Record] section detailed earlier in this
chapter. The only exception is that a confirmation is required to record over an existing palette.
For Example:
Color palette 4 has already been recorded. To rerecord color palette 4, adjust the
parameter values as needed (you may also adjust the parameters of previously excluded
channels in order to add them to palette) then rerecord the palette.
• [Record] {Color Palette} [4] [Enter] [Enter]
Update
Live changes can be updated to both active and inactive palettes. When updating a parameter in an
active palette, that parameter will no longer be absolute data, but will now be in the updated palette
on stage.
The following illustrates how to update color palette 2 when no cues are active and you have
recalled channels within that palette.
• <channel list> [Update] {Color Palette} [2] [Enter] - any manual changes for channels
originally in the palette are updated in color palette 2.
• [1] [Update] {Color Palette} [2] [Enter] - adds channel 1’s manual data to color palette 2.
If a channel or parameter does not have data in the palette being updated, it will not be added to
that palette unless the user specifically requests it by specifying the channel.
Palettes can be viewed and edited in blind in the summary, table, and spreadsheet views.
Editing in Blind
The following are representative methods used for editing palettes in blind:
• [2] {Iris} [At] [Enter] - removes the current parameter category setting from channel 2.
• [1] [At] [Enter] - removes channel 1 from the palette selected for editing.
• [1] {Iris} [5] [0] [Enter] - selects channel 1 and sets iris value to 50.
• [2] [Copy To] [5] [Enter]- copies the information from channel 2 to channel 5.
• [6] [Recall From] {Focus Palette} [1] [Enter] - recalls the values for channel 6 from Focus
Palette 1.
When editing in blind, it is possible to remove an instruction from any palette by selecting the
channel and parameter and pressing [At] [Enter].
[Recall From], [Copy To], {Replace With}, and {Move To} may be used to create and edit palette
data. See “Advanced Manual Control” on page 177.
Deleting Palettes
To delete color palette 1, press [Delete] {Color Palette} [1] [Enter] [Enter]. When palettes are
deleted, any references in cues will be converted to absolute data.
Type
Defines the effect type: step-based, absolute, or relative (linear, focus, or color). To change the
type, click {Type} and then press the desired effect type in the buttons to the left.
• <Effect> [1] {Type} {Step based} [Enter]
Scale
Applies only to relative effects. Scale modifies the amount the pattern is offset from the current
parameter values. The scale is expressed as a percentage increase or decrease (25 = 25% of the
programmed value).
• {Scale} [3] [0] [Enter]
Cycle Time
Provides a cumulative time to complete one full iteration of an effect.
In step-based effects, the cycle time determines the time required to complete one full iteration of
the effect. In these effect types, modifying the cycle time changes the timing values proportionally
within the effect itself.
To change the cycle time, click {Cycle Time} and then enter the desired time (in minutes and
seconds) from the keypad, followed by [Enter].
The effect itself can be accessed for editing from this display by clicking {Edit}. Any changes made
directly in the live effect editor are made to the effect itself and must be stored. Cue level overrides
also must be stored or updated to the required cue, but do not impact the basic effect itself.
Effect attributes modified in the effect status display can be reset to their previous values using the
softkey:
• {Rate} [Enter] - resets the rate to the previous value.
These modifications are considered cue level overrides and do not impact the stored values in the
effect. Modifications made via the effect status display or live editing must be stored/updated.
Note: The cycle time is an aggregate of all of the timing in the effect and indicates how
long it will take to make one full pass through the effect. If the cycle time is modified
by the keypad or the encoder, it proportionally adjusts all of the timing within the
effect.
Insert a step
To insert a step anywhere in the effect, specify the step you wish the new step to be inserted before.
• [Effect] [1] {Step} [4] {Insert} [Enter] - Inserts a new step before step 4. If step 4 does not
exist, it also creates the steps necessary to have “step 4” and then places a step ahead of it
as well.
Inserted steps result in all succeeding steps to be bumped one place lower in the effect. In the
above example, by inserting before step 4, step 4 would become step 5, step 5 would become 6
and so on. The inserted step would become the new step 4.
Absolute Effects
Absolute effects are a listing of sequential actions that channels are to take. They differ from step
effects in that there is no on/off state, rather they define progressive behavior from one action, to the
next, to the next, and so on. An example of an absolute effect is one where colors change in each
step - from red to green to blue. Palettes may be used to create the colors (or whatever states you
want to use in your effect).
Absolute effects differ from relative effects (which are also progressive) in that you are specifying
exactly what actions you want the lights to take, rather than mathematical offsets from the current
state (relative effects).
Absolute effects also do not contain an embedded channel list. Therefore, the effect must be
applied to channels in order to be played back.
Absolute effects are displayed in a chart with the following columns:
• Action - displays the action number.
• Time - the time for the action to fade in.
• Dwell - the duration of the action before moving to the next action.
• Level - indicates either the level of the parameter specified in the effect, or the
referenced value for the channel(s) to perform.
In the above image, actions 1-7 indicate referenced values in the “Level” column (palettes), though
these values can be absolute data as well.
Note: For relative effects, you will need to use a mouse for shape definition.
Note: To learn to use the effects editor with relative effects, it is recommended that you
experiment with the preprogrammed effects until you understand the
fundamentals and how effects can be altered.
Focus Effects
Focus effects are designed to impact a channel’s pan and tilt parameters. These are represented in
the horizontal and vertical axes of the graph in the effects editor. They can be created from live or
blind and the properties can be set in the effects editor as any other effect (see Effects Editor, page
150).
New focus effects default to a circle. You can clear this and draw your own shape by pressing
{Edit}>{Clear} and drawing on the graph with your finger or the mouse. Press {Apply} when you
are done. Canned focus effects can be modified in the same manner. The green arrow indicates
default direction of motion, which can be modified in attributes.
Focus Effect
Color Effect
Linear Effects
A linear effect does not have to be parameter specific. Rather it can simply be a reference to a linear
diagram which can be applied to any parameter. You can redraw the linear diagram for an existing
linear effect by pressing {Edit}>{Clear} and then tracing the diagram on the graph with the mouse
or your finger. Press {Apply} when you are done.
Linear Effect
Note: You will need to use a mouse or touchscreen for shape definition.
To define a shape, press the {Edit} softkey beneath the pattern editor. The softkeys will change to
{Apply}, {Restore}, {Clear}.
• Press {Clear} to clear the pattern.
• Draw a new pattern using your finger (or the mouse). If you want to return to the original
pattern, press {Restore} before pressing {Apply}.
• When you have the proper pattern drawn, press {Apply}. The pattern will be applied to the
effect.
Note: If you delete a preprogrammed effect (for example, after making changes to it) the
effect will return to its default value. Preprogrammed effects (901-916) cannot be
deleted.
You can also copy effects to another effect location and modify them from there.
This will leave the original effect untouched.
• [Effect] [904] [Copy To] [8] [Enter]
Stop an Effect
Pressing [Effect] [Enter] will stop all running effects.
To stop a specific effect, press:
• [Effect] [n] [At] [Enter].
You may also stop effects on specific channels by [selecting channels] [Effect] [Enter].
You may also remove an effect instruction by [selecting channels] [Effect] [At] [Enter]. This
command will work in live or blind. You can also stop the whole effect by pressing [Effect] [n] [At]
[Enter].
Deleting an Effect
To delete an effect, press:
• [Delete] [Effect] [n] [Enter] [Enter].
If you delete one of the default effects (901 through 916) that effect will return to its default values.
Note: The {Mode} softkey toggles between inhibitive, effectsub, and additive. Click
{Mode} until effectsub is on the command line.
