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Introduction to computer

A computer is an electronic device that processes data through hardware and software to perform various tasks. Information Technology (IT) utilizes computers and networks for data management, cybersecurity, and cloud computing, significantly impacting business operations. The document also outlines the history, generations, types of computers, and their uses in society, emphasizing their integral role in education, healthcare, and communication.

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0% found this document useful (0 votes)
4 views

Introduction to computer

A computer is an electronic device that processes data through hardware and software to perform various tasks. Information Technology (IT) utilizes computers and networks for data management, cybersecurity, and cloud computing, significantly impacting business operations. The document also outlines the history, generations, types of computers, and their uses in society, emphasizing their integral role in education, healthcare, and communication.

Uploaded by

robinalija
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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### The Computer Defined

A **computer** is an electronic device that processes data according to a set of instructions


(programs) to perform tasks such as calculations, data processing, and automation. It can
store, retrieve, and manipulate data to produce meaningful results. Computers are used in
various fields, including education, business, science, entertainment, and more.

---

### What is a Computer System?

A **computer system** is a combination of hardware and software components that work


together to perform specific tasks. It includes:

1. **Hardware**: The physical components of a computer, such as the central processing


unit (CPU), memory (RAM), storage devices (hard drives, SSDs), input devices (keyboard,
mouse), and output devices (monitor, printer).

2. **Software**: The programs and operating systems that run on the hardware. Software
includes system software (e.g., Windows, macOS, Linux) and application software (e.g.,
Microsoft Office, web browsers).

3. **Data**: The raw facts and figures that are processed by the computer.

4. **Users**: The people who interact with the computer system to perform tasks.

---

### What is Information Technology?

**Information Technology (IT)** refers to the use of computers, networks, software, and other
technologies to store, process, transmit, and retrieve information. IT encompasses a wide
range of activities, including:

- **Data Management**: Storing and organizing data in databases.


- **Networking**: Connecting computers and devices to share resources.
- **Cybersecurity**: Protecting systems and data from unauthorized access.
- **Software Development**: Creating applications and systems to solve problems.
- **Cloud Computing**: Delivering computing services over the internet.

IT has revolutionized the way businesses operate, enabling faster communication, efficient
data processing, and global connectivity.

---

### History of Computers


The history of computers dates back to ancient times when humans used tools like the
abacus for calculations. However, the modern computer era began in the 20th century. Key
milestones include:

1. **Early Mechanical Computers**:


- **Abacus (3000 BC)**: One of the earliest counting devices.
- **Pascaline (1642)**: A mechanical calculator invented by Blaise Pascal.
- **Analytical Engine (1837)**: Designed by Charles Babbage, considered the first
general-purpose computer.

2. **Electromechanical Computers**:
- **Zuse Z3 (1941)**: The first programmable computer, created by Konrad Zuse.
- **Harvard Mark I (1944)**: An early electromechanical computer.

3. **Electronic Computers**:
- **ENIAC (1945)**: The first electronic general-purpose computer.
- **UNIVAC I (1951)**: The first commercial computer.

4. **Transistors and Integrated Circuits**:


- The invention of the transistor (1947) and integrated circuits (1958) led to smaller, faster,
and more reliable computers.

5. **Personal Computers**:
- The 1970s and 1980s saw the rise of personal computers (PCs), such as the Apple II
(1977) and IBM PC (1981).

6. **Internet and Modern Computing**:


- The development of the internet in the 1990s and advancements in mobile computing
have transformed how we use computers today.

By---

### Generations of Computers

Computers have evolved through several generations, each marked by significant


technological advancements:

1. **First Generation (1940s-1950s)**:


- **Technology**: Vacuum tubes.
- **Characteristics**: Large, expensive, and consumed a lot of power.
- **Examples**: ENIAC, UNIVAC.

2. **Second Generation (1950s-1960s)**:


- **Technology**: Transistors.
- **Characteristics**: Smaller, faster, and more energy-efficient than vacuum tubes.
- **Examples**: IBM 1401, UNIVAC 1107.
3. **Third Generation (1960s-1970s)**:
- **Technology**: Integrated circuits (ICs).
- **Characteristics**: Even smaller, more reliable, and capable of running multiple
programs simultaneously.
- **Examples**: IBM System/360, DEC PDP-8.

4. **Fourth Generation (1970s-Present)**:


- **Technology**: Microprocessors.
- **Characteristics**: Personal computers, laptops, and smartphones. High speed, large
sto byrage, and user-friendly interfaces.
- **Examples**: Apple Macintosh, IBM PC.