Note: If an effect delay is set in live, the cue or submaster must be recorded or
rerecorded to include the delay.
A delay column has been added to the Effect Status display. When an effect is in delay mode, the
column will display the countdown for the delay.
When an effect is delayed, a “*” will display by the effect number in the playback status display
external links column.
The buttons on the right side of the about screen alter the information that is displayed for the
selected channel. The selected button is highlighted in gray. The buttons are:
• {Current Values} - this shows any current information that the channel is receiving and
following.
• {Background} - this displays any information that is being sent to the channel, but not
adhered to since another source has ownership of the channel. The background source is
also what will take control when the current source is released or manual control is removed.
The background data will be represented in blue for a cue or yellow for a submaster.
• {Moves} - this shows the previous move, value of the previous move, the next move, and its
value.
• {Usage} - this shows where and how a channel is used.
• {Patch} - this displays patch information about the channel.
• {Lamp Controls} - this displays lamp on, lamp off, and any parameter reset commands
associated with the channel. If it is a moving light with remote-strike and/or reset functions, this
key will access those controls. If the channel controls dimmers, no parameters will be
displayed.
About System
When {About System} is pressed, the CIA displays a list of all network devices that are connected
to Element. These network devices include:
• RVIs
• PC & Mac Clients
• Net3 Show Control Gateways
• Net3 I/O Gateways
• Unison processors
• CEM+
• Net3 Gateways
• ETCNet2 Nodes
Each network device will display the following information:
• Device Type
• Name/Component
• Status
• Connected
• IP Address
Note: Clearing CEM+ errors from Element will be temporary unless the errors have been
fixed at the CEM+. Errors displayed on Element will clear on their own once they
have been cleared from the CEM+.
Note: For Sensor feedback, the CEM+ must be running software version 3.0 or later.
Note: Clearing CEM+ errors from Element will be temporary unless the errors have been
fixed at the CEM+. Errors displayed on Element will clear on their own once they
have been cleared from the CEM+. Some CEM+ errors can only be cleared at the
CEM+.
Note: Changes may take a few seconds to take effect. They will propagate to the RDM
device and then back to the console’s patch and about displays.
Note: You may change the starting address on RDM devices, but the port/universe is
fixed by the device’s connection to the gateway. To change the universe., the
device must be connected to a different gateway port in the system.
• DMX Label (same as the device label, but the label can be changed here by clicking on
the property or value)
• Type
• Manufacturer
• Device ID
• Footprint
• Version
• Lamp State
• Lamp Hours
• Head DC Voltage
• Lamp On/Off
• Gel Distance Traveled
• Gel2 Distance Traveled
• Fan RPM
• Ambient Temperature
• Gel Temperature
• Device Errors (will only display if there are current errors)
• Clear Errors
Device Errors are displayed in four different colors depending on severity. The severity of the error
is determined by the manufacturer of the device.
• Gray - Unknown or not an error
• White - Advisory
• Yellow - Warning
• Red - Error
Note: In live or blind, hitting [Recall From] [Recall From] will put [Recall From][Cue]
on the command line.
Commands to be
undone
You may use the page arrow keys to select multiple commands. When [Enter] is pressed an
advisory is posted. When [Undo] is pressed again, all highlighted commands will be undone and
subsequently removed from the command history. When removing more than one command, a
confirmation is required.
After an Undo has been performed, a {Redo} button will appear in the command history. You may
press this button followed by [Enter] and the last undo will be “redone” to reinstate the removed
commands.
Note: Not all commands can be undone including playback actions and manual
attributes placed on channels.
Parked values are withheld from all record targets, but you can manually set levels for parked
channels and parameters and store those values into record targets. Keep in mind that the values
set and stored in live do not actually output to the system if the parameter is parked.
When channels or parameters are parked, the live display will indicate “Parked Channels” in the top
left corner. In addition, any parked channel or parameter will be indicated with a white channel
number and a “P” will be visible in the channel. When the parked channel or parameter is unparked,
it reverts to the level the console is currently providing, or its default value if there is no current
instruction.
Parked parameters set by radio focus remotes (RFR) will automatically unpark when the associated
device goes offline.
Channels, parameters and outputs can be parked and unparked from live and from the park display.
Park Display
You can access the park display by pressing [Park]. The park display shows all parked channels
and parameter values on the top half of the screen and all parked addresses (dimmers) on the
bottom half of the screen. Parked channels displayed on the top of the screen can be displayed in
the summary and table views seen in the live/blind display by using the [Format] key.
When a channel intensity is parked, the parked value will be indicated in white text. When a channel
has a non-intensity parameter that is parked, that parameter will also be indicated with white text.
When an address is parked, it will appear in the bottom half of the park display. The address, parked
value, affected channels, and parameters are indicated.
Note: If a channel list is constructed in which some channels are parked and some are
unparked, {Park} [Enter] will unpark them all.
• [2] [At] {Park} [Enter] - if channel 2 is unparked, this command parks intensity at the current
value. If the intensity for channel 2 is parked, this command unparks intensity.
• [2] {Color} {Park} [Enter] - parks channel 2 color at its current value.
• [Cue] [6] {Park} [Enter] - parks all the channels stored in cue 6 at their levels provided in the
cue.
• {Park} [Enter] [Enter] - clears all parked channels and scaled park instructions (see Scaled
Parked Values in Live, page 184). When a channel is unparked, it reverts to the level the
console is currently providing, or its default value if there is no current instruction.
Note: When breaking a cue into a multipart cue in blind, the [Part] button is a required
instruction. Channel selection will not automatically assign a channel into a part.
Use of the [Part] key allows you to add only specific channel parameters to the
part. For example:
• [5] [Thru] [9] {Color} [Part] [Enter]
Pre-established Curve
To Cues
Curves can also be applied to cues or cue parts in Live/Blind. When a curve is applied to a cue, the
output at any given point of the cue’s completion is determined by the control input. For example, a
10 second cue with curve 903 “Fast Bottom” applied to it will appear to fade faster at the beginning
of the fade, and then slower as the fade completes, but all within the 10 second time frame of the
cue.
When a curve has been applied to a single part cue, it impacts only the intensity of that cue. When
applied to a part of an multipart cue, it impacts all parameters stored in that part. Once added to
a cue, the curve number appears in the cue’s “Curve” column of the cue list in the playback status
display.
• [Cue] [5] <More SK> {Curve} [4] [Enter] - applies curve 4 to cue 5.
• [Cue] [4] [/] [6] [Thru] [9] <More SK> {Curve} [9] [0] [6] [Enter] - applies curve 906
to cues 4/6 through 4/9.
• [Cue] [5] <More SK> {Curve} [At] [Enter] - removes any curve from cue 5.
• [Cue] [8] [Part] [3] {Curve} [6] [Enter] - applies curve 6 to part 3 of cue 8.
To Scroller Fans
Curves can also be applied to a scroller fan. When applied to a scroller fan, the output of the fan will
be controlled by the intensity of the channel. To apply a curve to a scroller fan, go to
[Patch]>{Attributes}>{Fan Curve}. See “Attributes” on page 56.
Delete a Curve
While in the curve display, you can delete a curve in the following ways:
• [Delete] {Curve} [3] [Enter] [Enter] - deletes curve 3 from the list.
• [Delete] {Curve} [9] [0] [1] [Enter] [Enter] - since curve 901 is a pre-established
curve, this command will return curve 901 to its default state, thereby removing any
edits to it.
• [Delete] [Enter] - deletes the currently selected curve.
Note: It is helpful if you plan your macro content in advance of the macro record process.
While in learn mode, each button press is recorded as content, even the [Clear]
button if you have mistaken a keystroke. There is no way to fix a content error
while learning the macro in live, but you can rerecord the macro as needed or you
can edit the recorded macro in the macro editor, removing any unneeded
commands. See “Edit an Existing Macro” on page 203.
While in the macro editor display, any numeric entry on the command line is assumed to be a macro
number. If the macro number entered already exists and [Enter] is pressed, the macro list will page
to the selected macro and the macro content detail section will display all of the contents of the
selected macro. If the macro number entered does not exist in the list and [Enter] is pressed, an
empty macro will be created with the specified macro number.
Macro Modes
In the Macro Editor display, macros can now be assigned different modes to run in. A new softkey
{Macro Mode} has been added, and the three modes are {Background}, {Foreground}, and
{Default}.
{Default}
When a macro in default mode is run manually, it runs in the foreground (i.e., the command line).
When a macro in default mode is executed by a cue or via show control, it runs in the background.
{Background}
When a macro in background mode is run manually or via an execute command from a cue or via
show control, it will not affect the command line of the console it is running on. However, above the
command line, “Running Macro #” will display as an indication that a macro is running.
When a background macro is running and includes a link to another macro, or is currently waiting,
pressing the [Macro] button will stop it.
{For eground}
When a macro in foreground mode is run manually or via an execute command from a cue or via
show control, it will post to the command line.
Note: For settings that have enable and disable options, such as 100 channel display,
macros can be created using the {Enable} and {Disable} softkeys in the Macro
Editor. By using those softkeys, the macro will have an absolute action instead of
a toggle state.
Next to the softkeys display are paging buttons to page through the available softkeys. When used,
these paging buttons will not be stored as content in your macro.
In addition, a new set of macro editor softkeys are displayed while in edit mode including:
• {Loop Begin} - inserts a loop start command.
• {Loop End} - inserts an end command for a loop with a limited number of iterations. An infinite
loop is assigned when you use “0” for the iterations.
• {Wait} - inserts a pause.
• {Delete} - removes commands from the macro.
• {Wait for Input} - Inserts a pause in the macro to allow you to enter data. The pause lasts until
you press the [Macro] key again. Then the remainder of the macro will be completed.
• {Done} - exits macro edit mode. You may also use the [Learn] key to enter and exit edit mode.
In edit mode, the cursor in the macro content detail section of the display provides use of the arrow
keys to navigate through the existing content list. Use of the arrow keys will not be stored to the
macro content.
To add content, place the cursor in the section that you want to insert, then add the command. To
delete a command, place the cursor ahead of the content to be deleted, then press the {Delete}
softkey.
Press [Select] when you have completed all editing. Press [Escape] to abort.
Stop a Macro
If you need to stop a macro while running (for example, during an infinite loop) you may press
[Escape] and the macro will stop.
Delete a Macro
You can delete a macro from the macro editor display by selecting the macro and pressing [Delete]
[Enter]. You will be prompted to confirm the deletion. Confirm by pressing [Enter] again, or abort by
pressing [Clear].
For Example:
Delete macro 5 from the macro list:
• [5] [Enter]
• [Delete] [Enter] [Enter]
Or from any display:
• [Delete] [Macro] [5] [Enter]
Channel
A channel is a single numerical name that is used by Element to control a dimmer, a group
of dimmers, a dimmer and a device, or a complete moving light fixture. This is different from
previous ETC consoles, which would have multiple channels for every parameter or device
needed. When you select a channel number on Element, all of the controllable properties
or parameters of that channel are available through the keypad, level wheel, or the On
Demand Moving Light (ML) Controls.
Address
Addresses are numerical identifiers set on the actual dimmers, moving light fixtures, or
other devices you want to control. To connect addresses to channels, you will need to use
the Patch function of Element. For more information, see Patch, page 45.
Note: You can patch more than one address to a single channel, but you cannot patch
multiple channels to a single address.
Record Target
A record target is any data location that you can store data using a [Record] command.
Examples of record targets are cues, palettes, and macros.
Cue
A cue is a recorded lighting look. Cues are stacked in a list for playback using recorded fade
times.
Move Fade
Move Fade is a lighting control philosophy which determines how cues are played back.
Element adheres to this philosophy.
In a Move Fade system, parameters do not change from their current setting until they are
provided a move instruction in a cue or are given a new instruction manually.
Move Fade systems allow for fade-within-fade behavior. Fade-within-fade means that you
can start a long fade in one cue, and the following cues will not affect the long fade as long
as none of the following cues contain move instructions for the channels in the long fade
cue. A blocked value is considered a move instruction.
Additionally, manual changes to channels will not be removed by pressing [Go] unless the
incoming cue contains a move instruction for those channels.
HTP
HTP is only applicable to the intensity of a channel. HTP channels will output the level that
is the highest of all inputs. HTP channels are also referred to as “pile-on”, because as
control inputs are added (for example - you may bring up cues and multiple submasters that
all have the same channel recorded at various levels), the system calculates which input
has the highest level for that channel and outputs that level for the channel. As control
inputs are removed (you pull some of the submasters down to zero), the console will adjust
the channel level, if required, to the highest remaining level.
Note: Element provides true LTP channel faders that can be used to create and edit
recorded cues and submasters. When using the channel faders, you must first
raise or lower the fader to match the current intensity level of the channel, then
you can use the fader to adjust that channel's level higher or lower.
When using channel faders to edit submasters, the channel fader will not be able
to lower a level provided by an HTP submaster - this is the behavior of HTP. To
edit submasters using channel faders, you will need to switch the submaster to
LTP operation first. See “HTP vs. LTP” on page 90.
Syntax Structure
Most instructions can be entered into Element through the command line. When entering
data into the console, the Element command line expects instructions to be entered in a
specific structure, or syntax.
Generally speaking, the order of syntax can be described as:
• What are you trying to affect? (Channel, group)
• What do you want it to do? (Change intensity, focus, pan and tilt)
• What value do you want? (Intensity at full, Iris at 50)
Naturally other commands will be used in the course of programming your show, but most
other functions are modifiers of these three basic steps: modifying the channel(s) you are
are working with, determining what parameters of those channels you are impacting, and
what value you want them to assume. When working with record targets, the syntax is
similar.
Note: Not all actions on Element must be entered from the command line, although
many will result in a command line instruction. Other actions bypass the command
line entirely.
Enter
Since the command line can receive multiple edits and instructions at once, it is necessary
to let Element know when you have completed your instruction in the command line. This
is done with the [Enter] key.
There are some commands which are self-terminating, and therefore do not require [Enter]
to be pressed. Some (but not all) of these commands are:
• [Out]
• [Shift] & [+]
• [Shift] & [-]
• [Full] [Full] (sets to full and self terminates the command line)
Starting Screen
Element Welcome Screen / Element Configuration Utility Entry Point
Click to get started.
This is the starting screen of the utility. From here you can choose to boot the console in one of
three different modes, change various settings, or shutdown the console.
Start Element
This is the basic startup mode for Element.
Element Client
A device set to client mode can act as a remote video station for a system. A client device cannot
output to the lighting system. A client is always in mirror mode. See “Mirror Mode” on page 233.
Element Offline
Offline mode puts the software in a state where there is no network activity, no control, no
connections with any other network devices.
This mode is primarily intended for offline editing of a show file.
Device Name
This specifies the name the Element console will use to identify itself on the network to other
devices. Examples might be Booth Console and Tech Table.
Tim e
The time the console is using. This can be set manually (direct data-entry) or via SNTP (Simple
Network Time Protocol) time service. Please see Network Settings, page 214 for more information.