5. **Fifth Generation (Present and Beyond)**:


- **Technology**: Artificial intelligence (AI), quantum computing, and parallel processing.
- **Characteristics**: Focus on AI, machine learning, and natural language processing.
Computers that can learn and make decisions.
- **Examples**: IBM Watson, Google DeepMind.

---
Computers have become an integral part of modern society, influencing various aspects of
daily life, business, education, and entertainment. Here's a breakdown of the different types
of computers and their uses in society:

### Types of Computers:

1. **Desktop Computers**:
- **Description**: Personal computers designed for regular use at a single location.
- **Uses**: Common in homes, offices, and schools for tasks like word processing, internet
browsing, gaming, and more.

2. **Workstations**:
- **Description**: High-performance computers designed for technical or scientific
applications.
- **Uses**: Used by engineers, architects, and graphic designers for tasks requiring
significant computational power, such as 3D rendering, complex simulations, and software
development.

3. **Notebook Computers (Laptops)**:


- **Description**: Portable computers that integrate the screen, keyboard, and internal
components into a single unit.
- **Uses**: Ideal for mobile professionals, students, and anyone needing computing power
on the go.

4. **Tablet Computers**:
- **Description**: Mobile devices with touchscreen interfaces, typically larger than
smartphones but smaller than laptops.
- **Uses**: Popular for media consumption, light productivity tasks, and educational
purposes.

5. **Handheld Computers**:
- **Description**: Small, portable computing devices that can be held in one hand.
- **Uses**: Used in various industries for data collection, inventory management, and as
personal digital assistants (PDAs).

6. **Smartphones**:
- **Description**: Mobile phones with advanced computing capabilities and connectivity.
- **Uses**: Ubiquitous devices used for communication, internet access, photography,
navigation, and running a multitude of apps.

7. **Computers for Organizations**:


- **Description**: Systems designed to meet the needs of businesses and institutions.
- **Uses**: Include specialized software for accounting, customer relationship
management (CRM), enterprise resource planning (ERP), and more.

8. **Network Servers**:
- **Description**: Computers designed to manage network resources and provide services
to other computers.
- **Uses**: Host websites, manage emails, store data, and facilitate communication within
organizations.

9. **Mainframe Computers**:
- **Description**: Large, powerful computers used primarily by large organizations for
critical applications.
- **Uses**: Handle bulk data processing, such as census, industry and consumer statistics,
enterprise resource planning, and large-scale transaction processing.

10. **Minicomputers**:
- **Description**: Mid-sized computers that fall between mainframes and microcomputers.
- **Uses**: Often used in scientific research, engineering analysis, and industrial process
control.

11. **Supercomputers**:
- **Description**: The most powerful computers available at any given time.
- **Uses**: Used for complex simulations, weather forecasting, quantum mechanics, and
other tasks requiring immense computational power.

### Uses of Computers in Society:

- **Education**: Computers are used for research, online learning, and as teaching aids.
- **Healthcare**: They manage patient records, assist in diagnostics, and enable
telemedicine.
- **Business**: Essential for data analysis, communication, and managing operations.
- **Entertainment**: Used for gaming, streaming media, and digital content creation.
- **Communication**: Facilitate instant messaging, video conferencing, and social
networking.
- **Science and Research**: Enable complex calculations, simulations, and data analysis.
- **Government**: Used for public administration, defense, and infrastructure management.
- **Transportation**: Manage traffic systems, logistics, and navigation.
- **Banking and Finance**: Handle transactions, risk management, and customer service.

1. **Essential Computer Hardware:**


- **Central Processing Unit (CPU):** Often referred to as the "brain" of the computer, the
CPU performs the majority of processing tasks.
- **Motherboard:** The main circuit board that connects all the hardware components.
- **Power Supply:** Converts electricity from an outlet into a usable form for the computer's
internal components.

2. **Processing Devices:**
- **CPU:** As mentioned, it carries out the instructions of a computer program by
performing basic arithmetic, logical, control, and input/output (I/O) operations.
- **Graphics Processing Unit (GPU):** Specialized for rendering images, video, and
animations, especially in gaming and professional visualization tasks.

3. **Memory Devices:**
- **Random Access Memory (RAM):** Volatile memory that stores data and machine code
currently being used. It allows for fast access and manipulation by the CPU.
- **Read-Only Memory (ROM):** Non-volatile memory used to store firmware, such as the
BIOS or UEFI, which is essential for booting up the computer.

4. **Input & Output Devices:**


- **Input Devices:** Hardware used to provide data and control signals to an information
processing system (e.g., keyboard, mouse, scanner).
- **Output Devices:** Hardware used to send data from the computer to the user or
another system (e.g., monitor, printer, speakers).