The time is displayed in a 24-hour format as HH : MM : SS.
Date
The date the console is using. This can be set manually (direct data-entry) or via SNTP (Simple
Network Time Protocol) time service. Please see Network Settings, page 214 for more information.
The time is displayed as MM / DD / YYYY.
Time Zone
The time zone the console is using. This is an offset from Greenwich Mean Time (GMT). Each
setting in the pull-down list displays the offset, the name of the time zone and a couple of cities in
that time zone.
Language
Allows you to select the display language of Element. Choices include English, German, Italian,
Russian, Japanese, and Chinese.
Share Path
Checking this box will enable you to share the show archive folder on the console with a computer.
Latitude
Allows you to select the latitude the console is using.
Longitude
Allows you to select the longitude the console is using.
Note: Before you calibrate your touchscreens, you may need to first use the External
Monitor Arrangement display. See “External Monitor Arrangement” on page 213.
Allows you to calibrate an Elo touchscreen. With the touchscreen connected, press the {Calibrate
Elo External Touchscreen}.
The first display will have you touch some targets, and the second will have you touch various parts
of the display to make sure the cursor follows your finger. If that works fine, press the green
checkbox. If you need to return to the previous display, press the blue arrow button. If your monitor
requires additional calibration, see Elo Touchscreen Settings, page 220.
Note: Before you calibrate your touchscreens, you may need to first use the External
Monitor Arrangement display. See “External Monitor Arrangement” on page 213.
Allows you to calibrate an ETC touchscreen. With the touchscreen connected, press the {Calibrate
ETC External Touchscreen}.
The first display will have you touch various parts of the display to make sure the cursor follows your
finger and the second will have you touch some targets. If your monitor requires additional
calibration, see ETC Touchscreen Settings, page 220.
Element can support up to 2 monitors, either 2 DVI monitors or 1 VGA and 1 DVI. The first time
Element boots with two monitors, it may not display output to both. You will need to configure the
monitors in {External Monitor Arrangement} under {General} in the ECU.
Note: The selected monitor will display in yellow. Monitors can be dragged to any of the
surrounding black boxes to mimic actual monitor layout.
Note: Only supported options will display. Monitor options may vary.
Once you launch the Element application, you will then have displays on both the monitors.
This option is used to update the software of the Element console itself. It does not affect or update
the software in any other networked device such as a Net3 Gateway.
When you click on {Software Update}, the Element console looks at the root directory of any
connected USB drive for an Element console software update file.You will be shown the names of
any updater files found on the drive. Select the file you would like to install and click the {Install}
button, or click {Cancel}.
You will also receive a message if no software update file can be found.
Network Settings
Element Console IP Settings
This is where you specify the IP
address to be used by this
console (manually) or how it
acquires an IP address
(dynamically via a DHCP
server or a link-local address).
P r o to c o l s
This is for selecting which protocols the console will output and which ones are included in the
default.
AC N Priority
This sets the control priority for ACN data from this console. The valid range for this setting is 1
(lowest) to 200 (highest). This is the reverse of ETCNet2.
ETCNet2 Priority
This sets the control priority for ETCNet2 data from this console. The valid range for this setting is
20 (lowest) to 1 (highest). This is the reverse of ACN.
Local DMX
This enables DMX output from the local ports on an Element console.
Avab UDP
This sets the subnet for Avab UDP data from this console. The valid range for this setting is 0-9.
ArtN et
This sets the subnet for ArtNet data from this console. The valid range for this setting is 0-15.
Note: All settings in this section require a reboot of the console before they will take
effect. If this section is greyed out, or you are unable to change any settings, you
don’t have Net3 Services installed on your console.
CAUTION: There should only be a single DHCP server active on a network. It is possible to
start more than one DHCP server on a single network (nothing is built-in to DHCP
servers to prevent this from happening). If this occurs, it will result in unstable
conditions and possibly result in network communications failures.
Clicking in the enable box will start the DHCP server in the Element console. It will use the settings
below to determine which IP addresses it gives out.
• IP Address Pool - This sets the starting IP address of the range of IP addresses the DHCP
server will give out.
• Pool Size - This sets how many IP addresses the DHCP server will give out. A setting of 500
means it will give out IP addresses to the first 500 devices that ask for an IP address.
• Subnet Mask - This sets the logical network size vs. the device address. ETC’s default is
255.255.000.000 (class B). This is the subnet mask that the DHCP server will give to network
devices.
• Gateway IP - This specifies the IP address of a router if one is present on your network. This
is the gateway IP address that the DHCP server will send to network devices to use.
If you are on a flat or non-routed network, the Gateway IP address should match the IP
address of the device. In order to configure this DHCP server to send out matching gateway
IP addresses, configure this gateway IP address to match the IP Address Pool field.
Then the DHCP server will give out a gateway IP address that matches the IP address.
Note: You cannot set Element to receive an IP address via DHCP and act as a DHCP
server at the same time. It can either send dynamic addresses or receive them,
but not both at the same time.
IP Addr ess
If DHCP is disabled, you set the Element IP address here. This is a static IP address and will
remain set until changed by a user. Element defaults to an IP address of 10.101.97.101.
If DHCP is enabled, this field will display the IP address that is being used by the console (whether
it is served via DHCP or a self-generated link-local IP address).
Subnet Mask
If DHCP is disabled, you set the Element subnet mask here. This is a static setting and will remain
set until changed by a user. Element’s default subnet mask is 255.255.0.0.
If DHCP is enabled, this field will display the subnet mask that is being used by the console
(whether it is served via DHCP or a self-generated link-local IP address).
Gateway
If DHCP is disabled, you set the gateway IP address here. This is a static gateway IP address and
will remain set until changed by a user. Element’s default gateway is 10.101.97.101.
If DHCP is enabled, this field will display the gateway IP address that is being used by the console
(whether it is served via DHCP or a self-generated link-local IP address).
Advanced Features
Enable Sensor Feedback
Clicking in the enable box will allow Element to receive feedback over the network from a Sensor+
rack. This option is “Enabled” by default. See “About Address” on page 172.
Enable RDM
Clicking in the enable box will allow Element to perform RDM functionality including device
discovery. See {Patch} Display and Settings, page 54 and About Address, page 172.
Note: Remote Power On is only available for RVIs. Remote Power Off will work for RVIs
and Client Element consoles.
{Remote Power On} and {Remote Power Off} must be enabled on each device before it can
receive the power on and off commands. The default setting for both is Disabled.
The Remote Power commands are sent from the browser. The command for Power On is sent from
Browser>Network>Power On MultiConsole System, and the command for Power Off is from
Browser>Network>Power Off MultiConsole System.
Deep Clear
{Deep Clear...} functions in much the same way that New does from the File menu or Reset
System does from the Clear menu (both are found within the browser). A deep clear is
automatically performed when new software is installed. Sometimes it is useful to perform a deep
clear between updates.
The advantage of deep clear is that you can clear all console data before reloading the console’s
current state during boot. This is helpful if you are moving a new console onto the network and don’t
want it to suddenly take control of a system or if you somehow end up with a corrupt show file that
is causing issues upon boot.
It’s worth noting that Deep Clear (like Reset System and File>New) does not reset any of the
settings in the Element Configuration Utility (ECU) like its operational mode or IP address settings.
Everything in the ECU remains as it was last configured.
Save Logs...
Clicking on the {Save Logs...} button displays a dialog box prompting you to save the console log
files for troubleshooting purposes. By clicking on the {Advanced} button, you can select or
deselect any of the various individual log files to be saved.
Clicking {Next} you will see a drop down menu to select the target export location from any
available write-enabled removable media such as a USB drive.
If you experience software problems with your system that we are unable to reproduce, sending
these log files to ETC Technical Services (see Help from ETC Technical Services, page 4) can help
us isolate the issue. As these files can be rather large, unless otherwise instructed, the file that is
useful will be a “.SDMP” file.
File Manager
{File Manager} provides a way to manage show files. You can create and delete folders, move, and
copy files between the console and USB drives.
The file manager display will show the ShowArchive folder on your console as well as any external
USB drives that are detected. The display is split into two windows, so you can see two different
folders at the same time for copying or moving data between them.
Upgrade Console
{Upgrade Console...} is used for upgrading the console's outputs.
Shared Folders
{Shared Folders...} allows you to see if any folders are currently being shared by the console. You
can select the folder and click {Don’t Share} if you no longer want to share the folder. By selecting
{Don’t Share} here, you will also uncheck the box for Share Show Archive in the General tab.
L o g O ff
This will log off the current user, and is recommended to only be used while receiving support from
ETC Technical Services.
Firmware Update
The firmware update window will display any detected devices that use firmware and may require
an update. With the device selected, if an update is available, the {Update} button will be
highlighted in yellow. If the button is greyed out, an update is not available.
Local DMX
This allows you to change the universe or port speed for the two DMX ports on the back of the
Element console. Universes can be from 1-64.
The default settings are Universe 1 and Universe 2 respectively with both ports set to maximum
speed (recommended).
S h o w C o n tr o l
MIDI
Allows you to set the group number for the MIDI In and MIDI Out ports. Group numbers can be from
1-32. Default for both ports is 1.
S1
+ Go 1
9
- Go 2
S2 10
Remote Trigger + Pause
3
11
connector pinout S3 - Pause
4
12
8 7 6 5 4 3 2 1 5 Ground
+ Go Back 13
15 14 13 12 11 10 9 6 Ground
S4 - Go Back 14
7 + 12Vdc
+ Master 40 15
8 + 12Vdc
- Master 40
U S B R F R S e t ti n g s
These settings need to match between the console and the RFR. For more information on changing
the frequency and ID at the remote, see Change Frequency and ID Setting, page 240.
Network ID
The Network ID is a separate digital channel on a single high frequency (HF) setting. There are 1-
99 IDs available.
Note: The color and text conventions described below apply regardless of the format of
live/blind being used. See “Using [Format]” on page 24.
Selected Unselected
Color conventions listed above apply to text indicators as well. Therefore red indicates a manual
value that must be stored.
• _ . . . . . . . . . . . . . . . . . . .Underlined value (white) indicates a system-applied block
(also called an auto-block).
• + . . . . . . . . . . . . . . . . . . .Found in place of parameter data in summary view. Indicates
that parameters in that category are at different values. This
indicator is found only in the summary view.
• B . . . . . . . . . . . . . . . . . . .Indicates the channel or parameter is manually blocked. This
block must be stored.
• I . . . . . . . . . . . . . . . . . . .Channel is controlled by an inhibitive submaster.
• IP, CP, FP, BP . . . . . . . .Indicates that the value is referenced to a palette (Intensity,
Color, Focus, or Beam). This text is followed by a number,
indicating which palette is being referenced. This can be
substituted with the palette label if the “Show Reference
Label” setting is activated.
• ND . . . . . . . . . . . . . . . . .Indicates that a channel has been patched as a non-dim
fixture type.
• P . . . . . . . . . . . . . . . . . . .Indicates the channel is parked.
• Ph . . . . . . . . . . . . . . . . . .Indicates the channel is at a preheat level.
Color indicators
• Gold . . . . . . . . . . . . . . . .Any item (cue, list, page) highlighted in gold indicates
“current”.
Outlined in gold indicates “selected”.
• Red. . . . . . . . . . . . . . . . .Cue fade is in progress (cue list area).
T e x t in d i c a t o r s
• B or b (see cue 3) . . . . . .Indicates a blocked cue. “B” indicates the entire cue is
blocked. “b” indicates a channel/parameter block only. Found
in the cue display “Flags” area.
• F6 (see cue 9) . . . . . . . .Indicates a follow time associated with the cue (in this case,
6 seconds). Found in the cue display.
• M (see cue 2) . . . . . . . . .Indicates a marked cue. “M” indicates an automark.
• D. . . . . . . . . . . . . . . . . . .Indicates that AutoMark is disabled.
• P (see cue 6) . . . . . . . . .Indicates the cue will preheat. Found in the cue display
“Flags” area.
• E 1*. . . . . . . . . . . . . . . . .Indicates a cue level effects override.
10 7 8 13 12 9 11
Operations
• [At] [Enter] - removes move information from selected channel/parameters. If done in live,
posts the value from the previous cue (numeric) manually. If done in blind, allows the value
from the previous cue to track in.
• [Sneak] [Sneak] - releases non-intensity parameters of selected channels & self terminates
the command line.
• [At] [At] - sets selected channels to level and self terminates the command line. See Manual
Control, page 41 for information on setting the Level value.
• [Full] [Full] - sets selected channels to full and self terminates the command line.
• [Thru] [Thru] - selects the channel range regardless of the flexi mode the console is currently
in. Using just the [Thru] command will select only the channels displayed in the current flexi
mode.
• [Undo] - clears an unterminated command line, or opens the undo display.
• [Shift] + [Sneak] - takes manual data and makes it no longer available for update operations.
When executed from an empty command line, this affects all manual data. When executed
with a channel selection, this affects only those channels.
• [Shift] + [Full] - flash on. See Flash, page 85 for more information.
• [Shift] + [Out] - flash out.
• [Shift] + [+] - +%. See {Manual Control}, page 41 for more information.
• [Shift] + [-] - -%.
• [Shift] + [Update] - performs a quick save.
Displays
Monitor 1 on the mirroring device matches external monitor 1 on the console, and monitor 2
matches external monitor 2 on the console. A client will mirror as many monitors as it has available.
All formats used on the console are shown on the mirroring device including flexichannel states,
column widths, chosen parameters, and pages.
The CIA will open on monitor 1. Not all CIA displays shown on the device in mirror mode. The
following CIA displays are synchronized:
• About
• Effects
• Effects Status
• Color Picker
• Curves
• Undo
Configuring a Client PC
Computer Recommendations
It is recommended that your computer have at least the following:
• Windows
• Processor with clock frequency higher than 2.0 GHz
• Windows XP system (SP2 is not required) with 80 MB free disk space
• DVI/SVGA screen resolution of 1280x1024
• 512 MB of RAM minimum (1 GB recommended)
• 64 MB Video Card
• Network adapter (required to communicate with an Eos Family network)
• Macintosh
• OS version 10.3.9 or later
• Resolution of 1024x768 or higher
• Intel or Power PC
Software Installation
Note: You may be required to restart your computer after installing the offline software.
Save any open files and close any applications before beginning installation.
Note: It is recommended that you run the installer from your desktop and not off a USB
memory device.
Note: You may need to restart your computer after changing the IP address. If you can’t
connect after doing that, check to make sure Windows Firewall has been turned
off.
Phone Remote
The phone remote allows for remote control of the Element console by using a wireless phone. The
base station for the phone connects directly to the phone remote jack on the rear of your console.
See “Console Geography” on page 12.The numeric keypad of the phone is used to control
channels and levels.
1 2 3
+ Thru -
4 5 6
Last Macro @
7 8 9
*/Shift 0 #/Enter
To use the commands in grey, first hit the [*] button followed by the number or symbol above the
grey command. For example, to place a [+] on the command line, press [*] [1].