5. **Storage Devices:**
- **Hard Disk Drives (HDD):** Magnetic storage devices that store data on rapidly rotating
disks coated with magnetic material.
- **Solid-State Drives (SSD):** Use flash memory to store data, offering faster access
times and reliability compared to HDDs.
- **Optical Drives:** Use lasers to read and write data on optical discs like CDs, DVDs, and
Blu-ray discs.
- **USB Flash Drives:** Portable storage devices that use flash memory and connect via
USB ports.

6. **Magnetic Storage:**
- **Magnetic Tape:** Used for backup and archival purposes, offering large storage
capacities at a low cost.
- **Floppy Disks:** An older form of magnetic storage, now largely obsolete.
1. **Optical Storage Software**: This refers to software that manages data stored on optical
media like CDs, DVDs, and Blu-ray discs. It can include tools for burning data onto discs,
reading data from them, and managing the files stored on optical media.

2. **Brings the Machine to Life**: This phrase could refer to the process of booting up a
computer or initializing hardware components using software. System software, such as the
operating system, plays a crucial role in making the hardware functional and ready for use.

3. **System Software**: This is the foundational software that manages computer hardware
and provides a platform for running application software. Examples include operating
systems like Windows, macOS, Linux, and device drivers.

4. **Application Software**: These are programs designed to perform specific tasks for
users, such as word processors, web browsers, and games. Application software runs on
top of system software and relies on it to interact with the hardware.

5. **Computer Data**: This refers to the information processed, stored, or transmitted by a


computer. Data can include files, documents, images, videos, and more. Both system and
application software work with computer data to perform tasks.

6. **Computer Users**: These are the individuals who interact with computers, using both
system and application software to perform tasks, manage data, and achieve their goals.

7. **User Less Computers**: This could imply a trend toward automation or systems that
require less direct user interaction. For example, servers, IoT devices, or AI-driven systems
might operate with minimal human intervention, relying more on automated processes and
software.

### Using the Keyboard and Mouse

#### Standard Keyboard Layout-Keys

A standard keyboard typically follows the **QWERTY** layout, named after the first six
letters in the top-left row of alphabetic keys. Here are the main sections of a standard
keyboard:

1. **Alphanumeric Keys**:
- Letters (A-Z)
- Numbers (0-9)
- Punctuation marks (.,;'"/ etc.)
- Special characters (!@#$%^&*() etc.)

2. **Function Keys (F1-F12)**:


- Located at the top row, these keys perform specific functions depending on the software
or operating system.

3. **Modifier Keys**:
- **Shift**: Used to type uppercase letters and access symbols on keys.
- **Ctrl (Control)**: Used in combination with other keys for shortcuts (e.g., Ctrl+C for
copy).
- **Alt (Alternate)**: Used for alternate functions or shortcuts.
- **Alt Gr (Alternate Graphic)**: Used for accessing additional symbols on non-US
keyboards.
- **Windows/Command Key**: Opens the Start menu (Windows) or performs system
functions (Mac).

4. **Navigation Keys**:
- **Arrow Keys**: Move the cursor or selection up, down, left, or right.
- **Home/End**: Move the cursor to the beginning or end of a line or document.
- **Page Up/Page Down**: Scroll up or down in a document or webpage.

5. **Numeric Keypad**:
- Located on the right side, it includes numbers, arithmetic operators (+, -, *, /), and the
**Num Lock** key to toggle between numbers and navigation functions.

6. **Special Keys**:
- **Enter/Return**: Confirms input or moves to the next line.
- **Backspace**: Deletes the character to the left of the cursor.
- **Delete**: Deletes the character to the right of the cursor or selected items.
- **Tab**: Moves the cursor to the next tab stop or field.
- **Esc (Escape)**: Cancels or closes the current operation.
- **Spacebar**: Inserts a space.

---

#### How Computers Accept Input from Keyboard and Mouse

1. **Keyboard Input**:
- When a key is pressed, the keyboard sends a **scan code** to the computer.
- The computer's operating system interprets the scan code and translates it into the
corresponding character or command.
- The input is then displayed on the screen or processed by the active application.

2. **Mouse Input**:
- The mouse detects movement using optical or mechanical sensors.
- It sends **X and Y coordinates** to the computer, indicating the cursor's position on the
screen.
- Clicks (left, right, or middle) and scroll wheel movements are also sent as input signals.
- The operating system or application processes these signals to perform actions like
selecting, dragging, or scrolling.

---

#### Using the Mouse

The mouse is a pointing device that allows users to interact with graphical user interfaces
(GUIs). Here’s how to use it:

1. **Moving the Cursor**:


- Move the mouse on a flat surface to move the cursor on the screen.