Pressing [*] will clear the command. Commands entered from the phone remote will appear on the
command line for the console.
mode
The RFR handheld remote and receiver unit features a high
frequency (HF) link for bi-directional communication with a
connected console. During operation, the system status can
be viewed on the LCD of the remote.
Chan
Enter
Push
H a n d h e l d R e m o te
The RFR handheld unit features 24 backlit buttons and two push-button thumb
wheels, one on either side for scrolling to desired targets and selecting them for
interaction. The top side of the remote has an on/off power switch, a high
frequency antenna and a USB mini b port. The USB mini b connection is used to more sk
mode
s1 s2 s3
supply power for the internal rechargeable NiMH battery cell using the provided @
7
s4
8
s5
9
s6
power supply.
TH
4 5 6 -
1 2 3 +
Chan
C 0
Enter
USB
When the base station is connected directly to a console by USB type B, the
RFR is powered by and controls only the console the base station is connected
to. ETC supplies a 1.8m (6 ft.) USB cable for base station connection to a
console or USB hub. The maximum distance between products is 5m (16 ft.).
Push When the base station is connected to Element using USB, the RFR remote will
automatically connect to that console when powered.
Ethernet
For use with the Element console, the base station will need to be plugged into
an ethernet switch. If the switch is not power over ethernet, the base station can receive power via
USB from the console.
Note: For single base station use, no configuration is needed if defaults are used. For
multiple base stations, custom configurations, and connection issues, further
configuration will be needed.
CAUTION: You may use either the ethernet connection or the USB connection for data to the
console, but not both.
Note: If multiple RFR units are to be used separately within a range of each other’s
receiver units, change the frequency and/or ID settings to avoid conflicts.
Reference Change Frequency and ID Setting below for more information.
For optimal operation, set the base stations apart by at least 5m (16 ft.) to ensure
the two units do not interfere with each other’s operation.
Note: If you change the frequency and ID settings in the handheld remote you must also
change the frequency and ID settings to match in the base station.
Note: Default [S4] will reset remote settings to their default values. No confirmation is
required.
To change the frequency and network id in your base station receiver with an Element
console:
Step 1: In the browser menu, select File<Exit Element. A dialog box opens asking you to
confirm.
Step 2: Confirm this command by pressing {Yes}. The Element application will close and the
Element Configuration Utility (ECU) will display.
Step 3: Press {Settings} button. A new settings dialog box will display.
Step 4: Press the {RFR} button. A RFR dialog box will display.
Step 5: Choose the appropriate High Frequency Channel setting from the drop down box
(must be from 1-12, matched with the remote).
Step 6: Choose the appropriate Network ID setting from the drop down box (must be from 1-
99).
Step 7: Accept the changes by pressing the {Accept} button. To cancel changes press
{Cancel}. The next time you start the Element application, Element will automatically
send the new settings to any base station that is connected to the console.
Step 8: If you have any difficulty, reset the base station by disconnecting the USB cable from
the console and then reconnect it. This cycles power to the unit.
Command Line displays status for the selected target. The middle section displays the
command line. This section scrolls to accommodate viewing long command
S1 S2 S3
S4 S5 S6
syntax. The next section displays the console’s mode status and error
status (if any). The bottom section displays the current function of the soft
keys (it also displays the various modes when [Mode/More SK] is pressed and held).
Thumbwheels
The two thumbwheels on the RFR (one left, one right) have varying functionality depending on the
selected mode (see RFR Operation Modes, page 242). Generally speaking, the left thumbwheel
acts as a level wheel. It increases or decreases intensity for selected channels. The right
thumbwheel behaves as next and last for scrolling through data lists.
Check Mode
This mode allows you to perform channel and address checks. The default is Channel. Check will
automatically be placed at the end of every command while in this mode.
Softkeys
The following softkeys are available for Check mode:
• Address
• Last
• Full
• Next
The right thumbwheel acts as next and last buttons. The left thumbwheel doesn’t have a function in
this mode.
Softkeys
The following softkeys are available in park mode:
• Address
• Channel
• Last
• Full
• Out
• Next
{Address} and {Channel} are used to select addresses or channels for parking.
• <Channel> [7] [@] [5] [Enter] - parks channel 7 at 50%.
• {Address} [8] {Full} - parks address 8 at full.
{Full} and {Out} are used to set those levels for channels or addresses. {Out} parks the channel or
address at 0.
• [9] [@] [Enter] - unparks channel 8.
In this mode, the thumbwheels will also function as next and last commands.
Softkeys
The following softkeys are available on page one of live mode, which is designed to modify levels:
• Group
• Rem Dim
• Sneak
• Full
• Out
• Macro
The following softkeys are available on page two of live mode which is intended for recording or
updating cues:
• Rec
• Update
• Time
• QOnly/Track
• Address
{Macro} allows you to execute a macro.
• {Macro} [3] [Enter].
In live mode, the left thumbwheel controls the level of the selected channels. The right thumbwheel
acts as next and last buttons, defaulting to next or last cue selection for the currently selected cue
list.
Softkeys
The following softkeys are available in patch mode:
• Address
• A
• B
• /
• Fixture Controls (shown as: FixCtrl)
{Address} allows you to change the address of the selected channel.
• [1] {Address} [1] [Enter] - addresses channel 1 to output 1.
{A} and {B} are used for patching dimmer doublers.
• [9] [7] [Th] [1] [0] [2] {Address} [1] {B} [Enter] - patches channels 97-102 to outputs 1B-6B
(for dimmer doubling).
{/} is used to patch the port and offset.
• [2] {Address} [3] [/] [1] [Enter] - patches channel 2 to port 3 offset 1 or address 1025.
{FixCtrl} is used to display the fixture controls for a channel (if available).
• [6] {FixCtrl} - displays fixture controls for channel 2.
In this mode, the right thumbwheel will function as next/last commands.
aRFR
The aRFR is an application that runs on Android devices. The application can be downloaded from
the Android Marketplace, search for aRFR. The aRFR offers the same functionality of the RFR. A
closed wireless network is needed.
For additional information on the aRFR, including setup, please visit the aRFR Documentation Wiki,
www.etcconnect.com/wiki.
249
251
253
255
257
U
undo
using. . . . . . . . . . . . . . . . . . . . . . 180
unpatch a channel . . . . . . . . . . . . . . . 65
update
cues
using {Cue Only/Track} . . . . 111
without references . . . . . . . . 110
current cue . . . . . . . . . . . . . . . . . 112
fixture library. . . . . . . . . . . . . . . . . 66
groups in live . . . . . . . . . . . . . . . 119
inactive cues . . . . . . . . . . . . . . . 112
palette . . . . . . . . . . . . . . . . . . . . 143
references
in cues . . . . . . . . . . . . . . . . . 110
source cue . . . . . . . . . . . . . . . . . 112
submasters. . . . . . . . . . . . . . . . . . 92
using trace . . . . . . . . . . . . . . . . . 112
V
view
spreadsheet, in blind . . . . . . . . . . 26
1. Grant of License
This is a worldwide, royalty-free, non-exclusive license granted to User
subject to and in accordance with the terms and conditions of this Agreement.
ETC intends to provide, but does not guarantee, updates or upgrades of the
Software. ETC will provide maintenance and support relating to the Software.
The Software may not be transferred, sold, assigned, leased, rented,
sublicensed, or otherwise conveyed, in whole or in part, by User to any third
party without ETC’s prior written consent.