2. **Clicking**:
- **Left Click**: Selects items, opens files, or activates buttons.
- **Right Click**: Opens context menus with additional options.
- **Middle Click**: Often used for scrolling or opening links in a new tab.

3. **Double-Clicking**:
- Quickly pressing the left button twice to open files or applications.

4. **Dragging**:
- Hold down the left button while moving the mouse to select text, move files, or resize
windows.

5. **Scrolling**:
- Use the scroll wheel to move up or down on a webpage or document.

6. **Additional Features**:
- Some mice have extra buttons for shortcuts, such as navigating forward or backward in a
web browser.

---

#### Variants of Mice

1. **Mechanical Mouse**:
- Uses a rubber ball to detect movement. Rarely used today.

2. **Optical Mouse**:
- Uses an LED light and sensor to track movement. Common in modern mice.

3. **Laser Mouse**:
- Uses a laser for more precise tracking, often preferred by gamers and designers.

4. **Wireless Mouse**:
- Connects via Bluetooth or a USB receiver, eliminating the need for a cable.
5. **Gaming Mouse**:
- Designed for gamers, with high precision, customizable buttons, and RGB lighting.

6. **Ergonomic Mouse**:
- Designed to reduce strain on the hand and wrist, often with a vertical design.

7. **Trackball Mouse**:
- The user moves a ball with their thumb or fingers to control the cursor, while the mouse
remains stationary.

8. **Touchpad**:
- Commonly found on laptops, it allows users to control the cursor by moving their finger
on a touch-sensitive surface.

---

1. **Touch Screen Pens (Stylus)**: These are used to interact with touch screen devices like
tablets, smartphones, and graphics tablets. They provide more precision than using a finger,
making them ideal for drawing, writing, and detailed tasks.

2. **Game Controller**: These are input devices used to control video games. They come in
various forms, such as joysticks, gamepads, steering wheels, and motion-sensing
controllers. They allow users to interact with and control the game environment.

3. **Optical Input Devices**: These devices use light to detect input. Examples include
optical mice, which use a light source to track movement, and light pens, which detect light
emitted from a screen to determine position.

4. **Barcode Reader**: These devices scan barcodes to retrieve information. They are
widely used in retail, inventory management, and logistics to quickly read product
information, prices, and track items.

5. **OCR (Optical Character Recognition)**: OCR technology converts different types of


documents, such as scanned paper documents, PDFs, or images captured by a digital
camera, into editable and searchable data. It is commonly used in digitizing printed texts.

6. **Audiovisual Input Devices**: These devices capture both audio and visual data.
Examples include webcams with built-in microphones, which are used for video
conferencing, streaming, and recording.

7. **Microphones**: Microphones are devices that capture sound and convert it into an
electrical signal. They are used in various applications, including recording, broadcasting,
and voice recognition.
8. **Video Input Devices**: These devices capture video data. Examples include webcams,
digital camcorders, and CCTV cameras. They are used for recording, streaming, and
surveillance.

9. **Digital Cameras**: These cameras capture images and videos in digital format. They are
used in photography, videography, and various applications where high-quality visual data is
required.

---

### **Monitors: Pixels in Black & White vs. Color Monitors**


1. **Pixels in Black & White Monitors**:
- Pixels are either on (white) or off (black).
- Simpler technology, often used in monochrome displays.
- No color depth or subpixels required.

2. **Pixels in Color Monitors**:


- Each pixel is composed of subpixels (red, green, and blue).
- Color depth determines the number of colors a monitor can display (e.g., 8-bit, 10-bit).
- More complex technology, requiring precise control of subpixels.

---

### **Monitor Specifications**


1. **Size**:
- Measured diagonally in inches.
- Larger screens provide more workspace but may require higher resolution for clarity.

2. **Resolution**:
- The number of pixels displayed horizontally and vertically (e.g., 1920x1080, 3840x2160).
- Higher resolution means sharper images and more detail.

3. **Dot Pitch**:
- The distance between pixels, measured in millimeters.
- Smaller dot pitch means tighter pixel spacing and better image quality.

4. **Refresh Rate**:
- The number of times the screen updates per second (measured in Hz).
- Higher refresh rates (e.g., 60Hz, 120Hz, 144Hz) reduce motion blur and improve
smoothness.

---

### **Display Technologies**


1. **Plasma Displays**:
- Use tiny cells of ionized gas to produce light.
- Excellent color accuracy and contrast.
- Heavier and less energy-efficient than LCD/LED.

2. **Electroluminescent Displays (ELD)**:


- Use electroluminescent material to emit light.
- Often used in specialized applications (e.g., industrial, military).

3. **Video Cards**:
- Hardware that generates and outputs images to a display.
- Key specifications include GPU, VRAM, and output ports (HDMI, DisplayPort).

4. **Data Projectors**:
- Display images or videos on a large surface.
- Key specifications include brightness (lumens), resolution, and contrast ratio.

---

### **Sound Systems**


1. **Sound Cards**:
- Hardware that processes audio data and outputs sound.
- Converts digital signals to analog for speakers/headphones.
- Key features include sample rate, bit depth, and signal-to-noise ratio (SNR).

2. **How Sound is Produced with a Sound Card**:


- The sound card receives digital audio data from the computer.
- It processes the data and converts it to analog signals.
- The analog signals are sent to speakers or headphones, which produce sound.

3. **Headphones and Headsets**:


- Headphones: Audio output devices for personal listening.
- Headsets: Headphones with an integrated microphone for communication.
- Key specifications include impedance, frequency response, and driver size.

---

### **Pixels in Black & White vs. Color Monitors**


Black-and-white monitors use pixels that are either on (white) or off (black), making them
simpler in design and function. These monitors are often used in specialized applications like
e-readers or monochrome displays, where color is unnecessary. In contrast, color monitors
rely on subpixels—red, green, and blue—that combine to produce a wide range of colors.
The color depth (e.g., 8-bit, 24-bit) determines how many colors can be displayed, with
higher color depths offering more vibrant and accurate visuals. While black-and-white
monitors are limited to grayscale, color monitors are the standard for modern displays,
including TVs, smartphones, and computer screens.
---

### **Monitor Specifications: Size, Resolution, Dot Pitch, and Refresh Rate**
The size of a monitor is measured diagonally in inches, with larger screens providing more
workspace for multitasking or immersive viewing. Resolution refers to the number of pixels
displayed horizontally and vertically (e.g., 1920x1080 for Full HD or 3840x2160 for 4K), with
higher resolutions delivering sharper and more detailed images. Dot pitch, the distance
between pixels measured in millimeters, affects image clarity; a smaller dot pitch means
tighter pixel spacing and better image quality. Refresh rate, measured in Hertz (Hz),
indicates how many times the screen updates per second. Higher refresh rates (e.g., 120Hz,
144Hz) reduce motion blur and provide smoother visuals, which is particularly important for
gaming or fast-paced content.

---

### **Display Technologies: Plasma Displays and ELDs**


Plasma displays use tiny cells of ionized gas to produce light, offering excellent color
accuracy and contrast. They were popular for large-screen TVs but have largely been
replaced by LCD and LED technologies due to their higher energy consumption and weight.
Electroluminescent Displays (ELDs) use electroluminescent materials to emit light and are
often found in specialized applications like industrial or military equipment, where durability
and reliability are critical.

---

### **Video Cards and Data Projectors**


Video cards, also known as graphics cards, are essential for rendering images and videos
on a display. They process graphical data and output it to a monitor or projector, with key
specifications including GPU performance, VRAM (video memory), and output ports like
HDMI or DisplayPort. Data projectors, on the other hand, are used to display images or
videos on a large surface, such as a screen or wall. They are characterized by brightness
(measured in lumens), resolution, and contrast ratio, making them ideal for presentations,
home theaters, or large-scale displays.

---

### **Sound Systems and Sound Cards**


Sound systems rely on sound cards to process audio data and produce sound. A sound card
converts digital audio signals into analog signals that can be played through speakers or
headphones. Key features of sound cards include sample rate (how often audio is sampled
per second), bit depth (audio detail), and signal-to-noise ratio (SNR), which measures audio
clarity. Sound cards are crucial for high-quality audio output, whether for music, gaming, or
professional applications.

---

### **How Sound is Produced with a Sound Card**


Sound production begins with the sound card receiving digital audio data from the computer.
The sound card processes this data, converting it into analog signals that are sent to
speakers or headphones. The speakers or headphones then vibrate to produce sound
waves, which we hear as audio. This process involves precise control of frequencies and
amplitudes to ensure accurate sound reproduction.

---

### **Headphones and Headsets**


Headphones are audio output devices designed for personal listening, offering features like
noise cancellation, high-fidelity sound, and comfort for extended use. Headsets combine
headphones with an integrated microphone, making them ideal for communication, gaming,
or video conferencing. Key specifications for headphones and headsets include impedance
(resistance to electrical current), frequency response (range of audio frequencies), and
driver size (which affects sound quality). Both devices rely on sound cards or built-in audio
processors to deliver high-quality audio.

---

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