3. Additional Restrictions
User may not modify, distribute, rent, lease, or sell the Software, but User
may transfer User’s rights under this License on a permanent basis provided
User transfers this License, together with the accompanying Software, and all
other relevant materials, retaining no copies and the recipient party agrees to
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engineering, disassembly, or decompilation of the Software. Removal,
emulation, or reverse engineering of all or any part of the Software constitutes
an unauthorized modification to the Software and is specifically prohibited. If
the Software is licensed to a User for use in a member country of the
European Union, User may reverse engineer and/or decompile the Software
to the extent that sufficient information is not available for the purpose of
creating an interoperable software program and cannot be obtained by
observing, examining or testing the program (but only for such purposes and
MUN 101879-2.009900.0011
1
4. Warranty Information
Software is provided “AS IS” under this License, without warranty of any kind,
either express or implied, including, without limitation, warranties that the
Software is free of defects, merchantable, fit for a particular purpose or non-
infringing. The entire risk as to the quality, operation, and performance of the
Software is with User. Should any Software prove defective in any respect,
User assumes the cost of any necessary servicing, repair or correction. This
disclaimer of warranty constitutes an essential part of this license.
5. Upgrades
If this copy of the Software is an upgrade from a previous version of the
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your installation and use of such copy of the Software to voluntarily terminate
your earlier Agreement and that you will not continue to use the earlier
version of the Software or transfer it to another person or entity.
6. Third-Party Software
The Software may contain third-party software not owned by ETC which
requires notices and/or additional terms and conditions. Such notices and/or
terms and conditions may be obtained by contacting your ETC sales rep and
are made a part of and incorporated by reference into this Agreement. In
addition, certain copyrights notices for such third party software also are
included in the documentation attached hereto. By accepting this Agreement,
you are also accepting the additional notices and terms and conditions, if any,
set forth elsewhere.
MUN 101879-2.009900.0011
2
8. Limitation of Liability
UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY,
WHETHER TORT (INCLUDING NEGLIGENCE), CONTRACT OR
OTHERWISE, SHALL ETC BE LIABLE TO ANY PERSON OR ENTITY FOR
ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES OF ANY KIND INCLUDING, WITHOUT LIMITATION, DAMAGES
FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR
LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF THE
POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF LIABILITY
SHALL NOT APPLY (I) TO DEATH OR PERSONAL INJURY RESULTING
FROM SUCH PARTY’S NEGLIGENCE TO THE EXTENT APPLICABLE LAW
PROHIBITS SUCH LIMITATION, (II) FOR CONSUMERS WITH RESIDENCE
IN A MEMBER COUNTRY OF THE EUROPEAN UNION (A) TO DEATH OR
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VIOLATION OF ESSENTIAL CONTRACTUAL DUTIES BY ETC, AND (C) TO
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BEHAVIOR. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION
OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.
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The Software, including technical data, are subject to U.S. export control
laws, including without limitation, the U.S. Export Administration Act and its
associated regulations, and may be subject to export or import regulations in
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has the responsibility to obtain licenses to export, re-export, or import the
Software. The Software may not be downloaded or otherwise exported or re-
exported (i) into, or to, any country to which the U.S. has embargoed goods,
or to a national or resident thereof; or (ii) to anyone on the U.S. Treasury
Department’s list of Specially Designated Nationals and Blocked Persons List;
or (iii) to any country facing U.S. sanctions, as listed by the U.S. Treasury
Department’s Office of Foreign Assets Control.
10. Termination
Notwithstanding the above, ETC may, without prejudice to any other rights or
remedies, terminate this EULA, if any of the following events should occur: (i)
if you fail to perform or comply with any provision or term herein; and (ii) if you
become insolvent, go into liquidation, file or initiate an action for bankruptcy,
or have a receiver, administrative receiver or liquidator appointed or suffer
similar measures in any relevant jurisdiction; or if you cease doing business in
MUN 101879-2.009900.0011
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11. Confidentiality
You shall keep secret and confidential and shall not disclose to any third party
any and all confidential information owned or otherwise possessed by ETC
including without limitation the Software, the related documents and the
contents of this EULA without prior written approval from ETC.
12. Ownership
ETC and its licensors shall retain exclusive ownership of all world-wide
intellectual property rights in and to the Software and any copies of the
Software. All rights in and to the Software not expressly granted to User in
this EULA are expressly reserved for ETC and its licensors.
15. Miscellaneous
A) Complete Agreement: This Agreement is the complete agreement
between the parties with respect to the Software and supersedes any other
communication, written or verbal, with respect to the Software.
B) Severability: The provisions of this EULA are severable; if any term or
provision shall be deemed void or unenforceable by a court of competent jurisdiction,
such declaration shall have no effect on the remaining terms and provisions hereof.
C) Governing Law: This Agreement shall be governed by the laws of the
State of Wisconsin, USA.
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1. License:
The software (including any accompanying features and services) and documentation
(including any product packaging) (the “Documentation”), that accompanies this License
Agreement (collectively the “Software”) is the property of Symantec or its licensors, and is
protected by copyright law. Although Symantec continues to own the Software, You will have
certain rights to use the Software after Your acceptance of this License Agreement. This
License Agreement governs any releases, revisions, or enhancements to the Software, that
Symantec may furnish to You. Subject to Symantec’s right to terminate for Your breach
pursuant to Section 9, Your rights and obligations under this License Agreement with respect
to the use of this Software (excluding the Content Updates described in Section 2) shall be
perpetual and shall be as follows.
You may:
A. use one copy of the Software on a single computer. If a greater number of copies and/or
number of computers is specified within the Documentation or the applicable transaction
documentation from the authorized distributor or reseller from which You obtained the
Software, You may use the Software in accordance with such specifications;
B. make one copy of the Software for back-up or archival purposes, or copy the Software
onto the hard disk of Your computer and retain the original for back-up or archival purposes;
C. use the Software on a network, provided that You have a licensed copy of the Software for
each computer that can access the Software over that network;
D. permanently transfer all of Your rights in the Software granted under this License
Agreement to another person or entity, provided that You retain no copies of the Software
and the transferee agrees to the terms of this License Agreement. Partial transfer of Your
rights under this License Agreement shall not be permitted. For example, if the applicable
MUN 101879-2.009900.0011
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You may not, nor may you permit any other person to:
A. sublicense, rent or lease any portion of the Software;
B. reverse engineer, decompile, disassemble, modify, translate, make any attempt to
discover the source code of the Software or create derivative works from the Software;
C. use the Software as part of a facility management, timesharing, service provider or service
bureau arrangement; or
D. use the Software in any manner that is not permitted pursuant to this License Agreement.
2. Content Updates:
Certain Software uses content that is updated from time to time, including but not limited to
the following Software: antivirus and crimeware software use updated virus definitions;
antispyware software uses updated spyware definitions; antispam software uses updated
antispam rules; content filtering and antiphishing software use updated URL lists; some
firewall software use updated firewall rules; vulnerability assessment products use updated
vulnerability data and web site authentication software uses updated lists of authenticated
web pages; these updates are collectively referred to as “Content Updates” (or alternatively
referred to as “Protection Updates” or “Security Updates” at times). You shall have the right to
obtain Content Updates for any period for which You have purchased a subscription for
Content Updates for the Software (including any subscription included with Your original
purchase of the Software), except for those Content Updates that Symantec elects to make
available by separate paid subscription, or for any period for which You have otherwise
separately acquired the right to obtain Content Updates. Symantec reserves the right to
designate specified Content Updates as requiring purchase of a separate subscription at any
time and without notice to You; provided, however, that if You purchase a subscription that
includes particular Content Updates on the date of purchase, You will not have to pay an
additional fee to continue receiving such Content Updates for the remaining period of Your
existing subscription even if Symantec designates such Content Updates as requiring
separate purchase. This License Agreement does not otherwise permit You to obtain and use
Content Updates.
A. During the installation process, the Software may uninstall or disable other security
products, or features thereof, if such products or features are incompatible with the Software
or for purposes of improving the overall functionality of the Software.
B. There may be technological measures in this Software that are designed to prevent
unlicensed or illegal use of the Software. You agree that Symantec may use these measures
to protect Symantec against software piracy. This Software may contain enforcement
technology that limits the ability to install and uninstall the Software on a computer to not
more than a finite number of times for a finite number of computers. This License Agreement
and the Software containing enforcement technology may require activation as further set
forth in the Documentation. If so, the Software will only operate for a finite period of time prior
to Software activation by You. During activation, You may be required to provide Your unique
product key accompanying the Software and computer configuration in the form of an
alphanumeric code over the Internet to verify the authenticity of the Software. If You do not
complete the activation within the finite period of time set forth in the Documentation, or as
prompted by the Software, the Software will cease to function until activation is complete; at
which time the Software functionality will be restored. In the event that You are not able to
activate the Software over the Internet, or through any other method specified during the
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From time to time, the Software may collect certain information from the computer on which it
is installed, which may include:
- Information on potential security risks as well as URLs of websites visited that the Software
deems potentially fraudulent. The URLs could contain personally identifiable information that
a potentially fraudulent website is attempting to obtain without Your permission. This
information is collected by Symantec for the purpose of evaluating and improving the ability of
Symantec’s products to detect malicious behavior, potentially fraudulent websites and other
Internet security risks. This information will not be correlated with any personally identifiable
information.
- Portable executable files that are identified as potential malware, including information on
the actions taken by such files at the time of installation. These files are submitted to
Symantec using the Software’s automatic submission function. The collected files could
contain personally identifiable information that has been obtained by the malware without
Your permission. Files of this type are being collected by Symantec only for the purpose of
improving the ability of Symantec’s products to detect malicious behavior. Symantec will not
correlate these files with any personally identifiable information. Such automatic submission
function may be deactivated after installation by following the instructions in the
Documentation for applicable products.
- The name given during initial setup to the computer on which the Software is being installed.
If collected, the name will be used by Symantec as an account name for such computer
under which You may elect to receive additional services and/or under which You may use
certain features of the Software. You may change the account name at any time after
installation of the Software (recommended).
- Status information regarding installation and operation of the Software. This information
indicates to Symantec whether installation of the Software was successfully completed as
well as whether the Software has encountered an error. The status information could contain
personally identifiable information only if such information is included in the name of the file or
folder encountered by the Software at the time of installation or error. The status information
is collected by Symantec for the purpose of evaluating and improving Symantec’s product
performance and installation success rate. This information will not be correlated with any
personally identifiable information.
- Information contained in email messages that you send through the Software to Symantec
to report as spam or as incorrectly identified as spam. These email messages may contain
personally identifiable information and will be sent to Symantec only with your permission,
and will not be sent automatically. If you send such messages to Symantec, Symantec will
use them only for the purpose of improving the detection ability of Symantec’s antispam
technology. Symantec will not correlate these files with any other personally identifiable
information.
- The IP address of the computer on which the Software is installed, as well as other general,
statistical information used for license administration, product analysis, and for improving
product functionality. This information will not be correlated with any personally identifiable
information.
The collected information as set out above is necessary for the purpose of optimizing the
functionality of Symantec’s products and may be transferred to the Symantec group in the
United States or other countries that may have less protective data protection laws than the
region in which You are situated (including the European Union), but Symantec has taken
MUN 101879-2.009900.0011
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If You are the original licensee of this copy of the Software and are not completely satisfied
with it for any reason, please make no further use of the Software and contact Symantec
Customer Service, using the contact details set out in Section 10 of this License Agreement,
for a refund of the money You paid for the Software (less shipping, handling, and any
applicable taxes except in certain states and countries where shipping, handling and taxes
are refundable) at any time during the sixty (60) day period following the date of purchase.
6. Limited Warranty:
Symantec warrants that any media manufactured by Symantec on which the Software is
distributed will be free from defects for a period of sixty (60) days from the date of delivery of
the Software to You. Your sole remedy in the event of a breach of this warranty will be that
Symantec will, at its option, replace any defective media returned to Symantec within the
warranty period or refund the money You paid for the Software. Symantec does not warrant
that the Software will meet Your requirements or that operation of the Software will be
uninterrupted or that the Software will be error-free.
7. Disclaimer of Damages:
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The Software is deemed to be commercial computer software as defined in FAR 12.212 and
subject to restricted rights as defined in FAR Section 52.227-19 "Commercial Computer
Software - Restricted Rights" and DFARS 227.7202, “Rights in Commercial Computer
Software or Commercial Computer Software Documentation”, as applicable, and any
successor regulations. Any use, modification, reproduction release, performance, display or
disclosure of the Software by the U.S. Government shall be solely in accordance with the
terms of this License Agreement.
9. Export Regulation:
You acknowledge that the Software and related technical data and services (collectively
"Controlled Technology") may be subject to the import and export laws of the United States,
specifically the U.S. Export Administration Regulations (EAR), and the laws of any country
where Controlled Technology is imported or re-exported. You agree to comply with all
relevant laws and will not export any Controlled Technology in contravention to U.S. law nor
to any prohibited country, entity, or person for which an export license or other governmental
approval is required. All Symantec product is prohibited for export or re-export to Cuba, North
Korea, Iran, Syria and Sudan and to any country subject to relevant trade sanctions. USE OR
FACILITATION OF SYMANTEC PRODUCT IN CONNECTION WITH ANY ACTIVITY
INCLUDING, BUT NOT LIMITED TO, THE DESIGN, DEVELOPMENT, FABRICATION,
TRAINING, OR TESTING OF CHEMICAL, BIOLOGICAL, OR NUCLEAR MATERIALS, OR
MISSILES, DRONES, OR SPACE LAUNCH VEHICLES CAPABLE OF DELIVERING
WEAPONS OF MASS DESTRUCTION IS PROHIBITED, IN ACCORDANCE WITH U.S.
LAW.
10. General:
This License Agreement will be governed by the laws of the State of California, United States
of America. This License Agreement is the entire agreement between You and Symantec
relating to the Software and: (i) supersedes all prior or contemporaneous oral or written
communications, proposals, and representations with respect to its subject matter; and (ii)
prevails over any conflicting or additional terms of any quote, order, acknowledgment, or
similar communications between the parties. Notwithstanding the foregoing, nothing in this
License Agreement will diminish any rights You may have under existing consumer protection
legislation or other applicable laws in Your jurisdiction that may not be waived by contract.
This License Agreement shall terminate upon Your breach of any term contained in this
License Agreement and You shall cease use of and destroy all copies of the Software and
Documentation. The disclaimers of warranties and damages and limitations on liability shall
survive termination. This License Agreement may only be modified by the Documentation or
by a written document that has been signed by both You and Symantec. Should You have
any questions concerning this License Agreement, or if You desire to contact Symantec for
any reason, please write to Symantec Customer Service, 555 International Way, Springfield,
OR 97477, U.S.A., or visit the Support page at www.symantec.com.
In additon to the terms and conditions set forth above, the following terms and conditions will
also apply to Your use of the Software:
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H. The Software may include access to the Google Desktop™ search engine (“Application”).
Your use of the Application is governed by an agreement between you and Google.
Symantec has no liability to You for your use of Application and does not warranty or provide
technical support for Your use of the Application.
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